diff options
Diffstat (limited to 'modules/gdnavigation')
-rw-r--r-- | modules/gdnavigation/SCsub | 31 | ||||
-rw-r--r-- | modules/gdnavigation/gd_navigation_server.cpp | 22 | ||||
-rw-r--r-- | modules/gdnavigation/gd_navigation_server.h | 8 | ||||
-rw-r--r-- | modules/gdnavigation/nav_map.cpp | 18 | ||||
-rw-r--r-- | modules/gdnavigation/nav_map.h | 6 | ||||
-rw-r--r-- | modules/gdnavigation/nav_region.cpp | 12 | ||||
-rw-r--r-- | modules/gdnavigation/nav_region.h | 12 | ||||
-rw-r--r-- | modules/gdnavigation/nav_rid.h | 4 | ||||
-rw-r--r-- | modules/gdnavigation/nav_utils.h | 18 | ||||
-rw-r--r-- | modules/gdnavigation/navigation_mesh_editor_plugin.cpp | 6 | ||||
-rw-r--r-- | modules/gdnavigation/navigation_mesh_editor_plugin.h | 4 | ||||
-rw-r--r-- | modules/gdnavigation/navigation_mesh_generator.cpp | 8 | ||||
-rw-r--r-- | modules/gdnavigation/navigation_mesh_generator.h | 4 | ||||
-rw-r--r-- | modules/gdnavigation/register_types.cpp | 4 | ||||
-rw-r--r-- | modules/gdnavigation/register_types.h | 4 | ||||
-rw-r--r-- | modules/gdnavigation/rvo_agent.cpp | 4 | ||||
-rw-r--r-- | modules/gdnavigation/rvo_agent.h | 6 |
17 files changed, 109 insertions, 62 deletions
diff --git a/modules/gdnavigation/SCsub b/modules/gdnavigation/SCsub index 877d601c6a..22b5509b32 100644 --- a/modules/gdnavigation/SCsub +++ b/modules/gdnavigation/SCsub @@ -5,6 +5,10 @@ Import("env_modules") env_navigation = env_modules.Clone() +# Thirdparty source files + +thirdparty_obj = [] + # Recast Thirdparty source files if env["builtin_recast"]: thirdparty_dir = "#thirdparty/recastnavigation/Recast/" @@ -23,28 +27,37 @@ if env["builtin_recast"]: ] thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources] - env_navigation.Prepend(CPPPATH=[thirdparty_dir + "/Include"]) + env_navigation.Prepend(CPPPATH=[thirdparty_dir + "Include"]) env_thirdparty = env_navigation.Clone() env_thirdparty.disable_warnings() - env_thirdparty.add_source_files(env.modules_sources, thirdparty_sources) - + env_thirdparty.add_source_files(thirdparty_obj, thirdparty_sources) # RVO Thirdparty source files if env["builtin_rvo2"]: - thirdparty_dir = "#thirdparty/rvo2" + thirdparty_dir = "#thirdparty/rvo2/" thirdparty_sources = [ - "/src/Agent.cpp", - "/src/KdTree.cpp", + "Agent.cpp", + "KdTree.cpp", ] thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources] - env_navigation.Prepend(CPPPATH=[thirdparty_dir + "/src"]) + env_navigation.Prepend(CPPPATH=[thirdparty_dir]) env_thirdparty = env_navigation.Clone() env_thirdparty.disable_warnings() - env_thirdparty.add_source_files(env.modules_sources, thirdparty_sources) + env_thirdparty.add_source_files(thirdparty_obj, thirdparty_sources) + + +env.modules_sources += thirdparty_obj # Godot source files -env_navigation.add_source_files(env.modules_sources, "*.cpp") + +module_obj = [] + +env_navigation.add_source_files(module_obj, "*.cpp") +env.modules_sources += module_obj + +# Needed to force rebuilding the module files when the thirdparty library is updated. +env.Depends(module_obj, thirdparty_obj) diff --git a/modules/gdnavigation/gd_navigation_server.cpp b/modules/gdnavigation/gd_navigation_server.cpp index c80cdcfeab..af76d9a4cc 100644 --- a/modules/gdnavigation/gd_navigation_server.cpp +++ b/modules/gdnavigation/gd_navigation_server.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -200,11 +200,11 @@ real_t GdNavigationServer::map_get_edge_connection_margin(RID p_map) const { return map->get_edge_connection_margin(); } -Vector<Vector3> GdNavigationServer::map_get_path(RID p_map, Vector3 p_origin, Vector3 p_destination, bool p_optimize) const { +Vector<Vector3> GdNavigationServer::map_get_path(RID p_map, Vector3 p_origin, Vector3 p_destination, bool p_optimize, uint32_t p_layers) const { const NavMap *map = map_owner.getornull(p_map); ERR_FAIL_COND_V(map == nullptr, Vector<Vector3>()); - return map->get_path(p_origin, p_destination, p_optimize); + return