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Diffstat (limited to 'modules/gdscript/gd_script.h')
-rw-r--r-- | modules/gdscript/gd_script.h | 474 |
1 files changed, 474 insertions, 0 deletions
diff --git a/modules/gdscript/gd_script.h b/modules/gdscript/gd_script.h new file mode 100644 index 0000000000..55bc547e8d --- /dev/null +++ b/modules/gdscript/gd_script.h @@ -0,0 +1,474 @@ +/*************************************************************************/ +/* gd_script.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* http://www.godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ +#ifndef GD_SCRIPT_H +#define GD_SCRIPT_H + +#include "script_language.h" +#include "io/resource_loader.h" +#include "io/resource_saver.h" +#include "os/thread.h" +#include "pair.h" +class GDInstance; +class GDScript; + +class GDFunction { +public: + + enum Opcode { + OPCODE_OPERATOR, + OPCODE_EXTENDS_TEST, + OPCODE_SET, + OPCODE_GET, + OPCODE_SET_NAMED, + OPCODE_GET_NAMED, + OPCODE_ASSIGN, + OPCODE_ASSIGN_TRUE, + OPCODE_ASSIGN_FALSE, + OPCODE_CONSTRUCT, //only for basic types!! + OPCODE_CONSTRUCT_ARRAY, + OPCODE_CONSTRUCT_DICTIONARY, + OPCODE_CALL, + OPCODE_CALL_RETURN, + OPCODE_CALL_BUILT_IN, + OPCODE_CALL_SELF, + OPCODE_CALL_SELF_BASE, + OPCODE_JUMP, + OPCODE_JUMP_IF, + OPCODE_JUMP_IF_NOT, + OPCODE_JUMP_TO_DEF_ARGUMENT, + OPCODE_RETURN, + OPCODE_ITERATE_BEGIN, + OPCODE_ITERATE, + OPCODE_ASSERT, + OPCODE_LINE, + OPCODE_END + }; + + enum Address { + ADDR_BITS=24, + ADDR_MASK=((1<<ADDR_BITS)-1), + ADDR_TYPE_MASK=~ADDR_MASK, + ADDR_TYPE_SELF=0, + ADDR_TYPE_MEMBER=1, + ADDR_TYPE_CLASS_CONSTANT=2, + ADDR_TYPE_LOCAL_CONSTANT=3, + ADDR_TYPE_STACK=4, + ADDR_TYPE_STACK_VARIABLE=5, + ADDR_TYPE_GLOBAL=6, + ADDR_TYPE_NIL=7 + }; + + struct StackDebug { + + int line; + int pos; + bool added; + StringName identifier; + }; + +private: +friend class GDCompiler; + + StringName source; + + mutable Variant nil; + mutable Variant *_constants_ptr; + int _constant_count; + const StringName *_global_names_ptr; + int _global_names_count; + const int *_default_arg_ptr; + int _default_arg_count; + const int *_code_ptr; + int _code_size; + int _argument_count; + int _stack_size; + int _call_size; + int _initial_line; + bool _static; + GDScript *_script; + + StringName name; + Vector<Variant> constants; + Vector<StringName> global_names; + Vector<int> default_arguments; + + Vector<int> code; + + List<StackDebug> stack_debug; + + _FORCE_INLINE_ Variant *_get_variant(int p_address,GDInstance *p_instance,GDScript *p_script,Variant &self,Variant *p_stack,String& r_error) const; + _FORCE_INLINE_ String _get_call_error(const Variant::CallError& p_err, const String& p_where,const Variant**argptrs) const; + + +public: + + + _FORCE_INLINE_ bool is_static() const { return _static; } + + const int* get_code() const; //used for debug + int get_code_size() const; + Variant get_constant(int p_idx) const; + StringName get_global_name(int p_idx) const; + StringName get_name() const; + int get_max_stack_size() const; + int get_default_argument_count() const; + int get_default_argument_addr(int p_idx) const; + GDScript *get_script() const { return _script; } + + void debug_get_stack_member_state(int p_line,List<Pair<StringName,int> > *r_stackvars) const; + + _FORCE_INLINE_ bool is_empty() const { return _code_size==0; } + + int get_argument_count() const { return _argument_count; } + Variant call(GDInstance *p_instance,const Variant **p_args, int p_argcount,Variant::CallError& r_err); + + GDFunction(); +}; + + +class GDNativeClass : public Reference { + + OBJ_TYPE(GDNativeClass,Reference); + + StringName