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-rw-r--r--modules/gdnavigation/SCsub31
-rw-r--r--modules/gdnavigation/gd_navigation_server.cpp22
-rw-r--r--modules/gdnavigation/gd_navigation_server.h8
-rw-r--r--modules/gdnavigation/nav_map.cpp18
-rw-r--r--modules/gdnavigation/nav_map.h6
-rw-r--r--modules/gdnavigation/nav_region.cpp12
-rw-r--r--modules/gdnavigation/nav_region.h12
-rw-r--r--modules/gdnavigation/nav_rid.h4
-rw-r--r--modules/gdnavigation/nav_utils.h18
-rw-r--r--modules/gdnavigation/navigation_mesh_editor_plugin.cpp6
-rw-r--r--modules/gdnavigation/navigation_mesh_editor_plugin.h4
-rw-r--r--modules/gdnavigation/navigation_mesh_generator.cpp8
-rw-r--r--modules/gdnavigation/navigation_mesh_generator.h4
-rw-r--r--modules/gdnavigation/register_types.cpp4
-rw-r--r--modules/gdnavigation/register_types.h4
-rw-r--r--modules/gdnavigation/rvo_agent.cpp4
-rw-r--r--modules/gdnavigation/rvo_agent.h6
17 files changed, 109 insertions, 62 deletions
diff --git a/modules/gdnavigation/SCsub b/modules/gdnavigation/SCsub
index 877d601c6a..22b5509b32 100644
--- a/modules/gdnavigation/SCsub
+++ b/modules/gdnavigation/SCsub
@@ -5,6 +5,10 @@ Import("env_modules")
env_navigation = env_modules.Clone()
+# Thirdparty source files
+
+thirdparty_obj = []
+
# Recast Thirdparty source files
if env["builtin_recast"]:
thirdparty_dir = "#thirdparty/recastnavigation/Recast/"
@@ -23,28 +27,37 @@ if env["builtin_recast"]:
]
thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
- env_navigation.Prepend(CPPPATH=[thirdparty_dir + "/Include"])
+ env_navigation.Prepend(CPPPATH=[thirdparty_dir + "Include"])
env_thirdparty = env_navigation.Clone()
env_thirdparty.disable_warnings()
- env_thirdparty.add_source_files(env.modules_sources, thirdparty_sources)
-
+ env_thirdparty.add_source_files(thirdparty_obj, thirdparty_sources)
# RVO Thirdparty source files
if env["builtin_rvo2"]:
- thirdparty_dir = "#thirdparty/rvo2"
+ thirdparty_dir = "#thirdparty/rvo2/"
thirdparty_sources = [
- "/src/Agent.cpp",
- "/src/KdTree.cpp",
+ "Agent.cpp",
+ "KdTree.cpp",
]
thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
- env_navigation.Prepend(CPPPATH=[thirdparty_dir + "/src"])
+ env_navigation.Prepend(CPPPATH=[thirdparty_dir])
env_thirdparty = env_navigation.Clone()
env_thirdparty.disable_warnings()
- env_thirdparty.add_source_files(env.modules_sources, thirdparty_sources)
+ env_thirdparty.add_source_files(thirdparty_obj, thirdparty_sources)
+
+
+env.modules_sources += thirdparty_obj
# Godot source files
-env_navigation.add_source_files(env.modules_sources, "*.cpp")
+
+module_obj = []
+
+env_navigation.add_source_files(module_obj, "*.cpp")
+env.modules_sources += module_obj
+
+# Needed to force rebuilding the module files when the thirdparty library is updated.