map->get_path(p_origin, p_destination, p_optimize, p_layers); } Vector3 GdNavigationServer::map_get_closest_point_to_segment(RID p_map, const Vector3 &p_from, const Vector3 &p_to, const bool p_use_collision) const { @@ -273,6 +273,20 @@ COMMAND_2(region_set_transform, RID, p_region, Transform, p_transform) { region->set_transform(p_transform); } +COMMAND_2(region_set_layers, RID, p_region, uint32_t, p_layers) { + NavRegion *region = region_owner.getornull(p_region); + ERR_FAIL_COND(region == nullptr); + + region->set_layers(p_layers); +} + +uint32_t GdNavigationServer::region_get_layers(RID p_region) const { + NavRegion *region = region_owner.getornull(p_region); + ERR_FAIL_COND_V(region == nullptr, 0); + + return region->get_layers(); +} + COMMAND_2(region_set_navmesh, RID, p_region, Ref<NavigationMesh>, p_nav_mesh) { NavRegion *region = region_owner.getornull(p_region); ERR_FAIL_COND(region == nullptr); diff --git a/modules/gdnavigation/gd_navigation_server.h b/modules/gdnavigation/gd_navigation_server.h index c00d60ced7..8bc65eccab 100644 --- a/modules/gdnavigation/gd_navigation_server.h +++ b/modules/gdnavigation/gd_navigation_server.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -100,7 +100,7 @@ public: COMMAND_2(map_set_edge_connection_margin, RID, p_map, real_t, p_connection_margin); virtual real_t map_get_edge_connection_margin(RID p_map) const; - virtual Vector<Vector3> map_get_path(RID p_map, Vector3 p_origin, Vector3 p_destination, bool p_optimize) const; + virtual Vector<Vector3> map_get_path(RID p_map, Vector3 p_origin, Vector3 p_destination, bool p_optimize, uint32_t p_layers = 1) const; virtual Vector3 map_get_closest_point_to_segment(RID p_map, const Vector3 &p_from, const Vector3 &p_to, const bool p_use_collision = false) const; virtual Vector3 map_get_closest_point(RID p_map, const Vector3 &p_point) const; @@ -109,6 +109,8 @@ public: virtual RID region_create() const; COMMAND_2(region_set_map, RID, p_region, RID, p_map); + COMMAND_2(region_set_layers, RID, p_region, uint32_t, p_layers); + virtual uint32_t region_get_layers(RID p_region) const; COMMAND_2(region_set_transform, RID, p_region, Transform, p_transform); COMMAND_2(region_set_navmesh, RID, p_region, Ref<NavigationMesh>, p_nav_mesh); virtual void region_bake_navmesh(Ref<NavigationMesh> r_mesh, Node *p_node) const; diff --git a/modules/gdnavigation/nav_map.cpp b/modules/gdnavigation/nav_map.cpp index c8c1b422e8..5289975e4b 100644 --- a/modules/gdnavigation/nav_map.cpp +++ b/modules/gdnavigation/nav_map.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -70,7 +70,7 @@ gd::PointKey NavMap::get_point_key(const Vector3 &p_pos) const { return p; } -Vector<Vector3> NavMap::get_path(Vector3 p_origin, Vector3 p_destination, bool p_optimize) const { +Vector<Vector3> NavMap::get_path(Vector3 p_origin, Vector3 p_destination, bool p_optimize, uint32_t p_layers) const { const gd::Polygon *begin_poly = nullptr; const gd::Polygon *end_poly = nullptr; Vector3 begin_point; @@ -82,6 +82,11 @@ Vector<Vector3> NavMap::get_path(Vector3 p_origin, Vector3 p_destination, bool p for (size_t i(0); i < polygons.size(); i++) { const gd::Polygon &p = polygons[i]; + // Only consider the polygon if it in a region with compatible layers. + if ((p_layers & p.owner->get_layers()) == 0) { + continue; + } + // For each point cast a face and check the distance between the origin/destination for (size_t point_id = 2; point_id < p.points.size(); point_id++) { Face3 f(p.points[point_id - 2].pos, p.points[point_id - 1].pos, p.points[point_id].pos); @@ -144,6 +149,11 @@ Vector<Vector3> NavMap::get_path(Vector3 p_origin, Vector3 p_destination, bool p for (size_t i = 0; i < navigation_polys[least_cost_id].poly->edges.size(); i++) { gd::NavigationPoly *least_cost_poly = &navigation_polys[least_cost_id]; + // Only consider the polygon if it in a region with compatible layers. + if ((p_layers & least_cost_poly->poly->owner->get_layers()) == 