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-rw-r--r--modules/gdscript/doc_classes/@GDScript.xml6
1 files changed, 3 insertions, 3 deletions
diff --git a/modules/gdscript/doc_classes/@GDScript.xml b/modules/gdscript/doc_classes/@GDScript.xml
index 10eb719235..a22d18b970 100644
--- a/modules/gdscript/doc_classes/@GDScript.xml
+++ b/modules/gdscript/doc_classes/@GDScript.xml
@@ -1365,17 +1365,17 @@
If passed an object and a signal, the execution is resumed when the object emits the given signal. In this case, [code]yield()[/code] returns the argument passed to [code]emit_signal()[/code] if the signal takes only one argument, or an array containing all the arguments passed to [code]emit_signal()[/code] if the signal takes multiple arguments.
You can also use [code]yield[/code] to wait for a function to finish:
[codeblock]
- func _ready -> void:
+ func _ready():
yield(do_something(), "completed")
yield(do_something_else(), "completed")
print("All functions are done!")
func do_something():
print("Something is done!")
-
+
func do_something_else():
print("Something else is done!")
-
+
# prints:
# Something is done!
# Something else is done!