diff options
Diffstat (limited to 'modules/gdnative')
108 files changed, 11912 insertions, 4727 deletions
diff --git a/modules/gdnative/SCsub b/modules/gdnative/SCsub index cab05549d2..45354ce692 100644 --- a/modules/gdnative/SCsub +++ b/modules/gdnative/SCsub @@ -20,16 +20,14 @@ SConscript("net/SCsub") SConscript("xr/SCsub") SConscript("pluginscript/SCsub") SConscript("videodecoder/SCsub") +SConscript("text/SCsub") -from platform_methods import run_in_subprocess import gdnative_builders _, gensource = env_gdnative.CommandNoCache( ["include/gdnative_api_struct.gen.h", "gdnative_api_struct.gen.cpp"], "gdnative_api.json", - run_in_subprocess(gdnative_builders.build_gdnative_api_struct), + env.Run(gdnative_builders.build_gdnative_api_struct, "Generating GDNative API."), ) env_gdnative.add_source_files(env.modules_sources, [gensource]) - -env.use_ptrcall = True diff --git a/modules/gdnative/android/android_gdn.cpp b/modules/gdnative/android/android_gdn.cpp index bc39be1813..a48e51a390 100644 --- a/modules/gdnative/android/android_gdn.cpp +++ b/modules/gdnative/android/android_gdn.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/config.py b/modules/gdnative/config.py index 4b997e4bfe..fd860e9763 100644 --- a/modules/gdnative/config.py +++ b/modules/gdnative/config.py @@ -3,12 +3,11 @@ def can_build(env, platform): def configure(env): - env.use_ptrcall = True + pass def get_doc_classes(): return [ - "@NativeScript", "XRInterfaceGDNative", "GDNative", "GDNativeLibrary", diff --git a/modules/gdnative/doc_classes/@NativeScript.xml b/modules/gdnative/doc_classes/@NativeScript.xml deleted file mode 100644 index 809b225e21..0000000000 --- a/modules/gdnative/doc_classes/@NativeScript.xml +++ /dev/null @@ -1,13 +0,0 @@ -<?xml version="1.0" encoding="UTF-8" ?> -<class name="@NativeScript" version="4.0"> - <brief_description> - </brief_description> - <description> - </description> - <tutorials> - </tutorials> - <methods> - </methods> - <constants> - </constants> -</class> diff --git a/modules/gdnative/doc_classes/GDNativeLibrary.xml b/modules/gdnative/doc_classes/GDNativeLibrary.xml index 1aab864102..05cda05f9f 100644 --- a/modules/gdnative/doc_classes/GDNativeLibrary.xml +++ b/modules/gdnative/doc_classes/GDNativeLibrary.xml @@ -7,8 +7,8 @@ A GDNative library can implement [NativeScript]s, global functions to call with the [GDNative] class, or low-level engine extensions through interfaces such as [XRInterfaceGDNative]. The library must be compiled for each platform and architecture that the project will run on. </description> <tutorials> - <link>https://docs.godotengine.org/en/latest/tutorials/plugins/gdnative/gdnative-c-example.html</link> - <link>https://docs.godotengine.org/en/latest/tutorials/plugins/gdnative/gdnative-cpp-example.html</link> + <link title="GDNative C example">https://docs.godotengine.org/en/latest/tutorials/plugins/gdnative/gdnative-c-example.html</link> + <link title="GDNative C++ example">https://docs.godotengine.org/en/latest/tutorials/plugins/gdnative/gdnative-cpp-example.html</link> </tutorials> <methods> <method name="get_current_dependencies" qualifiers="const"> diff --git a/modules/gdnative/gdnative.cpp b/modules/gdnative/gdnative.cpp index a131e3a78f..e3a359e09a 100644 --- a/modules/gdnative/gdnative.cpp +++ b/modules/gdnative/gdnative.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -30,11 +30,11 @@ #include "gdnative.h" -#include "core/global_constants.h" +#include "core/config/project_settings.h" +#include "core/core_constants.h" #include "core/io/file_access_encrypted.h" #include "core/os/file_access.h" #include "core/os/os.h" -#include "core/project_settings.h" #include "scene/main/scene_tree.h" @@ -63,7 +63,6 @@ GDNativeLibrary::~GDNativeLibrary() { } bool GDNativeLibrary::_set(const StringName &p_name, const Variant &p_property) { - String name = p_name; if (name.begins_with("entry/")) { @@ -115,8 +114,9 @@ void GDNativeLibrary::_get_property_list(List<PropertyInfo> *p_list) const { // set entries List<String> entry_key_list; - if (config_file->has_section("entry")) + if (config_file->has_section("entry")) { config_file->get_section_keys("entry", &entry_key_list); + } for (List<String>::Element *E = entry_key_list.front(); E; E = E->next()) { String key = E->get(); @@ -132,8 +132,9 @@ void GDNativeLibrary::_get_property_list(List<PropertyInfo> *p_list) const { // set dependencies List<String> dependency_key_list; - if (config_file->has_section("dependencies")) + if (config_file->has_section("dependencies")) { config_file->get_section_keys("dependencies", &dependency_key_list); + } for (List<String>::Element *E = dependency_key_list.front(); E; E = E->next()) { String key = E->get(); @@ -148,7 +149,6 @@ void GDNativeLibrary::_get_property_list(List<PropertyInfo> *p_list) const { } void GDNativeLibrary::set_config_file(Ref<ConfigFile> p_config_file) { - set_singleton(p_config_file->get_value("general", "singleton", default_singleton)); set_load_once(p_config_file->get_value("general", "load_once", default_load_once)); set_symbol_prefix(p_config_file->get_value("general", "symbol_prefix", default_symbol_prefix)); @@ -156,11 +156,11 @@ void GDNativeLibrary::set_config_file(Ref<ConfigFile> p_config_file) { String entry_lib_path; { - List<String> entry_keys; - if (p_config_file->has_section("entry")) + if (p_config_file->has_section("entry")) { p_config_file->get_section_keys("entry", &entry_keys); + } for (List<String>::Element *E = entry_keys.front(); E; E = E->next()) { String key = E->get(); @@ -188,11 +188,11 @@ void GDNativeLibrary::set_config_file(Ref<ConfigFile> p_config_file) { Vector<String> dependency_paths; { - List<String> dependency_keys; - if (p_config_file->has_section("dependencies")) + if (p_config_file->has_section("dependencies")) { p_config_file->get_section_keys("dependencies", &dependency_keys); + } for (List<String>::Element *E = dependency_keys.front(); E; E = E->next()) { String key = E->get(); @@ -286,13 +286,31 @@ bool GDNative::initialize() { } String lib_path = library->get_current_library_path(); - if (lib_path.empty()) { + if (lib_path.is_empty()) { ERR_PRINT("No library set for this platform"); return false; } #ifdef IPHONE_ENABLED - // on iOS we use static linking + // On iOS we use static linking by default. String path = ""; + + // On iOS dylibs is not allowed, but can be replaced with .framework or .xcframework. + // If they are used, we can run dlopen on them. + // They should be located under Frameworks directory, so we need to replace library path. + if (!lib_path.ends_with(".a")) { + path = ProjectSettings::get_singleton()->globalize_path(lib_path); + + if (!FileAccess::exists(path)) { + String lib_name = lib_path.get_basename().get_file(); + String framework_path_format = "Frameworks/$name.framework/$name"; + + Dictionary format_dict; + format_dict["name"] = lib_name; + String framework_path = framework_path_format.format(format_dict, "$_"); + + path = OS::get_singleton()->get_executable_path().get_base_dir().plus_file(framework_path); + } + } #elif defined(ANDROID_ENABLED) // On Android dynamic libraries are located separately from resource assets, // we should pass library name to dlopen(). The library name is flattened @@ -383,7 +401,6 @@ bool GDNative::initialize() { } bool GDNative::terminate() { - if (!initialized) { ERR_PRINT("No valid library handle, can't terminate GDNative object"); return false; @@ -452,7 +469,6 @@ Vector<StringName> GDNativeCallRegistry::get_native_call_types() { } Variant GDNative::call_native(StringName p_native_call_type, StringName p_procedure_name, Array p_arguments) { - Map<StringName, native_call_cb>::Element *E = GDNativeCallRegistry::singleton->native_calls.find(p_native_call_type); if (!E) { ERR_PRINT((String("No handler for native call type \"" + p_native_call_type) + "\" found").utf8().get_data()); @@ -478,7 +494,6 @@ Variant GDNative::call_native(StringName p_native_call_type, StringName p_proced } Error GDNative::get_symbol(StringName p_procedure_name, void *&r_handle, bool p_optional) const { - if (!initialized) { ERR_PRINT("No valid library handle, can't get symbol from GDNative object"); return ERR_CANT_OPEN; @@ -520,13 +535,13 @@ bool GDNativeLibraryResourceLoader::handles_type(const String &p_type) const { String GDNativeLibraryResourceLoader::get_resource_type(const String &p_path) const { String el = p_path.get_extension().to_lower(); - if (el == "gdnlib") + if (el == "gdnlib") { return "GDNativeLibrary"; + } return ""; } Error GDNativeLibraryResourceSaver::save(const String &p_path, const RES &p_resource, uint32_t p_flags) { - Ref<GDNativeLibrary> lib = p_resource; if (lib.is_null()) { diff --git a/modules/gdnative/gdnative.h b/modules/gdnative/gdnative.h index 6d26c2141d..765087d176 100644 --- a/modules/gdnative/gdnative.h +++ b/modules/gdnative/gdnative.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -31,10 +31,10 @@ #ifndef GDNATIVE_H #define GDNATIVE_H +#include "core/io/resource.h" #include "core/io/resource_loader.h" #include "core/io/resource_saver.h" #include "core/os/thread_safe.h" -#include "core/resource.h" #include "gdnative/gdnative.h" #include "gdnative_api_struct.gen.h" diff --git a/modules/gdnative/gdnative/aabb.cpp b/modules/gdnative/gdnative/aabb.cpp index 246e5d4e8d..41b5029ef4 100644 --- a/modules/gdnative/gdnative/aabb.cpp +++ b/modules/gdnative/gdnative/aabb.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -31,12 +31,14 @@ #include "gdnative/aabb.h" #include "core/math/aabb.h" -#include "core/variant.h" +#include "core/variant/variant.h" #ifdef __cplusplus extern "C" { #endif +static_assert(sizeof(godot_aabb) == sizeof(AABB), "AABB size mismatch"); + void GDAPI godot_aabb_new(godot_aabb *r_dest, const godot_vector3 *p_pos, const godot_vector3 *p_size) { const Vector3 *pos = (const Vector3 *)p_pos; const Vector3 *size = (const Vector3 *)p_size; @@ -79,6 +81,13 @@ godot_string GDAPI godot_aabb_as_string(const godot_aabb *p_self) { return ret; } +godot_aabb GDAPI godot_aabb_abs(const godot_aabb *p_self) { + godot_aabb dest; + const AABB *self = (const AABB *)p_self; + *((AABB *)&dest) = self->abs(); + return dest; +} + godot_real GDAPI godot_aabb_get_area(const godot_aabb *p_self) { const AABB *self = (const AABB *)p_self; return self->get_area(); diff --git a/modules/gdnative/gdnative/array.cpp b/modules/gdnative/gdnative/array.cpp index 0c764ab8fd..7099b9d459 100644 --- a/modules/gdnative/gdnative/array.cpp +++ b/modules/gdnative/gdnative/array.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -30,17 +30,19 @@ #include "gdnative/array.h" -#include "core/array.h" #include "core/os/memory.h" +#include "core/variant/array.h" -#include "core/color.h" +#include "core/math/color.h" -#include "core/variant.h" +#include "core/variant/variant.h" #ifdef __cplusplus extern "C" { #endif +static_assert(sizeof(godot_array) == sizeof(Array), "Array size mismatch"); + void GDAPI godot_array_new(godot_array *r_dest) { Array *dest = (Array *)r_dest; memnew_placement(dest, Array); @@ -88,6 +90,18 @@ void GDAPI godot_array_new_packed_vector2_array(godot_array *r_dest, const godot } } +void GDAPI godot_array_new_packed_vector2i_array(godot_array *r_dest, const godot_packed_vector2i_array *p_pv2a) { + Array *dest = (Array *)r_dest; + Vector<Vector2i> *pca = (Vector<Vector2i> *)p_pv2a; + memnew_placement(dest, Array); + dest->resize(pca->size()); + + for (int i = 0; i < dest->size(); i++) { + Variant v = pca->operator[](i); + dest->operator[](i) = v; + } +} + void GDAPI godot_array_new_packed_string_array(godot_array *r_dest, const godot_packed_string_array *p_psa) { Array *dest = (Array *)r_dest; Vector<String> *pca = (Vector<String> *)p_psa; @@ -100,9 +114,33 @@ void GDAPI godot_array_new_packed_string_array(godot_array *r_dest, const godot_ } } -void GDAPI godot_array_new_packed_real_array(godot_array *r_dest, const godot_packed_real_array *p_pra) { +void GDAPI godot_array_new_packed_float32_array(godot_array *r_dest, const godot_packed_float32_array *p_pra) { + Array *dest = (Array *)r_dest; + Vector<float> *pca = (Vector<float> *)p_pra; + memnew_placement(dest, Array); + dest->resize(pca->size()); + + for (int i = 0; i < dest->size(); i++) { + Variant v = pca->operator[](i); + dest->operator[](i) = v; + } +} + +void GDAPI godot_array_new_packed_float64_array(godot_array *r_dest, const godot_packed_float64_array *p_pra) { + Array *dest = (Array *)r_dest; + Vector<double> *pca = (Vector<double> *)p_pra; + memnew_placement(dest, Array); + dest->resize(pca->size()); + + for (int i = 0; i < dest->size(); i++) { + Variant v = pca->operator[](i); + dest->operator[](i) = v; + } +} + +void GDAPI godot_array_new_packed_int32_array(godot_array *r_dest, const godot_packed_int32_array *p_pia) { Array *dest = (Array *)r_dest; - Vector<godot_real> *pca = (Vector<godot_real> *)p_pra; + Vector<int32_t> *pca = (Vector<int32_t> *)p_pia; memnew_placement(dest, Array); dest->resize(pca->size()); @@ -112,9 +150,9 @@ void GDAPI godot_array_new_packed_real_array(godot_array *r_dest, const godot_pa } } -void GDAPI godot_array_new_packed_int_array(godot_array *r_dest, const godot_packed_int_array *p_pia) { +void GDAPI godot_array_new_packed_int64_array(godot_array *r_dest, const godot_packed_int64_array *p_pia) { Array *dest = (Array *)r_dest; - Vector<godot_int> *pca = (Vector<godot_int> *)p_pia; + Vector<int64_t> *pca = (Vector<int64_t> *)p_pia; memnew_placement(dest, Array); dest->resize(pca->size()); @@ -177,9 +215,9 @@ godot_int GDAPI godot_array_count(const godot_array *p_self, const godot_variant return self->count(*val); } -godot_bool GDAPI godot_array_empty(const godot_array *p_self) { +godot_bool GDAPI godot_array_is_empty(const godot_array *p_self) { const Array *self = (const Array *)p_self; - return self->empty(); + return self->is_empty(); } void GDAPI godot_array_erase(godot_array *p_self, const godot_variant *p_value) { diff --git a/modules/gdnative/gdnative/basis.cpp b/modules/gdnative/gdnative/basis.cpp index 4f489287b9..bfcd9bbf2c 100644 --- a/modules/gdnative/gdnative/basis.cpp +++ b/modules/gdnative/gdnative/basis.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -31,12 +31,14 @@ #include "gdnative/basis.h" #include "core/math/basis.h" -#include "core/variant.h" +#include "core/variant/variant.h" #ifdef __cplusplus extern "C" { #endif +static_assert(sizeof(godot_basis) == sizeof(Basis), "Basis size mismatch"); + void GDAPI godot_basis_new_with_rows(godot_basis *r_dest, const godot_vector3 *p_x_axis, const godot_vector3 *p_y_axis, const godot_vector3 *p_z_axis) { const Vector3 *x_axis = (const Vector3 *)p_x_axis; const Vector3 *y_axis = (const Vector3 *)p_y_axis; diff --git a/modules/gdnative/gdnative/callable.cpp b/modules/gdnative/gdnative/callable.cpp new file mode 100644 index 0000000000..d4730a14b3 --- /dev/null +++ b/modules/gdnative/gdnative/callable.cpp @@ -0,0 +1,252 @@ +/*************************************************************************/ +/* callable.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "gdnative/callable.h" + +#include "core/io/resource.h" +#include "core/variant/callable.h" +#include "core/variant/variant.h" + +#ifdef __cplusplus +extern "C" { +#endif + +static_assert(sizeof(godot_callable) == sizeof(Callable), "Callable size mismatch"); +static_assert(sizeof(godot_signal) == sizeof(Signal), "Signal size mismatch"); + +// Callable + +void GDAPI godot_callable_new_with_object(godot_callable *r_dest, const godot_object *p_object, const godot_string_name *p_method) { + Callable *dest = (Callable *)r_dest; + const Object *object = (const Object *)p_object; + const StringName *method = (const StringName *)p_method; + memnew_placement(dest, Callable(object, *method)); +} + +void GDAPI godot_callable_new_with_object_id(godot_callable *r_dest, uint64_t p_objectid, const godot_string_name *p_method) { + Callable *dest = (Callable *)r_dest; + const StringName *method = (const StringName *)p_method; + memnew_placement(dest, Callable(ObjectID(p_objectid), *method)); +} + +void GDAPI godot_callable_new_copy(godot_callable *r_dest, const godot_callable *p_src) { + Callable *dest = (Callable *)r_dest; + const Callable *src = (const Callable *)p_src; + memnew_placement(dest, Callable(*src)); +} + +void GDAPI godot_callable_destroy(godot_callable *p_self) { + Callable *self = (Callable *)p_self; + self->~Callable(); +} + +godot_int GDAPI godot_callable_call(const godot_callable *p_self, const godot_variant **p_arguments, godot_int p_argcount, godot_variant *r_return_value) { + const Callable *self = (const Callable *)p_self; + const Variant **arguments = (const Variant **)p_arguments; + Variant *return_value = (Variant *)r_return_value; + Variant ret; + Callable::CallError err; + self->call(arguments, p_argcount, ret, err); + if (return_value) + (*return_value) = ret; + return (godot_int)err.error; +} + +void GDAPI godot_callable_call_deferred(const godot_callable *p_self, const godot_variant **p_arguments, godot_int p_argcount) { + const Callable *self = (const Callable *)p_self; + const Variant **arguments = (const Variant **)p_arguments; + self->call_deferred(arguments, p_argcount); +} + +godot_bool GDAPI godot_callable_is_null(const godot_callable *p_self) { + const Callable *self = (const Callable *)p_self; + return self->is_null(); +} + +godot_bool GDAPI godot_callable_is_custom(const godot_callable *p_self) { + const Callable *self = (const Callable *)p_self; + return self->is_custom(); +} + +godot_bool GDAPI godot_callable_is_standard(const godot_callable *p_self) { + const Callable *self = (const Callable *)p_self; + return self->is_standard(); +} + +godot_object GDAPI *godot_callable_get_object(const godot_callable *p_self) { + const Callable *self = (const Callable *)p_self; + return (godot_object *)self->get_object(); +} + +uint64_t GDAPI godot_callable_get_object_id(const godot_callable *p_self) { + const Callable *self = (const Callable *)p_self; + return (uint64_t)self->get_object_id(); +} + +godot_string_name GDAPI godot_callable_get_method(const godot_callable *p_self) { + godot_string_name raw_dest; + const Callable *self = (const Callable *)p_self; + StringName *dest = (StringName *)&raw_dest; + memnew_placement(dest, StringName(self->get_method())); + return raw_dest; +} + +uint32_t GDAPI godot_callable_hash(const godot_callable *p_self) { + const Callable *self = (const Callable *)p_self; + return self->hash(); +} + +godot_string GDAPI godot_callable_as_string(const godot_callable *p_self) { + godot_string ret; + const Callable *self = (const Callable *)p_self; + memnew_placement(&ret, String(*self)); + return ret; +} + +godot_bool GDAPI godot_callable_operator_equal(const godot_callable *p_self, const godot_callable *p_other) { + const Callable *self = (const Callable *)p_self; + const Callable *other = (const Callable *)p_other; + return *self == *other; +} + +godot_bool GDAPI godot_callable_operator_less(const godot_callable *p_self, const godot_callable *p_other) { + const Callable *self = (const Callable *)p_self; + const Callable *other = (const Callable *)p_other; + return *self < *other; +} + +// Signal + +void GDAPI godot_signal_new_with_object(godot_signal *r_dest, const godot_object *p_object, const godot_string_name *p_name) { + Signal *dest = (Signal *)r_dest; + const Object *object = (const Object *)p_object; + const StringName *name = (const StringName *)p_name; + memnew_placement(dest, Signal(object, *name)); +} + +void GDAPI godot_signal_new_with_object_id(godot_signal *r_dest, uint64_t p_objectid, const godot_string_name *p_name) { + Signal *dest = (Signal *)r_dest; + const StringName *name = (const StringName *)p_name; + memnew_placement(dest, Signal(ObjectID(p_objectid), *name)); +} + +void GDAPI godot_signal_new_copy(godot_signal *r_dest, const godot_signal *p_src) { + Signal *dest = (Signal *)r_dest; + const Signal *src = (const Signal *)p_src; + memnew_placement(dest, Signal(*src)); +} + +void GDAPI godot_signal_destroy(godot_signal *p_self) { + Signal *self = (Signal *)p_self; + self->~Signal(); +} + +godot_int GDAPI godot_signal_emit(const godot_signal *p_self, const godot_variant **p_arguments, godot_int p_argcount) { + const Signal *self = (const Signal *)p_self; + const Variant **arguments = (const Variant **)p_arguments; + return (godot_int)self->emit(arguments, p_argcount); +} + +godot_int GDAPI godot_signal_connect(godot_signal *p_self, const godot_callable *p_callable, const godot_array *p_binds, uint32_t p_flags) { + Signal *self = (Signal *)p_self; + const Callable *callable = (const Callable *)p_callable; + const Array *binds_ar = (const Array *)p_binds; + Vector<Variant> binds; + for (int i = 0; i < binds_ar->size(); i++) { + binds.push_back(binds_ar->get(i)); + } + return (godot_int)self->connect(*callable, binds, p_flags); +} + +void GDAPI godot_signal_disconnect(godot_signal *p_self, const godot_callable *p_callable) { + Signal *self = (Signal *)p_self; + const Callable *callable = (const Callable *)p_callable; + self->disconnect(*callable); +} + +godot_bool GDAPI godot_signal_is_null(const godot_signal *p_self) { + const Signal *self = (const Signal *)p_self; + return self->is_null(); +} + +godot_bool GDAPI godot_signal_is_connected(const godot_signal *p_self, const godot_callable *p_callable) { + const Signal *self = (const Signal *)p_self; + const Callable *callable = (const Callable *)p_callable; + return self->is_connected(*callable); +} + +godot_array GDAPI godot_signal_get_connections(const godot_signal *p_self) { + godot_array raw_dest; + const Signal *self = (const Signal *)p_self; + Array *dest = (Array *)&raw_dest; + memnew_placement(dest, Array(self->get_connections())); + return raw_dest; +} + +godot_object GDAPI *godot_signal_get_object(const godot_signal *p_self) { + const Signal *self = (const Signal *)p_self; + return (godot_object *)self->get_object(); +} + +uint64_t GDAPI godot_signal_get_object_id(const godot_signal *p_self) { + const Signal *self = (const Signal *)p_self; + return (uint64_t)self->get_object_id(); +} + +godot_string_name GDAPI godot_signal_get_name(const godot_signal *p_self) { + godot_string_name raw_dest; + const Signal *self = (const Signal *)p_self; + StringName *dest = (StringName *)&raw_dest; + memnew_placement(dest, StringName(self->get_name())); + return raw_dest; +} + +godot_string GDAPI godot_signal_as_string(const godot_signal *p_self) { + godot_string ret; + const Signal *self = (const Signal *)p_self; + memnew_placement(&ret, String(*self)); + return ret; +} + +godot_bool GDAPI godot_signal_operator_equal(const godot_signal *p_self, const godot_signal *p_other) { + const Signal *self = (const Signal *)p_self; + const Signal *other = (const Signal *)p_other; + return *self == *other; +} + +godot_bool GDAPI godot_signal_operator_less(const godot_signal *p_self, const godot_signal *p_other) { + const Signal *self = (const Signal *)p_self; + const Signal *other = (const Signal *)p_other; + return *self < *other; +} + +#ifdef __cplusplus +} +#endif diff --git a/modules/gdnative/gdnative/color.cpp b/modules/gdnative/gdnative/color.cpp index 68c83e05a6..939dec3a47 100644 --- a/modules/gdnative/gdnative/color.cpp +++ b/modules/gdnative/gdnative/color.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -30,21 +30,21 @@ #include "gdnative/color.h" -#include "core/color.h" -#include "core/variant.h" +#include "core/math/color.h" +#include "core/variant/variant.h" #ifdef __cplusplus extern "C" { #endif -void GDAPI godot_color_new_rgba(godot_color *r_dest, const godot_real p_r, const godot_real p_g, const godot_real p_b, const godot_real p_a) { +static_assert(sizeof(godot_color) == sizeof(Color), "Color size mismatch"); +void GDAPI godot_color_new_rgba(godot_color *r_dest, const godot_real p_r, const godot_real p_g, const godot_real p_b, const godot_real p_a) { Color *dest = (Color *)r_dest; *dest = Color(p_r, p_g, p_b, p_a); } void GDAPI godot_color_new_rgb(godot_color *r_dest, const godot_real p_r, const godot_real p_g, const godot_real p_b) { - Color *dest = (Color *)r_dest; *dest = Color(p_r, p_g, p_b); } @@ -148,13 +148,6 @@ godot_color GDAPI godot_color_inverted(const godot_color *p_self) { return dest; } -godot_color GDAPI godot_color_contrasted(const godot_color *p_self) { - godot_color dest; - const Color *self = (const Color *)p_self; - *((Color *)&dest) = self->contrasted(); - return dest; -} - godot_color GDAPI godot_color_lerp(const godot_color *p_self, const godot_color *p_b, const godot_real p_t) { godot_color dest; const Color *self = (const Color *)p_self; diff --git a/modules/gdnative/gdnative/dictionary.cpp b/modules/gdnative/gdnative/dictionary.cpp index b145b88934..f3c040428a 100644 --- a/modules/gdnative/gdnative/dictionary.cpp +++ b/modules/gdnative/gdnative/dictionary.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -30,15 +30,17 @@ #include "gdnative/dictionary.h" -#include "core/variant.h" -// core/variant.h before to avoid compile errors with MSVC -#include "core/dictionary.h" +#include "core/variant/variant.h" +// core/variant/variant.h before to avoid compile errors with MSVC #include "core/io/json.h" +#include "core/variant/dictionary.h" #ifdef __cplusplus extern "C" { #endif +static_assert(sizeof(godot_dictionary) == sizeof(Dictionary), "Dictionary size mismatch"); + void GDAPI godot_dictionary_new(godot_dictionary *r_dest) { Dictionary *dest = (Dictionary *)r_dest; memnew_placement(dest, Dictionary); @@ -69,9 +71,9 @@ godot_int GDAPI godot_dictionary_size(const godot_dictionary *p_self) { return self->size(); } -godot_bool GDAPI godot_dictionary_empty(const godot_dictionary *p_self) { +godot_bool GDAPI godot_dictionary_is_empty(const godot_dictionary *p_self) { const Dictionary *self = (const Dictionary *)p_self; - return self->empty(); + return self->is_empty(); } void GDAPI godot_dictionary_clear(godot_dictionary *p_self) { diff --git a/modules/gdnative/gdnative/gdnative.cpp b/modules/gdnative/gdnative/gdnative.cpp index 3175340448..1c11130d89 100644 --- a/modules/gdnative/gdnative/gdnative.cpp +++ b/modules/gdnative/gdnative/gdnative.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -30,12 +30,12 @@ #include "gdnative/gdnative.h" -#include "core/class_db.h" -#include "core/engine.h" -#include "core/error_macros.h" -#include "core/global_constants.h" +#include "core/config/engine.h" +#include "core/core_constants.h" +#include "core/error/error_macros.h" +#include "core/object/class_db.h" #include "core/os/os.h" -#include "core/variant.h" +#include "core/variant/variant.h" #include "modules/gdnative/gdnative.h" @@ -56,14 +56,12 @@ godot_object GDAPI *godot_global_get_singleton(char *p_name) { // MethodBind API godot_method_bind GDAPI *godot_method_bind_get_method(const char *p_classname, const char *p_methodname) { - MethodBind *mb = ClassDB::get_method(StringName(p_classname), StringName(p_methodname)); // MethodBind *mb = ClassDB::get_method("Node", "get_name"); return (godot_method_bind *)mb; } void GDAPI godot_method_bind_ptrcall(godot_method_bind *p_method_bind, godot_object *p_instance, const void **p_args, void *p_ret) { - MethodBind *mb = (MethodBind *)p_method_bind; Object *o = (Object *)p_instance; mb->ptrcall(o, p_args, p_ret); @@ -93,8 +91,9 @@ godot_variant GDAPI godot_method_bind_call(godot_method_bind *p_method_bind, god godot_class_constructor GDAPI godot_get_class_constructor(const char *p_classname) { ClassDB::ClassInfo *class_info = ClassDB::classes.getptr(StringName(p_classname)); - if (class_info) + if (class_info) { return (godot_class_constructor)class_info->creation_func; + } return nullptr; } @@ -102,10 +101,10 @@ godot_dictionary GDAPI godot_get_global_constants() { godot_dictionary constants; godot_dictionary_new(&constants); Dictionary *p_constants = (Dictionary *)&constants; - const int constants_count = GlobalConstants::get_global_constant_count(); + const int constants_count = CoreConstants::get_global_constant_count(); for (int i = 0; i < constants_count; ++i) { - const char *name = GlobalConstants::get_global_constant_name(i); - int value = GlobalConstants::get_global_constant_value(i); + const char *name = CoreConstants::get_global_constant_name(i); + int value = CoreConstants::get_global_constant_value(i); (*p_constants)[name] = value; } return constants; @@ -166,7 +165,7 @@ void _gdnative_report_loading_error(const godot_object *p_library, const char *p _err_print_error("gdnative_init", library->get_current_library_path().utf8().ptr(), 0, message.utf8().ptr()); } -godot_object GDAPI *godot_instance_from_id(godot_int p_instance_id) { +godot_object GDAPI *godot_instance_from_id(uint64_t p_instance_id) { return (godot_object *)ObjectDB::get_instance(ObjectID(p_instance_id)); } @@ -177,12 +176,19 @@ void *godot_get_class_tag(const godot_string_name *p_class) { } godot_object *godot_object_cast_to(const godot_object *p_object, void *p_class_tag) { - if (!p_object) return nullptr; + if (!p_object) { + return nullptr; + } Object *o = (Object *)p_object; return o->is_class_ptr(p_class_tag) ? (godot_object *)o : nullptr; } +uint64_t GDAPI godot_object_get_instance_id(const godot_object *p_object) { + const Object *o = (const Object *)p_object; + return (uint64_t)o->get_instance_id(); +} + #ifdef __cplusplus } #endif diff --git a/modules/gdnative/gdnative/node_path.cpp b/modules/gdnative/gdnative/node_path.cpp index 93f43835c8..7b215c0d0b 100644 --- a/modules/gdnative/gdnative/node_path.cpp +++ b/modules/gdnative/gdnative/node_path.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -30,13 +30,15 @@ #include "gdnative/node_path.h" -#include "core/node_path.h" -#include "core/variant.h" +#include "core/string/node_path.h" +#include "core/variant/variant.h" #ifdef __cplusplus extern "C" { #endif +static_assert(sizeof(godot_node_path) == sizeof(NodePath), "NodePath size mismatch"); + void GDAPI godot_node_path_new(godot_node_path *r_dest, const godot_string *p_from) { NodePath *dest = (NodePath *)r_dest; const String *from = (const String *)p_from; diff --git a/modules/gdnative/gdnative/packed_arrays.cpp b/modules/gdnative/gdnative/packed_arrays.cpp new file mode 100644 index 0000000000..e714999234 --- /dev/null +++ b/modules/gdnative/gdnative/packed_arrays.cpp @@ -0,0 +1,1141 @@ +/*************************************************************************/ +/* packed_arrays.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "gdnative/packed_arrays.h" + +#include "core/variant/array.h" + +#include "core/variant/variant.h" + +#include "core/math/color.h" +#include "core/math/vector2.h" +#include "core/math/vector3.h" + +#ifdef __cplusplus +extern "C" { +#endif + +static_assert(sizeof(godot_packed_byte_array) == sizeof(Vector<uint8_t>), "Vector<uint8_t> size mismatch"); +static_assert(sizeof(godot_packed_int32_array) == sizeof(Vector<int32_t>), "Vector<int32_t> size mismatch"); +static_assert(sizeof(godot_packed_int64_array) == sizeof(Vector<int64_t>), "Vector<int64_t> size mismatch"); +static_assert(sizeof(godot_packed_float32_array) == sizeof(Vector<float>), "Vector<float> size mismatch"); +static_assert(sizeof(godot_packed_float64_array) == sizeof(Vector<double>), "Vector<double> size mismatch"); +static_assert(sizeof(godot_packed_string_array) == sizeof(Vector<String>), "Vector<String> size mismatch"); +static_assert(sizeof(godot_packed_vector2_array) == sizeof(Vector<Vector2>), "Vector<Vector2> size mismatch"); +static_assert(sizeof(godot_packed_vector2i_array) == sizeof(Vector<Vector2i>), "Vector<Vector2i> size mismatch"); +static_assert(sizeof(godot_packed_vector3_array) == sizeof(Vector<Vector3>), "Vector<Vector3> size mismatch"); +static_assert(sizeof(godot_packed_color_array) == sizeof(Vector<Color>), "Vector<Color> size mismatch"); + +#define memnew_placement_custom(m_placement, m_class, m_constr) _post_initialize(new (m_placement, sizeof(m_class), "") m_constr) + +// byte + +void GDAPI godot_packed_byte_array_new(godot_packed_byte_array *r_dest) { + Vector<uint8_t> *dest = (Vector<uint8_t> *)r_dest; + memnew_placement(dest, Vector<uint8_t>); +} + +void GDAPI godot_packed_byte_array_new_copy(godot_packed_byte_array *r_dest, const godot_packed_byte_array *p_src) { + Vector<uint8_t> *dest = (Vector<uint8_t> *)r_dest; + const Vector<uint8_t> *src = (const Vector<uint8_t> *)p_src; + memnew_placement(dest, Vector<uint8_t>(*src)); +} + +void GDAPI godot_packed_byte_array_new_with_array(godot_packed_byte_array *r_dest, const godot_array *p_a) { + Vector<uint8_t> *dest = (Vector<uint8_t> *)r_dest; + Array *a = (Array *)p_a; + memnew_placement(dest, Vector<uint8_t>); + + dest->resize(a->size()); + for (int i = 0; i < a->size(); i++) { + dest->set(i, (*a)[i]); + } +} + +const uint8_t GDAPI *godot_packed_byte_array_ptr(const godot_packed_byte_array *p_self) { + const Vector<uint8_t> *self = (const Vector<uint8_t> *)p_self; + return self->ptr(); +} + +uint8_t GDAPI *godot_packed_byte_array_ptrw(godot_packed_byte_array *p_self) { + Vector<uint8_t> *self = (Vector<uint8_t> *)p_self; + return self->ptrw(); +} + +void GDAPI godot_packed_byte_array_append(godot_packed_byte_array *p_self, const uint8_t p_data) { + Vector<uint8_t> *self = (Vector<uint8_t> *)p_self; + self->push_back(p_data); +} + +void GDAPI godot_packed_byte_array_append_array(godot_packed_byte_array *p_self, const godot_packed_byte_array *p_array) { + Vector<uint8_t> *self = (Vector<uint8_t> *)p_self; + Vector<uint8_t> *array = (Vector<uint8_t> *)p_array; + self->append_array(*array); +} + +godot_error GDAPI godot_packed_byte_array_insert(godot_packed_byte_array *p_self, const godot_int p_idx, const uint8_t p_data) { + Vector<uint8_t> *self = (Vector<uint8_t> *)p_self; + return (godot_error)self->insert(p_idx, p_data); +} + +godot_bool GDAPI godot_packed_byte_array_has(godot_packed_byte_array *p_self, const uint8_t p_value) { + Vector<uint8_t> *self = (Vector<uint8_t> *)p_self; + return (godot_bool)self->has(p_value); +} + +void GDAPI godot_packed_byte_array_sort(godot_packed_byte_array *p_self) { + Vector<uint8_t> *self = (Vector<uint8_t> *)p_self; + self->sort(); +} + +void GDAPI godot_packed_byte_array_invert(godot_packed_byte_array *p_self) { + Vector<uint8_t> *self = (Vector<uint8_t> *)p_self; + self->invert(); +} + +void GDAPI godot_packed_byte_array_push_back(godot_packed_byte_array *p_self, const uint8_t p_data) { + Vector<uint8_t> *self = (Vector<uint8_t> *)p_self; + self->push_back(p_data); +} + +void GDAPI godot_packed_byte_array_remove(godot_packed_byte_array *p_self, const godot_int p_idx) { + Vector<uint8_t> *self = (Vector<uint8_t> *)p_self; + self->remove(p_idx); +} + +void GDAPI godot_packed_byte_array_resize(godot_packed_byte_array *p_self, const godot_int p_size) { + Vector<uint8_t> *self = (Vector<uint8_t> *)p_self; + self->resize(p_size); +} + +void GDAPI godot_packed_byte_array_set(godot_packed_byte_array *p_self, const godot_int p_idx, const uint8_t p_data) { + Vector<uint8_t> *self = (Vector<uint8_t> *)p_self; + self->set(p_idx, p_data); +} + +uint8_t GDAPI godot_packed_byte_array_get(const godot_packed_byte_array *p_self, const godot_int p_idx) { + const Vector<uint8_t> *self = (const Vector<uint8_t> *)p_self; + return self->get(p_idx); +} + +godot_int GDAPI godot_packed_byte_array_size(const godot_packed_byte_array *p_self) { + const Vector<uint8_t> *self = (const Vector<uint8_t> *)p_self; + return self->size(); +} + +godot_bool GDAPI godot_packed_byte_array_is_empty(const godot_packed_byte_array *p_self) { + const Vector<uint8_t> *self = (const Vector<uint8_t> *)p_self; + return self->is_empty(); +} + +void GDAPI godot_packed_byte_array_destroy(godot_packed_byte_array *p_self) { + ((Vector<uint8_t> *)p_self)->~Vector(); +} + +// int32 + +void GDAPI godot_packed_int32_array_new(godot_packed_int32_array *r_dest) { + Vector<int32_t> *dest = (Vector<int32_t> *)r_dest; + memnew_placement(dest, Vector<int32_t>); +} + +void GDAPI godot_packed_int32_array_new_copy(godot_packed_int32_array *r_dest, const godot_packed_int32_array *p_src) { + Vector<int32_t> *dest = (Vector<int32_t> *)r_dest; + const Vector<int32_t> *src = (const Vector<int32_t> *)p_src; + memnew_placement(dest, Vector<int32_t>(*src)); +} + +void GDAPI godot_packed_int32_array_new_with_array(godot_packed_int32_array *r_dest, const godot_array *p_a) { + Vector<int32_t> *dest = (Vector<int32_t> *)r_dest; + Array *a = (Array *)p_a; + memnew_placement(dest, Vector<int32_t>); + + dest->resize(a->size()); + for (int i = 0; i < a->size(); i++) { + dest->set(i, (*a)[i]); + } +} + +const int32_t GDAPI *godot_packed_int32_array_ptr(const godot_packed_int32_array *p_self) { + const Vector<int32_t> *self = (const Vector<int32_t> *)p_self; + return self->ptr(); +} + +int32_t GDAPI *godot_packed_int32_array_ptrw(godot_packed_int32_array *p_self) { + Vector<int32_t> *self = (Vector<int32_t> *)p_self; + return self->ptrw(); +} + +void GDAPI godot_packed_int32_array_append(godot_packed_int32_array *p_self, const int32_t p_data) { + Vector<int32_t> *self = (Vector<int32_t> *)p_self; + self->push_back(p_data); +} + +void GDAPI godot_packed_int32_array_append_array(godot_packed_int32_array *p_self, const godot_packed_int32_array *p_array) { + Vector<int32_t> *self = (Vector<int32_t> *)p_self; + Vector<int32_t> *array = (Vector<int32_t> *)p_array; + self->append_array(*array); +} + +godot_error GDAPI godot_packed_int32_array_insert(godot_packed_int32_array *p_self, const godot_int p_idx, const int32_t p_data) { + Vector<int32_t> *self = (Vector<int32_t> *)p_self; + return (godot_error)self->insert(p_idx, p_data); +} + +godot_bool GDAPI godot_packed_int32_array_has(godot_packed_int32_array *p_self, const int32_t p_value) { + Vector<int32_t> *self = (Vector<int32_t> *)p_self; + return (godot_bool)self->has(p_value); +} + +void GDAPI godot_packed_int32_array_sort(godot_packed_int32_array *p_self) { + Vector<int32_t> *self = (Vector<int32_t> *)p_self; + self->sort(); +} + +void GDAPI godot_packed_int32_array_invert(godot_packed_int32_array *p_self) { + Vector<int32_t> *self = (Vector<int32_t> *)p_self; + self->invert(); +} + +void GDAPI godot_packed_int32_array_push_back(godot_packed_int32_array *p_self, const int32_t p_data) { + Vector<int32_t> *self = (Vector<int32_t> *)p_self; + self->push_back(p_data); +} + +void GDAPI godot_packed_int32_array_remove(godot_packed_int32_array *p_self, const godot_int p_idx) { + Vector<int32_t> *self = (Vector<int32_t> *)p_self; + self->remove(p_idx); +} + +void GDAPI godot_packed_int32_array_resize(godot_packed_int32_array *p_self, const godot_int p_size) { + Vector<int32_t> *self = (Vector<int32_t> *)p_self; + self->resize(p_size); +} + +void GDAPI godot_packed_int32_array_set(godot_packed_int32_array *p_self, const godot_int p_idx, const int32_t p_data) { + Vector<int32_t> *self = (Vector<int32_t> *)p_self; + self->set(p_idx, p_data); +} + +int32_t GDAPI godot_packed_int32_array_get(const godot_packed_int32_array *p_self, const godot_int p_idx) { + const Vector<int32_t> *self = (const Vector<int32_t> *)p_self; + return self->get(p_idx); +} + +godot_int GDAPI godot_packed_int32_array_size(const godot_packed_int32_array *p_self) { + const Vector<int32_t> *self = (const Vector<int32_t> *)p_self; + return self->size(); +} + +godot_bool GDAPI godot_packed_int32_array_is_empty(const godot_packed_int32_array *p_self) { + const Vector<int32_t> *self = (const Vector<int32_t> *)p_self; + return self->is_empty(); +} + +void GDAPI godot_packed_int32_array_destroy(godot_packed_int32_array *p_self) { + ((Vector<int32_t> *)p_self)->~Vector(); +} + +// int64 + +void GDAPI godot_packed_int64_array_new(godot_packed_int64_array *r_dest) { + Vector<int64_t> *dest = (Vector<int64_t> *)r_dest; + memnew_placement(dest, Vector<int64_t>); +} + +void GDAPI godot_packed_int64_array_new_copy(godot_packed_int64_array *r_dest, const godot_packed_int64_array *p_src) { + Vector<int64_t> *dest = (Vector<int64_t> *)r_dest; + const Vector<int64_t> *src = (const Vector<int64_t> *)p_src; + memnew_placement(dest, Vector<int64_t>(*src)); +} + +void GDAPI godot_packed_int64_array_new_with_array(godot_packed_int64_array *r_dest, const godot_array *p_a) { + Vector<int64_t> *dest = (Vector<int64_t> *)r_dest; + Array *a = (Array *)p_a; + memnew_placement(dest, Vector<int64_t>); + + dest->resize(a->size()); + for (int i = 0; i < a->size(); i++) { + dest->set(i, (*a)[i]); + } +} + +const int64_t GDAPI *godot_packed_int64_array_ptr(const godot_packed_int64_array *p_self) { + const Vector<int64_t> *self = (const Vector<int64_t> *)p_self; + return self->ptr(); +} + +int64_t GDAPI *godot_packed_int64_array_ptrw(godot_packed_int64_array *p_self) { + Vector<int64_t> *self = (Vector<int64_t> *)p_self; + return self->ptrw(); +} + +void GDAPI godot_packed_int64_array_append(godot_packed_int64_array *p_self, const int64_t p_data) { + Vector<int64_t> *self = (Vector<int64_t> *)p_self; + self->push_back(p_data); +} + +void GDAPI godot_packed_int64_array_append_array(godot_packed_int64_array *p_self, const godot_packed_int64_array *p_array) { + Vector<int64_t> *self = (Vector<int64_t> *)p_self; + Vector<int64_t> *array = (Vector<int64_t> *)p_array; + self->append_array(*array); +} + +godot_error GDAPI godot_packed_int64_array_insert(godot_packed_int64_array *p_self, const godot_int p_idx, const int64_t p_data) { + Vector<int64_t> *self = (Vector<int64_t> *)p_self; + return (godot_error)self->insert(p_idx, p_data); +} + +godot_bool GDAPI godot_packed_int64_array_has(godot_packed_int64_array *p_self, const int64_t p_value) { + Vector<int64_t> *self = (Vector<int64_t> *)p_self; + return (godot_bool)self->has(p_value); +} + +void GDAPI godot_packed_int64_array_sort(godot_packed_int64_array *p_self) { + Vector<int64_t> *self = (Vector<int64_t> *)p_self; + self->sort(); +} + +void GDAPI godot_packed_int64_array_invert(godot_packed_int64_array *p_self) { + Vector<int64_t> *self = (Vector<int64_t> *)p_self; + self->invert(); +} + +void GDAPI godot_packed_int64_array_push_back(godot_packed_int64_array *p_self, const int64_t p_data) { + Vector<int64_t> *self = (Vector<int64_t> *)p_self; + self->push_back(p_data); +} + +void GDAPI godot_packed_int64_array_remove(godot_packed_int64_array *p_self, const godot_int p_idx) { + Vector<int64_t> *self = (Vector<int64_t> *)p_self; + self->remove(p_idx); +} + +void GDAPI godot_packed_int64_array_resize(godot_packed_int64_array *p_self, const godot_int p_size) { + Vector<int64_t> *self = (Vector<int64_t> *)p_self; + self->resize(p_size); +} + +void GDAPI godot_packed_int64_array_set(godot_packed_int64_array *p_self, const godot_int p_idx, const int64_t p_data) { + Vector<int64_t> *self = (Vector<int64_t> *)p_self; + self->set(p_idx, p_data); +} + +int64_t GDAPI godot_packed_int64_array_get(const godot_packed_int64_array *p_self, const godot_int p_idx) { + const Vector<int64_t> *self = (const Vector<int64_t> *)p_self; + return self->get(p_idx); +} + +godot_int GDAPI godot_packed_int64_array_size(const godot_packed_int64_array *p_self) { + const Vector<int64_t> *self = (const Vector<int64_t> *)p_self; + return self->size(); +} + +godot_bool GDAPI godot_packed_int64_array_is_empty(const godot_packed_int64_array *p_self) { + const Vector<int64_t> *self = (const Vector<int64_t> *)p_self; + return self->is_empty(); +} + +void GDAPI godot_packed_int64_array_destroy(godot_packed_int64_array *p_self) { + ((Vector<int64_t> *)p_self)->~Vector(); +} + +// float32 + +void GDAPI godot_packed_float32_array_new(godot_packed_float32_array *r_dest) { + Vector<float> *dest = (Vector<float> *)r_dest; + memnew_placement(dest, Vector<float>); +} + +void GDAPI godot_packed_float32_array_new_copy(godot_packed_float32_array *r_dest, const godot_packed_float32_array *p_src) { + Vector<float> *dest = (Vector<float> *)r_dest; + const Vector<float> *src = (const Vector<float> *)p_src; + memnew_placement(dest, Vector<float>(*src)); +} + +void GDAPI godot_packed_float32_array_new_with_array(godot_packed_float32_array *r_dest, const godot_array *p_a) { + Vector<float> *dest = (Vector<float> *)r_dest; + Array *a = (Array *)p_a; + memnew_placement(dest, Vector<float>); + + dest->resize(a->size()); + for (int i = 0; i < a->size(); i++) { + dest->set(i, (*a)[i]); + } +} + +const float GDAPI *godot_packed_float32_array_ptr(const godot_packed_float32_array *p_self) { + const Vector<float> *self = (const Vector<float> *)p_self; + return self->ptr(); +} + +float GDAPI *godot_packed_float32_array_ptrw(godot_packed_float32_array *p_self) { + Vector<float> *self = (Vector<float> *)p_self; + return self->ptrw(); +} + +void GDAPI godot_packed_float32_array_append(godot_packed_float32_array *p_self, const float p_data) { + Vector<float> *self = (Vector<float> *)p_self; + self->push_back(p_data); +} + +void GDAPI godot_packed_float32_array_append_array(godot_packed_float32_array *p_self, const godot_packed_float32_array *p_array) { + Vector<float> *self = (Vector<float> *)p_self; + Vector<float> *array = (Vector<float> *)p_array; + self->append_array(*array); +} + +godot_error GDAPI godot_packed_float32_array_insert(godot_packed_float32_array *p_self, const godot_int p_idx, const float p_data) { + Vector<float> *self = (Vector<float> *)p_self; + return (godot_error)self->insert(p_idx, p_data); +} + +godot_bool GDAPI godot_packed_float32_array_has(godot_packed_float32_array *p_self, const float p_value) { + Vector<float> *self = (Vector<float> *)p_self; + return (godot_bool)self->has(p_value); +} + +void GDAPI godot_packed_float32_array_sort(godot_packed_float32_array *p_self) { + Vector<float> *self = (Vector<float> *)p_self; + self->sort(); +} + +void GDAPI godot_packed_float32_array_invert(godot_packed_float32_array *p_self) { + Vector<float> *self = (Vector<float> *)p_self; + self->invert(); +} + +void GDAPI godot_packed_float32_array_push_back(godot_packed_float32_array *p_self, const float p_data) { + Vector<float> *self = (Vector<float> *)p_self; + self->push_back(p_data); +} + +void GDAPI godot_packed_float32_array_remove(godot_packed_float32_array *p_self, const godot_int p_idx) { + Vector<float> *self = (Vector<float> *)p_self; + self->remove(p_idx); +} + +void GDAPI godot_packed_float32_array_resize(godot_packed_float32_array *p_self, const godot_int p_size) { + Vector<float> *self = (Vector<float> *)p_self; + self->resize(p_size); +} + +void GDAPI godot_packed_float32_array_set(godot_packed_float32_array *p_self, const godot_int p_idx, const float p_data) { + Vector<float> *self = (Vector<float> *)p_self; + self->set(p_idx, p_data); +} + +float GDAPI godot_packed_float32_array_get(const godot_packed_float32_array *p_self, const godot_int p_idx) { + const Vector<float> *self = (const Vector<float> *)p_self; + return self->get(p_idx); +} + +godot_int GDAPI godot_packed_float32_array_size(const godot_packed_float32_array *p_self) { + const Vector<float> *self = (const Vector<float> *)p_self; + return self->size(); +} + +godot_bool GDAPI godot_packed_float32_array_is_empty(const godot_packed_float32_array *p_self) { + const Vector<float> *self = (const Vector<float> *)p_self; + return self->is_empty(); +} + +void GDAPI godot_packed_float32_array_destroy(godot_packed_float32_array *p_self) { + ((Vector<float> *)p_self)->~Vector(); +} + +// float64 + +void GDAPI godot_packed_float64_array_new(godot_packed_float64_array *r_dest) { + Vector<double> *dest = (Vector<double> *)r_dest; + memnew_placement(dest, Vector<double>); +} + +void GDAPI godot_packed_float64_array_new_copy(godot_packed_float64_array *r_dest, const godot_packed_float64_array *p_src) { + Vector<double> *dest = (Vector<double> *)r_dest; + const Vector<double> *src = (const Vector<double> *)p_src; + memnew_placement(dest, Vector<double>(*src)); +} + +void GDAPI godot_packed_float64_array_new_with_array(godot_packed_float64_array *r_dest, const godot_array *p_a) { + Vector<double> *dest = (Vector<double> *)r_dest; + Array *a = (Array *)p_a; + memnew_placement(dest, Vector<double>); + + dest->resize(a->size()); + for (int i = 0; i < a->size(); i++) { + dest->set(i, (*a)[i]); + } +} + +const double GDAPI *godot_packed_float64_array_ptr(const godot_packed_float64_array *p_self) { + const Vector<double> *self = (const Vector<double> *)p_self; + return self->ptr(); +} + +double GDAPI *godot_packed_float64_array_ptrw(godot_packed_float64_array *p_self) { + Vector<double> *self = (Vector<double> *)p_self; + return self->ptrw(); +} + +void GDAPI godot_packed_float64_array_append(godot_packed_float64_array *p_self, const double p_data) { + Vector<double> *self = (Vector<double> *)p_self; + self->push_back(p_data); +} + +void GDAPI godot_packed_float64_array_append_array(godot_packed_float64_array *p_self, const godot_packed_float64_array *p_array) { + Vector<double> *self = (Vector<double> *)p_self; + Vector<double> *array = (Vector<double> *)p_array; + self->append_array(*array); +} + +godot_error GDAPI godot_packed_float64_array_insert(godot_packed_float64_array *p_self, const godot_int p_idx, const double p_data) { + Vector<double> *self = (Vector<double> *)p_self; + return (godot_error)self->insert(p_idx, p_data); +} + +godot_bool GDAPI godot_packed_float64_array_has(godot_packed_float64_array *p_self, const double p_value) { + Vector<double> *self = (Vector<double> *)p_self; + return (godot_bool)self->has(p_value); +} + +void GDAPI godot_packed_float64_array_sort(godot_packed_float64_array *p_self) { + Vector<double> *self = (Vector<double> *)p_self; + self->sort(); +} + +void GDAPI godot_packed_float64_array_invert(godot_packed_float64_array *p_self) { + Vector<double> *self = (Vector<double> *)p_self; + self->invert(); +} + +void GDAPI godot_packed_float64_array_push_back(godot_packed_float64_array *p_self, const double p_data) { + Vector<double> *self = (Vector<double> *)p_self; + self->push_back(p_data); +} + +void GDAPI godot_packed_float64_array_remove(godot_packed_float64_array *p_self, const godot_int p_idx) { + Vector<double> *self = (Vector<double> *)p_self; + self->remove(p_idx); +} + +void GDAPI godot_packed_float64_array_resize(godot_packed_float64_array *p_self, const godot_int p_size) { + Vector<double> *self = (Vector<double> *)p_self; + self->resize(p_size); +} + +void GDAPI godot_packed_float64_array_set(godot_packed_float64_array *p_self, const godot_int p_idx, const double p_data) { + Vector<double> *self = (Vector<double> *)p_self; + self->set(p_idx, p_data); +} + +double GDAPI godot_packed_float64_array_get(const godot_packed_float64_array *p_self, const godot_int p_idx) { + const Vector<double> *self = (const Vector<double> *)p_self; + return self->get(p_idx); +} + +godot_int GDAPI godot_packed_float64_array_size(const godot_packed_float64_array *p_self) { + const Vector<double> *self = (const Vector<double> *)p_self; + return self->size(); +} + +godot_bool GDAPI godot_packed_float64_array_is_empty(const godot_packed_float64_array *p_self) { + const Vector<double> *self = (const Vector<double> *)p_self; + return self->is_empty(); +} + +void GDAPI godot_packed_float64_array_destroy(godot_packed_float64_array *p_self) { + ((Vector<double> *)p_self)->~Vector(); +} + +// string + +void GDAPI godot_packed_string_array_new(godot_packed_string_array *r_dest) { + Vector<String> *dest = (Vector<String> *)r_dest; + memnew_placement(dest, Vector<String>); +} + +void GDAPI godot_packed_string_array_new_copy(godot_packed_string_array *r_dest, const godot_packed_string_array *p_src) { + Vector<String> *dest = (Vector<String> *)r_dest; + const Vector<String> *src = (const Vector<String> *)p_src; + memnew_placement(dest, Vector<String>(*src)); +} + +void GDAPI godot_packed_string_array_new_with_array(godot_packed_string_array *r_dest, const godot_array *p_a) { + Vector<String> *dest = (Vector<String> *)r_dest; + Array *a = (Array *)p_a; + memnew_placement(dest, Vector<String>); + + dest->resize(a->size()); + for (int i = 0; i < a->size(); i++) { + dest->set(i, (*a)[i]); + } +} + +const godot_string GDAPI *godot_packed_string_array_ptr(const godot_packed_string_array *p_self) { + const Vector<String> *self = (const Vector<String> *)p_self; + return (const godot_string *)self->ptr(); +} + +godot_string GDAPI *godot_packed_string_array_ptrw(godot_packed_string_array *p_self) { + Vector<String> *self = (Vector<String> *)p_self; + return (godot_string *)self->ptrw(); +} + +void GDAPI godot_packed_string_array_append(godot_packed_string_array *p_self, const godot_string *p_data) { + Vector<String> *self = (Vector<String> *)p_self; + String &s = *(String *)p_data; + self->push_back(s); +} + +void GDAPI godot_packed_string_array_append_array(godot_packed_string_array *p_self, const godot_packed_string_array *p_array) { + Vector<String> *self = (Vector<String> *)p_self; + Vector<String> *array = (Vector<String> *)p_array; + self->append_array(*array); +} + +godot_error GDAPI godot_packed_string_array_insert(godot_packed_string_array *p_self, const godot_int p_idx, const godot_string *p_data) { + Vector<String> *self = (Vector<String> *)p_self; + String &s = *(String *)p_data; + return (godot_error)self->insert(p_idx, s); +} + +godot_bool GDAPI godot_packed_string_array_has(godot_packed_string_array *p_self, const godot_string *p_value) { + Vector<String> *self = (Vector<String> *)p_self; + String &s = *(String *)p_value; + return (godot_bool)self->has(s); +} + +void GDAPI godot_packed_string_array_sort(godot_packed_string_array *p_self) { + Vector<String> *self = (Vector<String> *)p_self; + self->sort(); +} + +void GDAPI godot_packed_string_array_invert(godot_packed_string_array *p_self) { + Vector<String> *self = (Vector<String> *)p_self; + self->invert(); +} + +void GDAPI godot_packed_string_array_push_back(godot_packed_string_array *p_self, const godot_string *p_data) { + Vector<String> *self = (Vector<String> *)p_self; + String &s = *(String *)p_data; + self->push_back(s); +} + +void GDAPI godot_packed_string_array_remove(godot_packed_string_array *p_self, const godot_int p_idx) { + Vector<String> *self = (Vector<String> *)p_self; + self->remove(p_idx); +} + +void GDAPI godot_packed_string_array_resize(godot_packed_string_array *p_self, const godot_int p_size) { + Vector<String> *self = (Vector<String> *)p_self; + self->resize(p_size); +} + +void GDAPI godot_packed_string_array_set(godot_packed_string_array *p_self, const godot_int p_idx, const godot_string *p_data) { + Vector<String> *self = (Vector<String> *)p_self; + String &s = *(String *)p_data; + self->set(p_idx, s); +} + +godot_string GDAPI godot_packed_string_array_get(const godot_packed_string_array *p_self, const godot_int p_idx) { + const Vector<String> *self = (const Vector<String> *)p_self; + godot_string str; + String *s = (String *)&str; + memnew_placement(s, String); + *s = self->get(p_idx); + return str; +} + +godot_int GDAPI godot_packed_string_array_size(const godot_packed_string_array *p_self) { + const Vector<String> *self = (const Vector<String> *)p_self; + return self->size(); +} + +godot_bool GDAPI godot_packed_string_array_is_empty(const godot_packed_string_array *p_self) { + const Vector<String> *self = (const Vector<String> *)p_self; + return self->is_empty(); +} + +void GDAPI godot_packed_string_array_destroy(godot_packed_string_array *p_self) { + ((Vector<String> *)p_self)->~Vector(); +} + +// vector2 + +void GDAPI godot_packed_vector2_array_new(godot_packed_vector2_array *r_dest) { + Vector<Vector2> *dest = (Vector<Vector2> *)r_dest; + memnew_placement(dest, Vector<Vector2>); +} + +void GDAPI godot_packed_vector2_array_new_copy(godot_packed_vector2_array *r_dest, const godot_packed_vector2_array *p_src) { + Vector<Vector2> *dest = (Vector<Vector2> *)r_dest; + const Vector<Vector2> *src = (const Vector<Vector2> *)p_src; + memnew_placement(dest, Vector<Vector2>(*src)); +} + +void GDAPI godot_packed_vector2_array_new_with_array(godot_packed_vector2_array *r_dest, const godot_array *p_a) { + Vector<Vector2> *dest = (Vector<Vector2> *)r_dest; + Array *a = (Array *)p_a; + memnew_placement(dest, Vector<Vector2>); + + dest->resize(a->size()); + for (int i = 0; i < a->size(); i++) { + dest->set(i, (*a)[i]); + } +} + +const godot_vector2 GDAPI *godot_packed_vector2_array_ptr(const godot_packed_vector2_array *p_self) { + const Vector<Vector2> *self = (const Vector<Vector2> *)p_self; + return (const godot_vector2 *)self->ptr(); +} + +godot_vector2 GDAPI *godot_packed_vector2_array_ptrw(godot_packed_vector2_array *p_self) { + Vector<Vector2> *self = (Vector<Vector2> *)p_self; + return (godot_vector2 *)self->ptrw(); +} + +void GDAPI godot_packed_vector2_array_append(godot_packed_vector2_array *p_self, const godot_vector2 *p_data) { + Vector<Vector2> *self = (Vector<Vector2> *)p_self; + Vector2 &s = *(Vector2 *)p_data; + self->push_back(s); +} + +void GDAPI godot_packed_vector2_array_append_array(godot_packed_vector2_array *p_self, const godot_packed_vector2_array *p_array) { + Vector<Vector2> *self = (Vector<Vector2> *)p_self; + Vector<Vector2> *array = (Vector<Vector2> *)p_array; + self->append_array(*array); +} + +godot_error GDAPI godot_packed_vector2_array_insert(godot_packed_vector2_array *p_self, const godot_int p_idx, const godot_vector2 *p_data) { + Vector<Vector2> *self = (Vector<Vector2> *)p_self; + Vector2 &s = *(Vector2 *)p_data; + return (godot_error)self->insert(p_idx, s); +} + +godot_bool GDAPI godot_packed_vector2_array_has(godot_packed_vector2_array *p_self, const godot_vector2 *p_value) { + Vector<Vector2> *self = (Vector<Vector2> *)p_self; + Vector2 &v = *(Vector2 *)p_value; + return (godot_bool)self->has(v); +} + +void GDAPI godot_packed_vector2_array_sort(godot_packed_vector2_array *p_self) { + Vector<Vector2> *self = (Vector<Vector2> *)p_self; + self->sort(); +} + +void GDAPI godot_packed_vector2_array_invert(godot_packed_vector2_array *p_self) { + Vector<Vector2> *self = (Vector<Vector2> *)p_self; + self->invert(); +} + +void GDAPI godot_packed_vector2_array_push_back(godot_packed_vector2_array *p_self, const godot_vector2 *p_data) { + Vector<Vector2> *self = (Vector<Vector2> *)p_self; + Vector2 &s = *(Vector2 *)p_data; + self->push_back(s); +} + +void GDAPI godot_packed_vector2_array_remove(godot_packed_vector2_array *p_self, const godot_int p_idx) { + Vector<Vector2> *self = (Vector<Vector2> *)p_self; + self->remove(p_idx); +} + +void GDAPI godot_packed_vector2_array_resize(godot_packed_vector2_array *p_self, const godot_int p_size) { + Vector<Vector2> *self = (Vector<Vector2> *)p_self; + self->resize(p_size); +} + +void GDAPI godot_packed_vector2_array_set(godot_packed_vector2_array *p_self, const godot_int p_idx, const godot_vector2 *p_data) { + Vector<Vector2> *self = (Vector<Vector2> *)p_self; + Vector2 &s = *(Vector2 *)p_data; + self->set(p_idx, s); +} + +godot_vector2 GDAPI godot_packed_vector2_array_get(const godot_packed_vector2_array *p_self, const godot_int p_idx) { + const Vector<Vector2> *self = (const Vector<Vector2> *)p_self; + godot_vector2 v; + Vector2 *s = (Vector2 *)&v; + *s = self->get(p_idx); + return v; +} + +godot_int GDAPI godot_packed_vector2_array_size(const godot_packed_vector2_array *p_self) { + const Vector<Vector2> *self = (const Vector<Vector2> *)p_self; + return self->size(); +} + +godot_bool GDAPI godot_packed_vector2_array_is_empty(const godot_packed_vector2_array *p_self) { + const Vector<Vector2> *self = (const Vector<Vector2> *)p_self; + return self->is_empty(); +} + +void GDAPI godot_packed_vector2_array_destroy(godot_packed_vector2_array *p_self) { + ((Vector<Vector2> *)p_self)->~Vector(); +} + +// vector2i + +void GDAPI godot_packed_vector2i_array_new(godot_packed_vector2i_array *r_dest) { + Vector<Vector2i> *dest = (Vector<Vector2i> *)r_dest; + memnew_placement(dest, Vector<Vector2i>); +} + +void GDAPI godot_packed_vector2i_array_new_copy(godot_packed_vector2i_array *r_dest, const godot_packed_vector2i_array *p_src) { + Vector<Vector2i> *dest = (Vector<Vector2i> *)r_dest; + const Vector<Vector2i> *src = (const Vector<Vector2i> *)p_src; + memnew_placement(dest, Vector<Vector2i>(*src)); +} + +void GDAPI godot_packed_vector2i_array_new_with_array(godot_packed_vector2i_array *r_dest, const godot_array *p_a) { + Vector<Vector2i> *dest = (Vector<Vector2i> *)r_dest; + Array *a = (Array *)p_a; + memnew_placement(dest, Vector<Vector2i>); + + dest->resize(a->size()); + for (int i = 0; i < a->size(); i++) { + dest->set(i, (*a)[i]); + } +} + +const godot_vector2i GDAPI *godot_packed_vector2i_array_ptr(const godot_packed_vector2i_array *p_self) { + const Vector<Vector2i> *self = (const Vector<Vector2i> *)p_self; + return (const godot_vector2i *)self->ptr(); +} + +godot_vector2i GDAPI *godot_packed_vector2i_array_ptrw(godot_packed_vector2i_array *p_self) { + Vector<Vector2i> *self = (Vector<Vector2i> *)p_self; + return (godot_vector2i *)self->ptrw(); +} + +void GDAPI godot_packed_vector2i_array_append(godot_packed_vector2i_array *p_self, const godot_vector2i *p_data) { + Vector<Vector2i> *self = (Vector<Vector2i> *)p_self; + Vector2i &s = *(Vector2i *)p_data; + self->push_back(s); +} + +void GDAPI godot_packed_vector2i_array_append_array(godot_packed_vector2i_array *p_self, const godot_packed_vector2i_array *p_array) { + Vector<Vector2i> *self = (Vector<Vector2i> *)p_self; + Vector<Vector2i> *array = (Vector<Vector2i> *)p_array; + self->append_array(*array); +} + +godot_error GDAPI godot_packed_vector2i_array_insert(godot_packed_vector2i_array *p_self, const godot_int p_idx, const godot_vector2i *p_data) { + Vector<Vector2i> *self = (Vector<Vector2i> *)p_self; + Vector2i &s = *(Vector2i *)p_data; + return (godot_error)self->insert(p_idx, s); +} + +godot_bool GDAPI godot_packed_vector2i_array_has(godot_packed_vector2i_array *p_self, const godot_vector2i *p_value) { + Vector<Vector2i> *self = (Vector<Vector2i> *)p_self; + Vector2i &v = *(Vector2i *)p_value; + return (godot_bool)self->has(v); +} + +void GDAPI godot_packed_vector2i_array_sort(godot_packed_vector2i_array *p_self) { + Vector<Vector2i> *self = (Vector<Vector2i> *)p_self; + self->sort(); +} + +void GDAPI godot_packed_vector2i_array_invert(godot_packed_vector2i_array *p_self) { + Vector<Vector2i> *self = (Vector<Vector2i> *)p_self; + self->invert(); +} + +void GDAPI godot_packed_vector2i_array_push_back(godot_packed_vector2i_array *p_self, const godot_vector2i *p_data) { + Vector<Vector2i> *self = (Vector<Vector2i> *)p_self; + Vector2i &s = *(Vector2i *)p_data; + self->push_back(s); +} + +void GDAPI godot_packed_vector2i_array_remove(godot_packed_vector2i_array *p_self, const godot_int p_idx) { + Vector<Vector2i> *self = (Vector<Vector2i> *)p_self; + self->remove(p_idx); +} + +void GDAPI godot_packed_vector2i_array_resize(godot_packed_vector2i_array *p_self, const godot_int p_size) { + Vector<Vector2i> *self = (Vector<Vector2i> *)p_self; + self->resize(p_size); +} + +void GDAPI godot_packed_vector2i_array_set(godot_packed_vector2i_array *p_self, const godot_int p_idx, const godot_vector2i *p_data) { + Vector<Vector2i> *self = (Vector<Vector2i> *)p_self; + Vector2i &s = *(Vector2i *)p_data; + self->set(p_idx, s); +} + +godot_vector2i GDAPI godot_packed_vector2i_array_get(const godot_packed_vector2i_array *p_self, const godot_int p_idx) { + const Vector<Vector2i> *self = (const Vector<Vector2i> *)p_self; + godot_vector2i v; + Vector2i *s = (Vector2i *)&v; + *s = self->get(p_idx); + return v; +} + +godot_int GDAPI godot_packed_vector2i_array_size(const godot_packed_vector2i_array *p_self) { + const Vector<Vector2i> *self = (const Vector<Vector2i> *)p_self; + return self->size(); +} + +godot_bool GDAPI godot_packed_vector2i_array_is_empty(const godot_packed_vector2i_array *p_self) { + const Vector<Vector2i> *self = (const Vector<Vector2i> *)p_self; + return self->is_empty(); +} + +void GDAPI godot_packed_vector2i_array_destroy(godot_packed_vector2i_array *p_self) { + ((Vector<Vector2i> *)p_self)->~Vector(); +} + +// vector3 + +void GDAPI godot_packed_vector3_array_new(godot_packed_vector3_array *r_dest) { + Vector<Vector3> *dest = (Vector<Vector3> *)r_dest; + memnew_placement(dest, Vector<Vector3>); +} + +void GDAPI godot_packed_vector3_array_new_copy(godot_packed_vector3_array *r_dest, const godot_packed_vector3_array *p_src) { + Vector<Vector3> *dest = (Vector<Vector3> *)r_dest; + const Vector<Vector3> *src = (const Vector<Vector3> *)p_src; + memnew_placement(dest, Vector<Vector3>(*src)); +} + +void GDAPI godot_packed_vector3_array_new_with_array(godot_packed_vector3_array *r_dest, const godot_array *p_a) { + Vector<Vector3> *dest = (Vector<Vector3> *)r_dest; + Array *a = (Array *)p_a; + memnew_placement(dest, Vector<Vector3>); + + dest->resize(a->size()); + for (int i = 0; i < a->size(); i++) { + dest->set(i, (*a)[i]); + } +} + +const godot_vector3 GDAPI *godot_packed_vector3_array_ptr(const godot_packed_vector3_array *p_self) { + const Vector<Vector3> *self = (const Vector<Vector3> *)p_self; + return (const godot_vector3 *)self->ptr(); +} + +godot_vector3 GDAPI *godot_packed_vector3_array_ptrw(godot_packed_vector3_array *p_self) { + Vector<Vector3> *self = (Vector<Vector3> *)p_self; + return (godot_vector3 *)self->ptrw(); +} + +void GDAPI godot_packed_vector3_array_append(godot_packed_vector3_array *p_self, const godot_vector3 *p_data) { + Vector<Vector3> *self = (Vector<Vector3> *)p_self; + Vector3 &s = *(Vector3 *)p_data; + self->push_back(s); +} + +void GDAPI godot_packed_vector3_array_append_array(godot_packed_vector3_array *p_self, const godot_packed_vector3_array *p_array) { + Vector<Vector3> *self = (Vector<Vector3> *)p_self; + Vector<Vector3> *array = (Vector<Vector3> *)p_array; + self->append_array(*array); +} + +godot_error GDAPI godot_packed_vector3_array_insert(godot_packed_vector3_array *p_self, const godot_int p_idx, const godot_vector3 *p_data) { + Vector<Vector3> *self = (Vector<Vector3> *)p_self; + Vector3 &s = *(Vector3 *)p_data; + return (godot_error)self->insert(p_idx, s); +} + +godot_bool GDAPI godot_packed_vector3_array_has(godot_packed_vector3_array *p_self, const godot_vector3 *p_value) { + Vector<Vector3> *self = (Vector<Vector3> *)p_self; + Vector3 &v = *(Vector3 *)p_value; + return (godot_bool)self->has(v); +} + +void GDAPI godot_packed_vector3_array_sort(godot_packed_vector3_array *p_self) { + Vector<Vector3> *self = (Vector<Vector3> *)p_self; + self->sort(); +} + +void GDAPI godot_packed_vector3_array_invert(godot_packed_vector3_array *p_self) { + Vector<Vector3> *self = (Vector<Vector3> *)p_self; + self->invert(); +} + +void GDAPI godot_packed_vector3_array_push_back(godot_packed_vector3_array *p_self, const godot_vector3 *p_data) { + Vector<Vector3> *self = (Vector<Vector3> *)p_self; + Vector3 &s = *(Vector3 *)p_data; + self->push_back(s); +} + +void GDAPI godot_packed_vector3_array_remove(godot_packed_vector3_array *p_self, const godot_int p_idx) { + Vector<Vector3> *self = (Vector<Vector3> *)p_self; + self->remove(p_idx); +} + +void GDAPI godot_packed_vector3_array_resize(godot_packed_vector3_array *p_self, const godot_int p_size) { + Vector<Vector3> *self = (Vector<Vector3> *)p_self; + self->resize(p_size); +} + +void GDAPI godot_packed_vector3_array_set(godot_packed_vector3_array *p_self, const godot_int p_idx, const godot_vector3 *p_data) { + Vector<Vector3> *self = (Vector<Vector3> *)p_self; + Vector3 &s = *(Vector3 *)p_data; + self->set(p_idx, s); +} + +godot_vector3 GDAPI godot_packed_vector3_array_get(const godot_packed_vector3_array *p_self, const godot_int p_idx) { + const Vector<Vector3> *self = (const Vector<Vector3> *)p_self; + godot_vector3 v; + Vector3 *s = (Vector3 *)&v; + *s = self->get(p_idx); + return v; +} + +godot_int GDAPI godot_packed_vector3_array_size(const godot_packed_vector3_array *p_self) { + const Vector<Vector3> *self = (const Vector<Vector3> *)p_self; + return self->size(); +} + +godot_bool GDAPI godot_packed_vector3_array_is_empty(const godot_packed_vector3_array *p_self) { + const Vector<Vector3> *self = (const Vector<Vector3> *)p_self; + return self->is_empty(); +} + +void GDAPI godot_packed_vector3_array_destroy(godot_packed_vector3_array *p_self) { + ((Vector<Vector3> *)p_self)->~Vector(); +} + +// color + +void GDAPI godot_packed_color_array_new(godot_packed_color_array *r_dest) { + Vector<Color> *dest = (Vector<Color> *)r_dest; + memnew_placement(dest, Vector<Color>); +} + +void GDAPI godot_packed_color_array_new_copy(godot_packed_color_array *r_dest, const godot_packed_color_array *p_src) { + Vector<Color> *dest = (Vector<Color> *)r_dest; + const Vector<Color> *src = (const Vector<Color> *)p_src; + memnew_placement(dest, Vector<Color>(*src)); +} + +void GDAPI godot_packed_color_array_new_with_array(godot_packed_color_array *r_dest, const godot_array *p_a) { + Vector<Color> *dest = (Vector<Color> *)r_dest; + Array *a = (Array *)p_a; + memnew_placement(dest, Vector<Color>); + + dest->resize(a->size()); + for (int i = 0; i < a->size(); i++) { + dest->set(i, (*a)[i]); + } +} + +const godot_color GDAPI *godot_packed_color_array_ptr(const godot_packed_color_array *p_self) { + const Vector<Color> *self = (const Vector<Color> *)p_self; + return (const godot_color *)self->ptr(); +} + +godot_color GDAPI *godot_packed_color_array_ptrw(godot_packed_color_array *p_self) { + Vector<Color> *self = (Vector<Color> *)p_self; + return (godot_color *)self->ptrw(); +} + +void GDAPI godot_packed_color_array_append(godot_packed_color_array *p_self, const godot_color *p_data) { + Vector<Color> *self = (Vector<Color> *)p_self; + Color &s = *(Color *)p_data; + self->push_back(s); +} + +void GDAPI godot_packed_color_array_append_array(godot_packed_color_array *p_self, const godot_packed_color_array *p_array) { + Vector<Color> *self = (Vector<Color> *)p_self; + Vector<Color> *array = (Vector<Color> *)p_array; + self->append_array(*array); +} + +godot_error GDAPI godot_packed_color_array_insert(godot_packed_color_array *p_self, const godot_int p_idx, const godot_color *p_data) { + Vector<Color> *self = (Vector<Color> *)p_self; + Color &s = *(Color *)p_data; + return (godot_error)self->insert(p_idx, s); +} + +godot_bool GDAPI godot_packed_color_array_has(godot_packed_color_array *p_self, const godot_color *p_value) { + Vector<Color> *self = (Vector<Color> *)p_self; + Color &c = *(Color *)p_value; + return (godot_bool)self->has(c); +} + +void GDAPI godot_packed_color_array_sort(godot_packed_color_array *p_self) { + Vector<Color> *self = (Vector<Color> *)p_self; + self->sort(); +} + +void GDAPI godot_packed_color_array_invert(godot_packed_color_array *p_self) { + Vector<Color> *self = (Vector<Color> *)p_self; + self->invert(); +} + +void GDAPI godot_packed_color_array_push_back(godot_packed_color_array *p_self, const godot_color *p_data) { + Vector<Color> *self = (Vector<Color> *)p_self; + Color &s = *(Color *)p_data; + self->push_back(s); +} + +void GDAPI godot_packed_color_array_remove(godot_packed_color_array *p_self, const godot_int p_idx) { + Vector<Color> *self = (Vector<Color> *)p_self; + self->remove(p_idx); +} + +void GDAPI godot_packed_color_array_resize(godot_packed_color_array *p_self, const godot_int p_size) { + Vector<Color> *self = (Vector<Color> *)p_self; + self->resize(p_size); +} + +void GDAPI godot_packed_color_array_set(godot_packed_color_array *p_self, const godot_int p_idx, const godot_color *p_data) { + Vector<Color> *self = (Vector<Color> *)p_self; + Color &s = *(Color *)p_data; + self->set(p_idx, s); +} + +godot_color GDAPI godot_packed_color_array_get(const godot_packed_color_array *p_self, const godot_int p_idx) { + const Vector<Color> *self = (const Vector<Color> *)p_self; + godot_color v; + Color *s = (Color *)&v; + *s = self->get(p_idx); + return v; +} + +godot_int GDAPI godot_packed_color_array_size(const godot_packed_color_array *p_self) { + const Vector<Color> *self = (const Vector<Color> *)p_self; + return self->size(); +} + +godot_bool GDAPI godot_packed_color_array_is_empty(const godot_packed_color_array *p_self) { + const Vector<Color> *self = (const Vector<Color> *)p_self; + return self->is_empty(); +} + +void GDAPI godot_packed_color_array_destroy(godot_packed_color_array *p_self) { + ((Vector<Color> *)p_self)->~Vector(); +} + +#ifdef __cplusplus +} +#endif diff --git a/modules/gdnative/gdnative/plane.cpp b/modules/gdnative/gdnative/plane.cpp index 17221fe081..32a90d08fa 100644 --- a/modules/gdnative/gdnative/plane.cpp +++ b/modules/gdnative/gdnative/plane.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -31,14 +31,15 @@ #include "gdnative/plane.h" #include "core/math/plane.h" -#include "core/variant.h" +#include "core/variant/variant.h" #ifdef __cplusplus extern "C" { #endif -void GDAPI godot_plane_new_with_reals(godot_plane *r_dest, const godot_real p_a, const godot_real p_b, const godot_real p_c, const godot_real p_d) { +static_assert(sizeof(godot_plane) == sizeof(Plane), "Plane size mismatch"); +void GDAPI godot_plane_new_with_reals(godot_plane *r_dest, const godot_real p_a, const godot_real p_b, const godot_real p_c, const godot_real p_d) { Plane *dest = (Plane *)r_dest; *dest = Plane(p_a, p_b, p_c, p_d); } @@ -78,13 +79,6 @@ godot_vector3 GDAPI godot_plane_center(const godot_plane *p_self) { return dest; } -godot_vector3 GDAPI godot_plane_get_any_point(const godot_plane *p_self) { - godot_vector3 dest; - const Plane *self = (const Plane *)p_self; - *((Vector3 *)&dest) = self->get_any_point(); - return dest; -} - godot_bool GDAPI godot_plane_is_point_over(const godot_plane *p_self, const godot_vector3 *p_point) { const Plane *self = (const Plane *)p_self; const Vector3 *point = (const Vector3 *)p_point; diff --git a/modules/gdnative/gdnative/pool_arrays.cpp b/modules/gdnative/gdnative/pool_arrays.cpp deleted file mode 100644 index 589b4d4dfe..0000000000 --- a/modules/gdnative/gdnative/pool_arrays.cpp +++ /dev/null @@ -1,666 +0,0 @@ -/*************************************************************************/ -/* pool_arrays.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#include "gdnative/pool_arrays.h" - -#include "core/array.h" - -#include "core/variant.h" - -#include "core/color.h" -#include "core/math/vector2.h" -#include "core/math/vector3.h" - -#ifdef __cplusplus -extern "C" { -#endif - -#define memnew_placement_custom(m_placement, m_class, m_constr) _post_initialize(new (m_placement, sizeof(m_class), "") m_constr) - -// byte - -void GDAPI godot_packed_byte_array_new(godot_packed_byte_array *r_dest) { - Vector<uint8_t> *dest = (Vector<uint8_t> *)r_dest; - memnew_placement(dest, Vector<uint8_t>); -} - -void GDAPI godot_packed_byte_array_new_copy(godot_packed_byte_array *r_dest, const godot_packed_byte_array *p_src) { - Vector<uint8_t> *dest = (Vector<uint8_t> *)r_dest; - const Vector<uint8_t> *src = (const Vector<uint8_t> *)p_src; - memnew_placement(dest, Vector<uint8_t>(*src)); -} - -void GDAPI godot_packed_byte_array_new_with_array(godot_packed_byte_array *r_dest, const godot_array *p_a) { - Vector<uint8_t> *dest = (Vector<uint8_t> *)r_dest; - Array *a = (Array *)p_a; - memnew_placement(dest, Vector<uint8_t>); - - dest->resize(a->size()); - for (int i = 0; i < a->size(); i++) { - dest->set(i, (*a)[i]); - } -} - -void GDAPI godot_packed_byte_array_append(godot_packed_byte_array *p_self, const uint8_t p_data) { - Vector<uint8_t> *self = (Vector<uint8_t> *)p_self; - self->push_back(p_data); -} - -void GDAPI godot_packed_byte_array_append_array(godot_packed_byte_array *p_self, const godot_packed_byte_array *p_array) { - Vector<uint8_t> *self = (Vector<uint8_t> *)p_self; - Vector<uint8_t> *array = (Vector<uint8_t> *)p_array; - self->append_array(*array); -} - -godot_error GDAPI godot_packed_byte_array_insert(godot_packed_byte_array *p_self, const godot_int p_idx, const uint8_t p_data) { - Vector<uint8_t> *self = (Vector<uint8_t> *)p_self; - return (godot_error)self->insert(p_idx, p_data); -} - -void GDAPI godot_packed_byte_array_invert(godot_packed_byte_array *p_self) { - Vector<uint8_t> *self = (Vector<uint8_t> *)p_self; - self->invert(); -} - -void GDAPI godot_packed_byte_array_push_back(godot_packed_byte_array *p_self, const uint8_t p_data) { - Vector<uint8_t> *self = (Vector<uint8_t> *)p_self; - self->push_back(p_data); -} - -void GDAPI godot_packed_byte_array_remove(godot_packed_byte_array *p_self, const godot_int p_idx) { - Vector<uint8_t> *self = (Vector<uint8_t> *)p_self; - self->remove(p_idx); -} - -void GDAPI godot_packed_byte_array_resize(godot_packed_byte_array *p_self, const godot_int p_size) { - Vector<uint8_t> *self = (Vector<uint8_t> *)p_self; - self->resize(p_size); -} - -void GDAPI godot_packed_byte_array_set(godot_packed_byte_array *p_self, const godot_int p_idx, const uint8_t p_data) { - Vector<uint8_t> *self = (Vector<uint8_t> *)p_self; - self->set(p_idx, p_data); -} - -uint8_t GDAPI godot_packed_byte_array_get(const godot_packed_byte_array *p_self, const godot_int p_idx) { - const Vector<uint8_t> *self = (const Vector<uint8_t> *)p_self; - return self->get(p_idx); -} - -godot_int GDAPI godot_packed_byte_array_size(const godot_packed_byte_array *p_self) { - const Vector<uint8_t> *self = (const Vector<uint8_t> *)p_self; - return self->size(); -} - -godot_bool GDAPI godot_packed_byte_array_empty(const godot_packed_byte_array *p_self) { - const Vector<uint8_t> *self = (const Vector<uint8_t> *)p_self; - return self->empty(); -} - -void GDAPI godot_packed_byte_array_destroy(godot_packed_byte_array *p_self) { - ((Vector<uint8_t> *)p_self)->~Vector(); -} - -// int - -void GDAPI godot_packed_int_array_new(godot_packed_int_array *r_dest) { - Vector<godot_int> *dest = (Vector<godot_int> *)r_dest; - memnew_placement(dest, Vector<godot_int>); -} - -void GDAPI godot_packed_int_array_new_copy(godot_packed_int_array *r_dest, const godot_packed_int_array *p_src) { - Vector<godot_int> *dest = (Vector<godot_int> *)r_dest; - const Vector<godot_int> *src = (const Vector<godot_int> *)p_src; - memnew_placement(dest, Vector<godot_int>(*src)); -} - -void GDAPI godot_packed_int_array_new_with_array(godot_packed_int_array *r_dest, const godot_array *p_a) { - Vector<godot_int> *dest = (Vector<godot_int> *)r_dest; - Array *a = (Array *)p_a; - memnew_placement(dest, Vector<godot_int>); - - dest->resize(a->size()); - for (int i = 0; i < a->size(); i++) { - dest->set(i, (*a)[i]); - } -} - -void GDAPI godot_packed_int_array_append(godot_packed_int_array *p_self, const godot_int p_data) { - Vector<godot_int> *self = (Vector<godot_int> *)p_self; - self->push_back(p_data); -} - -void GDAPI godot_packed_int_array_append_array(godot_packed_int_array *p_self, const godot_packed_int_array *p_array) { - Vector<godot_int> *self = (Vector<godot_int> *)p_self; - Vector<godot_int> *array = (Vector<godot_int> *)p_array; - self->append_array(*array); -} - -godot_error GDAPI godot_packed_int_array_insert(godot_packed_int_array *p_self, const godot_int p_idx, const godot_int p_data) { - Vector<godot_int> *self = (Vector<godot_int> *)p_self; - return (godot_error)self->insert(p_idx, p_data); -} - -void GDAPI godot_packed_int_array_invert(godot_packed_int_array *p_self) { - Vector<godot_int> *self = (Vector<godot_int> *)p_self; - self->invert(); -} - -void GDAPI godot_packed_int_array_push_back(godot_packed_int_array *p_self, const godot_int p_data) { - Vector<godot_int> *self = (Vector<godot_int> *)p_self; - self->push_back(p_data); -} - -void GDAPI godot_packed_int_array_remove(godot_packed_int_array *p_self, const godot_int p_idx) { - Vector<godot_int> *self = (Vector<godot_int> *)p_self; - self->remove(p_idx); -} - -void GDAPI godot_packed_int_array_resize(godot_packed_int_array *p_self, const godot_int p_size) { - Vector<godot_int> *self = (Vector<godot_int> *)p_self; - self->resize(p_size); -} - -void GDAPI godot_packed_int_array_set(godot_packed_int_array *p_self, const godot_int p_idx, const godot_int p_data) { - Vector<godot_int> *self = (Vector<godot_int> *)p_self; - self->set(p_idx, p_data); -} - -godot_int GDAPI godot_packed_int_array_get(const godot_packed_int_array *p_self, const godot_int p_idx) { - const Vector<godot_int> *self = (const Vector<godot_int> *)p_self; - return self->get(p_idx); -} - -godot_int GDAPI godot_packed_int_array_size(const godot_packed_int_array *p_self) { - const Vector<godot_int> *self = (const Vector<godot_int> *)p_self; - return self->size(); -} - -godot_bool GDAPI godot_packed_int_array_empty(const godot_packed_int_array *p_self) { - const Vector<godot_int> *self = (const Vector<godot_int> *)p_self; - return self->empty(); -} - -void GDAPI godot_packed_int_array_destroy(godot_packed_int_array *p_self) { - ((Vector<godot_int> *)p_self)->~Vector(); -} - -// real - -void GDAPI godot_packed_real_array_new(godot_packed_real_array *r_dest) { - Vector<godot_real> *dest = (Vector<godot_real> *)r_dest; - memnew_placement(dest, Vector<godot_real>); -} - -void GDAPI godot_packed_real_array_new_copy(godot_packed_real_array *r_dest, const godot_packed_real_array *p_src) { - Vector<godot_real> *dest = (Vector<godot_real> *)r_dest; - const Vector<godot_real> *src = (const Vector<godot_real> *)p_src; - memnew_placement(dest, Vector<godot_real>(*src)); -} - -void GDAPI godot_packed_real_array_new_with_array(godot_packed_real_array *r_dest, const godot_array *p_a) { - Vector<godot_real> *dest = (Vector<godot_real> *)r_dest; - Array *a = (Array *)p_a; - memnew_placement(dest, Vector<godot_real>); - - dest->resize(a->size()); - for (int i = 0; i < a->size(); i++) { - dest->set(i, (*a)[i]); - } -} - -void GDAPI godot_packed_real_array_append(godot_packed_real_array *p_self, const godot_real p_data) { - Vector<godot_real> *self = (Vector<godot_real> *)p_self; - self->push_back(p_data); -} - -void GDAPI godot_packed_real_array_append_array(godot_packed_real_array *p_self, const godot_packed_real_array *p_array) { - Vector<godot_real> *self = (Vector<godot_real> *)p_self; - Vector<godot_real> *array = (Vector<godot_real> *)p_array; - self->append_array(*array); -} - -godot_error GDAPI godot_packed_real_array_insert(godot_packed_real_array *p_self, const godot_int p_idx, const godot_real p_data) { - Vector<godot_real> *self = (Vector<godot_real> *)p_self; - return (godot_error)self->insert(p_idx, p_data); -} - -void GDAPI godot_packed_real_array_invert(godot_packed_real_array *p_self) { - Vector<godot_real> *self = (Vector<godot_real> *)p_self; - self->invert(); -} - -void GDAPI godot_packed_real_array_push_back(godot_packed_real_array *p_self, const godot_real p_data) { - Vector<godot_real> *self = (Vector<godot_real> *)p_self; - self->push_back(p_data); -} - -void GDAPI godot_packed_real_array_remove(godot_packed_real_array *p_self, const godot_int p_idx) { - Vector<godot_real> *self = (Vector<godot_real> *)p_self; - self->remove(p_idx); -} - -void GDAPI godot_packed_real_array_resize(godot_packed_real_array *p_self, const godot_int p_size) { - Vector<godot_real> *self = (Vector<godot_real> *)p_self; - self->resize(p_size); -} - -void GDAPI godot_packed_real_array_set(godot_packed_real_array *p_self, const godot_int p_idx, const godot_real p_data) { - Vector<godot_real> *self = (Vector<godot_real> *)p_self; - self->set(p_idx, p_data); -} - -godot_real GDAPI godot_packed_real_array_get(const godot_packed_real_array *p_self, const godot_int p_idx) { - const Vector<godot_real> *self = (const Vector<godot_real> *)p_self; - return self->get(p_idx); -} - -godot_int GDAPI godot_packed_real_array_size(const godot_packed_real_array *p_self) { - const Vector<godot_real> *self = (const Vector<godot_real> *)p_self; - return self->size(); -} - -godot_bool GDAPI godot_packed_real_array_empty(const godot_packed_real_array *p_self) { - const Vector<godot_real> *self = (const Vector<godot_real> *)p_self; - return self->empty(); -} - -void GDAPI godot_packed_real_array_destroy(godot_packed_real_array *p_self) { - ((Vector<godot_real> *)p_self)->~Vector(); -} - -// string - -void GDAPI godot_packed_string_array_new(godot_packed_string_array *r_dest) { - Vector<String> *dest = (Vector<String> *)r_dest; - memnew_placement(dest, Vector<String>); -} - -void GDAPI godot_packed_string_array_new_copy(godot_packed_string_array *r_dest, const godot_packed_string_array *p_src) { - Vector<String> *dest = (Vector<String> *)r_dest; - const Vector<String> *src = (const Vector<String> *)p_src; - memnew_placement(dest, Vector<String>(*src)); -} - -void GDAPI godot_packed_string_array_new_with_array(godot_packed_string_array *r_dest, const godot_array *p_a) { - Vector<String> *dest = (Vector<String> *)r_dest; - Array *a = (Array *)p_a; - memnew_placement(dest, Vector<String>); - - dest->resize(a->size()); - for (int i = 0; i < a->size(); i++) { - dest->set(i, (*a)[i]); - } -} - -void GDAPI godot_packed_string_array_append(godot_packed_string_array *p_self, const godot_string *p_data) { - Vector<String> *self = (Vector<String> *)p_self; - String &s = *(String *)p_data; - self->push_back(s); -} - -void GDAPI godot_packed_string_array_append_array(godot_packed_string_array *p_self, const godot_packed_string_array *p_array) { - Vector<String> *self = (Vector<String> *)p_self; - Vector<String> *array = (Vector<String> *)p_array; - self->append_array(*array); -} - -godot_error GDAPI godot_packed_string_array_insert(godot_packed_string_array *p_self, const godot_int p_idx, const godot_string *p_data) { - Vector<String> *self = (Vector<String> *)p_self; - String &s = *(String *)p_data; - return (godot_error)self->insert(p_idx, s); -} - -void GDAPI godot_packed_string_array_invert(godot_packed_string_array *p_self) { - Vector<String> *self = (Vector<String> *)p_self; - self->invert(); -} - -void GDAPI godot_packed_string_array_push_back(godot_packed_string_array *p_self, const godot_string *p_data) { - Vector<String> *self = (Vector<String> *)p_self; - String &s = *(String *)p_data; - self->push_back(s); -} - -void GDAPI godot_packed_string_array_remove(godot_packed_string_array *p_self, const godot_int p_idx) { - Vector<String> *self = (Vector<String> *)p_self; - self->remove(p_idx); -} - -void GDAPI godot_packed_string_array_resize(godot_packed_string_array *p_self, const godot_int p_size) { - Vector<String> *self = (Vector<String> *)p_self; - self->resize(p_size); -} - -void GDAPI godot_packed_string_array_set(godot_packed_string_array *p_self, const godot_int p_idx, const godot_string *p_data) { - Vector<String> *self = (Vector<String> *)p_self; - String &s = *(String *)p_data; - self->set(p_idx, s); -} - -godot_string GDAPI godot_packed_string_array_get(const godot_packed_string_array *p_self, const godot_int p_idx) { - const Vector<String> *self = (const Vector<String> *)p_self; - godot_string str; - String *s = (String *)&str; - memnew_placement(s, String); - *s = self->get(p_idx); - return str; -} - -godot_int GDAPI godot_packed_string_array_size(const godot_packed_string_array *p_self) { - const Vector<String> *self = (const Vector<String> *)p_self; - return self->size(); -} - -godot_bool GDAPI godot_packed_string_array_empty(const godot_packed_string_array *p_self) { - const Vector<String> *self = (const Vector<String> *)p_self; - return self->empty(); -} - -void GDAPI godot_packed_string_array_destroy(godot_packed_string_array *p_self) { - ((Vector<String> *)p_self)->~Vector(); -} - -// vector2 - -void GDAPI godot_packed_vector2_array_new(godot_packed_vector2_array *r_dest) { - Vector<Vector2> *dest = (Vector<Vector2> *)r_dest; - memnew_placement(dest, Vector<Vector2>); -} - -void GDAPI godot_packed_vector2_array_new_copy(godot_packed_vector2_array *r_dest, const godot_packed_vector2_array *p_src) { - Vector<Vector2> *dest = (Vector<Vector2> *)r_dest; - const Vector<Vector2> *src = (const Vector<Vector2> *)p_src; - memnew_placement(dest, Vector<Vector2>(*src)); -} - -void GDAPI godot_packed_vector2_array_new_with_array(godot_packed_vector2_array *r_dest, const godot_array *p_a) { - Vector<Vector2> *dest = (Vector<Vector2> *)r_dest; - Array *a = (Array *)p_a; - memnew_placement(dest, Vector<Vector2>); - - dest->resize(a->size()); - for (int i = 0; i < a->size(); i++) { - dest->set(i, (*a)[i]); - } -} - -void GDAPI godot_packed_vector2_array_append(godot_packed_vector2_array *p_self, const godot_vector2 *p_data) { - Vector<Vector2> *self = (Vector<Vector2> *)p_self; - Vector2 &s = *(Vector2 *)p_data; - self->push_back(s); -} - -void GDAPI godot_packed_vector2_array_append_array(godot_packed_vector2_array *p_self, const godot_packed_vector2_array *p_array) { - Vector<Vector2> *self = (Vector<Vector2> *)p_self; - Vector<Vector2> *array = (Vector<Vector2> *)p_array; - self->append_array(*array); -} - -godot_error GDAPI godot_packed_vector2_array_insert(godot_packed_vector2_array *p_self, const godot_int p_idx, const godot_vector2 *p_data) { - Vector<Vector2> *self = (Vector<Vector2> *)p_self; - Vector2 &s = *(Vector2 *)p_data; - return (godot_error)self->insert(p_idx, s); -} - -void GDAPI godot_packed_vector2_array_invert(godot_packed_vector2_array *p_self) { - Vector<Vector2> *self = (Vector<Vector2> *)p_self; - self->invert(); -} - -void GDAPI godot_packed_vector2_array_push_back(godot_packed_vector2_array *p_self, const godot_vector2 *p_data) { - Vector<Vector2> *self = (Vector<Vector2> *)p_self; - Vector2 &s = *(Vector2 *)p_data; - self->push_back(s); -} - -void GDAPI godot_packed_vector2_array_remove(godot_packed_vector2_array *p_self, const godot_int p_idx) { - Vector<Vector2> *self = (Vector<Vector2> *)p_self; - self->remove(p_idx); -} - -void GDAPI godot_packed_vector2_array_resize(godot_packed_vector2_array *p_self, const godot_int p_size) { - Vector<Vector2> *self = (Vector<Vector2> *)p_self; - self->resize(p_size); -} - -void GDAPI godot_packed_vector2_array_set(godot_packed_vector2_array *p_self, const godot_int p_idx, const godot_vector2 *p_data) { - Vector<Vector2> *self = (Vector<Vector2> *)p_self; - Vector2 &s = *(Vector2 *)p_data; - self->set(p_idx, s); -} - -godot_vector2 GDAPI godot_packed_vector2_array_get(const godot_packed_vector2_array *p_self, const godot_int p_idx) { - const Vector<Vector2> *self = (const Vector<Vector2> *)p_self; - godot_vector2 v; - Vector2 *s = (Vector2 *)&v; - *s = self->get(p_idx); - return v; -} - -godot_int GDAPI godot_packed_vector2_array_size(const godot_packed_vector2_array *p_self) { - const Vector<Vector2> *self = (const Vector<Vector2> *)p_self; - return self->size(); -} - -godot_bool GDAPI godot_packed_vector2_array_empty(const godot_packed_vector2_array *p_self) { - const Vector<Vector2> *self = (const Vector<Vector2> *)p_self; - return self->empty(); -} - -void GDAPI godot_packed_vector2_array_destroy(godot_packed_vector2_array *p_self) { - ((Vector<Vector2> *)p_self)->~Vector(); -} - -// vector3 - -void GDAPI godot_packed_vector3_array_new(godot_packed_vector3_array *r_dest) { - Vector<Vector3> *dest = (Vector<Vector3> *)r_dest; - memnew_placement(dest, Vector<Vector3>); -} - -void GDAPI godot_packed_vector3_array_new_copy(godot_packed_vector3_array *r_dest, const godot_packed_vector3_array *p_src) { - Vector<Vector3> *dest = (Vector<Vector3> *)r_dest; - const Vector<Vector3> *src = (const Vector<Vector3> *)p_src; - memnew_placement(dest, Vector<Vector3>(*src)); -} - -void GDAPI godot_packed_vector3_array_new_with_array(godot_packed_vector3_array *r_dest, const godot_array *p_a) { - Vector<Vector3> *dest = (Vector<Vector3> *)r_dest; - Array *a = (Array *)p_a; - memnew_placement(dest, Vector<Vector3>); - - dest->resize(a->size()); - for (int i = 0; i < a->size(); i++) { - dest->set(i, (*a)[i]); - } -} - -void GDAPI godot_packed_vector3_array_append(godot_packed_vector3_array *p_self, const godot_vector3 *p_data) { - Vector<Vector3> *self = (Vector<Vector3> *)p_self; - Vector3 &s = *(Vector3 *)p_data; - self->push_back(s); -} - -void GDAPI godot_packed_vector3_array_append_array(godot_packed_vector3_array *p_self, const godot_packed_vector3_array *p_array) { - Vector<Vector3> *self = (Vector<Vector3> *)p_self; - Vector<Vector3> *array = (Vector<Vector3> *)p_array; - self->append_array(*array); -} - -godot_error GDAPI godot_packed_vector3_array_insert(godot_packed_vector3_array *p_self, const godot_int p_idx, const godot_vector3 *p_data) { - Vector<Vector3> *self = (Vector<Vector3> *)p_self; - Vector3 &s = *(Vector3 *)p_data; - return (godot_error)self->insert(p_idx, s); -} - -void GDAPI godot_packed_vector3_array_invert(godot_packed_vector3_array *p_self) { - Vector<Vector3> *self = (Vector<Vector3> *)p_self; - self->invert(); -} - -void GDAPI godot_packed_vector3_array_push_back(godot_packed_vector3_array *p_self, const godot_vector3 *p_data) { - Vector<Vector3> *self = (Vector<Vector3> *)p_self; - Vector3 &s = *(Vector3 *)p_data; - self->push_back(s); -} - -void GDAPI godot_packed_vector3_array_remove(godot_packed_vector3_array *p_self, const godot_int p_idx) { - Vector<Vector3> *self = (Vector<Vector3> *)p_self; - self->remove(p_idx); -} - -void GDAPI godot_packed_vector3_array_resize(godot_packed_vector3_array *p_self, const godot_int p_size) { - Vector<Vector3> *self = (Vector<Vector3> *)p_self; - self->resize(p_size); -} - -void GDAPI godot_packed_vector3_array_set(godot_packed_vector3_array *p_self, const godot_int p_idx, const godot_vector3 *p_data) { - Vector<Vector3> *self = (Vector<Vector3> *)p_self; - Vector3 &s = *(Vector3 *)p_data; - self->set(p_idx, s); -} - -godot_vector3 GDAPI godot_packed_vector3_array_get(const godot_packed_vector3_array *p_self, const godot_int p_idx) { - const Vector<Vector3> *self = (const Vector<Vector3> *)p_self; - godot_vector3 v; - Vector3 *s = (Vector3 *)&v; - *s = self->get(p_idx); - return v; -} - -godot_int GDAPI godot_packed_vector3_array_size(const godot_packed_vector3_array *p_self) { - const Vector<Vector3> *self = (const Vector<Vector3> *)p_self; - return self->size(); -} - -godot_bool GDAPI godot_packed_vector3_array_empty(const godot_packed_vector3_array *p_self) { - const Vector<Vector3> *self = (const Vector<Vector3> *)p_self; - return self->empty(); -} - -void GDAPI godot_packed_vector3_array_destroy(godot_packed_vector3_array *p_self) { - ((Vector<Vector3> *)p_self)->~Vector(); -} - -// color - -void GDAPI godot_packed_color_array_new(godot_packed_color_array *r_dest) { - Vector<Color> *dest = (Vector<Color> *)r_dest; - memnew_placement(dest, Vector<Color>); -} - -void GDAPI godot_packed_color_array_new_copy(godot_packed_color_array *r_dest, const godot_packed_color_array *p_src) { - Vector<Color> *dest = (Vector<Color> *)r_dest; - const Vector<Color> *src = (const Vector<Color> *)p_src; - memnew_placement(dest, Vector<Color>(*src)); -} - -void GDAPI godot_packed_color_array_new_with_array(godot_packed_color_array *r_dest, const godot_array *p_a) { - Vector<Color> *dest = (Vector<Color> *)r_dest; - Array *a = (Array *)p_a; - memnew_placement(dest, Vector<Color>); - - dest->resize(a->size()); - for (int i = 0; i < a->size(); i++) { - dest->set(i, (*a)[i]); - } -} - -void GDAPI godot_packed_color_array_append(godot_packed_color_array *p_self, const godot_color *p_data) { - Vector<Color> *self = (Vector<Color> *)p_self; - Color &s = *(Color *)p_data; - self->push_back(s); -} - -void GDAPI godot_packed_color_array_append_array(godot_packed_color_array *p_self, const godot_packed_color_array *p_array) { - Vector<Color> *self = (Vector<Color> *)p_self; - Vector<Color> *array = (Vector<Color> *)p_array; - self->append_array(*array); -} - -godot_error GDAPI godot_packed_color_array_insert(godot_packed_color_array *p_self, const godot_int p_idx, const godot_color *p_data) { - Vector<Color> *self = (Vector<Color> *)p_self; - Color &s = *(Color *)p_data; - return (godot_error)self->insert(p_idx, s); -} - -void GDAPI godot_packed_color_array_invert(godot_packed_color_array *p_self) { - Vector<Color> *self = (Vector<Color> *)p_self; - self->invert(); -} - -void GDAPI godot_packed_color_array_push_back(godot_packed_color_array *p_self, const godot_color *p_data) { - Vector<Color> *self = (Vector<Color> *)p_self; - Color &s = *(Color *)p_data; - self->push_back(s); -} - -void GDAPI godot_packed_color_array_remove(godot_packed_color_array *p_self, const godot_int p_idx) { - Vector<Color> *self = (Vector<Color> *)p_self; - self->remove(p_idx); -} - -void GDAPI godot_packed_color_array_resize(godot_packed_color_array *p_self, const godot_int p_size) { - Vector<Color> *self = (Vector<Color> *)p_self; - self->resize(p_size); -} - -void GDAPI godot_packed_color_array_set(godot_packed_color_array *p_self, const godot_int p_idx, const godot_color *p_data) { - Vector<Color> *self = (Vector<Color> *)p_self; - Color &s = *(Color *)p_data; - self->set(p_idx, s); -} - -godot_color GDAPI godot_packed_color_array_get(const godot_packed_color_array *p_self, const godot_int p_idx) { - const Vector<Color> *self = (const Vector<Color> *)p_self; - godot_color v; - Color *s = (Color *)&v; - *s = self->get(p_idx); - return v; -} - -godot_int GDAPI godot_packed_color_array_size(const godot_packed_color_array *p_self) { - const Vector<Color> *self = (const Vector<Color> *)p_self; - return self->size(); -} - -godot_bool GDAPI godot_packed_color_array_empty(const godot_packed_color_array *p_self) { - const Vector<Color> *self = (const Vector<Color> *)p_self; - return self->empty(); -} - -void GDAPI godot_packed_color_array_destroy(godot_packed_color_array *p_self) { - ((Vector<Color> *)p_self)->~Vector(); -} - -#ifdef __cplusplus -} -#endif diff --git a/modules/gdnative/gdnative/quat.cpp b/modules/gdnative/gdnative/quat.cpp index be30b89e5f..29edad6636 100644 --- a/modules/gdnative/gdnative/quat.cpp +++ b/modules/gdnative/gdnative/quat.