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Diffstat (limited to 'modules/gdscript/gd_script.cpp')
-rw-r--r--modules/gdscript/gd_script.cpp36
1 files changed, 23 insertions, 13 deletions
diff --git a/modules/gdscript/gd_script.cpp b/modules/gdscript/gd_script.cpp
index 9aafe41a0c..2d06c0f5d2 100644
--- a/modules/gdscript/gd_script.cpp
+++ b/modules/gdscript/gd_script.cpp
@@ -6,6 +6,7 @@
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -28,11 +29,11 @@
/*************************************************************************/
#include "gd_script.h"
#include "gd_compiler.h"
-#include "global_config.h"
#include "global_constants.h"
#include "io/file_access_encrypted.h"
#include "os/file_access.h"
#include "os/os.h"
+#include "project_settings.h"
///////////////////////////
@@ -478,7 +479,7 @@ bool GDScript::_update_exports() {
const GDParser::ClassNode *c = static_cast<const GDParser::ClassNode *>(root);
if (base_cache.is_valid()) {
- base_cache->inheriters_cache.erase(get_instance_ID());
+ base_cache->inheriters_cache.erase(get_instance_id());
base_cache = Ref<GDScript>();
}
@@ -504,7 +505,7 @@ bool GDScript::_update_exports() {
//print_line("parent is: "+bf->get_path());
base_cache = bf;
- bf->inheriters_cache.insert(get_instance_ID());
+ bf->inheriters_cache.insert(get_instance_id());
//bf->_update_exports(p_instances,true,false);
}
@@ -614,6 +615,11 @@ Error GDScript::reload(bool p_keep_state) {
if (basedir != "")
basedir = basedir.get_base_dir();
+ if (basedir != "" && basedir.find("res://") == -1 && basedir.find("user://") == -1) {
+ //loading a template, don't parse
+ return OK;
+ }
+
valid = false;
GDParser parser;
Error err = parser.parse(source, basedir, false, path);
@@ -1448,9 +1454,9 @@ void GDScriptLanguage::init() {
//populate singletons
- List<GlobalConfig::Singleton> singletons;
- GlobalConfig::get_singleton()->get_singletons(&singletons);
- for (List<GlobalConfig::Singleton>::Element *E = singletons.front(); E; E = E->next()) {
+ List<ProjectSettings::Singleton> singletons;
+ ProjectSettings::get_singleton()->get_singletons(&singletons);
+ for (List<ProjectSettings::Singleton>::Element *E = singletons.front(); E; E = E->next()) {
_add_global(E->get().name, E->get().ptr);
}
@@ -1687,7 +1693,7 @@ void GDScriptLanguage::reload_tool_script(const Ref<Script> &p_script, bool p_so
if (obj->get_script_instance()) {
obj->get_script_instance()->get_property_state(state);
- map[obj->get_instance_ID()] = state;
+ map[obj->get_instance_id()] = state;
obj->set_script(RefPtr());
}
}
@@ -1696,15 +1702,18 @@ void GDScriptLanguage::reload_tool_script(const Ref<Script> &p_script, bool p_so
#ifdef TOOLS_ENABLED
while (E->get()->placeholders.size()) {
-
Object *obj = E->get()->placeholders.front()->get()->get_owner();
+
//save instance info
List<Pair<StringName, Variant> > state;
if (obj->get_script_instance()) {
obj->get_script_instance()->get_property_state(state);
- map[obj->get_instance_ID()] = state;
+ map[obj->get_instance_id()] = state;
obj->set_script(RefPtr());
+ } else {
+ // no instance found. Let's remove it so we don't loop forever
+ E->get()->placeholders.erase(E->get()->placeholders.front()->get());
}
}
#endif
@@ -1734,8 +1743,8 @@ void GDScriptLanguage::reload_tool_script(const Ref<Script> &p_script, bool p_so
obj->set_script(scr.get_ref_ptr());
if (!obj->get_script_instance()) {
//failed, save reload state for next time if not saved
- if (!scr->pending_reload_state.has(obj->get_instance_ID())) {
- scr->pending_reload_state[obj->get_instance_ID()] = F->get();
+ if (!scr->pending_reload_state.has(obj->get_instance_id())) {
+ scr->pending_reload_state[obj->get_instance_id()] = F->get();
}
continue;
}
@@ -1744,7 +1753,7 @@ void GDScriptLanguage::reload_tool_script(const Ref<Script> &p_script, bool p_so
obj->get_script_instance()->set(G->get().first, G->get().second);
}
- scr->pending_reload_state.erase(obj->get_instance_ID()); //as it reloaded, remove pending state
+ scr->pending_reload_state.erase(obj->get_instance_id()); //as it reloaded, remove pending state
}
//if instance states were saved, set them!
@@ -1808,6 +1817,7 @@ void GDScriptLanguage::get_reserved_words(List<String> *p_words) const {
"breakpoint",
"class",
"extends",
+ "is",
"func",
"preload",
"setget",
@@ -1875,7 +1885,7 @@ GDScriptLanguage::GDScriptLanguage() {
script_frame_time = 0;
_debug_call_stack_pos = 0;
- int dmcs = GLOBAL_DEF("debug/script/max_call_stack", 1024);
+ int dmcs = GLOBAL_DEF("debug/settings/gdscript/max_call_stack", 1024);
if (ScriptDebugger::get_singleton()) {
//debugging enabled!