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+/*************************************************************************/
+/* gd_script.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#ifndef GD_SCRIPT_H
+#define GD_SCRIPT_H
+
+#include "script_language.h"
+#include "io/resource_loader.h"
+#include "io/resource_saver.h"
+#include "os/thread.h"
+#include "pair.h"
+class GDInstance;
+class GDScript;
+
+class GDFunction {
+public:
+
+ enum Opcode {
+ OPCODE_OPERATOR,
+ OPCODE_EXTENDS_TEST,
+ OPCODE_SET,
+ OPCODE_GET,
+ OPCODE_SET_NAMED,
+ OPCODE_GET_NAMED,
+ OPCODE_ASSIGN,
+ OPCODE_ASSIGN_TRUE,
+ OPCODE_ASSIGN_FALSE,
+ OPCODE_CONSTRUCT, //only for basic types!!
+ OPCODE_CONSTRUCT_ARRAY,
+ OPCODE_CONSTRUCT_DICTIONARY,
+ OPCODE_CALL,
+ OPCODE_CALL_RETURN,
+ OPCODE_CALL_BUILT_IN,
+ OPCODE_CALL_SELF,
+ OPCODE_CALL_SELF_BASE,
+ OPCODE_JUMP,
+ OPCODE_JUMP_IF,
+ OPCODE_JUMP_IF_NOT,
+ OPCODE_JUMP_TO_DEF_ARGUMENT,
+ OPCODE_RETURN,
+ OPCODE_ITERATE_BEGIN,
+ OPCODE_ITERATE,
+ OPCODE_ASSERT,
+ OPCODE_LINE,
+ OPCODE_END
+ };
+
+ enum Address {
+ ADDR_BITS=24,
+ ADDR_MASK=((1<<ADDR_BITS)-1),
+ ADDR_TYPE_MASK=~ADDR_MASK,
+ ADDR_TYPE_SELF=0,
+ ADDR_TYPE_MEMBER=1,
+ ADDR_TYPE_CLASS_CONSTANT=2,
+ ADDR_TYPE_LOCAL_CONSTANT=3,
+ ADDR_TYPE_STACK=4,
+ ADDR_TYPE_STACK_VARIABLE=5,
+ ADDR_TYPE_GLOBAL=6,
+ ADDR_TYPE_NIL=7
+ };
+
+ struct StackDebug {
+
+ int line;
+ int pos;
+ bool added;
+ StringName identifier;
+ };
+
+private:
+friend class GDCompiler;
+
+ StringName source;
+
+ mutable Variant nil;
+ mutable Variant *_constants_ptr;
+ int _constant_count;
+ const StringName *_global_names_ptr;
+ int _global_names_count;
+ const int *_default_arg_ptr;
+ int _default_arg_count;
+ const int *_code_ptr;
+ int _code_size;
+ int _argument_count;
+ int _stack_size;
+ int _call_size;
+ int _initial_line;
+ bool _static;
+ GDScript *_script;
+
+ StringName name;
+ Vector<Variant> constants;
+ Vector<StringName> global_names;
+ Vector<int> default_arguments;
+
+ Vector<int> code;
+
+ List<StackDebug> stack_debug;
+
+ _FORCE_INLINE_ Variant *_get_variant(int p_address,GDInstance *p_instance,GDScript *p_script,Variant &self,Variant *p_stack,String& r_error) const;
+ _FORCE_INLINE_ String _get_call_error(const Variant::CallError& p_err, const String& p_where,const Variant**argptrs) const;
+
+
+public:
+
+
+ _FORCE_INLINE_ bool is_static() const { return _static; }
+
+ const int* get_code() const; //used for debug
+ int get_code_size() const;
+ Variant get_constant(int p_idx) const;
+ StringName get_global_name(int p_idx) const;
+ StringName get_name() const;
+ int get_max_stack_size() const;
+ int get_default_argument_count() const;
+ int get_default_argument_addr(int p_idx) const;
+ GDScript *get_script() const { return _script; }
+
+ void debug_get_stack_member_state(int p_line,List<Pair<StringName,int> > *r_stackvars) const;
+
+ _FORCE_INLINE_ bool is_empty() const { return _code_size==0; }
+
+ int get_argument_count() const { return _argument_count; }
+ Variant call(GDInstance *p_instance,const Variant **p_args, int p_argcount,Variant::CallError& r_err);
+
+ GDFunction();
+};
+
+
+class GDNativeClass : public Reference {
+
+ OBJ_TYPE(GDNativeClass,Reference);
+
+ StringName name;
+protected:
+
+ bool _get(const StringName& p_name,Variant &r_ret) const;
+ static void _bind_methods();
+
+public:
+
+ _FORCE_INLINE_ const StringName& get_name() const { return name; }
+ Variant _new();
+ Object *instance();
+ GDNativeClass(const StringName& p_name);
+};
+
+
+class GDScript : public Script {
+
+
+ OBJ_TYPE(GDScript,Script);
+ bool tool;
+ bool valid;
+
+
+friend class GDInstance;
+friend class GDFunction;
+friend class GDCompiler;
+friend class GDFunctions;
+ Ref<GDNativeClass> native;
+ Ref<GDScript> base;
+ GDScript *_base; //fast pointer access
+ GDScript *_owner; //for subclasses
+
+ Set<StringName> members; //members are just indices to the instanced script.
