diff options
Diffstat (limited to 'modules/gdscript/gdscript.cpp')
-rw-r--r-- | modules/gdscript/gdscript.cpp | 94 |
1 files changed, 77 insertions, 17 deletions
diff --git a/modules/gdscript/gdscript.cpp b/modules/gdscript/gdscript.cpp index edb296437b..a255b92257 100644 --- a/modules/gdscript/gdscript.cpp +++ b/modules/gdscript/gdscript.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -320,7 +320,7 @@ ScriptInstance *GDScript::instance_create(Object *p_this) { if (!ClassDB::is_parent_class(p_this->get_class_name(), top->native->get_name())) { if (ScriptDebugger::get_singleton()) { - GDScriptLanguage::get_singleton()->debug_break_parse(get_path(), 0, "Script inherits from native type '" + String(top->native->get_name()) + "', so it can't be instanced in object of type: '" + p_this->get_class() + "'"); + GDScriptLanguage::get_singleton()->debug_break_parse(get_path(), 1, "Script inherits from native type '" + String(top->native->get_name()) + "', so it can't be instanced in object of type: '" + p_this->get_class() + "'"); } ERR_FAIL_V_MSG(NULL, "Script inherits from native type '" + String(top->native->get_name()) + "', so it can't be instanced in object of type '" + p_this->get_class() + "'" + "."); } @@ -915,14 +915,43 @@ GDScript::GDScript() : #endif } +void GDScript::_save_orphaned_subclasses() { + struct ClassRefWithName { + ObjectID id; + String fully_qualified_name; + }; + Vector<ClassRefWithName> weak_subclasses; + // collect subclasses ObjectID and name + for (Map<StringName, Ref<GDScript> >::Element *E = subclasses.front(); E; E = E->next()) { + E->get()->_owner = NULL; //bye, you are no longer owned cause I died + ClassRefWithName subclass; + subclass.id = E->get()->get_instance_id(); + subclass.fully_qualified_name = E->get()->fully_qualified_name; + weak_subclasses.push_back(subclass); + } + + // clear subclasses to allow unused subclasses to be deleted + subclasses.clear(); + // subclasses are also held by constants, clear those as well + constants.clear(); + + // keep orphan subclass only for subclasses that are still in use + for (int i = 0; i < weak_subclasses.size(); i++) { + ClassRefWithName subclass = weak_subclasses[i]; + Object *obj = ObjectDB::get_instance(subclass.id); + if (!obj) + continue; + // subclass is not released + GDScriptLanguage::get_singleton()->add_orphan_subclass(subclass.fully_qualified_name, subclass.id); + } +} + GDScript::~GDScript() { for (Map<StringName, GDScriptFunction *>::Element *E = member_functions.front(); E; E = E->next()) { memdelete(E->get()); } - for (Map<StringName, Ref<GDScript> >::Element *E = subclasses.front(); E; E = E->next()) { - E->get()->_owner = NULL; //bye, you are no longer owned cause I died - } + _save_orphaned_subclasses(); #ifdef DEBUG_ENABLED if (GDScriptLanguage::get_singleton()->lock) { @@ -946,18 +975,29 @@ bool GDScriptInstance::set(const StringName &p_name, const Variant &p_value) { { const Map<StringName, GDScript::MemberInfo>::Element *E = script->member_indices.find(p_name); if (E) { - if (E->get().setter) { + const GDScript::MemberInfo *member = &E->get(); + if (member->setter) { const Variant *val = &p_value; Variant::CallError err; - call(E->get().setter, &val, 1, err); + call(member->setter, &val, 1, err); if (err.error == Variant::CallError::CALL_OK) { return true; //function exists, call was successful } } else { - if (!E->get().data_type.is_type(p_value)) { - return false; // Type mismatch + if (!member->data_type.is_type(p_value)) { + // Try conversion + Variant::CallError ce; + const Variant *value = &p_value; + Variant converted = Variant::construct(member->data_type.builtin_type, &value, 1, ce); + if (ce.error == Variant::CallError::CALL_OK) { + members.write[member->index] = converted; + return true; + } else { + return false; + } + } else { + members.write[member->index] = p_value; } - members.write[E->get().index] = p_value; } return true; } @@ -1155,8 +1195,6 @@ bool GDScriptInstance::has_method(const