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-rw-r--r--modules/gdscript/gdscript.cpp359
1 files changed, 144 insertions, 215 deletions
diff --git a/modules/gdscript/gdscript.cpp b/modules/gdscript/gdscript.cpp
index c71ec6ec76..2882567b0a 100644
--- a/modules/gdscript/gdscript.cpp
+++ b/modules/gdscript/gdscript.cpp
@@ -84,7 +84,7 @@ Object *GDScriptNativeClass::instance() {
return ClassDB::instance(name);
}
-GDScriptInstance *GDScript::_create_instance(const Variant **p_args, int p_argcount, Object *p_owner, bool p_isref, Variant::CallError &r_error) {
+GDScriptInstance *GDScript::_create_instance(const Variant **p_args, int p_argcount, Object *p_owner, bool p_isref, Callable::CallError &r_error) {
/* STEP 1, CREATE */
@@ -93,6 +93,7 @@ GDScriptInstance *GDScript::_create_instance(const Variant **p_args, int p_argco
instance->members.resize(member_indices.size());
instance->script = Ref<GDScript>(this);
instance->owner = p_owner;
+ instance->owner_id = p_owner->get_instance_id();
#ifdef DEBUG_ENABLED
//needed for hot reloading
for (Map<StringName, MemberInfo>::Element *E = member_indices.front(); E; E = E->next()) {
@@ -103,46 +104,39 @@ GDScriptInstance *GDScript::_create_instance(const Variant **p_args, int p_argco
/* STEP 2, INITIALIZE AND CONSTRUCT */
-#ifndef NO_THREADS
- GDScriptLanguage::singleton->lock->lock();
-#endif
-
- instances.insert(instance->owner);
+ {
+ MutexLock lock(GDScriptLanguage::singleton->lock);
-#ifndef NO_THREADS
- GDScriptLanguage::singleton->lock->unlock();
-#endif
+ instances.insert(instance->owner);
+ }
initializer->call(instance, p_args, p_argcount, r_error);
- if (r_error.error != Variant::CallError::CALL_OK) {
+ if (r_error.error != Callable::CallError::CALL_OK) {
instance->script = Ref<GDScript>();
instance->owner->set_script_instance(NULL);
-#ifndef NO_THREADS
- GDScriptLanguage::singleton->lock->lock();
-#endif
- instances.erase(p_owner);
-#ifndef NO_THREADS
- GDScriptLanguage::singleton->lock->unlock();
-#endif
+ {
+ MutexLock lock(GDScriptLanguage::singleton->lock);
+ instances.erase(p_owner);
+ }
- ERR_FAIL_COND_V(r_error.error != Variant::CallError::CALL_OK, NULL); //error constructing
+ ERR_FAIL_COND_V(r_error.error != Callable::CallError::CALL_OK, NULL); //error constructing
}
//@TODO make thread safe
return instance;
}
-Variant GDScript::_new(const Variant **p_args, int p_argcount, Variant::CallError &r_error) {
+Variant GDScript::_new(const Variant **p_args, int p_argcount, Callable::CallError &r_error) {
/* STEP 1, CREATE */
if (!valid) {
- r_error.error = Variant::CallError::CALL_ERROR_INVALID_METHOD;
+ r_error.error = Callable::CallError::CALL_ERROR_INVALID_METHOD;
return Variant();
}
- r_error.error = Variant::CallError::CALL_OK;
+ r_error.error = Callable::CallError::CALL_OK;
REF ref;
Object *owner = NULL;
@@ -321,14 +315,14 @@ ScriptInstance *GDScript::instance_create(Object *p_this) {
if (top->native.is_valid()) {
if (!ClassDB::is_parent_class(p_this->get_class_name(), top->native->get_name())) {
- if (ScriptDebugger::get_singleton()) {
+ if (EngineDebugger::is_active()) {
GDScriptLanguage::get_singleton()->debug_break_parse(get_path(), 1, "Script inherits from native type '" + String(top->native->get_name()) + "', so it can't be instanced in object of type: '" + p_this->get_class() + "'");
