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-rw-r--r--modules/gdscript/gdscript.cpp27
1 files changed, 11 insertions, 16 deletions
diff --git a/modules/gdscript/gdscript.cpp b/modules/gdscript/gdscript.cpp
index 8c6e56aeb9..bc8801b8b9 100644
--- a/modules/gdscript/gdscript.cpp
+++ b/modules/gdscript/gdscript.cpp
@@ -640,9 +640,9 @@ bool GDScript::_update_exports(bool *r_err, bool p_recursive_call, PlaceHolderSc
String path = "";
if (String(c->extends_path) != "" && String(c->extends_path) != get_path()) {
path = c->extends_path;
- if (path.is_rel_path()) {
+ if (path.is_relative_path()) {
String base = get_path();
- if (base == "" || base.is_rel_path()) {
+ if (base == "" || base.is_relative_path()) {
ERR_PRINT(("Could not resolve relative path for parent class: " + path).utf8().get_data());
} else {
path = base.get_base_dir().plus_file(path);
@@ -915,7 +915,7 @@ void GDScript::get_members(Set<StringName> *p_members) {
}
}
-const Vector<MultiplayerAPI::RPCConfig> GDScript::get_rpc_methods() const {
+const Vector<Multiplayer::RPCConfig> GDScript::get_rpc_methods() const {
return rpc_functions;
}
@@ -1179,8 +1179,8 @@ void GDScript::_init_rpc_methods_properties() {
while (cscript) {
// RPC Methods
for (Map<StringName, GDScriptFunction *>::Element *E = cscript->member_functions.front(); E; E = E->next()) {
- MultiplayerAPI::RPCConfig config = E->get()->get_rpc_config();
- if (config.rpc_mode != MultiplayerAPI::RPC_MODE_DISABLED) {
+ Multiplayer::RPCConfig config = E->get()->get_rpc_config();
+ if (config.rpc_mode != Multiplayer::RPC_MODE_DISABLED) {
config.name = E->get()->get_name();
if (rpc_functions.find(config) == -1) {
rpc_functions.push_back(config);
@@ -1200,7 +1200,7 @@ void GDScript::_init_rpc_methods_properties() {
}
// Sort so we are 100% that they are always the same.
- rpc_functions.sort_custom<MultiplayerAPI::SortRPCConfig>();
+ rpc_functions.sort_custom<Multiplayer::SortRPCConfig>();
}
GDScript::~GDScript() {
@@ -1556,7 +1556,7 @@ ScriptLanguage *GDScriptInstance::get_language() {
return GDScriptLanguage::get_singleton();
}
-const Vector<MultiplayerAPI::RPCConfig> GDScriptInstance::get_rpc_methods() const {
+const Vector<Multiplayer::RPCConfig> GDScriptInstance::get_rpc_methods() const {
return script->get_rpc_methods();
}
@@ -1659,16 +1659,11 @@ void GDScriptLanguage::init() {
List<StringName> class_list;
ClassDB::get_class_list(&class_list);
for (const StringName &n : class_list) {
- String s = String(n);
- if (s.begins_with("_")) {
- s = s.substr(1, s.length());
- }
-
- if (globals.has(s)) {
+ if (globals.has(n)) {
continue;
}
Ref<GDScriptNativeClass> nc = memnew(GDScriptNativeClass(n));
- _add_global(s, nc);
+ _add_global(n, nc);
}
//populate singletons
@@ -2079,7 +2074,7 @@ String GDScriptLanguage::get_global_class_name(const String &p_path, String *r_b
if (r_icon_path) {
if (c->icon_path.is_empty() || c->icon_path.is_absolute_path()) {
*r_icon_path = c->icon_path;
- } else if (c->icon_path.is_rel_path()) {
+ } else if (c->icon_path.is_relative_path()) {
*r_icon_path = p_path.get_base_dir().plus_file(c->icon_path).simplify_path();
}
}
@@ -2107,7 +2102,7 @@ String GDScriptLanguage::get_global_class_name(const String &p_path, String *r_b
break;
}
String subpath = subclass->extends_path;
- if (subpath.is_rel_path()) {
+ if (subpath.is_relative_path()) {
subpath = path.get_base_dir().plus_file(subpath).simplify_path();
}