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Diffstat (limited to 'modules/gdscript/editor_templates/CharacterBody2D/basic_movement.gd')
-rw-r--r--modules/gdscript/editor_templates/CharacterBody2D/basic_movement.gd8
1 files changed, 4 insertions, 4 deletions
diff --git a/modules/gdscript/editor_templates/CharacterBody2D/basic_movement.gd b/modules/gdscript/editor_templates/CharacterBody2D/basic_movement.gd
index edaccae018..34b5ba45b7 100644
--- a/modules/gdscript/editor_templates/CharacterBody2D/basic_movement.gd
+++ b/modules/gdscript/editor_templates/CharacterBody2D/basic_movement.gd
@@ -12,18 +12,18 @@ var gravity: int = ProjectSettings.get_setting("physics/2d/default_gravity")
func _physics_process(delta: float) -> void:
# Add the gravity.
if not is_on_floor():
- motion_velocity.y += gravity * delta
+ velocity.y += gravity * delta
# Handle Jump.
if Input.is_action_just_pressed("ui_accept") and is_on_floor():
- motion_velocity.y = JUMP_VELOCITY
+ velocity.y = JUMP_VELOCITY
# Get the input direction and handle the movement/deceleration.
# As good practice, you should replace UI actions with custom gameplay actions.
var direction := Input.get_axis("ui_left", "ui_right")
if direction:
- motion_velocity.x = direction * SPEED
+ velocity.x = direction * SPEED
else:
- motion_velocity.x = move_toward(motion_velocity.x, 0, SPEED)
+ velocity.x = move_toward(velocity.x, 0, SPEED)
move_and_slide()