}
ERR_FAIL_V_MSG(NULL, "Script inherits from native type '" + String(top->native->get_name()) + "', so it can't be instanced in object of type '" + p_this->get_class() + "'" + ".");
}
}
- Variant::CallError unchecked_error;
+ Callable::CallError unchecked_error;
return _create_instance(NULL, 0, p_this, Object::cast_to<Reference>(p_this) != NULL, unchecked_error);
}
@@ -345,16 +339,9 @@ PlaceHolderScriptInstance *GDScript::placeholder_instance_create(Object *p_this)
bool GDScript::instance_has(const Object *p_this) const {
-#ifndef NO_THREADS
- GDScriptLanguage::singleton->lock->lock();
-#endif
- bool hasit = instances.has((Object *)p_this);
-
-#ifndef NO_THREADS
- GDScriptLanguage::singleton->lock->unlock();
-#endif
+ MutexLock lock(GDScriptLanguage::singleton->lock);
- return hasit;
+ return instances.has((Object *)p_this);
}
bool GDScript::has_source_code() const {
@@ -543,14 +530,12 @@ void GDScript::_set_subclass_path(Ref<GDScript> &p_sc, const String &p_path) {
Error GDScript::reload(bool p_keep_state) {
-#ifndef NO_THREADS
- GDScriptLanguage::singleton->lock->lock();
-#endif
- bool has_instances = instances.size();
+ bool has_instances;
+ {
+ MutexLock lock(GDScriptLanguage::singleton->lock);
-#ifndef NO_THREADS
- GDScriptLanguage::singleton->lock->unlock();
-#endif
+ has_instances = instances.size();
+ }
ERR_FAIL_COND_V(!p_keep_state && has_instances, ERR_ALREADY_IN_USE);
@@ -571,7 +556,7 @@ Error GDScript::reload(bool p_keep_state) {
GDScriptParser parser;
Error err = parser.parse(source, basedir, false, path);
if (err) {
- if (ScriptDebugger::get_singleton()) {
+ if (EngineDebugger::is_active()) {
GDScriptLanguage::get_singleton()->debug_break_parse(get_path(), parser.get_error_line(), "Parser Error: " + parser.get_error());
}
_err_print_error("GDScript::reload", path.empty() ? "built-in" : (const char *)path.utf8().get_data(), parser.get_error_line(), ("Parse Error: " + parser.get_error()).utf8().get_data(), ERR_HANDLER_SCRIPT);
@@ -586,7 +571,7 @@ Error GDScript::reload(bool p_keep_state) {
if (err) {
if (can_run) {
- if (ScriptDebugger::get_singleton()) {
+ if (EngineDebugger::is_active()) {
GDScriptLanguage::get_singleton()->debug_break_parse(get_path(), compiler.get_error_line(), "Parser Error: " + compiler.get_error());
}
_err_print_error("GDScript::reload", path.empty() ? "built-in" : (const char *)path.utf8().get_data(), compiler.get_error_line(), ("Compile Error: " + compiler.get_error()).utf8().get_data(), ERR_HANDLER_SCRIPT);
@@ -598,9 +583,9 @@ Error GDScript::reload(bool p_keep_state) {
#ifdef DEBUG_ENABLED
for (const List<GDScriptWarning>::Element *E = parser.get_warnings().front(); E; E = E->next()) {
const GDScriptWarning &warning = E->get();
- if (ScriptDebugger::get_singleton()) {
+ if (EngineDebugger::is_active()) {
Vector<ScriptLanguage::StackInfo> si;
- ScriptDebugger::get_singleton()->send_error("", get_path(), warning.line, warning.get_name(), warning.get_message(), ERR_HANDLER_WARNING, si);
+ EngineDebugger::get_script_debugger()->send_error("", get_path(), warning.line, warning.get_name(), warning.get_message(), ERR_HANDLER_WARNING, si);
}
}
#endif
@@ -612,52 +597,7 @@ Error GDScript::reload(bool p_keep_state) {
_set_subclass_path(E->get(), path);
}
- // Copy the base rpc methods so we don't mask their IDs.
