summaryrefslogtreecommitdiff
path: root/modules/gdscript/gdscript.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'modules/gdscript/gdscript.cpp')
-rw-r--r--modules/gdscript/gdscript.cpp184
1 files changed, 98 insertions, 86 deletions
diff --git a/modules/gdscript/gdscript.cpp b/modules/gdscript/gdscript.cpp
index 57a29cc81e..6b325d6451 100644
--- a/modules/gdscript/gdscript.cpp
+++ b/modules/gdscript/gdscript.cpp
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* gdscript.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* gdscript.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "gdscript.h"
@@ -248,6 +248,10 @@ Ref<Script> GDScript::get_base_script() const {
}
}
+StringName GDScript::get_global_name() const {
+ return name;
+}
+
StringName GDScript::get_instance_base_type() const {
if (native.is_valid()) {
return native->get_name();
@@ -629,6 +633,10 @@ void GDScript::_update_doc() {
}
}
+ for (KeyValue<StringName, Ref<GDScript>> &E : subclasses) {
+ E.value->_update_doc();
+ }
+
_add_doc(doc);
}
#endif
@@ -1003,17 +1011,6 @@ void GDScript::_get_property_list(List<PropertyInfo> *p_properties) const {
void GDScript::_bind_methods() {
ClassDB::bind_vararg_method(METHOD_FLAGS_DEFAULT, "new", &GDScript::_new, MethodInfo("new"));
-
- ClassDB::bind_method(D_METHOD("get_as_byte_code"), &GDScript::get_as_byte_code);
-}
-
-Vector<uint8_t> GDScript::get_as_byte_code() const {
- return Vector<uint8_t>();
-};
-
-// TODO: Fully remove this. There's not this kind of "bytecode" anymore.
-Error GDScript::load_byte_code(const String &p_path) {
- return ERR_COMPILATION_FAILED;
}
void GDScript::set_path(const String &p_path, bool p_take_over) {
@@ -1033,7 +1030,7 @@ String GDScript::get_script_path() const {
}
Error GDScript::load_source_code(const String &p_path) {
- if (p_path.is_empty() || ResourceLoader::get_resource_type(p_path.get_slice("::", 0)) == "PackedScene") {
+ if (p_path.is_empty() || p_path.begins_with("gdscript://") || ResourceLoader::get_resource_type(p_path.get_slice("::", 0)) == "PackedScene") {
return OK;
}
@@ -1303,7 +1300,7 @@ GDScript *GDScript::_get_gdscript_from_variant(const Variant &p_variant) {
}
void GDScript::_get_dependencies(RBSet<GDScript *> &p_dependencies, const GDScript *p_except) {
- if (skip_dependencies || p_dependencies.has(this)) {
+ if (p_dependencies.has(this)) {
return;
}
p_dependencies.insert(this);
@@ -1359,9 +1356,11 @@ GDScript::GDScript() :
GDScriptLanguage::get_singleton()->script_list.add(&script_list);
}
+
+ path = vformat("gdscript://%d.gd", get_instance_id());
}
-void GDScript::_save_orphaned_subclasses() {
+void GDScript::_save_orphaned_subclasses(GDScript::ClearData *p_clear_data) {
struct ClassRefWithName {
ObjectID id;
String fully_qualified_name;
@@ -1377,8 +1376,17 @@ void GDScript::_save_orphaned_subclasses() {
}
// clear subclasses to allow unused subclasses to be deleted
+ for (KeyValue<StringName, Ref<GDScript>> &E : subclasses) {
+ p_clear_data->scripts.insert(E.value);
+ }
subclasses.clear();
// subclasses are also held by constants, clear those as well
+ for (KeyValue<StringName, Variant> &E : constants) {
+ GDScript *gdscr = _get_gdscript_from_variant(E.value);
+ if (gdscr != nullptr) {
+ p_clear_data->scripts.insert(gdscr);
+ }
+ }
constants.clear();
// keep orphan subclass only for subclasses that are still in use
@@ -1409,60 +1417,50 @@ void GDScript::_init_rpc_methods_properties() {
}
}
-void GDScript::clear() {
+void GDScript::clear(GDScript::ClearData *p_clear_data) {
if (clearing) {
return;
}
clearing = true;
- RBSet<GDScript *> must_clear_dependencies = get_must_clear_dependencies();
- HashMap<GDScript *, ObjectID> must_clear_dependencies_objectids;
+ GDScript::ClearData data;
+ GDScript::ClearData *clear_data = p_clear_data;
+ bool is_root = false;
- // Log the objectids before clearing, as a cascade of clear could
- // remove instances that are still in the clear loop
- for (GDScript *E : must_clear_dependencies) {
- must_clear_dependencies_objectids.insert(E, E->get_instance_id());
+ // If `clear_data` is `nullptr`, it means that it's the root.
