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-rw-r--r--modules/gdscript/gdscript.cpp113
1 files changed, 70 insertions, 43 deletions
diff --git a/modules/gdscript/gdscript.cpp b/modules/gdscript/gdscript.cpp
index b76c2c0437..59254fc3ad 100644
--- a/modules/gdscript/gdscript.cpp
+++ b/modules/gdscript/gdscript.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -43,12 +43,17 @@
#include "gdscript_cache.h"
#include "gdscript_compiler.h"
#include "gdscript_parser.h"
+#include "gdscript_rpc_callable.h"
#include "gdscript_warning.h"
#ifdef TESTS_ENABLED
#include "tests/gdscript_test_runner.h"
#endif
+#ifdef TOOLS_ENABLED
+#include "editor/editor_settings.h"
+#endif
+
///////////////////////////
GDScriptNativeClass::GDScriptNativeClass(const StringName &p_name) {
@@ -87,6 +92,21 @@ Object *GDScriptNativeClass::instantiate() {
return ClassDB::instantiate(name);
}
+Variant GDScriptNativeClass::callp(const StringName &p_method, const Variant **p_args, int p_argcount, Callable::CallError &r_error) {
+ if (p_method == SNAME("new")) {
+ // Constructor.
+ return Object::callp(p_method, p_args, p_argcount, r_error);
+ }
+ MethodBind *method = ClassDB::get_method(name, p_method);
+ if (method) {
+ // Native static method.
+ return method->call(nullptr, p_args, p_argcount, r_error);
+ }
+
+ r_error.error = Callable::CallError::CALL_ERROR_INVALID_METHOD;
+ return Variant();
+}
+
GDScriptFunction *GDScript::_super_constructor(GDScript *p_script) {
if (p_script->initializer) {
return p_script->initializer;
@@ -389,7 +409,7 @@ bool GDScript::instance_has(const Object *p_this) const {
}
bool GDScript::has_source_code() const {
- return source != "";
+ return !source.is_empty();
}
String GDScript::get_source_code() const {
@@ -458,7 +478,7 @@ void GDScript::_update_doc() {
doc.is_script_doc = true;
if (base.is_valid() && base->is_valid()) {
- if (base->doc.name != String()) {
+ if (!base->doc.name.is_empty()) {
doc.inherits = base->doc.name;
} else {
doc.inherits = base->get_instance_base_type();
@@ -472,7 +492,7 @@ void GDScript::_update_doc() {
doc.tutorials = doc_tutorials;
for (const KeyValue<String, DocData::EnumDoc> &E : doc_enums) {
- if (E.value.description != "") {
+ if (!E.value.description.is_empty()) {
doc.enums[E.key] = E.value.description;
}
}
@@ -616,11 +636,11 @@ bool GDScript::_update_exports(bool *r_err, bool p_recursive_call, PlaceHolderSc
String basedir = path;
- if (basedir == "") {
+ if (basedir.is_empty()) {
basedir = get_path();
}
- if (basedir != "") {
+ if (!basedir.is_empty()) {
basedir = basedir.get_base_dir();
}
@@ -642,7 +662,7 @@ bool GDScript::_update_exports(bool *r_err, bool p_recursive_call, PlaceHolderSc
path = c->extends_path;
if (path.is_relative_path()) {
String base = get_path();
- if (base == "" || base.is_relative_path()) {
+ if (base.is_empty() || base.is_relative_path()) {
ERR_PRINT(("Could not resolve relative path for parent class: " + path).utf8().get_data());
} else {
path = base.get_base_dir().plus_file(path);
@@ -656,7 +676,7 @@ bool GDScript::_update_exports(bool *r_err, bool p_recursive_call, PlaceHolderSc
}
}
- if (path != "") {
+ if (!path.is_empty()) {
if (path != get_path()) {
Ref<GDScript> bf = ResourceLoader::load(path);
@@ -791,7 +811,7 @@ void GDScript::_set_subclass_path(Ref<GDScript> &p_sc, const String &p_path) {
String GDScript::_get_debug_path() const {
if (is_built_in() && !get_name().is_empty()) {
- return get_name() + " (" + get_path().get_slice("::", 0) + ")";
+ return get_name() + " (" + get_path() + ")";
} else {
return get_path();
}
@@ -809,18 +829,20 @@ Error GDScript::reload(bool p_keep_state) {
String basedir = path;
- if (basedir == "") {
+ if (basedir.is_empty()) {
basedir = get_path();
}
- if (basedir != "") {
+ if (!basedir.is_empty()) {
basedir = basedir.get_base_dir();
}
- if (source.find("%BASE%") != -1) {
- //loading a template, don't parse
+// Loading a template, don't parse.