- rpc_functions.clear();
- rpc_variables.clear();
- if (base.is_valid()) {
- rpc_functions = base->rpc_functions;
- rpc_variables = base->rpc_variables;
- }
-
- GDScript *cscript = this;
- Map<StringName, Ref<GDScript> >::Element *sub_E = subclasses.front();
- while (cscript) {
- // RPC Methods
- for (Map<StringName, GDScriptFunction *>::Element *E = cscript->member_functions.front(); E; E = E->next()) {
- if (E->get()->get_rpc_mode() != MultiplayerAPI::RPC_MODE_DISABLED) {
- ScriptNetData nd;
- nd.name = E->key();
- nd.mode = E->get()->get_rpc_mode();
- if (-1 == rpc_functions.find(nd)) {
- rpc_functions.push_back(nd);
- }
- }
- }
- // RSet
- for (Map<StringName, MemberInfo>::Element *E = cscript->member_indices.front(); E; E = E->next()) {
- if (E->get().rpc_mode != MultiplayerAPI::RPC_MODE_DISABLED) {
- ScriptNetData nd;
- nd.name = E->key();
- nd.mode = E->get().rpc_mode;
- if (-1 == rpc_variables.find(nd)) {
- rpc_variables.push_back(nd);
- }
- }
- }
-
- if (cscript != this)
- sub_E = sub_E->next();
-
- if (sub_E)
- cscript = sub_E->get().ptr();
- else
- cscript = NULL;
- }
-
- // Sort so we are 100% that they are always the same.
- rpc_functions.sort_custom<SortNetData>();
- rpc_variables.sort_custom<SortNetData>();
+ _init_rpc_methods_properties();
return OK;
}
@@ -730,15 +670,15 @@ StringName GDScript::get_rset_property(const uint16_t p_rset_member_id) const {
}
MultiplayerAPI::RPCMode GDScript::get_rset_mode_by_id(const uint16_t p_rset_member_id) const {
- ERR_FAIL_COND_V(p_rset_member_id >= rpc_functions.size(), MultiplayerAPI::RPC_MODE_DISABLED);
- return rpc_functions[p_rset_member_id].mode;
+ ERR_FAIL_COND_V(p_rset_member_id >= rpc_variables.size(), MultiplayerAPI::RPC_MODE_DISABLED);
+ return rpc_variables[p_rset_member_id].mode;
}
MultiplayerAPI::RPCMode GDScript::get_rset_mode(const StringName &p_variable) const {
return get_rset_mode_by_id(get_rset_property_id(p_variable));
}
-Variant GDScript::call(const StringName &p_method, const Variant **p_args, int p_argcount, Variant::CallError &r_error) {
+Variant GDScript::call(const StringName &p_method, const Variant **p_args, int p_argcount, Callable::CallError &r_error) {
GDScript *top = this;
while (top) {
@@ -896,12 +836,14 @@ Error GDScript::load_byte_code(const String &p_path) {
_set_subclass_path(E->get(), path);
}
+ _init_rpc_methods_properties();
+
return OK;
}
Error GDScript::load_source_code(const String &p_path) {
- PoolVector<uint8_t> sourcef;
+ Vector<uint8_t> sourcef;
Error err;
FileAccess *f = FileAccess::open(p_path, FileAccess::READ, &err);
if (err) {
@@ -911,15 +853,15 @@ Error GDScript::load_source_code(const String &p_path) {
