diff options
Diffstat (limited to 'modules/gdscript/gdscript.h')
-rw-r--r-- | modules/gdscript/gdscript.h | 50 |
1 files changed, 3 insertions, 47 deletions
diff --git a/modules/gdscript/gdscript.h b/modules/gdscript/gdscript.h index 9a5de2c293..8236464f15 100644 --- a/modules/gdscript/gdscript.h +++ b/modules/gdscript/gdscript.h @@ -104,7 +104,8 @@ class GDScript : public Script { #endif Map<StringName, PropertyInfo> member_info; - GDScriptFunction *initializer; //direct pointer to _init , faster to locate + GDScriptFunction *implicit_initializer = nullptr; + GDScriptFunction *initializer = nullptr; //direct pointer to new , faster to locate int subclass_count; Set<Object *> instances; @@ -117,6 +118,7 @@ class GDScript : public Script { SelfList<GDScriptFunctionState>::List pending_func_states; + void _super_implicit_constructor(GDScript *p_script, GDScriptInstance *p_instance, Callable::CallError &r_error); GDScriptInstance *_create_instance(const Variant **p_args, int p_argcount, Object *p_owner, bool p_isref, Callable::CallError &r_error); void _set_subclass_path(Ref<GDScript> &p_sc, const String &p_path); @@ -301,52 +303,6 @@ public: ~GDScriptInstance(); }; -#ifdef DEBUG_ENABLED -struct GDScriptWarning { - enum Code { - UNASSIGNED_VARIABLE, // Variable used but never assigned - UNASSIGNED_VARIABLE_OP_ASSIGN, // Variable never assigned but used in an assignment operation (+=, *=, etc) - UNUSED_VARIABLE, // Local variable is declared but never used - SHADOWED_VARIABLE, // Variable name shadowed by other variable - UNUSED_CLASS_VARIABLE, // Class variable is declared but never used in the file - UNUSED_ARGUMENT, // Function argument is never used - UNREACHABLE_CODE, // Code after a return statement - STANDALONE_EXPRESSION, // Expression not assigned to a variable - VOID_ASSIGNMENT, // Function returns void but it's assigned to a variable - NARROWING_CONVERSION, // Float value into an integer slot, precision is lost - FUNCTION_MAY_YIELD, // Typed assign of function call that yields (it may return a function state) - VARIABLE_CONFLICTS_FUNCTION, // Variable has the same name of a function - FUNCTION_CONFLICTS_VARIABLE, // Function has the same name of a variable - FUNCTION_CONFLICTS_CONSTANT, // Function has the same name of a constant - INCOMPATIBLE_TERNARY, // Possible values of a ternary if are not mutually compatible - UNUSED_SIGNAL, // Signal is defined but never emitted - RETURN_VALUE_DISCARDED, // Function call returns something but the value isn't used - PROPERTY_USED_AS_FUNCTION, // Function not found, but there's a property with the same name - CONSTANT_USED_AS_FUNCTION, // Function not found, but there's a constant with the same name - FUNCTION_USED_AS_PROPERTY, // Property not found, but there's a function with the same name - INTEGER_DIVISION, // Integer divide by integer, decimal part is discarded - UNSAFE_PROPERTY_ACCESS, // Property not found in the detected type (but can be in subtypes) - UNSAFE_METHOD_ACCESS, // Function not found in the detected type (but can be in subtypes) - UNSAFE_CAST, // Cast used in an unknown type - UNSAFE_CALL_ARGUMENT, // Function call argument is of a supertype of the require argument - DEPRECATED_KEYWORD, // The keyword is deprecated and should be replaced - STANDALONE_TERNARY, // Return value of ternary expression is discarded - WARNING_MAX, - }; - - Code code = WARNING_MAX; - Vector<String> symbols; - int line = -1; - - String get_name() const; - String get_message() const; - static String get_name_from_code(Code p_code); - static Code get_code_from_name(const String &p_name); - - GDScriptWarning() {} -}; -#endif // DEBUG_ENABLED - class GDScriptLanguage : public ScriptLanguage { friend class GDScriptFunctionState; |