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-rw-r--r--modules/gdscript/gdscript_analyzer.h69
1 files changed, 35 insertions, 34 deletions
diff --git a/modules/gdscript/gdscript_analyzer.h b/modules/gdscript/gdscript_analyzer.h
index a4d9efb094..a7f8e3b556 100644
--- a/modules/gdscript/gdscript_analyzer.h
+++ b/modules/gdscript/gdscript_analyzer.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* gdscript_analyzer.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* gdscript_analyzer.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef GDSCRIPT_ANALYZER_H
#define GDSCRIPT_ANALYZER_H
@@ -65,20 +65,21 @@ class GDScriptAnalyzer {
void resolve_class_interface(GDScriptParser::ClassNode *p_class, bool p_recursive);
void resolve_class_body(GDScriptParser::ClassNode *p_class, const GDScriptParser::Node *p_source = nullptr);
void resolve_class_body(GDScriptParser::ClassNode *p_class, bool p_recursive);
- void resolve_function_signature(GDScriptParser::FunctionNode *p_function, const GDScriptParser::Node *p_source = nullptr);
- void resolve_function_body(GDScriptParser::FunctionNode *p_function);
+ void resolve_function_signature(GDScriptParser::FunctionNode *p_function, const GDScriptParser::Node *p_source = nullptr, bool p_is_lambda = false);
+ void resolve_function_body(GDScriptParser::FunctionNode *p_function, bool p_is_lambda = false);
void resolve_node(GDScriptParser::Node *p_node, bool p_is_root = true);
void resolve_suite(GDScriptParser::SuiteNode *p_suite);
+ void resolve_assignable(GDScriptParser::AssignableNode *p_assignable, const char *p_kind);
+ void resolve_variable(GDScriptParser::VariableNode *p_variable, bool p_is_local);
+ void resolve_constant(GDScriptParser::ConstantNode *p_constant, bool p_is_local);
+ void resolve_parameter(GDScriptParser::ParameterNode *p_parameter);
void resolve_if(GDScriptParser::IfNode *p_if);
void resolve_for(GDScriptParser::ForNode *p_for);
void resolve_while(GDScriptParser::WhileNode *p_while);
- void resolve_variable(GDScriptParser::VariableNode *p_variable);
- void resolve_constant(GDScriptParser::ConstantNode *p_constant);
void resolve_assert(GDScriptParser::AssertNode *p_assert);
void resolve_match(GDScriptParser::MatchNode *p_match);
void resolve_match_branch(GDScriptParser::MatchBranchNode *p_match_branch, GDScriptParser::ExpressionNode *p_match_test);
void resolve_match_pattern(GDScriptParser::PatternNode *p_match_pattern, GDScriptParser::ExpressionNode *p_match_test);
- void resolve_parameter(GDScriptParser::ParameterNode *p_parameter);
void resolve_return(GDScriptParser::ReturnNode *p_return);
// Reduction functions.