int len = f->get_len();
sourcef.resize(len + 1);
- PoolVector<uint8_t>::Write w = sourcef.write();
- int r = f->get_buffer(w.ptr(), len);
+ uint8_t *w = sourcef.ptrw();
+ int r = f->get_buffer(w, len);
f->close();
memdelete(f);
ERR_FAIL_COND_V(r != len, ERR_CANT_OPEN);
w[len] = 0;
String s;
- if (s.parse_utf8((const char *)w.ptr())) {
+ if (s.parse_utf8((const char *)w)) {
ERR_FAIL_V_MSG(ERR_INVALID_DATA, "Script '" + p_path + "' contains invalid unicode (UTF-8), so it was not loaded. Please ensure that scripts are saved in valid UTF-8 unicode.");
}
@@ -994,7 +936,6 @@ void GDScript::get_script_signal_list(List<MethodInfo> *r_signals) const {
GDScript::GDScript() :
script_list(this) {
- _static_ref = this;
valid = false;
subclass_count = 0;
initializer = NULL;
@@ -1007,13 +948,10 @@ GDScript::GDScript() :
#endif
#ifdef DEBUG_ENABLED
- if (GDScriptLanguage::get_singleton()->lock) {
- GDScriptLanguage::get_singleton()->lock->lock();
- }
- GDScriptLanguage::get_singleton()->script_list.add(&script_list);
+ {
+ MutexLock lock(GDScriptLanguage::get_singleton()->lock);
- if (GDScriptLanguage::get_singleton()->lock) {
- GDScriptLanguage::get_singleton()->lock->unlock();
+ GDScriptLanguage::get_singleton()->script_list.add(&script_list);
}
#endif
}
@@ -1049,6 +987,55 @@ void GDScript::_save_orphaned_subclasses() {
}
}
+void GDScript::_init_rpc_methods_properties() {
+ // Copy the base rpc methods so we don't mask their IDs.
+ rpc_functions.clear();
+ rpc_variables.clear();
+ if (base.is_valid()) {
+ rpc_functions = base->rpc_functions;
+ rpc_variables = base->rpc_variables;
+ }
+
+ GDScript *cscript = this;
+ Map<StringName, Ref<GDScript> >::Element *sub_E = subclasses.front();
+ while (cscript) {
+ // RPC Methods
+ for (Map<StringName, GDScriptFunction *>::Element *E = cscript->member_functions.front(); E; E = E->next()) {
+ if (E->get()->get_rpc_mode() != MultiplayerAPI::RPC_MODE_DISABLED) {
+ ScriptNetData nd;
+ nd.name = E->key();
+ nd.mode = E->get()->get_rpc_mode();
+ if (-1 == rpc_functions.find(nd)) {
+ rpc_functions.push_back(nd);
+ }
+ }
+ }
+ // RSet
+ for (Map<StringName, MemberInfo>::Element *E = cscript->member_indices.front(); E; E = E->next()) {
+ if (E->get().rpc_mode != MultiplayerAPI::RPC_MODE_DISABLED) {
+ ScriptNetData nd;
+ nd.name = E->key();
+ nd.mode = E->get().rpc_mode;
+ if (-1 == rpc_variables.find(nd)) {
+ rpc_variables.push_back(nd);
+ }
+ }
+ }
+
+ if (cscript != this)
+ sub_E = sub_E->next();
+
+ if (sub_E)
+ cscript = sub_E->get().ptr();
+ else
+ cscript = NULL;
+ }
+
+ // Sort so we are 100% that they are always the same.