+ Map<StringName,Variant> constants;
+ Map<StringName,GDFunction> member_functions;
+ Map<StringName,int> member_indices; //members are just indices to the instanced script.
+ Map<StringName,Ref<GDScript> > subclasses;
+
+#ifdef TOOLS_ENABLED
+ Map<StringName,Variant> member_default_values;
+#endif
+ Map<StringName,PropertyInfo> member_info;
+
+ GDFunction *initializer; //direct pointer to _init , faster to locate
+
+ int subclass_count;
+ Set<Object*> instances;
+ //exported members
+ String source;
+ String path;
+ String name;
+
+
+ GDInstance* _create_instance(const Variant** p_args,int p_argcount,Object *p_owner,bool p_isref);
+
+ void _set_subclass_path(Ref<GDScript>& p_sc,const String& p_path);
+
+#ifdef TOOLS_ENABLED
+ Set<PlaceHolderScriptInstance*> placeholders;
+ void _update_placeholder(PlaceHolderScriptInstance *p_placeholder);
+ virtual void _placeholder_erased(PlaceHolderScriptInstance *p_placeholder);
+#endif
+
+
+protected:
+ bool _get(const StringName& p_name,Variant &r_ret) const;
+ bool _set(const StringName& p_name, const Variant& p_value);
+ void _get_property_list(List<PropertyInfo> *p_properties) const;
+
+ Variant call(const StringName& p_method,const Variant** p_args,int p_argcount,Variant::CallError &r_error);
+// void call_multilevel(const StringName& p_method,const Variant** p_args,int p_argcount);
+
+ static void _bind_methods();
+public:
+
+
+ const Map<StringName,Ref<GDScript> >& get_subclasses() const { return subclasses; }
+ const Map<StringName,Variant >& get_constants() const { return constants; }
+ const Set<StringName>& get_members() const { return members; }
+ const Map<StringName,GDFunction>& get_member_functions() const { return member_functions; }
+ const Ref<GDNativeClass>& get_native() const { return native; }
+
+
+ bool is_tool() const { return tool; }
+ Ref<GDScript> get_base() const;
+
+ const Map<StringName,int>& debug_get_member_indices() const { return member_indices; }
+ const Map<StringName,GDFunction>& debug_get_member_functions() const; //this is debug only
+ StringName debug_get_member_by_index(int p_idx) const;
+
+ Variant _new(const Variant** p_args,int p_argcount,Variant::CallError& r_error);
+ virtual bool can_instance() const;
+
+ virtual StringName get_instance_base_type() const; // this may not work in all scripts, will return empty if so
+ virtual ScriptInstance* instance_create(Object *p_this);
+ virtual bool instance_has(const Object *p_this) const;
+
+ virtual bool has_source_code() const;
+ virtual String get_source_code() const;
+ virtual void set_source_code(const String& p_code);
+ virtual Error reload();
+
+ virtual String get_node_type() const;
+ void set_script_path(const String& p_path) { path=p_path; } //because subclasses need a path too...