StringName &p_method) const { } Variant GDScriptInstance::call(const StringName &p_method, const Variant **p_args, int p_argcount, Variant::CallError &r_error) { - //printf("calling %ls:%i method %ls\n", script->get_path().c_str(), -1, String(p_method).c_str()); - GDScript *sptr = script.ptr(); while (sptr) { Map<StringName, GDScriptFunction *>::Element *E = sptr->member_functions.find(p_method); @@ -1952,11 +1990,11 @@ String GDScriptWarning::get_message() const { } break; case UNUSED_VARIABLE: { CHECK_SYMBOLS(1); - return "The local variable '" + symbols[0] + "' is declared but never used in the block."; + return "The local variable '" + symbols[0] + "' is declared but never used in the block. If this is intended, prefix it with an underscore: '_" + symbols[0] + "'"; } break; case SHADOWED_VARIABLE: { CHECK_SYMBOLS(2); - return "The local variable '" + symbols[0] + "' is shadowing an already defined variable at line " + symbols[1] + "."; + return "The local variable '" + symbols[0] + "' is shadowing an already-defined variable at line " + symbols[1] + "."; } break; case UNUSED_CLASS_VARIABLE: { CHECK_SYMBOLS(1); @@ -1964,7 +2002,7 @@ String GDScriptWarning::get_message() const { } break; case UNUSED_ARGUMENT: { CHECK_SYMBOLS(2); - return "The argument '" + symbols[1] + "' is never used in the function '" + symbols[0] + "'."; + return "The argument '" + symbols[1] + "' is never used in the function '" + symbols[0] + "'. If this is intended, prefix it with an underscore: '_" + symbols[1] + "'"; } break; case UNREACHABLE_CODE: { CHECK_SYMBOLS(1); @@ -2042,6 +2080,9 @@ String GDScriptWarning::get_message() const { CHECK_SYMBOLS(2); return "The '" + symbols[0] + "' keyword is deprecated and will be removed in a future release, please replace its uses by '" + symbols[1] + "'."; } break; + case STANDALONE_TERNARY: { + return "Standalone ternary conditional operator: the return value is being discarded."; + } case WARNING_MAX: break; // Can't happen, but silences warning } ERR_FAIL_V_MSG(String(), "Invalid GDScript warning code: " + get_name_from_code(code) + "."); @@ -2083,6 +2124,7 @@ String GDScriptWarning::get_name_from_code(Code p_code) { "UNSAFE_CAST", "UNSAFE_CALL_ARGUMENT", "DEPRECATED_KEYWORD", + "STANDALONE_TERNARY", NULL }; @@ -2141,10 +2183,12 @@ GDScriptLanguage::GDScriptLanguage() { #ifdef DEBUG_ENABLED GLOBAL_DEF("debug/gdscript/warnings/enable", true); GLOBAL_DEF("debug/gdscript/warnings/treat_warnings_as_errors", false); + GLOBAL_DEF("debug/gdscript/warnings/exclude_addons", true); GLOBAL_DEF("debug/gdscript/completion/autocomplete_setters_and_getters", false); for (int i = 0; i < (int)GDScriptWarning::WARNING_MAX; i++) { String warning = GDScriptWarning::get_name_from_code((GDScriptWarning::Code)i).to_lower(); - GLOBAL_DEF("debug/gdscript/warnings/" + warning, !warning.begins_with("unsafe_")); + bool default_enabled = !warning.begins_with("unsafe_") && i != GDScriptWarning::UNUSED_CLASS_VARIABLE; + GLOBAL_DEF("debug/gdscript/warnings/" + warning, default_enabled); } #endif // DEBUG_ENABLED } @@ -2161,6 +2205,22 @@ GDScriptLanguage::~GDScriptLanguage() { singleton = NULL; } +void GDScriptLanguage::add_orphan_subclass(const String &p_qualified_name, const ObjectID &p_subclass) { + orphan_subclasses[p_qualified_name] = p_subclass; +} + +Ref<GDScript> GDScriptLanguage::get_orphan_subclass(const String &p_qualified_name) { + Map<String, ObjectID>::Element *orphan_subclass_element = orphan_subclasses.find(p_qualified_name); + if (!orphan_subclass_element) + return Ref<GDScript>(); + ObjectID orphan_subclass = orphan_subclass_element->get(); + Object *obj = ObjectDB::get_instance(orphan_subclass); + orphan_subclasses.erase(orphan_subclass_element); + if (!obj) + return Ref<GDScript>(); + return Ref<GDScript>(Object::cast_to<GDScript>(obj)); +} + /*************** RESOURCE ***************/ RES ResourceFormatLoaderGDScript::load(const String &p_path, const String &p_original_path, Error *r_error) { |