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-rw-r--r--modules/gdscript/gd_function.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/modules/gdscript/gd_function.cpp b/modules/gdscript/gd_function.cpp
index aaf97001e9..608256c88a 100644
--- a/modules/gdscript/gd_function.cpp
+++ b/modules/gdscript/gd_function.cpp
@@ -6,6 +6,7 @@
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -189,7 +190,7 @@ Variant GDFunction::call(GDInstance *p_instance, const Variant **p_args, int p_a
if (p_state) {
//use existing (supplied) state (yielded)
stack = (Variant *)p_state->stack.ptr();
- call_args = (Variant **)stack + sizeof(Variant) * p_state->stack_size;
+ call_args = (Variant **)&p_state->stack.ptr()[sizeof(Variant) * p_state->stack_size]; //ptr() to avoid bounds check
line = p_state->line;
ip = p_state->ip;
alloca_size = p_state->stack.size();