+ Error load_source_code(const String& p_path);
+ Error load_byte_code(const String& p_path);
+
+ virtual ScriptLanguage *get_language() const;
+
+ GDScript();
+};
+
+class GDInstance : public ScriptInstance {
+friend class GDScript;
+friend class GDFunction;
+friend class GDFunctions;
+
+ Object *owner;
+ Ref<GDScript> script;
+ Vector<Variant> members;
+ bool base_ref;
+
+ void _ml_call_reversed(GDScript *sptr,const StringName& p_method,const Variant** p_args,int p_argcount);
+
+public:
+
+ virtual bool set(const StringName& p_name, const Variant& p_value);
+ virtual bool get(const StringName& p_name, Variant &r_ret) const;
+ virtual void get_property_list(List<PropertyInfo> *p_properties) const;
+
+ virtual void get_method_list(List<MethodInfo> *p_list) const;
+ virtual bool has_method(const StringName& p_method) const;
+ virtual Variant call(const StringName& p_method,const Variant** p_args,int p_argcount,Variant::CallError &r_error);
+ virtual void call_multilevel(const StringName& p_method,const Variant** p_args,int p_argcount);
+ virtual void call_multilevel_reversed(const StringName& p_method,const Variant** p_args,int p_argcount);
+
+ Variant debug_get_member_by_index(int p_idx) const { return members[p_idx]; }
+
+ virtual void notification(int p_notification);
+
+ virtual Ref<Script> get_script() const;
+
+ virtual ScriptLanguage *get_language();
+
+ void set_path(const String& p_path);
+
+
+ GDInstance();
+ ~GDInstance();
+
+};
+
+class GDScriptLanguage : public ScriptLanguage {
+
+ static GDScriptLanguage *singleton;
+
+ Variant* _global_array;
+ Vector<Variant> global_array;
+ Map<StringName,int> globals;
+
+
+ struct CallLevel {
+
+ Variant *stack;
+ GDFunction *function;
+ GDInstance *instance;
+ int *ip;
+ int *line;
+
+ };
+
+
+ int _debug_parse_err_line;
+ String _debug_parse_err_file;
+ String _debug_error;
+ int _debug_call_stack_pos;
+ int _debug_max_call_stack;
+ CallLevel *_call_stack;
+
+ void _add_global(const StringName& p_name,const Variant& p_value);
+
+
+public:
+
+ int calls;
+
+ bool debug_break(const String& p_error,bool p_allow_continue=true);
+ bool debug_break_parse(const String& p_file, int p_line,const String& p_error);
+
+ _FORCE_INLINE_ void enter_function(GDInstance *p_instance,GDFunction *p_function, Variant *p_stack, int *p_ip, int *p_line) {
+
+ if (Thread::get_main_ID()!=Thread::get_caller_ID())
+ return; //no support for other threads than main for now
+
+ if (ScriptDebugger::get_singleton()->get_lines_left()>0 && ScriptDebugger::get_singleton()->get_depth()>=0)
+ ScriptDebugger::get_singleton()->set_depth( ScriptDebugger::get_singleton()->get_depth() +1 );
+
+ if (_debug_call_stack_pos >= _debug_max_call_stack) {
+ //stack overflow
+ _debug_error="Stack Overflow (Stack Size: "+itos(_debug_max_call_stack)+")";
+ ScriptDebugger::get_singleton()->debug(this);
+ return;
+ }
+
+ _call_stack[_debug_call_stack_pos].stack=p_stack;
+ _call_stack[_debug_call_stack_pos].instance=p_instance;
+ _call_stack[_debug_call_stack_pos].function=p_function;
+ _call_stack[_debug_call_stack_pos].ip=p_ip;
+ _call_stack[_debug_call_stack_pos].line=p_line;
+ _debug_call_stack_pos++;
+ }
+
+ _FORCE_INLINE_ void exit_function() {
+
+ if (Thread::get_main_ID()!=Thread::get_caller_ID())
+ return; //no support for other threads than main for now
+
+ if (ScriptDebugger::get_singleton()->get_lines_left()>0 && ScriptDebugger::get_singleton()->get_depth()>=0)
+ ScriptDebugger::get_singleton()->set_depth( ScriptDebugger::get_singleton()->get_depth() -1 );
+
+ if (_debug_call_stack_pos==0) {
+
+ _debug_error="Stack Underflow (Engine Bug)";
+ ScriptDebugger::get_singleton()->debug(this);
