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-rw-r--r--modules/gdscript/editor_templates/CharacterBody2D/basic_movement.gd29
1 files changed, 29 insertions, 0 deletions
diff --git a/modules/gdscript/editor_templates/CharacterBody2D/basic_movement.gd b/modules/gdscript/editor_templates/CharacterBody2D/basic_movement.gd
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index 0000000000..0824d894c5
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+++ b/modules/gdscript/editor_templates/CharacterBody2D/basic_movement.gd
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+# meta-description: Classic movement for gravity games (platformer, ...)
+
+extends _BASE_
+
+const SPEED: float = 300.0
+const JUMP_FORCE: float = -400.0
+
+# Get the gravity from the project settings to be synced with RigidDynamicBody nodes.
+var gravity: int = ProjectSettings.get_setting("physics/2d/default_gravity")
+
+
+func _physics_process(delta: float) -> void:
+ # Add the gravity.
+ if not is_on_floor():
+ motion_velocity.y += gravity * delta
+
+ # Handle Jump.
+ if Input.is_action_just_pressed("ui_accept") and is_on_floor():
+ motion_velocity.y = JUMP_FORCE
+
+ # Get the input direction and handle the movement/deceleration.
+ # As good practice, you should replace UI actions with custom gameplay actions.
+ var direction := Input.get_axis("ui_left", "ui_right")
+ if direction:
+ motion_velocity.x = direction * SPEED
+ else:
+ motion_velocity.x = move_toward(motion_velocity.x, 0, SPEED)
+
+ move_and_slide()