summaryrefslogtreecommitdiff
path: root/modules/gdscript/doc_classes
diff options
context:
space:
mode:
Diffstat (limited to 'modules/gdscript/doc_classes')
-rw-r--r--modules/gdscript/doc_classes/@GDScript.xml58
-rw-r--r--modules/gdscript/doc_classes/GDScript.xml2
2 files changed, 47 insertions, 13 deletions
diff --git a/modules/gdscript/doc_classes/@GDScript.xml b/modules/gdscript/doc_classes/@GDScript.xml
index 840971dcf8..c4b7e4887e 100644
--- a/modules/gdscript/doc_classes/@GDScript.xml
+++ b/modules/gdscript/doc_classes/@GDScript.xml
@@ -168,14 +168,16 @@
<method name="char">
<return type="String">
</return>
- <argument index="0" name="ascii" type="int">
+ <argument index="0" name="code" type="int">
</argument>
<description>
- Returns a character as a String of the given ASCII code.
+ Returns a character as a String of the given Unicode code point (which is compatible with ASCII code).
[codeblock]
a = char(65) # a is "A"
a = char(65 + 32) # a is "a"
+ a = char(8364) # a is "€"
[/codeblock]
+ This is the inverse of [method ord].
</description>
</method>
<method name="clamp">
@@ -208,7 +210,7 @@
<argument index="1" name="type" type="int">
</argument>
<description>
- Converts from a type to another in the best way possible. The [code]type[/code] parameter uses the enum [code]TYPE_*[/code] in [@GlobalScope].
+ Converts from a type to another in the best way possible. The [code]type[/code] parameter uses the [enum Variant.Type] values.
[codeblock]
a = Vector2(1, 0)
# Prints 1
@@ -336,11 +338,12 @@
<description>
Rounds [code]s[/code] to the closest smaller integer and returns it.
[codeblock]
- # a is 2
+ # a is 2.0
a = floor(2.99)
- # a is -3
+ # a is -3.0
a = floor(-2.99)
[/codeblock]
+ [b]Note:[/b] This method returns a float. If you need an integer, you can use [code]int(s)[/code] directly.
</description>
</method>
<method name="fmod">
@@ -502,7 +505,7 @@
<argument index="1" name="b" type="float">
</argument>
<description>
- Returns True/False whether [code]a[/code] and [code]b[/code] are approximately equal to each other.
+ Returns [code]true[/code] if [code]a[/code] and [code]b[/code] are approximately equal to each other.
</description>
</method>
<method name="is_inf">
@@ -538,7 +541,7 @@
<argument index="0" name="s" type="float">
</argument>
<description>
- Returns True/False whether [code]s[/code] is zero or almost zero.
+ Returns [code]true[/code] if [code]s[/code] is zero or almost zero.
</description>
</method>
<method name="len">
@@ -615,9 +618,10 @@
Loads a resource from the filesystem located at [code]path[/code].
[b]Note:[/b] Resource paths can be obtained by right-clicking on a resource in the FileSystem dock and choosing [b]Copy Path[/b].
[codeblock]
- # Load a scene called main located in the root of the project directory
+ # Load a scene called main located in the root of the project directory.
var main = load("res://main.tscn")
[/codeblock]
+ [b]Important:[/b] The path must be absolute, a local path will just return [code]null[/code].
</description>
</method>
<method name="log">
@@ -700,6 +704,13 @@
<argument index="0" name="char" type="String">
</argument>
<description>
+ Returns an integer representing the Unicode code point of the given Unicode character [code]char[/code].
+ [codeblock]
+ a = ord("A") # a is 65
+ a = ord("a") # a is 97
+ a = ord("€") # a is 8364
+ [/codeblock]
+ This is the inverse of [method char].
</description>
</method>
<method name="parse_json">
@@ -785,7 +796,7 @@
Returns a resource from the filesystem that is loaded during script parsing.
[b]Note:[/b] Resource paths can be obtained by right clicking on a resource in the Assets Panel and choosing "Copy Path".
