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-rw-r--r--modules/gdscript/gd_editor.cpp60
1 files changed, 54 insertions, 6 deletions
diff --git a/modules/gdscript/gd_editor.cpp b/modules/gdscript/gd_editor.cpp
index ae5bb5694c..7d5ba08d6c 100644
--- a/modules/gdscript/gd_editor.cpp
+++ b/modules/gdscript/gd_editor.cpp
@@ -27,10 +27,15 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+#include "editor/editor_settings.h"
#include "gd_compiler.h"
#include "gd_script.h"
#include "global_config.h"
#include "os/file_access.h"
+#ifdef TOOLS_ENABLED
+#include "editor/editor_file_system.h"
+#include "editor/editor_settings.h"
+#endif
void GDScriptLanguage::get_comment_delimiters(List<String> *p_delimiters) const {
@@ -50,11 +55,12 @@ Ref<Script> GDScriptLanguage::get_template(const String &p_class_name, const Str
"# var a = 2\n" +
"# var b = \"textvar\"\n\n" +
"func _ready():\n" +
- "\t# Called every time the node is added to the scene.\n" +
- "\t# Initialization here\n" +
- "\tpass\n";
+ "%TS%# Called every time the node is added to the scene.\n" +
+ "%TS%# Initialization here\n" +
+ "%TS%pass\n";
_template = _template.replace("%BASE%", p_base_class_name);
+ _template = _template.replace("%TS%", _get_indentation());
Ref<GDScript> script;
script.instance();
@@ -1315,7 +1321,7 @@ static void _find_identifiers(GDCompletionContext &context, int p_line, bool p_o
static const char *_type_names[Variant::VARIANT_MAX] = {
"null", "bool", "int", "float", "String", "Vector2", "Rect2", "Vector3", "Transform2D", "Plane", "Quat", "AABB", "Basis", "Transform",
- "Color", "Image", "NodePath", "RID", "Object", "InputEvent", "Dictionary", "Array", "RawArray", "IntArray", "FloatArray", "StringArray",
+ "Color", "NodePath", "RID", "Object", "InputEvent", "Dictionary", "Array", "RawArray", "IntArray", "FloatArray", "StringArray",
"Vector2Array", "Vector3Array", "ColorArray"
};
@@ -1405,6 +1411,17 @@ static void _make_function_hint(const GDParser::FunctionNode *p_func, int p_argi
arghint += ")";
}
+void get_directory_contents(EditorFileSystemDirectory *p_dir, Set<String> &r_list) {
+
+ for (int i = 0; i < p_dir->get_subdir_count(); i++) {
+ get_directory_contents(p_dir->get_subdir(i), r_list);
+ }
+
+ for (int i = 0; i < p_dir->get_file_count(); i++) {
+ r_list.insert("\"" + p_dir->get_file_path(i) + "\"");
+ }
+}
+
static void _find_type_arguments(GDCompletionContext &context, const GDParser::Node *p_node, int p_line, const StringName &p_method, const GDCompletionIdentifier &id, int p_argidx, Set<String> &result, String &arghint) {
//print_line("find type arguments?");
@@ -1753,6 +1770,10 @@ static void _find_call_arguments(GDCompletionContext &context, const GDParser::N
const GDParser::BuiltInFunctionNode *fn = static_cast<const GDParser::BuiltInFunctionNode *>(op->arguments[0]);
MethodInfo mi = GDFunctions::get_info(fn->function);
+ if (mi.name == "load" && bool(EditorSettings::get_singleton()->get("text_editor/completion/complete_file_paths"))) {
+ get_directory_contents(EditorFileSystem::get_singleton()->get_filesystem(), result);
+ }
+
arghint = _get_visual_datatype(mi.return_val, false) + " " + GDFunctions::get_func_name(fn->function) + String("(");
for (int i = 0; i < mi.arguments.size(); i++) {
if (i > 0)
@@ -2374,6 +2395,11 @@ Error GDScriptLanguage::complete_code(const String &p_code, const String &p_base
}
} break;
+ case GDParser::COMPLETION_RESOURCE_PATH: {
+
+ if (EditorSettings::get_singleton()->get("text_editor/completion/complete_file_paths"))
+ get_directory_contents(EditorFileSystem::get_singleton()->get_filesystem(), options);
+ } break;
}
for (Set<String>::Element *E = options.front(); E; E = E->next()) {
@@ -2391,8 +2417,29 @@ Error GDScriptLanguage::complete_code(const String &p_code, const String &p_base
#endif
+String GDScriptLanguage::_get_indentation() const {
+#ifdef TOOLS_ENABLED
+ if (SceneTree::get_singleton()->is_editor_hint()) {
+ bool use_space_indentation = EDITOR_DEF("text_editor/indent/type", 0);
+
+ if (use_space_indentation) {
+ int indent_size = EDITOR_DEF("text_editor/indent/size", 4);
+
+ String space_indent = "";
+ for (int i = 0; i < indent_size; i++) {
+ space_indent += " ";
+ }
+ return space_indent;
+ }
+ }
+#endif
+ return "\t";
+}
+
void GDScriptLanguage::auto_indent_code(String &p_code, int p_from_line, int p_to_line) const {
+ String indent = _get_indentation();
+
Vector<String> lines = p_code.split("\n");
List<int> indent_stack;
@@ -2432,8 +2479,9 @@ void GDScriptLanguage::auto_indent_code(String &p_code, int p_from_line, int p_t
if (i >= p_from_line) {
l = "";
- for (int j = 0; j < indent_stack.size(); j++)
- l += "\t";
+ for (int j = 0; j < indent_stack.size(); j++) {
+ l += indent;
+ }
l += st;
} else if (i > p_to_line) {