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Diffstat (limited to 'modules/gdscript/gdscript_analyzer.cpp')
-rw-r--r--modules/gdscript/gdscript_analyzer.cpp150
1 files changed, 94 insertions, 56 deletions
diff --git a/modules/gdscript/gdscript_analyzer.cpp b/modules/gdscript/gdscript_analyzer.cpp
index 704dda8045..584bb74e4f 100644
--- a/modules/gdscript/gdscript_analyzer.cpp
+++ b/modules/gdscript/gdscript_analyzer.cpp
@@ -32,6 +32,7 @@
#include "core/config/engine.h"
#include "core/config/project_settings.h"
+#include "core/core_string_names.h"
#include "core/io/file_access.h"
#include "core/io/resource_loader.h"
#include "core/object/class_db.h"
@@ -39,6 +40,7 @@
#include "core/templates/hash_map.h"
#include "gdscript.h"
#include "gdscript_utility_functions.h"
+#include "scene/resources/packed_scene.h"
static MethodInfo info_from_utility_func(const StringName &p_function) {
ERR_FAIL_COND_V(!Variant::has_utility_function(p_function), MethodInfo());
@@ -132,7 +134,7 @@ static GDScriptParser::DataType make_builtin_meta_type(Variant::Type p_type) {
return type;
}
-bool GDScriptAnalyzer::has_member_name_conflict_in_script_class(const StringName &p_member_name, const GDScriptParser::ClassNode *p_class) {
+bool GDScriptAnalyzer::has_member_name_conflict_in_script_class(const StringName &p_member_name, const GDScriptParser::ClassNode *p_class, const GDScriptParser::Node *p_member) {
if (p_class->members_indices.has(p_member_name)) {
int index = p_class->members_indices[p_member_name];
const GDScriptParser::ClassNode::Member *member = &p_class->members[index];
@@ -145,6 +147,9 @@ bool GDScriptAnalyzer::has_member_name_conflict_in_script_class(const StringName
member->type == GDScriptParser::ClassNode::Member::SIGNAL) {
return true;
}
+ if (p_member->type != GDScriptParser::Node::FUNCTION && member->type == GDScriptParser::ClassNode::Member::FUNCTION) {
+ return true;
+ }
}
return false;
@@ -160,6 +165,9 @@ bool GDScriptAnalyzer::has_member_name_conflict_in_native_type(const StringName
if (ClassDB::has_integer_constant(p_native_type_string, p_member_name)) {
return true;
}
+ if (p_member_name == CoreStringNames::get_singleton()->_script) {
+ return true;
+ }
return false;
}
@@ -187,14 +195,15 @@ Error GDScriptAnalyzer::check_class_member_name_conflict(const GDScriptParser::C
const GDScriptParser::DataType *current_data_type = &p_class_node->base_type;
while (current_data_type && current_data_type->kind == GDScriptParser::DataType::Kind::CLASS) {
GDScriptParser::ClassNode *current_class_node = current_data_type->class_type;
- if (has_member_name_conflict_in_script_class(p_member_name, current_class_node)) {
- push_error(vformat(R"(The member "%s" already exists in a parent class.)", p_member_name),
+ if (has_member_name_conflict_in_script_class(p_member_name, current_class_node, p_member_node)) {
+ push_error(vformat(R"(The member "%s" already exists in parent class %s.)", p_member_name, current_class_node->identifier->name),
p_member_node);
return ERR_PARSE_ERROR;
}
current_data_type = &current_class_node->base_type;
}
+ // No need for native class recursion because Node exposes all Object's properties.
if (current_data_type && current_data_type->kind == GDScriptParser::DataType::Kind::NATIVE) {
if (current_data_type->native_type != StringName()) {
return check_native_member_name_conflict(
@@ -213,16 +222,6 @@ Error GDScriptAnalyzer::resolve_inheritance(GDScriptParser::ClassNode *p_class,
return OK;
}
- if (p_class == parser->head) {
- if (p_class->identifier) {
- p_class->fqcn = p_class->identifier->name;
- } else {
- p_class->fqcn = parser->script_path;
- }
- } else {
- p_class->fqcn = p_class->outer->fqcn + "::" + String(p_class->identifier->name);
- }
-
if (p_class->identifier) {
StringName class_name = p_class->identifier->name;
if (class_exists(class_name)) {
@@ -2866,6 +2865,9 @@ void GDScriptAnalyzer::reduce_identifier_from_base(GDScriptParser::IdentifierNod
p_identifier->variable_source = member.variable;
member.variable->usages += 1;
break;
+ case GDScriptParser::ClassNode::Member::SIGNAL:
+ p_identifier->source = GDScriptParser::IdentifierNode::MEMBER_SIGNAL;
+ break;
case GDScriptParser::ClassNode::Member::FUNCTION:
resolve_function_signature(member.function);
p_identifier->set_datatype(make_callable_type(member.function->info));
@@ -2922,7 +2924,7 @@ void GDScriptAnalyzer::reduce_identifier_from_base(GDScriptParser::IdentifierNod
base_class = base_class->base_type.class_type;
}
- // Check native members.
