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-rw-r--r--modules/gdscript/gd_parser.h6
1 files changed, 5 insertions, 1 deletions
diff --git a/modules/gdscript/gd_parser.h b/modules/gdscript/gd_parser.h
index 3ad3466624..7e88fd9746 100644
--- a/modules/gdscript/gd_parser.h
+++ b/modules/gdscript/gd_parser.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
@@ -146,10 +146,13 @@ public:
Vector<StringName> variables;
Vector<int> variable_lines;
+ Node *if_condition; //tiny hack to improve code completion on if () blocks
+
//the following is useful for code completion
List<BlockNode *> sub_blocks;
int end_line;
BlockNode() {
+ if_condition = NULL;
type = TYPE_BLOCK;
end_line = -1;
parent_block = NULL;
@@ -441,6 +444,7 @@ public:
COMPLETION_INDEX,
COMPLETION_VIRTUAL_FUNC,
COMPLETION_YIELD,
+ COMPLETION_ASSIGN,
};
private: