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Diffstat (limited to 'modules/gdscript/gd_script.cpp')
-rw-r--r--modules/gdscript/gd_script.cpp14
1 files changed, 7 insertions, 7 deletions
diff --git a/modules/gdscript/gd_script.cpp b/modules/gdscript/gd_script.cpp
index fe87433a89..9d304c6d34 100644
--- a/modules/gdscript/gd_script.cpp
+++ b/modules/gdscript/gd_script.cpp
@@ -479,7 +479,7 @@ bool GDScript::_update_exports() {
const GDParser::ClassNode *c = static_cast<const GDParser::ClassNode *>(root);
if (base_cache.is_valid()) {
- base_cache->inheriters_cache.erase(get_instance_ID());
+ base_cache->inheriters_cache.erase(get_instance_id());
base_cache = Ref<GDScript>();
}
@@ -505,7 +505,7 @@ bool GDScript::_update_exports() {
//print_line("parent is: "+bf->get_path());
base_cache = bf;
- bf->inheriters_cache.insert(get_instance_ID());
+ bf->inheriters_cache.insert(get_instance_id());
//bf->_update_exports(p_instances,true,false);
}
@@ -1693,7 +1693,7 @@ void GDScriptLanguage::reload_tool_script(const Ref<Script> &p_script, bool p_so
if (obj->get_script_instance()) {
obj->get_script_instance()->get_property_state(state);
- map[obj->get_instance_ID()] = state;
+ map[obj->get_instance_id()] = state;
obj->set_script(RefPtr());
}
}
@@ -1709,7 +1709,7 @@ void GDScriptLanguage::reload_tool_script(const Ref<Script> &p_script, bool p_so
if (obj->get_script_instance()) {
obj->get_script_instance()->get_property_state(state);
- map[obj->get_instance_ID()] = state;
+ map[obj->get_instance_id()] = state;
obj->set_script(RefPtr());
} else {
// no instance found. Let's remove it so we don't loop forever
@@ -1743,8 +1743,8 @@ void GDScriptLanguage::reload_tool_script(const Ref<Script> &p_script, bool p_so
obj->set_script(scr.get_ref_ptr());
if (!obj->get_script_instance()) {
//failed, save reload state for next time if not saved
- if (!scr->pending_reload_state.has(obj->get_instance_ID())) {
- scr->pending_reload_state[obj->get_instance_ID()] = F->get();
+ if (!scr->pending_reload_state.has(obj->get_instance_id())) {
+ scr->pending_reload_state[obj->get_instance_id()] = F->get();
}
continue;
}
@@ -1753,7 +1753,7 @@ void GDScriptLanguage::reload_tool_script(const Ref<Script> &p_script, bool p_so
obj->get_script_instance()->set(G->get().first, G->get().second);
}
- scr->pending_reload_state.erase(obj->get_instance_ID()); //as it reloaded, remove pending state
+ scr->pending_reload_state.erase(obj->get_instance_id()); //as it reloaded, remove pending state
}
//if instance states were saved, set them!