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-rw-r--r--modules/gdscript/gdscript.cpp53
1 files changed, 49 insertions, 4 deletions
diff --git a/modules/gdscript/gdscript.cpp b/modules/gdscript/gdscript.cpp
index 9170255c02..e70e3f7272 100644
--- a/modules/gdscript/gdscript.cpp
+++ b/modules/gdscript/gdscript.cpp
@@ -596,6 +596,19 @@ Error GDScript::reload(bool p_keep_state) {
return OK;
}
+ {
+ String source_path = path;
+ if (source_path.empty()) {
+ source_path = get_path();
+ }
+ if (!source_path.empty()) {
+ MutexLock lock(GDScriptCache::singleton->lock);
+ if (!GDScriptCache::singleton->shallow_gdscript_cache.has(source_path)) {
+ GDScriptCache::singleton->shallow_gdscript_cache[source_path] = this;
+ }
+ }
+ }
+
valid = false;
GDScriptParser parser;
Error err = parser.parse(source, path, false);
@@ -1031,8 +1044,10 @@ GDScript::~GDScript() {
MutexLock lock(GDScriptLanguage::get_singleton()->lock);
while (SelfList<GDScriptFunctionState> *E = pending_func_states.first()) {
- E->self()->_clear_stack();
+ // Order matters since clearing the stack may already cause
+ // the GDSCriptFunctionState to be destroyed and thus removed from the list.
pending_func_states.remove(E);
+ E->self()->_clear_stack();
}
}
@@ -1040,7 +1055,9 @@ GDScript::~GDScript() {
memdelete(E->get());
}
- GDScriptCache::remove_script(get_path());
+ if (GDScriptCache::singleton) { // Cache may have been already destroyed at engine shutdown.
+ GDScriptCache::remove_script(get_path());
+ }
_save_orphaned_subclasses();
@@ -1436,8 +1453,10 @@ GDScriptInstance::~GDScriptInstance() {
MutexLock lock(GDScriptLanguage::get_singleton()->lock);
while (SelfList<GDScriptFunctionState> *E = pending_func_states.first()) {
- E->self()->_clear_stack();
+ // Order matters since clearing the stack may already cause
+ // the GDSCriptFunctionState to be destroyed and thus removed from the list.
pending_func_states.remove(E);
+ E->self()->_clear_stack();
}
if (script.is_valid() && owner) {
@@ -2022,7 +2041,33 @@ GDScriptLanguage::~GDScriptLanguage() {
if (_call_stack) {
memdelete_arr(_call_stack);
}
- singleton = nullptr;
+
+ // Clear dependencies between scripts, to ensure cyclic references are broken (to avoid leaks at exit).
+ SelfList<GDScript> *s = script_list.first();
+ while (s) {
+ GDScript *script = s->self();
+ // This ensures the current script is not released before we can check what's the next one
+ // in the list (we can't get the next upfront because we don't know if the reference breaking
+ // will cause it -or any other after it, for that matter- to be released so the next one
+ // is not the same as before).
+ script->reference();
+
+ for (Map<StringName, GDScriptFunction *>::Element *E = script->member_functions.front(); E; E = E->next()) {
+ GDScriptFunction *func = E->get();
+ for (int i = 0; i < func->argument_types.size(); i++) {
+ func->argument_types.write[i].script_type_ref = Ref<Script>();
+ }
+ func->return_type.script_type_ref = Ref<Script>();
+ }
+ for (Map<StringName, GDScript::MemberInfo>::Element *E = script->member_indices.front(); E; E = E->next()) {
+ E->get().data_type.script_type_ref = Ref<Script>();
+ }
+
+ s = s->next();
+ script->unreference();
+ }
+
+ singleton = NULL;
}
void GDScriptLanguage::add_orphan_subclass(const String &p_qualified_name, const ObjectID &p_subclass) {