name; +protected: + + bool _get(const StringName& p_name,Variant &r_ret) const; + static void _bind_methods(); + +public: + + _FORCE_INLINE_ const StringName& get_name() const { return name; } + Variant _new(); + Object *instance(); + GDNativeClass(const StringName& p_name); +}; + + +class GDScript : public Script { + + + OBJ_TYPE(GDScript,Script); + bool tool; + bool valid; + + +friend class GDInstance; +friend class GDFunction; +friend class GDCompiler; +friend class GDFunctions; + Ref<GDNativeClass> native; + Ref<GDScript> base; + GDScript *_base; //fast pointer access + GDScript *_owner; //for subclasses + + Set<StringName> members; //members are just indices to the instanced script. + Map<StringName,Variant> constants; + Map<StringName,GDFunction> member_functions; + Map<StringName,int> member_indices; //members are just indices to the instanced script. + Map<StringName,Ref<GDScript> > subclasses; + +#ifdef TOOLS_ENABLED + Map<StringName,Variant> member_default_values; +#endif + Map<StringName,PropertyInfo> member_info; + + GDFunction *initializer; //direct pointer to _init , faster to locate + + int subclass_count; + Set<Object*> instances; + //exported members + String source; + String path; + String name; + + + GDInstance* _create_instance(const Variant** p_args,int p_argcount,Object *p_owner,bool p_isref); + + void _set_subclass_path(Ref<GDScript>& p_sc,const String& p_path); + +#ifdef TOOLS_ENABLED + Set<PlaceHolderScriptInstance*> placeholders; + void _update_placeholder(PlaceHolderScriptInstance *p_placeholder); + virtual void _placeholder_erased(PlaceHolderScriptInstance *p_placeholder); +#endif + + +protected: + bool _get(const StringName& p_name,Variant &r_ret) const; + bool _set(const StringName& p_name, const Variant& p_value); + void _get_property_list(List<PropertyInfo> *p_properties) const; + + Variant call(const StringName& p_method,const Variant** p_args,int p_argcount,Variant::CallError &r_error); +// void call_multilevel(const StringName& p_method,const Variant** p_args,int p_argcount); + + static void _bind_methods(); +public: + + + const Map<StringName,Ref<GDScript> >& get_subclasses() const { return subclasses; } + const Map<StringName,Variant >& get_constants() const { return constants; } + const Set<StringName>& get_members() const { return members; } + const Map<StringName,GDFunction>& get_member_functions() const { return member_functions; } + const Ref<GDNativeClass>& get_native() const { return native; } + + + bool is_tool() const { return tool; } + Ref<GDScript> get_base() const; + + const Map<StringName,int>& debug_get_member_indices() const { return member_indices; } + const Map<StringName,GDFunction>& debug_get_member_functions() const; //this is debug only + StringName debug_get_member_by_index(int p_idx) const; + + Variant _new(const Variant** p_args,int p_argcount,Variant::CallError& r_error); + virtual bool can_instance() const; + + virtual StringName get_instance_base_type() const; // this may not work in all scripts, will return empty if so + virtual ScriptInstance* instance_create(Object *p_this); + virtual bool instance_has(const Object *p_this) const; + + virtual bool has_source_code() const; + virtual String get_source_code() const; + virtual void set_source_code(const String& p_code); + virtual Error reload(); + + virtual String get_node_type() const; + void set_script_path(const String& p_path) { path=p_path; } //because subclasses need a path too... + Error load_source_code(const String& p_path); + Error load_byte_code(const String& p_path); + + virtual