+#ifdef TOOLS_ENABLED
+ if (EditorSettings::get_singleton() && basedir.begins_with(EditorSettings::get_singleton()->get_project_script_templates_dir())) {
return OK;
}
+#endif
{
String source_path = path;
@@ -927,7 +949,7 @@ const Vector<Multiplayer::RPCConfig> GDScript::get_rpc_methods() const {
return rpc_functions;
}
-Variant GDScript::call(const StringName &p_method, const Variant **p_args, int p_argcount, Callable::CallError &r_error) {
+Variant GDScript::callp(const StringName &p_method, const Variant **p_args, int p_argcount, Callable::CallError &r_error) {
GDScript *top = this;
while (top) {
Map<StringName, GDScriptFunction *>::Element *E = top->member_functions.find(p_method);
@@ -941,7 +963,7 @@ Variant GDScript::call(const StringName &p_method, const Variant **p_args, int p
//none found, regular
- return Script::call(p_method, p_args, p_argcount, r_error);
+ return Script::callp(p_method, p_args, p_argcount, r_error);
}
bool GDScript::_get(const StringName &p_name, Variant &r_ret) const {
@@ -1008,7 +1030,7 @@ Error GDScript::load_byte_code(const String &p_path) {
Error GDScript::load_source_code(const String &p_path) {
Vector<uint8_t> sourcef;
Error err;
- FileAccess *f = FileAccess::open(p_path, FileAccess::READ, &err);
+ Ref<FileAccess> f = FileAccess::open(p_path, FileAccess::READ, &err);
if (err) {
ERR_FAIL_COND_V(err, err);
}
@@ -1017,8 +1039,6 @@ Error GDScript::load_source_code(const String &p_path) {
sourcef.resize(len + 1);
uint8_t *w = sourcef.ptrw();
uint64_t r = f->get_buffer(w, len);
- f->close();
- memdelete(f);
ERR_FAIL_COND_V(r != len, ERR_CANT_OPEN);
w[len] = 0;
@@ -1122,7 +1142,7 @@ String GDScript::_get_gdscript_reference_class_name(const GDScript *p_gdscript)
String class_name;
while (p_gdscript) {
- if (class_name == "") {
+ if (class_name.is_empty()) {
class_name = p_gdscript->get_script_class_name();
} else {
class_name = p_gdscript->get_script_class_name() + "." + class_name;
@@ -1262,7 +1282,7 @@ bool GDScriptInstance::set(const StringName &p_name, const Variant &p_value) {
if (member->setter) {
const Variant *val = &p_value;
Callable::CallError err;
- call(member->setter, &val, 1, err);
+ callp(member->setter, &val, 1, err);
if (err.error == Callable::CallError::CALL_OK) {
return true; //function exists, call was successful
} else {
@@ -1324,7 +1344,7 @@ bool GDScriptInstance::get(const StringName &p_name, Variant &r_ret) const {
if (E) {
if (E->get().getter) {
Callable::CallError err;
- r_ret = const_cast<GDScriptInstance *>(this)->call(E->get().getter, nullptr, 0, err);
+ r_ret = const_cast<GDScriptInstance *>(this)->callp(E->get().getter, nullptr, 0, err);
if (err.error == Callable::CallError::CALL_OK) {
return true;
}
@@ -1365,7 +1385,13 @@ bool GDScriptInstance::get(const StringName &p_name, Variant &r_ret) const {
while (sl) {
const Map<StringName, GDScriptFunction *>::Element *E = sl->member_functions.find(p_name);
if (E) {
- r_ret = Callable(this->owner, E->key());
+ Multiplayer::RPCConfig config;
+ config.name = p_name;
+ if (sptr->rpc_functions.find(config) != -1) {
+ r_ret = Callable(memnew(GDScriptRPCCallable(this->owner, E->key())));
+ } else {
+ r_ret = Callable(this->owner, E->key());
+ }
return true; //index found
}
sl = sl->_base;
@@ -1433,7 +1459,7 @@ void GDScriptInstance::get_property_list(List<PropertyInfo> *p_properties) const
pinfo.type = Variant::Type(d["type"].operator int());
ERR_CONTINUE(pinfo.type < 0 || pinfo.type >= Variant::VARIANT_MAX);
pinfo.name = d["name"];
- ERR_CONTINUE(pinfo.name == "");
+ ERR_CONTINUE(pinfo.name.is_empty());
if (d.has("hint")) {
pinfo.hint = PropertyHint(d["hint"].operator int());
}
@@ -1503,7 +1529,7 @@ bool GDScriptInstance::has_method(const StringName &p_method) const {
return false;
}
-Variant GDScriptInstance::call(const StringName &p_method, const Variant **p_args, int p_argcount, Callable::CallError &r_error) {
+Variant GDScriptInstance::callp(const StringName &p_method, const Variant **p_args, int p_argcount, Callable::CallError &r_error) {
GDScript *sptr = script.ptr();
while (sptr) {
Map<StringName, GDScriptFunction *>::Element *E = sptr->member_functions.find(p_method);
@@ -1538,7 +1564,7 @@ void GDScriptInstance::notification(int p_notification) {
String GDScriptInstance::to_string(bool *r_valid) {
if (has_method(CoreStringNames::get_singleton()->_to_string)) {
Callable::CallError ce;
- Variant ret = call(CoreStringNames::get_singleton()->_to_string, nullptr, 0, ce);
+ Variant ret = callp(CoreStringNames::get_singleton()->_to_string, nullptr, 0, ce);
if (ce.error == Callable::CallError::CALL_OK) {
if (ret.get_type() != Variant::STRING) {
if (r_valid) {
@@ -2012,8 +2038,6 @@ void GDScriptLanguage::get_reserved_words(List<String> *p_words) const {
"preload",
"signal",
"super",
- "trait",
- "yield",
// var
"const",
"enum",
@@ -2030,6 +2054,11 @@ void GDScriptLanguage::get_reserved_words(List<String> *p_words) const {
"return",
"match",
"while",
+ // These keywords are not implemented currently, but reserved for (potential) future use.
