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-rw-r--r--modules/gdscript/gdscript.cpp253
1 files changed, 125 insertions, 128 deletions
diff --git a/modules/gdscript/gdscript.cpp b/modules/gdscript/gdscript.cpp
index 1cff2181af..bd6cef0b6e 100644
--- a/modules/gdscript/gdscript.cpp
+++ b/modules/gdscript/gdscript.cpp
@@ -111,9 +111,9 @@ GDScriptFunction *GDScript::_super_constructor(GDScript *p_script) {
if (p_script->initializer) {
return p_script->initializer;
} else {
- GDScript *base = p_script->_base;
- if (base != nullptr) {
- return _super_constructor(base);
+ GDScript *base_src = p_script->_base;
+ if (base_src != nullptr) {
+ return _super_constructor(base_src);
} else {
return nullptr;
}
@@ -121,9 +121,9 @@ GDScriptFunction *GDScript::_super_constructor(GDScript *p_script) {
}
void GDScript::_super_implicit_constructor(GDScript *p_script, GDScriptInstance *p_instance, Callable::CallError &r_error) {
- GDScript *base = p_script->_base;
- if (base != nullptr) {
- _super_implicit_constructor(base, p_instance, r_error);
+ GDScript *base_src = p_script->_base;
+ if (base_src != nullptr) {
+ _super_implicit_constructor(base_src, p_instance, r_error);
if (r_error.error != Callable::CallError::CALL_OK) {
return;
}
@@ -151,7 +151,7 @@ GDScriptInstance *GDScript::_create_instance(const Variant **p_args, int p_argco
/* STEP 2, INITIALIZE AND CONSTRUCT */
{
- MutexLock lock(GDScriptLanguage::singleton->lock);
+ MutexLock lock(GDScriptLanguage::singleton->mutex);
instances.insert(instance->owner);
}
@@ -160,7 +160,7 @@ GDScriptInstance *GDScript::_create_instance(const Variant **p_args, int p_argco
instance->script = Ref<GDScript>();
instance->owner->set_script_instance(nullptr);
{
- MutexLock lock(GDScriptLanguage::singleton->lock);
+ MutexLock lock(GDScriptLanguage::singleton->mutex);
instances.erase(p_owner);
}
ERR_FAIL_V_MSG(nullptr, "Error constructing a GDScriptInstance.");
@@ -177,7 +177,7 @@ GDScriptInstance *GDScript::_create_instance(const Variant **p_args, int p_argco
instance->script = Ref<GDScript>();
instance->owner->set_script_instance(nullptr);
{
- MutexLock lock(GDScriptLanguage::singleton->lock);
+ MutexLock lock(GDScriptLanguage::singleton->mutex);
instances.erase(p_owner);
}
ERR_FAIL_V_MSG(nullptr, "Error constructing a GDScriptInstance.");
@@ -396,9 +396,9 @@ ScriptInstance *GDScript::instance_create(Object *p_this) {
if (top->native.is_valid()) {
if (!ClassDB::is_parent_class(p_this->get_class_name(), top->native->get_name())) {
if (EngineDebugger::is_active()) {
- GDScriptLanguage::get_singleton()->debug_break_parse(_get_debug_path(), 1, "Script inherits from native type '" + String(top->native->get_name()) + "', so it can't be instantiated in object of type: '" + p_this->get_class() + "'");
+ GDScriptLanguage::get_singleton()->debug_break_parse(_get_debug_path(), 1, "Script inherits from native type '" + String(top->native->get_name()) + "', so it can't be assigned to an object of type: '" + p_this->get_class() + "'");
}
- ERR_FAIL_V_MSG(nullptr, "Script inherits from native type '" + String(top->native->get_name()) + "', so it can't be instantiated in object of type '" + p_this->get_class() + "'" + ".");
+ ERR_FAIL_V_MSG(nullptr, "Script inherits from native type '" + String(top->native->get_name()) + "', so it can't be assigned to an object of type '" + p_this->get_class() + "'" + ".");
}
}
@@ -418,7 +418,7 @@ PlaceHolderScriptInstance *GDScript::placeholder_instance_create(Object *p_this)
}
bool GDScript::instance_has(const Object *p_this) const {
- MutexLock lock(GDScriptLanguage::singleton->lock);
+ MutexLock lock(GDScriptLanguage::singleton->mutex);
return instances.has((Object *)p_this);
}
@@ -620,19 +620,15 @@ void GDScript::_update_doc() {
}
if (!is_enum) {
DocData::ConstantDoc constant_doc;
- String doc_description;
+ String const_description;
if (doc_constants.has(E.key)) {
- doc_description = doc_constants[E.key];
+ const_description = doc_constants[E.key];
}
- DocData::constant_doc_from_variant(constant_doc, E.key, E.value, doc_description);
+ DocData::constant_doc_from_variant(constant_doc, E.key, E.value, const_description);