0) { + continue; + } + const gd::Edge &edge = least_cost_poly->poly->edges[i]; if (!edge.other_polygon) { continue; @@ -629,7 +639,7 @@ void NavMap::sync() { connection->get().B->edges[connection->get().B_edge].other_edge = connection->get().A_edge; } else { // The edge is already connected with another edge, skip. - ERR_PRINT("Attempted to merge a navigation mesh triangle edge with another already-merged edge. This happens when the Navigation3D's `cell_size` is different from the one used to generate the navigation mesh. This will cause navigation problem."); + ERR_PRINT("Attempted to merge a navigation mesh triangle edge with another already-merged edge. This happens when the current `cell_size` is different from the one used to generate the navigation mesh. This will cause navigation problem."); } } } diff --git a/modules/gdnavigation/nav_map.h b/modules/gdnavigation/nav_map.h index 892755f3f9..6b7cfae324 100644 --- a/modules/gdnavigation/nav_map.h +++ b/modules/gdnavigation/nav_map.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -102,7 +102,7 @@ public: gd::PointKey get_point_key(const Vector3 &p_pos) const; - Vector<Vector3> get_path(Vector3 p_origin, Vector3 p_destination, bool p_optimize) const; + Vector<Vector3> get_path(Vector3 p_origin, Vector3 p_destination, bool p_optimize, uint32_t p_layers = 1) const; Vector3 get_closest_point_to_segment(const Vector3 &p_from, const Vector3 &p_to, const bool p_use_collision) const; Vector3 get_closest_point(const Vector3 &p_point) const; Vector3 get_closest_point_normal(const Vector3 &p_point) const; diff --git a/modules/gdnavigation/nav_region.cpp b/modules/gdnavigation/nav_region.cpp index 51fba67cc3..a07995bc11 100644 --- a/modules/gdnavigation/nav_region.cpp +++ b/modules/gdnavigation/nav_region.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -41,6 +41,14 @@ void NavRegion::set_map(NavMap *p_map) { polygons_dirty = true; } +void NavRegion::set_layers(uint32_t p_layers) { + layers = p_layers; +} + +uint32_t NavRegion::get_layers() const { + return layers; +} + void NavRegion::set_transform(Transform p_transform) { transform = p_transform; polygons_dirty = true; diff --git a/modules/gdnavigation/nav_region.h b/modules/gdnavigation/nav_region.h index 731855bfb5..fff7843fde 100644 --- a/modules/gdnavigation/nav_region.h +++ b/modules/gdnavigation/nav_region.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -31,10 +31,10 @@ #ifndef NAV_REGION_H #define NAV_REGION_H -#include "nav_rid.h" +#include "scene/resources/navigation_mesh.h" +#include "nav_rid.h" #include "nav_utils.h" -#include "scene/3d/navigation_3d.h" #include <vector> /** @@ -48,6 +48,7 @@ class NavRegion : public NavRid { NavMap *map = nullptr; Transform transform; Ref<NavigationMesh> mesh; + uint32_t layers = 1; bool polygons_dirty = true; @@ -66,6 +67,9 @@ public: return map; } + void set_layers(uint32_t p_layers); + uint32_t get_layers() const; + void set_transform(Transform transform); const Transform &get_transform() const { return transform; diff --git a/modules/gdnavigation/nav_rid.h b/modules/gdnavigation/nav_rid.h index b727fceb04..a0a60a3643 100644 --- a/modules/gdnavigation/nav_rid.h +++ b/modules/gdnavigation/nav_rid.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnavigation/nav_utils.h b/modules/gdnavigation/nav_utils.h index 40e54df553..d257a95ef1 100644 --- a/modules/gdnavigation/nav_utils.h +++ b/modules/gdnavigation/nav_utils.