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Diffstat (limited to 'modules/gdnavigation/nav_region.h')
-rw-r--r-- | modules/gdnavigation/nav_region.h | 89 |
1 files changed, 89 insertions, 0 deletions
diff --git a/modules/gdnavigation/nav_region.h b/modules/gdnavigation/nav_region.h new file mode 100644 index 0000000000..c961257163 --- /dev/null +++ b/modules/gdnavigation/nav_region.h @@ -0,0 +1,89 @@ +/*************************************************************************/ +/* nav_region.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md) */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef NAV_REGION_H +#define NAV_REGION_H + +#include "nav_rid.h" + +#include "nav_utils.h" +#include "scene/3d/navigation.h" +#include <vector> + +/** + @author AndreaCatania +*/ + +class NavMap; +class NavRegion; + +class NavRegion : public NavRid { + NavMap *map; + Transform transform; + Ref<NavigationMesh> mesh; + + bool polygons_dirty; + + /// Cache + std::vector<gd::Polygon> polygons; + +public: + NavRegion(); + + void scratch_polygons() { + polygons_dirty = true; + } + + void set_map(NavMap *p_map); + NavMap *get_map() const { + return map; + } + + void set_transform(Transform transform); + const Transform &get_transform() const { + return transform; + } + + void set_mesh(Ref<NavigationMesh> p_mesh); + const Ref<NavigationMesh> get_mesh() const { + return mesh; + } + + std::vector<gd::Polygon> const &get_polygons() const { + return polygons; + } + + bool sync(); + +private: + void update_polygons(); +}; + +#endif // NAV_REGION_H |