diff options
Diffstat (limited to 'modules/gdscript/gdscript.cpp')
-rw-r--r-- | modules/gdscript/gdscript.cpp | 155 |
1 files changed, 131 insertions, 24 deletions
diff --git a/modules/gdscript/gdscript.cpp b/modules/gdscript/gdscript.cpp index a255b92257..e4da60b5b9 100644 --- a/modules/gdscript/gdscript.cpp +++ b/modules/gdscript/gdscript.cpp @@ -30,6 +30,8 @@ #include "gdscript.h" +#include <stdint.h> + #include "core/core_string_names.h" #include "core/engine.h" #include "core/global_constants.h" @@ -610,6 +612,53 @@ Error GDScript::reload(bool p_keep_state) { _set_subclass_path(E->get(), path); } + // Copy the base rpc methods so we don't mask their IDs. + rpc_functions.clear(); + rpc_variables.clear(); + if (base.is_valid()) { + rpc_functions = base->rpc_functions; + rpc_variables = base->rpc_variables; + } + + GDScript *cscript = this; + Map<StringName, Ref<GDScript> >::Element *sub_E = subclasses.front(); + while (cscript) { + // RPC Methods + for (Map<StringName, GDScriptFunction *>::Element *E = cscript->member_functions.front(); E; E = E->next()) { + if (E->get()->get_rpc_mode() != MultiplayerAPI::RPC_MODE_DISABLED) { + ScriptNetData nd; + nd.name = E->key(); + nd.mode = E->get()->get_rpc_mode(); + if (-1 == rpc_functions.find(nd)) { + rpc_functions.push_back(nd); + } + } + } + // RSet + for (Map<StringName, MemberInfo>::Element *E = cscript->member_indices.front(); E; E = E->next()) { + if (E->get().rpc_mode != MultiplayerAPI::RPC_MODE_DISABLED) { + ScriptNetData nd; + nd.name = E->key(); + nd.mode = E->get().rpc_mode; + if (-1 == rpc_variables.find(nd)) { + rpc_variables.push_back(nd); + } + } + } + + if (cscript != this) + sub_E = sub_E->next(); + + if (sub_E) + cscript = sub_E->get().ptr(); + else + cscript = NULL; + } + + // Sort so we are 100% that they are always the same. + rpc_functions.sort_custom<SortNetData>(); + rpc_variables.sort_custom<SortNetData>(); + return OK; } @@ -635,6 +684,60 @@ void GDScript::get_members(Set<StringName> *p_members) { } } +Vector<ScriptNetData> GDScript::get_rpc_methods() const { + return rpc_functions; +} + +uint16_t GDScript::get_rpc_method_id(const StringName &p_method) const { + for (int i = 0; i < rpc_functions.size(); i++) { + if (rpc_functions[i].name == p_method) { + return i; + } + } + return UINT16_MAX; +} + +StringName GDScript::get_rpc_method(const uint16_t p_rpc_method_id) const { + ERR_FAIL_COND_V(p_rpc_method_id >= rpc_functions.size(), StringName()); + return rpc_functions[p_rpc_method_id].name; +} + +MultiplayerAPI::RPCMode GDScript::get_rpc_mode_by_id(const uint16_t p_rpc_method_id) const { + ERR_FAIL_COND_V(p_rpc_method_id >= rpc_functions.size(), MultiplayerAPI::RPC_MODE_DISABLED); + return rpc_functions[p_rpc_method_id].mode; +} + +MultiplayerAPI::RPCMode GDScript::get_rpc_mode(const StringName &p_method) const { + return get_rpc_mode_by_id(get_rpc_method_id(p_method)); +} + +Vector<ScriptNetData> GDScript::get_rset_properties() const { + return rpc_variables; +} + +uint16_t GDScript::get_rset_property_id(const StringName &p_variable) const { + for (int i = 0; i < rpc_variables.size(); i++) { + if (rpc_variables[i].name == p_variable) { + return i; + } + } + return UINT16_MAX; +} + +StringName GDScript::get_rset_property(const uint16_t p_rset_member_id) const { + ERR_FAIL_COND_V(p_rset_member_id >= rpc_variables.size(), StringName()); + return rpc_variables[p_rset_member_id].name; +} + +MultiplayerAPI::RPCMode GDScript::get_rset_mode_by_id(const uint16_t p_rset_member_id) const { + ERR_FAIL_COND_V(p_rset_member_id >= rpc_functions.size(), MultiplayerAPI::RPC_MODE_DISABLED); + return rpc_functions[p_rset_member_id].mode; +} + +MultiplayerAPI::RPCMode GDScript::get_rset_mode(const StringName &p_variable) const { + return get_rset_mode_by_id(get_rset_property_id(p_variable)); +} + Variant GDScript::call(const StringName &p_method, const Variant **p_args, int p_argcount, Variant::CallError &r_error) { GDScript *top = this; @@ -1291,40 +1394,44 @@ ScriptLanguage *GDScriptInstance::get_language() { return GDScriptLanguage::get_singleton(); } -MultiplayerAPI::RPCMode GDScriptInstance::get_rpc_mode(const StringName &p_method) const { +Vector<ScriptNetData> GDScriptInstance::get_rpc_methods() const { + return script->get_rpc_methods(); +} - const GDScript *cscript = script.ptr(); +uint16_t GDScriptInstance::get_rpc_method_id(const StringName &p_method) const { + return script->get_rpc_method_id(p_method); +} - while (cscript) { - const Map<StringName, GDScriptFunction *>::Element *E = cscript->member_functions.find(p_method); - if (E) { +StringName GDScriptInstance::get_rpc_method(const uint16_t p_rpc_method_id) const { + return script->get_rpc_method(p_rpc_method_id); +} - if (E->get()->get_rpc_mode() != MultiplayerAPI::RPC_MODE_DISABLED) { - return E->get()->get_rpc_mode(); - } - } - cscript = cscript->_base; - } +MultiplayerAPI::RPCMode GDScriptInstance::get_rpc_mode_by_id(const uint16_t p_rpc_method_id) const { + return script->get_rpc_mode_by_id(p_rpc_method_id); +} - return MultiplayerAPI::RPC_MODE_DISABLED; +MultiplayerAPI::RPCMode GDScriptInstance::get_rpc_mode(const StringName &p_method) const { + return script->get_rpc_mode(p_method); } -MultiplayerAPI::RPCMode GDScriptInstance::get_rset_mode(const StringName &p_variable) const { +Vector<ScriptNetData> GDScriptInstance::get_rset_properties() const { + return script->get_rset_properties(); +} - const GDScript *cscript = script.ptr(); +uint16_t GDScriptInstance::get_rset_property_id(const StringName &p_variable) const { + return script->get_rset_property_id(p_variable); +} - while (cscript) { - const Map<StringName, GDScript::MemberInfo>::Element *E = cscript->member_indices.find(p_variable); - if (E) { +StringName GDScriptInstance::get_rset_property(const uint16_t p_rset_member_id) const { + return script->get_rset_property(p_rset_member_id); +} - if (E->get().rpc_mode) { - return E->get().rpc_mode; - } - } - cscript = cscript->_base; - } +MultiplayerAPI::RPCMode GDScriptInstance::get_rset_mode_by_id(const uint16_t p_rset_member_id) const { + return script->get_rset_mode_by_id(p_rset_member_id); +} - return MultiplayerAPI::RPC_MODE_DISABLED; +MultiplayerAPI::RPCMode GDScriptInstance::get_rset_mode(const StringName &p_variable) const { + return script->get_rset_mode(p_variable); } void GDScriptInstance::reload_members() { |