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -51,7 +51,7 @@ union PointKey { int64_t z : 21; }; - uint64_t key; + uint64_t key = 0; bool operator<(const PointKey &p_key) const { return key < p_key.key; } }; @@ -86,8 +86,6 @@ struct Edge { /// The other `Polygon` at this edge id has this `Polygon`. int other_edge = -1; - - Edge() {} }; struct Polygon { @@ -111,8 +109,6 @@ struct Connection { int A_edge = -1; Polygon *B = nullptr; int B_edge = -1; - - Connection() {} }; struct NavigationPoly { @@ -141,12 +137,12 @@ struct NavigationPoly { }; struct FreeEdge { - bool is_free; - Polygon *poly; - uint32_t edge_id; + bool is_free = false; + Polygon *poly = nullptr; + uint32_t edge_id = 0; Vector3 edge_center; Vector3 edge_dir; - float edge_len_squared; + float edge_len_squared = 0.0; }; } // namespace gd diff --git a/modules/gdnavigation/navigation_mesh_editor_plugin.cpp b/modules/gdnavigation/navigation_mesh_editor_plugin.cpp index 648f4f7cdd..aa9248d2a1 100644 --- a/modules/gdnavigation/navigation_mesh_editor_plugin.cpp +++ b/modules/gdnavigation/navigation_mesh_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -142,7 +142,7 @@ void NavigationMeshEditorPlugin::make_visible(bool p_visible) { NavigationMeshEditorPlugin::NavigationMeshEditorPlugin(EditorNode *p_node) { editor = p_node; navigation_mesh_editor = memnew(NavigationMeshEditor); - editor->get_viewport()->add_child(navigation_mesh_editor); + editor->get_main_control()->add_child(navigation_mesh_editor); add_control_to_container(CONTAINER_SPATIAL_EDITOR_MENU, navigation_mesh_editor->bake_hbox); navigation_mesh_editor->hide(); navigation_mesh_editor->bake_hbox->hide(); diff --git a/modules/gdnavigation/navigation_mesh_editor_plugin.h b/modules/gdnavigation/navigation_mesh_editor_plugin.h index f09182fff4..c39269865b 100644 --- a/modules/gdnavigation/navigation_mesh_editor_plugin.h +++ b/modules/gdnavigation/navigation_mesh_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnavigation/navigation_mesh_generator.cpp b/modules/gdnavigation/navigation_mesh_generator.cpp index 3310123ca9..a7d4e79148 100644 --- a/modules/gdnavigation/navigation_mesh_generator.cpp +++ b/modules/gdnavigation/navigation_mesh_generator.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -151,7 +151,7 @@ void NavigationMeshGenerator::_parse_geometry(Transform p_accumulated_transform, if (Object::cast_to<CSGShape3D>(p_node) && p_generate_from != NavigationMesh::PARSED_GEOMETRY_STATIC_COLLIDERS) { CSGShape3D *csg_shape = Object::cast_to<CSGShape3D>(p_node); Array meshes = csg_shape->get_meshes(); - if (!meshes.empty()) { + if (!meshes.is_empty()) { Ref<Mesh> mesh = meshes[1]; if (mesh.is_valid()) { _add_mesh(mesh, p_accumulated_transform * csg_shape->get_transform(), p_verticies, p_indices); @@ -178,7 +178,7 @@ void NavigationMeshGenerator::_parse_geometry(Transform p_accumulated_transform, if (box) { Ref<BoxMesh> box_mesh; box_mesh.instance(); - box_mesh->set_size(box->get_extents() * 2.0); + box_mesh->set_size(box->get_size()); mesh = box_mesh; } diff --git a/modules/gdnavigation/navigation_mesh_generator.h b/modules/gdnavigation/navigation_mesh_generator.h index c5f7b2ab81..88ccdb1c41 100644 --- a/modules/gdnavigation/navigation_mesh_generator.h +++ b/modules/gdnavigation/navigation_mesh_generator.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnavigation/register_types.cpp b/modules/gdnavigation/register_types.cpp index 1ae19ebe47..8443d3d242 100644 --- a/modules/gdnavigation/register_types.cpp +++ b/modules/gdnavigation/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnavigation/register_types.h b/modules/gdnavigation/register_types.h index cdbff1b937..c2bb08c649 100644 --- a/modules/gdnavigation/register_types.h +++ b/modules/gdnavigation/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnavigation/rvo_agent.cpp b/modules/gdnavigation/rvo_agent.cpp index 1e1bdbd07d..21e43d08c1 100644 --- a/modules/gdnavigation/rvo_agent.cpp +++ b/modules/gdnavigation/rvo_agent.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnavigation/rvo_agent.h b/modules/gdnavigation/rvo_agent.h index de36508edb..369cb1f9a3 100644 --- a/modules/gdnavigation/rvo_agent.h +++ b/modules/gdnavigation/rvo_agent.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -53,7 +53,7 @@ class RvoAgent : public NavRid { NavMap *map = nullptr; RVO::Agent agent; AvoidanceComputedCallback callback; - uint32_t map_update_id; + uint32_t map_update_id = 0; public: RvoAgent(); |