[codeblock]
- # Load a scene called main located in the root of the project directory
+ # Load a scene called main located in the root of the project directory.
var main = preload("res://main.tscn")
[/codeblock]
</description>
@@ -935,7 +946,7 @@
<return type="int">
</return>
<description>
- Returns a random unsigned 32 bit integer. Use remainder to obtain a random value in the interval [code][0, N][/code] (where N is smaller than 2^32 -1).
+ Returns a random unsigned 32 bit integer. Use remainder to obtain a random value in the interval [code][0, N - 1][/code] (where N is smaller than 2^32).
[codeblock]
randi() # Returns random integer between 0 and 2^32 - 1
randi() % 20 # Returns random integer between 0 and 19
@@ -1216,7 +1227,7 @@
<argument index="0" name="what" type="Variant">
</argument>
<description>
- Returns the internal type of the given Variant object, using the [code]TYPE_*[/code] enum in [@GlobalScope].
+ Returns the internal type of the given Variant object, using the [enum Variant.Type] values.
[codeblock]
p = parse_json('["a", "b", "c"]')
if typeof(p) == TYPE_ARRAY:
@@ -1232,7 +1243,7 @@
<argument index="0" name="json" type="String">
</argument>
<description>
- Checks that [code]json[/code] is valid JSON data. Returns empty string if valid. Returns error message if not valid.
+ Checks that [code]json[/code] is valid JSON data. Returns an empty string if valid, or an error message otherwise.
[codeblock]
j = to_json([1, 2, 3])
v = validate_json(j)
@@ -1363,6 +1374,29 @@
Stops the function execution and returns the current suspended state to the calling function.
From the caller, call [method GDScriptFunctionState.resume] on the state to resume execution. This invalidates the state. Within the resumed function, [code]yield()[/code] returns whatever was passed to the [code]resume()[/code] function call.
If passed an object and a signal, the execution is resumed when the object emits the given signal. In this case, [code]yield()[/code] returns the argument passed to [code]emit_signal()[/code] if the signal takes only one argument, or an array containing all the arguments passed to [code]emit_signal()[/code] if the signal takes multiple arguments.
+ You can also use [code]yield[/code] to wait for a function to finish:
+ [codeblock]
+ func _ready():
+ yield(countdown(), "completed") # waiting for the countdown() function to complete
+ print('Ready')
+
+ func countdown():
+ yield(get_tree(), "idle_frame") # returns a GDScriptFunctionState object to _ready()
+ print(3)
+ yield(get_tree().create_timer(1.0), "timeout")
+ print(2)
+ yield(get_tree().create_timer(1.0), "timeout")
+ print(1)
+ yield(get_tree().create_timer(1.0), "timeout")
+
+ # prints:
+ # 3
+ # 2
+ # 1
+ # Ready
+ [/codeblock]
+ When yielding on a function, the [code]completed[/code] signal will be emitted automatically when the function returns. It can, therefore, be used as the [code]signal[/code] parameter of the [code]yield[/code] method to resume.
+ In order to yield on a function, the resulting function should also return a [code]GDScriptFunctionState[/code]. Notice [code]yield(get_tree(), "idle_frame")[/code] from the above example.
</description>
</method>
</methods>
diff --git a/modules/gdscript/doc_classes/GDScript.xml b/modules/gdscript/doc_classes/GDScript.xml
index 6f43361914..8e175a7ab8 100644
--- a/modules/gdscript/doc_classes/GDScript.xml
+++ b/modules/gdscript/doc_classes/GDScript.xml
@@ -4,7 +4,7 @@
A script implemented in the GDScript programming language.
</brief_description>
<description>
- A script implemented in the GDScript programming language. The script exends the functionality of all objects that instance it.
+ A script implemented in the GDScript programming language. The script extends the functionality of all objects that instance it.
[method new] creates a new instance of the script. [method Object.set_script] extends an existing object, if that object's class matches one of the script's base classes.
</description>
<tutorials>