doc.constants.push_back(constant_doc);
}
}
- for (KeyValue<StringName, Ref<GDScript>> &E : subclasses) {
- E.value->_update_doc();
- }
-
_add_doc(doc);
}
#endif
@@ -674,36 +670,14 @@ bool GDScript::_update_exports(bool *r_err, bool p_recursive_call, PlaceHolderSc
base_cache = Ref<GDScript>();
}
- if (c->extends_used) {
- String path = "";
- if (String(c->extends_path) != "" && String(c->extends_path) != get_path()) {
- path = c->extends_path;
- if (path.is_relative_path()) {
- String base = get_path();
- if (base.is_empty() || base.is_relative_path()) {
- ERR_PRINT(("Could not resolve relative path for parent class: " + path).utf8().get_data());
- } else {
- path = base.get_base_dir().path_join(path);
- }
- }
- } else if (c->extends.size() != 0) {
- const StringName &base = c->extends[0];
-
- if (ScriptServer::is_global_class(base)) {
- path = ScriptServer::get_global_class_path(base);
- }
- }
-
- if (!path.is_empty()) {
- if (path != get_path()) {
- Ref<GDScript> bf = ResourceLoader::load(path);
-
- if (bf.is_valid()) {
- base_cache = bf;
- bf->inheriters_cache.insert(get_instance_id());
- }
- } else {
- ERR_PRINT(("Path extending itself in " + path).utf8().get_data());
+ GDScriptParser::DataType base_type = parser.get_tree()->base_type;
+ if (base_type.kind == GDScriptParser::DataType::CLASS) {
+ Ref<GDScript> bf = GDScriptCache::get_full_script(base_type.script_path, err, path);
+ if (err == OK) {
+ bf = Ref<GDScript>(bf->find_class(base_type.class_type->fqcn));
+ if (bf.is_valid()) {
+ base_cache = bf;
+ bf->inheriters_cache.insert(get_instance_id());
}
}
}
@@ -825,13 +799,6 @@ void GDScript::update_exports() {
#endif
}
-void GDScript::_set_subclass_path(Ref<GDScript> &p_sc, const String &p_path) {
- p_sc->path = p_path;
- for (KeyValue<StringName, Ref<GDScript>> &E : p_sc->subclasses) {
- _set_subclass_path(E.value, p_path);
- }
-}
-
String GDScript::_get_debug_path() const {
if (is_built_in() && !get_name().is_empty()) {
return get_name() + " (" + get_path() + ")";
@@ -843,7 +810,7 @@ String GDScript::_get_debug_path() const {
Error GDScript::reload(bool p_keep_state) {
bool has_instances;
{
- MutexLock lock(GDScriptLanguage::singleton->lock);
+ MutexLock lock(GDScriptLanguage::singleton->mutex);
has_instances = instances.size();
}
@@ -860,7 +827,7 @@ Error GDScript::reload(bool p_keep_state) {
basedir = basedir.get_base_dir();
}
-// Loading a template, don't parse.
+ // Loading a template, don't parse.
#ifdef TOOLS_ENABLED
if (EditorPaths::get_singleton() && basedir.begins_with(EditorPaths::get_singleton()->get_project_script_templates_dir())) {
return OK;
@@ -913,10 +880,6 @@ Error GDScript::reload(bool p_keep_state) {
GDScriptCompiler compiler;
err = compiler.compile(&parser, this, p_keep_state);
-#ifdef TOOLS_ENABLED
- _update_doc();
-#endif
-
if (err) {
if (can_run) {
if (EngineDebugger::is_active()) {
@@ -937,14 +900,6 @@ Error GDScript::reload(bool p_keep_state) {
}
#endif
- valid = true;
-
- for (KeyValue<StringName, Ref<GDScript>> &E : subclasses) {
- _set_subclass_path(E.value, path);
- }
-
- _init_rpc_methods_properties();
-
return OK;
}
@@ -1050,6 +1005,16 @@ Error GDScript::load_byte_code(const String &p_path) {
return ERR_COMPILATION_FAILED;
}
+void GDScript::set_path(const String &p_path, bool p_take_over) {
+ if (is_root_script()) {
+ Script::set_path(p_path, p_take_over);
+ }
+ this->path = p_path;
+ for (KeyValue<StringName, Ref<GDScript>> &kv : subclasses) {
+ kv.value->set_path(p_path, p_take_over);
+ }
+}
+
Error GDScript::load_source_code(const String &p_path) {
Vector<uint8_t> sourcef;
Error err;
@@ -1122,6 +1087,52 @@ bool GDScript::inherits_script(const Ref<Script> &p_script) const {
return false;
}
+GDScript *GDScript::find_class(const String &p_qualified_name) {
+ String first = p_qualified_name.get_slice("::", 0);
+
+ GDScript *result = nullptr;
+ if (first.is_empty() || first == name) {
+ result = this;
+ } else if (first == get_root_script()->path) {
+ result = get_root_script();
+ } else if (HashMap<StringName, Ref<GDScript>>::Iterator E = subclasses.find(first)) {
+ result = E->value.ptr();
+ } else if (_owner != nullptr) {
+ // Check parent scope.
