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Diffstat (limited to 'modules/gdscript/gdscript.h')
-rw-r--r-- | modules/gdscript/gdscript.h | 450 |
1 files changed, 450 insertions, 0 deletions
diff --git a/modules/gdscript/gdscript.h b/modules/gdscript/gdscript.h new file mode 100644 index 0000000000..3f6f431938 --- /dev/null +++ b/modules/gdscript/gdscript.h @@ -0,0 +1,450 @@ +/*************************************************************************/ +/* gdscript.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ +#ifndef GDSCRIPT_H +#define GDSCRIPT_H + +#include "gdscript_function.h" +#include "io/resource_loader.h" +#include "io/resource_saver.h" +#include "script_language.h" + +class GDScriptNativeClass : public Reference { + + GDCLASS(GDScriptNativeClass, Reference); + + StringName name; + +protected: + bool _get(const StringName &p_name, Variant &r_ret) const; + static void _bind_methods(); + +public: + _FORCE_INLINE_ const StringName &get_name() const { return name; } + Variant _new(); + Object *instance(); + GDScriptNativeClass(const StringName &p_name); +}; + +class GDScript : public Script { + + GDCLASS(GDScript, Script); + bool tool; + bool valid; + + struct MemberInfo { + int index; + StringName setter; + StringName getter; + ScriptInstance::RPCMode rpc_mode; + }; + + friend class GDScriptInstance; + friend class GDScriptFunction; + friend class GDScriptCompiler; + friend class GDScriptFunctions; + friend class GDScriptLanguage; + + Variant _static_ref; //used for static call + Ref<GDScriptNativeClass> native; + Ref<GDScript> base; + GDScript *_base; //fast pointer access + GDScript *_owner; //for subclasses + + Set<StringName> members; //members are just indices to the instanced script. + Map<StringName, Variant> constants; + Map<StringName, GDScriptFunction *> member_functions; + Map<StringName, MemberInfo> member_indices; //members are just indices to the instanced script. + Map<StringName, Ref<GDScript> > subclasses; + Map<StringName, Vector<StringName> > _signals; + +#ifdef TOOLS_ENABLED + + Map<StringName, int> member_lines; + + Map<StringName, Variant> member_default_values; + + List<PropertyInfo> members_cache; + Map<StringName, Variant> member_default_values_cache; + Ref<GDScript> base_cache; + Set<ObjectID> inheriters_cache; + bool source_changed_cache; + void _update_exports_values(Map<StringName, Variant> &values, List<PropertyInfo> &propnames); + +#endif + Map<StringName, PropertyInfo> member_info; + + GDScriptFunction *initializer; //direct pointer to _init , faster to locate + + int subclass_count; + Set<Object *> instances; + //exported members + String source; + String path; + String name; + SelfList<GDScript> script_list; + + GDScriptInstance *_create_instance(const Variant **p_args, int p_argcount, Object *p_owner, bool p_isref, Variant::CallError &r_error); + + void _set_subclass_path(Ref<GDScript> &p_sc, const String &p_path); + +#ifdef TOOLS_ENABLED + Set<PlaceHolderScriptInstance *> placeholders; + //void _update_placeholder(PlaceHolderScriptInstance *p_placeholder); + virtual void _placeholder_erased(PlaceHolderScriptInstance *p_placeholder); +#endif + +#ifdef DEBUG_ENABLED + + Map<ObjectID, List<Pair<StringName, Variant> > > pending_reload_state; + +#endif + + bool _update_exports(); + +protected: + bool _get(const StringName &p_name, Variant &r_ret) const; + bool _set(const StringName &p_name, const Variant &p_value); + void _get_property_list(List<PropertyInfo> *p_properties) const; + + Variant call(const StringName &p_method, const Variant **p_args, int p_argcount, Variant::CallError &r_error); + //void call_multilevel(const StringName& p_method,const Variant** p_args,int p_argcount); + + static void _bind_methods(); + +public: + bool is_valid() const { return valid; } + + const Map<StringName, Ref<GDScript> > &get_subclasses() const { return subclasses; } + const Map<StringName, Variant> &get_constants() const { return constants; } + const Set<StringName> &get_members() const { return members; } + const Map<StringName, GDScriptFunction *> &get_member_functions() const { return member_functions; } + const Ref<GDScriptNativeClass> &get_native() const { return native; } + + virtual bool has_script_signal(const StringName &p_signal) const; + virtual void get_script_signal_list(List<MethodInfo> *r_signals) const; + + bool is_tool() const { return tool; } + Ref<GDScript> get_base() const; + + const Map<StringName, MemberInfo> &debug_get_member_indices() const { return member_indices; } + const Map<StringName, GDScriptFunction *> &debug_get_member_functions() const; //this is debug only + StringName debug_get_member_by_index(int p_idx) const; + + Variant _new(const Variant **p_args, int p_argcount, Variant::CallError &r_error); + virtual bool can_instance() const; + + virtual Ref<Script> get_base_script() const; + + virtual StringName get_instance_base_type() const; // this may not work in all scripts, will return empty if so + virtual ScriptInstance *instance_create(Object *p_this); + virtual bool instance_has(const Object *p_this) const; + + virtual bool has_source_code() const; + virtual String get_source_code() const; + virtual void set_source_code(const String &p_code); + virtual void update_exports(); + + virtual Error reload(bool p_keep_state = false); + + void set_script_path(const String &p_path) { path = p_path; } //because subclasses need a path too... + Error load_source_code(const String &p_path); + Error load_byte_code(const String &p_path); + + Vector<uint8_t> get_as_byte_code() const; + + bool get_property_default_value(const StringName &p_property, Variant &r_value) const; + + virtual void get_script_method_list(List<MethodInfo> *p_list) const; + virtual bool has_method(const StringName &p_method) const; + virtual MethodInfo get_method_info(const StringName &p_method) const; + + virtual void get_script_property_list(List<PropertyInfo> *p_list) const; + + virtual ScriptLanguage *get_language() const; + + virtual int get_member_line(const StringName &p_member) const { +#ifdef TOOLS_ENABLED + if (member_lines.has(p_member)) + return member_lines[p_member]; + else +#endif + return -1; + } + + GDScript(); + ~GDScript(); +}; + +class GDScriptInstance : public ScriptInstance { + friend class GDScript; + friend class GDScriptFunction; + friend class GDScriptFunctions; + friend class GDScriptCompiler; + + Object *owner; + Ref<GDScript> script; +#ifdef DEBUG_ENABLED + Map<StringName, int> member_indices_cache; //used only for hot script reloading +#endif + Vector<Variant> members; + bool base_ref; + + void _ml_call_reversed(GDScript *sptr, const StringName &p_method, const Variant **p_args, int p_argcount); + +public: + _FORCE_INLINE_ Object *get_owner() { return owner; } + + virtual bool set(const StringName &p_name, const Variant &p_value); + virtual bool get(const StringName &p_name, Variant &r_ret) const; + virtual void get_property_list(List<PropertyInfo> *p_properties) const; + virtual Variant::Type get_property_type(const StringName &p_name, bool *r_is_valid = NULL) const; + + virtual void get_method_list(List<MethodInfo> *p_list) const; + virtual bool has_method(const StringName &p_method) const; + virtual Variant call(const StringName &p_method, const Variant **p_args, int p_argcount, Variant::CallError &r_error); + virtual void call_multilevel(const StringName &p_method, const Variant **p_args, int p_argcount); + virtual void call_multilevel_reversed(const StringName &p_method, const Variant **p_args, int p_argcount); + + Variant debug_get_member_by_index(int p_idx) const { return members[p_idx]; } + + virtual void notification(int p_notification); + + virtual Ref<Script> get_script() const; + + virtual ScriptLanguage *get_language(); + + void set_path(const String &p_path); + + void reload_members(); + + virtual RPCMode