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-rw-r--r--modules/gdscript/gdscript.cpp46
1 files changed, 23 insertions, 23 deletions
diff --git a/modules/gdscript/gdscript.cpp b/modules/gdscript/gdscript.cpp
index 2882567b0a..05e9f8652e 100644
--- a/modules/gdscript/gdscript.cpp
+++ b/modules/gdscript/gdscript.cpp
@@ -522,7 +522,7 @@ void GDScript::update_exports() {
void GDScript::_set_subclass_path(Ref<GDScript> &p_sc, const String &p_path) {
p_sc->path = p_path;
- for (Map<StringName, Ref<GDScript> >::Element *E = p_sc->subclasses.front(); E; E = E->next()) {
+ for (Map<StringName, Ref<GDScript>>::Element *E = p_sc->subclasses.front(); E; E = E->next()) {
_set_subclass_path(E->get(), p_path);
}
@@ -592,7 +592,7 @@ Error GDScript::reload(bool p_keep_state) {
valid = true;
- for (Map<StringName, Ref<GDScript> >::Element *E = subclasses.front(); E; E = E->next()) {
+ for (Map<StringName, Ref<GDScript>>::Element *E = subclasses.front(); E; E = E->next()) {
_set_subclass_path(E->get(), path);
}
@@ -715,7 +715,7 @@ bool GDScript::_get(const StringName &p_name, Variant &r_ret) const {
}
{
- const Map<StringName, Ref<GDScript> >::Element *E = subclasses.find(p_name);
+ const Map<StringName, Ref<GDScript>>::Element *E = subclasses.find(p_name);
if (E) {
r_ret = E->get();
@@ -831,7 +831,7 @@ Error GDScript::load_byte_code(const String &p_path) {
valid = true;
- for (Map<StringName, Ref<GDScript> >::Element *E = subclasses.front(); E; E = E->next()) {
+ for (Map<StringName, Ref<GDScript>>::Element *E = subclasses.front(); E; E = E->next()) {
_set_subclass_path(E->get(), path);
}
@@ -910,7 +910,7 @@ bool GDScript::has_script_signal(const StringName &p_signal) const {
}
void GDScript::get_script_signal_list(List<MethodInfo> *r_signals) const {
- for (const Map<StringName, Vector<StringName> >::Element *E = _signals.front(); E; E = E->next()) {
+ for (const Map<StringName, Vector<StringName>>::Element *E = _signals.front(); E; E = E->next()) {
MethodInfo mi;
mi.name = E->key();
@@ -963,7 +963,7 @@ void GDScript::_save_orphaned_subclasses() {
};
Vector<ClassRefWithName> weak_subclasses;
// collect subclasses ObjectID and name
- for (Map<StringName, Ref<GDScript> >::Element *E = subclasses.front(); E; E = E->next()) {
+ for (Map<StringName, Ref<GDScript>>::Element *E = subclasses.front(); E; E = E->next()) {
E->get()->_owner = NULL; //bye, you are no longer owned cause I died
ClassRefWithName subclass;
subclass.id = E->get()->get_instance_id();
@@ -997,7 +997,7 @@ void GDScript::_init_rpc_methods_properties() {
}
GDScript *cscript = this;
- Map<StringName, Ref<GDScript> >::Element *sub_E = subclasses.front();
+ Map<StringName, Ref<GDScript>>::Element *sub_E = subclasses.front();
while (cscript) {
// RPC Methods
for (Map<StringName, GDScriptFunction *>::Element *E = cscript->member_functions.front(); E; E = E->next()) {
@@ -1661,7 +1661,7 @@ void GDScriptLanguage::reload_all_scripts() {
#ifdef DEBUG_ENABLED
print_verbose("GDScript: Reloading all scripts");
- List<Ref<GDScript> > scripts;
+ List<Ref<GDScript>> scripts;
{
MutexLock lock(this->lock);
@@ -1679,7 +1679,7 @@ void GDScriptLanguage::reload_all_scripts() {
scripts.sort_custom<GDScriptDepSort>(); //update in inheritance dependency order
- for (List<Ref<GDScript> >::Element *E = scripts.front(); E; E = E->next()) {
+ for (List<Ref<GDScript>>::Element *E = scripts.front(); E; E = E->next()) {
print_verbose("GDScript: Reloading: " + E->get()->get_path());
E->get()->load_source_code(E->get()->get_path());
@@ -1692,7 +1692,7 @@ void GDScriptLanguage::reload_tool_script(const Ref<Script> &p_script, bool p_so
#ifdef DEBUG_ENABLED
- List<Ref<GDScript> > scripts;
+ List<Ref<GDScript>> scripts;
{
MutexLock lock(this->lock);
@@ -1708,30 +1708,30 @@ void GDScriptLanguage::reload_tool_script(const Ref<Script> &p_script, bool p_so
//when someone asks you why dynamically typed languages are easier to write....
