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Diffstat (limited to 'modules/gdscript/doc_classes/@GDScript.xml')
-rw-r--r-- | modules/gdscript/doc_classes/@GDScript.xml | 36 |
1 files changed, 0 insertions, 36 deletions
diff --git a/modules/gdscript/doc_classes/@GDScript.xml b/modules/gdscript/doc_classes/@GDScript.xml index d8825ecc9a..c86b974f47 100644 --- a/modules/gdscript/doc_classes/@GDScript.xml +++ b/modules/gdscript/doc_classes/@GDScript.xml @@ -1367,42 +1367,6 @@ [code]wrapi[/code] is more flexible than using the [method posmod] approach by giving the user control over the minimum value. </description> </method> - <method name="yield"> - <return type="GDScriptFunctionState"> - </return> - <argument index="0" name="object" type="Object" default="null"> - </argument> - <argument index="1" name="signal" type="String" default=""""> - </argument> - <description> - Stops the function execution and returns the current suspended state to the calling function. - From the caller, call [method GDScriptFunctionState.resume] on the state to resume execution. This invalidates the state. Within the resumed function, [code]yield()[/code] returns whatever was passed to the [code]resume()[/code] function call. - If passed an object and a signal, the execution is resumed when the object emits the given signal. In this case, [code]yield()[/code] returns the argument passed to [code]emit_signal()[/code] if the signal takes only one argument, or an array containing all the arguments passed to [code]emit_signal()[/code] if the signal takes multiple arguments. - You can also use [code]yield[/code] to wait for a function to finish: - [codeblock] - func _ready(): - yield(countdown(), "completed") # waiting for the countdown() function to complete - print('Ready') - - func countdown(): - yield(get_tree(), "idle_frame") # returns a GDScriptFunctionState object to _ready() - print(3) - yield(get_tree().create_timer(1.0), "timeout") - print(2) - yield(get_tree().create_timer(1.0), "timeout") - print(1) - yield(get_tree().create_timer(1.0), "timeout") - - # prints: - # 3 - # 2 - # 1 - # Ready - [/codeblock] - When yielding on a function, the [code]completed[/code] signal will be emitted automatically when the function returns. It can, therefore, be used as the [code]signal[/code] parameter of the [code]yield[/code] method to resume. - In order to yield on a function, the resulting function should also return a [code]GDScriptFunctionState[/code]. Notice [code]yield(get_tree(), "idle_frame")[/code] from the above example. - </description> - </method> </methods> <constants> <constant name="PI" value="3.141593"> |