ScriptLanguage *get_language() const; + + GDScript(); +}; + +class GDInstance : public ScriptInstance { +friend class GDScript; +friend class GDFunction; +friend class GDFunctions; + + Object *owner; + Ref<GDScript> script; + Vector<Variant> members; + bool base_ref; + + void _ml_call_reversed(GDScript *sptr,const StringName& p_method,const Variant** p_args,int p_argcount); + +public: + + virtual bool set(const StringName& p_name, const Variant& p_value); + virtual bool get(const StringName& p_name, Variant &r_ret) const; + virtual void get_property_list(List<PropertyInfo> *p_properties) const; + + virtual void get_method_list(List<MethodInfo> *p_list) const; + virtual bool has_method(const StringName& p_method) const; + virtual Variant call(const StringName& p_method,const Variant** p_args,int p_argcount,Variant::CallError &r_error); + virtual void call_multilevel(const StringName& p_method,const Variant** p_args,int p_argcount); + virtual void call_multilevel_reversed(const StringName& p_method,const Variant** p_args,int p_argcount); + + Variant debug_get_member_by_index(int p_idx) const { return members[p_idx]; } + + virtual void notification(int p_notification); + + virtual Ref<Script> get_script() const; + + virtual ScriptLanguage *get_language(); + + void set_path(const String& p_path); + + + GDInstance(); + ~GDInstance(); + +}; + +class GDScriptLanguage : public ScriptLanguage { + + static GDScriptLanguage *singleton; + + Variant* _global_array; + Vector<Variant> global_array; + Map<StringName,int> globals; + + + struct CallLevel { + + Variant *stack; + GDFunction *function; + GDInstance *instance; + int *ip; + int *line; + + }; + + + int _debug_parse_err_line; + String _debug_parse_err_file; + String _debug_error; + int _debug_call_stack_pos; + int _debug_max_call_stack; + CallLevel *_call_stack; + + void _add_global(const StringName& p_name,const Variant& p_value); + + +public: + + int calls; + + bool debug_break(const String& p_error,bool p_allow_continue=true); + bool debug_break_parse(const String& p_file, int p_line,const String& p_error); + + _FORCE_INLINE_ void enter_function(GDInstance *p_instance,GDFunction *p_function, Variant *p_stack, int *p_ip, int *p_line) { + + if (Thread::get_main_ID()!=Thread::get_caller_ID()) + return; //no support for other threads than main for now + + if (ScriptDebugger::get_singleton()->get_lines_left()>0 && ScriptDebugger::get_singleton()->get_depth()>=0) + ScriptDebugger::get_singleton()->set_depth( ScriptDebugger::get_singleton()->get_depth() +1 ); + + if (_debug_call_stack_pos >= _debug_max_call_stack) { + //stack overflow + _debug_error="Stack Overflow (Stack Size: "+itos(_debug_max_call_stack)+")"; + ScriptDebugger::get_singleton()->debug(this); + return; + } + + _call_stack[_debug_call_stack_pos].stack=p_stack; + _call_stack[_debug_call_stack_pos].instance=p_instance; + _call_stack[_debug_call_stack_pos].function=p_function; + _call_stack[_debug_call_stack_pos].ip=p_ip; + _call_stack[_debug_call_stack_pos].line=p_line; + _debug_call_stack_pos++; + } + + _FORCE_INLINE_ void exit_function() { + + if (Thread::get_main_ID()!