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-rw-r--r--modules/gdscript/gdscript.h5
1 files changed, 4 insertions, 1 deletions
diff --git a/modules/gdscript/gdscript.h b/modules/gdscript/gdscript.h
index 7911ea47ec..39367e377b 100644
--- a/modules/gdscript/gdscript.h
+++ b/modules/gdscript/gdscript.h
@@ -187,7 +187,7 @@ public:
bool inherits_script(const Ref<Script> &p_script) const override;
GDScript *find_class(const String &p_qualified_name);
- bool is_subclass(const GDScript *p_script);
+ bool has_class(const GDScript *p_script);
GDScript *get_root_script();
bool is_root_script() const { return _owner == nullptr; }
String get_fully_qualified_name() const { return fully_qualified_name; }
@@ -455,6 +455,9 @@ public:
_FORCE_INLINE_ Variant *get_global_array() { return _global_array; }
_FORCE_INLINE_ const HashMap<StringName, int> &get_global_map() const { return globals; }
_FORCE_INLINE_ const HashMap<StringName, Variant> &get_named_globals_map() const { return named_globals; }
+ // These two functions should be used when behavior needs to be consistent between in-editor and running the scene
+ bool has_any_global_constant(const StringName &p_name) { return named_globals.has(p_name) || globals.has(p_name); }
+ Variant get_any_global_constant(const StringName &p_name);
_FORCE_INLINE_ static GDScriptLanguage *get_singleton() { return singleton; }