+ // Check native members. No need for native class recursion because Node exposes all Object's properties.
const StringName &native = base.native_type;
if (class_exists(native)) {
@@ -3010,6 +3012,7 @@ void GDScriptAnalyzer::reduce_identifier(GDScriptParser::IdentifierNode *p_ident
p_identifier->reduced_value = p_identifier->constant_source->initializer->reduced_value;
found_source = true;
break;
+ case GDScriptParser::IdentifierNode::MEMBER_SIGNAL:
case GDScriptParser::IdentifierNode::INHERITED_VARIABLE:
mark_lambda_use_self();
break;
@@ -3113,7 +3116,7 @@ void GDScriptAnalyzer::reduce_identifier(GDScriptParser::IdentifierNode *p_ident
GDScriptParser::DataType result;
result.kind = GDScriptParser::DataType::NATIVE;
result.type_source = GDScriptParser::DataType::ANNOTATED_EXPLICIT;
- if (autoload.path.to_lower().ends_with(GDScriptLanguage::get_singleton()->get_extension())) {
+ if (ResourceLoader::get_resource_type(autoload.path) == "GDScript") {
Ref<GDScriptParserRef> singl_parser = get_parser_for(autoload.path);
if (singl_parser.is_valid()) {
Error err = singl_parser->raise_status(GDScriptParserRef::INTERFACE_SOLVED);
@@ -3121,6 +3124,18 @@ void GDScriptAnalyzer::reduce_identifier(GDScriptParser::IdentifierNode *p_ident
result = type_from_metatype(singl_parser->get_parser()->head->get_datatype());
}
}
+ } else if (ResourceLoader::get_resource_type(autoload.path) == "PackedScene") {
+ Error err = OK;
+ Ref<GDScript> scr = GDScriptCache::get_packed_scene_script(autoload.path, err);
+ if (err == OK && scr.is_valid()) {
+ Ref<GDScriptParserRef> singl_parser = get_parser_for(scr->get_path());
+ if (singl_parser.is_valid()) {
+ err = singl_parser->raise_status(GDScriptParserRef::INTERFACE_SOLVED);
+ if (err == OK) {
+ result = type_from_metatype(singl_parser->get_parser()->head->get_datatype());
+ }
+ }
+ }
}
result.is_constant = true;
p_identifier->set_datatype(result);
@@ -3246,9 +3261,28 @@ void GDScriptAnalyzer::reduce_preload(GDScriptParser::PreloadNode *p_preload) {
}
} else {
// TODO: Don't load if validating: use completion cache.
- p_preload->resource = ResourceLoader::load(p_preload->resolved_path);
- if (p_preload->resource.is_null()) {
- push_error(vformat(R"(Could not preload resource file "%s".)", p_preload->resolved_path), p_preload->path);
+
+ // Must load GDScript and PackedScenes separately to permit cyclic references
+ // as ResourceLoader::load() detect and reject those.
+ if (ResourceLoader::get_resource_type(p_preload->resolved_path) == "GDScript") {
+ Error err = OK;
+ Ref<GDScript> res = GDScriptCache::get_shallow_script(p_preload->resolved_path, err, parser->script_path);
+ p_preload->resource = res;
+ if (err != OK) {
+ push_error(vformat(R"(Could not preload resource script "%s".)", p_preload->resolved_path), p_preload->path);
+ }
+ } else if (ResourceLoader::get_resource_type(p_preload->resolved_path) == "PackedScene") {
+ Error err = OK;
+ Ref<PackedScene> res = GDScriptCache::get_packed_scene(p_preload->resolved_path, err, parser->script_path);
+ p_preload->resource = res;
+ if (err != OK) {
+ push_error(vformat(R"(Could not preload resource scene "%s".)", p_preload->resolved_path), p_preload->path);
+ }
+ } else {
+ p_preload->resource = ResourceLoader::load(p_preload->resolved_path);
+ if (p_preload->resource.is_null()) {
+ push_error(vformat(R"(Could not preload resource file "%s".)", p_preload->resolved_path), p_preload->path);
+ }
}
}
}
@@ -3290,6 +3324,17 @@ void GDScriptAnalyzer::reduce_subscript(GDScriptParser::SubscriptNode *p_subscri
// Just try to get it.
bool valid = false;
Variant value = p_subscript->base->reduced_value.get_named(p_subscript->attribute->name, valid);
+
+ // If it's a GDScript instance, try to get the full script. Maybe it's not still completely loaded.
