diff options
Diffstat (limited to 'modules/gdscript/gdscript.h')
-rw-r--r-- | modules/gdscript/gdscript.h | 81 |
1 files changed, 45 insertions, 36 deletions
diff --git a/modules/gdscript/gdscript.h b/modules/gdscript/gdscript.h index 7911ea47ec..82d04f641c 100644 --- a/modules/gdscript/gdscript.h +++ b/modules/gdscript/gdscript.h @@ -1,32 +1,32 @@ -/*************************************************************************/ -/* gdscript.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ +/**************************************************************************/ +/* gdscript.h */ +/**************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/**************************************************************************/ +/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/**************************************************************************/ #ifndef GDSCRIPT_H #define GDSCRIPT_H @@ -62,7 +62,6 @@ class GDScript : public Script { bool tool = false; bool valid = false; bool reloading = false; - bool skip_dependencies = false; struct MemberInfo { int index = 0; @@ -71,6 +70,15 @@ class GDScript : public Script { GDScriptDataType data_type; }; + struct ClearData { + RBSet<GDScriptFunction *> functions; + RBSet<Ref<Script>> scripts; + void clear() { + functions.clear(); + scripts.clear(); + } + }; + friend class GDScriptInstance; friend class GDScriptFunction; friend class GDScriptAnalyzer; @@ -157,7 +165,7 @@ class GDScript : public Script { bool _update_exports(bool *r_err = nullptr, bool p_recursive_call = false, PlaceHolderScriptInstance *p_instance_to_update = nullptr); - void _save_orphaned_subclasses(); + void _save_orphaned_subclasses(GDScript::ClearData *p_clear_data); void _init_rpc_methods_properties(); void _get_script_property_list(List<PropertyInfo> *r_list, bool p_include_base) const; @@ -180,14 +188,14 @@ protected: static void _bind_methods(); public: - void clear(); + void clear(GDScript::ClearData *p_clear_data = nullptr); virtual bool is_valid() const override { return valid; } bool inherits_script(const Ref<Script> &p_script) const override; GDScript *find_class(const String &p_qualified_name); - bool is_subclass(const GDScript *p_script); + bool has_class(const GDScript *p_script); GDScript *get_root_script(); bool is_root_script() const { return _owner == nullptr; } String get_fully_qualified_name() const { return fully_qualified_name; } @@ -220,6 +228,7 @@ public: virtual bool can_instantiate() const override; virtual Ref<Script> get_base_script() const override; + virtual StringName get_global_name() const override; virtual StringName get_instance_base_type() const override; // this may not work in all scripts, will return empty if so virtual ScriptInstance *instance_create(Object *p_this) override; @@ -242,9 +251,6 @@ public: virtual void set_path(const String &p_path, bool p_take_over = false) override; String get_script_path() const; Error load_source_code(const String &p_path); - Error load_byte_code(const String &p_path); - - Vector<uint8_t> get_as_byte_code() const; bool get_property_default_value(const StringName &p_property, Variant &r_value) const override; @@ -455,6 +461,9 @@ public: _FORCE_INLINE_ Variant *get_global_array() { return _global_array; } _FORCE_INLINE_ const HashMap<StringName, int> &get_global_map() const { return globals; } _FORCE_INLINE_ const HashMap<StringName, Variant> &get_named_globals_map() const { return named_globals; } + // These two functions should be used when behavior needs to be consistent between in-editor and running the scene + bool has_any_global_constant(const StringName &p_name) { return named_globals.has(p_name) || globals.has(p_name); } + Variant get_any_global_constant(const StringName &p_name); _FORCE_INLINE_ static GDScriptLanguage *get_singleton() { return singleton; } |