+env.Depends(module_obj, thirdparty_obj)
diff --git a/modules/gdnavigation/gd_navigation_server.cpp b/modules/gdnavigation/gd_navigation_server.cpp
index c80cdcfeab..af76d9a4cc 100644
--- a/modules/gdnavigation/gd_navigation_server.cpp
+++ b/modules/gdnavigation/gd_navigation_server.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -200,11 +200,11 @@ real_t GdNavigationServer::map_get_edge_connection_margin(RID p_map) const {
return map->get_edge_connection_margin();
}
-Vector<Vector3> GdNavigationServer::map_get_path(RID p_map, Vector3 p_origin, Vector3 p_destination, bool p_optimize) const {
+Vector<Vector3> GdNavigationServer::map_get_path(RID p_map, Vector3 p_origin, Vector3 p_destination, bool p_optimize, uint32_t p_layers) const {
const NavMap *map = map_owner.getornull(p_map);
ERR_FAIL_COND_V(map == nullptr, Vector<Vector3>());
- return map->get_path(p_origin, p_destination, p_optimize);
+ return map->get_path(p_origin, p_destination, p_optimize, p_layers);
}
Vector3 GdNavigationServer::map_get_closest_point_to_segment(RID p_map, const Vector3 &p_from, const Vector3 &p_to, const bool p_use_collision) const {
@@ -273,6 +273,20 @@ COMMAND_2(region_set_transform, RID, p_region, Transform, p_transform) {
region->set_transform(p_transform);
}
+COMMAND_2(region_set_layers, RID, p_region, uint32_t, p_layers) {
+ NavRegion *region = region_owner.getornull(p_region);
+ ERR_FAIL_COND(region == nullptr);
+
+ region->set_layers(p_layers);
+}
+
+uint32_t GdNavigationServer::region_get_layers(RID p_region) const {
+ NavRegion *region = region_owner.getornull(p_region);
+ ERR_FAIL_COND_V(region == nullptr, 0);
+
+ return region->get_layers();
+}
+
COMMAND_2(region_set_navmesh, RID, p_region, Ref<NavigationMesh>, p_nav_mesh) {
NavRegion *region = region_owner.getornull(p_region);
ERR_FAIL_COND(region == nullptr);
diff --git a/modules/gdnavigation/gd_navigation_server.h b/modules/gdnavigation/gd_navigation_server.h
index c00d60ced7..8bc65eccab 100644
--- a/modules/gdnavigation/gd_navigation_server.h
+++ b/modules/gdnavigation/gd_navigation_server.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -100,7 +100,7 @@ public:
COMMAND_2(map_set_edge_connection_margin, RID, p_map, real_t, p_connection_margin);
virtual real_t map_get_edge_connection_margin(RID p_map) const;
- virtual Vector<Vector3> map_get_path(RID p_map, Vector3 p_origin, Vector3 p_destination, bool p_optimize) const;
+ virtual Vector<Vector3> map_get_path(RID p_map, Vector3 p_origin, Vector3 p_destination, bool p_optimize, uint32_t p_layers = 1) const;
virtual Vector3 map_get_closest_point_to_segment(RID p_map, const Vector3 &p_from, const Vector3 &p_to, const bool p_use_collision = false) const;
virtual Vector3 map_get_closest_point(RID p_map, const Vector3 &p_point) const;
@@ -109,6 +109,8 @@ public:
virtual RID region_create() const;
COMMAND_2(region_set_map, RID, p_region, RID, p_map);
+ COMMAND_2(region_set_layers, RID, p_region, uint32_t, p_layers);
+ virtual uint32_t region_get_layers(RID p_region) const;
COMMAND_2(region_set_transform, RID, p_region, Transform, p_transform);
COMMAND_2(region_set_navmesh, RID, p_region, Ref<NavigationMesh>, p_nav_mesh);
virtual void region_bake_navmesh(Ref<NavigationMesh> r_mesh, Node *p_node) const;
diff --git a/modules/gdnavigation/nav_map.cpp b/modules/gdnavigation/nav_map.cpp
index c8c1b422e8..5289975e4b 100644
--- a/modules/gdnavigation/nav_map.cpp
+++ b/modules/gdnavigation/nav_map.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -70,7 +70,7 @@ gd::PointKey NavMap::get_point_key(const Vector3 &p_pos) const {
return p;
}
-Vector<Vector3> NavMap::get_path(Vector3 p_origin, Vector3 p_destination, bool p_optimize) const {
+Vector<Vector3> NavMap::get_path(Vector3 p_origin, Vector3 p_destination, bool p_optimize, uint32_t p_layers) const {
const gd::Polygon *begin_poly = nullptr;
const gd::Polygon *end_poly = nullptr;
Vector3 begin_point;
@@ -82,6 +82,11 @@ Vector<Vector3> NavMap::get_path(Vector3 p_origin, Vector3 p_destination, bool p
for (size_t i(0); i < polygons.size(); i++) {
const gd::Polygon &p = polygons[i];
+ // Only consider the polygon if it in a region with compatible layers.
+ if ((p_layers & p.owner->get_layers()) == 0) {
+ continue;
+ }
+
// For each point cast a face and check the distance between the origin/destination
for (size_t point_id = 2; point_id < p.points.size(); point_id++) {
Face3 f(p.points[point_id - 2].pos, p.points[point_id - 1].pos, p.points[point_id].pos);
@@ -144,6 +149,11 @@ Vector<Vector3> NavMap::get_path(Vector3 p_origin, Vector3 p_destination, bool p
for (size_t i = 0; i < navigation_polys[least_cost_id].poly->edges.size(); i++) {
gd::NavigationPoly *least_cost_poly = &navigation_polys[least_cost_id];
+ // Only consider the polygon if it in a region with compatible layers.