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -31,14 +31,15 @@ #include "gdnative/quat.h" #include "core/math/quat.h" -#include "core/variant.h" +#include "core/variant/variant.h" #ifdef __cplusplus extern "C" { #endif -void GDAPI godot_quat_new(godot_quat *r_dest, const godot_real p_x, const godot_real p_y, const godot_real p_z, const godot_real p_w) { +static_assert(sizeof(godot_quat) == sizeof(Quat), "Quat size mismatch"); +void GDAPI godot_quat_new(godot_quat *r_dest, const godot_real p_x, const godot_real p_y, const godot_real p_z, const godot_real p_w) { Quat *dest = (Quat *)r_dest; *dest = Quat(p_x, p_y, p_z, p_w); } diff --git a/modules/gdnative/gdnative/rect2.cpp b/modules/gdnative/gdnative/rect2.cpp index 906b4f0932..40e8e64ca1 100644 --- a/modules/gdnative/gdnative/rect2.cpp +++ b/modules/gdnative/gdnative/rect2.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -31,12 +31,17 @@ #include "gdnative/rect2.h" #include "core/math/transform_2d.h" -#include "core/variant.h" +#include "core/variant/variant.h" #ifdef __cplusplus extern "C" { #endif +static_assert(sizeof(godot_rect2) == sizeof(Rect2), "Rect2 size mismatch"); +static_assert(sizeof(godot_rect2i) == sizeof(Rect2i), "Rect2i size mismatch"); + +// Rect2 + void GDAPI godot_rect2_new_with_position_and_size(godot_rect2 *r_dest, const godot_vector2 *p_pos, const godot_vector2 *p_size) { const Vector2 *position = (const Vector2 *)p_pos; const Vector2 *size = (const Vector2 *)p_size; @@ -45,7 +50,6 @@ void GDAPI godot_rect2_new_with_position_and_size(godot_rect2 *r_dest, const god } void GDAPI godot_rect2_new(godot_rect2 *r_dest, const godot_real p_x, const godot_real p_y, const godot_real p_width, const godot_real p_height) { - Rect2 *dest = (Rect2 *)r_dest; *dest = Rect2(p_x, p_y, p_width, p_height); } @@ -57,6 +61,13 @@ godot_string GDAPI godot_rect2_as_string(const godot_rect2 *p_self) { return ret; } +godot_rect2i GDAPI godot_rect2_as_rect2i(const godot_rect2 *p_self) { + godot_rect2i dest; + const Rect2 *self = (const Rect2 *)p_self; + *((Rect2i *)&dest) = Rect2i(*self); + return dest; +} + godot_real GDAPI godot_rect2_get_area(const godot_rect2 *p_self) { const Rect2 *self = (const Rect2 *)p_self; return self->get_area(); @@ -79,11 +90,11 @@ godot_bool GDAPI godot_rect2_has_no_area(const godot_rect2 *p_self) { return self->has_no_area(); } -godot_rect2 GDAPI godot_rect2_clip(const godot_rect2 *p_self, const godot_rect2 *p_b) { +godot_rect2 GDAPI godot_rect2_intersection(const godot_rect2 *p_self, const godot_rect2 *p_b) { godot_rect2 dest; const Rect2 *self = (const Rect2 *)p_self; const Rect2 *b = (const Rect2 *)p_b; - *((Rect2 *)&dest) = self->clip(*b); + *((Rect2 *)&dest) = self->intersection(*b); return dest; } @@ -116,10 +127,10 @@ godot_rect2 GDAPI godot_rect2_grow_individual(const godot_rect2 *p_self, const g return dest; } -godot_rect2 GDAPI godot_rect2_grow_margin(const godot_rect2 *p_self, const godot_int p_margin, const godot_real p_by) { +godot_rect2 GDAPI godot_rect2_grow_side(const godot_rect2 *p_self, const godot_int p_side, const godot_real p_by) { godot_rect2 dest; const Rect2 *self = (const Rect2 *)p_self; - *((Rect2 *)&dest) = self->grow_margin((Margin)p_margin, p_by); + *((Rect2 *)&dest) = self->grow_side((Side)p_side, p_by); return dest; } @@ -172,6 +183,149 @@ void GDAPI godot_rect2_set_size(godot_rect2 *p_self, const godot_vector2 *p_size self->set_size(*size); } +// Rect2i + +void GDAPI godot_rect2i_new_with_position_and_size(godot_rect2i *r_dest, const godot_vector2i *p_pos, const godot_vector2i *p_size) { + const Vector2i *position = (const Vector2i *)p_pos; + const Vector2i *size = (const Vector2i *)p_size; + Rect2i *dest = (Rect2i *)r_dest; + *dest = Rect2i(*position, *size); +} + +void GDAPI godot_rect2i_new(godot_rect2i *r_dest, const godot_int p_x, const godot_int p_y, const godot_int p_width, const godot_int p_height) { + Rect2i *dest = (Rect2i *)r_dest; + *dest = Rect2i(p_x, p_y, p_width, p_height); +} + +godot_string GDAPI godot_rect2i_as_string(const godot_rect2i *p_self) { + godot_string ret; + const Rect2i *self = (const Rect2i *)p_self; + memnew_placement(&ret, String(*self)); + return ret; +} + +godot_rect2 GDAPI godot_rect2i_as_rect2(const godot_rect2i *p_self) { + godot_rect2 dest; + const Rect2i *self = (const Rect2i *)p_self; + *((Rect2 *)&dest) = Rect2(*self); + return dest; +} + +godot_int GDAPI godot_rect2i_get_area(const godot_rect2i *p_self) { + const Rect2i *self = (const Rect2i *)p_self; + return self->get_area(); +} + +godot_bool GDAPI godot_rect2i_intersects(const godot_rect2i *p_self, const godot_rect2i *p_b) { + const Rect2i *self = (const Rect2i *)p_self; + const Rect2i *b = (const Rect2i *)p_b; + return self->intersects(*b); +} + +godot_bool GDAPI godot_rect2i_encloses(const godot_rect2i *p_self, const godot_rect2i *p_b) { + const Rect2i *self = (const Rect2i *)p_self; + const Rect2i *b = (const Rect2i *)p_b; + return self->encloses(*b); +} + +godot_bool GDAPI godot_rect2i_has_no_area(const godot_rect2i *p_self) { + const Rect2i *self = (const Rect2i *)p_self; + return self->has_no_area(); +} + +godot_rect2i GDAPI godot_rect2i_intersection(const godot_rect2i *p_self, const godot_rect2i *p_b) { + godot_rect2i dest; + const Rect2i *self = (const Rect2i *)p_self; + const Rect2i *b = (const Rect2i *)p_b; + *((Rect2i *)&dest) = self->intersection(*b); + return dest; +} + +godot_rect2i GDAPI godot_rect2i_merge(const godot_rect2i *p_self, const godot_rect2i *p_b) { + godot_rect2i dest; + const Rect2i *self = (const Rect2i *)p_self; + const Rect2i *b = (const Rect2i *)p_b; + *((Rect2i *)&dest) = self->merge(*b); + return dest; +} + +godot_bool GDAPI godot_rect2i_has_point(const godot_rect2i *p_self, const godot_vector2i *p_point) { + const Rect2i *self = (const Rect2i *)p_self; + const Vector2i *point = (const Vector2i *)p_point; + return self->has_point(*point); +} + +godot_rect2i GDAPI godot_rect2i_grow(const godot_rect2i *p_self, const godot_int p_by) { + godot_rect2i dest; + const Rect2i *self = (const Rect2i *)p_self; + + *((Rect2i *)&dest) = self->grow(p_by); + return dest; +} + +godot_rect2i GDAPI godot_rect2i_grow_individual(const godot_rect2i *p_self, const godot_int p_left, const godot_int p_top, const godot_int p_right, const godot_int p_bottom) { + godot_rect2i dest; + const Rect2i *self = (const Rect2i *)p_self; + *((Rect2i *)&dest) = self->grow_individual(p_left, p_top, p_right, p_bottom); + return dest; +} + +godot_rect2i GDAPI godot_rect2i_grow_side(const godot_rect2i *p_self, const godot_int p_side, const godot_int p_by) { + godot_rect2i dest; + const Rect2i *self = (const Rect2i *)p_self; + *((Rect2i *)&dest) = self->grow_side((Side)p_side, p_by); + return dest; +} + +godot_rect2i GDAPI godot_rect2i_abs(const godot_rect2i *p_self) { + godot_rect2i dest; + const Rect2i *self = (const Rect2i *)p_self; + *((Rect2i *)&dest) = self->abs(); + return dest; +} + +godot_rect2i GDAPI godot_rect2i_expand(const godot_rect2i *p_self, const godot_vector2i *p_to) { + godot_rect2i dest; + const Rect2i *self = (const Rect2i *)p_self; + const Vector2i *to = (const Vector2i *)p_to; + *((Rect2i *)&dest) = self->expand(*to); + return dest; +} + +godot_bool GDAPI godot_rect2i_operator_equal(const godot_rect2i *p_self, const godot_rect2i *p_b) { + const Rect2i *self = (const Rect2i *)p_self; + const Rect2i *b = (const Rect2i *)p_b; + return *self == *b; +} + +godot_vector2i GDAPI godot_rect2i_get_position(const godot_rect2i *p_self) { + godot_vector2i dest; + Vector2i *d = (Vector2i *)&dest; + const Rect2i *self = (const Rect2i *)p_self; + *d = self->get_position(); + return dest; +} + +godot_vector2i GDAPI godot_rect2i_get_size(const godot_rect2i *p_self) { + godot_vector2i dest; + Vector2i *d = (Vector2i *)&dest; + const Rect2i *self = (const Rect2i *)p_self; + *d = self->get_size(); + return dest; +} + +void GDAPI godot_rect2i_set_position(godot_rect2i *p_self, const godot_vector2i *p_pos) { + Rect2i *self = (Rect2i *)p_self; + const Vector2i *position = (const Vector2i *)p_pos; + self->set_position(*position); +} + +void GDAPI godot_rect2i_set_size(godot_rect2i *p_self, const godot_vector2i *p_size) { + Rect2i *self = (Rect2i *)p_self; + const Vector2i *size = (const Vector2i *)p_size; + self->set_size(*size); +} + #ifdef __cplusplus } #endif diff --git a/modules/gdnative/gdnative/rid.cpp b/modules/gdnative/gdnative/rid.cpp index 7ea80123a3..33685ef51f 100644 --- a/modules/gdnative/gdnative/rid.cpp +++ b/modules/gdnative/gdnative/rid.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -30,14 +30,16 @@ #include "gdnative/rid.h" -#include "core/resource.h" -#include "core/rid.h" -#include "core/variant.h" +#include "core/io/resource.h" +#include "core/templates/rid.h" +#include "core/variant/variant.h" #ifdef __cplusplus extern "C" { #endif +static_assert(sizeof(godot_rid) == sizeof(RID), "RID size mismatch"); + void GDAPI godot_rid_new(godot_rid *r_dest) { RID *dest = (RID *)r_dest; memnew_placement(dest, RID); diff --git a/modules/gdnative/gdnative/string.cpp b/modules/gdnative/gdnative/string.cpp index 4cb55900b0..734bbe0d16 100644 --- a/modules/gdnative/gdnative/string.cpp +++ b/modules/gdnative/gdnative/string.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -30,9 +30,9 @@ #include "gdnative/string.h" -#include "core/string_name.h" -#include "core/ustring.h" -#include "core/variant.h" +#include "core/string/string_name.h" +#include "core/string/ustring.h" +#include "core/variant/variant.h" #include <string.h> @@ -40,6 +40,11 @@ extern "C" { #endif +static_assert(sizeof(godot_char16_string) == sizeof(Char16String), "Char16String size mismatch"); +static_assert(sizeof(godot_char_string) == sizeof(CharString), "CharString size mismatch"); +static_assert(sizeof(godot_string) == sizeof(String), "String size mismatch"); +static_assert(sizeof(godot_char_type) == sizeof(char32_t), "char32_t size mismatch"); + godot_int GDAPI godot_char_string_length(const godot_char_string *p_cs) { const CharString *cs = (const CharString *)p_cs; @@ -58,6 +63,24 @@ void GDAPI godot_char_string_destroy(godot_char_string *p_cs) { cs->~CharString(); } +godot_int GDAPI godot_char16_string_length(const godot_char16_string *p_cs) { + const Char16String *cs = (const Char16String *)p_cs; + + return cs->length(); +} + +const char16_t GDAPI *godot_char16_string_get_data(const godot_char16_string *p_cs) { + const Char16String *cs = (const Char16String *)p_cs; + + return cs->get_data(); +} + +void GDAPI godot_char16_string_destroy(godot_char16_string *p_cs) { + Char16String *cs = (Char16String *)p_cs; + + cs->~Char16String(); +} + void GDAPI godot_string_new(godot_string *r_dest) { String *dest = (String *)r_dest; memnew_placement(dest, String); @@ -66,27 +89,97 @@ void GDAPI godot_string_new(godot_string *r_dest) { void GDAPI godot_string_new_copy(godot_string *r_dest, const godot_string *p_src) { String *dest = (String *)r_dest; const String *src = (const String *)p_src; - memnew_placement(dest, String(*src)); + memnew_placement(dest, String); + *dest = String(*src); } -void GDAPI godot_string_new_with_wide_string(godot_string *r_dest, const wchar_t *p_contents, const int p_size) { +void GDAPI godot_string_new_with_latin1_chars(godot_string *r_dest, const char *p_contents) { String *dest = (String *)r_dest; - memnew_placement(dest, String(p_contents, p_size)); + memnew_placement(dest, String); + *dest = String(p_contents); } -const wchar_t GDAPI *godot_string_operator_index(godot_string *p_self, const godot_int p_idx) { +void GDAPI godot_string_new_with_utf8_chars(godot_string *r_dest, const char *p_contents) { + String *dest = (String *)r_dest; + memnew_placement(dest, String); + dest->parse_utf8(p_contents); +} + +void GDAPI godot_string_new_with_utf16_chars(godot_string *r_dest, const char16_t *p_contents) { + String *dest = (String *)r_dest; + memnew_placement(dest, String); + dest->parse_utf16(p_contents); +} + +void GDAPI godot_string_new_with_utf32_chars(godot_string *r_dest, const char32_t *p_contents) { + String *dest = (String *)r_dest; + memnew_placement(dest, String); + *dest = String((const char32_t *)p_contents); +} + +void GDAPI godot_string_new_with_wide_chars(godot_string *r_dest, const wchar_t *p_contents) { + String *dest = (String *)r_dest; + if (sizeof(wchar_t) == 2) { + // wchar_t is 16 bit, parse. + memnew_placement(dest, String); + dest->parse_utf16((const char16_t *)p_contents); + } else { + // wchar_t is 32 bit, copy. + memnew_placement(dest, String); + *dest = String((const char32_t *)p_contents); + } +} + +void GDAPI godot_string_new_with_latin1_chars_and_len(godot_string *r_dest, const char *p_contents, const int p_size) { + String *dest = (String *)r_dest; + memnew_placement(dest, String); + *dest = String(p_contents, p_size); +} + +void GDAPI godot_string_new_with_utf8_chars_and_len(godot_string *r_dest, const char *p_contents, const int p_size) { + String *dest = (String *)r_dest; + memnew_placement(dest, String); + dest->parse_utf8(p_contents, p_size); +} + +void GDAPI godot_string_new_with_utf16_chars_and_len(godot_string *r_dest, const char16_t *p_contents, const int p_size) { + String *dest = (String *)r_dest; + memnew_placement(dest, String); + dest->parse_utf16(p_contents, p_size); +} + +void GDAPI godot_string_new_with_utf32_chars_and_len(godot_string *r_dest, const char32_t *p_contents, const int p_size) { + String *dest = (String *)r_dest; + memnew_placement(dest, String); + *dest = String((const char32_t *)p_contents, p_size); +} + +void GDAPI godot_string_new_with_wide_chars_and_len(godot_string *r_dest, const wchar_t *p_contents, const int p_size) { + String *dest = (String *)r_dest; + if (sizeof(wchar_t) == 2) { + // wchar_t is 16 bit, parse. + memnew_placement(dest, String); + dest->parse_utf16((const char16_t *)p_contents, p_size); + } else { + // wchar_t is 32 bit, copy. + memnew_placement(dest, String); + *dest = String((const char32_t *)p_contents, p_size); + } +} + +const godot_char_type GDAPI *godot_string_operator_index(godot_string *p_self, const godot_int p_idx) { String *self = (String *)p_self; return &(self->operator[](p_idx)); } -wchar_t GDAPI godot_string_operator_index_const(const godot_string *p_self, const godot_int p_idx) { +godot_char_type GDAPI godot_string_operator_index_const(const godot_string *p_self, const godot_int p_idx) { const String *self = (const String *)p_self; return self->operator[](p_idx); } -const wchar_t GDAPI *godot_string_wide_str(const godot_string *p_self) { +const godot_char_type GDAPI *godot_string_get_data(const godot_string *p_self) { const String *self = (const String *)p_self; - return self->c_str(); + return self->get_data(); } godot_bool GDAPI godot_string_operator_equal(const godot_string *p_self, const godot_string *p_b) { @@ -137,6 +230,7 @@ signed char GDAPI godot_string_nocasecmp_to(const godot_string *p_self, const go return self->nocasecmp_to(*str); } + signed char GDAPI godot_string_naturalnocasecmp_to(const godot_string *p_self, const godot_string *p_str) { const String *self = (const String *)p_self; const String *str = (const String *)p_str; @@ -157,22 +251,14 @@ godot_bool GDAPI godot_string_begins_with_char_array(const godot_string *p_self, return self->begins_with(p_char_array); } -godot_array GDAPI godot_string_bigrams(const godot_string *p_self) { +godot_packed_string_array GDAPI godot_string_bigrams(const godot_string *p_self) { const String *self = (const String *)p_self; - Vector<String> return_value = self->bigrams(); - - godot_array result; - memnew_placement(&result, Array); - Array *proxy = (Array *)&result; - proxy->resize(return_value.size()); - for (int i = 0; i < return_value.size(); i++) { - (*proxy)[i] = return_value[i]; - } - - return result; + godot_packed_string_array ret; + memnew_placement(&ret, Vector<String>(self->bigrams())); + return ret; }; -godot_string GDAPI godot_string_chr(wchar_t p_character) { +godot_string GDAPI godot_string_chr(godot_char_type p_character) { godot_string result; memnew_placement(&result, String(String::chr(p_character))); @@ -186,99 +272,77 @@ godot_bool GDAPI godot_string_ends_with(const godot_string *p_self, const godot_ return self->ends_with(*string); } -godot_int GDAPI godot_string_count(const godot_string *p_self, godot_string p_what, godot_int p_from, godot_int p_to) { +godot_bool GDAPI godot_string_ends_with_char_array(const godot_string *p_self, const char *p_char_array) { const String *self = (const String *)p_self; - String *what = (String *)&p_what; + + return self->ends_with(p_char_array); +} + +godot_int GDAPI godot_string_count(const godot_string *p_self, const godot_string *p_what, godot_int p_from, godot_int p_to) { + const String *self = (const String *)p_self; + const String *what = (const String *)p_what; return self->count(*what, p_from, p_to); } -godot_int GDAPI godot_string_countn(const godot_string *p_self, godot_string p_what, godot_int p_from, godot_int p_to) { +godot_int GDAPI godot_string_countn(const godot_string *p_self, const godot_string *p_what, godot_int p_from, godot_int p_to) { const String *self = (const String *)p_self; - String *what = (String *)&p_what; + const String *what = (const String *)p_what; return self->countn(*what, p_from, p_to); } -godot_int GDAPI godot_string_find(const godot_string *p_self, godot_string p_what) { +godot_int GDAPI godot_string_find(const godot_string *p_self, const godot_string *p_what) { const String *self = (const String *)p_self; - String *what = (String *)&p_what; + const String *what = (const String *)p_what; return self->find(*what); } -godot_int GDAPI godot_string_find_from(const godot_string *p_self, godot_string p_what, godot_int p_from) { +godot_int GDAPI godot_string_find_from(const godot_string *p_self, const godot_string *p_what, godot_int p_from) { const String *self = (const String *)p_self; - String *what = (String *)&p_what; + const String *what = (const String *)p_what; return self->find(*what, p_from); } -godot_int GDAPI godot_string_findmk(const godot_string *p_self, const godot_array *p_keys) { +godot_int GDAPI godot_string_findmk(const godot_string *p_self, const godot_packed_string_array *p_keys) { const String *self = (const String *)p_self; - - Vector<String> keys; - Array *keys_proxy = (Array *)p_keys; - keys.resize(keys_proxy->size()); - for (int i = 0; i < keys_proxy->size(); i++) { - keys.write[i] = (*keys_proxy)[i]; - } - - return self->findmk(keys); + const Vector<String> *keys = (const Vector<String> *)p_keys; + return self->findmk(*keys); } -godot_int GDAPI godot_string_findmk_from(const godot_string *p_self, const godot_array *p_keys, godot_int p_from) { +godot_int GDAPI godot_string_findmk_from(const godot_string *p_self, const godot_packed_string_array *p_keys, godot_int p_from) { const String *self = (const String *)p_self; - - Vector<String> keys; - Array *keys_proxy = (Array *)p_keys; - keys.resize(keys_proxy->size()); - for (int i = 0; i < keys_proxy->size(); i++) { - keys.write[i] = (*keys_proxy)[i]; - } - - return self->findmk(keys, p_from); + const Vector<String> *keys = (const Vector<String> *)p_keys; + return self->findmk(*keys, p_from); } -godot_int GDAPI godot_string_findmk_from_in_place(const godot_string *p_self, const godot_array *p_keys, godot_int p_from, godot_int *r_key) { +godot_int GDAPI godot_string_findmk_from_in_place(const godot_string *p_self, const godot_packed_string_array *p_keys, godot_int p_from, godot_int *r_key) { const String *self = (const String *)p_self; - - Vector<String> keys; - Array *keys_proxy = (Array *)p_keys; - keys.resize(keys_proxy->size()); - for (int i = 0; i < keys_proxy->size(); i++) { - keys.write[i] = (*keys_proxy)[i]; - } - + const Vector<String> *keys = (const Vector<String> *)p_keys; int key; - int ret = self->findmk(keys, p_from, &key); + int ret = self->findmk(*keys, p_from, &key); if (r_key) { *r_key = key; } return ret; } -godot_int GDAPI godot_string_findn(const godot_string *p_self, godot_string p_what) { +godot_int GDAPI godot_string_findn(const godot_string *p_self, const godot_string *p_what) { const String *self = (const String *)p_self; - String *what = (String *)&p_what; + const String *what = (const String *)p_what; return self->findn(*what); } -godot_int GDAPI godot_string_findn_from(const godot_string *p_self, godot_string p_what, godot_int p_from) { +godot_int GDAPI godot_string_findn_from(const godot_string *p_self, const godot_string *p_what, godot_int p_from) { const String *self = (const String *)p_self; - String *what = (String *)&p_what; + const String *what = (const String *)p_what; return self->findn(*what, p_from); } -godot_int GDAPI godot_string_find_last(const godot_string *p_self, godot_string p_what) { - const String *self = (const String *)p_self; - String *what = (String *)&p_what; - - return self->find_last(*what); -} - godot_string GDAPI godot_string_format(const godot_string *p_self, const godot_variant *p_values) { const String *self = (const String *)p_self; const Variant *values = (const Variant *)p_values; @@ -305,21 +369,9 @@ godot_string GDAPI godot_string_hex_encode_buffer(const uint8_t *p_buffer, godot return result; } -godot_int GDAPI godot_string_hex_to_int(const godot_string *p_self) { - const String *self = (const String *)p_self; - - return self->hex_to_int(); -} - -godot_int GDAPI godot_string_hex_to_int_without_prefix(const godot_string *p_self) { - const String *self = (const String *)p_self; - - return self->hex_to_int(true); -} - -godot_string GDAPI godot_string_insert(const godot_string *p_self, godot_int p_at_pos, godot_string p_string) { +godot_string GDAPI godot_string_insert(const godot_string *p_self, godot_int p_at_pos, const godot_string *p_string) { const String *self = (const String *)p_self; - String *content = (String *)&p_string; + const String *content = (const String *)p_string; godot_string result; memnew_placement(&result, String(self->insert(p_at_pos, *content))); @@ -442,58 +494,58 @@ godot_string GDAPI godot_string_pad_zeros(const godot_string *p_self, godot_int return result; } -godot_string GDAPI godot_string_replace(const godot_string *p_self, godot_string p_key, godot_string p_with) { +godot_string GDAPI godot_string_replace(const godot_string *p_self, const godot_string *p_key, const godot_string *p_with) { const String *self = (const String *)p_self; - String *key = (String *)&p_key; - String *with = (String *)&p_with; + const String *key = (const String *)p_key; + const String *with = (const String *)p_with; godot_string result; memnew_placement(&result, String(self->replace(*key, *with))); return result; } -godot_string GDAPI godot_string_replacen(const godot_string *p_self, godot_string p_key, godot_string p_with) { +godot_string GDAPI godot_string_replacen(const godot_string *p_self, const godot_string *p_key, const godot_string *p_with) { const String *self = (const String *)p_self; - String *key = (String *)&p_key; - String *with = (String *)&p_with; + const String *key = (const String *)p_key; + const String *with = (const String *)p_with; godot_string result; memnew_placement(&result, String(self->replacen(*key, *with))); return result; } -godot_int GDAPI godot_string_rfind(const godot_string *p_self, godot_string p_what) { +godot_int GDAPI godot_string_rfind(const godot_string *p_self, const godot_string *p_what) { const String *self = (const String *)p_self; - String *what = (String *)&p_what; + const String *what = (const String *)p_what; return self->rfind(*what); } -godot_int GDAPI godot_string_rfindn(const godot_string *p_self, godot_string p_what) { +godot_int GDAPI godot_string_rfindn(const godot_string *p_self, const godot_string *p_what) { const String *self = (const String *)p_self; - String *what = (String *)&p_what; + const String *what = (const String *)p_what; return self->rfindn(*what); } -godot_int GDAPI godot_string_rfind_from(const godot_string *p_self, godot_string p_what, godot_int p_from) { +godot_int GDAPI godot_string_rfind_from(const godot_string *p_self, const godot_string *p_what, godot_int p_from) { const String *self = (const String *)p_self; - String *what = (String *)&p_what; + const String *what = (const String *)p_what; return self->rfind(*what, p_from); } -godot_int GDAPI godot_string_rfindn_from(const godot_string *p_self, godot_string p_what, godot_int p_from) { +godot_int GDAPI godot_string_rfindn_from(const godot_string *p_self, const godot_string *p_what, godot_int p_from) { const String *self = (const String *)p_self; - String *what = (String *)&p_what; + const String *what = (const String *)p_what; return self->rfindn(*what, p_from); } -godot_string GDAPI godot_string_replace_first(const godot_string *p_self, godot_string p_key, godot_string p_with) { +godot_string GDAPI godot_string_replace_first(const godot_string *p_self, const godot_string *p_key, const godot_string *p_with) { const String *self = (const String *)p_self; - String *key = (String *)&p_key; - String *with = (String *)&p_with; + const String *key = (const String *)p_key; + const String *with = (const String *)p_with; godot_string result; memnew_placement(&result, String(self->replace_first(*key, *with))); @@ -543,24 +595,18 @@ godot_string GDAPI godot_string_substr(const godot_string *p_self, godot_int p_f return result; } -double GDAPI godot_string_to_double(const godot_string *p_self) { +godot_int GDAPI godot_string_to_int(const godot_string *p_self) { const String *self = (const String *)p_self; - return self->to_double(); + return self->to_int(); } -godot_real GDAPI godot_string_to_float(const godot_string *p_self) { +double GDAPI godot_string_to_float(const godot_string *p_self) { const String *self = (const String *)p_self; return self->to_float(); } -godot_int GDAPI godot_string_to_int(const godot_string *p_self) { - const String *self = (const String *)p_self; - - return self->to_int(); -} - godot_string GDAPI godot_string_capitalize(const godot_string *p_self) { const String *self = (const String *)p_self; godot_string result; @@ -585,15 +631,19 @@ godot_string GDAPI godot_string_camelcase_to_underscore_lowercased(const godot_s return result; } -double GDAPI godot_string_char_to_double(const char *p_what) { - return String::to_double(p_what); +double GDAPI godot_string_char_to_float(const char *p_what) { + return String::to_float(p_what); +} + +double GDAPI godot_string_wchar_to_float(const wchar_t *p_str, const wchar_t **r_end) { + return String::to_float(p_str, r_end); } godot_int GDAPI godot_string_char_to_int(const char *p_what) { return String::to_int(p_what); } -int64_t GDAPI godot_string_wchar_to_int(const wchar_t *p_str) { +godot_int GDAPI godot_string_wchar_to_int(const wchar_t *p_str) { return String::to_int(p_str); } @@ -601,42 +651,32 @@ godot_int GDAPI godot_string_char_to_int_with_len(const char *p_what, godot_int return String::to_int(p_what, p_len); } -int64_t GDAPI godot_string_char_to_int64_with_len(const wchar_t *p_str, int p_len) { +godot_int GDAPI godot_string_wchar_to_int_with_len(const wchar_t *p_str, int p_len) { return String::to_int(p_str, p_len); } -int64_t GDAPI godot_string_hex_to_int64(const godot_string *p_self) { - const String *self = (const String *)p_self; - - return self->hex_to_int64(false); -} - -int64_t GDAPI godot_string_hex_to_int64_with_prefix(const godot_string *p_self) { +godot_int GDAPI godot_string_hex_to_int(const godot_string *p_self) { const String *self = (const String *)p_self; - return self->hex_to_int64(); + return self->hex_to_int(false); } -int64_t GDAPI godot_string_to_int64(const godot_string *p_self) { +godot_int GDAPI godot_string_hex_to_int_with_prefix(const godot_string *p_self) { const String *self = (const String *)p_self; - return self->to_int64(); -} - -double GDAPI godot_string_unicode_char_to_double(const wchar_t *p_str, const wchar_t **r_end) { - return String::to_double(p_str, r_end); + return self->hex_to_int(); } -godot_string GDAPI godot_string_get_slice(const godot_string *p_self, godot_string p_splitter, godot_int p_slice) { +godot_string GDAPI godot_string_get_slice(const godot_string *p_self, const godot_string *p_splitter, godot_int p_slice) { const String *self = (const String *)p_self; - String *splitter = (String *)&p_splitter; + const String *splitter = (const String *)p_splitter; godot_string result; memnew_placement(&result, String(self->get_slice(*splitter, p_slice))); return result; } -godot_string GDAPI godot_string_get_slicec(const godot_string *p_self, wchar_t p_splitter, godot_int p_slice) { +godot_string GDAPI godot_string_get_slicec(const godot_string *p_self, godot_char_type p_splitter, godot_int p_slice) { const String *self = (const String *)p_self; godot_string result; memnew_placement(&result, String(self->get_slicec(p_splitter, p_slice))); @@ -644,221 +684,149 @@ godot_string GDAPI godot_string_get_slicec(const godot_string *p_self, wchar_t p return result; } -godot_array GDAPI godot_string_split(const godot_string *p_self, const godot_string *p_splitter) { +godot_packed_string_array GDAPI godot_string_split(const godot_string *p_self, const godot_string *p_splitter) { const String *self = (const String *)p_self; const String *splitter = (const String *)p_splitter; - godot_array result; - memnew_placement(&result, Array); - Array *proxy = (Array *)&result; - Vector<String> return_value = self->split(*splitter, false); - - proxy->resize(return_value.size()); - for (int i = 0; i < return_value.size(); i++) { - (*proxy)[i] = return_value[i]; - } - - return result; + godot_packed_string_array ret; + memnew_placement(&ret, Vector<String>(self->split(*splitter, false))); + return ret; } -godot_array GDAPI godot_string_split_allow_empty(const godot_string *p_self, const godot_string *p_splitter) { +godot_packed_string_array GDAPI godot_string_split_allow_empty(const godot_string *p_self, const godot_string *p_splitter) { const String *self = (const String *)p_self; const String *splitter = (const String *)p_splitter; - godot_array result; - memnew_placement(&result, Array); - Array *proxy = (Array *)&result; - Vector<String> return_value = self->split(*splitter); - - proxy->resize(return_value.size()); - for (int i = 0; i < return_value.size(); i++) { - (*proxy)[i] = return_value[i]; - } + godot_packed_string_array ret; + memnew_placement(&ret, Vector<String>(self->split(*splitter, true))); + return ret; +} - return result; +godot_packed_string_array GDAPI godot_string_split_with_maxsplit(const godot_string *p_self, const godot_string *p_splitter, const godot_bool p_allow_empty, const godot_int p_maxsplit) { + const String *self = (const String *)p_self; + const String *splitter = (const String *)p_splitter; + godot_packed_string_array ret; + memnew_placement(&ret, Vector<String>(self->split(*splitter, p_allow_empty, p_maxsplit))); + return ret; } -godot_array GDAPI godot_string_split_floats(const godot_string *p_self, const godot_string *p_splitter) { +godot_packed_string_array GDAPI godot_string_rsplit(const godot_string *p_self, const godot_string *p_splitter) { const String *self = (const String *)p_self; const String *splitter = (const String *)p_splitter; - godot_array result; - memnew_placement(&result, Array); - Array *proxy = (Array *)&result; - Vector<float> return_value = self->split_floats(*splitter, false); - - proxy->resize(return_value.size()); - for (int i = 0; i < return_value.size(); i++) { - (*proxy)[i] = return_value[i]; - } - return result; + godot_packed_string_array ret; + memnew_placement(&ret, Vector<String>(self->rsplit(*splitter, false))); + return ret; } -godot_array GDAPI godot_string_split_floats_allows_empty(const godot_string *p_self, const godot_string *p_splitter) { +godot_packed_string_array GDAPI godot_string_rsplit_allow_empty(const godot_string *p_self, const godot_string *p_splitter) { const String *self = (const String *)p_self; const String *splitter = (const String *)p_splitter; - godot_array result; - memnew_placement(&result, Array); - Array *proxy = (Array *)&result; - Vector<float> return_value = self->split_floats(*splitter); - - proxy->resize(return_value.size()); - for (int i = 0; i < return_value.size(); i++) { - (*proxy)[i] = return_value[i]; - } - return result; + godot_packed_string_array ret; + memnew_placement(&ret, Vector<String>(self->rsplit(*splitter, true))); + return ret; } -godot_array GDAPI godot_string_split_floats_mk(const godot_string *p_self, const godot_array *p_splitters) { +godot_packed_string_array GDAPI godot_string_rsplit_with_maxsplit(const godot_string *p_self, const godot_string *p_splitter, const godot_bool p_allow_empty, const godot_int p_maxsplit) { const String *self = (const String *)p_self; + const String *splitter = (const String *)p_splitter; - Vector<String> splitters; - Array *splitter_proxy = (Array *)p_splitters; - splitters.resize(splitter_proxy->size()); - for (int i = 0; i < splitter_proxy->size(); i++) { - splitters.write[i] = (*splitter_proxy)[i]; - } - - godot_array result; - memnew_placement(&result, Array); - Array *proxy = (Array *)&result; - Vector<float> return_value = self->split_floats_mk(splitters, false); + godot_packed_string_array ret; + memnew_placement(&ret, Vector<String>(self->rsplit(*splitter, p_allow_empty, p_maxsplit))); + return ret; +} - proxy->resize(return_value.size()); - for (int i = 0; i < return_value.size(); i++) { - (*proxy)[i] = return_value[i]; - } +godot_packed_float32_array GDAPI godot_string_split_floats(const godot_string *p_self, const godot_string *p_splitter) { + const String *self = (const String *)p_self; + const String *splitter = (const String *)p_splitter; - return result; + godot_packed_float32_array ret; + memnew_placement(&ret, Vector<float>(self->split_floats(*splitter, false))); + return ret; } -godot_array GDAPI godot_string_split_floats_mk_allows_empty(const godot_string *p_self, const godot_array *p_splitters) { +godot_packed_float32_array GDAPI godot_string_split_floats_allow_empty(const godot_string *p_self, const godot_string *p_splitter) { const String *self = (const String *)p_self; + const String *splitter = (const String *)p_splitter; - Vector<String> splitters; - Array *splitter_proxy = (Array *)p_splitters; - splitters.resize(splitter_proxy->size()); - for (int i = 0; i < splitter_proxy->size(); i++) { - splitters.write[i] = (*splitter_proxy)[i]; - } - - godot_array result; - memnew_placement(&result, Array); - Array *proxy = (Array *)&result; - Vector<float> return_value = self->split_floats_mk(splitters); + godot_packed_float32_array ret; + memnew_placement(&ret, Vector<float>(self->split_floats(*splitter, true))); + return ret; +} - proxy->resize(return_value.size()); - for (int i = 0; i < return_value.size(); i++) { - (*proxy)[i] = return_value[i]; - } +godot_packed_float32_array GDAPI godot_string_split_floats_mk(const godot_string *p_self, const godot_packed_string_array *p_splitters) { + const String *self = (const String *)p_self; + const Vector<String> *splitters = (const Vector<String> *)p_splitters; - return result; + godot_packed_float32_array ret; + memnew_placement(&ret, Vector<float>(self->split_floats_mk(*splitters, false))); + return ret; } -godot_array GDAPI godot_string_split_ints(const godot_string *p_self, const godot_string *p_splitter) { +godot_packed_float32_array GDAPI godot_string_split_floats_mk_allow_empty(const godot_string *p_self, const godot_packed_string_array *p_splitters) { const String *self = (const String *)p_self; - const String *splitter = (const String *)p_splitter; - godot_array result; - memnew_placement(&result, Array); - Array *proxy = (Array *)&result; - Vector<int> return_value = self->split_ints(*splitter, false); - - proxy->resize(return_value.size()); - for (int i = 0; i < return_value.size(); i++) { - (*proxy)[i] = return_value[i]; - } + const Vector<String> *splitters = (const Vector<String> *)p_splitters; - return result; + godot_packed_float32_array ret; + memnew_placement(&ret, Vector<float>(self->split_floats_mk(*splitters, true))); + return ret; } -godot_array GDAPI godot_string_split_ints_allows_empty(const godot_string *p_self, const godot_string *p_splitter) { +godot_packed_int32_array GDAPI godot_string_split_ints(const godot_string *p_self, const godot_string *p_splitter) { const String *self = (const String *)p_self; const String *splitter = (const String *)p_splitter; - godot_array result; - memnew_placement(&result, Array); - Array *proxy = (Array *)&result; - Vector<int> return_value = self->split_ints(*splitter); - - proxy->resize(return_value.size()); - for (int i = 0; i < return_value.size(); i++) { - (*proxy)[i] = return_value[i]; - } - return result; + godot_packed_int32_array ret; + memnew_placement(&ret, Vector<int>(self->split_ints(*splitter, false))); + return ret; } -godot_array GDAPI godot_string_split_ints_mk(const godot_string *p_self, const godot_array *p_splitters) { +godot_packed_int32_array GDAPI godot_string_split_ints_allow_empty(const godot_string *p_self, const godot_string *p_splitter) { const String *self = (const String *)p_self; + const String *splitter = (const String *)p_splitter; - Vector<String> splitters; - Array *splitter_proxy = (Array *)p_splitters; - splitters.resize(splitter_proxy->size()); - for (int i = 0; i < splitter_proxy->size(); i++) { - splitters.write[i] = (*splitter_proxy)[i]; - } - - godot_array result; - memnew_placement(&result, Array); - Array *proxy = (Array *)&result; - Vector<int> return_value = self->split_ints_mk(splitters, false); - - proxy->resize(return_value.size()); - for (int i = 0; i < return_value.size(); i++) { - (*proxy)[i] = return_value[i]; - } - - return result; + godot_packed_int32_array ret; + memnew_placement(&ret, Vector<int>(self->split_ints(*splitter, true))); + return ret; } -godot_array GDAPI godot_string_split_ints_mk_allows_empty(const godot_string *p_self, const godot_array *p_splitters) { +godot_packed_int32_array GDAPI godot_string_split_ints_mk(const godot_string *p_self, const godot_packed_string_array *p_splitters) { const String *self = (const String *)p_self; + const Vector<String> *splitters = (const Vector<String> *)p_splitters; - Vector<String> splitters; - Array *splitter_proxy = (Array *)p_splitters; - splitters.resize(splitter_proxy->size()); - for (int i = 0; i < splitter_proxy->size(); i++) { - splitters.write[i] = (*splitter_proxy)[i]; - } - - godot_array result; - memnew_placement(&result, Array); - Array *proxy = (Array *)&result; - Vector<int> return_value = self->split_ints_mk(splitters); + godot_packed_int32_array ret; + memnew_placement(&ret, Vector<int>(self->split_ints_mk(*splitters, false))); + return ret; +} - proxy->resize(return_value.size()); - for (int i = 0; i < return_value.size(); i++) { - (*proxy)[i] = return_value[i]; - } +godot_packed_int32_array GDAPI godot_string_split_ints_mk_allow_empty(const godot_string *p_self, const godot_packed_string_array *p_splitters) { + const String *self = (const String *)p_self; + const Vector<String> *splitters = (const Vector<String> *)p_splitters; - return result; + godot_packed_int32_array ret; + memnew_placement(&ret, Vector<int>(self->split_ints_mk(*splitters, true))); + return ret; } -godot_array GDAPI godot_string_split_spaces(const godot_string *p_self) { +godot_packed_string_array GDAPI godot_string_split_spaces(const godot_string *p_self) { const String *self = (const String *)p_self; - godot_array result; - memnew_placement(&result, Array); - Array *proxy = (Array *)&result; - Vector<String> return_value = self->split_spaces(); - - proxy->resize(return_value.size()); - for (int i = 0; i < return_value.size(); i++) { - (*proxy)[i] = return_value[i]; - } - return result; + godot_packed_string_array ret; + memnew_placement(&ret, Vector<String>(self->split_spaces())); + return ret; } -godot_int GDAPI godot_string_get_slice_count(const godot_string *p_self, godot_string p_splitter) { +godot_int GDAPI godot_string_get_slice_count(const godot_string *p_self, const godot_string *p_splitter) { const String *self = (const String *)p_self; - String *splitter = (String *)&p_splitter; + const String *splitter = (const String *)p_splitter; return self->get_slice_count(*splitter); } -wchar_t GDAPI godot_string_char_lowercase(wchar_t p_char) { +godot_char_type GDAPI godot_string_char_lowercase(godot_char_type p_char) { return String::char_lowercase(p_char); } -wchar_t GDAPI godot_string_char_uppercase(wchar_t p_char) { +godot_char_type GDAPI godot_string_char_uppercase(godot_char_type p_char) { return String::char_uppercase(p_char); } @@ -902,7 +870,7 @@ godot_string GDAPI godot_string_left(const godot_string *p_self, godot_int p_pos return result; } -wchar_t GDAPI godot_string_ord_at(const godot_string *p_self, godot_int p_idx) { +godot_char_type GDAPI godot_string_ord_at(const godot_string *p_self, godot_int p_idx) { const String *self = (const String *)p_self; return self->ord_at(p_idx); @@ -925,6 +893,14 @@ godot_string GDAPI godot_string_right(const godot_string *p_self, godot_int p_po return result; } +godot_string GDAPI godot_string_repeat(const godot_string *p_self, godot_int p_count) { + const String *self = (const String *)p_self; + godot_string result; + memnew_placement(&result, String(self->repeat(p_count))); + + return result; +} + godot_string GDAPI godot_string_strip_edges(const godot_string *p_self, godot_bool p_left, godot_bool p_right) { const String *self = (const String *)p_self; godot_string result; @@ -956,7 +932,7 @@ godot_char_string GDAPI godot_string_ascii(const godot_string *p_self) { return result; } -godot_char_string GDAPI godot_string_ascii_extended(const godot_string *p_self) { +godot_char_string GDAPI godot_string_latin1(const godot_string *p_self) { const String *self = (const String *)p_self; godot_char_string result; @@ -1002,6 +978,42 @@ godot_string GDAPI godot_string_chars_to_utf8_with_len(const char *p_utf8, godot return result; } +godot_char16_string GDAPI godot_string_utf16(const godot_string *p_self) { + const String *self = (const String *)p_self; + + godot_char16_string result; + + memnew_placement(&result, Char16String(self->utf16())); + + return result; +} + +godot_bool GDAPI godot_string_parse_utf16(godot_string *p_self, const char16_t *p_utf16) { + String *self = (String *)p_self; + + return self->parse_utf16(p_utf16); +} + +godot_bool GDAPI godot_string_parse_utf16_with_len(godot_string *p_self, const char16_t *p_utf16, godot_int p_len) { + String *self = (String *)p_self; + + return self->parse_utf16(p_utf16, p_len); +} + +godot_string GDAPI godot_string_chars_to_utf16(const char16_t *p_utf16) { + godot_string result; + memnew_placement(&result, String(String::utf16(p_utf16))); + + return result; +} + +godot_string GDAPI godot_string_chars_to_utf16_with_len(const char16_t *p_utf16, godot_int p_len) { + godot_string result; + memnew_placement(&result, String(String::utf16(p_utf16, p_len))); + + return result; +} + uint32_t GDAPI godot_string_hash(const godot_string *p_self) { const String *self = (const String *)p_self; @@ -1022,28 +1034,18 @@ uint32_t GDAPI godot_string_hash_chars_with_len(const char *p_cstr, godot_int p_ return String::hash(p_cstr, p_len); } -uint32_t GDAPI godot_string_hash_utf8_chars(const wchar_t *p_str) { +uint32_t GDAPI godot_string_hash_wide_chars(const wchar_t *p_str) { return String::hash(p_str); } -uint32_t GDAPI godot_string_hash_utf8_chars_with_len(const wchar_t *p_str, godot_int p_len) { +uint32_t GDAPI godot_string_hash_wide_chars_with_len(const wchar_t *p_str, godot_int p_len) { return String::hash(p_str, p_len); } godot_packed_byte_array GDAPI godot_string_md5_buffer(const godot_string *p_self) { const String *self = (const String *)p_self; - Vector<uint8_t> tmp_result = self->md5_buffer(); - godot_packed_byte_array result; - memnew_placement(&result, PackedByteArray); - PackedByteArray *proxy = (PackedByteArray *)&result; - uint8_t *proxy_writer = proxy->ptrw(); - proxy->resize(tmp_result.size()); - - for (int i = 0; i < tmp_result.size(); i++) { - proxy_writer[i] = tmp_result[i]; - } - + memnew_placement(&result, PackedByteArray(self->md5_buffer())); return result; } @@ -1055,23 +1057,28 @@ godot_string GDAPI godot_string_md5_text(const godot_string *p_self) { return result; } -godot_packed_byte_array GDAPI godot_string_sha256_buffer(const godot_string *p_self) { +godot_packed_byte_array GDAPI godot_string_sha1_buffer(const godot_string *p_self) { const String *self = (const String *)p_self; - Vector<uint8_t> tmp_result = self->sha256_buffer(); - godot_packed_byte_array result; - memnew_placement(&result, PackedByteArray); - PackedByteArray *proxy = (PackedByteArray *)&result; - uint8_t *proxy_writer = proxy->ptrw(); - proxy->resize(tmp_result.size()); + memnew_placement(&result, PackedByteArray(self->sha1_buffer())); + return result; +} - for (int i = 0; i < tmp_result.size(); i++) { - proxy_writer[i] = tmp_result[i]; - } +godot_string GDAPI godot_string_sha1_text(const godot_string *p_self) { + const String *self = (const String *)p_self; + godot_string result; + memnew_placement(&result, String(self->sha1_text())); return result; } +godot_packed_byte_array GDAPI godot_string_sha256_buffer(const godot_string *p_self) { + const String *self = (const String *)p_self; + godot_packed_byte_array result; + memnew_placement(&result, PackedByteArray(self->sha256_buffer())); + return result; +} + godot_string GDAPI godot_string_sha256_text(const godot_string *p_self) { const String *self = (const String *)p_self; godot_string result; @@ -1080,10 +1087,10 @@ godot_string GDAPI godot_string_sha256_text(const godot_string *p_self) { return result; } -godot_bool godot_string_empty(const godot_string *p_self) { +godot_bool godot_string_is_empty(const godot_string *p_self) { const String *self = (const String *)p_self; - return self->empty(); + return self->is_empty(); } // path functions @@ -1105,7 +1112,7 @@ godot_string GDAPI godot_string_get_file(const godot_string *p_self) { return result; } -godot_string GDAPI godot_string_humanize_size(size_t p_size) { +godot_string GDAPI godot_string_humanize_size(uint64_t p_size) { godot_string result; String return_value = String::humanize_size(p_size); memnew_placement(&result, String(return_value)); @@ -1214,15 +1221,6 @@ godot_string GDAPI godot_string_json_escape(const godot_string *p_self) { return result; } -godot_string GDAPI godot_string_word_wrap(const godot_string *p_self, godot_int p_chars_per_line) { - const String *self = (const String *)p_self; - godot_string result; - String return_value = self->word_wrap(p_chars_per_line); - memnew_placement(&result, String(return_value)); - - return result; -} - godot_string GDAPI godot_string_xml_escape(const godot_string *p_self) { const String *self = (const String *)p_self; godot_string result; @@ -1268,6 +1266,22 @@ godot_string GDAPI godot_string_percent_encode(const godot_string *p_self) { return result; } +godot_string GDAPI godot_string_join(const godot_string *p_self, const godot_packed_string_array *p_parts) { + const String *self = (const String *)p_self; + const Vector<String> *parts = (const Vector<String> *)p_parts; + godot_string result; + String return_value = self->join(*parts); + memnew_placement(&result, String(return_value)); + + return result; +} + +godot_bool GDAPI godot_string_is_valid_filename(const godot_string *p_self) { + const String *self = (const String *)p_self; + + return self->is_valid_filename(); +} + godot_bool GDAPI godot_string_is_valid_float(const godot_string *p_self) { const String *self = (const String *)p_self; @@ -1333,31 +1347,22 @@ godot_string GDAPI godot_string_trim_suffix(const godot_string *p_self, const go return result; } -godot_string GDAPI godot_string_rstrip(const godot_string *p_self, const godot_string *p_chars) { +godot_string GDAPI godot_string_lstrip(const godot_string *p_self, const godot_string *p_chars) { const String *self = (const String *)p_self; String *chars = (String *)p_chars; godot_string result; - String return_value = self->rstrip(*chars); + String return_value = self->lstrip(*chars); memnew_placement(&result, String(return_value)); return result; } -godot_packed_string_array GDAPI godot_string_rsplit(const godot_string *p_self, const godot_string *p_divisor, - const godot_bool p_allow_empty, const godot_int p_maxsplit) { +godot_string GDAPI godot_string_rstrip(const godot_string *p_self, const godot_string *p_chars) { const String *self = (const String *)p_self; - String *divisor = (String *)p_divisor; - - godot_packed_string_array result; - memnew_placement(&result, PackedStringArray); - PackedStringArray *proxy = (PackedStringArray *)&result; - String *proxy_writer = proxy->ptrw(); - Vector<String> tmp_result = self->rsplit(*divisor, p_allow_empty, p_maxsplit); - proxy->resize(tmp_result.size()); - - for (int i = 0; i < tmp_result.size(); i++) { - proxy_writer[i] = tmp_result[i]; - } + String *chars = (String *)p_chars; + godot_string result; + String return_value = self->rstrip(*chars); + memnew_placement(&result, String(return_value)); return result; } diff --git a/modules/gdnative/gdnative/string_name.cpp b/modules/gdnative/gdnative/string_name.cpp index 1abb4486b1..3d83f744d6 100644 --- a/modules/gdnative/gdnative/string_name.cpp +++ b/modules/gdnative/gdnative/string_name.