+ return _owner->find_class(p_qualified_name);
+ }
+
+ int name_count = p_qualified_name.get_slice_count("::");
+ for (int i = 1; result != nullptr && i < name_count; i++) {
+ String current_name = p_qualified_name.get_slice("::", i);
+ if (HashMap<StringName, Ref<GDScript>>::Iterator E = result->subclasses.find(current_name)) {
+ result = E->value.ptr();
+ } else {
+ // Couldn't find inner class.
+ return nullptr;
+ }
+ }
+
+ return result;
+}
+
+bool GDScript::is_subclass(const GDScript *p_script) {
+ String fqn = p_script->fully_qualified_name;
+ if (!fqn.is_empty() && fqn != fully_qualified_name && fqn.begins_with(fully_qualified_name)) {
+ String fqn_rest = fqn.substr(fully_qualified_name.length());
+ return find_class(fqn_rest) == p_script;
+ }
+ return false;
+}
+
+GDScript *GDScript::get_root_script() {
+ GDScript *result = this;
+ while (result->_owner) {
+ result = result->_owner;
+ }
+ return result;
+}
+
bool GDScript::has_script_signal(const StringName &p_signal) const {
if (_signals.has(p_signal)) {
return true;
@@ -1187,7 +1198,7 @@ GDScript::GDScript() :
script_list(this) {
#ifdef DEBUG_ENABLED
{
- MutexLock lock(GDScriptLanguage::get_singleton()->lock);
+ MutexLock lock(GDScriptLanguage::get_singleton()->mutex);
GDScriptLanguage::get_singleton()->script_list.add(&script_list);
}
@@ -1233,32 +1244,18 @@ void GDScript::_init_rpc_methods_properties() {
rpc_config = base->rpc_config.duplicate();
}
- GDScript *cscript = this;
- HashMap<StringName, Ref<GDScript>>::Iterator sub_E = subclasses.begin();
- while (cscript) {
- // RPC Methods
- for (KeyValue<StringName, GDScriptFunction *> &E : cscript->member_functions) {
- Variant config = E.value->get_rpc_config();
- if (config.get_type() != Variant::NIL) {
- rpc_config[E.value->get_name()] = config;
- }
- }
-
- if (cscript != this) {
- ++sub_E;
- }
-
- if (sub_E) {
- cscript = sub_E->value.ptr();
- } else {
- cscript = nullptr;
+ // RPC Methods
+ for (KeyValue<StringName, GDScriptFunction *> &E : member_functions) {
+ Variant config = E.value->get_rpc_config();
+ if (config.get_type() != Variant::NIL) {
+ rpc_config[E.value->get_name()] = config;
}
}
}
GDScript::~GDScript() {
{
- MutexLock lock(GDScriptLanguage::get_singleton()->lock);
+ MutexLock lock(GDScriptLanguage::get_singleton()->mutex);
while (SelfList<GDScriptFunctionState> *E = pending_func_states.first()) {
// Order matters since clearing the stack may already cause
@@ -1295,7 +1292,7 @@ GDScript::~GDScript() {
#ifdef DEBUG_ENABLED
{
- MutexLock lock(GDScriptLanguage::get_singleton()->lock);
+ MutexLock lock(GDScriptLanguage::get_singleton()->mutex);
GDScriptLanguage::get_singleton()->script_list.remove(&script_list);
}
@@ -1722,7 +1719,7 @@ GDScriptInstance::GDScriptInstance() {
}
GDScriptInstance::~GDScriptInstance() {
- MutexLock lock(GDScriptLanguage::get_singleton()->lock);
+ MutexLock lock(GDScriptLanguage::get_singleton()->mutex);
while (SelfList<GDScriptFunctionState> *E = pending_func_states.first()) {
// Order matters since clearing the stack may already cause
@@ -1825,7 +1822,7 @@ void GDScriptLanguage::finish() {
void GDScriptLanguage::profiling_start() {
#ifdef DEBUG_ENABLED
- MutexLock lock(this->lock);
+ MutexLock lock(this->mutex);
SelfList<GDScriptFunction> *elem = function_list.first();
while (elem) {
@@ -1847,7 +1844,7 @@ void GDScriptLanguage::profiling_start() {
void GDScriptLanguage::profiling_stop() {
#ifdef DEBUG_ENABLED
- MutexLock lock(this->lock);
+ MutexLock lock(this->mutex);
profiling = false;
#endif
@@ -1857,7 +1854,7 @@ int GDScriptLanguage::profiling_get_accumulated_data(ProfilingInfo *p_info_arr,