+ // The root is in charge to clear functions and scripts of itself and its dependencies
+ if (clear_data == nullptr) {
+ clear_data = &data;
+ is_root = true;
}
+ RBSet<GDScript *> must_clear_dependencies = get_must_clear_dependencies();
for (GDScript *E : must_clear_dependencies) {
- Object *obj = ObjectDB::get_instance(must_clear_dependencies_objectids[E]);
- if (obj == nullptr) {
- continue;
- }
-
- E->skip_dependencies = true;
- E->clear();
- E->skip_dependencies = false;
- GDScriptCache::remove_script(E->get_path());
+ clear_data->scripts.insert(E);
+ E->clear(clear_data);
}
- RBSet<StringName> member_function_names;
for (const KeyValue<StringName, GDScriptFunction *> &E : member_functions) {
- member_function_names.insert(E.key);
- }
- for (const StringName &E : member_function_names) {
- if (member_functions.has(E)) {
- memdelete(member_functions[E]);
- }
+ clear_data->functions.insert(E.value);
}
- member_function_names.clear();
member_functions.clear();
for (KeyValue<StringName, GDScript::MemberInfo> &E : member_indices) {
+ clear_data->scripts.insert(E.value.data_type.script_type_ref);
E.value.data_type.script_type_ref = Ref<Script>();
}
if (implicit_initializer) {
- memdelete(implicit_initializer);
+ clear_data->functions.insert(implicit_initializer);
+ implicit_initializer = nullptr;
}
- implicit_initializer = nullptr;
if (implicit_ready) {
- memdelete(implicit_ready);
+ clear_data->functions.insert(implicit_ready);
+ implicit_ready = nullptr;
}
- implicit_ready = nullptr;
- _save_orphaned_subclasses();
+ _save_orphaned_subclasses(clear_data);
#ifdef TOOLS_ENABLED
// Clearing inner class doc, script doc only cleared when the script source deleted.
@@ -1470,7 +1468,21 @@ void GDScript::clear() {
_clear_doc();
}
#endif
- clearing = false;
+
+ // If it's not the root, skip clearing the data
+ if (is_root) {
+ // All dependencies have been accounted for
+ for (GDScriptFunction *E : clear_data->functions) {
+ memdelete(E);
+ }
+ for (Ref<Script> &E : clear_data->scripts) {
+ Ref<GDScript> gdscr = E;
+ if (gdscr.is_valid()) {
+ GDScriptCache::remove_script(gdscr->get_path());
+ }
+ }
+ clear_data->clear();
+ }
}
GDScript::~GDScript() {
@@ -1966,6 +1978,16 @@ void GDScriptLanguage::add_named_global_constant(const StringName &p_name, const
named_globals[p_name] = p_value;
}
+Variant GDScriptLanguage::get_any_global_constant(const StringName &p_name) {
+ if (named_globals.has(p_name)) {
+ return named_globals[p_name];
+ }
+ if (globals.has(p_name)) {
+ return _global_array[globals[p_name]];
+ }
+ ERR_FAIL_V_MSG(Variant(), vformat("Could not find any global constant with name: %s.", p_name));
+}
+
void GDScriptLanguage::remove_named_global_constant(const StringName &p_name) {
ERR_FAIL_COND(!named_globals.has(p_name));
named_globals.erase(p_name);
@@ -2540,8 +2562,7 @@ GDScriptLanguage::GDScriptLanguage() {
script_frame_time = 0;
_debug_call_stack_pos = 0;
- int dmcs = GLOBAL_DEF("debug/settings/gdscript/max_call_stack", 1024);
- ProjectSettings::get_singleton()->set_custom_property_info("debug/settings/gdscript/max_call_stack", PropertyInfo(Variant::INT, "debug/settings/gdscript/max_call_stack", PROPERTY_HINT_RANGE, "1024,4096,1,or_greater")); //minimum is 1024
+ int dmcs = GLOBAL_DEF(PropertyInfo(Variant::INT, "debug/settings/gdscript/max_call_stack", PROPERTY_HINT_RANGE, "1024,4096,1,or_greater"), 1024);
if (EngineDebugger::is_active()) {
//debugging enabled!
@@ -2562,10 +2583,7 @@ GDScriptLanguage::GDScriptLanguage() {
GDScriptWarning::Code code = (GDScriptWarning::Code)i;
Variant default_enabled = GDScriptWarning::get_default_value(code);
String path = GDScriptWarning::get_settings_path_from_code(code);
- GLOBAL_DEF(path, default_enabled);
-
- PropertyInfo property_info = GDScriptWarning::get_property_info(code);
- ProjectSettings::get_singleton()->set_custom_property_info(path, property_info);
+ GLOBAL_DEF(GDScriptWarning::get_property_info(code), default_enabled);
}
#endif // DEBUG_ENABLED
}
@@ -2622,8 +2640,6 @@ Ref<Resource> ResourceFormatLoaderGDScript::load(const String &p_path, const Str
Error err;
Ref<GDScript> scr = GDScriptCache::get_full_script(p_path, err, "", p_cache_mode == CACHE_MODE_IGNORE);
- // TODO: Reintroduce binary and encrypted scripts.
-
if (scr.is_null()) {
// Don't fail loading because of parsing error.
scr.instantiate();
@@ -2638,9 +2654,6 @@ Ref<Resource> ResourceFormatLoaderGDScript::load(const String &p_path, const Str
void ResourceFormatLoaderGDScript::get_recognized_extensions(List<String> *p_extensions) const {
p_extensions->push_back("gd");
- // TODO: Reintroduce binary and encrypted scripts.
- // p_extensions->push_back("gdc");
- // p_extensions->push_back("gde");
}
bool ResourceFormatLoaderGDScript::handles_type(const String &p_type) const {
@@ -2649,8 +2662,7 @@ bool ResourceFormatLoaderGDScript::handles_type(const String &p_type) const {
String ResourceFormatLoaderGDScript::get_resource_type(const String &p_path) const {
String el = p_path.get_extension().to_lower();
- // TODO: Reintroduce binary and encrypted scripts.
- if (el == "gd" /*|| el == "gdc" || el == "gde"*/) {
+ if (el == "gd") {
return "GDScript";
}
return "";