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-rw-r--r--modules/gdscript/gdscript.cpp66
1 files changed, 56 insertions, 10 deletions
diff --git a/modules/gdscript/gdscript.cpp b/modules/gdscript/gdscript.cpp
index 9170255c02..53602f7a9b 100644
--- a/modules/gdscript/gdscript.cpp
+++ b/modules/gdscript/gdscript.cpp
@@ -32,13 +32,13 @@
#include <stdint.h>
+#include "core/config/engine.h"
+#include "core/config/project_settings.h"
+#include "core/core_constants.h"
#include "core/core_string_names.h"
-#include "core/engine.h"
-#include "core/global_constants.h"
#include "core/io/file_access_encrypted.h"
#include "core/os/file_access.h"
#include "core/os/os.h"
-#include "core/project_settings.h"
#include "gdscript_analyzer.h"
#include "gdscript_cache.h"
#include "gdscript_compiler.h"
@@ -596,6 +596,19 @@ Error GDScript::reload(bool p_keep_state) {
return OK;
}
+ {
+ String source_path = path;
+ if (source_path.empty()) {
+ source_path = get_path();
+ }
+ if (!source_path.empty()) {
+ MutexLock lock(GDScriptCache::singleton->lock);
+ if (!GDScriptCache::singleton->shallow_gdscript_cache.has(source_path)) {
+ GDScriptCache::singleton->shallow_gdscript_cache[source_path] = this;
+ }
+ }
+ }
+
valid = false;
GDScriptParser parser;
Error err = parser.parse(source, path, false);
@@ -1031,8 +1044,10 @@ GDScript::~GDScript() {
MutexLock lock(GDScriptLanguage::get_singleton()->lock);
while (SelfList<GDScriptFunctionState> *E = pending_func_states.first()) {
- E->self()->_clear_stack();
+ // Order matters since clearing the stack may already cause
+ // the GDSCriptFunctionState to be destroyed and thus removed from the list.
pending_func_states.remove(E);
+ E->self()->_clear_stack();
}
}
@@ -1040,7 +1055,9 @@ GDScript::~GDScript() {
memdelete(E->get());
}
- GDScriptCache::remove_script(get_path());
+ if (GDScriptCache::singleton) { // Cache may have been already destroyed at engine shutdown.
+ GDScriptCache::remove_script(get_path());
+ }
_save_orphaned_subclasses();
@@ -1075,7 +1092,8 @@ bool GDScriptInstance::set(const StringName &p_name, const Variant &p_value) {
// Try conversion
Callable::CallError ce;
const Variant *value = &p_value;
- Variant converted = Variant::construct(member->data_type.builtin_type, &value, 1, ce);
+ Variant converted;
+ Variant::construct(member->data_type.builtin_type, converted, &value, 1, ce);
if (ce.error == Callable::CallError::CALL_OK) {
members.write[member->index] = converted;
return true;
@@ -1436,8 +1454,10 @@ GDScriptInstance::~GDScriptInstance() {
MutexLock lock(GDScriptLanguage::get_singleton()->lock);
while (SelfList<GDScriptFunctionState> *E = pending_func_states.first()) {
- E->self()->_clear_stack();
+ // Order matters since clearing the stack may already cause
+ // the GDSCriptFunctionState to be destroyed and thus removed from the list.
pending_func_states.remove(E);
+ E->self()->_clear_stack();
}
if (script.is_valid() && owner) {
@@ -1481,9 +1501,9 @@ void GDScriptLanguage::remove_named_global_constant(const StringName &p_name) {
void GDScriptLanguage::init() {
//populate global constants
- int gcc = GlobalConstants::get_global_constant_count();
+ int gcc = CoreConstants::get_global_constant_count();
for (int i = 0; i < gcc; i++) {
- _add_global(StaticCString::create(GlobalConstants::get_global_constant_name(i)), GlobalConstants::get_global_constant_value(i));
+ _add_global(StaticCString::create(CoreConstants::get_global_constant_name(i)), CoreConstants::get_global_constant_value(i));
}
_add_global(StaticCString::create("PI"), Math_PI);
@@ -2022,7 +2042,33 @@ GDScriptLanguage::~GDScriptLanguage() {
if (_call_stack) {
memdelete_arr(_call_stack);
}
- singleton = nullptr;
+
+ // Clear dependencies between scripts, to ensure cyclic references are broken (to avoid leaks at exit).
+ SelfList<GDScript> *s = script_list.first();
+ while (s) {
+ GDScript *script = s->self();
+ // This ensures the current script is not released before we can check what's the next one
+ // in the list (we can't get the next upfront because we don't know if the reference breaking
+ // will cause it -or any other after it, for that matter- to be released so the next one
+ // is not the same as before).
+ script->reference();
+
+ for (Map<StringName, GDScriptFunction *>::Element *E = script->member_functions.front(); E; E = E->next()) {
+ GDScriptFunction *func = E->get();
+ for (int i = 0; i < func->argument_types.size(); i++) {
+ func->argument_types.write[i].script_type_ref = Ref<Script>();
+ }
+ func->return_type.script_type_ref = Ref<Script>();
+ }
+ for (Map<StringName, GDScript::MemberInfo>::Element *E = script->member_indices.front(); E; E = E->next()) {
+ E->get().data_type.script_type_ref = Ref<Script>();
+ }
+
+ s = s->next();
+ script->unreference();
+ }
+
+ singleton = NULL;
}
void GDScriptLanguage::add_orphan_subclass(const String &p_qualified_name, const ObjectID &p_subclass) {