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -30,8 +30,8 @@ #include "gdnative/string_name.h" -#include "core/string_name.h" -#include "core/ustring.h" +#include "core/string/string_name.h" +#include "core/string/ustring.h" #include <string.h> @@ -39,6 +39,8 @@ extern "C" { #endif +static_assert(sizeof(godot_string_name) == sizeof(StringName), "StringName size mismatch"); + void GDAPI godot_string_name_new(godot_string_name *r_dest, const godot_string *p_name) { StringName *dest = (StringName *)r_dest; const String *name = (const String *)p_name; diff --git a/modules/gdnative/gdnative/transform.cpp b/modules/gdnative/gdnative/transform.cpp index c9b3e37fb2..059e12b401 100644 --- a/modules/gdnative/gdnative/transform.cpp +++ b/modules/gdnative/gdnative/transform.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -31,12 +31,14 @@ #include "gdnative/transform.h" #include "core/math/transform.h" -#include "core/variant.h" +#include "core/variant/variant.h" #ifdef __cplusplus extern "C" { #endif +static_assert(sizeof(godot_transform) == sizeof(Transform), "Transform size mismatch"); + void GDAPI godot_transform_new_with_axis_origin(godot_transform *r_dest, const godot_vector3 *p_x_axis, const godot_vector3 *p_y_axis, const godot_vector3 *p_z_axis, const godot_vector3 *p_origin) { const Vector3 *x_axis = (const Vector3 *)p_x_axis; const Vector3 *y_axis = (const Vector3 *)p_y_axis; diff --git a/modules/gdnative/gdnative/transform2d.cpp b/modules/gdnative/gdnative/transform2d.cpp index 26a71333b1..878599514d 100644 --- a/modules/gdnative/gdnative/transform2d.cpp +++ b/modules/gdnative/gdnative/transform2d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -31,12 +31,14 @@ #include "gdnative/transform2d.h" #include "core/math/transform_2d.h" -#include "core/variant.h" +#include "core/variant/variant.h" #ifdef __cplusplus extern "C" { #endif +static_assert(sizeof(godot_transform2d) == sizeof(Transform2D), "Transform2D size mismatch"); + void GDAPI godot_transform2d_new(godot_transform2d *r_dest, const godot_real p_rot, const godot_vector2 *p_pos) { const Vector2 *pos = (const Vector2 *)p_pos; Transform2D *dest = (Transform2D *)r_dest; diff --git a/modules/gdnative/gdnative/variant.cpp b/modules/gdnative/gdnative/variant.cpp index f0fc44ae8a..7ee5fe59e2 100644 --- a/modules/gdnative/gdnative/variant.cpp +++ b/modules/gdnative/gdnative/variant.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -30,13 +30,15 @@ #include "gdnative/variant.h" -#include "core/reference.h" -#include "core/variant.h" +#include "core/object/reference.h" +#include "core/variant/variant.h" #ifdef __cplusplus extern "C" { #endif +static_assert(sizeof(godot_variant) == sizeof(Variant), "Variant size mismatch"); + // Workaround GCC ICE on armv7hl which was affected GCC 6.0 up to 8.0 (GH-16100). // It was fixed upstream in 8.1, and a fix was backported to 7.4. // This can be removed once no supported distro ships with versions older than 7.4. @@ -97,24 +99,48 @@ void GDAPI godot_variant_new_string(godot_variant *r_dest, const godot_string *p memnew_placement_custom(dest, Variant, Variant(*s)); } +void GDAPI godot_variant_new_string_name(godot_variant *r_dest, const godot_string_name *p_s) { + Variant *dest = (Variant *)r_dest; + StringName *s = (StringName *)p_s; + memnew_placement_custom(dest, Variant, Variant(*s)); +} + void GDAPI godot_variant_new_vector2(godot_variant *r_dest, const godot_vector2 *p_v2) { Variant *dest = (Variant *)r_dest; Vector2 *v2 = (Vector2 *)p_v2; memnew_placement_custom(dest, Variant, Variant(*v2)); } +void GDAPI godot_variant_new_vector2i(godot_variant *r_dest, const godot_vector2i *p_v2) { + Variant *dest = (Variant *)r_dest; + Vector2i *v2 = (Vector2i *)p_v2; + memnew_placement_custom(dest, Variant, Variant(*v2)); +} + void GDAPI godot_variant_new_rect2(godot_variant *r_dest, const godot_rect2 *p_rect2) { Variant *dest = (Variant *)r_dest; Rect2 *rect2 = (Rect2 *)p_rect2; memnew_placement_custom(dest, Variant, Variant(*rect2)); } +void GDAPI godot_variant_new_rect2i(godot_variant *r_dest, const godot_rect2i *p_rect2) { + Variant *dest = (Variant *)r_dest; + Rect2i *rect2 = (Rect2i *)p_rect2; + memnew_placement_custom(dest, Variant, Variant(*rect2)); +} + void GDAPI godot_variant_new_vector3(godot_variant *r_dest, const godot_vector3 *p_v3) { Variant *dest = (Variant *)r_dest; Vector3 *v3 = (Vector3 *)p_v3; memnew_placement_custom(dest, Variant, Variant(*v3)); } +void GDAPI godot_variant_new_vector3i(godot_variant *r_dest, const godot_vector3i *p_v3) { + Variant *dest = (Variant *)r_dest; + Vector3i *v3 = (Vector3i *)p_v3; + memnew_placement_custom(dest, Variant, Variant(*v3)); +} + void GDAPI godot_variant_new_transform2d(godot_variant *r_dest, const godot_transform2d *p_t2d) { Variant *dest = (Variant *)r_dest; Transform2D *t2d = (Transform2D *)p_t2d; @@ -169,6 +195,18 @@ void GDAPI godot_variant_new_rid(godot_variant *r_dest, const godot_rid *p_rid) memnew_placement_custom(dest, Variant, Variant(*rid)); } +void GDAPI godot_variant_new_callable(godot_variant *r_dest, const godot_callable *p_cb) { + Variant *dest = (Variant *)r_dest; + Callable *cb = (Callable *)p_cb; + memnew_placement_custom(dest, Variant, Variant(*cb)); +} + +void GDAPI godot_variant_new_signal(godot_variant *r_dest, const godot_signal *p_signal) { + Variant *dest = (Variant *)r_dest; + Signal *signal = (Signal *)p_signal; + memnew_placement_custom(dest, Variant, Variant(*signal)); +} + void GDAPI godot_variant_new_object(godot_variant *r_dest, const godot_object *p_obj) { Variant *dest = (Variant *)r_dest; Object *obj = (Object *)p_obj; @@ -207,18 +245,30 @@ void GDAPI godot_variant_new_packed_byte_array(godot_variant *r_dest, const godo memnew_placement_custom(dest, Variant, Variant(*pba)); } -void GDAPI godot_variant_new_packed_int_array(godot_variant *r_dest, const godot_packed_int_array *p_pia) { +void GDAPI godot_variant_new_packed_int32_array(godot_variant *r_dest, const godot_packed_int32_array *p_pia) { Variant *dest = (Variant *)r_dest; PackedInt32Array *pia = (PackedInt32Array *)p_pia; memnew_placement_custom(dest, Variant, Variant(*pia)); } -void GDAPI godot_variant_new_packed_real_array(godot_variant *r_dest, const godot_packed_real_array *p_pra) { +void GDAPI godot_variant_new_packed_int64_array(godot_variant *r_dest, const godot_packed_int64_array *p_pia) { + Variant *dest = (Variant *)r_dest; + PackedInt64Array *pia = (PackedInt64Array *)p_pia; + memnew_placement_custom(dest, Variant, Variant(*pia)); +} + +void GDAPI godot_variant_new_packed_float32_array(godot_variant *r_dest, const godot_packed_float32_array *p_pra) { Variant *dest = (Variant *)r_dest; PackedFloat32Array *pra = (PackedFloat32Array *)p_pra; memnew_placement_custom(dest, Variant, Variant(*pra)); } +void GDAPI godot_variant_new_packed_float64_array(godot_variant *r_dest, const godot_packed_float64_array *p_pra) { + Variant *dest = (Variant *)r_dest; + PackedFloat64Array *pra = (PackedFloat64Array *)p_pra; + memnew_placement_custom(dest, Variant, Variant(*pra)); +} + void GDAPI godot_variant_new_packed_string_array(godot_variant *r_dest, const godot_packed_string_array *p_psa) { Variant *dest = (Variant *)r_dest; PackedStringArray *psa = (PackedStringArray *)p_psa; @@ -271,6 +321,14 @@ godot_string GDAPI godot_variant_as_string(const godot_variant *p_self) { return raw_dest; } +godot_string_name GDAPI godot_variant_as_string_name(const godot_variant *p_self) { + godot_string_name raw_dest; + const Variant *self = (const Variant *)p_self; + StringName *dest = (StringName *)&raw_dest; + memnew_placement(dest, StringName(self->operator StringName())); // operator = is overloaded by StringName + return raw_dest; +} + godot_vector2 GDAPI godot_variant_as_vector2(const godot_variant *p_self) { godot_vector2 raw_dest; const Variant *self = (const Variant *)p_self; @@ -279,6 +337,14 @@ godot_vector2 GDAPI godot_variant_as_vector2(const godot_variant *p_self) { return raw_dest; } +godot_vector2i GDAPI godot_variant_as_vector2i(const godot_variant *p_self) { + godot_vector2i raw_dest; + const Variant *self = (const Variant *)p_self; + Vector2i *dest = (Vector2i *)&raw_dest; + *dest = *self; + return raw_dest; +} + godot_rect2 GDAPI godot_variant_as_rect2(const godot_variant *p_self) { godot_rect2 raw_dest; const Variant *self = (const Variant *)p_self; @@ -287,6 +353,14 @@ godot_rect2 GDAPI godot_variant_as_rect2(const godot_variant *p_self) { return raw_dest; } +godot_rect2i GDAPI godot_variant_as_rect2i(const godot_variant *p_self) { + godot_rect2i raw_dest; + const Variant *self = (const Variant *)p_self; + Rect2i *dest = (Rect2i *)&raw_dest; + *dest = *self; + return raw_dest; +} + godot_vector3 GDAPI godot_variant_as_vector3(const godot_variant *p_self) { godot_vector3 raw_dest; const Variant *self = (const Variant *)p_self; @@ -295,6 +369,14 @@ godot_vector3 GDAPI godot_variant_as_vector3(const godot_variant *p_self) { return raw_dest; } +godot_vector3i GDAPI godot_variant_as_vector3i(const godot_variant *p_self) { + godot_vector3i raw_dest; + const Variant *self = (const Variant *)p_self; + Vector3i *dest = (Vector3i *)&raw_dest; + *dest = *self; + return raw_dest; +} + godot_transform2d GDAPI godot_variant_as_transform2d(const godot_variant *p_self) { godot_transform2d raw_dest; const Variant *self = (const Variant *)p_self; @@ -367,6 +449,22 @@ godot_rid GDAPI godot_variant_as_rid(const godot_variant *p_self) { return raw_dest; } +godot_callable GDAPI godot_variant_as_callable(const godot_variant *p_self) { + godot_callable raw_dest; + const Variant *self = (const Variant *)p_self; + Callable *dest = (Callable *)&raw_dest; + *dest = *self; + return raw_dest; +} + +godot_signal GDAPI godot_variant_as_signal(const godot_variant *p_self) { + godot_signal raw_dest; + const Variant *self = (const Variant *)p_self; + Signal *dest = (Signal *)&raw_dest; + *dest = *self; + return raw_dest; +} + godot_object GDAPI *godot_variant_as_object(const godot_variant *p_self) { const Variant *self = (const Variant *)p_self; Object *dest; @@ -399,8 +497,8 @@ godot_packed_byte_array GDAPI godot_variant_as_packed_byte_array(const godot_var return raw_dest; } -godot_packed_int_array GDAPI godot_variant_as_packed_int_array(const godot_variant *p_self) { - godot_packed_int_array raw_dest; +godot_packed_int32_array GDAPI godot_variant_as_packed_int32_array(const godot_variant *p_self) { + godot_packed_int32_array raw_dest; const Variant *self = (const Variant *)p_self; PackedInt32Array *dest = (PackedInt32Array *)&raw_dest; memnew_placement(dest, PackedInt32Array(self->operator PackedInt32Array())); // operator = is overloaded by PackedInt32Array @@ -408,8 +506,17 @@ godot_packed_int_array GDAPI godot_variant_as_packed_int_array(const godot_varia return raw_dest; } -godot_packed_real_array GDAPI godot_variant_as_packed_real_array(const godot_variant *p_self) { - godot_packed_real_array raw_dest; +godot_packed_int64_array GDAPI godot_variant_as_packed_int64_array(const godot_variant *p_self) { + godot_packed_int64_array raw_dest; + const Variant *self = (const Variant *)p_self; + PackedInt64Array *dest = (PackedInt64Array *)&raw_dest; + memnew_placement(dest, PackedInt64Array(self->operator PackedInt64Array())); // operator = is overloaded by PackedInt64Array + *dest = *self; + return raw_dest; +} + +godot_packed_float32_array GDAPI godot_variant_as_packed_float32_array(const godot_variant *p_self) { + godot_packed_float32_array raw_dest; const Variant *self = (const Variant *)p_self; PackedFloat32Array *dest = (PackedFloat32Array *)&raw_dest; memnew_placement(dest, PackedFloat32Array(self->operator PackedFloat32Array())); // operator = is overloaded by PackedFloat32Array @@ -417,6 +524,15 @@ godot_packed_real_array GDAPI godot_variant_as_packed_real_array(const godot_var return raw_dest; } +godot_packed_float64_array GDAPI godot_variant_as_packed_float64_array(const godot_variant *p_self) { + godot_packed_float64_array raw_dest; + const Variant *self = (const Variant *)p_self; + PackedFloat64Array *dest = (PackedFloat64Array *)&raw_dest; + memnew_placement(dest, PackedFloat64Array(self->operator PackedFloat64Array())); // operator = is overloaded by PackedFloat64Array + *dest = *self; + return raw_dest; +} + godot_packed_string_array GDAPI godot_variant_as_packed_string_array(const godot_variant *p_self) { godot_packed_string_array raw_dest; const Variant *self = (const Variant *)p_self; @@ -460,7 +576,9 @@ godot_variant GDAPI godot_variant_call(godot_variant *p_self, const godot_string godot_variant raw_dest; Variant *dest = (Variant *)&raw_dest; Callable::CallError error; - memnew_placement_custom(dest, Variant, Variant(self->call(*method, args, p_argcount, error))); + Variant ret; + self->call(*method, args, p_argcount, ret, error); + memnew_placement_custom(dest, Variant, Variant(ret)); if (r_error) { r_error->error = (godot_variant_call_error_error)error.error; r_error->argument = error.argument; @@ -487,6 +605,11 @@ godot_bool GDAPI godot_variant_operator_less(const godot_variant *p_self, const return self->operator<(*other); } +uint32_t GDAPI godot_variant_hash(const godot_variant *p_self) { + const Variant *self = (const Variant *)p_self; + return self->hash(); +} + godot_bool GDAPI godot_variant_hash_compare(const godot_variant *p_self, const godot_variant *p_other) { const Variant *self = (const Variant *)p_self; const Variant *other = (const Variant *)p_other; diff --git a/modules/gdnative/gdnative/vector2.cpp b/modules/gdnative/gdnative/vector2.cpp index dc273e7951..6f42935228 100644 --- a/modules/gdnative/gdnative/vector2.cpp +++ b/modules/gdnative/gdnative/vector2.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -31,14 +31,18 @@ #include "gdnative/vector2.h" #include "core/math/vector2.h" -#include "core/variant.h" +#include "core/variant/variant.h" #ifdef __cplusplus extern "C" { #endif -void GDAPI godot_vector2_new(godot_vector2 *r_dest, const godot_real p_x, const godot_real p_y) { +static_assert(sizeof(godot_vector2) == sizeof(Vector2), "Vector2 size mismatch"); +static_assert(sizeof(godot_vector2i) == sizeof(Vector2i), "Vector2i size mismatch"); + +// Vector2 +void GDAPI godot_vector2_new(godot_vector2 *r_dest, const godot_real p_x, const godot_real p_y) { Vector2 *dest = (Vector2 *)r_dest; *dest = Vector2(p_x, p_y); } @@ -50,6 +54,13 @@ godot_string GDAPI godot_vector2_as_string(const godot_vector2 *p_self) { return ret; } +godot_vector2i GDAPI godot_vector2_as_vector2i(const godot_vector2 *p_self) { + godot_vector2i dest; + const Vector2 *self = (const Vector2 *)p_self; + *((Vector2i *)&dest) = Vector2i(*self); + return dest; +} + godot_vector2 GDAPI godot_vector2_normalized(const godot_vector2 *p_self) { godot_vector2 dest; const Vector2 *self = (const Vector2 *)p_self; @@ -143,10 +154,10 @@ godot_vector2 GDAPI godot_vector2_rotated(const godot_vector2 *p_self, const god return dest; } -godot_vector2 GDAPI godot_vector2_tangent(const godot_vector2 *p_self) { +godot_vector2 GDAPI godot_vector2_orthogonal(const godot_vector2 *p_self) { godot_vector2 dest; const Vector2 *self = (const Vector2 *)p_self; - *((Vector2 *)&dest) = self->tangent(); + *((Vector2 *)&dest) = self->orthogonal(); return dest; } @@ -157,6 +168,13 @@ godot_vector2 GDAPI godot_vector2_floor(const godot_vector2 *p_self) { return dest; } +godot_vector2 GDAPI godot_vector2_sign(const godot_vector2 *p_self) { + godot_vector2 dest; + const Vector2 *self = (const Vector2 *)p_self; + *((Vector2 *)&dest) = self->sign(); + return dest; +} + godot_vector2 GDAPI godot_vector2_snapped(const godot_vector2 *p_self, const godot_vector2 *p_by) { godot_vector2 dest; const Vector2 *self = (const Vector2 *)p_self; @@ -307,6 +325,138 @@ godot_real GDAPI godot_vector2_get_y(const godot_vector2 *p_self) { return self->y; } +// Vector2i + +void GDAPI godot_vector2i_new(godot_vector2i *r_dest, const godot_int p_x, const godot_int p_y) { + Vector2i *dest = (Vector2i *)r_dest; + *dest = Vector2i(p_x, p_y); +} + +godot_string GDAPI godot_vector2i_as_string(const godot_vector2i *p_self) { + godot_string ret; + const Vector2i *self = (const Vector2i *)p_self; + memnew_placement(&ret, String(*self)); + return ret; +} + +godot_vector2 GDAPI godot_vector2i_as_vector2(const godot_vector2i *p_self) { + godot_vector2 dest; + const Vector2i *self = (const Vector2i *)p_self; + *((Vector2 *)&dest) = Vector2(*self); + return dest; +} + +godot_real GDAPI godot_vector2i_aspect(const godot_vector2i *p_self) { + const Vector2i *self = (const Vector2i *)p_self; + return self->aspect(); +} + +godot_vector2i GDAPI godot_vector2i_abs(const godot_vector2i *p_self) { + godot_vector2i dest; + const Vector2i *self = (const Vector2i *)p_self; + *((Vector2i *)&dest) = self->abs(); + return dest; +} + +godot_vector2i GDAPI godot_vector2i_sign(const godot_vector2i *p_self) { + godot_vector2i dest; + const Vector2i *self = (const Vector2i *)p_self; + *((Vector2i *)&dest) = self->sign(); + return dest; +} + +godot_vector2i GDAPI godot_vector2i_operator_add(const godot_vector2i *p_self, const godot_vector2i *p_b) { + godot_vector2i raw_dest; + Vector2i *dest = (Vector2i *)&raw_dest; + const Vector2i *self = (const Vector2i *)p_self; + const Vector2i *b = (const Vector2i *)p_b; + *dest = *self + *b; + return raw_dest; +} + +godot_vector2i GDAPI godot_vector2i_operator_subtract(const godot_vector2i *p_self, const godot_vector2i *p_b) { + godot_vector2i raw_dest; + Vector2i *dest = (Vector2i *)&raw_dest; + const Vector2i *self = (const Vector2i *)p_self; + const Vector2i *b = (const Vector2i *)p_b; + *dest = *self - *b; + return raw_dest; +} + +godot_vector2i GDAPI godot_vector2i_operator_multiply_vector(const godot_vector2i *p_self, const godot_vector2i *p_b) { + godot_vector2i raw_dest; + Vector2i *dest = (Vector2i *)&raw_dest; + const Vector2i *self = (const Vector2i *)p_self; + const Vector2i *b = (const Vector2i *)p_b; + *dest = *self * *b; + return raw_dest; +} + +godot_vector2i GDAPI godot_vector2i_operator_multiply_scalar(const godot_vector2i *p_self, const godot_int p_b) { + godot_vector2i raw_dest; + Vector2i *dest = (Vector2i *)&raw_dest; + const Vector2i *self = (const Vector2i *)p_self; + *dest = *self * p_b; + return raw_dest; +} + +godot_vector2i GDAPI godot_vector2i_operator_divide_vector(const godot_vector2i *p_self, const godot_vector2i *p_b) { + godot_vector2i raw_dest; + Vector2i *dest = (Vector2i *)&raw_dest; + const Vector2i *self = (const Vector2i *)p_self; + const Vector2i *b = (const Vector2i *)p_b; + *dest = *self / *b; + return raw_dest; +} + +godot_vector2i GDAPI godot_vector2i_operator_divide_scalar(const godot_vector2i *p_self, const godot_int p_b) { + godot_vector2i raw_dest; + Vector2i *dest = (Vector2i *)&raw_dest; + const Vector2i *self = (const Vector2i *)p_self; + *dest = *self / p_b; + return raw_dest; +} + +godot_bool GDAPI godot_vector2i_operator_equal(const godot_vector2i *p_self, const godot_vector2i *p_b) { + const Vector2i *self = (const Vector2i *)p_self; + const Vector2i *b = (const Vector2i *)p_b; + return *self == *b; +} + +godot_bool GDAPI godot_vector2i_operator_less(const godot_vector2i *p_self, const godot_vector2i *p_b) { + const Vector2i *self = (const Vector2i *)p_self; + const Vector2i *b = (const Vector2i *)p_b; + return *self < *b; +} + +godot_vector2i GDAPI godot_vector2i_operator_neg(const godot_vector2i *p_self) { + godot_vector2i raw_dest; + Vector2i *dest = (Vector2i *)&raw_dest; + const Vector2i *self = (const Vector2i *)p_self; + *dest = -(*self); + return raw_dest; +} + +void GDAPI godot_vector2i_set_x(godot_vector2i *p_self, const godot_int p_x) { + Vector2i *self = (Vector2i *)p_self; + self->x = p_x; +} + +void GDAPI godot_vector2i_set_y(godot_vector2i *p_self, const godot_int p_y) { + Vector2i *self = (Vector2i *)p_self; + self->y = p_y; +} + +godot_int GDAPI godot_vector2i_get_x(const godot_vector2i *p_self) { + const Vector2i *self = (const Vector2i *)p_self; + return self->x; +} + +godot_int GDAPI godot_vector2i_get_y(const godot_vector2i *p_self) { + const Vector2i *self = (const Vector2i *)p_self; + return self->y; +} + #ifdef __cplusplus } #endif diff --git a/modules/gdnative/gdnative/vector3.cpp b/modules/gdnative/gdnative/vector3.cpp index bb27ad5a00..75aeb59c87 100644 --- a/modules/gdnative/gdnative/vector3.cpp +++ b/modules/gdnative/gdnative/vector3.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -30,15 +30,19 @@ #include "gdnative/vector3.h" -#include "core/variant.h" -#include "core/vector.h" +#include "core/templates/vector.h" +#include "core/variant/variant.h" #ifdef __cplusplus extern "C" { #endif -void GDAPI godot_vector3_new(godot_vector3 *r_dest, const godot_real p_x, const godot_real p_y, const godot_real p_z) { +static_assert(sizeof(godot_vector3) == sizeof(Vector3), "Vector3 size mismatch"); +static_assert(sizeof(godot_vector3i) == sizeof(Vector3i), "Vector3i size mismatch"); + +// Vector3 +void GDAPI godot_vector3_new(godot_vector3 *r_dest, const godot_real p_x, const godot_real p_y, const godot_real p_z) { Vector3 *dest = (Vector3 *)r_dest; *dest = Vector3(p_x, p_y, p_z); } @@ -50,6 +54,13 @@ godot_string GDAPI godot_vector3_as_string(const godot_vector3 *p_self) { return ret; } +godot_vector3i GDAPI godot_vector3_as_vector3i(const godot_vector3 *p_self) { + godot_vector3i dest; + const Vector3 *self = (const Vector3 *)p_self; + *((Vector3i *)&dest) = Vector3i(*self); + return dest; +} + godot_int GDAPI godot_vector3_min_axis(const godot_vector3 *p_self) { const Vector3 *self = (const Vector3 *)p_self; return self->min_axis(); @@ -168,6 +179,13 @@ godot_vector3 GDAPI godot_vector3_abs(const godot_vector3 *p_self) { return dest; } +godot_vector3 GDAPI godot_vector3_sign(const godot_vector3 *p_self) { + godot_vector3 dest; + const Vector3 *self = (const Vector3 *)p_self; + *((Vector3 *)&dest) = self->sign(); + return dest; +} + godot_vector3 GDAPI godot_vector3_floor(const godot_vector3 *p_self) { godot_vector3 dest; const Vector3 *self = (const Vector3 *)p_self; @@ -314,6 +332,133 @@ godot_real GDAPI godot_vector3_get_axis(const godot_vector3 *p_self, const godot return self->get_axis(p_axis); } +// Vector3i + +void GDAPI godot_vector3i_new(godot_vector3i *r_dest, const godot_int p_x, const godot_int p_y, const godot_int p_z) { + Vector3i *dest = (Vector3i *)r_dest; + *dest = Vector3i(p_x, p_y, p_z); +} + +godot_string GDAPI godot_vector3i_as_string(const godot_vector3i *p_self) { + godot_string ret; + const Vector3i *self = (const Vector3i *)p_self; + memnew_placement(&ret, String(*self)); + return ret; +} + +godot_vector3 GDAPI godot_vector3i_as_vector3(const godot_vector3i *p_self) { + godot_vector3 dest; + const Vector3i *self = (const Vector3i *)p_self; + *((Vector3 *)&dest) = Vector3(*self); + return dest; +} + +godot_int GDAPI godot_vector3i_min_axis(const godot_vector3i *p_self) { + const Vector3i *self = (const Vector3i *)p_self; + return self->min_axis(); +} + +godot_int GDAPI godot_vector3i_max_axis(const godot_vector3i *p_self) { + const Vector3i *self = (const Vector3i *)p_self; + return self->max_axis(); +} + +godot_vector3i GDAPI godot_vector3i_abs(const godot_vector3i *p_self) { + godot_vector3i dest; + const Vector3i *self = (const Vector3i *)p_self; + *((Vector3i *)&dest) = self->abs(); + return dest; +} + +godot_vector3i GDAPI godot_vector3i_sign(const godot_vector3i *p_self) { + godot_vector3i dest; + const Vector3i *self = (const Vector3i *)p_self; + *((Vector3i *)&dest) = self->sign(); + return dest; +} + +godot_vector3i GDAPI godot_vector3i_operator_add(const godot_vector3i *p_self, const godot_vector3i *p_b) { + godot_vector3i raw_dest; + Vector3i *dest = (Vector3i *)&raw_dest; + Vector3i *self = (Vector3i *)p_self; + const Vector3i *b = (const Vector3i *)p_b; + *dest = *self + *b; + return raw_dest; +} + +godot_vector3i GDAPI godot_vector3i_operator_subtract(const godot_vector3i *p_self, const godot_vector3i *p_b) { + godot_vector3i raw_dest; + Vector3i *dest = (Vector3i *)&raw_dest; + Vector3i *self = (Vector3i *)p_self; + const Vector3i *b = (const Vector3i *)p_b; + *dest = *self - *b; + return raw_dest; +} + +godot_vector3i GDAPI godot_vector3i_operator_multiply_vector(const godot_vector3i *p_self, const godot_vector3i *p_b) { + godot_vector3i raw_dest; + Vector3i *dest = (Vector3i *)&raw_dest; + Vector3i *self = (Vector3i *)p_self; + const Vector3i *b = (const Vector3i *)p_b; + *dest = *self * *b; + return raw_dest; +} + +godot_vector3i GDAPI godot_vector3i_operator_multiply_scalar(const godot_vector3i *p_self, const godot_int p_b) { + godot_vector3i raw_dest; + Vector3i *dest = (Vector3i *)&raw_dest; + Vector3i *self = (Vector3i *)p_self; + *dest = *self * p_b; + return raw_dest; +} + +godot_vector3i GDAPI godot_vector3i_operator_divide_vector(const godot_vector3i *p_self, const godot_vector3i *p_b) { + godot_vector3i raw_dest; + Vector3i *dest = (Vector3i *)&raw_dest; + Vector3i *self = (Vector3i *)p_self; + const Vector3i *b = (const Vector3i *)p_b; + *dest = *self / *b; + return raw_dest; +} + +godot_vector3i GDAPI godot_vector3i_operator_divide_scalar(const godot_vector3i *p_self, const godot_int p_b) { + godot_vector3i raw_dest; + Vector3i *dest = (Vector3i *)&raw_dest; + Vector3i *self = (Vector3i *)p_self; + *dest = *self / p_b; + return raw_dest; +} + +godot_bool GDAPI godot_vector3i_operator_equal(const godot_vector3i *p_self, const godot_vector3i *p_b) { + Vector3i *self = (Vector3i *)p_self; + const Vector3i *b = (const Vector3i *)p_b; + return *self == *b; +} + +godot_bool GDAPI godot_vector3i_operator_less(const godot_vector3i *p_self, const godot_vector3i *p_b) { + Vector3i *self = (Vector3i *)p_self; + const Vector3i *b = (const Vector3i *)p_b; + return *self < *b; +} + +godot_vector3i GDAPI godot_vector3i_operator_neg(const godot_vector3i *p_self) { + godot_vector3i raw_dest; + Vector3i *dest = (Vector3i *)&raw_dest; + const Vector3i *self = (const Vector3i *)p_self; + *dest = -(*self); + return raw_dest; +} + +void GDAPI godot_vector3i_set_axis(godot_vector3i *p_self, const godot_vector3_axis p_axis, const godot_int p_val) { + Vector3i *self = (Vector3i *)p_self; + self->set_axis(p_axis, p_val); +} + +godot_int GDAPI godot_vector3i_get_axis(const godot_vector3i *p_self, const godot_vector3_axis p_axis) { + const Vector3i *self = (const Vector3i *)p_self; + return self->get_axis(p_axis); +} + #ifdef __cplusplus } #endif diff --git a/modules/gdnative/gdnative_api.json b/modules/gdnative/gdnative_api.json index d5ab62dc61..a29a0808ca 100644 --- a/modules/gdnative/gdnative_api.json +++ b/modules/gdnative/gdnative_api.json @@ -2,1130 +2,595 @@ "core": { "type": "CORE", "version": { - "major": 1, + "major": 4, "minor": 0 }, - "next": { - "type": "CORE", - "version": { - "major": 1, - "minor": 1 - }, - "next": { - "type": "CORE", - "version": { - "major": 1, - "minor": 2 - }, - "next": null, - "api": [ - { - "name": "godot_dictionary_duplicate", - "return_type": "godot_dictionary", - "arguments": [ - ["const godot_dictionary *", "p_self"], - ["const godot_bool", "p_deep"] - ] - }, - { - "name": "godot_vector3_move_toward", - "return_type": "godot_vector3", - "arguments": [ - ["const godot_vector3 *", "p_self"], - ["const godot_vector3 *", "p_to"], - ["const godot_real", "p_delta"] - ] - }, - { - "name": "godot_vector2_move_toward", - "return_type": "godot_vector2", - "arguments": [ - ["const godot_vector2 *", "p_self"], - ["const godot_vector2 *", "p_to"], - ["const godot_real", "p_delta"] - ] - }, - { - "name": "godot_string_count", - "return_type": "godot_int", - "arguments": [ - ["const godot_string *", "p_self"], - ["godot_string", "p_what"], - ["godot_int", "p_from"], - ["godot_int", "p_to"] - ] - }, - { - "name": "godot_string_countn", - "return_type": "godot_int", - "arguments": [ - ["const godot_string *", "p_self"], - ["godot_string", "p_what"], - ["godot_int", "p_from"], - ["godot_int", "p_to"] - ] - }, - { - "name": "godot_vector3_direction_to", - "return_type": "godot_vector3", - "arguments": [ - ["const godot_vector3 *", "p_self"], - ["const godot_vector3 *", "p_to"] - ] - }, - { - "name": "godot_vector2_direction_to", - "return_type": "godot_vector2", - "arguments": [ - ["const godot_vector2 *", "p_self"], - ["const godot_vector2 *", "p_to"] - ] - }, - { - "name": "godot_array_slice", - "return_type": "godot_array", - "arguments": [ - ["const godot_array *", "p_self"], - ["const godot_int", "p_begin"], - ["const godot_int", "p_end"], - ["const godot_int", "p_step"], - ["const godot_bool", "p_deep"] - ] - }, - { - "name": "godot_packed_byte_array_empty", - "return_type": "godot_bool", - "arguments": [ - ["const godot_packed_byte_array *", "p_self"] - ] - }, - { - "name": "godot_packed_int_array_empty", - "return_type": "godot_bool", - "arguments": [ - ["const godot_packed_int_array *", "p_self"] - ] - }, - { - "name": "godot_packed_real_array_empty", - "return_type": "godot_bool", - "arguments": [ - ["const godot_packed_real_array *", "p_self"] - ] - }, - { - "name": "godot_packed_string_array_empty", - "return_type": "godot_bool", - "arguments": [ - ["const godot_packed_string_array *", "p_self"] - ] - }, - { - "name": "godot_packed_vector2_array_empty", - "return_type": "godot_bool", - "arguments": [ - ["const godot_packed_vector2_array *", "p_self"] - ] - }, - { - "name": "godot_packed_vector3_array_empty", - "return_type": "godot_bool", - "arguments": [ - ["const godot_packed_vector3_array *", "p_self"] - ] - }, - { - "name": "godot_packed_color_array_empty", - "return_type": "godot_bool", - "arguments": [ - ["const godot_packed_color_array *", "p_self"] - ] - }, - { - "name": "godot_get_class_tag", - "return_type": "void *", - "arguments": [ - ["const godot_string_name *", "p_class"] - ] - }, - { - "name": "godot_object_cast_to", - "return_type": "godot_object *", - "arguments": [ - ["const godot_object *", "p_object"], - ["void *", "p_class_tag"] - ] - }, - { - "name": "godot_instance_from_id", - "return_type": "godot_object *", - "arguments": [ - ["godot_int", "p_instance_id"] - ] - } - ] - }, - "api": [ - { - "name": "godot_color_to_abgr32", - "return_type": "godot_int", - "arguments": [ - ["const godot_color *", "p_self"] - ] - }, - { - "name": "godot_color_to_abgr64", - "return_type": "godot_int", - "arguments": [ - ["const godot_color *", "p_self"] - ] - }, - { - "name": "godot_color_to_argb64", - "return_type": "godot_int", - "arguments": [ - ["const godot_color *", "p_self"] - ] - }, - { - "name": "godot_color_to_rgba64", - "return_type": "godot_int", - "arguments": [ - ["const godot_color *", "p_self"] - ] - }, - { - "name": "godot_color_darkened", - "return_type": "godot_color", - "arguments": [ - ["const godot_color *", "p_self"], - ["const godot_real", "p_amount"] - ] - }, - { - "name": "godot_color_from_hsv", - "return_type": "godot_color", - "arguments": [ - ["const godot_color *", "p_self"], - ["const godot_real", "p_h"], - ["const godot_real", "p_s"], - ["const godot_real", "p_v"], - ["const godot_real", "p_a"] - ] - }, - { - "name": "godot_color_lightened", - "return_type": "godot_color", - "arguments": [ - ["const godot_color *", "p_self"], - ["const godot_real", "p_amount"] - ] - }, - { - "name": "godot_array_duplicate", - "return_type": "godot_array", - "arguments": [ - ["const godot_array *", "p_self"], - ["const godot_bool", "p_deep"] - ] - }, - { - "name": "godot_array_max", - "return_type": "godot_variant", - "arguments": [ - ["const godot_array *", "p_self"] - ] - }, - { - "name": "godot_array_min", - "return_type": "godot_variant", - "arguments": [ - ["const godot_array *", "p_self"] - ] - }, - { - "name": "godot_array_shuffle", - "return_type": "void", - "arguments": [ - ["godot_array *", "p_self"] - ] - }, - { - "name": "godot_basis_slerp", - "return_type": "godot_basis", - "arguments": [ - ["const godot_basis *", "p_self"], - ["const godot_basis *", "p_b"], - ["const godot_real", "p_t"] - ] - }, - { - "name": "godot_dictionary_get_with_default", - "return_type": "godot_variant", - "arguments": [ - ["const godot_dictionary *", "p_self"], - ["const godot_variant *", "p_key"], - ["const godot_variant *", "p_default"] - ] - }, - { - "name": "godot_dictionary_erase_with_return", - "return_type": "bool", - "arguments": [ - ["godot_dictionary *", "p_self"], - ["const godot_variant *", "p_key"] - ] - }, - { - "name": "godot_node_path_get_as_property_path", - "return_type": "godot_node_path", - "arguments": [ - ["const godot_node_path *", "p_self"] - ] - }, - { - "name": "godot_quat_set_axis_angle", - "return_type": "void", - "arguments": [ - ["godot_quat *", "p_self"], - ["const godot_vector3 *", "p_axis"], - ["const godot_real", "p_angle"] - ] - }, - { - "name": "godot_rect2_grow_individual", - "return_type": "godot_rect2", - "arguments": [ - ["const godot_rect2 *", "p_self"], - ["const godot_real", "p_left"], - ["const godot_real", "p_top"], - ["const godot_real", "p_right"], - ["const godot_real", "p_bottom"] - ] - }, - { - "name": "godot_rect2_grow_margin", - "return_type": "godot_rect2", - "arguments": [ - ["const godot_rect2 *", "p_self"], - ["const godot_int", "p_margin"], - ["const godot_real", "p_by"] - ] - }, - { - "name": "godot_rect2_abs", - "return_type": "godot_rect2", - "arguments": [ - ["const godot_rect2 *", "p_self"] - ] - }, - { - "name": "godot_string_dedent", - "return_type": "godot_string", - "arguments": [ - ["const godot_string *", "p_self"] - ] - }, - { - "name": "godot_string_trim_prefix", - "return_type": "godot_string", - "arguments": [ - ["const godot_string *", "p_self"], - ["const godot_string *", "p_prefix"] - ] - }, - { - "name": "godot_string_trim_suffix", - "return_type": "godot_string", - "arguments": [ - ["const godot_string *", "p_self"], - ["const godot_string *", "p_suffix"] - ] - }, - { - "name": "godot_string_rstrip", - "return_type": "godot_string", - "arguments": [ - ["const godot_string *", "p_self"], - ["const godot_string *", "p_chars"] - ] - }, - { - "name": "godot_string_rsplit", - "return_type": "godot_packed_string_array", - "arguments": [ - ["const godot_string *", "p_self"], - ["const godot_string *", "p_divisor"], - ["const godot_bool", "p_allow_empty"], - ["const godot_int", "p_maxsplit"] - ] - }, - { - "name": "godot_basis_get_quat", - "return_type": "godot_quat", - "arguments": [ - ["const godot_basis *", "p_self"] - ] - }, - { - "name": "godot_basis_set_quat", - "return_type": "void", - "arguments": [ - ["godot_basis *", "p_self"], - ["const godot_quat *", "p_quat"] - ] - }, - { - "name": "godot_basis_set_axis_angle_scale", - "return_type": "void", - "arguments": [ - ["godot_basis *", "p_self"], - ["const godot_vector3 *", "p_axis"], - ["godot_real", "p_phi"], - ["const godot_vector3 *", "p_scale"] - ] - }, - { - "name": "godot_basis_set_euler_scale", - "return_type": "void", - "arguments": [ - ["godot_basis *", "p_self"], - ["const godot_vector3 *", "p_euler"], - ["const godot_vector3 *", "p_scale"] - ] - }, - { - "name": "godot_basis_set_quat_scale", - "return_type": "void", - "arguments": [ - ["godot_basis *", "p_self"], - ["const godot_quat *", "p_quat"], - ["const godot_vector3 *", "p_scale"] - ] - }, - { - "name": "godot_quat_new_with_basis", - "return_type": "void", - "arguments": [ - ["godot_quat *", "r_dest"], - ["const godot_basis *", "p_basis"] - ] - }, - { - "name": "godot_quat_new_with_euler", - "return_type": "void", - "arguments": [ - ["godot_quat *", "r_dest"], - ["const godot_vector3 *", "p_euler"] - ] - }, - { - "name": "godot_transform_new_with_quat", - "return_type": "void", - "arguments": [ - ["godot_transform *", "r_dest"], - ["const godot_quat *", "p_quat"] - ] - }, - { - "name": "godot_variant_get_operator_name", - "return_type": "godot_string", - "arguments": [ - ["godot_variant_operator", "p_op"] - ] - }, - { - "name": "godot_variant_evaluate", - "return_type": "void", - "arguments": [ - ["godot_variant_operator", "p_op"], - ["const godot_variant *", "p_a"], - ["const godot_variant *", "p_b"], - ["godot_variant *", "r_ret"], - ["godot_bool *", "r_valid"] - ] - } - ] - }, + "next": null, "api": [ { - "name": "godot_color_new_rgba", - "return_type": "void", - "arguments": [ - ["godot_color *", "r_dest"], - ["const godot_real", "p_r"], - ["const godot_real", "p_g"], - ["const godot_real", "p_b"], - ["const godot_real", "p_a"] - ] - }, - { - "name": "godot_color_new_rgb", - "return_type": "void", - "arguments": [ - ["godot_color *", "r_dest"], - ["const godot_real", "p_r"], - ["const godot_real", "p_g"], - ["const godot_real", "p_b"] - ] - }, - { - "name": "godot_color_get_r", - "return_type": "godot_real", - "arguments": [ - ["const godot_color *", "p_self"] - ] - }, - { - "name": "godot_color_set_r", - "return_type": "void", - "arguments": [ - ["godot_color *", "p_self"], - ["const godot_real", "r"] - ] - }, - { - "name": "godot_color_get_g", - "return_type": "godot_real", - "arguments": [ - ["const godot_color *", "p_self"] - ] - }, - { - "name": "godot_color_set_g", + "name": "godot_aabb_new", "return_type": "void", "arguments": [ - ["godot_color *", "p_self"], - ["const godot_real", "g"] + ["godot_aabb *", "r_dest"], + ["const godot_vector3 *", "p_pos"], + ["const godot_vector3 *", "p_size"] ] }, { - "name": "godot_color_get_b", - "return_type": "godot_real", + "name": "godot_aabb_get_position", + "return_type": "godot_vector3", "arguments": [ - ["const godot_color *", "p_self"] + ["const godot_aabb *", "p_self"] ] }, { - "name": "godot_color_set_b", + "name": "godot_aabb_set_position", "return_type": "void", "arguments": [ - ["godot_color *", "p_self"], - ["const godot_real", "b"] + ["const godot_aabb *", "p_self"], + ["const godot_vector3 *", "p_v"] ] }, { - "name": "godot_color_get_a", - "return_type": "godot_real", + "name": "godot_aabb_get_size", + "return_type": "godot_vector3", "arguments": [ - ["const godot_color *", "p_self"] + ["const godot_aabb *", "p_self"] ] }, { - "name": "godot_color_set_a", + "name": "godot_aabb_set_size", "return_type": "void", "arguments": [ - ["godot_color *", "p_self"], - ["const godot_real", "a"] + ["const godot_aabb *", "p_self"], + ["const godot_vector3 *", "p_v"] ] }, { - "name": "godot_color_get_h", - "return_type": "godot_real", + "name": "godot_aabb_as_string", + "return_type": "godot_string", "arguments": [ - ["const godot_color *", "p_self"] + ["const godot_aabb *", "p_self"] ] }, { - "name": "godot_color_get_s", - "return_type": "godot_real", + "name": "godot_aabb_abs", + "return_type": "godot_aabb", "arguments": [ - ["const godot_color *", "p_self"] + ["const godot_aabb *", "p_self"] ] }, { - "name": "godot_color_get_v", + "name": "godot_aabb_get_area", "return_type": "godot_real", "arguments": [ - ["const godot_color *", "p_self"] - ] - }, - { - "name": "godot_color_as_string", - "return_type": "godot_string", - "arguments": [ - ["const godot_color *", "p_self"] - ] - }, - { - "name": "godot_color_to_rgba32", - "return_type": "godot_int", - "arguments": [ - ["const godot_color *", "p_self"] + ["const godot_aabb *", "p_self"] ] }, { - "name": "godot_color_to_argb32", - "return_type": "godot_int", + "name": "godot_aabb_has_no_area", + "return_type": "godot_bool", "arguments": [ - ["const godot_color *", "p_self"] + ["const godot_aabb *", "p_self"] ] }, { - "name": "godot_color_inverted", - "return_type": "godot_color", + "name": "godot_aabb_has_no_surface", + "return_type": "godot_bool", "arguments": [ - ["const godot_color *", "p_self"] + ["const godot_aabb *", "p_self"] ] }, { - "name": "godot_color_contrasted", - "return_type": "godot_color", + "name": "godot_aabb_intersects", + "return_type": "godot_bool", "arguments": [ - ["const godot_color *", "p_self"] + ["const godot_aabb *", "p_self"], + ["const godot_aabb *", "p_with"] ] }, { - "name": "godot_color_lerp", - "return_type": "godot_color", + "name": "godot_aabb_encloses", + "return_type": "godot_bool", "arguments": [ - ["const godot_color *", "p_self"], - ["const godot_color *", "p_b"], - ["const godot_real", "p_t"] + ["const godot_aabb *", "p_self"], + ["const godot_aabb *", "p_with"] ] }, { - "name": "godot_color_blend", - "return_type": "godot_color", + "name": "godot_aabb_merge", + "return_type": "godot_aabb", "arguments": [ - ["const godot_color *", "p_self"], - ["const godot_color *", "p_over"] + ["const godot_aabb *", "p_self"], + ["const godot_aabb *", "p_with"] ] }, { - "name": "godot_color_to_html", - "return_type": "godot_string", + "name": "godot_aabb_intersection", + "return_type": "godot_aabb", "arguments": [ - ["const godot_color *", "p_self"], - ["const godot_bool", "p_with_alpha"] + ["const godot_aabb *", "p_self"], + ["const godot_aabb *", "p_with"] ] }, { - "name": "godot_color_operator_equal", + "name": "godot_aabb_intersects_plane", "return_type": "godot_bool", "arguments": [ - ["const godot_color *", "p_self"], - ["const godot_color *", "p_b"] + ["const godot_aabb *", "p_self"], + ["const godot_plane *", "p_plane"] ] }, { - "name": "godot_color_operator_less", + "name": "godot_aabb_intersects_segment", "return_type": "godot_bool", "arguments": [ - ["const godot_color *", "p_self"], - ["const godot_color *", "p_b"] - ] - }, - { - "name": "godot_vector2_new", - "return_type": "void", - "arguments": [ - ["godot_vector2 *", "r_dest"], - ["const godot_real", "p_x"], - ["const godot_real", "p_y"] - ] - }, - { - "name": "godot_vector2_as_string", - "return_type": "godot_string", - "arguments": [ - ["const godot_vector2 *", "p_self"] - ] - }, - { - "name": "godot_vector2_normalized", - "return_type": "godot_vector2", - "arguments": [ - ["const godot_vector2 *", "p_self"] + ["const godot_aabb *", "p_self"], + ["const godot_vector3 *", "p_from"], + ["const godot_vector3 *", "p_to"] ] }, { - "name": "godot_vector2_length", - "return_type": "godot_real", + "name": "godot_aabb_has_point", + "return_type": "godot_bool", "arguments": [ - ["const godot_vector2 *", "p_self"] + ["const godot_aabb *", "p_self"], + ["const godot_vector3 *", "p_point"] ] }, { - "name": "godot_vector2_angle", - "return_type": "godot_real", + "name": "godot_aabb_get_support", + "return_type": "godot_vector3", "arguments": [ - ["const godot_vector2 *", "p_self"] + ["const godot_aabb *", "p_self"], + ["const godot_vector3 *", "p_dir"] ] }, { - "name": "godot_vector2_length_squared", - "return_type": "godot_real", + "name": "godot_aabb_get_longest_axis", + "return_type": "godot_vector3", "arguments": [ - ["const godot_vector2 *", "p_self"] + ["const godot_aabb *", "p_self"] ] }, { - "name": "godot_vector2_is_normalized", - "return_type": "godot_bool", + "name": "godot_aabb_get_longest_axis_index", + "return_type": "godot_int", "arguments": [ - ["const godot_vector2 *", "p_self"] + ["const godot_aabb *", "p_self"] ] }, { - "name": "godot_vector2_distance_to", + "name": "godot_aabb_get_longest_axis_size", "return_type": "godot_real", "arguments": [ - ["const godot_vector2 *", "p_self"], - ["const godot_vector2 *", "p_to"] + ["const godot_aabb *", "p_self"] ] }, { - "name": "godot_vector2_distance_squared_to", - "return_type": "godot_real", + "name": "godot_aabb_get_shortest_axis", + "return_type": "godot_vector3", "arguments": [ - ["const godot_vector2 *", "p_self"], - ["const godot_vector2 *", "p_to"] + ["const godot_aabb *", "p_self"] ] }, { - "name": "godot_vector2_angle_to", - "return_type": "godot_real", + "name": "godot_aabb_get_shortest_axis_index", + "return_type": "godot_int", "arguments": [ - ["const godot_vector2 *", "p_self"], - ["const godot_vector2 *", "p_to"] + ["const godot_aabb *", "p_self"] ] }, { - "name": "godot_vector2_angle_to_point", + "name": "godot_aabb_get_shortest_axis_size", "return_type": "godot_real", "arguments": [ - ["const godot_vector2 *", "p_self"], - ["const godot_vector2 *", "p_to"] - ] - }, - { - "name": "godot_vector2_lerp", - "return_type": "godot_vector2", - "arguments": [ - ["const godot_vector2 *", "p_self"], - ["const godot_vector2 *", "p_b"], - ["const godot_real", "p_t"] - ] - }, - { - "name": "godot_vector2_cubic_interpolate", - "return_type": "godot_vector2", - "arguments": [ - ["const godot_vector2 *", "p_self"], - ["const godot_vector2 *", "p_b"], - ["const godot_vector2 *", "p_pre_a"], - ["const godot_vector2 *", "p_post_b"], - ["const godot_real", "p_t"] + ["const godot_aabb *", "p_self"] ] }, { - "name": "godot_vector2_rotated", - "return_type": "godot_vector2", + "name": "godot_aabb_expand", + "return_type": "godot_aabb", "arguments": [ - ["const godot_vector2 *", "p_self"], - ["const godot_real", "p_phi"] + ["const godot_aabb *", "p_self"], + ["const godot_vector3 *", "p_to_point"] ] }, { - "name": "godot_vector2_tangent", - "return_type": "godot_vector2", + "name": "godot_aabb_grow", + "return_type": "godot_aabb", "arguments": [ - ["const godot_vector2 *", "p_self"] + ["const godot_aabb *", "p_self"], + ["const godot_real", "p_by"] ] }, { - "name": "godot_vector2_floor", - "return_type": "godot_vector2", + "name": "godot_aabb_get_endpoint", + "return_type": "godot_vector3", "arguments": [ - ["const godot_vector2 *", "p_self"] + ["const godot_aabb *", "p_self"], + ["const godot_int", "p_idx"] ] }, { - "name": "godot_vector2_snapped", - "return_type": "godot_vector2", + "name": "godot_aabb_operator_equal", + "return_type": "godot_bool", "arguments": [ - ["const godot_vector2 *", "p_self"], - ["const godot_vector2 *", "p_by"] + ["const godot_aabb *", "p_self"], + ["const godot_aabb *", "p_b"] ] }, { - "name": "godot_vector2_aspect", - "return_type": "godot_real", + "name": "godot_array_new", + "return_type": "void", "arguments": [ - ["const godot_vector2 *", "p_self"] + ["godot_array *", "r_dest"] ] }, { - "name": "godot_vector2_dot", - "return_type": "godot_real", + "name": "godot_array_new_copy", + "return_type": "void", "arguments": [ - ["const godot_vector2 *", "p_self"], - ["const godot_vector2 *", "p_with"] + ["godot_array *", "r_dest"], + ["const godot_array *", "p_src"] ] }, { - "name": "godot_vector2_slide", - "return_type": "godot_vector2", + "name": "godot_array_new_packed_color_array", + "return_type": "void", "arguments": [ - ["const godot_vector2 *", "p_self"], - ["const godot_vector2 *", "p_n"] + ["godot_array *", "r_dest"], + ["const godot_packed_color_array *", "p_pca"] ] }, { - "name": "godot_vector2_bounce", - "return_type": "godot_vector2", + "name": "godot_array_new_packed_vector3_array", + "return_type": "void", "arguments": [ - ["const godot_vector2 *", "p_self"], - ["const godot_vector2 *", "p_n"] + ["godot_array *", "r_dest"], + ["const godot_packed_vector3_array *", "p_pv3a"] ] }, { - "name": "godot_vector2_reflect", - "return_type": "godot_vector2", + "name": "godot_array_new_packed_vector2_array", + "return_type": "void", "arguments": [ - ["const godot_vector2 *", "p_self"], - ["const godot_vector2 *", "p_n"] + ["godot_array *", "r_dest"], + ["const godot_packed_vector2_array *", "p_pv2a"] ] }, { - "name": "godot_vector2_abs", - "return_type": "godot_vector2", + "name": "godot_array_new_packed_vector2i_array", + "return_type": "void", "arguments": [ - ["const godot_vector2 *", "p_self"] + ["godot_array *", "r_dest"], + ["const godot_packed_vector2i_array *", "p_pv2a"] ] }, { - "name": "godot_vector2_clamped", - "return_type": "godot_vector2", + "name": "godot_array_new_packed_string_array", + "return_type": "void", "arguments": [ - ["const godot_vector2 *", "p_self"], - ["const godot_real", "p_length"] + ["godot_array *", "r_dest"], + ["const godot_packed_string_array *", "p_psa"] ] }, { - "name": "godot_vector2_operator_add", - "return_type": "godot_vector2", + "name": "godot_array_new_packed_float32_array", + "return_type": "void", "arguments": [ - ["const godot_vector2 *", "p_self"], - ["const godot_vector2 *", "p_b"] + ["godot_array *", "r_dest"], + ["const godot_packed_float32_array *", "p_pra"] ] }, { - "name": "godot_vector2_operator_subtract", - "return_type": "godot_vector2", + "name": "godot_array_new_packed_float64_array", + "return_type": "void", "arguments": [ - ["const godot_vector2 *", "p_self"], - ["const godot_vector2 *", "p_b"] + ["godot_array *", "r_dest"], + ["const godot_packed_float64_array *", "p_pra"] ] }, { - "name": "godot_vector2_operator_multiply_vector", - "return_type": "godot_vector2", + "name": "godot_array_new_packed_int32_array", + "return_type": "void", "arguments": [ - ["const godot_vector2 *", "p_self"], - ["const godot_vector2 *", "p_b"] + ["godot_array *", "r_dest"], + ["const godot_packed_int32_array *", "p_pia"] ] }, { - "name": "godot_vector2_operator_multiply_scalar", - "return_type": "godot_vector2", + "name": "godot_array_new_packed_int64_array", + "return_type": "void", "arguments": [ - ["const godot_vector2 *", "p_self"], - ["const godot_real", "p_b"] + ["godot_array *", "r_dest"], + ["const godot_packed_int64_array *", "p_pia"] ] }, { - "name": "godot_vector2_operator_divide_vector", - "return_type": "godot_vector2", + "name": "godot_array_new_packed_byte_array", + "return_type": "void", "arguments": [ - ["const godot_vector2 *", "p_self"], - ["const godot_vector2 *", "p_b"] + ["godot_array *", "r_dest"], + ["const godot_packed_byte_array *", "p_pba"] ] }, { - "name": "godot_vector2_operator_divide_scalar", - "return_type": "godot_vector2", + "name": "godot_array_set", + "return_type": "void", "arguments": [ - ["const godot_vector2 *", "p_self"], - ["const godot_real", "p_b"] + ["godot_array *", "p_self"], + ["const godot_int", "p_idx"], + ["const godot_variant *", "p_value"] ] }, { - "name": "godot_vector2_operator_equal", - "return_type": "godot_bool", + "name": "godot_array_get", + "return_type": "godot_variant", "arguments": [ - ["const godot_vector2 *", "p_self"], - ["const godot_vector2 *", "p_b"] + ["const godot_array *", "p_self"], + ["const godot_int", "p_idx"] ] }, { - "name": "godot_vector2_operator_less", - "return_type": "godot_bool", + "name": "godot_array_operator_index", + "return_type": "godot_variant *", "arguments": [ - ["const godot_vector2 *", "p_self"], - ["const godot_vector2 *", "p_b"] + ["godot_array *", "p_self"], + ["const godot_int", "p_idx"] ] }, { - "name": "godot_vector2_operator_neg", - "return_type": "godot_vector2", + "name": "godot_array_operator_index_const", + "return_type": "const godot_variant *", "arguments": [ - ["const godot_vector2 *", "p_self"] + ["const godot_array *", "p_self"], + ["const godot_int", "p_idx"] ] }, { - "name": "godot_vector2_set_x", + "name": "godot_array_append", "return_type": "void", "arguments": [ - ["godot_vector2 *", "p_self"], - ["const godot_real", "p_x"] + ["godot_array *", "p_self"], + ["const godot_variant *", "p_value"] ] }, { - "name": "godot_vector2_set_y", + "name": "godot_array_clear", "return_type": "void", "arguments": [ - ["godot_vector2 *", "p_self"], - ["const godot_real", "p_y"] + ["godot_array *", "p_self"] ] }, { - "name": "godot_vector2_get_x", - "return_type": "godot_real", + "name": "godot_array_count", + "return_type": "godot_int", "arguments": [ - ["const godot_vector2 *", "p_self"] + ["const godot_array *", "p_self"], + ["const godot_variant *", "p_value"] ] }, { - "name": "godot_vector2_get_y", - "return_type": "godot_real", + "name": "godot_array_duplicate", + "return_type": "godot_array", "arguments": [ - ["const godot_vector2 *", "p_self"] + ["const godot_array *", "p_self"], + ["const godot_bool", "p_deep"] ] }, { - "name": "godot_quat_new", - "return_type": "void", + "name": "godot_array_is_empty", + "return_type": "godot_bool", "arguments": [ - ["godot_quat *", "r_dest"], - ["const godot_real", "p_x"], - ["const godot_real", "p_y"], - ["const godot_real", "p_z"], - ["const godot_real", "p_w"] + ["const godot_array *", "p_self"] ] }, { - "name": "godot_quat_new_with_axis_angle", + "name": "godot_array_erase", "return_type": "void", "arguments": [ - ["godot_quat *", "r_dest"], - ["const godot_vector3 *", "p_axis"], - ["const godot_real", "p_angle"] + ["godot_array *", "p_self"], + ["const godot_variant *", "p_value"] ] }, { - "name": "godot_quat_get_x", - "return_type": "godot_real", + "name": "godot_array_front", + "return_type": "godot_variant", "arguments": [ - ["const godot_quat *", "p_self"] + ["const godot_array *", "p_self"] ] }, { - "name": "godot_quat_set_x", - "return_type": "void", + "name": "godot_array_back", + "return_type": "godot_variant", "arguments": [ - ["godot_quat *", "p_self"], - ["const godot_real", "val"] + ["const godot_array *", "p_self"] ] }, { - "name": "godot_quat_get_y", - "return_type": "godot_real", + "name": "godot_array_find", + "return_type": "godot_int", "arguments": [ - ["const godot_quat *", "p_self"] + ["const godot_array *", "p_self"], + ["const godot_variant *", "p_what"], + ["const godot_int", "p_from"] ] }, { - "name": "godot_quat_set_y", - "return_type": "void", + "name": "godot_array_find_last", + "return_type": "godot_int", "arguments": [ - ["godot_quat *", "p_self"], - ["const godot_real", "val"] + ["const godot_array *", "p_self"], + ["const godot_variant *", "p_what"] ] }, { - "name": "godot_quat_get_z", - "return_type": "godot_real", + "name": "godot_array_has", + "return_type": "godot_bool", "arguments": [ - ["const godot_quat *", "p_self"] + ["const godot_array *", "p_self"], + ["const godot_variant *", "p_value"] ] }, { - "name": "godot_quat_set_z", - "return_type": "void", + "name": "godot_array_hash", + "return_type": "godot_int", "arguments": [ - ["godot_quat *", "p_self"], - ["const godot_real", "val"] + ["const godot_array *", "p_self"] ] }, { - "name": "godot_quat_get_w", - "return_type": "godot_real", + "name": "godot_array_insert", + "return_type": "void", "arguments": [ - ["const godot_quat *", "p_self"] + ["godot_array *", "p_self"], + ["const godot_int", "p_pos"], + ["const godot_variant *", "p_value"] ] }, { - "name": "godot_quat_set_w", + "name": "godot_array_invert", "return_type": "void", "arguments": [ - ["godot_quat *", "p_self"], - ["const godot_real", "val"] + ["godot_array *", "p_self"] ] }, { - "name": "godot_quat_as_string", - "return_type": "godot_string", + "name": "godot_array_max", + "return_type": "godot_variant", "arguments": [ - ["const godot_quat *", "p_self"] + ["const godot_array *", "p_self"] ] }, { - "name": "godot_quat_length", - "return_type": "godot_real", + "name": "godot_array_min", + "return_type": "godot_variant", "arguments": [ - ["const godot_quat *", "p_self"] + ["const godot_array *", "p_self"] ] }, { - "name": "godot_quat_length_squared", - "return_type": "godot_real", + "name": "godot_array_pop_back", + "return_type": "godot_variant", "arguments": [ - ["const godot_quat *", "p_self"] + ["godot_array *", "p_self"] ] }, { - "name": "godot_quat_normalized", - "return_type": "godot_quat", + "name": "godot_array_pop_front", + "return_type": "godot_variant", "arguments": [ - ["const godot_quat *", "p_self"] + ["godot_array *", "p_self"] ] }, { - "name": "godot_quat_is_normalized", - "return_type": "godot_bool", + "name": "godot_array_push_back", + "return_type": "void", "arguments": [ - ["const godot_quat *", "p_self"] + ["godot_array *", "p_self"], + ["const godot_variant *", "p_value"] ] }, { - "name": "godot_quat_inverse", - "return_type": "godot_quat", + "name": "godot_array_push_front", + "return_type": "void", "arguments": [ - ["const godot_quat *", "p_self"] + ["godot_array *", "p_self"], + ["const godot_variant *", "p_value"] ] }, { - "name": "godot_quat_dot", - "return_type": "godot_real", + "name": "godot_array_remove", + "return_type": "void", "arguments": [ - ["const godot_quat *", "p_self"], - ["const godot_quat *", "p_b"] + ["godot_array *", "p_self"], + ["const godot_int", "p_idx"] ] }, { - "name": "godot_quat_xform", - "return_type": "godot_vector3", + "name": "godot_array_resize", + "return_type": "void", "arguments": [ - ["const godot_quat *", "p_self"], - ["const godot_vector3 *", "p_v"] + ["godot_array *", "p_self"], + ["const godot_int", "p_size"] ] }, { - "name": "godot_quat_slerp", - "return_type": "godot_quat", + "name": "godot_array_rfind", + "return_type": "godot_int", "arguments": [ - ["const godot_quat *", "p_self"], - ["const godot_quat *", "p_b"], - ["const godot_real", "p_t"] + ["const godot_array *", "p_self"], + ["const godot_variant *", "p_what"], + ["const godot_int", "p_from"] ] }, { - "name": "godot_quat_slerpni", - "return_type": "godot_quat", + "name": "godot_array_size", + "return_type": "godot_int", "arguments": [ - ["const godot_quat *", "p_self"], - ["const godot_quat *", "p_b"], - ["const godot_real", "p_t"] + ["const godot_array *", "p_self"] ] }, { - "name": "godot_quat_cubic_slerp", - "return_type": "godot_quat", + "name": "godot_array_shuffle", + "return_type": "void", "arguments": [ - ["const godot_quat *", "p_self"], - ["const godot_quat *", "p_b"], - ["const godot_quat *", "p_pre_a"], - ["const godot_quat *", "p_post_b"], - ["const godot_real", "p_t"] + ["godot_array *", "p_self"] ] }, { - "name": "godot_quat_operator_multiply", - "return_type": "godot_quat", + "name": "godot_array_slice", + "return_type": "godot_array", "arguments": [ - ["const godot_quat *", "p_self"], - ["const godot_real", "p_b"] + ["const godot_array *", "p_self"], + ["const godot_int", "p_begin"], + ["const godot_int", "p_end"], + ["const godot_int", "p_step"], + ["const godot_bool", "p_deep"] ] }, { - "name": "godot_quat_operator_add", - "return_type": "godot_quat", + "name": "godot_array_sort", + "return_type": "void", "arguments": [ - ["const godot_quat *", "p_self"], - ["const godot_quat *", "p_b"] + ["godot_array *", "p_self"] ] }, { - "name": "godot_quat_operator_subtract", - "return_type": "godot_quat", + "name": "godot_array_sort_custom", + "return_type": "void", "arguments": [ - ["const godot_quat *", "p_self"], - ["const godot_quat *", "p_b"] + ["godot_array *", "p_self"], + ["godot_object *", "p_obj"], + ["const godot_string *", "p_func"] ] }, { - "name": "godot_quat_operator_divide", - "return_type": "godot_quat", + "name": "godot_array_bsearch", + "return_type": "godot_int", "arguments": [ - ["const godot_quat *", "p_self"], - ["const godot_real", "p_b"] + ["godot_array *", "p_self"], + ["const godot_variant *", "p_value"], + ["const godot_bool", "p_before"] ] }, { - "name": "godot_quat_operator_equal", - "return_type": "godot_bool", + "name": "godot_array_bsearch_custom", + "return_type": "godot_int", "arguments": [ - ["const godot_quat *", "p_self"], - ["const godot_quat *", "p_b"] + ["godot_array *", "p_self"], + ["const godot_variant *", "p_value"], + ["godot_object *", "p_obj"], + ["const godot_string *", "p_func"], + ["const godot_bool", "p_before"] ] }, { - "name": "godot_quat_operator_neg", - "return_type": "godot_quat", + "name": "godot_array_destroy", + "return_type": "void", "arguments": [ - ["const godot_quat *", "p_self"] + ["godot_array *", "p_self"] ] }, { @@ -1366,294 +831,796 @@ ] }, { - "name": "godot_vector3_new", + "name": "godot_basis_slerp", + "return_type": "godot_basis", + "arguments": [ + ["const godot_basis *", "p_self"], + ["const godot_basis *", "p_b"], + ["const godot_real", "p_t"] + ] + }, + { + "name": "godot_basis_get_quat", + "return_type": "godot_quat", + "arguments": [ + ["const godot_basis *", "p_self"] + ] + }, + { + "name": "godot_basis_set_quat", "return_type": "void", "arguments": [ - ["godot_vector3 *", "r_dest"], - ["const godot_real", "p_x"], - ["const godot_real", "p_y"], - ["const godot_real", "p_z"] + ["godot_basis *", "p_self"], + ["const godot_quat *", "p_quat"] ] }, { - "name": "godot_vector3_as_string", + "name": "godot_basis_set_axis_angle_scale", + "return_type": "void", + "arguments": [ + ["godot_basis *", "p_self"], + ["const godot_vector3 *", "p_axis"], + ["godot_real", "p_phi"], + ["const godot_vector3 *", "p_scale"] + ] + }, + { + "name": "godot_basis_set_euler_scale", + "return_type": "void", + "arguments": [ + ["godot_basis *", "p_self"], + ["const godot_vector3 *", "p_euler"], + ["const godot_vector3 *", "p_scale"] + ] + }, + { + "name": "godot_basis_set_quat_scale", + "return_type": "void", + "arguments": [ + ["godot_basis *", "p_self"], + ["const godot_quat *", "p_quat"], + ["const godot_vector3 *", "p_scale"] + ] + }, + { + "name": "godot_callable_new_with_object", + "return_type": "void", + "arguments": [ + ["godot_callable *", "r_dest"], + ["const godot_object *", "p_object"], + ["const godot_string_name *", "p_method"] + ] + }, + { + "name": "godot_callable_new_with_object_id", + "return_type": "void", + "arguments": [ + ["godot_callable *", "r_dest"], + ["uint64_t", "p_objectid"], + ["const godot_string_name *", "p_method"] + ] + }, + { + "name": "godot_callable_new_copy", + "return_type": "void", + "arguments": [ + ["godot_callable *", "r_dest"], + ["const godot_callable *", "p_src"] + ] + }, + { + "name": "godot_callable_destroy", + "return_type": "void", + "arguments": [ + ["godot_callable *", "p_self"] + ] + }, + { + "name": "godot_callable_call", + "return_type": "godot_int", + "arguments": [ + ["const godot_callable *", "p_self"], + ["const godot_variant **", "p_arguments"], + ["godot_int", "p_argcount"], + ["godot_variant *", "r_return_value"] + ] + }, + { + "name": "godot_callable_call_deferred", + "return_type": "void", + "arguments": [ + ["const godot_callable *", "p_self"], + ["const godot_variant **", "p_arguments"], + ["godot_int", "p_argcount"] + ] + }, + { + "name": "godot_callable_is_null", + "return_type": "godot_bool", + "arguments": [ + ["const godot_callable *", "p_self"] + ] + }, + { + "name": "godot_callable_is_custom", + "return_type": "godot_bool", + "arguments": [ + ["const godot_callable *", "p_self"] + ] + }, + { + "name": "godot_callable_is_standard", + "return_type": "godot_bool", + "arguments": [ + ["const godot_callable *", "p_self"] + ] + }, + { + "name": "godot_callable_get_object", + "return_type": "godot_object *", + "arguments": [ + ["const godot_callable *", "p_self"] + ] + }, + { + "name": "godot_callable_get_object_id", + "return_type": "uint64_t", + "arguments": [ + ["const godot_callable *", "p_self"] + ] + }, + { + "name": "godot_callable_get_method", + "return_type": "godot_string_name", + "arguments": [ + ["const godot_callable *", "p_self"] + ] + }, + { + "name": "godot_callable_hash", + "return_type": "uint32_t", + "arguments": [ + ["const godot_callable *", "p_self"] + ] + }, + { + "name": "godot_callable_as_string", "return_type": "godot_string", "arguments": [ - ["const godot_vector3 *", "p_self"] + ["const godot_callable *", "p_self"] ] }, { - "name": "godot_vector3_min_axis", + "name": "godot_callable_operator_equal", + "return_type": "godot_bool", + "arguments": [ + ["const godot_callable *", "p_self"], + ["const godot_callable *", "p_other"] + ] + }, + { + "name": "godot_callable_operator_less", + "return_type": "godot_bool", + "arguments": [ + ["const godot_callable *", "p_self"], + ["const godot_callable *", "p_other"] + ] + }, + { + "name": "godot_signal_new_with_object", + "return_type": "void", + "arguments": [ + ["godot_signal *", "r_dest"], + ["const godot_object *", "p_object"], + ["const godot_string_name *", "p_method"] + ] + }, + { + "name": "godot_signal_new_with_object_id", + "return_type": "void", + "arguments": [ + ["godot_signal *", "r_dest"], + ["uint64_t", "p_objectid"], + ["const godot_string_name *", "p_method"] + ] + }, + { + "name": "godot_signal_new_copy", + "return_type": "void", + "arguments": [ + ["godot_signal *", "r_dest"], + ["const godot_signal *", "p_src"] + ] + }, + { + "name": "godot_signal_destroy", + "return_type": "void", + "arguments": [ + ["godot_signal *", "p_self"] + ] + }, + { + "name": "godot_signal_emit", "return_type": "godot_int", "arguments": [ - ["const godot_vector3 *", "p_self"] + ["const godot_signal *", "p_self"], + ["const godot_variant **", "p_arguments"], + ["godot_int", "p_argcount"] ] }, { - "name": "godot_vector3_max_axis", + "name": "godot_signal_connect", "return_type": "godot_int", "arguments": [ - ["const godot_vector3 *", "p_self"] + ["godot_signal *", "p_self"], + ["const godot_callable *", "p_callable"], + ["const godot_array *", "p_binds"], + ["uint32_t", "p_flags"] ] }, { - "name": "godot_vector3_length", - "return_type": "godot_real", + "name": "godot_signal_disconnect", + "return_type": "void", "arguments": [ - ["const godot_vector3 *", "p_self"] + ["godot_signal *", "p_self"], + ["const godot_callable *", "p_callable"] ] }, { - "name": "godot_vector3_length_squared", - "return_type": "godot_real", + "name": "godot_signal_is_null", + "return_type": "godot_bool", "arguments": [ - ["const godot_vector3 *", "p_self"] + ["const godot_signal *", "p_self"] ] }, { - "name": "godot_vector3_is_normalized", + "name": "godot_signal_is_connected", "return_type": "godot_bool", "arguments": [ - ["const godot_vector3 *", "p_self"] + ["const godot_signal *", "p_self"], + ["const godot_callable *", "p_callable"] ] }, { - "name": "godot_vector3_normalized", - "return_type": "godot_vector3", + "name": "godot_signal_get_connections", + "return_type": "godot_array", "arguments": [ - ["const godot_vector3 *", "p_self"] + ["const godot_signal *", "p_self"] ] }, { - "name": "godot_vector3_inverse", - "return_type": "godot_vector3", + "name": "godot_signal_get_object", + "return_type": "godot_object *", "arguments": [ - ["const godot_vector3 *", "p_self"] + ["const godot_signal *", "p_self"] ] }, { - "name": "godot_vector3_snapped", - "return_type": "godot_vector3", + "name": "godot_signal_get_object_id", + "return_type": "uint64_t", "arguments": [ - ["const godot_vector3 *", "p_self"], - ["const godot_vector3 *", "p_by"] + ["const godot_signal *", "p_self"] ] }, { - "name": "godot_vector3_rotated", - "return_type": "godot_vector3", + "name": "godot_signal_get_name", + "return_type": "godot_string_name", "arguments": [ - ["const godot_vector3 *", "p_self"], - ["const godot_vector3 *", "p_axis"], - ["const godot_real", "p_phi"] + ["const godot_signal *", "p_self"] ] }, { - "name": "godot_vector3_lerp", - "return_type": "godot_vector3", + "name": "godot_signal_as_string", + "return_type": "godot_string", "arguments": [ - ["const godot_vector3 *", "p_self"], - ["const godot_vector3 *", "p_b"], - ["const godot_real", "p_t"] + ["const godot_signal *", "p_self"] ] }, { - "name": "godot_vector3_cubic_interpolate", - "return_type": "godot_vector3", + "name": "godot_signal_operator_equal", + "return_type": "godot_bool", "arguments": [ - ["const godot_vector3 *", "p_self"], - ["const godot_vector3 *", "p_b"], - ["const godot_vector3 *", "p_pre_a"], - ["const godot_vector3 *", "p_post_b"], - ["const godot_real", "p_t"] + ["const godot_signal *", "p_self"], + ["const godot_signal *", "p_other"] ] }, { - "name": "godot_vector3_dot", + "name": "godot_signal_operator_less", + "return_type": "godot_bool", + "arguments": [ + ["const godot_signal *", "p_self"], + ["const godot_signal *", "p_other"] + ] + }, + { + "name": "godot_color_new_rgba", + "return_type": "void", + "arguments": [ + ["godot_color *", "r_dest"], + ["const godot_real", "p_r"], + ["const godot_real", "p_g"], + ["const godot_real", "p_b"], + ["const godot_real", "p_a"] + ] + }, + { + "name": "godot_color_new_rgb", + "return_type": "void", + "arguments": [ + ["godot_color *", "r_dest"], + ["const godot_real", "p_r"], + ["const godot_real", "p_g"], + ["const godot_real", "p_b"] + ] + }, + { + "name": "godot_color_get_r", "return_type": "godot_real", "arguments": [ - ["const godot_vector3 *", "p_self"], - ["const godot_vector3 *", "p_b"] + ["const godot_color *", "p_self"] ] }, { - "name": "godot_vector3_cross", - "return_type": "godot_vector3", + "name": "godot_color_set_r", + "return_type": "void", "arguments": [ - ["const godot_vector3 *", "p_self"], - ["const godot_vector3 *", "p_b"] + ["godot_color *", "p_self"], + ["const godot_real", "r"] ] }, { - "name": "godot_vector3_outer", - "return_type": "godot_basis", + "name": "godot_color_get_g", + "return_type": "godot_real", "arguments": [ - ["const godot_vector3 *", "p_self"], - ["const godot_vector3 *", "p_b"] + ["const godot_color *", "p_self"] ] }, { - "name": "godot_vector3_to_diagonal_matrix", - "return_type": "godot_basis", + "name": "godot_color_set_g", + "return_type": "void", "arguments": [ - ["const godot_vector3 *", "p_self"] + ["godot_color *", "p_self"], + ["const godot_real", "g"] ] }, { - "name": "godot_vector3_abs", - "return_type": "godot_vector3", + "name": "godot_color_get_b", + "return_type": "godot_real", "arguments": [ - ["const godot_vector3 *", "p_self"] + ["const godot_color *", "p_self"] ] }, { - "name": "godot_vector3_floor", - "return_type": "godot_vector3", + "name": "godot_color_set_b", + "return_type": "void", "arguments": [ - ["const godot_vector3 *", "p_self"] + ["godot_color *", "p_self"], + ["const godot_real", "b"] ] }, { - "name": "godot_vector3_ceil", - "return_type": "godot_vector3", + "name": "godot_color_get_a", + "return_type": "godot_real", "arguments": [ - ["const godot_vector3 *", "p_self"] + ["const godot_color *", "p_self"] ] }, { - "name": "godot_vector3_distance_to", + "name": "godot_color_set_a", + "return_type": "void", + "arguments": [ + ["godot_color *", "p_self"], + ["const godot_real", "a"] + ] + }, + { + "name": "godot_color_get_h", "return_type": "godot_real", "arguments": [ - ["const godot_vector3 *", "p_self"], - ["const godot_vector3 *", "p_b"] + ["const godot_color *", "p_self"] ] }, { - "name": "godot_vector3_distance_squared_to", + "name": "godot_color_get_s", "return_type": "godot_real", "arguments": [ - ["const godot_vector3 *", "p_self"], - ["const godot_vector3 *", "p_b"] + ["const godot_color *", "p_self"] ] }, { - "name": "godot_vector3_angle_to", + "name": "godot_color_get_v", "return_type": "godot_real", "arguments": [ - ["const godot_vector3 *", "p_self"], - ["const godot_vector3 *", "p_to"] + ["const godot_color *", "p_self"] ] }, { - "name": "godot_vector3_slide", - "return_type": "godot_vector3", + "name": "godot_color_as_string", + "return_type": "godot_string", "arguments": [ - ["const godot_vector3 *", "p_self"], - ["const godot_vector3 *", "p_n"] + ["const godot_color *", "p_self"] ] }, { - "name": "godot_vector3_bounce", - "return_type": "godot_vector3", + "name": "godot_color_to_rgba32", + "return_type": "godot_int", "arguments": [ - ["const godot_vector3 *", "p_self"], - ["const godot_vector3 *", "p_n"] + ["const godot_color *", "p_self"] ] }, { - "name": "godot_vector3_reflect", - "return_type": "godot_vector3", + "name": "godot_color_to_argb32", + "return_type": "godot_int", "arguments": [ - ["const godot_vector3 *", "p_self"], - ["const godot_vector3 *", "p_n"] + ["const godot_color *", "p_self"] ] }, { - "name": "godot_vector3_operator_add", - "return_type": "godot_vector3", + "name": "godot_color_inverted", + "return_type": "godot_color", "arguments": [ - ["const godot_vector3 *", "p_self"], - ["const godot_vector3 *", "p_b"] + ["const godot_color *", "p_self"] ] }, { - "name": "godot_vector3_operator_subtract", - "return_type": "godot_vector3", + "name": "godot_color_lerp", + "return_type": "godot_color", "arguments": [ - ["const godot_vector3 *", "p_self"], - ["const godot_vector3 *", "p_b"] + ["const godot_color *", "p_self"], + ["const godot_color *", "p_b"], + ["const godot_real", "p_t"] ] }, { - "name": "godot_vector3_operator_multiply_vector", - "return_type": "godot_vector3", + "name": "godot_color_blend", + "return_type": "godot_color", "arguments": [ - ["const godot_vector3 *", "p_self"], - ["const godot_vector3 *", "p_b"] + ["const godot_color *", "p_self"], + ["const godot_color *", "p_over"] ] }, { - "name": "godot_vector3_operator_multiply_scalar", - "return_type": "godot_vector3", + "name": "godot_color_to_html", + "return_type": "godot_string", "arguments": [ - ["const godot_vector3 *", "p_self"], - ["const godot_real", "p_b"] + ["const godot_color *", "p_self"], + ["const godot_bool", "p_with_alpha"] ] }, { - "name": "godot_vector3_operator_divide_vector", - "return_type": "godot_vector3", + "name": "godot_color_operator_equal", + "return_type": "godot_bool", "arguments": [ - ["const godot_vector3 *", "p_self"], - ["const godot_vector3 *", "p_b"] + ["const godot_color *", "p_self"], + ["const godot_color *", "p_b"] ] }, { - "name": "godot_vector3_operator_divide_scalar", - "return_type": "godot_vector3", + "name": "godot_color_operator_less", + "return_type": "godot_bool", "arguments": [ - ["const godot_vector3 *", "p_self"], - ["const godot_real", "p_b"] + ["const godot_color *", "p_self"], + ["const godot_color *", "p_b"] ] }, { - "name": "godot_vector3_operator_equal", + "name": "godot_color_to_abgr32", + "return_type": "godot_int", + "arguments": [ + ["const godot_color *", "p_self"] + ] + }, + { + "name": "godot_color_to_abgr64", + "return_type": "godot_int", + "arguments": [ + ["const godot_color *", "p_self"] + ] + }, + { + "name": "godot_color_to_argb64", + "return_type": "godot_int", + "arguments": [ + ["const godot_color *", "p_self"] + ] + }, + { + "name": "godot_color_to_rgba64", + "return_type": "godot_int", + "arguments": [ + ["const godot_color *", "p_self"] + ] + }, + { + "name": "godot_color_darkened", + "return_type": "godot_color", + "arguments": [ + ["const godot_color *", "p_self"], + ["const godot_real", "p_amount"] + ] + }, + { + "name": "godot_color_from_hsv", + "return_type": "godot_color", + "arguments": [ + ["const godot_color *", "p_self"], + ["const godot_real", "p_h"], + ["const godot_real", "p_s"], + ["const godot_real", "p_v"], + ["const godot_real", "p_a"] + ] + }, + { + "name": "godot_color_lightened", + "return_type": "godot_color", + "arguments": [ + ["const godot_color *", "p_self"], + ["const godot_real", "p_amount"] + ] + }, + { + "name": "godot_dictionary_new", + "return_type": "void", + "arguments": [ + ["godot_dictionary *", "r_dest"] + ] + }, + { + "name": "godot_dictionary_new_copy", + "return_type": "void", + "arguments": [ + ["godot_dictionary *", "r_dest"], + ["const godot_dictionary *", "p_src"] + ] + }, + { + "name": "godot_dictionary_destroy", + "return_type": "void", + "arguments": [ + ["godot_dictionary *", "p_self"] + ] + }, + { + "name": "godot_dictionary_size", + "return_type": "godot_int", + "arguments": [ + ["const godot_dictionary *", "p_self"] + ] + }, + { + "name": "godot_dictionary_is_empty", "return_type": "godot_bool", "arguments": [ - ["const godot_vector3 *", "p_self"], - ["const godot_vector3 *", "p_b"] + ["const godot_dictionary *", "p_self"] ] }, { - "name": "godot_vector3_operator_less", + "name": "godot_dictionary_clear", + "return_type": "void", + "arguments": [ + ["godot_dictionary *", "p_self"] + ] + }, + { + "name": "godot_dictionary_has", "return_type": "godot_bool", "arguments": [ - ["const godot_vector3 *", "p_self"], - ["const godot_vector3 *", "p_b"] + ["const godot_dictionary *", "p_self"], + ["const godot_variant *", "p_key"] ] }, { - "name": "godot_vector3_operator_neg", - "return_type": "godot_vector3", + "name": "godot_dictionary_has_all", + "return_type": "godot_bool", "arguments": [ - ["const godot_vector3 *", "p_self"] + ["const godot_dictionary *", "p_self"], + ["const godot_array *", "p_keys"] ] }, { - "name": "godot_vector3_set_axis", + "name": "godot_dictionary_erase", "return_type": "void", "arguments": [ - ["godot_vector3 *", "p_self"], - ["const godot_vector3_axis", "p_axis"], - ["const godot_real", "p_val"] + ["godot_dictionary *", "p_self"], + ["const godot_variant *", "p_key"] ] }, { - "name": "godot_vector3_get_axis", - "return_type": "godot_real", + "name": "godot_dictionary_hash", + "return_type": "godot_int", "arguments": [ - ["const godot_vector3 *", "p_self"], - ["const godot_vector3_axis", "p_axis"] + ["const godot_dictionary *", "p_self"] + ] + }, + { + "name": "godot_dictionary_keys", + "return_type": "godot_array", + "arguments": [ + ["const godot_dictionary *", "p_self"] + ] + }, + { + "name": "godot_dictionary_values", + "return_type": "godot_array", + "arguments": [ + ["const godot_dictionary *", "p_self"] + ] + }, + { + "name": "godot_dictionary_get", + "return_type": "godot_variant", + "arguments": [ + ["const godot_dictionary *", "p_self"], + ["const godot_variant *", "p_key"] + ] + }, + { + "name": "godot_dictionary_set", + "return_type": "void", + "arguments": [ + ["godot_dictionary *", "p_self"], + ["const godot_variant *", "p_key"], + ["const godot_variant *", "p_value"] + ] + }, + { + "name": "godot_dictionary_operator_index", + "return_type": "godot_variant *", + "arguments": [ + ["godot_dictionary *", "p_self"], + ["const godot_variant *", "p_key"] + ] + }, + { + "name": "godot_dictionary_operator_index_const", + "return_type": "const godot_variant *", + "arguments": [ + ["const godot_dictionary *", "p_self"], + ["const godot_variant *", "p_key"] + ] + }, + { + "name": "godot_dictionary_next", + "return_type": "godot_variant *", + "arguments": [ + ["const godot_dictionary *", "p_self"], + ["const godot_variant *", "p_key"] + ] + }, + { + "name": "godot_dictionary_operator_equal", + "return_type": "godot_bool", + "arguments": [ + ["const godot_dictionary *", "p_self"], + ["const godot_dictionary *", "p_b"] + ] + }, + { + "name": "godot_dictionary_to_json", + "return_type": "godot_string", + "arguments": [ + ["const godot_dictionary *", "p_self"] + ] + }, + { + "name": "godot_dictionary_duplicate", + "return_type": "godot_dictionary", + "arguments": [ + ["const godot_dictionary *", "p_self"], + ["const godot_bool", "p_deep"] + ] + }, + { + "name": "godot_dictionary_get_with_default", + "return_type": "godot_variant", + "arguments": [ + ["const godot_dictionary *", "p_self"], + ["const godot_variant *", "p_key"], + ["const godot_variant *", "p_default"] + ] + }, + { + "name": "godot_dictionary_erase_with_return", + "return_type": "bool", + "arguments": [ + ["godot_dictionary *", "p_self"], + ["const godot_variant *", "p_key"] + ] + }, + { + "name": "godot_node_path_new", + "return_type": "void", + "arguments": [ + ["godot_node_path *", "r_dest"], + ["const godot_string *", "p_from"] + ] + }, + { + "name": "godot_node_path_new_copy", + "return_type": "void", + "arguments": [ + ["godot_node_path *", "r_dest"], + ["const godot_node_path *", "p_src"] + ] + }, + { + "name": "godot_node_path_destroy", + "return_type": "void", + "arguments": [ + ["godot_node_path *", "p_self"] + ] + }, + { + "name": "godot_node_path_as_string", + "return_type": "godot_string", + "arguments": [ + ["const godot_node_path *", "p_self"] + ] + }, + { + "name": "godot_node_path_is_absolute", + "return_type": "godot_bool", + "arguments": [ + ["const godot_node_path *", "p_self"] + ] + }, + { + "name": "godot_node_path_get_name_count", + "return_type": "godot_int", + "arguments": [ + ["const godot_node_path *", "p_self"] + ] + }, + { + "name": "godot_node_path_get_name", + "return_type": "godot_string", + "arguments": [ + ["const godot_node_path *", "p_self"], + ["const godot_int", "p_idx"] + ] + }, + { + "name": "godot_node_path_get_subname_count", + "return_type": "godot_int", + "arguments": [ + ["const godot_node_path *", "p_self"] + ] + }, + { + "name": "godot_node_path_get_subname", + "return_type": "godot_string", + "arguments": [ + ["const godot_node_path *", "p_self"], + ["const godot_int", "p_idx"] + ] + }, + { + "name": "godot_node_path_get_concatenated_subnames", + "return_type": "godot_string", + "arguments": [ + ["const godot_node_path *", "p_self"] + ] + }, + { + "name": "godot_node_path_is_empty", + "return_type": "godot_bool", + "arguments": [ + ["const godot_node_path *", "p_self"] + ] + }, + { + "name": "godot_node_path_operator_equal", + "return_type": "godot_bool", + "arguments": [ + ["const godot_node_path *", "p_self"], + ["const godot_node_path *", "p_b"] + ] + }, + { + "name": "godot_node_path_get_as_property_path", + "return_type": "godot_node_path", + "arguments": [ + ["const godot_node_path *", "p_self"] ] }, { @@ -1680,6 +1647,13 @@ ] }, { + "name": "godot_packed_byte_array_is_empty", + "return_type": "godot_bool", + "arguments": [ + ["const godot_packed_byte_array *", "p_self"] + ] + }, + { "name": "godot_packed_byte_array_append", "return_type": "void", "arguments": [ @@ -1705,6 +1679,21 @@ ] }, { + "name": "godot_packed_byte_array_has", + "return_type": "godot_bool", + "arguments": [ + ["godot_packed_byte_array *", "p_self"], + ["const uint8_t", "p_value"] + ] + }, + { + "name": "godot_packed_byte_array_sort", + "return_type": "void", + "arguments": [ + ["godot_packed_byte_array *", "p_self"] + ] + }, + { "name": "godot_packed_byte_array_invert", "return_type": "void", "arguments": [ @@ -1736,6 +1725,20 @@ ] }, { + "name": "godot_packed_byte_array_ptr", + "return_type": "const uint8_t *", + "arguments": [ + ["const godot_packed_byte_array *", "p_self"] + ] + }, + { + "name": "godot_packed_byte_array_ptrw", + "return_type": "uint8_t *", + "arguments": [ + ["godot_packed_byte_array *", "p_self"] + ] + }, + { "name": "godot_packed_byte_array_set", "return_type": "void", "arguments": [ @@ -1767,223 +1770,587 @@ ] }, { - "name": "godot_packed_int_array_new", + "name": "godot_packed_int32_array_new", "return_type": "void", "arguments": [ - ["godot_packed_int_array *", "r_dest"] + ["godot_packed_int32_array *", "r_dest"] ] }, { - "name": "godot_packed_int_array_new_copy", + "name": "godot_packed_int32_array_new_copy", "return_type": "void", "arguments": [ - ["godot_packed_int_array *", "r_dest"], - ["const godot_packed_int_array *", "p_src"] + ["godot_packed_int32_array *", "r_dest"], + ["const godot_packed_int32_array *", "p_src"] ] }, { - "name": "godot_packed_int_array_new_with_array", + "name": "godot_packed_int32_array_new_with_array", "return_type": "void", "arguments": [ - ["godot_packed_int_array *", "r_dest"], + ["godot_packed_int32_array *", "r_dest"], ["const godot_array *", "p_a"] ] }, { - "name": "godot_packed_int_array_append", + "name": "godot_packed_int32_array_is_empty", + "return_type": "godot_bool", + "arguments": [ + ["const godot_packed_int32_array *", "p_self"] + ] + }, + { + "name": "godot_packed_int32_array_append", "return_type": "void", "arguments": [ - ["godot_packed_int_array *", "p_self"], - ["const godot_int", "p_data"] + ["godot_packed_int32_array *", "p_self"], + ["const int32_t", "p_data"] ] }, { - "name": "godot_packed_int_array_append_array", + "name": "godot_packed_int32_array_append_array", "return_type": "void", "arguments": [ - ["godot_packed_int_array *", "p_self"], - ["const godot_packed_int_array *", "p_array"] + ["godot_packed_int32_array *", "p_self"], + ["const godot_packed_int32_array *", "p_array"] ] }, { - "name": "godot_packed_int_array_insert", + "name": "godot_packed_int32_array_insert", "return_type": "godot_error", "arguments": [ - ["godot_packed_int_array *", "p_self"], + ["godot_packed_int32_array *", "p_self"], ["const godot_int", "p_idx"], - ["const godot_int", "p_data"] + ["const int32_t", "p_data"] + ] + }, + { + "name": "godot_packed_int32_array_has", + "return_type": "godot_bool", + "arguments": [ + ["godot_packed_int32_array *", "p_self"], + ["const int32_t", "p_value"] + ] + }, + { + "name": "godot_packed_int32_array_sort", + "return_type": "void", + "arguments": [ + ["godot_packed_int32_array *", "p_self"] ] }, { - "name": "godot_packed_int_array_invert", + "name": "godot_packed_int32_array_invert", "return_type": "void", "arguments": [ - ["godot_packed_int_array *", "p_self"] + ["godot_packed_int32_array *", "p_self"] ] }, { - "name": "godot_packed_int_array_push_back", + "name": "godot_packed_int32_array_push_back", "return_type": "void", "arguments": [ - ["godot_packed_int_array *", "p_self"], - ["const godot_int", "p_data"] + ["godot_packed_int32_array *", "p_self"], + ["const int32_t", "p_data"] ] }, { - "name": "godot_packed_int_array_remove", + "name": "godot_packed_int32_array_remove", "return_type": "void", "arguments": [ - ["godot_packed_int_array *", "p_self"], + ["godot_packed_int32_array *", "p_self"], ["const godot_int", "p_idx"] ] }, { - "name": "godot_packed_int_array_resize", + "name": "godot_packed_int32_array_resize", "return_type": "void", "arguments": [ - ["godot_packed_int_array *", "p_self"], + ["godot_packed_int32_array *", "p_self"], ["const godot_int", "p_size"] ] }, { - "name": "godot_packed_int_array_set", + "name": "godot_packed_int32_array_ptr", + "return_type": "const int32_t *", + "arguments": [ + ["const godot_packed_int32_array *", "p_self"] + ] + }, + { + "name": "godot_packed_int32_array_ptrw", + "return_type": "int32_t *", + "arguments": [ + ["godot_packed_int32_array *", "p_self"] + ] + }, + { + "name": "godot_packed_int32_array_set", "return_type": "void", "arguments": [ - ["godot_packed_int_array *", "p_self"], + ["godot_packed_int32_array *", "p_self"], ["const godot_int", "p_idx"], - ["const godot_int", "p_data"] + ["const int32_t", "p_data"] + ] + }, + { + "name": "godot_packed_int32_array_get", + "return_type": "int32_t", + "arguments": [ + ["const godot_packed_int32_array *", "p_self"], + ["const godot_int", "p_idx"] ] }, { - "name": "godot_packed_int_array_get", + "name": "godot_packed_int32_array_size", "return_type": "godot_int", "arguments": [ - ["const godot_packed_int_array *", "p_self"], + ["const godot_packed_int32_array *", "p_self"] + ] + }, + { + "name": "godot_packed_int32_array_destroy", + "return_type": "void", + "arguments": [ + ["godot_packed_int32_array *", "p_self"] + ] + }, + { + "name": "godot_packed_int64_array_new", + "return_type": "void", + "arguments": [ + ["godot_packed_int64_array *", "r_dest"] + ] + }, + { + "name": "godot_packed_int64_array_new_copy", + "return_type": "void", + "arguments": [ + ["godot_packed_int64_array *", "r_dest"], + ["const godot_packed_int64_array *", "p_src"] + ] + }, + { + "name": "godot_packed_int64_array_new_with_array", + "return_type": "void", + "arguments": [ + ["godot_packed_int64_array *", "r_dest"], + ["const godot_array *", "p_a"] + ] + }, + { + "name": "godot_packed_int64_array_is_empty", + "return_type": "godot_bool", + "arguments": [ + ["const godot_packed_int64_array *", "p_self"] + ] + }, + { + "name": "godot_packed_int64_array_append", + "return_type": "void", + "arguments": [ + ["godot_packed_int64_array *", "p_self"], + ["const int64_t", "p_data"] + ] + }, + { + "name": "godot_packed_int64_array_append_array", + "return_type": "void", + "arguments": [ + ["godot_packed_int64_array *", "p_self"], + ["const godot_packed_int64_array *", "p_array"] + ] + }, + { + "name": "godot_packed_int64_array_insert", + "return_type": "godot_error", + "arguments": [ + ["godot_packed_int64_array *", "p_self"], + ["const godot_int", "p_idx"], + ["const int64_t", "p_data"] + ] + }, + { + "name": "godot_packed_int64_array_has", + "return_type": "godot_bool", + "arguments": [ + ["godot_packed_int64_array *", "p_self"], + ["const int64_t", "p_value"] + ] + }, + { + "name": "godot_packed_int64_array_sort", + "return_type": "void", + "arguments": [ + ["godot_packed_int64_array *", "p_self"] + ] + }, + { + "name": "godot_packed_int64_array_invert", + "return_type": "void", + "arguments": [ + ["godot_packed_int64_array *", "p_self"] + ] + }, + { + "name": "godot_packed_int64_array_push_back", + "return_type": "void", + "arguments": [ + ["godot_packed_int64_array *", "p_self"], + ["const int64_t", "p_data"] + ] + }, + { + "name": "godot_packed_int64_array_remove", + "return_type": "void", + "arguments": [ + ["godot_packed_int64_array *", "p_self"], + ["const godot_int", "p_idx"] + ] + }, + { + "name": "godot_packed_int64_array_resize", + "return_type": "void", + "arguments": [ + ["godot_packed_int64_array *", "p_self"], + ["const godot_int", "p_size"] + ] + }, + { + "name": "godot_packed_int64_array_ptr", + "return_type": "const int64_t *", + "arguments": [ + ["const godot_packed_int64_array *", "p_self"] + ] + }, + { + "name": "godot_packed_int64_array_ptrw", + "return_type": "int64_t *", + "arguments": [ + ["godot_packed_int64_array *", "p_self"] + ] + }, + { + "name": "godot_packed_int64_array_set", + "return_type": "void", + "arguments": [ + ["godot_packed_int64_array *", "p_self"], + ["const godot_int", "p_idx"], + ["const int64_t", "p_data"] + ] + }, + { + "name": "godot_packed_int64_array_get", + "return_type": "int64_t", + "arguments": [ + ["const godot_packed_int64_array *", "p_self"], ["const godot_int", "p_idx"] ] }, { - "name": "godot_packed_int_array_size", + "name": "godot_packed_int64_array_size", "return_type": "godot_int", "arguments": [ - ["const godot_packed_int_array *", "p_self"] + ["const godot_packed_int64_array *", "p_self"] ] }, { - "name": "godot_packed_int_array_destroy", + "name": "godot_packed_int64_array_destroy", "return_type": "void", "arguments": [ - ["godot_packed_int_array *", "p_self"] + ["godot_packed_int64_array *", "p_self"] ] }, { - "name": "godot_packed_real_array_new", + "name": "godot_packed_float32_array_new", "return_type": "void", "arguments": [ - ["godot_packed_real_array *", "r_dest"] + ["godot_packed_float32_array *", "r_dest"] ] }, { - "name": "godot_packed_real_array_new_copy", + "name": "godot_packed_float32_array_new_copy", "return_type": "void", "arguments": [ - ["godot_packed_real_array *", "r_dest"], - ["const godot_packed_real_array *", "p_src"] + ["godot_packed_float32_array *", "r_dest"], + ["const godot_packed_float32_array *", "p_src"] ] }, { - "name": "godot_packed_real_array_new_with_array", + "name": "godot_packed_float32_array_new_with_array", "return_type": "void", "arguments": [ - ["godot_packed_real_array *", "r_dest"], + ["godot_packed_float32_array *", "r_dest"], ["const godot_array *", "p_a"] ] }, { - "name": "godot_packed_real_array_append", + "name": "godot_packed_float32_array_is_empty", + "return_type": "godot_bool", + "arguments": [ + ["const godot_packed_float32_array *", "p_self"] + ] + }, + { + "name": "godot_packed_float32_array_append", "return_type": "void", "arguments": [ - ["godot_packed_real_array *", "p_self"], - ["const godot_real", "p_data"] + ["godot_packed_float32_array *", "p_self"], + ["const float", "p_data"] ] }, { - "name": "godot_packed_real_array_append_array", + "name": "godot_packed_float32_array_append_array", "return_type": "void", "arguments": [ - ["godot_packed_real_array *", "p_self"], - ["const godot_packed_real_array *", "p_array"] + ["godot_packed_float32_array *", "p_self"], + ["const godot_packed_float32_array *", "p_array"] ] }, { - "name": "godot_packed_real_array_insert", + "name": "godot_packed_float32_array_insert", "return_type": "godot_error", "arguments": [ - ["godot_packed_real_array *", "p_self"], + ["godot_packed_float32_array *", "p_self"], ["const godot_int", "p_idx"], - ["const godot_real", "p_data"] + ["const float", "p_data"] + ] + }, + { + "name": "godot_packed_float32_array_has", + "return_type": "godot_bool", + "arguments": [ + ["godot_packed_float32_array *", "p_self"], + ["const float", "p_value"] + ] + }, + { + "name": "godot_packed_float32_array_sort", + "return_type": "void", + "arguments": [ + ["godot_packed_float32_array *", "p_self"] ] }, { - "name": "godot_packed_real_array_invert", + "name": "godot_packed_float32_array_invert", "return_type": "void", "arguments": [ - ["godot_packed_real_array *", "p_self"] + ["godot_packed_float32_array *", "p_self"] ] }, { - "name": "godot_packed_real_array_push_back", + "name": "godot_packed_float32_array_push_back", "return_type": "void", "arguments": [ - ["godot_packed_real_array *", "p_self"], - ["const godot_real", "p_data"] + ["godot_packed_float32_array *", "p_self"], + ["const float", "p_data"] ] }, { - "name": "godot_packed_real_array_remove", + "name": "godot_packed_float32_array_remove", "return_type": "void", "arguments": [ - ["godot_packed_real_array *", "p_self"], + ["godot_packed_float32_array *", "p_self"], ["const godot_int", "p_idx"] ] }, { - "name": "godot_packed_real_array_resize", + "name": "godot_packed_float32_array_resize", "return_type": "void", "arguments": [ - ["godot_packed_real_array *", "p_self"], + ["godot_packed_float32_array *", "p_self"], ["const godot_int", "p_size"] ] }, { - "name": "godot_packed_real_array_set", + "name": "godot_packed_float32_array_ptr", + "return_type": "const float *", + "arguments": [ + ["const godot_packed_float32_array *", "p_self"] + ] + }, + { + "name": "godot_packed_float32_array_ptrw", + "return_type": "float *", + "arguments": [ + ["godot_packed_float32_array *", "p_self"] + ] + }, + { + "name": "godot_packed_float32_array_set", "return_type": "void", "arguments": [ - ["godot_packed_real_array *", "p_self"], + ["godot_packed_float32_array *", "p_self"], ["const godot_int", "p_idx"], - ["const godot_real", "p_data"] + ["const float", "p_data"] ] }, { - "name": "godot_packed_real_array_get", - "return_type": "godot_real", + "name": "godot_packed_float32_array_get", + "return_type": "float", "arguments": [ - ["const godot_packed_real_array *", "p_self"], + ["const godot_packed_float32_array *", "p_self"], ["const godot_int", "p_idx"] ] }, { - "name": "godot_packed_real_array_size", + "name": "godot_packed_float32_array_size", "return_type": "godot_int", "arguments": [ - ["const godot_packed_real_array *", "p_self"] + ["const godot_packed_float32_array *", "p_self"] ] }, { - "name": "godot_packed_real_array_destroy", + "name": "godot_packed_float32_array_destroy", "return_type": "void", "arguments": [ - ["godot_packed_real_array *", "p_self"] + ["godot_packed_float32_array *", "p_self"] + ] + }, + { + "name": "godot_packed_float64_array_new", + "return_type": "void", + "arguments": [ + ["godot_packed_float64_array *", "r_dest"] + ] + }, + { + "name": "godot_packed_float64_array_new_copy", + "return_type": "void", + "arguments": [ + ["godot_packed_float64_array *", "r_dest"], + ["const godot_packed_float64_array *", "p_src"] + ] + }, + { + "name": "godot_packed_float64_array_new_with_array", + "return_type": "void", + "arguments": [ + ["godot_packed_float64_array *", "r_dest"], + ["const godot_array *", "p_a"] + ] + }, + { + "name": "godot_packed_float64_array_is_empty", + "return_type": "godot_bool", + "arguments": [ + ["const godot_packed_float64_array *", "p_self"] + ] + }, + { + "name": "godot_packed_float64_array_append", + "return_type": "void", + "arguments": [ + ["godot_packed_float64_array *", "p_self"], + ["const double", "p_data"] + ] + }, + { + "name": "godot_packed_float64_array_append_array", + "return_type": "void", + "arguments": [ + ["godot_packed_float64_array *", "p_self"], + ["const godot_packed_float64_array *", "p_array"] + ] + }, + { + "name": "godot_packed_float64_array_insert", + "return_type": "godot_error", + "arguments": [ + ["godot_packed_float64_array *", "p_self"], + ["const godot_int", "p_idx"], + ["const double", "p_data"] + ] + }, + { + "name": "godot_packed_float64_array_has", + "return_type": "godot_bool", + "arguments": [ + ["godot_packed_float64_array *", "p_self"], + ["const double", "p_value"] + ] + }, + { + "name": "godot_packed_float64_array_sort", + "return_type": "void", + "arguments": [ + ["godot_packed_float64_array *", "p_self"] + ] + }, + { + "name": "godot_packed_float64_array_invert", + "return_type": "void", + "arguments": [ + ["godot_packed_float64_array *", "p_self"] + ] + }, + { + "name": "godot_packed_float64_array_push_back", + "return_type": "void", + "arguments": [ + ["godot_packed_float64_array *", "p_self"], + ["const double", "p_data"] + ] + }, + { + "name": "godot_packed_float64_array_remove", + "return_type": "void", + "arguments": [ + ["godot_packed_float64_array *", "p_self"], + ["const godot_int", "p_idx"] + ] + }, + { + "name": "godot_packed_float64_array_resize", + "return_type": "void", + "arguments": [ + ["godot_packed_float64_array *", "p_self"], + ["const godot_int", "p_size"] + ] + }, + { + "name": "godot_packed_float64_array_ptr", + "return_type": "const double *", + "arguments": [ + ["const godot_packed_float64_array *", "p_self"] + ] + }, + { + "name": "godot_packed_float64_array_ptrw", + "return_type": "double *", + "arguments": [ + ["godot_packed_float64_array *", "p_self"] + ] + }, + { + "name": "godot_packed_float64_array_set", + "return_type": "void", + "arguments": [ + ["godot_packed_float64_array *", "p_self"], + ["const godot_int", "p_idx"], + ["const double", "p_data"] + ] + }, + { + "name": "godot_packed_float64_array_get", + "return_type": "double", + "arguments": [ + ["const godot_packed_float64_array *", "p_self"], + ["const godot_int", "p_idx"] + ] + }, + { + "name": "godot_packed_float64_array_size", + "return_type": "godot_int", + "arguments": [ + ["const godot_packed_float64_array *", "p_self"] + ] + }, + { + "name": "godot_packed_float64_array_destroy", + "return_type": "void", + "arguments": [ + ["godot_packed_float64_array *", "p_self"] ] }, { @@ -2010,6 +2377,13 @@ ] }, { + "name": "godot_packed_string_array_is_empty", + "return_type": "godot_bool", + "arguments": [ + ["const godot_packed_string_array *", "p_self"] + ] + }, + { "name": "godot_packed_string_array_append", "return_type": "void", "arguments": [ @@ -2035,6 +2409,21 @@ ] }, { + "name": "godot_packed_string_array_has", + "return_type": "godot_bool", + "arguments": [ + ["godot_packed_string_array *", "p_self"], + ["const godot_string *", "p_value"] + ] + }, + { + "name": "godot_packed_string_array_sort", + "return_type": "void", + "arguments": [ + ["godot_packed_string_array *", "p_self"] + ] + }, + { "name": "godot_packed_string_array_invert", "return_type": "void", "arguments": [ @@ -2066,6 +2455,20 @@ ] }, { + "name": "godot_packed_string_array_ptr", + "return_type": "const godot_string *", + "arguments": [ + ["const godot_packed_string_array *", "p_self"] + ] + }, + { + "name": "godot_packed_string_array_ptrw", + "return_type": "godot_string *", + "arguments": [ + ["godot_packed_string_array *", "p_self"] + ] + }, + { "name": "godot_packed_string_array_set", "return_type": "void", "arguments": [ @@ -2120,6 +2523,13 @@ ] }, { + "name": "godot_packed_vector2_array_is_empty", + "return_type": "godot_bool", + "arguments": [ + ["const godot_packed_vector2_array *", "p_self"] + ] + }, + { "name": "godot_packed_vector2_array_append", "return_type": "void", "arguments": [ @@ -2145,6 +2555,21 @@ ] }, { + "name": "godot_packed_vector2_array_has", + "return_type": "godot_bool", + "arguments": [ + ["godot_packed_vector2_array *", "p_self"], + ["const godot_vector2 *", "p_value"] + ] + }, + { + "name": "godot_packed_vector2_array_sort", + "return_type": "void", + "arguments": [ + ["godot_packed_vector2_array *", "p_self"] + ] + }, + { "name": "godot_packed_vector2_array_invert", "return_type": "void", "arguments": [ @@ -2176,6 +2601,20 @@ ] }, { + "name": "godot_packed_vector2_array_ptr", + "return_type": "const godot_vector2 *", + "arguments": [ + ["const godot_packed_vector2_array *", "p_self"] + ] + }, + { + "name": "godot_packed_vector2_array_ptrw", + "return_type": "godot_vector2 *", + "arguments": [ + ["godot_packed_vector2_array *", "p_self"] + ] + }, + { "name": "godot_packed_vector2_array_set", "return_type": "void", "arguments": [ @@ -2207,6 +2646,152 @@ ] }, { + "name": "godot_packed_vector2i_array_new", + "return_type": "void", + "arguments": [ + ["godot_packed_vector2i_array *", "r_dest"] + ] + }, + { + "name": "godot_packed_vector2i_array_new_copy", + "return_type": "void", + "arguments": [ + ["godot_packed_vector2i_array *", "r_dest"], + ["const godot_packed_vector2i_array *", "p_src"] + ] + }, + { + "name": "godot_packed_vector2i_array_new_with_array", + "return_type": "void", + "arguments": [ + ["godot_packed_vector2i_array *", "r_dest"], + ["const godot_array *", "p_a"] + ] + }, + { + "name": "godot_packed_vector2i_array_is_empty", + "return_type": "godot_bool", + "arguments": [ + ["const godot_packed_vector2i_array *", "p_self"] + ] + }, + { + "name": "godot_packed_vector2i_array_append", + "return_type": "void", + "arguments": [ + ["godot_packed_vector2i_array *", "p_self"], + ["const godot_vector2i *", "p_data"] + ] + }, + { + "name": "godot_packed_vector2i_array_append_array", + "return_type": "void", + "arguments": [ + ["godot_packed_vector2i_array *", "p_self"], + ["const godot_packed_vector2i_array *", "p_array"] + ] + }, + { + "name": "godot_packed_vector2i_array_insert", + "return_type": "godot_error", + "arguments": [ + ["godot_packed_vector2i_array *", "p_self"], + ["const godot_int", "p_idx"], + ["const godot_vector2i *", "p_data"] + ] + }, + { + "name": "godot_packed_vector2i_array_has", + "return_type": "godot_bool", + "arguments": [ + ["godot_packed_vector2i_array *", "p_self"], + ["const godot_vector2i *", "p_value"] + ] + }, + { + "name": "godot_packed_vector2i_array_sort", + "return_type": "void", + "arguments": [ + ["godot_packed_vector2i_array *", "p_self"] + ] + }, + { + "name": "godot_packed_vector2i_array_invert", + "return_type": "void", + "arguments": [ + ["godot_packed_vector2i_array *", "p_self"] + ] + }, + { + "name": "godot_packed_vector2i_array_push_back", + "return_type": "void", + "arguments": [ + ["godot_packed_vector2i_array *", "p_self"], + ["const godot_vector2i *", "p_data"] + ] + }, + { + "name": "godot_packed_vector2i_array_remove", + "return_type": "void", + "arguments": [ + ["godot_packed_vector2i_array *", "p_self"], + ["const godot_int", "p_idx"] + ] + }, + { + "name": "godot_packed_vector2i_array_resize", + "return_type": "void", + "arguments": [ + ["godot_packed_vector2i_array *", "p_self"], + ["const godot_int", "p_size"] + ] + }, + { + "name": "godot_packed_vector2i_array_ptr", + "return_type": "const godot_vector2i *", + "arguments": [ + ["const godot_packed_vector2i_array *", "p_self"] + ] + }, + { + "name": "godot_packed_vector2i_array_ptrw", + "return_type": "godot_vector2i *", + "arguments": [ + ["godot_packed_vector2i_array *", "p_self"] + ] + }, + { + "name": "godot_packed_vector2i_array_set", + "return_type": "void", + "arguments": [ + ["godot_packed_vector2i_array *", "p_self"], + ["const godot_int", "p_idx"], + ["const godot_vector2i *", "p_data"] + ] + }, + { + "name": "godot_packed_vector2i_array_get", + "return_type": "godot_vector2i", + "arguments": [ + ["const godot_packed_vector2i_array *", "p_self"], + ["const godot_int", "p_idx"] + ] + }, + { + "name": "godot_packed_vector2i_array_size", + "return_type": "godot_int", + "arguments": [ + ["const godot_packed_vector2i_array *", "p_self"] + ] + }, + { + "name": "godot_packed_vector2i_array_destroy", + "return_type": "void", + "arguments": [ + ["godot_packed_vector2i_array *", "p_self"] + ] + }, + { "name": "godot_packed_vector3_array_new", "return_type": "void", "arguments": [ @@ -2230,6 +2815,13 @@ ] }, { + "name": "godot_packed_vector3_array_is_empty", + "return_type": "godot_bool", + "arguments": [ + ["const godot_packed_vector3_array *", "p_self"] + ] + }, + { "name": "godot_packed_vector3_array_append", "return_type": "void", "arguments": [ @@ -2255,6 +2847,21 @@ ] }, { + "name": "godot_packed_vector3_array_has", + "return_type": "godot_bool", + "arguments": [ + ["godot_packed_vector3_array *", "p_self"], + ["const godot_vector3 *", "p_value"] + ] + }, + { + "name": "godot_packed_vector3_array_sort", + "return_type": "void", + "arguments": [ + ["godot_packed_vector3_array *", "p_self"] + ] + }, + { "name": "godot_packed_vector3_array_invert", "return_type": "void", "arguments": [ @@ -2286,6 +2893,20 @@ ] }, { + "name": "godot_packed_vector3_array_ptr", + "return_type": "const godot_vector3 *", + "arguments": [ + ["const godot_packed_vector3_array *", "p_self"] + ] + }, + { + "name": "godot_packed_vector3_array_ptrw", + "return_type": "godot_vector3 *", + "arguments": [ + ["godot_packed_vector3_array *", "p_self"] + ] + }, + { "name": "godot_packed_vector3_array_set", "return_type": "void", "arguments": [ @@ -2340,6 +2961,13 @@ ] }, { + "name": "godot_packed_color_array_is_empty", + "return_type": "godot_bool", + "arguments": [ + ["const godot_packed_color_array *", "p_self"] + ] + }, + { "name": "godot_packed_color_array_append", "return_type": "void", "arguments": [ @@ -2365,6 +2993,21 @@ ] }, { + "name": "godot_packed_color_array_has", + "return_type": "godot_bool", + "arguments": [ + ["godot_packed_color_array *", "p_self"], + ["const godot_color *", "p_value"] + ] + }, + { + "name": "godot_packed_color_array_sort", + "return_type": "void", + "arguments": [ + ["godot_packed_color_array *", "p_self"] + ] + }, + { "name": "godot_packed_color_array_invert", "return_type": "void", "arguments": [ @@ -2396,6 +3039,20 @@ ] }, { + "name": "godot_packed_color_array_ptr", + "return_type": "const godot_color *", + "arguments": [ + ["const godot_packed_color_array *", "p_self"] + ] + }, + { + "name": "godot_packed_color_array_ptrw", + "return_type": "godot_color *", + "arguments": [ + ["godot_packed_color_array *", "p_self"] + ] + }, + { "name": "godot_packed_color_array_set", "return_type": "void", "arguments": [ @@ -2427,1090 +3084,2198 @@ ] }, { - "name": "godot_array_new", + "name": "godot_plane_new_with_reals", "return_type": "void", "arguments": [ - ["godot_array *", "r_dest"] + ["godot_plane *", "r_dest"], + ["const godot_real", "p_a"], + ["const godot_real", "p_b"], + ["const godot_real", "p_c"], + ["const godot_real", "p_d"] ] }, { - "name": "godot_array_new_copy", + "name": "godot_plane_new_with_vectors", "return_type": "void", "arguments": [ - ["godot_array *", "r_dest"], - ["const godot_array *", "p_src"] + ["godot_plane *", "r_dest"], + ["const godot_vector3 *", "p_v1"], + ["const godot_vector3 *", "p_v2"], + ["const godot_vector3 *", "p_v3"] ] }, { - "name": "godot_array_new_packed_color_array", + "name": "godot_plane_new_with_normal", "return_type": "void", "arguments": [ - ["godot_array *", "r_dest"], - ["const godot_packed_color_array *", "p_pca"] + ["godot_plane *", "r_dest"], + ["const godot_vector3 *", "p_normal"], + ["const godot_real", "p_d"] ] }, { - "name": "godot_array_new_packed_vector3_array", + "name": "godot_plane_as_string", + "return_type": "godot_string", + "arguments": [ + ["const godot_plane *", "p_self"] + ] + }, + { + "name": "godot_plane_normalized", + "return_type": "godot_plane", + "arguments": [ + ["const godot_plane *", "p_self"] + ] + }, + { + "name": "godot_plane_center", + "return_type": "godot_vector3", + "arguments": [ + ["const godot_plane *", "p_self"] + ] + }, + { + "name": "godot_plane_is_point_over", + "return_type": "godot_bool", + "arguments": [ + ["const godot_plane *", "p_self"], + ["const godot_vector3 *", "p_point"] + ] + }, + { + "name": "godot_plane_distance_to", + "return_type": "godot_real", + "arguments": [ + ["const godot_plane *", "p_self"], + ["const godot_vector3 *", "p_point"] + ] + }, + { + "name": "godot_plane_has_point", + "return_type": "godot_bool", + "arguments": [ + ["const godot_plane *", "p_self"], + ["const godot_vector3 *", "p_point"], + ["const godot_real", "p_epsilon"] + ] + }, + { + "name": "godot_plane_project", + "return_type": "godot_vector3", + "arguments": [ + ["const godot_plane *", "p_self"], + ["const godot_vector3 *", "p_point"] + ] + }, + { + "name": "godot_plane_intersect_3", + "return_type": "godot_bool", + "arguments": [ + ["const godot_plane *", "p_self"], + ["godot_vector3 *", "r_dest"], + ["const godot_plane *", "p_b"], + ["const godot_plane *", "p_c"] + ] + }, + { + "name": "godot_plane_intersects_ray", + "return_type": "godot_bool", + "arguments": [ + ["const godot_plane *", "p_self"], + ["godot_vector3 *", "r_dest"], + ["const godot_vector3 *", "p_from"], + ["const godot_vector3 *", "p_dir"] + ] + }, + { + "name": "godot_plane_intersects_segment", + "return_type": "godot_bool", + "arguments": [ + ["const godot_plane *", "p_self"], + ["godot_vector3 *", "r_dest"], + ["const godot_vector3 *", "p_begin"], + ["const godot_vector3 *", "p_end"] + ] + }, + { + "name": "godot_plane_operator_neg", + "return_type": "godot_plane", + "arguments": [ + ["const godot_plane *", "p_self"] + ] + }, + { + "name": "godot_plane_operator_equal", + "return_type": "godot_bool", + "arguments": [ + ["const godot_plane *", "p_self"], + ["const godot_plane *", "p_b"] + ] + }, + { + "name": "godot_plane_set_normal", "return_type": "void", "arguments": [ - ["godot_array *", "r_dest"], - ["const godot_packed_vector3_array *", "p_pv3a"] + ["godot_plane *", "p_self"], + ["const godot_vector3 *", "p_normal"] ] }, { - "name": "godot_array_new_packed_vector2_array", + "name": "godot_plane_get_normal", + "return_type": "godot_vector3", + "arguments": [ + ["const godot_plane *", "p_self"] + ] + }, + { + "name": "godot_plane_get_d", + "return_type": "godot_real", + "arguments": [ + ["const godot_plane *", "p_self"] + ] + }, + { + "name": "godot_plane_set_d", "return_type": "void", "arguments": [ - ["godot_array *", "r_dest"], - ["const godot_packed_vector2_array *", "p_pv2a"] + ["godot_plane *", "p_self"], + ["const godot_real", "p_d"] ] }, { - "name": "godot_array_new_packed_string_array", + "name": "godot_quat_new", "return_type": "void", "arguments": [ - ["godot_array *", "r_dest"], - ["const godot_packed_string_array *", "p_psa"] + ["godot_quat *", "r_dest"], + ["const godot_real", "p_x"], + ["const godot_real", "p_y"], + ["const godot_real", "p_z"], + ["const godot_real", "p_w"] ] }, { - "name": "godot_array_new_packed_real_array", + "name": "godot_quat_new_with_axis_angle", "return_type": "void", "arguments": [ - ["godot_array *", "r_dest"], - ["const godot_packed_real_array *", "p_pra"] + ["godot_quat *", "r_dest"], + ["const godot_vector3 *", "p_axis"], + ["const godot_real", "p_angle"] ] }, { - "name": "godot_array_new_packed_int_array", + "name": "godot_quat_new_with_basis", "return_type": "void", "arguments": [ - ["godot_array *", "r_dest"], - ["const godot_packed_int_array *", "p_pia"] + ["godot_quat *", "r_dest"], + ["const godot_basis *", "p_basis"] ] }, { - "name": "godot_array_new_packed_byte_array", + "name": "godot_quat_new_with_euler", "return_type": "void", "arguments": [ - ["godot_array *", "r_dest"], - ["const godot_packed_byte_array *", "p_pba"] + ["godot_quat *", "r_dest"], + ["const godot_vector3 *", "p_euler"] ] }, { - "name": "godot_array_set", + "name": "godot_quat_get_x", + "return_type": "godot_real", + "arguments": [ + ["const godot_quat *", "p_self"] + ] + }, + { + "name": "godot_quat_set_x", "return_type": "void", "arguments": [ - ["godot_array *", "p_self"], - ["const godot_int", "p_idx"], - ["const godot_variant *", "p_value"] + ["godot_quat *", "p_self"], + ["const godot_real", "val"] ] }, { - "name": "godot_array_get", - "return_type": "godot_variant", + "name": "godot_quat_get_y", + "return_type": "godot_real", "arguments": [ - ["const godot_array *", "p_self"], - ["const godot_int", "p_idx"] + ["const godot_quat *", "p_self"] ] }, { - "name": "godot_array_operator_index", - "return_type": "godot_variant *", + "name": "godot_quat_set_y", + "return_type": "void", "arguments": [ - ["godot_array *", "p_self"], - ["const godot_int", "p_idx"] + ["godot_quat *", "p_self"], + ["const godot_real", "val"] ] }, { - "name": "godot_array_operator_index_const", - "return_type": "const godot_variant *", + "name": "godot_quat_get_z", + "return_type": "godot_real", "arguments": [ - ["const godot_array *", "p_self"], - ["const godot_int", "p_idx"] + ["const godot_quat *", "p_self"] ] }, { - "name": "godot_array_append", + "name": "godot_quat_set_z", "return_type": "void", "arguments": [ - ["godot_array *", "p_self"], - ["const godot_variant *", "p_value"] + ["godot_quat *", "p_self"], + ["const godot_real", "val"] ] }, { - "name": "godot_array_clear", + "name": "godot_quat_get_w", + "return_type": "godot_real", + "arguments": [ + ["const godot_quat *", "p_self"] + ] + }, + { + "name": "godot_quat_set_w", "return_type": "void", "arguments": [ - ["godot_array *", "p_self"] + ["godot_quat *", "p_self"], + ["const godot_real", "val"] ] }, { - "name": "godot_array_count", - "return_type": "godot_int", + "name": "godot_quat_set_axis_angle", + "return_type": "void", "arguments": [ - ["const godot_array *", "p_self"], - ["const godot_variant *", "p_value"] + ["godot_quat *", "p_self"], + ["const godot_vector3 *", "p_axis"], + ["const godot_real", "p_angle"] + ] + }, + { + "name": "godot_quat_as_string", + "return_type": "godot_string", + "arguments": [ + ["const godot_quat *", "p_self"] + ] + }, + { + "name": "godot_quat_length", + "return_type": "godot_real", + "arguments": [ + ["const godot_quat *", "p_self"] + ] + }, + { + "name": "godot_quat_length_squared", + "return_type": "godot_real", + "arguments": [ + ["const godot_quat *", "p_self"] ] }, { - "name": "godot_array_empty", + "name": "godot_quat_normalized", + "return_type": "godot_quat", + "arguments": [ + ["const godot_quat *", "p_self"] + ] + }, + { + "name": "godot_quat_is_normalized", "return_type": "godot_bool", "arguments": [ - ["const godot_array *", "p_self"] + ["const godot_quat *", "p_self"] ] }, { - "name": "godot_array_erase", - "return_type": "void", + "name": "godot_quat_inverse", + "return_type": "godot_quat", "arguments": [ - ["godot_array *", "p_self"], - ["const godot_variant *", "p_value"] + ["const godot_quat *", "p_self"] ] }, { - "name": "godot_array_front", - "return_type": "godot_variant", + "name": "godot_quat_dot", + "return_type": "godot_real", "arguments": [ - ["const godot_array *", "p_self"] + ["const godot_quat *", "p_self"], + ["const godot_quat *", "p_b"] ] }, { - "name": "godot_array_back", - "return_type": "godot_variant", + "name": "godot_quat_xform", + "return_type": "godot_vector3", "arguments": [ - ["const godot_array *", "p_self"] + ["const godot_quat *", "p_self"], + ["const godot_vector3 *", "p_v"] ] }, { - "name": "godot_array_find", - "return_type": "godot_int", + "name": "godot_quat_slerp", + "return_type": "godot_quat", "arguments": [ - ["const godot_array *", "p_self"], - ["const godot_variant *", "p_what"], - ["const godot_int", "p_from"] + ["const godot_quat *", "p_self"], + ["const godot_quat *", "p_b"], + ["const godot_real", "p_t"] ] }, { - "name": "godot_array_find_last", - "return_type": "godot_int", + "name": "godot_quat_slerpni", + "return_type": "godot_quat", "arguments": [ - ["const godot_array *", "p_self"], - ["const godot_variant *", "p_what"] + ["const godot_quat *", "p_self"], + ["const godot_quat *", "p_b"], + ["const godot_real", "p_t"] ] }, { - "name": "godot_array_has", + "name": "godot_quat_cubic_slerp", + "return_type": "godot_quat", + "arguments": [ + ["const godot_quat *", "p_self"], + ["const godot_quat *", "p_b"], + ["const godot_quat *", "p_pre_a"], + ["const godot_quat *", "p_post_b"], + ["const godot_real", "p_t"] + ] + }, + { + "name": "godot_quat_operator_multiply", + "return_type": "godot_quat", + "arguments": [ + ["const godot_quat *", "p_self"], + ["const godot_real", "p_b"] + ] + }, + { + "name": "godot_quat_operator_add", + "return_type": "godot_quat", + "arguments": [ + ["const godot_quat *", "p_self"], + ["const godot_quat *", "p_b"] + ] + }, + { + "name": "godot_quat_operator_subtract", + "return_type": "godot_quat", + "arguments": [ + ["const godot_quat *", "p_self"], + ["const godot_quat *", "p_b"] + ] + }, + { + "name": "godot_quat_operator_divide", + "return_type": "godot_quat", + "arguments": [ + ["const godot_quat *", "p_self"], + ["const godot_real", "p_b"] + ] + }, + { + "name": "godot_quat_operator_equal", "return_type": "godot_bool", "arguments": [ - ["const godot_array *", "p_self"], - ["const godot_variant *", "p_value"] + ["const godot_quat *", "p_self"], + ["const godot_quat *", "p_b"] ] }, { - "name": "godot_array_hash", - "return_type": "godot_int", + "name": "godot_quat_operator_neg", + "return_type": "godot_quat", "arguments": [ - ["const godot_array *", "p_self"] + ["const godot_quat *", "p_self"] ] }, { - "name": "godot_array_insert", + "name": "godot_rect2_new_with_position_and_size", "return_type": "void", "arguments": [ - ["godot_array *", "p_self"], - ["const godot_int", "p_pos"], - ["const godot_variant *", "p_value"] + ["godot_rect2 *", "r_dest"], + ["const godot_vector2 *", "p_pos"], + ["const godot_vector2 *", "p_size"] ] }, { - "name": "godot_array_invert", + "name": "godot_rect2_new", "return_type": "void", "arguments": [ - ["godot_array *", "p_self"] + ["godot_rect2 *", "r_dest"], + ["const godot_real", "p_x"], + ["const godot_real", "p_y"], + ["const godot_real", "p_width"], + ["const godot_real", "p_height"] ] }, { - "name": "godot_array_pop_back", - "return_type": "godot_variant", + "name": "godot_rect2_as_rect2i", + "return_type": "godot_rect2i", "arguments": [ - ["godot_array *", "p_self"] + ["const godot_rect2 *", "p_self"] ] }, { - "name": "godot_array_pop_front", - "return_type": "godot_variant", + "name": "godot_rect2_as_string", + "return_type": "godot_string", "arguments": [ - ["godot_array *", "p_self"] + ["const godot_rect2 *", "p_self"] ] }, { - "name": "godot_array_push_back", + "name": "godot_rect2_get_area", + "return_type": "godot_real", + "arguments": [ + ["const godot_rect2 *", "p_self"] + ] + }, + { + "name": "godot_rect2_grow_individual", + "return_type": "godot_rect2", + "arguments": [ + ["const godot_rect2 *", "p_self"], + ["const godot_real", "p_left"], + ["const godot_real", "p_top"], + ["const godot_real", "p_right"], + ["const godot_real", "p_bottom"] + ] + }, + { + "name": "godot_rect2_grow_side", + "return_type": "godot_rect2", + "arguments": [ + ["const godot_rect2 *", "p_self"], + ["const godot_int", "p_side"], + ["const godot_real", "p_by"] + ] + }, + { + "name": "godot_rect2_abs", + "return_type": "godot_rect2", + "arguments": [ + ["const godot_rect2 *", "p_self"] + ] + }, + { + "name": "godot_rect2_intersects", + "return_type": "godot_bool", + "arguments": [ + ["const godot_rect2 *", "p_self"], + ["const godot_rect2 *", "p_b"] + ] + }, + { + "name": "godot_rect2_encloses", + "return_type": "godot_bool", + "arguments": [ + ["const godot_rect2 *", "p_self"], + ["const godot_rect2 *", "p_b"] + ] + }, + { + "name": "godot_rect2_has_no_area", + "return_type": "godot_bool", + "arguments": [ + ["const godot_rect2 *", "p_self"] + ] + }, + { + "name": "godot_rect2_intersection", + "return_type": "godot_rect2", + "arguments": [ + ["const godot_rect2 *", "p_self"], + ["const godot_rect2 *", "p_b"] + ] + }, + { + "name": "godot_rect2_merge", + "return_type": "godot_rect2", + "arguments": [ + ["const godot_rect2 *", "p_self"], + ["const godot_rect2 *", "p_b"] + ] + }, + { + "name": "godot_rect2_has_point", + "return_type": "godot_bool", + "arguments": [ + ["const godot_rect2 *", "p_self"], + ["const godot_vector2 *", "p_point"] + ] + }, + { + "name": "godot_rect2_grow", + "return_type": "godot_rect2", + "arguments": [ + ["const godot_rect2 *", "p_self"], + ["const godot_real", "p_by"] + ] + }, + { + "name": "godot_rect2_expand", + "return_type": "godot_rect2", + "arguments": [ + ["const godot_rect2 *", "p_self"], + ["const godot_vector2 *", "p_to"] + ] + }, + { + "name": "godot_rect2_operator_equal", + "return_type": "godot_bool", + "arguments": [ + ["const godot_rect2 *", "p_self"], + ["const godot_rect2 *", "p_b"] + ] + }, + { + "name": "godot_rect2_get_position", + "return_type": "godot_vector2", + "arguments": [ + ["const godot_rect2 *", "p_self"] + ] + }, + { + "name": "godot_rect2_get_size", + "return_type": "godot_vector2", + "arguments": [ + ["const godot_rect2 *", "p_self"] + ] + }, + { + "name": "godot_rect2_set_position", "return_type": "void", "arguments": [ - ["godot_array *", "p_self"], - ["const godot_variant *", "p_value"] + ["godot_rect2 *", "p_self"], + ["const godot_vector2 *", "p_pos"] ] }, { - "name": "godot_array_push_front", + "name": "godot_rect2_set_size", "return_type": "void", "arguments": [ - ["godot_array *", "p_self"], - ["const godot_variant *", "p_value"] + ["godot_rect2 *", "p_self"], + ["const godot_vector2 *", "p_size"] ] }, { - "name": "godot_array_remove", + "name": "godot_rect2i_new_with_position_and_size", "return_type": "void", "arguments": [ - ["godot_array *", "p_self"], - ["const godot_int", "p_idx"] + ["godot_rect2i *", "r_dest"], + ["const godot_vector2i *", "p_pos"], + ["const godot_vector2i *", "p_size"] ] }, { - "name": "godot_array_resize", + "name": "godot_rect2i_new", "return_type": "void", "arguments": [ - ["godot_array *", "p_self"], - ["const godot_int", "p_size"] + ["godot_rect2i *", "r_dest"], + ["const godot_int", "p_x"], + ["const godot_int", "p_y"], + ["const godot_int", "p_width"], + ["const godot_int", "p_height"] ] }, { - "name": "godot_array_rfind", - "return_type": "godot_int", + "name": "godot_rect2i_as_string", + "return_type": "godot_string", "arguments": [ - ["const godot_array *", "p_self"], - ["const godot_variant *", "p_what"], - ["const godot_int", "p_from"] + ["const godot_rect2i *", "p_self"] ] }, { - "name": "godot_array_size", + "name": "godot_rect2i_as_rect2", + "return_type": "godot_rect2", + "arguments": [ + ["const godot_rect2i *", "p_self"] + ] + }, + { + "name": "godot_rect2i_get_area", "return_type": "godot_int", "arguments": [ - ["const godot_array *", "p_self"] + ["const godot_rect2i *", "p_self"] ] }, { - "name": "godot_array_sort", - "return_type": "void", + "name": "godot_rect2i_intersects", + "return_type": "godot_bool", "arguments": [ - ["godot_array *", "p_self"] + ["const godot_rect2i *", "p_self"], + ["const godot_rect2i *", "p_b"] ] }, { - "name": "godot_array_sort_custom", - "return_type": "void", + "name": "godot_rect2i_encloses", + "return_type": "godot_bool", "arguments": [ - ["godot_array *", "p_self"], - ["godot_object *", "p_obj"], - ["const godot_string *", "p_func"] + ["const godot_rect2i *", "p_self"], + ["const godot_rect2i *", "p_b"] ] }, { - "name": "godot_array_bsearch", - "return_type": "godot_int", + "name": "godot_rect2i_has_no_area", + "return_type": "godot_bool", "arguments": [ - ["godot_array *", "p_self"], - ["const godot_variant *", "p_value"], - ["const godot_bool", "p_before"] + ["const godot_rect2i *", "p_self"] ] }, { - "name": "godot_array_bsearch_custom", - "return_type": "godot_int", + "name": "godot_rect2i_intersection", + "return_type": "godot_rect2i", "arguments": [ - ["godot_array *", "p_self"], - ["const godot_variant *", "p_value"], - ["godot_object *", "p_obj"], - ["const godot_string *", "p_func"], - ["const godot_bool", "p_before"] + ["const godot_rect2i *", "p_self"], + ["const godot_rect2i *", "p_b"] ] }, { - "name": "godot_array_destroy", - "return_type": "void", + "name": "godot_rect2i_merge", + "return_type": "godot_rect2i", "arguments": [ - ["godot_array *", "p_self"] + ["const godot_rect2i *", "p_self"], + ["const godot_rect2i *", "p_b"] ] }, { - "name": "godot_dictionary_new", - "return_type": "void", + "name": "godot_rect2i_has_point", + "return_type": "godot_bool", "arguments": [ - ["godot_dictionary *", "r_dest"] + ["const godot_rect2i *", "p_self"], + ["const godot_vector2i *", "p_point"] ] }, { - "name": "godot_dictionary_new_copy", + "name": "godot_rect2i_grow", + "return_type": "godot_rect2i", + "arguments": [ + ["const godot_rect2i *", "p_self"], + ["const godot_int", "p_by"] + ] + }, + { + "name": "godot_rect2i_grow_individual", + "return_type": "godot_rect2i", + "arguments": [ + ["const godot_rect2i *", "p_self"], + ["const godot_int", "p_left"], + ["const godot_int", "p_top"], + ["const godot_int", "p_right"], + ["const godot_int", "p_bottom"] + ] + }, + { + "name": "godot_rect2i_grow_side", + "return_type": "godot_rect2i", + "arguments": [ + ["const godot_rect2i *", "p_self"], + ["const godot_int", "p_side"], + ["const godot_int", "p_by"] + ] + }, + { + "name": "godot_rect2i_abs", + "return_type": "godot_rect2i", + "arguments": [ + ["const godot_rect2i *", "p_self"] + ] + }, + { + "name": "godot_rect2i_expand", + "return_type": "godot_rect2i", + "arguments": [ + ["const godot_rect2i *", "p_self"], + ["const godot_vector2i *", "p_to"] + ] + }, + { + "name": "godot_rect2i_operator_equal", + "return_type": "godot_bool", + "arguments": [ + ["const godot_rect2i *", "p_self"], + ["const godot_rect2i *", "p_b"] + ] + }, + { + "name": "godot_rect2i_get_position", + "return_type": "godot_vector2i", + "arguments": [ + ["const godot_rect2i *", "p_self"] + ] + }, + { + "name": "godot_rect2i_get_size", + "return_type": "godot_vector2i", + "arguments": [ + ["const godot_rect2i *", "p_self"] + ] + }, + { + "name": "godot_rect2i_set_position", "return_type": "void", "arguments": [ - ["godot_dictionary *", "r_dest"], - ["const godot_dictionary *", "p_src"] + ["godot_rect2i *", "p_self"], + ["const godot_vector2i *", "p_pos"] ] }, { - "name": "godot_dictionary_destroy", + "name": "godot_rect2i_set_size", "return_type": "void", "arguments": [ - ["godot_dictionary *", "p_self"] + ["godot_rect2i *", "p_self"], + ["const godot_vector2i *", "p_size"] ] }, { - "name": "godot_dictionary_size", - "return_type": "godot_int", + "name": "godot_rid_new", + "return_type": "void", "arguments": [ - ["const godot_dictionary *", "p_self"] + ["godot_rid *", "r_dest"] ] }, { - "name": "godot_dictionary_empty", - "return_type": "godot_bool", + "name": "godot_rid_get_id", + "return_type": "godot_int", "arguments": [ - ["const godot_dictionary *", "p_self"] + ["const godot_rid *", "p_self"] ] }, { - "name": "godot_dictionary_clear", + "name": "godot_rid_new_with_resource", "return_type": "void", "arguments": [ - ["godot_dictionary *", "p_self"] + ["godot_rid *", "r_dest"], + ["const godot_object *", "p_from"] ] }, { - "name": "godot_dictionary_has", + "name": "godot_rid_operator_equal", "return_type": "godot_bool", "arguments": [ - ["const godot_dictionary *", "p_self"], - ["const godot_variant *", "p_key"] + ["const godot_rid *", "p_self"], + ["const godot_rid *", "p_b"] ] }, { - "name": "godot_dictionary_has_all", + "name": "godot_rid_operator_less", "return_type": "godot_bool", "arguments": [ - ["const godot_dictionary *", "p_self"], - ["const godot_array *", "p_keys"] + ["const godot_rid *", "p_self"], + ["const godot_rid *", "p_b"] ] }, { - "name": "godot_dictionary_erase", + "name": "godot_char_string_length", + "return_type": "godot_int", + "arguments": [ + ["const godot_char_string *", "p_cs"] + ] + }, + { + "name": "godot_char_string_get_data", + "return_type": "const char *", + "arguments": [ + ["const godot_char_string *", "p_cs"] + ] + }, + { + "name": "godot_char_string_destroy", "return_type": "void", "arguments": [ - ["godot_dictionary *", "p_self"], - ["const godot_variant *", "p_key"] + ["godot_char_string *", "p_cs"] ] }, { - "name": "godot_dictionary_hash", + "name": "godot_char16_string_length", "return_type": "godot_int", "arguments": [ - ["const godot_dictionary *", "p_self"] + ["const godot_char16_string *", "p_cs"] ] }, { - "name": "godot_dictionary_keys", - "return_type": "godot_array", + "name": "godot_char16_string_get_data", + "return_type": "const char16_t *", "arguments": [ - ["const godot_dictionary *", "p_self"] + ["const godot_char16_string *", "p_cs"] ] }, { - "name": "godot_dictionary_values", - "return_type": "godot_array", + "name": "godot_char16_string_destroy", + "return_type": "void", "arguments": [ - ["const godot_dictionary *", "p_self"] + ["godot_char16_string *", "p_cs"] ] }, { - "name": "godot_dictionary_get", - "return_type": "godot_variant", + "name": "godot_string_new", + "return_type": "void", "arguments": [ - ["const godot_dictionary *", "p_self"], - ["const godot_variant *", "p_key"] + ["godot_string *", "r_dest"] ] }, { - "name": "godot_dictionary_set", + "name": "godot_string_new_copy", "return_type": "void", "arguments": [ - ["godot_dictionary *", "p_self"], - ["const godot_variant *", "p_key"], - ["const godot_variant *", "p_value"] + ["godot_string *", "r_dest"], + ["const godot_string *", "p_src"] ] }, { - "name": "godot_dictionary_operator_index", - "return_type": "godot_variant *", + "name": "godot_string_new_with_latin1_chars", + "return_type": "void", "arguments": [ - ["godot_dictionary *", "p_self"], - ["const godot_variant *", "p_key"] + ["godot_string *", "r_dest"], + ["const char *", "p_contents"] ] }, { - "name": "godot_dictionary_operator_index_const", - "return_type": "const godot_variant *", + "name": "godot_string_new_with_utf8_chars", + "return_type": "void", "arguments": [ - ["const godot_dictionary *", "p_self"], - ["const godot_variant *", "p_key"] + ["godot_string *", "r_dest"], + ["const char *", "p_contents"] ] }, { - "name": "godot_dictionary_next", - "return_type": "godot_variant *", + "name": "godot_string_new_with_utf16_chars", + "return_type": "void", "arguments": [ - ["const godot_dictionary *", "p_self"], - ["const godot_variant *", "p_key"] + ["godot_string *", "r_dest"], + ["const char16_t *", "p_contents"] ] }, { - "name": "godot_dictionary_operator_equal", - "return_type": "godot_bool", + "name": "godot_string_new_with_utf32_chars", + "return_type": "void", "arguments": [ - ["const godot_dictionary *", "p_self"], - ["const godot_dictionary *", "p_b"] + ["godot_string *", "r_dest"], + ["const char32_t *", "p_contents"] ] }, { - "name": "godot_dictionary_to_json", - "return_type": "godot_string", + "name": "godot_string_new_with_wide_chars", + "return_type": "void", "arguments": [ - ["const godot_dictionary *", "p_self"] + ["godot_string *", "r_dest"], + ["const wchar_t *", "p_contents"] ] }, { - "name": "godot_node_path_new", + "name": "godot_string_new_with_latin1_chars_and_len", "return_type": "void", "arguments": [ - ["godot_node_path *", "r_dest"], - ["const godot_string *", "p_from"] + ["godot_string *", "r_dest"], + ["const char *", "p_contents"], + ["const int", "p_size"] ] }, { - "name": "godot_node_path_new_copy", + "name": "godot_string_new_with_utf8_chars_and_len", "return_type": "void", "arguments": [ - ["godot_node_path *", "r_dest"], - ["const godot_node_path *", "p_src"] + ["godot_string *", "r_dest"], + ["const char *", "p_contents"], + ["const int", "p_size"] ] }, { - "name": "godot_node_path_destroy", + "name": "godot_string_new_with_utf16_chars_and_len", "return_type": "void", "arguments": [ - ["godot_node_path *", "p_self"] + ["godot_string *", "r_dest"], + ["const char16_t *", "p_contents"], + ["const int", "p_size"] ] }, { - "name": "godot_node_path_as_string", - "return_type": "godot_string", + "name": "godot_string_new_with_utf32_chars_and_len", + "return_type": "void", "arguments": [ - ["const godot_node_path *", "p_self"] + ["godot_string *", "r_dest"], + ["const char32_t *", "p_contents"], + ["const int", "p_size"] ] }, { - "name": "godot_node_path_is_absolute", + "name": "godot_string_new_with_wide_chars_and_len", + "return_type": "void", + "arguments": [ + ["godot_string *", "r_dest"], + ["const wchar_t *", "p_contents"], + ["const int", "p_size"] + ] + }, + { + "name": "godot_string_operator_index", + "return_type": "const godot_char_type *", + "arguments": [ + ["godot_string *", "p_self"], + ["const godot_int", "p_idx"] + ] + }, + { + "name": "godot_string_operator_index_const", + "return_type": "godot_char_type", + "arguments": [ + ["const godot_string *", "p_self"], + ["const godot_int", "p_idx"] + ] + }, + { + "name": "godot_string_get_data", + "return_type": "const godot_char_type *", + "arguments": [ + ["const godot_string *", "p_self"] + ] + }, + { + "name": "godot_string_operator_equal", "return_type": "godot_bool", "arguments": [ - ["const godot_node_path *", "p_self"] + ["const godot_string *", "p_self"], + ["const godot_string *", "p_b"] ] }, { - "name": "godot_node_path_get_name_count", - "return_type": "godot_int", + "name": "godot_string_operator_less", + "return_type": "godot_bool", "arguments": [ - ["const godot_node_path *", "p_self"] + ["const godot_string *", "p_self"], + ["const godot_string *", "p_b"] ] }, { - "name": "godot_node_path_get_name", + "name": "godot_string_operator_plus", "return_type": "godot_string", "arguments": [ - ["const godot_node_path *", "p_self"], - ["const godot_int", "p_idx"] + ["const godot_string *", "p_self"], + ["const godot_string *", "p_b"] ] }, { - "name": "godot_node_path_get_subname_count", + "name": "godot_string_count", "return_type": "godot_int", "arguments": [ - ["const godot_node_path *", "p_self"] + ["const godot_string *", "p_self"], + ["const godot_string *", "p_what"], + ["godot_int", "p_from"], + ["godot_int", "p_to"] ] }, { - "name": "godot_node_path_get_subname", + "name": "godot_string_countn", + "return_type": "godot_int", + "arguments": [ + ["const godot_string *", "p_self"], + ["const godot_string *", "p_what"], + ["godot_int", "p_from"], + ["godot_int", "p_to"] + ] + }, + { + "name": "godot_string_dedent", "return_type": "godot_string", "arguments": [ - ["const godot_node_path *", "p_self"], - ["const godot_int", "p_idx"] + ["const godot_string *", "p_self"] ] }, { - "name": "godot_node_path_get_concatenated_subnames", + "name": "godot_string_length", + "return_type": "godot_int", + "arguments": [ + ["const godot_string *", "p_self"] + ] + }, + { + "name": "godot_string_casecmp_to", + "return_type": "signed char", + "arguments": [ + ["const godot_string *", "p_self"], + ["const godot_string *", "p_str"] + ] + }, + { + "name": "godot_string_nocasecmp_to", + "return_type": "signed char", + "arguments": [ + ["const godot_string *", "p_self"], + ["const godot_string *", "p_str"] + ] + }, + { + "name": "godot_string_naturalnocasecmp_to", + "return_type": "signed char", + "arguments": [ + ["const godot_string *", "p_self"], + ["const godot_string *", "p_str"] + ] + }, + { + "name": "godot_string_begins_with", + "return_type": "godot_bool", + "arguments": [ + ["const godot_string *", "p_self"], + ["const godot_string *", "p_string"] + ] + }, + { + "name": "godot_string_begins_with_char_array", + "return_type": "godot_bool", + "arguments": [ + ["const godot_string *", "p_self"], + ["const char *", "p_char_array"] + ] + }, + { + "name": "godot_string_bigrams", + "return_type": "godot_packed_string_array", + "arguments": [ + ["const godot_string *", "p_self"] + ] + }, + { + "name": "godot_string_chr", "return_type": "godot_string", "arguments": [ - ["const godot_node_path *", "p_self"] + ["godot_char_type", "p_character"] ] }, { - "name": "godot_node_path_is_empty", + "name": "godot_string_ends_with", "return_type": "godot_bool", "arguments": [ - ["const godot_node_path *", "p_self"] + ["const godot_string *", "p_self"], + ["const godot_string *", "p_string"] ] }, { - "name": "godot_node_path_operator_equal", + "name": "godot_string_ends_with_char_array", "return_type": "godot_bool", "arguments": [ - ["const godot_node_path *", "p_self"], - ["const godot_node_path *", "p_b"] + ["const godot_string *", "p_self"], + ["const char *", "p_char_array"] ] }, { - "name": "godot_plane_new_with_reals", - "return_type": "void", + "name": "godot_string_find", + "return_type": "godot_int", "arguments": [ - ["godot_plane *", "r_dest"], - ["const godot_real", "p_a"], - ["const godot_real", "p_b"], - ["const godot_real", "p_c"], - ["const godot_real", "p_d"] + ["const godot_string *", "p_self"], + ["const godot_string *", "p_what"] ] }, { - "name": "godot_plane_new_with_vectors", - "return_type": "void", + "name": "godot_string_find_from", + "return_type": "godot_int", "arguments": [ - ["godot_plane *", "r_dest"], - ["const godot_vector3 *", "p_v1"], - ["const godot_vector3 *", "p_v2"], - ["const godot_vector3 *", "p_v3"] + ["const godot_string *", "p_self"], + ["const godot_string *", "p_what"], + ["godot_int", "p_from"] ] }, { - "name": "godot_plane_new_with_normal", - "return_type": "void", + "name": "godot_string_findmk", + "return_type": "godot_int", "arguments": [ - ["godot_plane *", "r_dest"], - ["const godot_vector3 *", "p_normal"], - ["const godot_real", "p_d"] + ["const godot_string *", "p_self"], + ["const godot_packed_string_array *", "p_keys"] ] }, { - "name": "godot_plane_as_string", + "name": "godot_string_findmk_from", + "return_type": "godot_int", + "arguments": [ + ["const godot_string *", "p_self"], + ["const godot_packed_string_array *", "p_keys"], + ["godot_int", "p_from"] + ] + }, + { + "name": "godot_string_findmk_from_in_place", + "return_type": "godot_int", + "arguments": [ + ["const godot_string *", "p_self"], + ["const godot_packed_string_array *", "p_keys"], + ["godot_int", "p_from"], + ["godot_int *", "r_key"] + ] + }, + { + "name": "godot_string_findn", + "return_type": "godot_int", + "arguments": [ + ["const godot_string *", "p_self"], + ["const godot_string *", "p_what"] + ] + }, + { + "name": "godot_string_findn_from", + "return_type": "godot_int", + "arguments": [ + ["const godot_string *", "p_self"], + ["const godot_string *", "p_what"], + ["godot_int", "p_from"] + ] + }, + { + "name": "godot_string_format", "return_type": "godot_string", "arguments": [ - ["const godot_plane *", "p_self"] + ["const godot_string *", "p_self"], + ["const godot_variant *", "p_values"] ] }, { - "name": "godot_plane_normalized", - "return_type": "godot_plane", + "name": "godot_string_format_with_custom_placeholder", + "return_type": "godot_string", "arguments": [ - ["const godot_plane *", "p_self"] + ["const godot_string *", "p_self"], + ["const godot_variant *", "p_values"], + ["const char *", "p_placeholder"] ] }, { - "name": "godot_plane_center", - "return_type": "godot_vector3", + "name": "godot_string_hex_encode_buffer", + "return_type": "godot_string", "arguments": [ - ["const godot_plane *", "p_self"] + ["const uint8_t *", "p_buffer"], + ["godot_int", "p_len"] ] }, { - "name": "godot_plane_get_any_point", - "return_type": "godot_vector3", + "name": "godot_string_insert", + "return_type": "godot_string", "arguments": [ - ["const godot_plane *", "p_self"] + ["const godot_string *", "p_self"], + ["godot_int", "p_at_pos"], + ["const godot_string *", "p_string"] ] }, { - "name": "godot_plane_is_point_over", + "name": "godot_string_is_numeric", "return_type": "godot_bool", "arguments": [ - ["const godot_plane *", "p_self"], - ["const godot_vector3 *", "p_point"] + ["const godot_string *", "p_self"] ] }, { - "name": "godot_plane_distance_to", - "return_type": "godot_real", + "name": "godot_string_is_subsequence_of", + "return_type": "godot_bool", "arguments": [ - ["const godot_plane *", "p_self"], - ["const godot_vector3 *", "p_point"] + ["const godot_string *", "p_self"], + ["const godot_string *", "p_string"] ] }, { - "name": "godot_plane_has_point", + "name": "godot_string_is_subsequence_ofi", "return_type": "godot_bool", "arguments": [ - ["const godot_plane *", "p_self"], - ["const godot_vector3 *", "p_point"], - ["const godot_real", "p_epsilon"] + ["const godot_string *", "p_self"], + ["const godot_string *", "p_string"] ] }, { - "name": "godot_plane_project", - "return_type": "godot_vector3", + "name": "godot_string_lpad", + "return_type": "godot_string", "arguments": [ - ["const godot_plane *", "p_self"], - ["const godot_vector3 *", "p_point"] + ["const godot_string *", "p_self"], + ["godot_int", "p_min_length"] ] }, { - "name": "godot_plane_intersect_3", - "return_type": "godot_bool", + "name": "godot_string_lpad_with_custom_character", + "return_type": "godot_string", "arguments": [ - ["const godot_plane *", "p_self"], - ["godot_vector3 *", "r_dest"], - ["const godot_plane *", "p_b"], - ["const godot_plane *", "p_c"] + ["const godot_string *", "p_self"], + ["godot_int", "p_min_length"], + ["const godot_string *", "p_character"] ] }, { - "name": "godot_plane_intersects_ray", + "name": "godot_string_match", "return_type": "godot_bool", "arguments": [ - ["const godot_plane *", "p_self"], - ["godot_vector3 *", "r_dest"], - ["const godot_vector3 *", "p_from"], - ["const godot_vector3 *", "p_dir"] + ["const godot_string *", "p_self"], + ["const godot_string *", "p_wildcard"] ] }, { - "name": "godot_plane_intersects_segment", + "name": "godot_string_matchn", "return_type": "godot_bool", "arguments": [ - ["const godot_plane *", "p_self"], - ["godot_vector3 *", "r_dest"], - ["const godot_vector3 *", "p_begin"], - ["const godot_vector3 *", "p_end"] + ["const godot_string *", "p_self"], + ["const godot_string *", "p_wildcard"] ] }, { - "name": "godot_plane_operator_neg", - "return_type": "godot_plane", + "name": "godot_string_md5", + "return_type": "godot_string", "arguments": [ - ["const godot_plane *", "p_self"] + ["const uint8_t *", "p_md5"] ] }, { - "name": "godot_plane_operator_equal", - "return_type": "godot_bool", + "name": "godot_string_num", + "return_type": "godot_string", "arguments": [ - ["const godot_plane *", "p_self"], - ["const godot_plane *", "p_b"] + ["double", "p_num"] ] }, { - "name": "godot_plane_set_normal", - "return_type": "void", + "name": "godot_string_num_int64", + "return_type": "godot_string", "arguments": [ - ["godot_plane *", "p_self"], - ["const godot_vector3 *", "p_normal"] + ["int64_t", "p_num"], + ["godot_int", "p_base"] ] }, { - "name": "godot_plane_get_normal", - "return_type": "godot_vector3", + "name": "godot_string_num_int64_capitalized", + "return_type": "godot_string", "arguments": [ - ["const godot_plane *", "p_self"] + ["int64_t", "p_num"], + ["godot_int", "p_base"], + ["godot_bool", "p_capitalize_hex"] ] }, { - "name": "godot_plane_get_d", - "return_type": "godot_real", + "name": "godot_string_num_real", + "return_type": "godot_string", "arguments": [ - ["const godot_plane *", "p_self"] + ["double", "p_num"] ] }, { - "name": "godot_plane_set_d", - "return_type": "void", + "name": "godot_string_num_scientific", + "return_type": "godot_string", "arguments": [ - ["godot_plane *", "p_self"], - ["const godot_real", "p_d"] + ["double", "p_num"] ] }, { - "name": "godot_rect2_new_with_position_and_size", - "return_type": "void", + "name": "godot_string_num_with_decimals", + "return_type": "godot_string", "arguments": [ - ["godot_rect2 *", "r_dest"], - ["const godot_vector2 *", "p_pos"], - ["const godot_vector2 *", "p_size"] + ["double", "p_num"], + ["godot_int", "p_decimals"] ] }, { - "name": "godot_rect2_new", - "return_type": "void", + "name": "godot_string_pad_decimals", + "return_type": "godot_string", "arguments": [ - ["godot_rect2 *", "r_dest"], - ["const godot_real", "p_x"], - ["const godot_real", "p_y"], - ["const godot_real", "p_width"], - ["const godot_real", "p_height"] + ["const godot_string *", "p_self"], + ["godot_int", "p_digits"] ] }, { - "name": "godot_rect2_as_string", + "name": "godot_string_pad_zeros", "return_type": "godot_string", "arguments": [ - ["const godot_rect2 *", "p_self"] + ["const godot_string *", "p_self"], + ["godot_int", "p_digits"] ] }, { - "name": "godot_rect2_get_area", + "name": "godot_string_replace_first", + "return_type": "godot_string", + "arguments": [ + ["const godot_string *", "p_self"], + ["const godot_string *", "p_key"], + ["const godot_string *", "p_with"] + ] + }, + { + "name": "godot_string_replace", + "return_type": "godot_string", + "arguments": [ + ["const godot_string *", "p_self"], + ["const godot_string *", "p_key"], + ["const godot_string *", "p_with"] + ] + }, + { + "name": "godot_string_replacen", + "return_type": "godot_string", + "arguments": [ + ["const godot_string *", "p_self"], + ["const godot_string *", "p_key"], + ["const godot_string *", "p_with"] + ] + }, + { + "name": "godot_string_rfind", + "return_type": "godot_int", + "arguments": [ + ["const godot_string *", "p_self"], + ["const godot_string *", "p_what"] + ] + }, + { + "name": "godot_string_rfindn", + "return_type": "godot_int", + "arguments": [ + ["const godot_string *", "p_self"], + ["const godot_string *", "p_what"] + ] + }, + { + "name": "godot_string_rfind_from", + "return_type": "godot_int", + "arguments": [ + ["const godot_string *", "p_self"], + ["const godot_string *", "p_what"], + ["godot_int", "p_from"] + ] + }, + { + "name": "godot_string_rfindn_from", + "return_type": "godot_int", + "arguments": [ + ["const godot_string *", "p_self"], + ["const godot_string *", "p_what"], + ["godot_int", "p_from"] + ] + }, + { + "name": "godot_string_rpad", + "return_type": "godot_string", + "arguments": [ + ["const godot_string *", "p_self"], + ["godot_int", "p_min_length"] + ] + }, + { + "name": "godot_string_rpad_with_custom_character", + "return_type": "godot_string", + "arguments": [ + ["const godot_string *", "p_self"], + ["godot_int", "p_min_length"], + ["const godot_string *", "p_character"] + ] + }, + { + "name": "godot_string_similarity", "return_type": "godot_real", "arguments": [ - ["const godot_rect2 *", "p_self"] + ["const godot_string *", "p_self"], + ["const godot_string *", "p_string"] ] }, { - "name": "godot_rect2_intersects", - "return_type": "godot_bool", + "name": "godot_string_sprintf", + "return_type": "godot_string", "arguments": [ - ["const godot_rect2 *", "p_self"], - ["const godot_rect2 *", "p_b"] + ["const godot_string *", "p_self"], + ["const godot_array *", "p_values"], + ["godot_bool *", "p_error"] ] }, { - "name": "godot_rect2_encloses", - "return_type": "godot_bool", + "name": "godot_string_substr", + "return_type": "godot_string", "arguments": [ - ["const godot_rect2 *", "p_self"], - ["const godot_rect2 *", "p_b"] + ["const godot_string *", "p_self"], + ["godot_int", "p_from"], + ["godot_int", "p_chars"] ] }, { - "name": "godot_rect2_has_no_area", - "return_type": "godot_bool", + "name": "godot_string_to_int", + "return_type": "godot_int", "arguments": [ - ["const godot_rect2 *", "p_self"] + ["const godot_string *", "p_self"] ] }, { - "name": "godot_rect2_clip", - "return_type": "godot_rect2", + "name": "godot_string_to_float", + "return_type": "double", "arguments": [ - ["const godot_rect2 *", "p_self"], - ["const godot_rect2 *", "p_b"] + ["const godot_string *", "p_self"] ] }, { - "name": "godot_rect2_merge", - "return_type": "godot_rect2", + "name": "godot_string_camelcase_to_underscore", + "return_type": "godot_string", "arguments": [ - ["const godot_rect2 *", "p_self"], - ["const godot_rect2 *", "p_b"] + ["const godot_string *", "p_self"] ] }, { - "name": "godot_rect2_has_point", - "return_type": "godot_bool", + "name": "godot_string_camelcase_to_underscore_lowercased", + "return_type": "godot_string", "arguments": [ - ["const godot_rect2 *", "p_self"], - ["const godot_vector2 *", "p_point"] + ["const godot_string *", "p_self"] ] }, { - "name": "godot_rect2_grow", - "return_type": "godot_rect2", + "name": "godot_string_capitalize", + "return_type": "godot_string", "arguments": [ - ["const godot_rect2 *", "p_self"], - ["const godot_real", "p_by"] + ["const godot_string *", "p_self"] ] }, { - "name": "godot_rect2_expand", - "return_type": "godot_rect2", + "name": "godot_string_char_to_float", + "return_type": "double", "arguments": [ - ["const godot_rect2 *", "p_self"], - ["const godot_vector2 *", "p_to"] + ["const char *", "p_what"] ] }, { - "name": "godot_rect2_operator_equal", - "return_type": "godot_bool", + "name": "godot_string_wchar_to_float", + "return_type": "double", "arguments": [ - ["const godot_rect2 *", "p_self"], - ["const godot_rect2 *", "p_b"] + ["const wchar_t *", "p_str"], + ["const wchar_t **", "r_end"] ] }, { - "name": "godot_rect2_get_position", - "return_type": "godot_vector2", + "name": "godot_string_char_to_int", + "return_type": "godot_int", "arguments": [ - ["const godot_rect2 *", "p_self"] + ["const char *", "p_what"] ] }, { - "name": "godot_rect2_get_size", - "return_type": "godot_vector2", + "name": "godot_string_wchar_to_int", + "return_type": "godot_int", "arguments": [ - ["const godot_rect2 *", "p_self"] + ["const wchar_t *", "p_str"] ] }, { - "name": "godot_rect2_set_position", - "return_type": "void", + "name": "godot_string_char_to_int_with_len", + "return_type": "godot_int", "arguments": [ - ["godot_rect2 *", "p_self"], - ["const godot_vector2 *", "p_pos"] + ["const char *", "p_what"], + ["godot_int", "p_len"] ] }, { - "name": "godot_rect2_set_size", - "return_type": "void", + "name": "godot_string_wchar_to_int_with_len", + "return_type": "godot_int", "arguments": [ - ["godot_rect2 *", "p_self"], - ["const godot_vector2 *", "p_size"] + ["const wchar_t *", "p_str"], + ["int", "p_len"] ] }, { - "name": "godot_aabb_new", - "return_type": "void", + "name": "godot_string_hex_to_int", + "return_type": "godot_int", "arguments": [ - ["godot_aabb *", "r_dest"], - ["const godot_vector3 *", "p_pos"], - ["const godot_vector3 *", "p_size"] + ["const godot_string *", "p_self"] ] }, { - "name": "godot_aabb_get_position", - "return_type": "godot_vector3", + "name": "godot_string_hex_to_int_with_prefix", + "return_type": "godot_int", "arguments": [ - ["const godot_aabb *", "p_self"] + ["const godot_string *", "p_self"] ] }, { - "name": "godot_aabb_set_position", - "return_type": "void", + "name": "godot_string_get_slice_count", + "return_type": "godot_int", "arguments": [ - ["const godot_aabb *", "p_self"], - ["const godot_vector3 *", "p_v"] + ["const godot_string *", "p_self"], + ["const godot_string *", "p_splitter"] ] }, { - "name": "godot_aabb_get_size", - "return_type": "godot_vector3", + "name": "godot_string_get_slice", + "return_type": "godot_string", "arguments": [ - ["const godot_aabb *", "p_self"] + ["const godot_string *", "p_self"], + ["const godot_string *", "p_splitter"], + ["godot_int", "p_slice"] ] }, { - "name": "godot_aabb_set_size", - "return_type": "void", + "name": "godot_string_get_slicec", + "return_type": "godot_string", "arguments": [ - ["const godot_aabb *", "p_self"], - ["const godot_vector3 *", "p_v"] + ["const godot_string *", "p_self"], + ["godot_char_type", "p_splitter"], + ["godot_int", "p_slice"] ] }, { - "name": "godot_aabb_as_string", + "name": "godot_string_split", + "return_type": "godot_packed_string_array", + "arguments": [ + ["const godot_string *", "p_self"], + ["const godot_string *", "p_splitter"] + ] + }, + { + "name": "godot_string_split_allow_empty", + "return_type": "godot_packed_string_array", + "arguments": [ + ["const godot_string *", "p_self"], + ["const godot_string *", "p_splitter"] + ] + }, + { + "name": "godot_string_split_with_maxsplit", + "return_type": "godot_packed_string_array", + "arguments": [ + ["const godot_string *", "p_self"], + ["const godot_string *", "p_splitter"], + ["const godot_bool", "p_allow_empty"], + ["const godot_int", "p_maxsplit"] + ] + }, + { + "name": "godot_string_rsplit", + "return_type": "godot_packed_string_array", + "arguments": [ + ["const godot_string *", "p_self"], + ["const godot_string *", "p_splitter"] + ] + }, + { + "name": "godot_string_rsplit_allow_empty", + "return_type": "godot_packed_string_array", + "arguments": [ + ["const godot_string *", "p_self"], + ["const godot_string *", "p_splitter"] + ] + }, + { + "name": "godot_string_rsplit_with_maxsplit", + "return_type": "godot_packed_string_array", + "arguments": [ + ["const godot_string *", "p_self"], + ["const godot_string *", "p_splitter"], + ["const godot_bool", "p_allow_empty"], + ["const godot_int", "p_maxsplit"] + ] + }, + { + "name": "godot_string_split_floats", + "return_type": "godot_packed_float32_array", + "arguments": [ + ["const godot_string *", "p_self"], + ["const godot_string *", "p_splitter"] + ] + }, + { + "name": "godot_string_split_floats_allow_empty", + "return_type": "godot_packed_float32_array", + "arguments": [ + ["const godot_string *", "p_self"], + ["const godot_string *", "p_splitter"] + ] + }, + { + "name": "godot_string_split_floats_mk", + "return_type": "godot_packed_float32_array", + "arguments": [ + ["const godot_string *", "p_self"], + ["const godot_packed_string_array *", "p_splitters"] + ] + }, + { + "name": "godot_string_split_floats_mk_allow_empty", + "return_type": "godot_packed_float32_array", + "arguments": [ + ["const godot_string *", "p_self"], + ["const godot_packed_string_array *", "p_splitters"] + ] + }, + { + "name": "godot_string_split_ints", + "return_type": "godot_packed_int32_array", + "arguments": [ + ["const godot_string *", "p_self"], + ["const godot_string *", "p_splitter"] + ] + }, + { + "name": "godot_string_split_ints_allow_empty", + "return_type": "godot_packed_int32_array", + "arguments": [ + ["const godot_string *", "p_self"], + ["const godot_string *", "p_splitter"] + ] + }, + { + "name": "godot_string_split_ints_mk", + "return_type": "godot_packed_int32_array", + "arguments": [ + ["const godot_string *", "p_self"], + ["const godot_packed_string_array *", "p_splitters"] + ] + }, + { + "name": "godot_string_split_ints_mk_allow_empty", + "return_type": "godot_packed_int32_array", + "arguments": [ + ["const godot_string *", "p_self"], + ["const godot_packed_string_array *", "p_splitters"] + ] + }, + { + "name": "godot_string_split_spaces", + "return_type": "godot_packed_string_array", + "arguments": [ + ["const godot_string *", "p_self"] + ] + }, + { + "name": "godot_string_lstrip", "return_type": "godot_string", "arguments": [ - ["const godot_aabb *", "p_self"] + ["const godot_string *", "p_self"], + ["const godot_string *", "p_chars"] ] }, { - "name": "godot_aabb_get_area", - "return_type": "godot_real", + "name": "godot_string_rstrip", + "return_type": "godot_string", "arguments": [ - ["const godot_aabb *", "p_self"] + ["const godot_string *", "p_self"], + ["const godot_string *", "p_chars"] ] }, { - "name": "godot_aabb_has_no_area", + "name": "godot_string_trim_prefix", + "return_type": "godot_string", + "arguments": [ + ["const godot_string *", "p_self"], + ["const godot_string *", "p_prefix"] + ] + }, + { + "name": "godot_string_trim_suffix", + "return_type": "godot_string", + "arguments": [ + ["const godot_string *", "p_self"], + ["const godot_string *", "p_suffix"] + ] + }, + { + "name": "godot_string_char_lowercase", + "return_type": "godot_char_type", + "arguments": [ + ["godot_char_type", "p_char"] + ] + }, + { + "name": "godot_string_char_uppercase", + "return_type": "godot_char_type", + "arguments": [ + ["godot_char_type", "p_char"] + ] + }, + { + "name": "godot_string_to_lower", + "return_type": "godot_string", + "arguments": [ + ["const godot_string *", "p_self"] + ] + }, + { + "name": "godot_string_to_upper", + "return_type": "godot_string", + "arguments": [ + ["const godot_string *", "p_self"] + ] + }, + { + "name": "godot_string_get_basename", + "return_type": "godot_string", + "arguments": [ + ["const godot_string *", "p_self"] + ] + }, + { + "name": "godot_string_get_extension", + "return_type": "godot_string", + "arguments": [ + ["const godot_string *", "p_self"] + ] + }, + { + "name": "godot_string_left", + "return_type": "godot_string", + "arguments": [ + ["const godot_string *", "p_self"], + ["godot_int", "p_pos"] + ] + }, + { + "name": "godot_string_ord_at", + "return_type": "godot_char_type", + "arguments": [ + ["const godot_string *", "p_self"], + ["godot_int", "p_idx"] + ] + }, + { + "name": "godot_string_plus_file", + "return_type": "godot_string", + "arguments": [ + ["const godot_string *", "p_self"], + ["const godot_string *", "p_file"] + ] + }, + { + "name": "godot_string_right", + "return_type": "godot_string", + "arguments": [ + ["const godot_string *", "p_self"], + ["godot_int", "p_pos"] + ] + }, + { + "name": "godot_string_repeat", + "return_type": "godot_string", + "arguments": [ + ["const godot_string *", "p_self"], + ["godot_int", "p_count"] + ] + }, + { + "name": "godot_string_strip_edges", + "return_type": "godot_string", + "arguments": [ + ["const godot_string *", "p_self"], + ["godot_bool", "p_left"], + ["godot_bool", "p_right"] + ] + }, + { + "name": "godot_string_strip_escapes", + "return_type": "godot_string", + "arguments": [ + ["const godot_string *", "p_self"] + ] + }, + { + "name": "godot_string_erase", + "return_type": "void", + "arguments": [ + ["godot_string *", "p_self"], + ["godot_int", "p_pos"], + ["godot_int", "p_chars"] + ] + }, + { + "name": "godot_string_ascii", + "return_type": "godot_char_string", + "arguments": [ + ["const godot_string *", "p_self"] + ] + }, + { + "name": "godot_string_latin1", + "return_type": "godot_char_string", + "arguments": [ + ["const godot_string *", "p_self"] + ] + }, + { + "name": "godot_string_utf8", + "return_type": "godot_char_string", + "arguments": [ + ["const godot_string *", "p_self"] + ] + }, + { + "name": "godot_string_parse_utf8", "return_type": "godot_bool", "arguments": [ - ["const godot_aabb *", "p_self"] + ["godot_string *", "p_self"], + ["const char *", "p_utf8"] ] }, { - "name": "godot_aabb_has_no_surface", + "name": "godot_string_parse_utf8_with_len", "return_type": "godot_bool", "arguments": [ - ["const godot_aabb *", "p_self"] + ["godot_string *", "p_self"], + ["const char *", "p_utf8"], + ["godot_int", "p_len"] ] }, { - "name": "godot_aabb_intersects", + "name": "godot_string_utf16", + "return_type": "godot_char16_string", + "arguments": [ + ["const godot_string *", "p_self"] + ] + }, + { + "name": "godot_string_parse_utf16", "return_type": "godot_bool", "arguments": [ - ["const godot_aabb *", "p_self"], - ["const godot_aabb *", "p_with"] + ["godot_string *", "p_self"], + ["const char16_t *", "p_utf16"] ] }, { - "name": "godot_aabb_encloses", + "name": "godot_string_parse_utf16_with_len", "return_type": "godot_bool", "arguments": [ - ["const godot_aabb *", "p_self"], - ["const godot_aabb *", "p_with"] + ["godot_string *", "p_self"], + ["const char16_t *", "p_utf16"], + ["godot_int", "p_len"] ] }, { - "name": "godot_aabb_merge", - "return_type": "godot_aabb", + "name": "godot_string_hash", + "return_type": "uint32_t", "arguments": [ - ["const godot_aabb *", "p_self"], - ["const godot_aabb *", "p_with"] + ["const godot_string *", "p_self"] ] }, { - "name": "godot_aabb_intersection", - "return_type": "godot_aabb", + "name": "godot_string_hash64", + "return_type": "uint64_t", "arguments": [ - ["const godot_aabb *", "p_self"], - ["const godot_aabb *", "p_with"] + ["const godot_string *", "p_self"] ] }, { - "name": "godot_aabb_intersects_plane", + "name": "godot_string_hash_chars", + "return_type": "uint32_t", + "arguments": [ + ["const char *", "p_cstr"] + ] + }, + { + "name": "godot_string_hash_chars_with_len", + "return_type": "uint32_t", + "arguments": [ + ["const char *", "p_cstr"], + ["godot_int", "p_len"] + ] + }, + { + "name": "godot_string_hash_wide_chars", + "return_type": "uint32_t", + "arguments": [ + ["const wchar_t *", "p_str"] + ] + }, + { + "name": "godot_string_hash_wide_chars_with_len", + "return_type": "uint32_t", + "arguments": [ + ["const wchar_t *", "p_str"], + ["godot_int", "p_len"] + ] + }, + { + "name": "godot_string_md5_buffer", + "return_type": "godot_packed_byte_array", + "arguments": [ + ["const godot_string *", "p_self"] + ] + }, + { + "name": "godot_string_md5_text", + "return_type": "godot_string", + "arguments": [ + ["const godot_string *", "p_self"] + ] + }, + { + "name": "godot_string_sha1_buffer", + "return_type": "godot_packed_byte_array", + "arguments": [ + ["const godot_string *", "p_self"] + ] + }, + { + "name": "godot_string_sha1_text", + "return_type": "godot_string", + "arguments": [ + ["const godot_string *", "p_self"] + ] + }, + { + "name": "godot_string_sha256_buffer", + "return_type": "godot_packed_byte_array", + "arguments": [ + ["const godot_string *", "p_self"] + ] + }, + { + "name": "godot_string_sha256_text", + "return_type": "godot_string", + "arguments": [ + ["const godot_string *", "p_self"] + ] + }, + { + "name": "godot_string_is_empty", "return_type": "godot_bool", "arguments": [ - ["const godot_aabb *", "p_self"], - ["const godot_plane *", "p_plane"] + ["const godot_string *", "p_self"] ] }, { - "name": "godot_aabb_intersects_segment", + "name": "godot_string_get_base_dir", + "return_type": "godot_string", + "arguments": [ + ["const godot_string *", "p_self"] + ] + }, + { + "name": "godot_string_get_file", + "return_type": "godot_string", + "arguments": [ + ["const godot_string *", "p_self"] + ] + }, + { + "name": "godot_string_humanize_size", + "return_type": "godot_string", + "arguments": [ + ["uint64_t", "p_size"] + ] + }, + { + "name": "godot_string_is_abs_path", "return_type": "godot_bool", "arguments": [ - ["const godot_aabb *", "p_self"], - ["const godot_vector3 *", "p_from"], - ["const godot_vector3 *", "p_to"] + ["const godot_string *", "p_self"] ] }, { - "name": "godot_aabb_has_point", + "name": "godot_string_is_rel_path", "return_type": "godot_bool", "arguments": [ - ["const godot_aabb *", "p_self"], - ["const godot_vector3 *", "p_point"] + ["const godot_string *", "p_self"] ] }, { - "name": "godot_aabb_get_support", - "return_type": "godot_vector3", + "name": "godot_string_is_resource_file", + "return_type": "godot_bool", "arguments": [ - ["const godot_aabb *", "p_self"], - ["const godot_vector3 *", "p_dir"] + ["const godot_string *", "p_self"] ] }, { - "name": "godot_aabb_get_longest_axis", - "return_type": "godot_vector3", + "name": "godot_string_path_to", + "return_type": "godot_string", "arguments": [ - ["const godot_aabb *", "p_self"] + ["const godot_string *", "p_self"], + ["const godot_string *", "p_path"] ] }, { - "name": "godot_aabb_get_longest_axis_index", - "return_type": "godot_int", + "name": "godot_string_path_to_file", + "return_type": "godot_string", "arguments": [ - ["const godot_aabb *", "p_self"] + ["const godot_string *", "p_self"], + ["const godot_string *", "p_path"] ] }, { - "name": "godot_aabb_get_longest_axis_size", - "return_type": "godot_real", + "name": "godot_string_simplify_path", + "return_type": "godot_string", "arguments": [ - ["const godot_aabb *", "p_self"] + ["const godot_string *", "p_self"] ] }, { - "name": "godot_aabb_get_shortest_axis", - "return_type": "godot_vector3", + "name": "godot_string_c_escape", + "return_type": "godot_string", "arguments": [ - ["const godot_aabb *", "p_self"] + ["const godot_string *", "p_self"] ] }, { - "name": "godot_aabb_get_shortest_axis_index", - "return_type": "godot_int", + "name": "godot_string_c_escape_multiline", + "return_type": "godot_string", "arguments": [ - ["const godot_aabb *", "p_self"] + ["const godot_string *", "p_self"] ] }, { - "name": "godot_aabb_get_shortest_axis_size", - "return_type": "godot_real", + "name": "godot_string_c_unescape", + "return_type": "godot_string", "arguments": [ - ["const godot_aabb *", "p_self"] + ["const godot_string *", "p_self"] ] }, { - "name": "godot_aabb_expand", - "return_type": "godot_aabb", + "name": "godot_string_http_escape", + "return_type": "godot_string", "arguments": [ - ["const godot_aabb *", "p_self"], - ["const godot_vector3 *", "p_to_point"] + ["const godot_string *", "p_self"] ] }, { - "name": "godot_aabb_grow", - "return_type": "godot_aabb", + "name": "godot_string_http_unescape", + "return_type": "godot_string", "arguments": [ - ["const godot_aabb *", "p_self"], - ["const godot_real", "p_by"] + ["const godot_string *", "p_self"] ] }, { - "name": "godot_aabb_get_endpoint", - "return_type": "godot_vector3", + "name": "godot_string_json_escape", + "return_type": "godot_string", "arguments": [ - ["const godot_aabb *", "p_self"], - ["const godot_int", "p_idx"] + ["const godot_string *", "p_self"] ] }, { - "name": "godot_aabb_operator_equal", + "name": "godot_string_xml_escape", + "return_type": "godot_string", + "arguments": [ + ["const godot_string *", "p_self"] + ] + }, + { + "name": "godot_string_xml_escape_with_quotes", + "return_type": "godot_string", + "arguments": [ + ["const godot_string *", "p_self"] + ] + }, + { + "name": "godot_string_xml_unescape", + "return_type": "godot_string", + "arguments": [ + ["const godot_string *", "p_self"] + ] + }, + { + "name": "godot_string_percent_decode", + "return_type": "godot_string", + "arguments": [ + ["const godot_string *", "p_self"] + ] + }, + { + "name": "godot_string_percent_encode", + "return_type": "godot_string", + "arguments": [ + ["const godot_string *", "p_self"] + ] + }, + { + "name": "godot_string_join", + "return_type": "godot_string", + "arguments": [ + ["const godot_string *", "p_self"], + ["const godot_packed_string_array *", "p_parts"] + ] + }, + { + "name": "godot_string_is_valid_filename", "return_type": "godot_bool", "arguments": [ - ["const godot_aabb *", "p_self"], - ["const godot_aabb *", "p_b"] + ["const godot_string *", "p_self"] ] }, { - "name": "godot_rid_new", + "name": "godot_string_is_valid_float", + "return_type": "godot_bool", + "arguments": [ + ["const godot_string *", "p_self"] + ] + }, + { + "name": "godot_string_is_valid_hex_number", + "return_type": "godot_bool", + "arguments": [ + ["const godot_string *", "p_self"], + ["godot_bool", "p_with_prefix"] + ] + }, + { + "name": "godot_string_is_valid_html_color", + "return_type": "godot_bool", + "arguments": [ + ["const godot_string *", "p_self"] + ] + }, + { + "name": "godot_string_is_valid_identifier", + "return_type": "godot_bool", + "arguments": [ + ["const godot_string *", "p_self"] + ] + }, + { + "name": "godot_string_is_valid_integer", + "return_type": "godot_bool", + "arguments": [ + ["const godot_string *", "p_self"] + ] + }, + { + "name": "godot_string_is_valid_ip_address", + "return_type": "godot_bool", + "arguments": [ + ["const godot_string *", "p_self"] + ] + }, + { + "name": "godot_string_destroy", "return_type": "void", "arguments": [ - ["godot_rid *", "r_dest"] + ["godot_string *", "p_self"] ] }, { - "name": "godot_rid_get_id", - "return_type": "godot_int", + "name": "godot_string_name_new", + "return_type": "void", "arguments": [ - ["const godot_rid *", "p_self"] + ["godot_string_name *", "r_dest"], + ["const godot_string *", "p_name"] ] }, { - "name": "godot_rid_new_with_resource", + "name": "godot_string_name_new_data", "return_type": "void", "arguments": [ - ["godot_rid *", "r_dest"], - ["const godot_object *", "p_from"] + ["godot_string_name *", "r_dest"], + ["const char *", "p_name"] ] }, { - "name": "godot_rid_operator_equal", + "name": "godot_string_name_get_name", + "return_type": "godot_string", + "arguments": [ + ["const godot_string_name *", "p_self"] + ] + }, + { + "name": "godot_string_name_get_hash", + "return_type": "uint32_t", + "arguments": [ + ["const godot_string_name *", "p_self"] + ] + }, + { + "name": "godot_string_name_get_data_unique_pointer", + "return_type": "const void *", + "arguments": [ + ["const godot_string_name *", "p_self"] + ] + }, + { + "name": "godot_string_name_operator_equal", "return_type": "godot_bool", "arguments": [ - ["const godot_rid *", "p_self"], - ["const godot_rid *", "p_b"] + ["const godot_string_name *", "p_self"], + ["const godot_string_name *", "p_other"] ] }, { - "name": "godot_rid_operator_less", + "name": "godot_string_name_operator_less", "return_type": "godot_bool", "arguments": [ - ["const godot_rid *", "p_self"], - ["const godot_rid *", "p_b"] + ["const godot_string_name *", "p_self"], + ["const godot_string_name *", "p_other"] + ] + }, + { + "name": "godot_string_name_destroy", + "return_type": "void", + "arguments": [ + ["godot_string_name *", "p_self"] ] }, { @@ -3525,6 +5290,14 @@ ] }, { + "name": "godot_transform_new_with_quat", + "return_type": "void", + "arguments": [ + ["godot_transform *", "r_dest"], + ["const godot_quat *", "p_quat"] + ] + }, + { "name": "godot_transform_new", "return_type": "void", "arguments": [ @@ -3931,6 +5704,14 @@ ] }, { + "name": "godot_variant_new_string_name", + "return_type": "void", + "arguments": [ + ["godot_variant *", "r_dest"], + ["const godot_string_name *", "p_s"] + ] + }, + { "name": "godot_variant_new_vector2", "return_type": "void", "arguments": [ @@ -3939,6 +5720,14 @@ ] }, { + "name": "godot_variant_new_vector2i", + "return_type": "void", + "arguments": [ + ["godot_variant *", "r_dest"], + ["const godot_vector2i *", "p_v2"] + ] + }, + { "name": "godot_variant_new_rect2", "return_type": "void", "arguments": [ @@ -3947,6 +5736,14 @@ ] }, { + "name": "godot_variant_new_rect2i", + "return_type": "void", + "arguments": [ + ["godot_variant *", "r_dest"], + ["const godot_rect2i *", "p_rect2"] + ] + }, + { "name": "godot_variant_new_vector3", "return_type": "void", "arguments": [ @@ -3955,6 +5752,14 @@ ] }, { + "name": "godot_variant_new_vector3i", + "return_type": "void", + "arguments": [ + ["godot_variant *", "r_dest"], + ["const godot_vector3i *", "p_v3"] + ] + }, + { "name": "godot_variant_new_transform2d", "return_type": "void", "arguments": [ @@ -4035,6 +5840,22 @@ ] }, { + "name": "godot_variant_new_callable", + "return_type": "void", + "arguments": [ + ["godot_variant *", "r_dest"], + ["const godot_callable *", "p_cb"] + ] + }, + { + "name": "godot_variant_new_signal", + "return_type": "void", + "arguments": [ + ["godot_variant *", "r_dest"], + ["const godot_signal *", "p_signal"] + ] + }, + { "name": "godot_variant_new_dictionary", "return_type": "void", "arguments": [ @@ -4059,19 +5880,35 @@ ] }, { - "name": "godot_variant_new_packed_int_array", + "name": "godot_variant_new_packed_int32_array", "return_type": "void", "arguments": [ ["godot_variant *", "r_dest"], - ["const godot_packed_int_array *", "p_pia"] + ["const godot_packed_int32_array *", "p_pia"] ] }, { - "name": "godot_variant_new_packed_real_array", + "name": "godot_variant_new_packed_int64_array", "return_type": "void", "arguments": [ ["godot_variant *", "r_dest"], - ["const godot_packed_real_array *", "p_pra"] + ["const godot_packed_int64_array *", "p_pia"] + ] + }, + { + "name": "godot_variant_new_packed_float32_array", + "return_type": "void", + "arguments": [ + ["godot_variant *", "r_dest"], + ["const godot_packed_float32_array *", "p_pra"] + ] + }, + { + "name": "godot_variant_new_packed_float64_array", + "return_type": "void", + "arguments": [ + ["godot_variant *", "r_dest"], + ["const godot_packed_float64_array *", "p_pra"] ] }, { @@ -4142,6 +5979,13 @@ ] }, { + "name": "godot_variant_as_string_name", + "return_type": "godot_string_name", + "arguments": [ + ["const godot_variant *", "p_self"] + ] + }, + { "name": "godot_variant_as_vector2", "return_type": "godot_vector2", "arguments": [ @@ -4149,6 +5993,13 @@ ] }, { + "name": "godot_variant_as_vector2i", + "return_type": "godot_vector2i", + "arguments": [ + ["const godot_variant *", "p_self"] + ] + }, + { "name": "godot_variant_as_rect2", "return_type": "godot_rect2", "arguments": [ @@ -4156,6 +6007,13 @@ ] }, { + "name": "godot_variant_as_rect2i", + "return_type": "godot_rect2i", + "arguments": [ + ["const godot_variant *", "p_self"] + ] + }, + { "name": "godot_variant_as_vector3", "return_type": "godot_vector3", "arguments": [ @@ -4163,6 +6021,13 @@ ] }, { + "name": "godot_variant_as_vector3i", + "return_type": "godot_vector3i", + "arguments": [ + ["const godot_variant *", "p_self"] + ] + }, + { "name": "godot_variant_as_transform2d", "return_type": "godot_transform2d", "arguments": [ @@ -4233,6 +6098,20 @@ ] }, { + "name": "godot_variant_as_callable", + "return_type": "godot_callable", + "arguments": [ + ["const godot_variant *", "p_self"] + ] + }, + { + "name": "godot_variant_as_signal", + "return_type": "godot_signal", + "arguments": [ + ["const godot_variant *", "p_self"] + ] + }, + { "name": "godot_variant_as_dictionary", "return_type": "godot_dictionary", "arguments": [ @@ -4254,15 +6133,29 @@ ] }, { - "name": "godot_variant_as_packed_int_array", - "return_type": "godot_packed_int_array", + "name": "godot_variant_as_packed_int32_array", + "return_type": "godot_packed_int32_array", "arguments": [ ["const godot_variant *", "p_self"] ] }, { - "name": "godot_variant_as_packed_real_array", - "return_type": "godot_packed_real_array", + "name": "godot_variant_as_packed_int64_array", + "return_type": "godot_packed_int64_array", + "arguments": [ + ["const godot_variant *", "p_self"] + ] + }, + { + "name": "godot_variant_as_packed_float32_array", + "return_type": "godot_packed_float32_array", + "arguments": [ + ["const godot_variant *", "p_self"] + ] + }, + { + "name": "godot_variant_as_packed_float64_array", + "return_type": "godot_packed_float64_array", "arguments": [ ["const godot_variant *", "p_self"] ] @@ -4315,15 +6208,14 @@ ] }, { - "name": "godot_variant_operator_equal", - "return_type": "godot_bool", + "name": "godot_variant_hash", + "return_type": "uint32_t", "arguments": [ - ["const godot_variant *", "p_self"], - ["const godot_variant *", "p_other"] + ["const godot_variant *", "p_self"] ] }, { - "name": "godot_variant_operator_less", + "name": "godot_variant_operator_equal", "return_type": "godot_bool", "arguments": [ ["const godot_variant *", "p_self"], @@ -4331,7 +6223,7 @@ ] }, { - "name": "godot_variant_hash_compare", + "name": "godot_variant_operator_less", "return_type": "godot_bool", "arguments": [ ["const godot_variant *", "p_self"], @@ -4339,1236 +6231,1005 @@ ] }, { - "name": "godot_variant_booleanize", - "return_type": "godot_bool", - "arguments": [ - ["const godot_variant *", "p_self"] - ] - }, - { - "name": "godot_variant_destroy", - "return_type": "void", - "arguments": [ - ["godot_variant *", "p_self"] - ] - }, - { - "name": "godot_char_string_length", - "return_type": "godot_int", - "arguments": [ - ["const godot_char_string *", "p_cs"] - ] - }, - { - "name": "godot_char_string_get_data", - "return_type": "const char *", + "name": "godot_variant_get_operator_name", + "return_type": "godot_string", "arguments": [ - ["const godot_char_string *", "p_cs"] + ["godot_variant_operator", "p_op"] ] }, { - "name": "godot_char_string_destroy", + "name": "godot_variant_evaluate", "return_type": "void", "arguments": [ - ["godot_char_string *", "p_cs"] + ["godot_variant_operator", "p_op"], + ["const godot_variant *", "p_a"], + ["const godot_variant *", "p_b"], + ["godot_variant *", "r_ret"], + ["godot_bool *", "r_valid"] ] }, { - "name": "godot_string_new", - "return_type": "void", + "name": "godot_variant_hash_compare", + "return_type": "godot_bool", "arguments": [ - ["godot_string *", "r_dest"] + ["const godot_variant *", "p_self"], + ["const godot_variant *", "p_other"] ] }, { - "name": "godot_string_new_copy", - "return_type": "void", + "name": "godot_variant_booleanize", + "return_type": "godot_bool", "arguments": [ - ["godot_string *", "r_dest"], - ["const godot_string *", "p_src"] + ["const godot_variant *", "p_self"] ] }, { - "name": "godot_string_new_with_wide_string", + "name": "godot_variant_destroy", "return_type": "void", "arguments": [ - ["godot_string *", "r_dest"], - ["const wchar_t *", "p_contents"], - ["const int", "p_size"] + ["godot_variant *", "p_self"] ] }, { - "name": "godot_string_operator_index", - "return_type": "const wchar_t *", + "name": "godot_vector2_as_vector2i", + "return_type": "godot_vector2i", "arguments": [ - ["godot_string *", "p_self"], - ["const godot_int", "p_idx"] + ["const godot_vector2 *", "p_self"] ] }, { - "name": "godot_string_operator_index_const", - "return_type": "wchar_t", + "name": "godot_vector2_sign", + "return_type": "godot_vector2", "arguments": [ - ["const godot_string *", "p_self"], - ["const godot_int", "p_idx"] + ["const godot_vector2 *", "p_self"] ] }, { - "name": "godot_string_wide_str", - "return_type": "const wchar_t *", + "name": "godot_vector2_move_toward", + "return_type": "godot_vector2", "arguments": [ - ["const godot_string *", "p_self"] + ["const godot_vector2 *", "p_self"], + ["const godot_vector2 *", "p_to"], + ["const godot_real", "p_delta"] ] }, { - "name": "godot_string_operator_equal", - "return_type": "godot_bool", + "name": "godot_vector2_direction_to", + "return_type": "godot_vector2", "arguments": [ - ["const godot_string *", "p_self"], - ["const godot_string *", "p_b"] + ["const godot_vector2 *", "p_self"], + ["const godot_vector2 *", "p_to"] ] }, { - "name": "godot_string_operator_less", - "return_type": "godot_bool", + "name": "godot_vector2_new", + "return_type": "void", "arguments": [ - ["const godot_string *", "p_self"], - ["const godot_string *", "p_b"] + ["godot_vector2 *", "r_dest"], + ["const godot_real", "p_x"], + ["const godot_real", "p_y"] ] }, { - "name": "godot_string_operator_plus", + "name": "godot_vector2_as_string", "return_type": "godot_string", "arguments": [ - ["const godot_string *", "p_self"], - ["const godot_string *", "p_b"] + ["const godot_vector2 *", "p_self"] ] }, { - "name": "godot_string_length", - "return_type": "godot_int", + "name": "godot_vector2_normalized", + "return_type": "godot_vector2", "arguments": [ - ["const godot_string *", "p_self"] + ["const godot_vector2 *", "p_self"] ] }, { - "name": "godot_string_casecmp_to", - "return_type": "signed char", + "name": "godot_vector2_length", + "return_type": "godot_real", "arguments": [ - ["const godot_string *", "p_self"], - ["const godot_string *", "p_str"] + ["const godot_vector2 *", "p_self"] ] }, { - "name": "godot_string_nocasecmp_to", - "return_type": "signed char", + "name": "godot_vector2_angle", + "return_type": "godot_real", "arguments": [ - ["const godot_string *", "p_self"], - ["const godot_string *", "p_str"] + ["const godot_vector2 *", "p_self"] ] }, { - "name": "godot_string_naturalnocasecmp_to", - "return_type": "signed char", + "name": "godot_vector2_length_squared", + "return_type": "godot_real", "arguments": [ - ["const godot_string *", "p_self"], - ["const godot_string *", "p_str"] + ["const godot_vector2 *", "p_self"] ] }, { - "name": "godot_string_begins_with", + "name": "godot_vector2_is_normalized", "return_type": "godot_bool", "arguments": [ - ["const godot_string *", "p_self"], - ["const godot_string *", "p_string"] + ["const godot_vector2 *", "p_self"] ] }, { - "name": "godot_string_begins_with_char_array", - "return_type": "godot_bool", + "name": "godot_vector2_distance_to", + "return_type": "godot_real", "arguments": [ - ["const godot_string *", "p_self"], - ["const char *", "p_char_array"] + ["const godot_vector2 *", "p_self"], + ["const godot_vector2 *", "p_to"] ] }, { - "name": "godot_string_bigrams", - "return_type": "godot_array", + "name": "godot_vector2_distance_squared_to", + "return_type": "godot_real", "arguments": [ - ["const godot_string *", "p_self"] + ["const godot_vector2 *", "p_self"], + ["const godot_vector2 *", "p_to"] ] }, { - "name": "godot_string_chr", - "return_type": "godot_string", + "name": "godot_vector2_angle_to", + "return_type": "godot_real", "arguments": [ - ["wchar_t", "p_character"] + ["const godot_vector2 *", "p_self"], + ["const godot_vector2 *", "p_to"] ] }, { - "name": "godot_string_ends_with", - "return_type": "godot_bool", + "name": "godot_vector2_angle_to_point", + "return_type": "godot_real", "arguments": [ - ["const godot_string *", "p_self"], - ["const godot_string *", "p_string"] + ["const godot_vector2 *", "p_self"], + ["const godot_vector2 *", "p_to"] ] }, { - "name": "godot_string_find", - "return_type": "godot_int", + "name": "godot_vector2_lerp", + "return_type": "godot_vector2", "arguments": [ - ["const godot_string *", "p_self"], - ["godot_string", "p_what"] + ["const godot_vector2 *", "p_self"], + ["const godot_vector2 *", "p_b"], + ["const godot_real", "p_t"] ] }, { - "name": "godot_string_find_from", - "return_type": "godot_int", + "name": "godot_vector2_cubic_interpolate", + "return_type": "godot_vector2", "arguments": [ - ["const godot_string *", "p_self"], - ["godot_string", "p_what"], - ["godot_int", "p_from"] + ["const godot_vector2 *", "p_self"], + ["const godot_vector2 *", "p_b"], + ["const godot_vector2 *", "p_pre_a"], + ["const godot_vector2 *", "p_post_b"], + ["const godot_real", "p_t"] ] }, { - "name": "godot_string_findmk", - "return_type": "godot_int", + "name": "godot_vector2_rotated", + "return_type": "godot_vector2", "arguments": [ - ["const godot_string *", "p_self"], - ["const godot_array *", "p_keys"] + ["const godot_vector2 *", "p_self"], + ["const godot_real", "p_phi"] ] }, { - "name": "godot_string_findmk_from", - "return_type": "godot_int", + "name": "godot_vector2_orthogonal", + "return_type": "godot_vector2", "arguments": [ - ["const godot_string *", "p_self"], - ["const godot_array *", "p_keys"], - ["godot_int", "p_from"] + ["const godot_vector2 *", "p_self"] ] }, { - "name": "godot_string_findmk_from_in_place", - "return_type": "godot_int", + "name": "godot_vector2_floor", + "return_type": "godot_vector2", "arguments": [ - ["const godot_string *", "p_self"], - ["const godot_array *", "p_keys"], - ["godot_int", "p_from"], - ["godot_int *", "r_key"] + ["const godot_vector2 *", "p_self"] ] }, { - "name": "godot_string_findn", - "return_type": "godot_int", + "name": "godot_vector2_snapped", + "return_type": "godot_vector2", "arguments": [ - ["const godot_string *", "p_self"], - ["godot_string", "p_what"] + ["const godot_vector2 *", "p_self"], + ["const godot_vector2 *", "p_by"] ] }, { - "name": "godot_string_findn_from", - "return_type": "godot_int", + "name": "godot_vector2_aspect", + "return_type": "godot_real", "arguments": [ - ["const godot_string *", "p_self"], - ["godot_string", "p_what"], - ["godot_int", "p_from"] + ["const godot_vector2 *", "p_self"] ] }, { - "name": "godot_string_find_last", - "return_type": "godot_int", + "name": "godot_vector2_dot", + "return_type": "godot_real", "arguments": [ - ["const godot_string *", "p_self"], - ["godot_string", "p_what"] + ["const godot_vector2 *", "p_self"], + ["const godot_vector2 *", "p_with"] ] }, { - "name": "godot_string_format", - "return_type": "godot_string", + "name": "godot_vector2_slide", + "return_type": "godot_vector2", "arguments": [ - ["const godot_string *", "p_self"], - ["const godot_variant *", "p_values"] + ["const godot_vector2 *", "p_self"], + ["const godot_vector2 *", "p_n"] ] }, { - "name": "godot_string_format_with_custom_placeholder", - "return_type": "godot_string", + "name": "godot_vector2_bounce", + "return_type": "godot_vector2", "arguments": [ - ["const godot_string *", "p_self"], - ["const godot_variant *", "p_values"], - ["const char *", "p_placeholder"] + ["const godot_vector2 *", "p_self"], + ["const godot_vector2 *", "p_n"] ] }, { - "name": "godot_string_hex_encode_buffer", - "return_type": "godot_string", + "name": "godot_vector2_reflect", + "return_type": "godot_vector2", "arguments": [ - ["const uint8_t *", "p_buffer"], - ["godot_int", "p_len"] + ["const godot_vector2 *", "p_self"], + ["const godot_vector2 *", "p_n"] ] }, { - "name": "godot_string_hex_to_int", - "return_type": "godot_int", + "name": "godot_vector2_abs", + "return_type": "godot_vector2", "arguments": [ - ["const godot_string *", "p_self"] + ["const godot_vector2 *", "p_self"] ] }, { - "name": "godot_string_hex_to_int_without_prefix", - "return_type": "godot_int", + "name": "godot_vector2_clamped", + "return_type": "godot_vector2", "arguments": [ - ["const godot_string *", "p_self"] + ["const godot_vector2 *", "p_self"], + ["const godot_real", "p_length"] ] }, { - "name": "godot_string_insert", - "return_type": "godot_string", + "name": "godot_vector2_operator_add", + "return_type": "godot_vector2", "arguments": [ - ["const godot_string *", "p_self"], - ["godot_int", "p_at_pos"], - ["godot_string", "p_string"] + ["const godot_vector2 *", "p_self"], + ["const godot_vector2 *", "p_b"] ] }, { - "name": "godot_string_is_numeric", - "return_type": "godot_bool", + "name": "godot_vector2_operator_subtract", + "return_type": "godot_vector2", "arguments": [ - ["const godot_string *", "p_self"] + ["const godot_vector2 *", "p_self"], + ["const godot_vector2 *", "p_b"] ] }, { - "name": "godot_string_is_subsequence_of", - "return_type": "godot_bool", + "name": "godot_vector2_operator_multiply_vector", + "return_type": "godot_vector2", "arguments": [ - ["const godot_string *", "p_self"], - ["const godot_string *", "p_string"] + ["const godot_vector2 *", "p_self"], + ["const godot_vector2 *", "p_b"] ] }, { - "name": "godot_string_is_subsequence_ofi", - "return_type": "godot_bool", + "name": "godot_vector2_operator_multiply_scalar", + "return_type": "godot_vector2", "arguments": [ - ["const godot_string *", "p_self"], - ["const godot_string *", "p_string"] + ["const godot_vector2 *", "p_self"], + ["const godot_real", "p_b"] ] }, { - "name": "godot_string_lpad", - "return_type": "godot_string", + "name": "godot_vector2_operator_divide_vector", + "return_type": "godot_vector2", "arguments": [ - ["const godot_string *", "p_self"], - ["godot_int", "p_min_length"] + ["const godot_vector2 *", "p_self"], + ["const godot_vector2 *", "p_b"] ] }, { - "name": "godot_string_lpad_with_custom_character", - "return_type": "godot_string", + "name": "godot_vector2_operator_divide_scalar", + "return_type": "godot_vector2", "arguments": [ - ["const godot_string *", "p_self"], - ["godot_int", "p_min_length"], - ["const godot_string *", "p_character"] + ["const godot_vector2 *", "p_self"], + ["const godot_real", "p_b"] ] }, { - "name": "godot_string_match", + "name": "godot_vector2_operator_equal", "return_type": "godot_bool", "arguments": [ - ["const godot_string *", "p_self"], - ["const godot_string *", "p_wildcard"] + ["const godot_vector2 *", "p_self"], + ["const godot_vector2 *", "p_b"] ] }, { - "name": "godot_string_matchn", + "name": "godot_vector2_operator_less", "return_type": "godot_bool", "arguments": [ - ["const godot_string *", "p_self"], - ["const godot_string *", "p_wildcard"] - ] - }, - { - "name": "godot_string_md5", - "return_type": "godot_string", - "arguments": [ - ["const uint8_t *", "p_md5"] - ] - }, - { - "name": "godot_string_num", - "return_type": "godot_string", - "arguments": [ - ["double", "p_num"] - ] - }, - { - "name": "godot_string_num_int64", - "return_type": "godot_string", - "arguments": [ - ["int64_t", "p_num"], - ["godot_int", "p_base"] - ] - }, - { - "name": "godot_string_num_int64_capitalized", - "return_type": "godot_string", - "arguments": [ - ["int64_t", "p_num"], - ["godot_int", "p_base"], - ["godot_bool", "p_capitalize_hex"] - ] - }, - { - "name": "godot_string_num_real", - "return_type": "godot_string", - "arguments": [ - ["double", "p_num"] - ] - }, - { - "name": "godot_string_num_scientific", - "return_type": "godot_string", - "arguments": [ - ["double", "p_num"] - ] - }, - { - "name": "godot_string_num_with_decimals", - "return_type": "godot_string", - "arguments": [ - ["double", "p_num"], - ["godot_int", "p_decimals"] - ] - }, - { - "name": "godot_string_pad_decimals", - "return_type": "godot_string", - "arguments": [ - ["const godot_string *", "p_self"], - ["godot_int", "p_digits"] - ] - }, - { - "name": "godot_string_pad_zeros", - "return_type": "godot_string", - "arguments": [ - ["const godot_string *", "p_self"], - ["godot_int", "p_digits"] - ] - }, - { - "name": "godot_string_replace_first", - "return_type": "godot_string", - "arguments": [ - ["const godot_string *", "p_self"], - ["godot_string", "p_key"], - ["godot_string", "p_with"] - ] - }, - { - "name": "godot_string_replace", - "return_type": "godot_string", - "arguments": [ - ["const godot_string *", "p_self"], - ["godot_string", "p_key"], - ["godot_string", "p_with"] - ] - }, - { - "name": "godot_string_replacen", - "return_type": "godot_string", - "arguments": [ - ["const godot_string *", "p_self"], - ["godot_string", "p_key"], - ["godot_string", "p_with"] - ] - }, - { - "name": "godot_string_rfind", - "return_type": "godot_int", - "arguments": [ - ["const godot_string *", "p_self"], - ["godot_string", "p_what"] - ] - }, - { - "name": "godot_string_rfindn", - "return_type": "godot_int", - "arguments": [ - ["const godot_string *", "p_self"], - ["godot_string", "p_what"] + ["const godot_vector2 *", "p_self"], + ["const godot_vector2 *", "p_b"] ] }, { - "name": "godot_string_rfind_from", - "return_type": "godot_int", + "name": "godot_vector2_operator_neg", + "return_type": "godot_vector2", "arguments": [ - ["const godot_string *", "p_self"], - ["godot_string", "p_what"], - ["godot_int", "p_from"] + ["const godot_vector2 *", "p_self"] ] }, { - "name": "godot_string_rfindn_from", - "return_type": "godot_int", + "name": "godot_vector2_set_x", + "return_type": "void", "arguments": [ - ["const godot_string *", "p_self"], - ["godot_string", "p_what"], - ["godot_int", "p_from"] + ["godot_vector2 *", "p_self"], + ["const godot_real", "p_x"] ] }, { - "name": "godot_string_rpad", - "return_type": "godot_string", + "name": "godot_vector2_set_y", + "return_type": "void", "arguments": [ - ["const godot_string *", "p_self"], - ["godot_int", "p_min_length"] + ["godot_vector2 *", "p_self"], + ["const godot_real", "p_y"] ] }, { - "name": "godot_string_rpad_with_custom_character", - "return_type": "godot_string", + "name": "godot_vector2_get_x", + "return_type": "godot_real", "arguments": [ - ["const godot_string *", "p_self"], - ["godot_int", "p_min_length"], - ["const godot_string *", "p_character"] + ["const godot_vector2 *", "p_self"] ] }, { - "name": "godot_string_similarity", + "name": "godot_vector2_get_y", "return_type": "godot_real", "arguments": [ - ["const godot_string *", "p_self"], - ["const godot_string *", "p_string"] + ["const godot_vector2 *", "p_self"] ] }, { - "name": "godot_string_sprintf", - "return_type": "godot_string", + "name": "godot_vector2i_new", + "return_type": "void", "arguments": [ - ["const godot_string *", "p_self"], - ["const godot_array *", "p_values"], - ["godot_bool *", "p_error"] + ["godot_vector2i *", "r_dest"], + ["const godot_int", "p_x"], + ["const godot_int", "p_y"] ] }, { - "name": "godot_string_substr", + "name": "godot_vector2i_as_string", "return_type": "godot_string", "arguments": [ - ["const godot_string *", "p_self"], - ["godot_int", "p_from"], - ["godot_int", "p_chars"] + ["const godot_vector2i *", "p_self"] ] }, { - "name": "godot_string_to_double", - "return_type": "double", + "name": "godot_vector2i_as_vector2", + "return_type": "godot_vector2", "arguments": [ - ["const godot_string *", "p_self"] + ["const godot_vector2i *", "p_self"] ] }, { - "name": "godot_string_to_float", + "name": "godot_vector2i_aspect", "return_type": "godot_real", "arguments": [ - ["const godot_string *", "p_self"] + ["const godot_vector2i *", "p_self"] ] }, { - "name": "godot_string_to_int", - "return_type": "godot_int", + "name": "godot_vector2i_abs", + "return_type": "godot_vector2i", "arguments": [ - ["const godot_string *", "p_self"] + ["const godot_vector2i *", "p_self"] ] }, { - "name": "godot_string_camelcase_to_underscore", - "return_type": "godot_string", + "name": "godot_vector2i_sign", + "return_type": "godot_vector2i", "arguments": [ - ["const godot_string *", "p_self"] + ["const godot_vector2i *", "p_self"] ] }, { - "name": "godot_string_camelcase_to_underscore_lowercased", - "return_type": "godot_string", + "name": "godot_vector2i_operator_add", + "return_type": "godot_vector2i", "arguments": [ - ["const godot_string *", "p_self"] + ["const godot_vector2i *", "p_self"], + ["const godot_vector2i *", "p_b"] ] }, { - "name": "godot_string_capitalize", - "return_type": "godot_string", + "name": "godot_vector2i_operator_subtract", + "return_type": "godot_vector2i", "arguments": [ - ["const godot_string *", "p_self"] + ["const godot_vector2i *", "p_self"], + ["const godot_vector2i *", "p_b"] ] }, { - "name": "godot_string_char_to_double", - "return_type": "double", + "name": "godot_vector2i_operator_multiply_vector", + "return_type": "godot_vector2i", "arguments": [ - ["const char *", "p_what"] + ["const godot_vector2i *", "p_self"], + ["const godot_vector2i *", "p_b"] ] }, { - "name": "godot_string_char_to_int", - "return_type": "godot_int", + "name": "godot_vector2i_operator_multiply_scalar", + "return_type": "godot_vector2i", "arguments": [ - ["const char *", "p_what"] + ["const godot_vector2i *", "p_self"], + ["const godot_int", "p_b"] ] }, { - "name": "godot_string_wchar_to_int", - "return_type": "int64_t", + "name": "godot_vector2i_operator_divide_vector", + "return_type": "godot_vector2i", "arguments": [ - ["const wchar_t *", "p_str"] + ["const godot_vector2i *", "p_self"], + ["const godot_vector2i *", "p_b"] ] }, { - "name": "godot_string_char_to_int_with_len", - "return_type": "godot_int", + "name": "godot_vector2i_operator_divide_scalar", + "return_type": "godot_vector2i", "arguments": [ - ["const char *", "p_what"], - ["godot_int", "p_len"] + ["const godot_vector2i *", "p_self"], + ["const godot_int", "p_b"] ] }, { - "name": "godot_string_char_to_int64_with_len", - "return_type": "int64_t", + "name": "godot_vector2i_operator_equal", + "return_type": "godot_bool", "arguments": [ - ["const wchar_t *", "p_str"], - ["int", "p_len"] + ["const godot_vector2i *", "p_self"], + ["const godot_vector2i *", "p_b"] ] }, { - "name": "godot_string_hex_to_int64", - "return_type": "int64_t", + "name": "godot_vector2i_operator_less", + "return_type": "godot_bool", "arguments": [ - ["const godot_string *", "p_self"] + ["const godot_vector2i *", "p_self"], + ["const godot_vector2i *", "p_b"] ] }, { - "name": "godot_string_hex_to_int64_with_prefix", - "return_type": "int64_t", + "name": "godot_vector2i_operator_neg", + "return_type": "godot_vector2i", "arguments": [ - ["const godot_string *", "p_self"] + ["const godot_vector2i *", "p_self"] ] }, { - "name": "godot_string_to_int64", - "return_type": "int64_t", + "name": "godot_vector2i_set_x", + "return_type": "void", "arguments": [ - ["const godot_string *", "p_self"] + ["godot_vector2i *", "p_self"], + ["const godot_int", "p_x"] ] }, { - "name": "godot_string_unicode_char_to_double", - "return_type": "double", + "name": "godot_vector2i_set_y", + "return_type": "void", "arguments": [ - ["const wchar_t *", "p_str"], - ["const wchar_t **", "r_end"] + ["godot_vector2i *", "p_self"], + ["const godot_int", "p_y"] ] }, { - "name": "godot_string_get_slice_count", + "name": "godot_vector2i_get_x", "return_type": "godot_int", "arguments": [ - ["const godot_string *", "p_self"], - ["godot_string", "p_splitter"] - ] - }, - { - "name": "godot_string_get_slice", - "return_type": "godot_string", - "arguments": [ - ["const godot_string *", "p_self"], - ["godot_string", "p_splitter"], - ["godot_int", "p_slice"] - ] - }, - { - "name": "godot_string_get_slicec", - "return_type": "godot_string", - "arguments": [ - ["const godot_string *", "p_self"], - ["wchar_t", "p_splitter"], - ["godot_int", "p_slice"] - ] - }, - { - "name": "godot_string_split", - "return_type": "godot_array", - "arguments": [ - ["const godot_string *", "p_self"], - ["const godot_string *", "p_splitter"] - ] - }, - { - "name": "godot_string_split_allow_empty", - "return_type": "godot_array", - "arguments": [ - ["const godot_string *", "p_self"], - ["const godot_string *", "p_splitter"] - ] - }, - { - "name": "godot_string_split_floats", - "return_type": "godot_array", - "arguments": [ - ["const godot_string *", "p_self"], - ["const godot_string *", "p_splitter"] - ] - }, - { - "name": "godot_string_split_floats_allows_empty", - "return_type": "godot_array", - "arguments": [ - ["const godot_string *", "p_self"], - ["const godot_string *", "p_splitter"] + ["const godot_vector2i *", "p_self"] ] }, { - "name": "godot_string_split_floats_mk", - "return_type": "godot_array", - "arguments": [ - ["const godot_string *", "p_self"], - ["const godot_array *", "p_splitters"] - ] - }, - { - "name": "godot_string_split_floats_mk_allows_empty", - "return_type": "godot_array", - "arguments": [ - ["const godot_string *", "p_self"], - ["const godot_array *", "p_splitters"] - ] - }, - { - "name": "godot_string_split_ints", - "return_type": "godot_array", - "arguments": [ - ["const godot_string *", "p_self"], - ["const godot_string *", "p_splitter"] - ] - }, - { - "name": "godot_string_split_ints_allows_empty", - "return_type": "godot_array", - "arguments": [ - ["const