+ rpc_functions.sort_custom<SortNetData>();
+ rpc_variables.sort_custom<SortNetData>();
+}
+
GDScript::~GDScript() {
for (Map<StringName, GDScriptFunction *>::Element *E = member_functions.front(); E; E = E->next()) {
memdelete(E->get());
@@ -1057,13 +1044,10 @@ GDScript::~GDScript() {
_save_orphaned_subclasses();
#ifdef DEBUG_ENABLED
- if (GDScriptLanguage::get_singleton()->lock) {
- GDScriptLanguage::get_singleton()->lock->lock();
- }
- GDScriptLanguage::get_singleton()->script_list.remove(&script_list);
+ {
+ MutexLock lock(GDScriptLanguage::get_singleton()->lock);
- if (GDScriptLanguage::get_singleton()->lock) {
- GDScriptLanguage::get_singleton()->lock->unlock();
+ GDScriptLanguage::get_singleton()->script_list.remove(&script_list);
}
#endif
}
@@ -1081,18 +1065,18 @@ bool GDScriptInstance::set(const StringName &p_name, const Variant &p_value) {
const GDScript::MemberInfo *member = &E->get();
if (member->setter) {
const Variant *val = &p_value;
- Variant::CallError err;
+ Callable::CallError err;
call(member->setter, &val, 1, err);
- if (err.error == Variant::CallError::CALL_OK) {
+ if (err.error == Callable::CallError::CALL_OK) {
return true; //function exists, call was successful
}
} else {
if (!member->data_type.is_type(p_value)) {
// Try conversion
- Variant::CallError ce;
+ Callable::CallError ce;
const Variant *value = &p_value;
Variant converted = Variant::construct(member->data_type.builtin_type, &value, 1, ce);
- if (ce.error == Variant::CallError::CALL_OK) {
+ if (ce.error == Callable::CallError::CALL_OK) {
members.write[member->index] = converted;
return true;
} else {
@@ -1115,9 +1099,9 @@ bool GDScriptInstance::set(const StringName &p_name, const Variant &p_value) {
Variant name = p_name;
const Variant *args[2] = { &name, &p_value };
- Variant::CallError err;
+ Callable::CallError err;
Variant ret = E->get()->call(this, (const Variant **)args, 2, err);
- if (err.error == Variant::CallError::CALL_OK && ret.get_type() == Variant::BOOL && ret.operator bool())
+ if (err.error == Callable::CallError::CALL_OK && ret.get_type() == Variant::BOOL && ret.operator bool())
return true;
}
sptr = sptr->_base;
@@ -1135,9 +1119,9 @@ bool GDScriptInstance::get(const StringName &p_name, Variant &r_ret) const {
const Map<StringName, GDScript::MemberInfo>::Element *E = script->member_indices.find(p_name);
if (E) {
if (E->get().getter) {
- Variant::CallError err;
+ Callable::CallError err;
r_ret = const_cast<GDScriptInstance *>(this)->call(E->get().getter, NULL, 0, err);
- if (err.error == Variant::CallError::CALL_OK) {
+ if (err.error == Callable::CallError::CALL_OK) {
return true;
}
}
@@ -1166,9 +1150,9 @@ bool GDScriptInstance::get(const StringName &p_name, Variant &r_ret) const {
Variant name = p_name;
const Variant *args[1] = { &name };
- Variant::CallError err;
+ Callable::CallError err;
Variant ret = const_cast<GDScriptFunction *>(E->get())->call(const_cast<GDScriptInstance *>(this), (const Variant **)args, 1, err);
- if (err.error == Variant::CallError::CALL_OK && ret.get_type() != Variant::NIL) {
+ if (err.error == Callable::CallError::CALL_OK && ret.get_type() != Variant::NIL) {
r_ret = ret;
return true;
}
@@ -1209,9 +1193,9 @@ void GDScriptInstance::get_property_list(List<PropertyInfo> *p_properties) const