get_rpc_mode(const StringName &p_method) const; + virtual RPCMode get_rset_mode(const StringName &p_variable) const; + + GDScriptInstance(); + ~GDScriptInstance(); +}; + +class GDScriptLanguage : public ScriptLanguage { + + static GDScriptLanguage *singleton; + + Variant *_global_array; + Vector<Variant> global_array; + Map<StringName, int> globals; + + struct CallLevel { + + Variant *stack; + GDScriptFunction *function; + GDScriptInstance *instance; + int *ip; + int *line; + }; + + int _debug_parse_err_line; + String _debug_parse_err_file; + String _debug_error; + int _debug_call_stack_pos; + int _debug_max_call_stack; + CallLevel *_call_stack; + + void _add_global(const StringName &p_name, const Variant &p_value); + + friend class GDScriptInstance; + + Mutex *lock; + + friend class GDScript; + + SelfList<GDScript>::List script_list; + friend class GDScriptFunction; + + SelfList<GDScriptFunction>::List function_list; + bool profiling; + uint64_t script_frame_time; + +public: + int calls; + + bool debug_break(const String &p_error, bool p_allow_continue = true); + bool debug_break_parse(const String &p_file, int p_line, const String &p_error); + + _FORCE_INLINE_ void enter_function(GDScriptInstance *p_instance, GDScriptFunction *p_function, Variant *p_stack, int *p_ip, int *p_line) { + + if (Thread::get_main_id() != Thread::get_caller_id()) + return; //no support for other threads than main for now + + if (ScriptDebugger::get_singleton()->get_lines_left() > 0 && ScriptDebugger::get_singleton()->get_depth() >= 0) + ScriptDebugger::get_singleton()->set_depth(ScriptDebugger::get_singleton()->get_depth() + 1); + + if (_debug_call_stack_pos >= _debug_max_call_stack) { + //stack overflow + _debug_error = "Stack Overflow (Stack Size: " + itos(_debug_max_call_stack) + ")"; + ScriptDebugger::get_singleton()->debug(this); + return; + } + + _call_stack[_debug_call_stack_pos].stack = p_stack; + _call_stack[_debug_call_stack_pos].instance = p_instance; + _call_stack[_debug_call_stack_pos].function = p_function; + _call_stack[_debug_call_stack_pos].ip = p_ip; + _call_stack[_debug_call_stack_pos].line = p_line; + _debug_call_stack_pos++; + } + + _FORCE_INLINE_ void exit_function() { + + if (Thread::get_main_id() != Thread::get_caller_id()) + return; //no support for other threads than main for now + + if (ScriptDebugger::get_singleton()->get_lines_left() > 0 && ScriptDebugger::get_singleton()->get_depth() >= 0) + ScriptDebugger::get_singleton()->set_depth(ScriptDebugger::get_singleton()->get_depth() - 1); + + if (_debug_call_stack_pos == 0) { + + _debug_error = "Stack Underflow (Engine Bug)"; + ScriptDebugger::get_singleton()->debug(this); + return; + } + + _debug_call_stack_pos--; + } + + virtual Vector<StackInfo> debug_get_current_stack_info() { + if (Thread::get_main_id() != Thread::get_caller_id()) + return Vector<StackInfo>(); + + Vector<StackInfo> csi; + csi.resize(_debug_call_stack_pos); + for (int i = 0; i < _debug_call_stack_pos; i++) { + csi[_debug_call_stack_pos - i - 1].line = _call_stack[i].line ? *_call_stack[i].line : 0; + csi[_debug_call_stack_pos - i - 1].script = Ref<GDScript>(_call_stack[i].function->get_script()); + } + return csi; + } + + struct { + + StringName _init; + StringName _notification; + StringName _set; + StringName _get; + StringName _get_property_list; + StringName _script_source; + + } strings; + + _FORCE_INLINE_ int get_global_array_size() const { return global_array.size(); } + _FORCE_INLINE_ Variant *get_global_array() { return _global_array; } + _FORCE_INLINE_ const Map<StringName, int> &get_global_map() { return globals; } + + _FORCE_INLINE_ static GDScriptLanguage *get_singleton() { return singleton; } + + virtual String get_name() const; + + /* LANGUAGE FUNCTIONS */ + virtual void init(); + virtual String get_type() const; + virtual String get_extension() const; + virtual Error execute_file(const String &p_path); + virtual