+ // We highlight them as keywords to make errors easier to understand.
+ "trait",
+ "namespace",
+ "yield",
nullptr
};
@@ -2068,7 +2097,7 @@ bool GDScriptLanguage::handles_global_class_type(const String &p_type) const {
String GDScriptLanguage::get_global_class_name(const String &p_path, String *r_base_type, String *r_icon_path) const {
Vector<uint8_t> sourcef;
Error err;
- FileAccessRef f = FileAccess::open(p_path, FileAccess::READ, &err);
+ Ref<FileAccess> f = FileAccess::open(p_path, FileAccess::READ, &err);
if (err) {
return String();
}
@@ -2102,8 +2131,8 @@ String GDScriptLanguage::get_global_class_name(const String &p_path, String *r_b
} else {
Vector<StringName> extend_classes = subclass->extends;
- FileAccessRef subfile = FileAccess::open(subclass->extends_path, FileAccess::READ);
- if (!subfile) {
+ Ref<FileAccess> subfile = FileAccess::open(subclass->extends_path, FileAccess::READ);
+ if (subfile.is_null()) {
break;
}
String subsource = subfile->get_as_utf8_string();
@@ -2196,7 +2225,6 @@ GDScriptLanguage::GDScriptLanguage() {
GLOBAL_DEF("debug/gdscript/warnings/enable", true);
GLOBAL_DEF("debug/gdscript/warnings/treat_warnings_as_errors", false);
GLOBAL_DEF("debug/gdscript/warnings/exclude_addons", true);
- GLOBAL_DEF("debug/gdscript/completion/autocomplete_setters_and_getters", false);
for (int i = 0; i < (int)GDScriptWarning::WARNING_MAX; i++) {
String warning = GDScriptWarning::get_name_from_code((GDScriptWarning::Code)i).to_lower();
bool default_enabled = !warning.begins_with("unsafe_");
@@ -2301,8 +2329,8 @@ String ResourceFormatLoaderGDScript::get_resource_type(const String &p_path) con
}
void ResourceFormatLoaderGDScript::get_dependencies(const String &p_path, List<String> *p_dependencies, bool p_add_types) {
- FileAccessRef file = FileAccess::open(p_path, FileAccess::READ);
- ERR_FAIL_COND_MSG(!file, "Cannot open file '" + p_path + "'.");
+ Ref<FileAccess> file = FileAccess::open(p_path, FileAccess::READ);
+ ERR_FAIL_COND_MSG(file.is_null(), "Cannot open file '" + p_path + "'.");
String source = file->get_as_utf8_string();
if (source.is_empty()) {
@@ -2325,18 +2353,17 @@ Error ResourceFormatSaverGDScript::save(const String &p_path, const RES &p_resou
String source = sqscr->get_source_code();
- Error err;
- FileAccess *file = FileAccess::open(p_path, FileAccess::WRITE, &err);
+ {
+ Error err;
+ Ref<FileAccess> file = FileAccess::open(p_path, FileAccess::WRITE, &err);
- ERR_FAIL_COND_V_MSG(err, err, "Cannot save GDScript file '" + p_path + "'.");
+ ERR_FAIL_COND_V_MSG(err, err, "Cannot save GDScript file '" + p_path + "'.");
- file->store_string(source);
- if (file->get_error() != OK && file->get_error() != ERR_FILE_EOF) {
- memdelete(file);
- return ERR_CANT_CREATE;
+ file->store_string(source);
+ if (file->get_error() != OK && file->get_error() != ERR_FILE_EOF) {
+ return ERR_CANT_CREATE;
+ }
}
- file->close();
- memdelete(file);
if (ScriptServer::is_reload_scripts_on_save_enabled()) {
GDScriptLanguage::get_singleton()->reload_tool_script(p_resource, false);