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-rw-r--r--modules/gdscript/gdscript.h59
1 files changed, 43 insertions, 16 deletions
diff --git a/modules/gdscript/gdscript.h b/modules/gdscript/gdscript.h
index 79317ff846..ee270f6b2f 100644
--- a/modules/gdscript/gdscript.h
+++ b/modules/gdscript/gdscript.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -33,9 +33,10 @@
#include "core/debugger/engine_debugger.h"
#include "core/debugger/script_debugger.h"
+#include "core/doc_data.h"
#include "core/io/resource_loader.h"
#include "core/io/resource_saver.h"
-#include "core/script_language.h"
+#include "core/object/script_language.h"
#include "gdscript_function.h"
class GDScriptNativeClass : public Reference {
@@ -56,11 +57,11 @@ public:
class GDScript : public Script {
GDCLASS(GDScript, Script);
- bool tool;
- bool valid;
+ bool tool = false;
+ bool valid = false;
struct MemberInfo {
- int index;
+ int index = 0;
StringName setter;
StringName getter;
MultiplayerAPI::RPCMode rpc_mode;
@@ -71,13 +72,13 @@ class GDScript : public Script {
friend class GDScriptFunction;
friend class GDScriptAnalyzer;
friend class GDScriptCompiler;
- friend class GDScriptFunctions;
friend class GDScriptLanguage;
+ friend struct GDScriptUtilityFunctionsDefinitions;
Ref<GDScriptNativeClass> native;
Ref<GDScript> base;
- GDScript *_base; //fast pointer access
- GDScript *_owner; //for subclasses
+ GDScript *_base = nullptr; //fast pointer access
+ GDScript *_owner = nullptr; //for subclasses
Set<StringName> members; //members are just indices to the instanced script.
Map<StringName, Variant> constants;
@@ -91,24 +92,36 @@ class GDScript : public Script {
#ifdef TOOLS_ENABLED
Map<StringName, int> member_lines;
-
Map<StringName, Variant> member_default_values;
-
List<PropertyInfo> members_cache;
Map<StringName, Variant> member_default_values_cache;
Ref<GDScript> base_cache;
Set<ObjectID> inheriters_cache;
- bool source_changed_cache;
- bool placeholder_fallback_enabled;
+ bool source_changed_cache = false;
+ bool placeholder_fallback_enabled = false;
void _update_exports_values(Map<StringName, Variant> &values, List<PropertyInfo> &propnames);
+ DocData::ClassDoc doc;
+ Vector<DocData::ClassDoc> docs;
+ String doc_brief_description;
+ String doc_description;
+ Vector<DocData::TutorialDoc> doc_tutorials;
+ Map<String, String> doc_functions;
+ Map<String, String> doc_variables;
+ Map<String, String> doc_constants;
+ Map<String, String> doc_signals;
+ Map<String, DocData::EnumDoc> doc_enums;
+ void _clear_doc();
+ void _update_doc();
+ void _add_doc(const DocData::ClassDoc &p_inner_class);
+
#endif
Map<StringName, PropertyInfo> member_info;
GDScriptFunction *implicit_initializer = nullptr;
GDScriptFunction *initializer = nullptr; //direct pointer to new , faster to locate
- int subclass_count;
+ int subclass_count = 0;
Set<Object *> instances;
//exported members
String source;
@@ -141,6 +154,13 @@ class GDScript : public Script {
void _save_orphaned_subclasses();
void _init_rpc_methods_properties();
+ void _get_script_property_list(List<PropertyInfo> *r_list, bool p_include_base) const;
+ void _get_script_method_list(List<MethodInfo> *r_list, bool p_include_base) const;
+ void _get_script_signal_list(List<MethodInfo> *r_list, bool p_include_base) const;
+
+ // This method will map the class name from "Reference" to "MyClass.InnerClass".
+ static String _get_gdscript_reference_class_name(const GDScript *p_gdscript);
+
protected:
bool _get(const StringName &p_name, Variant &r_ret) const;
bool _set(const StringName &p_name, const Variant &p_value);
@@ -191,6 +211,12 @@ public:
virtual void set_source_code(const String &p_code) override;
virtual void update_exports() override;
+#ifdef TOOLS_ENABLED
+ virtual const Vector<DocData::ClassDoc> &get_documentation() const override {
+ return docs;
+ }
+#endif // TOOLS_ENABLED
+
virtual Error reload(bool p_keep_state = false) override;
void set_script_path(const String &p_path) { path = p_path; } //because subclasses need a path too...
@@ -244,8 +270,8 @@ public:
class GDScriptInstance : public ScriptInstance {
friend class GDScript;
friend class GDScriptFunction;
- friend class GDScriptFunctions;
friend class GDScriptCompiler;
+ friend struct GDScriptUtilityFunctionsDefinitions;
ObjectID owner_id;
Object *owner;
@@ -444,7 +470,8 @@ public:
virtual Script *create_script() const;
virtual bool has_named_classes() const;
virtual bool supports_builtin_mode() const;
- virtual bool can_inherit_from_file() { return true; }
+ virtual bool supports_documentation() const;
+ virtual bool can_inherit_from_file() const { return true; }
virtual int find_function(const String &p_function, const String &p_code) const;
virtual String make_function(const String &p_class, const String &p_name, const PackedStringArray &p_args) const;
virtual Error complete_code(const String &p_code, const String &p_path, Object *p_owner, List<ScriptCodeCompletionOption> *r_options, bool &r_forced, String &r_call_hint);