void finish(); + + /* EDITOR FUNCTIONS */ + virtual void get_reserved_words(List<String> *p_words) const; + virtual void get_comment_delimiters(List<String> *p_delimiters) const; + virtual void get_string_delimiters(List<String> *p_delimiters) const; + virtual Ref<Script> get_template(const String &p_class_name, const String &p_base_class_name) const; + virtual bool is_using_templates(); + virtual void make_template(const String &p_class_name, const String &p_base_class_name, Ref<Script> &p_script); + virtual bool validate(const String &p_script, int &r_line_error, int &r_col_error, String &r_test_error, const String &p_path = "", List<String> *r_functions = NULL) const; + virtual Script *create_script() const; + virtual bool has_named_classes() const; + virtual bool supports_builtin_mode() const; + virtual bool can_inherit_from_file() { return true; } + virtual int find_function(const String &p_function, const String &p_code) const; + virtual String make_function(const String &p_class, const String &p_name, const PoolStringArray &p_args) const; + virtual Error complete_code(const String &p_code, const String &p_base_path, Object *p_owner, List<String> *r_options, bool &r_forced, String &r_call_hint); +#ifdef TOOLS_ENABLED + virtual Error lookup_code(const String &p_code, const String &p_symbol, const String &p_base_path, Object *p_owner, LookupResult &r_result); +#endif + virtual String _get_indentation() const; + virtual void auto_indent_code(String &p_code, int p_from_line, int p_to_line) const; + virtual void add_global_constant(const StringName &p_variable, const Variant &p_value); + + /* DEBUGGER FUNCTIONS */ + + virtual String debug_get_error() const; + virtual int debug_get_stack_level_count() const; + virtual int debug_get_stack_level_line(int p_level) const; + virtual String debug_get_stack_level_function(int p_level) const; + virtual String debug_get_stack_level_source(int p_level) const; + virtual void debug_get_stack_level_locals(int p_level, List<String> *p_locals, List<Variant> *p_values, int p_max_subitems = -1, int p_max_depth = -1); + virtual void debug_get_stack_level_members(int p_level, List<String> *p_members, List<Variant> *p_values, int p_max_subitems = -1, int p_max_depth = -1); + virtual void debug_get_globals(List<String> *p_locals, List<Variant> *p_values, int p_max_subitems = -1, int p_max_depth = -1); + virtual String debug_parse_stack_level_expression(int p_level, const String &p_expression, int p_max_subitems = -1, int p_max_depth = -1); + + virtual void reload_all_scripts(); + virtual void reload_tool_script(const Ref<Script> &p_script, bool p_soft_reload); + + virtual void frame(); + + virtual void get_public_functions(List<MethodInfo> *p_functions) const; + virtual void get_public_constants(List<Pair<String, Variant> > *p_constants) const; + + virtual void profiling_start(); + virtual void profiling_stop(); + + virtual int profiling_get_accumulated_data(ProfilingInfo *p_info_arr, int p_info_max); + virtual int profiling_get_frame_data(ProfilingInfo *p_info_arr, int p_info_max); + + /* LOADER FUNCTIONS */ + + virtual void get_recognized_extensions(List<String> *p_extensions) const; + + GDScriptLanguage(); + ~GDScriptLanguage(); +}; + +class ResourceFormatLoaderGDScript : public ResourceFormatLoader { +public: + virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = NULL); + virtual void get_recognized_extensions(List<String> *p_extensions) const; + virtual bool handles_type(const String &p_type) const; + virtual String get_resource_type(const String &p_path) const; +}; + +class ResourceFormatSaverGDScript : public ResourceFormatSaver { +public: + virtual Error save(const String &p_path, const RES &p_resource, uint32_t p_flags = 0); + virtual void get_recognized_extensions(const RES &p_resource, List<String> *p_extensions) const; + virtual bool recognize(const RES &p_resource) const; +}; + +#endif // GDSCRIPT_H |