=Thread::get_caller_ID()) + return; //no support for other threads than main for now + + if (ScriptDebugger::get_singleton()->get_lines_left()>0 && ScriptDebugger::get_singleton()->get_depth()>=0) + ScriptDebugger::get_singleton()->set_depth( ScriptDebugger::get_singleton()->get_depth() -1 ); + + if (_debug_call_stack_pos==0) { + + _debug_error="Stack Underflow (Engine Bug)"; + ScriptDebugger::get_singleton()->debug(this); + return; + } + + _debug_call_stack_pos--; + } + + + struct { + + StringName _init; + StringName _notification; + StringName _set; + StringName _get; + StringName _get_property_list; + StringName _script_source; + + } strings; + + + _FORCE_INLINE_ int get_global_array_size() const { return global_array.size(); } + _FORCE_INLINE_ Variant* get_global_array() { return _global_array; } + _FORCE_INLINE_ const Map<StringName,int>& get_global_map() { return globals; } + + _FORCE_INLINE_ static GDScriptLanguage *get_singleton() { return singleton; } + + virtual String get_name() const; + + /* LANGUAGE FUNCTIONS */ + virtual void init(); + virtual String get_type() const; + virtual String get_extension() const; + virtual Error execute_file(const String& p_path) ; + virtual void finish(); + + /* EDITOR FUNCTIONS */ + virtual void get_reserved_words(List<String> *p_words) const; + virtual void get_comment_delimiters(List<String> *p_delimiters) const; + virtual void get_string_delimiters(List<String> *p_delimiters) const; + virtual String get_template(const String& p_class_name, const String& p_base_class_name) const; + virtual bool validate(const String& p_script,int &r_line_error,int &r_col_error,String& r_test_error, const String& p_path="",List<String> *r_functions=NULL) const; + virtual Script *create_script() const; + virtual bool has_named_classes() const; + virtual int find_function(const String& p_function,const String& p_code) const; + virtual String make_function(const String& p_class,const String& p_name,const StringArray& p_args) const; + virtual Error complete_keyword(const String& p_code, int p_line, const String& p_base_path,const String& p_keyword, List<String>* r_options); + + /* DEBUGGER FUNCTIONS */ + + virtual String debug_get_error() const; + virtual int debug_get_stack_level_count() const; + virtual int debug_get_stack_level_line(int p_level) const; + virtual String debug_get_stack_level_function(int p_level) const; + virtual String debug_get_stack_level_source(int p_level) const; + virtual void debug_get_stack_level_locals(int p_level,List<String> *p_locals, List<Variant> *p_values, int p_max_subitems=-1,int p_max_depth=-1); + virtual void debug_get_stack_level_members(int p_level,List<String> *p_members, List<Variant> *p_values, int p_max_subitems=-1,int p_max_depth=-1); + virtual void debug_get_globals(List<String> *p_locals, List<Variant> *p_values, int p_max_subitems=-1,int p_max_depth=-1); + virtual String debug_parse_stack_level_expression(int p_level,const String& p_expression,int p_max_subitems=-1,int p_max_depth=-1); + + virtual void frame(); + + virtual void get_public_functions(List<MethodInfo> *p_functions) const; + virtual void get_public_constants(List<Pair<String,Variant> > *p_constants) const; + + /* LOADER FUNCTIONS */ + + virtual void get_recognized_extensions(List<String> *p_extensions) const; + + GDScriptLanguage(); + ~GDScriptLanguage(); +}; + + +class ResourceFormatLoaderGDScript : public ResourceFormatLoader { +public: + + virtual RES load(const String &p_path,const String& p_original_path=""); + virtual void get_recognized_extensions(List<String> *p_extensions) const; + virtual bool handles_type(const String& p_type) const; + virtual String get_resource_type(const String &p_path) const; + +}; + +class ResourceFormatSaverGDScript : public ResourceFormatSaver { +public: + + virtual Error save(const String &p_path,const RES& p_resource,uint32_t p_flags=0); + virtual void get_recognized_extensions(const RES& p_resource,List<String> *p_extensions) const; + virtual bool recognize(const RES& p_resource) const; + +}; + +#endif // GD_SCRIPT_H |