const Map<StringName, GDScriptFunction *>::Element *E = sptr->member_functions.find(GDScriptLanguage::get_singleton()->strings._get_property_list);
if (E) {
- Variant::CallError err;
+ Callable::CallError err;
Variant ret = const_cast<GDScriptFunction *>(E->get())->call(const_cast<GDScriptInstance *>(this), NULL, 0, err);
- if (err.error == Variant::CallError::CALL_OK) {
+ if (err.error == Callable::CallError::CALL_OK) {
ERR_FAIL_COND_MSG(ret.get_type() != Variant::ARRAY, "Wrong type for _get_property_list, must be an array of dictionaries.");
@@ -1296,7 +1280,7 @@ bool GDScriptInstance::has_method(const StringName &p_method) const {
return false;
}
-Variant GDScriptInstance::call(const StringName &p_method, const Variant **p_args, int p_argcount, Variant::CallError &r_error) {
+Variant GDScriptInstance::call(const StringName &p_method, const Variant **p_args, int p_argcount, Callable::CallError &r_error) {
GDScript *sptr = script.ptr();
while (sptr) {
@@ -1306,14 +1290,14 @@ Variant GDScriptInstance::call(const StringName &p_method, const Variant **p_arg
}
sptr = sptr->_base;
}
- r_error.error = Variant::CallError::CALL_ERROR_INVALID_METHOD;
+ r_error.error = Callable::CallError::CALL_ERROR_INVALID_METHOD;
return Variant();
}
void GDScriptInstance::call_multilevel(const StringName &p_method, const Variant **p_args, int p_argcount) {
GDScript *sptr = script.ptr();
- Variant::CallError ce;
+ Callable::CallError ce;
while (sptr) {
Map<StringName, GDScriptFunction *>::Element *E = sptr->member_functions.find(p_method);
@@ -1329,7 +1313,7 @@ void GDScriptInstance::_ml_call_reversed(GDScript *sptr, const StringName &p_met
if (sptr->_base)
_ml_call_reversed(sptr->_base, p_method, p_args, p_argcount);
- Variant::CallError ce;
+ Callable::CallError ce;
Map<StringName, GDScriptFunction *>::Element *E = sptr->member_functions.find(p_method);
if (E) {
@@ -1354,9 +1338,9 @@ void GDScriptInstance::notification(int p_notification) {
while (sptr) {
Map<StringName, GDScriptFunction *>::Element *E = sptr->member_functions.find(GDScriptLanguage::get_singleton()->strings._notification);
if (E) {
- Variant::CallError err;
+ Callable::CallError err;
E->get()->call(this, args, 1, err);
- if (err.error != Variant::CallError::CALL_OK) {
+ if (err.error != Callable::CallError::CALL_OK) {
//print error about notification call
}
}
@@ -1366,9 +1350,9 @@ void GDScriptInstance::notification(int p_notification) {
String GDScriptInstance::to_string(bool *r_valid) {
if (has_method(CoreStringNames::get_singleton()->_to_string)) {
- Variant::CallError ce;
+ Callable::CallError ce;
Variant ret = call(CoreStringNames::get_singleton()->_to_string, NULL, 0, ce);
- if (ce.error == Variant::CallError::CALL_OK) {
+ if (ce.error == Callable::CallError::CALL_OK) {
if (ret.get_type() != Variant::STRING) {
if (r_valid)
*r_valid = false;
@@ -1472,14 +1456,9 @@ GDScriptInstance::GDScriptInstance() {
GDScriptInstance::~GDScriptInstance() {
if (script.is_valid() && owner) {
-#ifndef NO_THREADS
- GDScriptLanguage::singleton->lock->lock();
-#endif
+ MutexLock lock(GDScriptLanguage::singleton->lock);
script->instances.erase(owner);
-#ifndef NO_THREADS
- GDScriptLanguage::singleton->lock->unlock();
-#endif
}
}
@@ -1580,9 +1559,7 @@ void GDScriptLanguage::finish() {
