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+/*************************************************************************/
+/* gdscript_analyzer.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef GDSCRIPT_ANALYZER_H
+#define GDSCRIPT_ANALYZER_H
+
+#include "core/object.h"
+#include "core/reference.h"
+#include "core/set.h"
+#include "gdscript_cache.h"
+#include "gdscript_parser.h"
+
+class GDScriptAnalyzer {
+ GDScriptParser *parser = nullptr;
+ HashMap<String, Ref<GDScriptParserRef>> depended_parsers;
+
+ Error resolve_inheritance(GDScriptParser::ClassNode *p_class, bool p_recursive = true);
+ GDScriptParser::DataType resolve_datatype(GDScriptParser::TypeNode *p_type);
+
+ void decide_suite_type(GDScriptParser::Node *p_suite, GDScriptParser::Node *p_statement);
+
+ // This traverses the tree to resolve all TypeNodes.
+ Error resolve_program();
+
+ void resolve_annotation(GDScriptParser::AnnotationNode *p_annotation);
+ void resolve_class_interface(GDScriptParser::ClassNode *p_class);
+ void resolve_class_body(GDScriptParser::ClassNode *p_class);
+ void resolve_function_signature(GDScriptParser::FunctionNode *p_function);
+ void resolve_function_body(GDScriptParser::FunctionNode *p_function);
+ void resolve_node(GDScriptParser::Node *p_node);
+ void resolve_suite(GDScriptParser::SuiteNode *p_suite);
+ void resolve_if(GDScriptParser::IfNode *p_if);
+ void resolve_for(GDScriptParser::ForNode *p_for);
+ void resolve_while(GDScriptParser::WhileNode *p_while);
+ void resolve_variable(GDScriptParser::VariableNode *p_variable);
+ void resolve_constant(GDScriptParser::ConstantNode *p_constant);
+ void resolve_assert(GDScriptParser::AssertNode *p_assert);
+ void resolve_match(GDScriptParser::MatchNode *p_match);
+ void resolve_match_branch(GDScriptParser::MatchBranchNode *p_match_branch, GDScriptParser::ExpressionNode *p_match_test);
+ void resolve_match_pattern(GDScriptParser::PatternNode *p_match_pattern, GDScriptParser::ExpressionNode *p_match_test);
+ void resolve_pararameter(GDScriptParser::ParameterNode *p_parameter);
+ void resolve_return(GDScriptParser::ReturnNode *p_return);
+
+ // Reduction functions.
+ void reduce_expression(GDScriptParser::ExpressionNode *p_expression);
+ void reduce_array(GDScriptParser::ArrayNode *p_array);
+ void reduce_assignment(GDScriptParser::AssignmentNode *p_assignment);
+ void reduce_await(GDScriptParser::AwaitNode *p_await);
+ void reduce_binary_op(GDScriptParser::BinaryOpNode *p_binary_op);
+ void reduce_call(GDScriptParser::CallNode *p_call, bool is_await = false);
+ void reduce_cast(GDScriptParser::CastNode *p_cast);
+ void reduce_dictionary(GDScriptParser::DictionaryNode *p_dictionary);
+ void reduce_get_node(GDScriptParser::GetNodeNode *p_get_node);
+ void reduce_identifier(GDScriptParser::IdentifierNode *p_identifier, bool can_be_builtin = false);
+ void reduce_identifier_from_base(GDScriptParser::IdentifierNode *p_identifier, GDScriptParser::DataType *p_base = nullptr);
+ void reduce_literal(GDScriptParser::LiteralNode *p_literal);
+ void reduce_preload(GDScriptParser::PreloadNode *p_preload);
+ void reduce_self(GDScriptParser::SelfNode *p_self);
+ void reduce_subscript(GDScriptParser::SubscriptNode *p_subscript);
+ void reduce_ternary_op(GDScriptParser::TernaryOpNode *p_ternary_op);
+ void reduce_unary_op(GDScriptParser::UnaryOpNode *p_unary_op);
+
+ // Helpers.
+ GDScriptParser::DataType type_from_variant(const Variant &p_value);
+ GDScriptParser::DataType type_from_metatype(const GDScriptParser::DataType &p_meta_type) const;
+ GDScriptParser::DataType type_from_property(const PropertyInfo &p_property) const;
+ GDScriptParser::DataType make_global_class_meta_type(const StringName &p_class_name);
+ bool get_function_signature(GDScriptParser::Node *p_source, GDScriptParser::DataType base_type, const StringName &p_function, GDScriptParser::DataType &r_return_type, List<GDScriptParser::DataType> &r_par_types, int &r_default_arg_count, bool &r_static, bool &r_vararg);
+ bool function_signature_from_info(const MethodInfo &p_info, GDScriptParser::DataType &r_return_type, List<GDScriptParser::DataType> &r_par_types, int &r_default_arg_count, bool &r_static, bool &r_vararg);
+ bool validate_call_arg(const List<GDScriptParser::DataType> &p_par_types, int p_default_args_count, bool p_is_vararg, const GDScriptParser::CallNode *p_call);
+ bool validate_call_arg(const MethodInfo &p_method, const GDScriptParser::CallNode *p_call);
+ GDScriptParser::DataType get_operation_type(Variant::Operator p_operation, const GDScriptParser::DataType &p_a, const GDScriptParser::DataType &p_b, bool &r_valid);
+ bool is_type_compatible(const GDScriptParser::DataType &p_target, const GDScriptParser::DataType &p_source, bool p_allow_implicit_conversion = false) const;
+ void push_error(const String &p_message, const GDScriptParser::Node *p_origin);
+ void mark_node_unsafe(const GDScriptParser::Node *p_node);
+ bool class_exists(const StringName &p_class);
+ Ref<GDScriptParserRef> get_parser_for(const String &p_path);
+#ifdef DEBUG_ENABLED
+ bool is_shadowing(GDScriptParser::IdentifierNode *p_local, const String &p_context);
+#endif
+
+public:
+ Error resolve_inheritance();
+ Error resolve_interface();
+ Error resolve_body();
+ Error analyze();
+
+ GDScriptAnalyzer(GDScriptParser *p_parser);
+};
+
+#endif // GDSCRIPT_ANALYZER_H