+ if ((p_layers & least_cost_poly->poly->owner->get_layers()) == 0) {
+ continue;
+ }
+
const gd::Edge &edge = least_cost_poly->poly->edges[i];
if (!edge.other_polygon) {
continue;
@@ -629,7 +639,7 @@ void NavMap::sync() {
connection->get().B->edges[connection->get().B_edge].other_edge = connection->get().A_edge;
} else {
// The edge is already connected with another edge, skip.
- ERR_PRINT("Attempted to merge a navigation mesh triangle edge with another already-merged edge. This happens when the Navigation3D's `cell_size` is different from the one used to generate the navigation mesh. This will cause navigation problem.");
+ ERR_PRINT("Attempted to merge a navigation mesh triangle edge with another already-merged edge. This happens when the current `cell_size` is different from the one used to generate the navigation mesh. This will cause navigation problem.");
}
}
}
diff --git a/modules/gdnavigation/nav_map.h b/modules/gdnavigation/nav_map.h
index 892755f3f9..6b7cfae324 100644
--- a/modules/gdnavigation/nav_map.h
+++ b/modules/gdnavigation/nav_map.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -102,7 +102,7 @@ public:
gd::PointKey get_point_key(const Vector3 &p_pos) const;
- Vector<Vector3> get_path(Vector3 p_origin, Vector3 p_destination, bool p_optimize) const;
+ Vector<Vector3> get_path(Vector3 p_origin, Vector3 p_destination, bool p_optimize, uint32_t p_layers = 1) const;
Vector3 get_closest_point_to_segment(const Vector3 &p_from, const Vector3 &p_to, const bool p_use_collision) const;
Vector3 get_closest_point(const Vector3 &p_point) const;
Vector3 get_closest_point_normal(const Vector3 &p_point) const;
diff --git a/modules/gdnavigation/nav_region.cpp b/modules/gdnavigation/nav_region.cpp
index 51fba67cc3..a07995bc11 100644
--- a/modules/gdnavigation/nav_region.cpp
+++ b/modules/gdnavigation/nav_region.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -41,6 +41,14 @@ void NavRegion::set_map(NavMap *p_map) {
polygons_dirty = true;
}
+void NavRegion::set_layers(uint32_t p_layers) {
+ layers = p_layers;
+}
+
+uint32_t NavRegion::get_layers() const {
+ return layers;
+}
+
void NavRegion::set_transform(Transform p_transform) {
transform = p_transform;
polygons_dirty = true;
diff --git a/modules/gdnavigation/nav_region.h b/modules/gdnavigation/nav_region.h
index 731855bfb5..fff7843fde 100644
--- a/modules/gdnavigation/nav_region.h
+++ b/modules/gdnavigation/nav_region.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -31,10 +31,10 @@
#ifndef NAV_REGION_H
#define NAV_REGION_H
-#include "nav_rid.h"
+#include "scene/resources/navigation_mesh.h"
+#include "nav_rid.h"
#include "nav_utils.h"
-#include "scene/3d/navigation_3d.h"
#include <vector>
/**
@@ -48,6 +48,7 @@ class NavRegion : public NavRid {
NavMap *map = nullptr;
Transform transform;
Ref<NavigationMesh> mesh;
+ uint32_t layers = 1;
bool polygons_dirty = true;
@@ -66,6 +67,9 @@ public:
return map;
}
+ void set_layers(uint32_t p_layers);
+ uint32_t get_layers() const;
+
void set_transform(Transform transform);
const Transform &get_transform() const {
return transform;
diff --git a/modules/gdnavigation/nav_rid.h b/modules/gdnavigation/nav_rid.h
index b727fceb04..a0a60a3643 100644
--- a/modules/gdnavigation/nav_rid.h
+++ b/modules/gdnavigation/nav_rid.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/gdnavigation/nav_utils.h b/modules/gdnavigation/nav_utils.h
index 40e54df553..d257a95ef1 100644
--- a/modules/gdnavigation/nav_utils.h
+++ b/modules/gdnavigation/nav_utils.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -51,7 +51,7 @@ union PointKey {
int64_t z : 21;
};
- uint64_t key;
+ uint64_t key = 0;
bool operator<(const PointKey &p_key) const { return key < p_key.key; }
};
@@ -86,8 +86,6 @@ struct Edge {
/// The other `Polygon` at this edge id has this `Polygon`.