int current = 0;
#ifdef DEBUG_ENABLED
- MutexLock lock(this->lock);
+ MutexLock lock(this->mutex);
SelfList<GDScriptFunction> *elem = function_list.first();
while (elem) {
@@ -1880,7 +1877,7 @@ int GDScriptLanguage::profiling_get_frame_data(ProfilingInfo *p_info_arr, int p_
int current = 0;
#ifdef DEBUG_ENABLED
- MutexLock lock(this->lock);
+ MutexLock lock(this->mutex);
SelfList<GDScriptFunction> *elem = function_list.first();
while (elem) {
@@ -1926,7 +1923,7 @@ void GDScriptLanguage::reload_all_scripts() {
print_verbose("GDScript: Reloading all scripts");
List<Ref<GDScript>> scripts;
{
- MutexLock lock(this->lock);
+ MutexLock lock(this->mutex);
SelfList<GDScript> *elem = script_list.first();
while (elem) {
@@ -1942,10 +1939,10 @@ void GDScriptLanguage::reload_all_scripts() {
scripts.sort_custom<GDScriptDepSort>(); //update in inheritance dependency order
- for (Ref<GDScript> &script : scripts) {
- print_verbose("GDScript: Reloading: " + script->get_path());
- script->load_source_code(script->get_path());
- script->reload(true);
+ for (Ref<GDScript> &scr : scripts) {
+ print_verbose("GDScript: Reloading: " + scr->get_path());
+ scr->load_source_code(scr->get_path());
+ scr->reload(true);
}
#endif
}
@@ -1955,7 +1952,7 @@ void GDScriptLanguage::reload_tool_script(const Ref<Script> &p_script, bool p_so
List<Ref<GDScript>> scripts;
{
- MutexLock lock(this->lock);
+ MutexLock lock(this->mutex);
SelfList<GDScript> *elem = script_list.first();
while (elem) {
@@ -1974,21 +1971,21 @@ void GDScriptLanguage::reload_tool_script(const Ref<Script> &p_script, bool p_so
scripts.sort_custom<GDScriptDepSort>(); //update in inheritance dependency order
- for (Ref<GDScript> &script : scripts) {
- bool reload = script == p_script || to_reload.has(script->get_base());
+ for (Ref<GDScript> &scr : scripts) {
+ bool reload = scr == p_script || to_reload.has(scr->get_base());
if (!reload) {
continue;
}
- to_reload.insert(script, HashMap<ObjectID, List<Pair<StringName, Variant>>>());
+ to_reload.insert(scr, HashMap<ObjectID, List<Pair<StringName, Variant>>>());
if (!p_soft_reload) {
//save state and remove script from instances
- HashMap<ObjectID, List<Pair<StringName, Variant>>> &map = to_reload[script];
+ HashMap<ObjectID, List<Pair<StringName, Variant>>> &map = to_reload[scr];
- while (script->instances.front()) {
- Object *obj = script->instances.front()->get();
+ while (scr->instances.front()) {
+ Object *obj = scr->instances.front()->get();
//save instance info
List<Pair<StringName, Variant>> state;
if (obj->get_script_instance()) {
@@ -2001,8 +1998,8 @@ void GDScriptLanguage::reload_tool_script(const Ref<Script> &p_script, bool p_so
//same thing for placeholders
#ifdef TOOLS_ENABLED
- while (script->placeholders.size()) {
- Object *obj = (*script->placeholders.begin())->get_owner();
+ while (scr->placeholders.size()) {
+ Object *obj = (*scr->placeholders.begin())->get_owner();
//save instance info
if (obj->get_script_instance()) {
@@ -2012,13 +2009,13 @@ void GDScriptLanguage::reload_tool_script(const Ref<Script> &p_script, bool p_so
obj->set_script(Variant());
} else {
// no instance found. Let's remove it so we don't loop forever
- script->placeholders.erase(*script->placeholders.begin());
+ scr->placeholders.erase(*scr->placeholders.begin());
}
}
#endif
- for (const KeyValue<ObjectID, List<Pair<StringName, Variant>>> &F : script->pending_reload_state) {
+ for (const KeyValue<ObjectID, List<Pair<StringName, Variant>>> &F : scr->pending_reload_state) {