- Map<Ref<GDScript>, Map<ObjectID, List<Pair<StringName, Variant> > > > to_reload;
+ Map<Ref<GDScript>, Map<ObjectID, List<Pair<StringName, Variant>>>> to_reload;
//as scripts are going to be reloaded, must proceed without locking here
scripts.sort_custom<GDScriptDepSort>(); //update in inheritance dependency order
- for (List<Ref<GDScript> >::Element *E = scripts.front(); E; E = E->next()) {
+ for (List<Ref<GDScript>>::Element *E = scripts.front(); E; E = E->next()) {
bool reload = E->get() == p_script || to_reload.has(E->get()->get_base());
if (!reload)
continue;
- to_reload.insert(E->get(), Map<ObjectID, List<Pair<StringName, Variant> > >());
+ to_reload.insert(E->get(), Map<ObjectID, List<Pair<StringName, Variant>>>());
if (!p_soft_reload) {
//save state and remove script from instances
- Map<ObjectID, List<Pair<StringName, Variant> > > &map = to_reload[E->get()];
+ Map<ObjectID, List<Pair<StringName, Variant>>> &map = to_reload[E->get()];
while (E->get()->instances.front()) {
Object *obj = E->get()->instances.front()->get();
//save instance info
- List<Pair<StringName, Variant> > state;
+ List<Pair<StringName, Variant>> state;
if (obj->get_script_instance()) {
obj->get_script_instance()->get_property_state(state);
@@ -1749,8 +1749,8 @@ void GDScriptLanguage::reload_tool_script(const Ref<Script> &p_script, bool p_so
//save instance info
if (obj->get_script_instance()) {
- map.insert(obj->get_instance_id(), List<Pair<StringName, Variant> >());
- List<Pair<StringName, Variant> > &state = map[obj->get_instance_id()];
+ map.insert(obj->get_instance_id(), List<Pair<StringName, Variant>>());
+ List<Pair<StringName, Variant>> &state = map[obj->get_instance_id()];
obj->get_script_instance()->get_property_state(state);
obj->set_script(Variant());
} else {
@@ -1761,21 +1761,21 @@ void GDScriptLanguage::reload_tool_script(const Ref<Script> &p_script, bool p_so
#endif
- for (Map<ObjectID, List<Pair<StringName, Variant> > >::Element *F = E->get()->pending_reload_state.front(); F; F = F->next()) {
+ for (Map<ObjectID, List<Pair<StringName, Variant>>>::Element *F = E->get()->pending_reload_state.front(); F; F = F->next()) {
map[F->key()] = F->get(); //pending to reload, use this one instead
}
}
}
- for (Map<Ref<GDScript>, Map<ObjectID, List<Pair<StringName, Variant> > > >::Element *E = to_reload.front(); E; E = E->next()) {
+ for (Map<Ref<GDScript>, Map<ObjectID, List<Pair<StringName, Variant>>>>::Element *E = to_reload.front(); E; E = E->next()) {
Ref<GDScript> scr = E->key();
scr->reload(p_soft_reload);
//restore state if saved
- for (Map<ObjectID, List<Pair<StringName, Variant> > >::Element *F = E->get().front(); F; F = F->next()) {
+ for (Map<ObjectID, List<Pair<StringName, Variant>>>::Element *F = E->get().front(); F; F = F->next()) {
- List<Pair<StringName, Variant> > &saved_state = F->get();
+ List<Pair<StringName, Variant>> &saved_state = F->get();
Object *obj = ObjectDB::get_instance(F->key());
if (!obj)
@@ -1799,11 +1799,11 @@ void GDScriptLanguage::reload_tool_script(const Ref<Script> &p_script, bool p_so
if (script_instance->is_placeholder() && scr->is_placeholder_fallback_enabled()) {
PlaceHolderScriptInstance *placeholder = static_cast<PlaceHolderScriptInstance *>(script_instance);
- for (List<Pair<StringName, Variant> >::Element *G = saved_state.front(); G; G = G->next()) {
+ for (List<Pair<StringName, Variant>>::Element *G = saved_state.front(); G; G = G->next()) {
placeholder->property_set_fallback(G->get().first, G->get().second);
}
} else {
- for (List<Pair<StringName, Variant> >::Element *G = saved_state.front(); G; G = G->next()) {
+ for (List<Pair<StringName, Variant>>::Element *G = saved_state.front(); G; G = G->next()) {
script_instance->set(G->get().first, G->get().second);
}
}