int other_edge = -1;
-
- Edge() {}
};
struct Polygon {
@@ -111,8 +109,6 @@ struct Connection {
int A_edge = -1;
Polygon *B = nullptr;
int B_edge = -1;
-
- Connection() {}
};
struct NavigationPoly {
@@ -141,12 +137,12 @@ struct NavigationPoly {
};
struct FreeEdge {
- bool is_free;
- Polygon *poly;
- uint32_t edge_id;
+ bool is_free = false;
+ Polygon *poly = nullptr;
+ uint32_t edge_id = 0;
Vector3 edge_center;
Vector3 edge_dir;
- float edge_len_squared;
+ float edge_len_squared = 0.0;
};
} // namespace gd
diff --git a/modules/gdnavigation/navigation_mesh_editor_plugin.cpp b/modules/gdnavigation/navigation_mesh_editor_plugin.cpp
index 648f4f7cdd..aa9248d2a1 100644
--- a/modules/gdnavigation/navigation_mesh_editor_plugin.cpp
+++ b/modules/gdnavigation/navigation_mesh_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -142,7 +142,7 @@ void NavigationMeshEditorPlugin::make_visible(bool p_visible) {
NavigationMeshEditorPlugin::NavigationMeshEditorPlugin(EditorNode *p_node) {
editor = p_node;
navigation_mesh_editor = memnew(NavigationMeshEditor);
- editor->get_viewport()->add_child(navigation_mesh_editor);
+ editor->get_main_control()->add_child(navigation_mesh_editor);
add_control_to_container(CONTAINER_SPATIAL_EDITOR_MENU, navigation_mesh_editor->bake_hbox);
navigation_mesh_editor->hide();
navigation_mesh_editor->bake_hbox->hide();
diff --git a/modules/gdnavigation/navigation_mesh_editor_plugin.h b/modules/gdnavigation/navigation_mesh_editor_plugin.h
index f09182fff4..c39269865b 100644
--- a/modules/gdnavigation/navigation_mesh_editor_plugin.h
+++ b/modules/gdnavigation/navigation_mesh_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/gdnavigation/navigation_mesh_generator.cpp b/modules/gdnavigation/navigation_mesh_generator.cpp
index 3310123ca9..a7d4e79148 100644
--- a/modules/gdnavigation/navigation_mesh_generator.cpp
+++ b/modules/gdnavigation/navigation_mesh_generator.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -151,7 +151,7 @@ void NavigationMeshGenerator::_parse_geometry(Transform p_accumulated_transform,
if (Object::cast_to<CSGShape3D>(p_node) && p_generate_from != NavigationMesh::PARSED_GEOMETRY_STATIC_COLLIDERS) {
CSGShape3D *csg_shape = Object::cast_to<CSGShape3D>(p_node);
Array meshes = csg_shape->get_meshes();
- if (!meshes.empty()) {
+ if (!meshes.is_empty()) {
Ref<Mesh> mesh = meshes[1];
if (mesh.is_valid()) {
_add_mesh(mesh, p_accumulated_transform * csg_shape->get_transform(), p_verticies, p_indices);
@@ -178,7 +178,7 @@ void NavigationMeshGenerator::_parse_geometry(Transform p_accumulated_transform,
if (box) {
Ref<BoxMesh> box_mesh;
box_mesh.instance();
- box_mesh->set_size(box->get_extents() * 2.0);
+ box_mesh->set_size(box->get_size());
mesh = box_mesh;
}
diff --git a/modules/gdnavigation/navigation_mesh_generator.h b/modules/gdnavigation/navigation_mesh_generator.h
index c5f7b2ab81..88ccdb1c41 100644
--- a/modules/gdnavigation/navigation_mesh_generator.h
+++ b/modules/gdnavigation/navigation_mesh_generator.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/gdnavigation/register_types.cpp b/modules/gdnavigation/register_types.cpp
index 1ae19ebe47..8443d3d242 100644
--- a/modules/gdnavigation/register_types.cpp
+++ b/modules/gdnavigation/register_types.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/gdnavigation/register_types.h b/modules/gdnavigation/register_types.h
index cdbff1b937..c2bb08c649 100644
--- a/modules/gdnavigation/register_types.h
+++ b/modules/gdnavigation/register_types.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/gdnavigation/rvo_agent.cpp b/modules/gdnavigation/rvo_agent.cpp
index 1e1bdbd07d..21e43d08c1 100644
--- a/modules/gdnavigation/rvo_agent.cpp
+++ b/modules/gdnavigation/rvo_agent.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/gdnavigation/rvo_agent.h b/modules/gdnavigation/rvo_agent.h
index de36508edb..369cb1f9a3 100644
--- a/modules/gdnavigation/rvo_agent.h
+++ b/modules/gdnavigation/rvo_agent.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -53,7 +53,7 @@ class RvoAgent : public NavRid {
NavMap *map = nullptr;
RVO::Agent agent;
AvoidanceComputedCallback callback;
- uint32_t map_update_id;
+ uint32_t map_update_id = 0;
public:
RvoAgent();