void GDScriptLanguage::profiling_start() {
#ifdef DEBUG_ENABLED
- if (lock) {
- lock->lock();
- }
+ MutexLock lock(this->lock);
SelfList<GDScriptFunction> *elem = function_list.first();
while (elem) {
@@ -1599,25 +1576,15 @@ void GDScriptLanguage::profiling_start() {
}
profiling = true;
- if (lock) {
- lock->unlock();
- }
-
#endif
}
void GDScriptLanguage::profiling_stop() {
#ifdef DEBUG_ENABLED
- if (lock) {
- lock->lock();
- }
+ MutexLock lock(this->lock);
profiling = false;
- if (lock) {
- lock->unlock();
- }
-
#endif
}
@@ -1625,9 +1592,8 @@ int GDScriptLanguage::profiling_get_accumulated_data(ProfilingInfo *p_info_arr,
int current = 0;
#ifdef DEBUG_ENABLED
- if (lock) {
- lock->lock();
- }
+
+ MutexLock lock(this->lock);
SelfList<GDScriptFunction> *elem = function_list.first();
while (elem) {
@@ -1640,11 +1606,6 @@ int GDScriptLanguage::profiling_get_accumulated_data(ProfilingInfo *p_info_arr,
elem = elem->next();
current++;
}
-
- if (lock) {
- lock->unlock();
- }
-
#endif
return current;
@@ -1655,9 +1616,7 @@ int GDScriptLanguage::profiling_get_frame_data(ProfilingInfo *p_info_arr, int p_
int current = 0;
#ifdef DEBUG_ENABLED
- if (lock) {
- lock->lock();
- }
+ MutexLock lock(this->lock);
SelfList<GDScriptFunction> *elem = function_list.first();
while (elem) {
@@ -1672,11 +1631,6 @@ int GDScriptLanguage::profiling_get_frame_data(ProfilingInfo *p_info_arr, int p_
}
elem = elem->next();
}
-
- if (lock) {
- lock->unlock();
- }
-
#endif
return current;
@@ -1707,23 +1661,18 @@ void GDScriptLanguage::reload_all_scripts() {
#ifdef DEBUG_ENABLED
print_verbose("GDScript: Reloading all scripts");
- if (lock) {
- lock->lock();
- }
-
List<Ref<GDScript> > scripts;
+ {
+ MutexLock lock(this->lock);
- SelfList<GDScript> *elem = script_list.first();
- while (elem) {
- if (elem->self()->get_path().is_resource_file()) {
- print_verbose("GDScript: Found: " + elem->self()->get_path());
- scripts.push_back(Ref<GDScript>(elem->self())); //cast to gdscript to avoid being erased by accident
+ SelfList<GDScript> *elem = script_list.first();
+ while (elem) {
+ if (elem->self()->get_path().is_resource_file()) {
+ print_verbose("GDScript: Found: " + elem->self()->get_path());
+ scripts.push_back(Ref<GDScript>(elem->self())); //cast to gdscript to avoid being erased by accident
+ }
+ elem = elem->next();
}
- elem = elem->next();
- }
-
- if (lock) {
- lock->unlock();
}
//as scripts are going to be reloaded, must proceed without locking here
@@ -1743,23 +1692,18 @@ void GDScriptLanguage::reload_tool_script(const Ref<Script> &p_script, bool p_so
#ifdef DEBUG_ENABLED
- if (lock) {
- lock->lock();
- }
-
List<Ref<GDScript> > scripts;
+ {
+ MutexLock lock(this->lock);
- SelfList<GDScript> *elem = script_list.first();
- while (elem) {
- if (elem->self()->get_path().is_resource_file()) {
+ SelfList<GDScript> *elem = script_list.first();
+ while (elem) {
+ if (elem->self()->get_path().is_resource_file()) {
- scripts.push_back(Ref<GDScript>(elem->self())); //cast to gdscript to avoid being erased by accident
+ scripts.push_back(Ref<GDScript>(elem->self())); //cast to gdscript to avoid being erased by accident
+ }
+ elem = elem->next();
}
- elem = elem->next();
- }
-
- if (lock) {
- lock->unlock();
}
//when someone asks you why dynamically typed languages are easier to write....
