diff options
Diffstat (limited to 'modules/gdscript/doc_classes')
-rw-r--r-- | modules/gdscript/doc_classes/GDFunctionState.xml | 46 | ||||
-rw-r--r-- | modules/gdscript/doc_classes/GDNativeClass.xml | 21 | ||||
-rw-r--r-- | modules/gdscript/doc_classes/GDScript.xml | 38 |
3 files changed, 105 insertions, 0 deletions
diff --git a/modules/gdscript/doc_classes/GDFunctionState.xml b/modules/gdscript/doc_classes/GDFunctionState.xml new file mode 100644 index 0000000000..e1aafa8a5b --- /dev/null +++ b/modules/gdscript/doc_classes/GDFunctionState.xml @@ -0,0 +1,46 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="GDFunctionState" inherits="Reference" category="Core" version="3.0-alpha"> + <brief_description> + State of a function call after yielding. + </brief_description> + <description> + Calling [method @GDScript.yield] within a function will cause that function to yield and return its current state as an object of this type. The yielded function call can then be resumed later by calling [method resume] on this state object. + </description> + <tutorials> + </tutorials> + <demos> + </demos> + <methods> + <method name="is_valid" qualifiers="const"> + <return type="bool"> + </return> + <argument index="0" name="extended_check" type="bool" default="false"> + </argument> + <description> + Check whether the function call may be resumed. This is not the case if the function state was already resumed. + If [code]extended_check[/code] is enabled, it also checks if the associated script and object still exist. The extended check is done in debug mode as part of [method GDFunctionState.resume], but you can use this if you know you may be trying to resume without knowing for sure the object and/or script have survived up to that point. + </description> + </method> + <method name="resume"> + <return type="Variant"> + </return> + <argument index="0" name="arg" type="Variant" default="null"> + </argument> + <description> + Resume execution of the yielded function call. + If handed an argument, return the argument from the [method @GDScript.yield] call in the yielded function call. You can pass e.g. an [Array] to hand multiple arguments. + This function returns what the resumed function call returns, possibly another function state if yielded again. + </description> + </method> + </methods> + <signals> + <signal name="completed"> + <argument index="0" name="result" type="Nil"> + </argument> + <description> + </description> + </signal> + </signals> + <constants> + </constants> +</class> diff --git a/modules/gdscript/doc_classes/GDNativeClass.xml b/modules/gdscript/doc_classes/GDNativeClass.xml new file mode 100644 index 0000000000..95789e1b63 --- /dev/null +++ b/modules/gdscript/doc_classes/GDNativeClass.xml @@ -0,0 +1,21 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="GDNativeClass" inherits="Reference" category="Core" version="3.0-alpha"> + <brief_description> + </brief_description> + <description> + </description> + <tutorials> + </tutorials> + <demos> + </demos> + <methods> + <method name="new"> + <return type="Variant"> + </return> + <description> + </description> + </method> + </methods> + <constants> + </constants> +</class> diff --git a/modules/gdscript/doc_classes/GDScript.xml b/modules/gdscript/doc_classes/GDScript.xml new file mode 100644 index 0000000000..13d45aa520 --- /dev/null +++ b/modules/gdscript/doc_classes/GDScript.xml @@ -0,0 +1,38 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="GDScript" inherits="Script" category="Core" version="3.0-alpha"> + <brief_description> + A script implemented in the GDScript programming language. + </brief_description> + <description> + A script implemented in the GDScript programming language. The script exends the functionality of all objects that instance it. + [method new] creates a new instance of the script. [method Object.set_script] extends an existing object, if that object's class matches one of the script's base classes. + </description> + <tutorials> + </tutorials> + <demos> + </demos> + <methods> + <method name="get_as_byte_code" qualifiers="const"> + <return type="PoolByteArray"> + </return> + <description> + Returns byte code for the script source code. + </description> + </method> + <method name="new" qualifiers="vararg"> + <return type="Object"> + </return> + <description> + Returns a new instance of the script. + For example: + [codeblock] + var MyClass = load("myclass.gd") + var instance = MyClass.new() + assert(instance.get_script() == MyClass) + [/codeblock] + </description> + </method> + </methods> + <constants> + </constants> +</class> |