+ Ref<GDScript> gdscr = Ref<GDScript>(p_subscript->base->reduced_value);
+ if (!valid && gdscr.is_valid()) {
+ Error err = OK;
+ GDScriptCache::get_full_script(gdscr->get_path(), err);
+ if (err == OK) {
+ value = p_subscript->base->reduced_value.get_named(p_subscript->attribute->name, valid);
+ }
+ }
+
if (!valid) {
push_error(vformat(R"(Cannot get member "%s" from "%s".)", p_subscript->attribute->name, p_subscript->base->reduced_value), p_subscript->index);
result_type.kind = GDScriptParser::DataType::VARIANT;
@@ -3672,50 +3717,43 @@ GDScriptParser::DataType GDScriptAnalyzer::type_from_variant(const Variant &p_va
scr = obj->get_script();
}
if (scr.is_valid()) {
- if (scr->is_valid()) {
- result.script_type = scr;
- result.script_path = scr->get_path();
- Ref<GDScript> gds = scr;
- if (gds.is_valid()) {
- result.kind = GDScriptParser::DataType::CLASS;
- // This might be an inner class, so we want to get the parser for the root.
- // But still get the inner class from that tree.
- GDScript *current = gds.ptr();
- List<StringName> class_chain;
- while (current->_owner) {
- // Push to front so it's in reverse.
- class_chain.push_front(current->name);
- current = current->_owner;
- }
-
- Ref<GDScriptParserRef> ref = get_parser_for(current->get_path());
- if (ref.is_null()) {
- push_error("Could not find script in path.", p_source);
- GDScriptParser::DataType error_type;
- error_type.kind = GDScriptParser::DataType::VARIANT;
- return error_type;
- }
- ref->raise_status(GDScriptParserRef::INTERFACE_SOLVED);
+ result.script_type = scr;
+ result.script_path = scr->get_path();
+ Ref<GDScript> gds = scr;
+ if (gds.is_valid()) {
+ result.kind = GDScriptParser::DataType::CLASS;
+ // This might be an inner class, so we want to get the parser for the root.
+ // But still get the inner class from that tree.
+ GDScript *current = gds.ptr();
+ List<StringName> class_chain;
+ while (current->_owner) {
+ // Push to front so it's in reverse.
+ class_chain.push_front(current->name);
+ current = current->_owner;
+ }
- GDScriptParser::ClassNode *found = ref->get_parser()->head;
+ Ref<GDScriptParserRef> ref = get_parser_for(current->get_path());
+ if (ref.is_null()) {
+ push_error("Could not find script in path.", p_source);
+ GDScriptParser::DataType error_type;
+ error_type.kind = GDScriptParser::DataType::VARIANT;
+ return error_type;
+ }
+ ref->raise_status(GDScriptParserRef::INTERFACE_SOLVED);
- // It should be okay to assume this exists, since we have a complete script already.
- for (const StringName &E : class_chain) {
- found = found->get_member(E).m_class;
- }
+ GDScriptParser::ClassNode *found = ref->get_parser()->head;
- result.class_type = found;
- result.script_path = ref->get_parser()->script_path;
- } else {
- result.kind = GDScriptParser::DataType::SCRIPT;
+ // It should be okay to assume this exists, since we have a complete script already.
+ for (const StringName &E : class_chain) {
+ found = found->get_member(E).m_class;
}
- result.native_type = scr->get_instance_base_type();
+
+ result.class_type = found;
+ result.script_path = ref->get_parser()->script_path;
} else {
- push_error(vformat(R"(Constant value uses script from "%s" which is loaded but not compiled.)", scr->get_path()), p_source);
- result.kind = GDScriptParser::DataType::VARIANT;
- result.type_source = GDScriptParser::DataType::UNDETECTED;
- result.is_meta_type = false;
+ result.kind = GDScriptParser::DataType::SCRIPT;
}
+ result.native_type = scr->get_instance_base_type();
} else {
result.kind = GDScriptParser::DataType::NATIVE;
if (result.native_type == GDScriptNativeClass::get_class_static()) {