map[F.key] = F.value; //pending to reload, use this one instead
}
}
@@ -2043,9 +2040,9 @@ void GDScriptLanguage::reload_tool_script(const Ref<Script> &p_script, bool p_so
}
obj->set_script(scr);
- ScriptInstance *script_instance = obj->get_script_instance();
+ ScriptInstance *script_inst = obj->get_script_instance();
- if (!script_instance) {
+ if (!script_inst) {
//failed, save reload state for next time if not saved
if (!scr->pending_reload_state.has(obj->get_instance_id())) {
scr->pending_reload_state[obj->get_instance_id()] = saved_state;
@@ -2053,14 +2050,14 @@ void GDScriptLanguage::reload_tool_script(const Ref<Script> &p_script, bool p_so
continue;
}
- if (script_instance->is_placeholder() && scr->is_placeholder_fallback_enabled()) {
- PlaceHolderScriptInstance *placeholder = static_cast<PlaceHolderScriptInstance *>(script_instance);
+ if (script_inst->is_placeholder() && scr->is_placeholder_fallback_enabled()) {
+ PlaceHolderScriptInstance *placeholder = static_cast<PlaceHolderScriptInstance *>(script_inst);
for (List<Pair<StringName, Variant>>::Element *G = saved_state.front(); G; G = G->next()) {
placeholder->property_set_fallback(G->get().first, G->get().second);
}
} else {
for (List<Pair<StringName, Variant>>::Element *G = saved_state.front(); G; G = G->next()) {
- script_instance->set(G->get().first, G->get().second);
+ script_inst->set(G->get().first, G->get().second);
}
}
@@ -2078,7 +2075,7 @@ void GDScriptLanguage::frame() {
#ifdef DEBUG_ENABLED
if (profiling) {
- MutexLock lock(this->lock);
+ MutexLock lock(this->mutex);
SelfList<GDScriptFunction> *elem = function_list.first();
while (elem) {
@@ -2339,26 +2336,26 @@ GDScriptLanguage::~GDScriptLanguage() {
// Clear dependencies between scripts, to ensure cyclic references are broken (to avoid leaks at exit).
SelfList<GDScript> *s = script_list.first();
while (s) {
- GDScript *script = s->self();
+ GDScript *scr = s->self();
// This ensures the current script is not released before we can check what's the next one
// in the list (we can't get the next upfront because we don't know if the reference breaking
// will cause it -or any other after it, for that matter- to be released so the next one
// is not the same as before).
- script->reference();
+ scr->reference();
- for (KeyValue<StringName, GDScriptFunction *> &E : script->member_functions) {
+ for (KeyValue<StringName, GDScriptFunction *> &E : scr->member_functions) {
GDScriptFunction *func = E.value;
for (int i = 0; i < func->argument_types.size(); i++) {
func->argument_types.write[i].script_type_ref = Ref<Script>();
}
func->return_type.script_type_ref = Ref<Script>();
}
- for (KeyValue<StringName, GDScript::MemberInfo> &E : script->member_indices) {
+ for (KeyValue<StringName, GDScript::MemberInfo> &E : scr->member_indices) {
E.value.data_type.script_type_ref = Ref<Script>();
}
s = s->next();
- script->unreference();
+ scr->unreference();
}
singleton = nullptr;
@@ -2390,20 +2387,20 @@ Ref<Resource> ResourceFormatLoaderGDScript::load(const String &p_path, const Str
}
Error err;
- Ref<GDScript> script = GDScriptCache::get_full_script(p_path, err);
+ Ref<GDScript> scr = GDScriptCache::get_full_script(p_path, err, "", p_cache_mode == CACHE_MODE_IGNORE);
// TODO: Reintroduce binary and encrypted scripts.
- if (script.is_null()) {
+ if (scr.is_null()) {
// Don't fail loading because of parsing error.
- script.instantiate();
+ scr.instantiate();
}
if (r_error) {
*r_error = OK;
}
- return script;
+ return scr;
}
void ResourceFormatLoaderGDScript::get_recognized_extensions(List<String> *p_extensions) const {