@@ -1792,7 +1736,7 @@ void GDScriptLanguage::reload_tool_script(const Ref<Script> &p_script, bool p_so
obj->get_script_instance()->get_property_state(state);
map[obj->get_instance_id()] = state;
- obj->set_script(RefPtr());
+ obj->set_script(Variant());
}
}
@@ -1808,7 +1752,7 @@ void GDScriptLanguage::reload_tool_script(const Ref<Script> &p_script, bool p_so
map.insert(obj->get_instance_id(), List<Pair<StringName, Variant> >());
List<Pair<StringName, Variant> > &state = map[obj->get_instance_id()];
obj->get_script_instance()->get_property_state(state);
- obj->set_script(RefPtr());
+ obj->set_script(Variant());
} else {
// no instance found. Let's remove it so we don't loop forever
E->get()->placeholders.erase(E->get()->placeholders.front()->get());
@@ -1839,9 +1783,9 @@ void GDScriptLanguage::reload_tool_script(const Ref<Script> &p_script, bool p_so
if (!p_soft_reload) {
//clear it just in case (may be a pending reload state)
- obj->set_script(RefPtr());
+ obj->set_script(Variant());
}
- obj->set_script(scr.get_ref_ptr());
+ obj->set_script(scr);
ScriptInstance *script_instance = obj->get_script_instance();
@@ -1879,9 +1823,7 @@ void GDScriptLanguage::frame() {
#ifdef DEBUG_ENABLED
if (profiling) {
- if (lock) {
- lock->lock();
- }
+ MutexLock lock(this->lock);
SelfList<GDScriptFunction> *elem = function_list.first();
while (elem) {
@@ -1893,10 +1835,6 @@ void GDScriptLanguage::frame() {
elem->self()->profile.frame_total_time = 0;
elem = elem->next();
}
-
- if (lock) {
- lock->unlock();
- }
}
#endif
@@ -1985,7 +1923,7 @@ bool GDScriptLanguage::handles_global_class_type(const String &p_type) const {
String GDScriptLanguage::get_global_class_name(const String &p_path, String *r_base_type, String *r_icon_path) const {
- PoolVector<uint8_t> sourcef;
+ Vector<uint8_t> sourcef;
Error err;
FileAccessRef f = FileAccess::open(p_path, FileAccess::READ, &err);
if (err) {
@@ -2262,11 +2200,6 @@ GDScriptLanguage::GDScriptLanguage() {
_debug_parse_err_line = -1;
_debug_parse_err_file = "";
-#ifdef NO_THREADS
- lock = NULL;
-#else
- lock = Mutex::create();
-#endif
profiling = false;
script_frame_time = 0;
@@ -2274,7 +2207,7 @@ GDScriptLanguage::GDScriptLanguage() {
int dmcs = GLOBAL_DEF("debug/settings/gdscript/max_call_stack", 1024);
ProjectSettings::get_singleton()->set_custom_property_info("debug/settings/gdscript/max_call_stack", PropertyInfo(Variant::INT, "debug/settings/gdscript/max_call_stack", PROPERTY_HINT_RANGE, "1024,4096,1,or_greater")); //minimum is 1024
- if (ScriptDebugger::get_singleton()) {
+ if (EngineDebugger::is_active()) {
//debugging enabled!
_debug_max_call_stack = dmcs;
@@ -2300,10 +2233,6 @@ GDScriptLanguage::GDScriptLanguage() {
GDScriptLanguage::~GDScriptLanguage() {
- if (lock) {
- memdelete(lock);
- lock = NULL;
- }
if (_call_stack) {
memdelete_arr(_call_stack);
}
@@ -2328,7 +2257,7 @@ Ref<GDScript> GDScriptLanguage::get_orphan_subclass(const String &p_qualified_na
/*************** RESOURCE ***************/
-RES ResourceFormatLoaderGDScript::load(const String &p_path, const String &p_original_path, Error *r_error) {
+RES ResourceFormatLoaderGDScript::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress) {
if (r_error)
*r_error = ERR_FILE_CANT_OPEN;