+ return;
+ }
+
+ _debug_call_stack_pos--;
+ }
+
+
+ struct {
+
+ StringName _init;
+ StringName _notification;
+ StringName _set;
+ StringName _get;
+ StringName _get_property_list;
+ StringName _script_source;
+
+ } strings;
+
+
+ _FORCE_INLINE_ int get_global_array_size() const { return global_array.size(); }
+ _FORCE_INLINE_ Variant* get_global_array() { return _global_array; }
+ _FORCE_INLINE_ const Map<StringName,int>& get_global_map() { return globals; }
+
+ _FORCE_INLINE_ static GDScriptLanguage *get_singleton() { return singleton; }
+
+ virtual String get_name() const;
+
+ /* LANGUAGE FUNCTIONS */
+ virtual void init();
+ virtual String get_type() const;
+ virtual String get_extension() const;
+ virtual Error execute_file(const String& p_path) ;
+ virtual void finish();
+
+ /* EDITOR FUNCTIONS */
+ virtual void get_reserved_words(List<String> *p_words) const;
+ virtual void get_comment_delimiters(List<String> *p_delimiters) const;
+ virtual void get_string_delimiters(List<String> *p_delimiters) const;
+ virtual String get_template(const String& p_class_name, const String& p_base_class_name) const;
+ virtual bool validate(const String& p_script,int &r_line_error,int &r_col_error,String& r_test_error, const String& p_path="",List<String> *r_functions=NULL) const;
+ virtual Script *create_script() const;
+ virtual bool has_named_classes() const;
+ virtual int find_function(const String& p_function,const String& p_code) const;
+ virtual String make_function(const String& p_class,const String& p_name,const StringArray& p_args) const;
+ virtual Error complete_keyword(const String& p_code, int p_line, const String& p_base_path,const String& p_keyword, List<String>* r_options);
+
+ /* DEBUGGER FUNCTIONS */
+
+ virtual String debug_get_error() const;
+ virtual int debug_get_stack_level_count() const;
+ virtual int debug_get_stack_level_line(int p_level) const;
+ virtual String debug_get_stack_level_function(int p_level) const;
+ virtual String debug_get_stack_level_source(int p_level) const;
+ virtual void debug_get_stack_level_locals(int p_level,List<String> *p_locals, List<Variant> *p_values, int p_max_subitems=-1,int p_max_depth=-1);
+ virtual void debug_get_stack_level_members(int p_level,List<String> *p_members, List<Variant> *p_values, int p_max_subitems=-1,int p_max_depth=-1);
+ virtual void debug_get_globals(List<String> *p_locals, List<Variant> *p_values, int p_max_subitems=-1,int p_max_depth=-1);
+ virtual String debug_parse_stack_level_expression(int p_level,const String& p_expression,int p_max_subitems=-1,int p_max_depth=-1);
+
+ virtual void frame();
+
+ virtual void get_public_functions(List<MethodInfo> *p_functions) const;
+ virtual void get_public_constants(List<Pair<String,Variant> > *p_constants) const;
+
+ /* LOADER FUNCTIONS */
+
+ virtual void get_recognized_extensions(List<String> *p_extensions) const;
+
+ GDScriptLanguage();
+ ~GDScriptLanguage();
+};
+
+
+class ResourceFormatLoaderGDScript : public ResourceFormatLoader {
+public:
+
+ virtual RES load(const String &p_path,const String& p_original_path="");
+ virtual void get_recognized_extensions(List<String> *p_extensions) const;
+ virtual bool handles_type(const String& p_type) const;
+ virtual String get_resource_type(const String &p_path) const;
+
+};
+
+class ResourceFormatSaverGDScript : public ResourceFormatSaver {
+public:
+
+ virtual Error save(const String &p_path,const RES& p_resource,uint32_t p_flags=0);
+ virtual void get_recognized_extensions(const RES& p_resource,List<String> *p_extensions) const;
+ virtual bool recognize(const RES& p_resource) const;
+
+};
+
+#endif // GD_SCRIPT_H