godot_string *", "p_self"], - ["const godot_string *", "p_splitter"] - ] - }, - { - "name": "godot_string_split_ints_mk", - "return_type": "godot_array", - "arguments": [ - ["const godot_string *", "p_self"], - ["const godot_array *", "p_splitters"] - ] - }, - { - "name": "godot_string_split_ints_mk_allows_empty", - "return_type": "godot_array", + "name": "godot_vector2i_get_y", + "return_type": "godot_int", "arguments": [ - ["const godot_string *", "p_self"], - ["const godot_array *", "p_splitters"] + ["const godot_vector2i *", "p_self"] ] }, { - "name": "godot_string_split_spaces", - "return_type": "godot_array", + "name": "godot_vector3_as_vector3i", + "return_type": "godot_vector3i", "arguments": [ - ["const godot_string *", "p_self"] + ["const godot_vector3 *", "p_self"] ] }, { - "name": "godot_string_char_lowercase", - "return_type": "wchar_t", + "name": "godot_vector3_sign", + "return_type": "godot_vector3", "arguments": [ - ["wchar_t", "p_char"] + ["const godot_vector3 *", "p_self"] ] }, { - "name": "godot_string_char_uppercase", - "return_type": "wchar_t", + "name": "godot_vector3_move_toward", + "return_type": "godot_vector3", "arguments": [ - ["wchar_t", "p_char"] + ["const godot_vector3 *", "p_self"], + ["const godot_vector3 *", "p_to"], + ["const godot_real", "p_delta"] ] }, { - "name": "godot_string_to_lower", - "return_type": "godot_string", + "name": "godot_vector3_direction_to", + "return_type": "godot_vector3", "arguments": [ - ["const godot_string *", "p_self"] + ["const godot_vector3 *", "p_self"], + ["const godot_vector3 *", "p_to"] ] }, { - "name": "godot_string_to_upper", - "return_type": "godot_string", + "name": "godot_vector3_new", + "return_type": "void", "arguments": [ - ["const godot_string *", "p_self"] + ["godot_vector3 *", "r_dest"], + ["const godot_real", "p_x"], + ["const godot_real", "p_y"], + ["const godot_real", "p_z"] ] }, { - "name": "godot_string_get_basename", + "name": "godot_vector3_as_string", "return_type": "godot_string", "arguments": [ - ["const godot_string *", "p_self"] + ["const godot_vector3 *", "p_self"] ] }, { - "name": "godot_string_get_extension", - "return_type": "godot_string", + "name": "godot_vector3_min_axis", + "return_type": "godot_int", "arguments": [ - ["const godot_string *", "p_self"] + ["const godot_vector3 *", "p_self"] ] }, { - "name": "godot_string_left", - "return_type": "godot_string", + "name": "godot_vector3_max_axis", + "return_type": "godot_int", "arguments": [ - ["const godot_string *", "p_self"], - ["godot_int", "p_pos"] + ["const godot_vector3 *", "p_self"] ] }, { - "name": "godot_string_ord_at", - "return_type": "wchar_t", + "name": "godot_vector3_length", + "return_type": "godot_real", "arguments": [ - ["const godot_string *", "p_self"], - ["godot_int", "p_idx"] + ["const godot_vector3 *", "p_self"] ] }, { - "name": "godot_string_plus_file", - "return_type": "godot_string", + "name": "godot_vector3_length_squared", + "return_type": "godot_real", "arguments": [ - ["const godot_string *", "p_self"], - ["const godot_string *", "p_file"] + ["const godot_vector3 *", "p_self"] ] }, { - "name": "godot_string_right", - "return_type": "godot_string", + "name": "godot_vector3_is_normalized", + "return_type": "godot_bool", "arguments": [ - ["const godot_string *", "p_self"], - ["godot_int", "p_pos"] + ["const godot_vector3 *", "p_self"] ] }, { - "name": "godot_string_strip_edges", - "return_type": "godot_string", + "name": "godot_vector3_normalized", + "return_type": "godot_vector3", "arguments": [ - ["const godot_string *", "p_self"], - ["godot_bool", "p_left"], - ["godot_bool", "p_right"] + ["const godot_vector3 *", "p_self"] ] }, { - "name": "godot_string_strip_escapes", - "return_type": "godot_string", + "name": "godot_vector3_inverse", + "return_type": "godot_vector3", "arguments": [ - ["const godot_string *", "p_self"] + ["const godot_vector3 *", "p_self"] ] }, { - "name": "godot_string_erase", - "return_type": "void", + "name": "godot_vector3_snapped", + "return_type": "godot_vector3", "arguments": [ - ["godot_string *", "p_self"], - ["godot_int", "p_pos"], - ["godot_int", "p_chars"] + ["const godot_vector3 *", "p_self"], + ["const godot_vector3 *", "p_by"] ] }, { - "name": "godot_string_ascii", - "return_type": "godot_char_string", + "name": "godot_vector3_rotated", + "return_type": "godot_vector3", "arguments": [ - ["const godot_string *", "p_self"] + ["const godot_vector3 *", "p_self"], + ["const godot_vector3 *", "p_axis"], + ["const godot_real", "p_phi"] ] }, { - "name": "godot_string_ascii_extended", - "return_type": "godot_char_string", + "name": "godot_vector3_lerp", + "return_type": "godot_vector3", "arguments": [ - ["const godot_string *", "p_self"] + ["const godot_vector3 *", "p_self"], + ["const godot_vector3 *", "p_b"], + ["const godot_real", "p_t"] ] }, { - "name": "godot_string_utf8", - "return_type": "godot_char_string", + "name": "godot_vector3_cubic_interpolate", + "return_type": "godot_vector3", "arguments": [ - ["const godot_string *", "p_self"] + ["const godot_vector3 *", "p_self"], + ["const godot_vector3 *", "p_b"], + ["const godot_vector3 *", "p_pre_a"], + ["const godot_vector3 *", "p_post_b"], + ["const godot_real", "p_t"] ] }, { - "name": "godot_string_parse_utf8", - "return_type": "godot_bool", + "name": "godot_vector3_dot", + "return_type": "godot_real", "arguments": [ - ["godot_string *", "p_self"], - ["const char *", "p_utf8"] + ["const godot_vector3 *", "p_self"], + ["const godot_vector3 *", "p_b"] ] }, { - "name": "godot_string_parse_utf8_with_len", - "return_type": "godot_bool", + "name": "godot_vector3_cross", + "return_type": "godot_vector3", "arguments": [ - ["godot_string *", "p_self"], - ["const char *", "p_utf8"], - ["godot_int", "p_len"] + ["const godot_vector3 *", "p_self"], + ["const godot_vector3 *", "p_b"] ] }, { - "name": "godot_string_chars_to_utf8", - "return_type": "godot_string", + "name": "godot_vector3_outer", + "return_type": "godot_basis", "arguments": [ - ["const char *", "p_utf8"] + ["const godot_vector3 *", "p_self"], + ["const godot_vector3 *", "p_b"] ] }, { - "name": "godot_string_chars_to_utf8_with_len", - "return_type": "godot_string", + "name": "godot_vector3_to_diagonal_matrix", + "return_type": "godot_basis", "arguments": [ - ["const char *", "p_utf8"], - ["godot_int", "p_len"] + ["const godot_vector3 *", "p_self"] ] }, { - "name": "godot_string_hash", - "return_type": "uint32_t", + "name": "godot_vector3_abs", + "return_type": "godot_vector3", "arguments": [ - ["const godot_string *", "p_self"] + ["const godot_vector3 *", "p_self"] ] }, { - "name": "godot_string_hash64", - "return_type": "uint64_t", + "name": "godot_vector3_floor", + "return_type": "godot_vector3", "arguments": [ - ["const godot_string *", "p_self"] + ["const godot_vector3 *", "p_self"] ] }, { - "name": "godot_string_hash_chars", - "return_type": "uint32_t", + "name": "godot_vector3_ceil", + "return_type": "godot_vector3", "arguments": [ - ["const char *", "p_cstr"] + ["const godot_vector3 *", "p_self"] ] }, { - "name": "godot_string_hash_chars_with_len", - "return_type": "uint32_t", + "name": "godot_vector3_distance_to", + "return_type": "godot_real", "arguments": [ - ["const char *", "p_cstr"], - ["godot_int", "p_len"] + ["const godot_vector3 *", "p_self"], + ["const godot_vector3 *", "p_b"] ] }, { - "name": "godot_string_hash_utf8_chars", - "return_type": "uint32_t", + "name": "godot_vector3_distance_squared_to", + "return_type": "godot_real", "arguments": [ - ["const wchar_t *", "p_str"] + ["const godot_vector3 *", "p_self"], + ["const godot_vector3 *", "p_b"] ] }, { - "name": "godot_string_hash_utf8_chars_with_len", - "return_type": "uint32_t", + "name": "godot_vector3_angle_to", + "return_type": "godot_real", "arguments": [ - ["const wchar_t *", "p_str"], - ["godot_int", "p_len"] + ["const godot_vector3 *", "p_self"], + ["const godot_vector3 *", "p_to"] ] }, { - "name": "godot_string_md5_buffer", - "return_type": "godot_packed_byte_array", + "name": "godot_vector3_slide", + "return_type": "godot_vector3", "arguments": [ - ["const godot_string *", "p_self"] + ["const godot_vector3 *", "p_self"], + ["const godot_vector3 *", "p_n"] ] }, { - "name": "godot_string_md5_text", - "return_type": "godot_string", + "name": "godot_vector3_bounce", + "return_type": "godot_vector3", "arguments": [ - ["const godot_string *", "p_self"] + ["const godot_vector3 *", "p_self"], + ["const godot_vector3 *", "p_n"] ] }, { - "name": "godot_string_sha256_buffer", - "return_type": "godot_packed_byte_array", + "name": "godot_vector3_reflect", + "return_type": "godot_vector3", "arguments": [ - ["const godot_string *", "p_self"] + ["const godot_vector3 *", "p_self"], + ["const godot_vector3 *", "p_n"] ] }, { - "name": "godot_string_sha256_text", - "return_type": "godot_string", + "name": "godot_vector3_operator_add", + "return_type": "godot_vector3", "arguments": [ - ["const godot_string *", "p_self"] + ["const godot_vector3 *", "p_self"], + ["const godot_vector3 *", "p_b"] ] }, { - "name": "godot_string_empty", - "return_type": "godot_bool", + "name": "godot_vector3_operator_subtract", + "return_type": "godot_vector3", "arguments": [ - ["const godot_string *", "p_self"] + ["const godot_vector3 *", "p_self"], + ["const godot_vector3 *", "p_b"] ] }, { - "name": "godot_string_get_base_dir", - "return_type": "godot_string", + "name": "godot_vector3_operator_multiply_vector", + "return_type": "godot_vector3", "arguments": [ - ["const godot_string *", "p_self"] + ["const godot_vector3 *", "p_self"], + ["const godot_vector3 *", "p_b"] ] }, { - "name": "godot_string_get_file", - "return_type": "godot_string", + "name": "godot_vector3_operator_multiply_scalar", + "return_type": "godot_vector3", "arguments": [ - ["const godot_string *", "p_self"] + ["const godot_vector3 *", "p_self"], + ["const godot_real", "p_b"] ] }, { - "name": "godot_string_humanize_size", - "return_type": "godot_string", + "name": "godot_vector3_operator_divide_vector", + "return_type": "godot_vector3", "arguments": [ - ["size_t", "p_size"] + ["const godot_vector3 *", "p_self"], + ["const godot_vector3 *", "p_b"] ] }, { - "name": "godot_string_is_abs_path", - "return_type": "godot_bool", + "name": "godot_vector3_operator_divide_scalar", + "return_type": "godot_vector3", "arguments": [ - ["const godot_string *", "p_self"] + ["const godot_vector3 *", "p_self"], + ["const godot_real", "p_b"] ] }, { - "name": "godot_string_is_rel_path", + "name": "godot_vector3_operator_equal", "return_type": "godot_bool", "arguments": [ - ["const godot_string *", "p_self"] + ["const godot_vector3 *", "p_self"], + ["const godot_vector3 *", "p_b"] ] }, { - "name": "godot_string_is_resource_file", + "name": "godot_vector3_operator_less", "return_type": "godot_bool", "arguments": [ - ["const godot_string *", "p_self"] - ] - }, - { - "name": "godot_string_path_to", - "return_type": "godot_string", - "arguments": [ - ["const godot_string *", "p_self"], - ["const godot_string *", "p_path"] - ] - }, - { - "name": "godot_string_path_to_file", - "return_type": "godot_string", - "arguments": [ - ["const godot_string *", "p_self"], - ["const godot_string *", "p_path"] - ] - }, - { - "name": "godot_string_simplify_path", - "return_type": "godot_string", - "arguments": [ - ["const godot_string *", "p_self"] + ["const godot_vector3 *", "p_self"], + ["const godot_vector3 *", "p_b"] ] }, { - "name": "godot_string_c_escape", - "return_type": "godot_string", + "name": "godot_vector3_operator_neg", + "return_type": "godot_vector3", "arguments": [ - ["const godot_string *", "p_self"] + ["const godot_vector3 *", "p_self"] ] }, { - "name": "godot_string_c_escape_multiline", - "return_type": "godot_string", + "name": "godot_vector3_set_axis", + "return_type": "void", "arguments": [ - ["const godot_string *", "p_self"] + ["godot_vector3 *", "p_self"], + ["const godot_vector3_axis", "p_axis"], + ["const godot_real", "p_val"] ] }, { - "name": "godot_string_c_unescape", - "return_type": "godot_string", + "name": "godot_vector3_get_axis", + "return_type": "godot_real", "arguments": [ - ["const godot_string *", "p_self"] + ["const godot_vector3 *", "p_self"], + ["const godot_vector3_axis", "p_axis"] ] }, { - "name": "godot_string_http_escape", - "return_type": "godot_string", + "name": "godot_vector3i_new", + "return_type": "void", "arguments": [ - ["const godot_string *", "p_self"] + ["godot_vector3i *", "r_dest"], + ["const godot_int", "p_x"], + ["const godot_int", "p_y"], + ["const godot_int", "p_z"] ] }, { - "name": "godot_string_http_unescape", + "name": "godot_vector3i_as_string", "return_type": "godot_string", "arguments": [ - ["const godot_string *", "p_self"] + ["const godot_vector3i *", "p_self"] ] }, { - "name": "godot_string_json_escape", - "return_type": "godot_string", + "name": "godot_vector3i_as_vector3", + "return_type": "godot_vector3", "arguments": [ - ["const godot_string *", "p_self"] + ["const godot_vector3i *", "p_self"] ] }, { - "name": "godot_string_word_wrap", - "return_type": "godot_string", + "name": "godot_vector3i_min_axis", + "return_type": "godot_int", "arguments": [ - ["const godot_string *", "p_self"], - ["godot_int", "p_chars_per_line"] + ["const godot_vector3i *", "p_self"] ] }, { - "name": "godot_string_xml_escape", - "return_type": "godot_string", + "name": "godot_vector3i_max_axis", + "return_type": "godot_int", "arguments": [ - ["const godot_string *", "p_self"] + ["const godot_vector3i *", "p_self"] ] }, { - "name": "godot_string_xml_escape_with_quotes", - "return_type": "godot_string", + "name": "godot_vector3i_abs", + "return_type": "godot_vector3i", "arguments": [ - ["const godot_string *", "p_self"] + ["const godot_vector3i *", "p_self"] ] }, { - "name": "godot_string_xml_unescape", - "return_type": "godot_string", + "name": "godot_vector3i_sign", + "return_type": "godot_vector3i", "arguments": [ - ["const godot_string *", "p_self"] + ["const godot_vector3i *", "p_self"] ] }, { - "name": "godot_string_percent_decode", - "return_type": "godot_string", + "name": "godot_vector3i_operator_add", + "return_type": "godot_vector3i", "arguments": [ - ["const godot_string *", "p_self"] + ["const godot_vector3i *", "p_self"], + ["const godot_vector3i *", "p_b"] ] }, { - "name": "godot_string_percent_encode", - "return_type": "godot_string", + "name": "godot_vector3i_operator_subtract", + "return_type": "godot_vector3i", "arguments": [ - ["const godot_string *", "p_self"] + ["const godot_vector3i *", "p_self"], + ["const godot_vector3i *", "p_b"] ] }, { - "name": "godot_string_is_valid_float", - "return_type": "godot_bool", + "name": "godot_vector3i_operator_multiply_vector", + "return_type": "godot_vector3i", "arguments": [ - ["const godot_string *", "p_self"] + ["const godot_vector3i *", "p_self"], + ["const godot_vector3i *", "p_b"] ] }, { - "name": "godot_string_is_valid_hex_number", - "return_type": "godot_bool", + "name": "godot_vector3i_operator_multiply_scalar", + "return_type": "godot_vector3i", "arguments": [ - ["const godot_string *", "p_self"], - ["godot_bool", "p_with_prefix"] + ["const godot_vector3i *", "p_self"], + ["const godot_int", "p_b"] ] }, { - "name": "godot_string_is_valid_html_color", - "return_type": "godot_bool", + "name": "godot_vector3i_operator_divide_vector", + "return_type": "godot_vector3i", "arguments": [ - ["const godot_string *", "p_self"] + ["const godot_vector3i *", "p_self"], + ["const godot_vector3i *", "p_b"] ] }, { - "name": "godot_string_is_valid_identifier", - "return_type": "godot_bool", + "name": "godot_vector3i_operator_divide_scalar", + "return_type": "godot_vector3i", "arguments": [ - ["const godot_string *", "p_self"] + ["const godot_vector3i *", "p_self"], + ["const godot_int", "p_b"] ] }, { - "name": "godot_string_is_valid_integer", + "name": "godot_vector3i_operator_equal", "return_type": "godot_bool", "arguments": [ - ["const godot_string *", "p_self"] + ["const godot_vector3i *", "p_self"], + ["const godot_vector3i *", "p_b"] ] }, { - "name": "godot_string_is_valid_ip_address", + "name": "godot_vector3i_operator_less", "return_type": "godot_bool", "arguments": [ - ["const godot_string *", "p_self"] + ["const godot_vector3i *", "p_self"], + ["const godot_vector3i *", "p_b"] ] }, { - "name": "godot_string_destroy", - "return_type": "void", + "name": "godot_vector3i_operator_neg", + "return_type": "godot_vector3i", "arguments": [ - ["godot_string *", "p_self"] + ["const godot_vector3i *", "p_self"] ] }, { - "name": "godot_string_name_new", + "name": "godot_vector3i_set_axis", "return_type": "void", "arguments": [ - ["godot_string_name *", "r_dest"], - ["const godot_string *", "p_name"] - ] - }, - { - "name": "godot_string_name_new_data", - "return_type": "void", - "arguments": [ - ["godot_string_name *", "r_dest"], - ["const char *", "p_name"] + ["godot_vector3i *", "p_self"], + ["const godot_vector3_axis", "p_axis"], + ["const godot_int", "p_val"] ] }, { - "name": "godot_string_name_get_name", - "return_type": "godot_string", + "name": "godot_vector3i_get_axis", + "return_type": "godot_int", "arguments": [ - ["const godot_string_name *", "p_self"] + ["const godot_vector3i *", "p_self"], + ["const godot_vector3_axis", "p_axis"] ] }, { - "name": "godot_string_name_get_hash", - "return_type": "uint32_t", + "name": "godot_global_get_singleton", + "return_type": "godot_object *", "arguments": [ - ["const godot_string_name *", "p_self"] + ["char *", "p_name"] ] }, { - "name": "godot_string_name_get_data_unique_pointer", - "return_type": "const void *", + "name": "godot_get_class_tag", + "return_type": "void *", "arguments": [ - ["const godot_string_name *", "p_self"] + ["const godot_string_name *", "p_class"] ] }, { - "name": "godot_string_name_operator_equal", - "return_type": "godot_bool", + "name": "godot_object_cast_to", + "return_type": "godot_object *", "arguments": [ - ["const godot_string_name *", "p_self"], - ["const godot_string_name *", "p_other"] + ["const godot_object *", "p_object"], + ["void *", "p_class_tag"] ] }, { - "name": "godot_string_name_operator_less", - "return_type": "godot_bool", + "name": "godot_object_get_instance_id", + "return_type": "uint64_t", "arguments": [ - ["const godot_string_name *", "p_self"], - ["const godot_string_name *", "p_other"] + ["const godot_object *", "p_object"] ] }, { - "name": "godot_string_name_destroy", - "return_type": "void", + "name": "godot_instance_from_id", + "return_type": "godot_object *", "arguments": [ - ["godot_string_name *", "p_self"] + ["uint64_t", "p_instance_id"] ] }, { @@ -5579,13 +7240,6 @@ ] }, { - "name": "godot_global_get_singleton", - "return_type": "godot_object *", - "arguments": [ - ["char *", "p_name"] - ] - }, - { "name": "godot_method_bind_get_method", "return_type": "godot_method_bind *", "arguments": [ @@ -5691,132 +7345,10 @@ "name": "nativescript", "type": "NATIVESCRIPT", "version": { - "major": 1, + "major": 4, "minor": 0 }, - "next": { - "type": "NATIVESCRIPT", - "version": { - "major": 1, - "minor": 1 - }, - "next": null, - "api": [ - { - "name": "godot_nativescript_set_method_argument_information", - "return_type": "void", - "arguments": [ - ["void *", "p_gdnative_handle"], - ["const char *", "p_name"], - ["const char *", "p_function_name"], - ["int", "p_num_args"], - ["const godot_method_arg *", "p_args"] - ] - }, - { - "name": "godot_nativescript_set_class_documentation", - "return_type": "void", - "arguments": [ - ["void *", "p_gdnative_handle"], - ["const char *", "p_name"], - ["godot_string", "p_documentation"] - ] - }, - { - "name": "godot_nativescript_set_method_documentation", - "return_type": "void", - "arguments": [ - ["void *", "p_gdnative_handle"], - ["const char *", "p_name"], - ["const char *", "p_function_name"], - ["godot_string", "p_documentation"] - ] - }, - { - "name": "godot_nativescript_set_property_documentation", - "return_type": "void", - "arguments": [ - ["void *", "p_gdnative_handle"], - ["const char *", "p_name"], - ["const char *", "p_path"], - ["godot_string", "p_documentation"] - ] - }, - { - "name": "godot_nativescript_set_signal_documentation", - "return_type": "void", - "arguments": [ - ["void *", "p_gdnative_handle"], - ["const char *", "p_name"], - ["const char *", "p_signal_name"], - ["godot_string", "p_documentation"] - ] - }, - { - "name": "godot_nativescript_set_global_type_tag", - "return_type": "void", - "arguments": [ - ["int", "p_idx"], - ["const char *", "p_name"], - ["const void *", "p_type_tag"] - ] - }, - { - "name": "godot_nativescript_get_global_type_tag", - "return_type": "const void *", - "arguments": [ - ["int", "p_idx"], - ["const char *", "p_name"] - ] - }, - { - "name": "godot_nativescript_set_type_tag", - "return_type": "void", - "arguments": [ - ["void *", "p_gdnative_handle"], - ["const char *", "p_name"], - ["const void *", "p_type_tag"] - ] - }, - { - "name": "godot_nativescript_get_type_tag", - "return_type": "const void *", - "arguments": [ - ["const godot_object *", "p_object"] - ] - }, - { - "name": "godot_nativescript_register_instance_binding_data_functions", - "return_type": "int", - "arguments": [ - ["godot_instance_binding_functions", "p_binding_functions"] - ] - }, - { - "name": "godot_nativescript_unregister_instance_binding_data_functions", - "return_type": "void", - "arguments": [ - ["int", "p_idx"] - ] - }, - { - "name": "godot_nativescript_get_instance_binding_data", - "return_type": "void *", - "arguments": [ - ["int", "p_idx"], - ["godot_object *", "p_object"] - ] - }, - { - "name": "godot_nativescript_profiling_add_data", - "return_type": "void", - "arguments": [ - ["const char *", "p_signature"], - ["uint64_t", "p_line"] - ] - } - ] - }, + "next": null, "api": [ { "name": "godot_nativescript_register_class", @@ -5825,8 +7357,8 @@ ["void *", "p_gdnative_handle"], ["const char *", "p_name"], ["const char *", "p_base"], - ["godot_instance_create_func", "p_create_func"], - ["godot_instance_destroy_func", "p_destroy_func"] + ["godot_nativescript_instance_create_func", "p_create_func"], + ["godot_nativescript_instance_destroy_func", "p_destroy_func"] ] }, { @@ -5836,8 +7368,8 @@ ["void *", "p_gdnative_handle"], ["const char *", "p_name"], ["const char *", "p_base"], - ["godot_instance_create_func", "p_create_func"], - ["godot_instance_destroy_func", "p_destroy_func"] + ["godot_nativescript_instance_create_func", "p_create_func"], + ["godot_nativescript_instance_destroy_func", "p_destroy_func"] ] }, { @@ -5847,8 +7379,19 @@ ["void *", "p_gdnative_handle"], ["const char *", "p_name"], ["const char *", "p_function_name"], - ["godot_method_attributes", "p_attr"], - ["godot_instance_method", "p_method"] + ["godot_nativescript_method_attributes", "p_attr"], + ["godot_nativescript_instance_method", "p_method"] + ] + }, + { + "name": "godot_nativescript_set_method_argument_information", + "return_type": "void", + "arguments": [ + ["void *", "p_gdnative_handle"], + ["const char *", "p_name"], + ["const char *", "p_function_name"], + ["int", "p_num_args"], + ["const godot_nativescript_method_argument *", "p_args"] ] }, { @@ -5858,9 +7401,9 @@ ["void *", "p_gdnative_handle"], ["const char *", "p_name"], ["const char *", "p_path"], - ["godot_property_attributes *", "p_attr"], - ["godot_property_set_func", "p_set_func"], - ["godot_property_get_func", "p_get_func"] + ["godot_nativescript_property_attributes *", "p_attr"], + ["godot_nativescript_property_set_func", "p_set_func"], + ["godot_nativescript_property_get_func", "p_get_func"] ] }, { @@ -5869,7 +7412,7 @@ "arguments": [ ["void *", "p_gdnative_handle"], ["const char *", "p_name"], - ["const godot_signal *", "p_signal"] + ["const godot_nativescript_signal *", "p_signal"] ] }, { @@ -5878,6 +7421,108 @@ "arguments": [ ["godot_object *", "p_instance"] ] + }, + { + "name": "godot_nativescript_set_class_documentation", + "return_type": "void", + "arguments": [ + ["void *", "p_gdnative_handle"], + ["const char *", "p_name"], + ["godot_string", "p_documentation"] + ] + }, + { + "name": "godot_nativescript_set_method_documentation", + "return_type": "void", + "arguments": [ + ["void *", "p_gdnative_handle"], + ["const char *", "p_name"], + ["const char *", "p_function_name"], + ["godot_string", "p_documentation"] + ] + }, + { + "name": "godot_nativescript_set_property_documentation", + "return_type": "void", + "arguments": [ + ["void *", "p_gdnative_handle"], + ["const char *", "p_name"], + ["const char *", "p_path"], + ["godot_string", "p_documentation"] + ] + }, + { + "name": "godot_nativescript_set_signal_documentation", + "return_type": "void", + "arguments": [ + ["void *", "p_gdnative_handle"], + ["const char *", "p_name"], + ["const char *", "p_signal_name"], + ["godot_string", "p_documentation"] + ] + }, + { + "name": "godot_nativescript_set_global_type_tag", + "return_type": "void", + "arguments": [ + ["int", "p_idx"], + ["const char *", "p_name"], + ["const void *", "p_type_tag"] + ] + }, + { + "name": "godot_nativescript_get_global_type_tag", + "return_type": "const void *", + "arguments": [ + ["int", "p_idx"], + ["const char *", "p_name"] + ] + }, + { + "name": "godot_nativescript_set_type_tag", + "return_type": "void", + "arguments": [ + ["void *", "p_gdnative_handle"], + ["const char *", "p_name"], + ["const void *", "p_type_tag"] + ] + }, + { + "name": "godot_nativescript_get_type_tag", + "return_type": "const void *", + "arguments": [ + ["const godot_object *", "p_object"] + ] + }, + { + "name": "godot_nativescript_register_instance_binding_data_functions", + "return_type": "int", + "arguments": [ + ["godot_nativescript_instance_binding_functions", "p_binding_functions"] + ] + }, + { + "name": "godot_nativescript_unregister_instance_binding_data_functions", + "return_type": "void", + "arguments": [ + ["int", "p_idx"] + ] + }, + { + "name": "godot_nativescript_get_instance_binding_data", + "return_type": "void *", + "arguments": [ + ["int", "p_idx"], + ["godot_object *", "p_object"] + ] + }, + { + "name": "godot_nativescript_profiling_add_data", + "return_type": "void", + "arguments": [ + ["const char *", "p_signature"], + ["uint64_t", "p_line"] + ] } ] }, @@ -6071,42 +7716,10 @@ "name": "net", "type": "NET", "version": { - "major": 3, - "minor": 1 - }, - "next": { - "type": "NET", - "version": { - "major": 3, - "minor": 2 - }, - "next": null, - "api": [ - { - "name": "godot_net_set_webrtc_library", - "return_type": "godot_error", - "arguments": [ - ["const godot_net_webrtc_library *", "p_library"] - ] - }, - { - "name": "godot_net_bind_webrtc_peer_connection", - "return_type": "void", - "arguments": [ - ["godot_object *", "p_obj"], - ["const godot_net_webrtc_peer_connection *", "p_interface"] - ] - }, - { - "name": "godot_net_bind_webrtc_data_channel", - "return_type": "void", - "arguments": [ - ["godot_object *", "p_obj"], - ["const godot_net_webrtc_data_channel *", "p_interface"] - ] - } - ] + "major": 4, + "minor": 0 }, + "next": null, "api": [ { "name": "godot_net_bind_stream_peer", @@ -6131,6 +7744,329 @@ ["godot_object *", "p_obj"], ["const godot_net_multiplayer_peer *", "p_interface"] ] + }, + { + "name": "godot_net_set_webrtc_library", + "return_type": "godot_error", + "arguments": [ + ["const godot_net_webrtc_library *", "p_library"] + ] + }, + { + "name": "godot_net_bind_webrtc_peer_connection", + "return_type": "void", + "arguments": [ + ["godot_object *", "p_obj"], + ["const godot_net_webrtc_peer_connection *", "p_interface"] + ] + }, + { + "name": "godot_net_bind_webrtc_data_channel", + "return_type": "void", + "arguments": [ + ["godot_object *", "p_obj"], + ["const godot_net_webrtc_data_channel *", "p_interface"] + ] + } + ] + }, + { + "name": "text", + "type": "TEXT", + "version": { + "major": 1, + "minor": 0 + }, + "next": null, + "api": [ + { + "name": "godot_text_register_interface", + "return_type": "void", + "arguments": [ + ["const godot_text_interface_gdnative *", "p_interface"], + ["const godot_string *", "p_name"], + ["uint32_t", "p_features"] + ] + }, + { + "name": "godot_glyph_new", + "return_type": "void", + "arguments": [ + ["godot_glyph *", "r_dest"] + ] + }, + { + "name": "godot_glyph_get_range", + "return_type": "godot_vector2i", + "arguments": [ + ["const godot_glyph *", "p_self"] + ] + }, + { + "name": "godot_glyph_set_range", + "return_type": "void", + "arguments": [ + ["godot_glyph *", "p_self"], + ["const godot_vector2i *", "p_range"] + ] + }, + { + "name": "godot_glyph_get_count", + "return_type": "godot_int", + "arguments": [ + ["const godot_glyph *", "p_self"] + ] + }, + { + "name": "godot_glyph_set_count", + "return_type": "void", + "arguments": [ + ["godot_glyph *", "p_self"], + ["godot_int", "p_count"] + ] + }, + { + "name": "godot_glyph_get_repeat", + "return_type": "godot_int", + "arguments": [ + ["const godot_glyph *", "p_self"] + ] + }, + { + "name": "godot_glyph_set_repeat", + "return_type": "void", + "arguments": [ + ["godot_glyph *", "p_self"], + ["godot_int", "p_repeat"] + ] + }, + { + "name": "godot_glyph_get_flags", + "return_type": "godot_int", + "arguments": [ + ["const godot_glyph *", "p_self"] + ] + }, + { + "name": "godot_glyph_set_flags", + "return_type": "void", + "arguments": [ + ["godot_glyph *", "p_self"], + ["godot_int", "p_flags"] + ] + }, + { + "name": "godot_glyph_get_offset", + "return_type": "godot_vector2", + "arguments": [ + ["const godot_glyph *", "p_self"] + ] + }, + { + "name": "godot_glyph_set_offset", + "return_type": "void", + "arguments": [ + ["godot_glyph *", "p_self"], + ["const godot_vector2 *", "p_offset"] + ] + }, + { + "name": "godot_glyph_get_advance", + "return_type": "godot_real", + "arguments": [ + ["const godot_glyph *", "p_self"] + ] + }, + { + "name": "godot_glyph_set_advance", + "return_type": "void", + "arguments": [ + ["godot_glyph *", "p_self"], + ["godot_real", "p_advance"] + ] + }, + { + "name": "godot_glyph_get_font", + "return_type": "godot_rid", + "arguments": [ + ["const godot_glyph *", "p_self"] + ] + }, + { + "name": "godot_glyph_set_font", + "return_type": "void ", + "arguments": [ + ["godot_glyph *", "p_self"], + ["godot_rid *", "p_font"] + ] + }, + { + "name": "godot_glyph_get_font_size", + "return_type": "godot_int", + "arguments": [ + ["const godot_glyph *", "p_self"] + ] + }, + { + "name": "godot_glyph_set_font_size", + "return_type": "void", + "arguments": [ + ["godot_glyph *", "p_self"], + ["godot_int", "p_size"] + ] + }, + { + "name": "godot_glyph_get_index", + "return_type": "godot_int", + "arguments": [ + ["const godot_glyph *", "p_self"] + ] + }, + { + "name": "godot_glyph_set_index", + "return_type": "void", + "arguments": [ + ["godot_glyph *", "p_self"], + ["godot_int", "p_index"] + ] + }, + { + "name": "godot_packed_glyph_array_new", + "return_type": "void", + "arguments": [ + ["godot_packed_glyph_array *", "r_dest"] + ] + }, + { + "name": "godot_packed_glyph_array_new_copy", + "return_type": "void", + "arguments": [ + ["godot_packed_glyph_array *", "r_dest"], + ["const godot_packed_glyph_array *", "p_src"] + ] + }, + { + "name": "godot_packed_glyph_array_is_empty", + "return_type": "godot_bool", + "arguments": [ + ["const godot_packed_glyph_array *", "p_self"] + ] + }, + { + "name": "godot_packed_glyph_array_append", + "return_type": "void", + "arguments": [ + ["godot_packed_glyph_array *", "p_self"], + ["const godot_glyph *", "p_data"] + ] + }, + { + "name": "godot_packed_glyph_array_append_array", + "return_type": "void", + "arguments": [ + ["godot_packed_glyph_array *", "p_self"], + ["const godot_packed_glyph_array *", "p_array"] + ] + }, + { + "name": "godot_packed_glyph_array_insert", + "return_type": "godot_error", + "arguments": [ + ["godot_packed_glyph_array *", "p_self"], + ["const godot_int", "p_idx"], + ["const godot_glyph *", "p_data"] + ] + }, + { + "name": "godot_packed_glyph_array_has", + "return_type": "godot_bool", + "arguments": [ + ["godot_packed_glyph_array *", "p_self"], + ["const godot_glyph *", "p_value"] + ] + }, + { + "name": "godot_packed_glyph_array_sort", + "return_type": "void", + "arguments": [ + ["godot_packed_glyph_array *", "p_self"] + ] + }, + { + "name": "godot_packed_glyph_array_invert", + "return_type": "void", + "arguments": [ + ["godot_packed_glyph_array *", "p_self"] + ] + }, + { + "name": "godot_packed_glyph_array_push_back", + "return_type": "void", + "arguments": [ + ["godot_packed_glyph_array *", "p_self"], + ["const godot_glyph *", "p_data"] + ] + }, + { + "name": "godot_packed_glyph_array_remove", + "return_type": "void", + "arguments": [ + ["godot_packed_glyph_array *", "p_self"], + ["const godot_int", "p_idx"] + ] + }, + { + "name": "godot_packed_glyph_array_resize", + "return_type": "void", + "arguments": [ + ["godot_packed_glyph_array *", "p_self"], + ["const godot_int", "p_size"] + ] + }, + { + "name": "godot_packed_glyph_array_ptr", + "return_type": "const godot_glyph *", + "arguments": [ + ["const godot_packed_glyph_array *", "p_self"] + ] + }, + { + "name": "godot_packed_glyph_array_ptrw", + "return_type": "godot_glyph *", + "arguments": [ + ["godot_packed_glyph_array *", "p_self"] + ] + }, + { + "name": "godot_packed_glyph_array_set", + "return_type": "void", + "arguments": [ + ["godot_packed_glyph_array *", "p_self"], + ["const godot_int", "p_idx"], + ["const godot_glyph *", "p_data"] + ] + }, + { + "name": "godot_packed_glyph_array_get", + "return_type": "godot_glyph", + "arguments": [ + ["const godot_packed_glyph_array *", "p_self"], + ["const godot_int", "p_idx"] + ] + }, + { + "name": "godot_packed_glyph_array_size", + "return_type": "godot_int", + "arguments": [ + ["const godot_packed_glyph_array *", "p_self"] + ] + }, + { + "name": "godot_packed_glyph_array_destroy", + "return_type": "void", + "arguments": [ + ["godot_packed_glyph_array *", "p_self"] + ] } ] } diff --git a/modules/gdnative/gdnative_builders.py b/modules/gdnative/gdnative_builders.py index 620935795f..d03298d7a9 100644 --- a/modules/gdnative/gdnative_builders.py +++ b/modules/gdnative/gdnative_builders.py @@ -24,6 +24,7 @@ def _build_gdnative_api_struct_header(api): "#include <net/godot_net.h>", "#include <pluginscript/godot_pluginscript.h>", "#include <videodecoder/godot_videodecoder.h>", + "#include <text/godot_text.h>", "", "#ifdef __cplusplus", 'extern "C" {', @@ -74,7 +75,7 @@ def _build_gdnative_api_struct_header(api): ret_val += [ "typedef struct godot_gdnative_core_" - + ("{0}_{1}".format(core["version"]["major"], core["version"]["minor"])) + + "{0}_{1}".format(core["version"]["major"], core["version"]["minor"]) + "_api_struct {", "\tunsigned int type;", "\tgodot_gdnative_api_version version;", @@ -185,7 +186,7 @@ def _build_gdnative_api_struct_source(api): ret_val += [ "extern const godot_gdnative_core_" - + ("{0}_{1}_api_struct api_{0}_{1}".format(core["version"]["major"], core["version"]["minor"])) + + "{0}_{1}_api_struct api_{0}_{1}".format(core["version"]["major"], core["version"]["minor"]) + " = {", "\tGDNATIVE_" + core["type"] + ",", "\t{" + str(core["version"]["major"]) + ", " + str(core["version"]["minor"]) + "},", @@ -228,7 +229,16 @@ def _build_gdnative_api_struct_source(api): "extern const godot_gdnative_core_api_struct api_struct = {", "\tGDNATIVE_" + api["core"]["type"] + ",", "\t{" + str(api["core"]["version"]["major"]) + ", " + str(api["core"]["version"]["minor"]) + "},", - "\t(const godot_gdnative_api_struct *)&api_1_1,", + "\t" + + ( + "nullptr, " + if not api["core"]["next"] + else ( + "(const godot_gdnative_api_struct *)& api_{0}_{1},".format( + api["core"]["next"]["version"]["major"], api["core"]["next"]["version"]["minor"] + ) + ) + ), "\t" + str(len(api["extensions"])) + ",", "\tgdnative_extensions_pointers,", ] diff --git a/modules/gdnative/gdnative_library_editor_plugin.cpp b/modules/gdnative/gdnative_library_editor_plugin.cpp index 10ddd79d3a..d3cca5b1be 100644 --- a/modules/gdnative/gdnative_library_editor_plugin.cpp +++ b/modules/gdnative/gdnative_library_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -40,7 +40,6 @@ void GDNativeLibraryEditor::edit(Ref<GDNativeLibrary> p_library) { for (Map<String, NativePlatformConfig>::Element *E = platforms.front(); E; E = E->next()) { for (List<String>::Element *it = E->value().entries.front(); it; it = it->next()) { - String target = E->key() + "." + it->get(); TargetConfig ecfg; ecfg.library = config->get_value("entry", target, ""); @@ -56,19 +55,17 @@ void GDNativeLibraryEditor::_bind_methods() { } void GDNativeLibraryEditor::_update_tree() { - tree->clear(); TreeItem *root = tree->create_item(); PopupMenu *filter_list = filter->get_popup(); String text = ""; for (int i = 0; i < filter_list->get_item_count(); i++) { - if (!filter_list->is_item_checked(i)) { continue; } Map<String, NativePlatformConfig>::Element *E = platforms.find(filter_list->get_item_metadata(i)); - if (!text.empty()) { + if (!text.is_empty()) { text += ", "; } text += E->get().name; @@ -84,7 +81,6 @@ void GDNativeLibraryEditor::_update_tree() { platform->set_expand_right(0, true); for (List<String>::Element *it = E->value().entries.front(); it; it = it->next()) { - String target = E->key() + "." + it->get(); TreeItem *bit = tree->create_item(platform); @@ -95,7 +91,7 @@ void GDNativeLibraryEditor::_update_tree() { bit->add_button(1, get_theme_icon("Folder", "EditorIcons"), BUTTON_SELECT_LIBRARY, false, TTR("Select the dynamic library for this entry")); String file = entry_configs[target].library; - if (!file.empty()) { + if (!file.is_empty()) { bit->add_button(1, get_theme_icon("Clear", "EditorIcons"), BUTTON_CLEAR_LIBRARY, false, TTR("Clear")); } bit->set_text(1, file); @@ -125,24 +121,32 @@ void GDNativeLibraryEditor::_update_tree() { } void GDNativeLibraryEditor::_on_item_button(Object *item, int column, int id) { - String target = Object::cast_to<TreeItem>(item)->get_metadata(0); String platform = target.substr(0, target.find(".")); String entry = target.substr(platform.length() + 1, target.length()); String section = (id == BUTTON_SELECT_DEPENDENCES || id == BUTTON_CLEAR_DEPENDENCES) ? "dependencies" : "entry"; if (id == BUTTON_SELECT_LIBRARY || id == BUTTON_SELECT_DEPENDENCES) { - + TreeItem *treeItem = Object::cast_to<TreeItem>(item)->get_parent(); EditorFileDialog::FileMode mode = EditorFileDialog::FILE_MODE_OPEN_FILE; - if (id == BUTTON_SELECT_DEPENDENCES) + if (id == BUTTON_SELECT_DEPENDENCES) { mode = EditorFileDialog::FILE_MODE_OPEN_FILES; + } else if (treeItem->get_text(0) == "iOS") { + mode = EditorFileDialog::FILE_MODE_OPEN_ANY; + } file_dialog->set_meta("target", target); file_dialog->set_meta("section", section); file_dialog->clear_filters(); - file_dialog->add_filter(Object::cast_to<TreeItem>(item)->get_parent()->get_metadata(0)); + + String filter_string = treeItem->get_metadata(0); + Vector<String> filters = filter_string.split(",", false, 0); + for (int i = 0; i < filters.size(); i++) { + file_dialog->add_filter(filters[i]); + } + file_dialog->set_file_mode(mode); - file_dialog->popup_centered_ratio(); + file_dialog->popup_file_dialog(); } else if (id == BUTTON_CLEAR_LIBRARY) { _set_target_value(section, target, ""); @@ -156,24 +160,20 @@ void GDNativeLibraryEditor::_on_item_button(Object *item, int column, int id) { } void GDNativeLibraryEditor::_on_library_selected(const String &file) { - _set_target_value(file_dialog->get_meta("section"), file_dialog->get_meta("target"), file); } void GDNativeLibraryEditor::_on_dependencies_selected(const PackedStringArray &files) { - _set_target_value(file_dialog->get_meta("section"), file_dialog->get_meta("target"), files); } void GDNativeLibraryEditor::_on_filter_selected(int index) { - PopupMenu *filter_list = filter->get_popup(); filter_list->set_item_checked(index, !filter_list->is_item_checked(index)); _update_tree(); } void GDNativeLibraryEditor::_on_item_collapsed(Object *p_item) { - TreeItem *item = Object::cast_to<TreeItem>(p_item); String name = item->get_text(0); @@ -185,7 +185,6 @@ void GDNativeLibraryEditor::_on_item_collapsed(Object *p_item) { } void GDNativeLibraryEditor::_on_item_activated() { - TreeItem *item = tree->get_selected(); if (item && tree->get_selected_column() == 0 && item->get_metadata(0).get_type() == Variant::NIL) { new_architecture_dialog->set_meta("platform", item->get_metadata(1)); @@ -194,29 +193,27 @@ void GDNativeLibraryEditor::_on_item_activated() { } void GDNativeLibraryEditor::_on_create_new_entry() { - String platform = new_architecture_dialog->get_meta("platform"); String entry = new_architecture_input->get_text().strip_edges(); - if (!entry.empty()) { + if (!entry.is_empty()) { platforms[platform].entries.push_back(entry); _update_tree(); } } void GDNativeLibraryEditor::_set_target_value(const String §ion, const String &target, Variant file) { - if (section == "entry") + if (section == "entry") { entry_configs[target].library = file; - else if (section == "dependencies") + } else if (section == "dependencies") { entry_configs[target].dependencies = file; + } _translate_to_config_file(); _update_tree(); } void GDNativeLibraryEditor::_erase_entry(const String &platform, const String &entry) { - if (platforms.has(platform)) { if (List<String>::Element *E = platforms[platform].entries.find(entry)) { - String target = platform + "." + entry; platforms[platform].entries.erase(E); @@ -243,19 +240,17 @@ void GDNativeLibraryEditor::_move_entry(const String &platform, const String &en } void GDNativeLibraryEditor::_translate_to_config_file() { - if (!library.is_null()) { - Ref<ConfigFile> config = library->get_config_file(); config->erase_section("entry"); config->erase_section("dependencies"); for (Map<String, NativePlatformConfig>::Element *E = platforms.front(); E; E = E->next()) { for (List<String>::Element *it = E->value().entries.front(); it; it = it->next()) { - String target = E->key() + "." + it->get(); - if (entry_configs[target].library.empty() && entry_configs[target].dependencies.empty()) + if (entry_configs[target].library.is_empty() && entry_configs[target].dependencies.is_empty()) { continue; + } config->set_value("entry", target, entry_configs[target].library); config->set_value("dependencies", target, entry_configs[target].dependencies); @@ -267,7 +262,6 @@ void GDNativeLibraryEditor::_translate_to_config_file() { } GDNativeLibraryEditor::GDNativeLibraryEditor() { - { // Define platforms NativePlatformConfig platform_windows; platform_windows.name = "Windows"; @@ -298,7 +292,7 @@ GDNativeLibraryEditor::GDNativeLibraryEditor() { platforms["Haiku"] = platform_haiku; NativePlatformConfig platform_uwp; - platform_uwp.name = "Windows Universal"; + platform_uwp.name = "UWP"; platform_uwp.entries.push_back("arm"); platform_uwp.entries.push_back("32"); platform_uwp.entries.push_back("64"); @@ -314,23 +308,26 @@ GDNativeLibraryEditor::GDNativeLibraryEditor() { platform_android.library_extension = "*.so"; platforms["Android"] = platform_android; - // TODO: Javascript platform is not supported yet - // NativePlatformConfig platform_html5; - // platform_html5.name = "HTML5"; - // platform_html5.library_extension = "*.wasm"; - // platforms["Javascript"] = platform_html5; + NativePlatformConfig platform_html5; + platform_html5.name = "HTML5"; + platform_html5.entries.push_back("wasm32"); + platform_html5.library_extension = "*.wasm"; + platforms["HTML5"] = platform_html5; NativePlatformConfig platform_ios; platform_ios.name = "iOS"; platform_ios.entries.push_back("armv7"); platform_ios.entries.push_back("arm64"); - platform_ios.library_extension = "*.dylib"; + platform_ios.entries.push_back("x86_64"); + // iOS can use both Static and Dynamic libraries. + // Frameworks is actually a folder with files. + platform_ios.library_extension = "*.framework; Framework, *.xcframework; Binary Framework, *.a; Static Library, *.dylib; Dynamic Library"; platforms["iOS"] = platform_ios; } VBoxContainer *container = memnew(VBoxContainer); add_child(container); - container->set_anchors_and_margins_preset(PRESET_WIDE); + container->set_anchors_and_offsets_preset(PRESET_WIDE); HBoxContainer *hbox = memnew(HBoxContainer); container->add_child(hbox); @@ -375,6 +372,7 @@ GDNativeLibraryEditor::GDNativeLibraryEditor() { //file_dialog->set_resizable(true); add_child(file_dialog); file_dialog->connect("file_selected", callable_mp(this, &GDNativeLibraryEditor::_on_library_selected)); + file_dialog->connect("dir_selected", callable_mp(this, &GDNativeLibraryEditor::_on_library_selected)); file_dialog->connect("files_selected", callable_mp(this, &GDNativeLibraryEditor::_on_dependencies_selected)); new_architecture_dialog = memnew(ConfirmationDialog); @@ -383,37 +381,35 @@ GDNativeLibraryEditor::GDNativeLibraryEditor() { new_architecture_input = memnew(LineEdit); new_architecture_dialog->add_child(new_architecture_input); // new_architecture_dialog->set_custom_minimum_size(Vector2(300, 80) * EDSCALE); - new_architecture_input->set_anchors_and_margins_preset(PRESET_HCENTER_WIDE, PRESET_MODE_MINSIZE, 5 * EDSCALE); - new_architecture_dialog->get_ok()->connect("pressed", callable_mp(this, &GDNativeLibraryEditor::_on_create_new_entry)); + new_architecture_input->set_anchors_and_offsets_preset(PRESET_HCENTER_WIDE, PRESET_MODE_MINSIZE, 5 * EDSCALE); + new_architecture_dialog->get_ok_button()->connect("pressed", callable_mp(this, &GDNativeLibraryEditor::_on_create_new_entry)); } void GDNativeLibraryEditorPlugin::edit(Object *p_node) { - Ref<GDNativeLibrary> new_library = Object::cast_to<GDNativeLibrary>(p_node); - if (new_library.is_valid()) + if (new_library.is_valid()) { library_editor->edit(new_library); + } } bool GDNativeLibraryEditorPlugin::handles(Object *p_node) const { - return p_node->is_class("GDNativeLibrary"); } void GDNativeLibraryEditorPlugin::make_visible(bool p_visible) { - if (p_visible) { button->show(); EditorNode::get_singleton()->make_bottom_panel_item_visible(library_editor); } else { - if (library_editor->is_visible_in_tree()) + if (library_editor->is_visible_in_tree()) { EditorNode::get_singleton()->hide_bottom_panel(); + } button->hide(); } } GDNativeLibraryEditorPlugin::GDNativeLibraryEditorPlugin(EditorNode *p_node) { - library_editor = memnew(GDNativeLibraryEditor); library_editor->set_custom_minimum_size(Size2(0, 250 * EDSCALE)); button = p_node->add_bottom_panel_item(TTR("GDNativeLibrary"), library_editor); diff --git a/modules/gdnative/gdnative_library_editor_plugin.h b/modules/gdnative/gdnative_library_editor_plugin.h index b1274d08b3..184db3d817 100644 --- a/modules/gdnative/gdnative_library_editor_plugin.h +++ b/modules/gdnative/gdnative_library_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -36,7 +36,6 @@ #include "gdnative.h" class GDNativeLibraryEditor : public Control { - GDCLASS(GDNativeLibraryEditor, Control); struct NativePlatformConfig { @@ -94,7 +93,6 @@ public: }; class GDNativeLibraryEditorPlugin : public EditorPlugin { - GDCLASS(GDNativeLibraryEditorPlugin, EditorPlugin); GDNativeLibraryEditor *library_editor; @@ -102,11 +100,11 @@ class GDNativeLibraryEditorPlugin : public EditorPlugin { Button *button; public: - virtual String get_name() const { return "GDNativeLibrary"; } - bool has_main_screen() const { return false; } - virtual void edit(Object *p_node); - virtual bool handles(Object *p_node) const; - virtual void make_visible(bool p_visible); + virtual String get_name() const override { return "GDNativeLibrary"; } + bool has_main_screen() const override { return false; } + virtual void edit(Object *p_node) override; + virtual bool handles(Object *p_node) const override; + virtual void make_visible(bool p_visible) override; GDNativeLibraryEditorPlugin(EditorNode *p_node); }; diff --git a/modules/gdnative/gdnative_library_singleton_editor.cpp b/modules/gdnative/gdnative_library_singleton_editor.cpp index 378339ecea..f1b4a9a81b 100644 --- a/modules/gdnative/gdnative_library_singleton_editor.cpp +++ b/modules/gdnative/gdnative_library_singleton_editor.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -35,7 +35,6 @@ #include "editor/editor_node.h" Set<String> GDNativeLibrarySingletonEditor::_find_singletons_recursive(EditorFileSystemDirectory *p_dir) { - Set<String> file_paths; // check children @@ -67,7 +66,6 @@ Set<String> GDNativeLibrarySingletonEditor::_find_singletons_recursive(EditorFil } void GDNativeLibrarySingletonEditor::_discover_singletons() { - EditorFileSystemDirectory *dir = EditorFileSystem::get_singleton()->get_filesystem(); Set<String> file_paths = _find_singletons_recursive(dir); @@ -97,7 +95,6 @@ void GDNativeLibrarySingletonEditor::_discover_singletons() { } if (changed) { - ProjectSettings::get_singleton()->set("gdnative/singletons", files); _update_libraries(); // So singleton options (i.e. disabled) updates too ProjectSettings::get_singleton()->save(); @@ -105,7 +102,6 @@ void GDNativeLibrarySingletonEditor::_discover_singletons() { } void GDNativeLibrarySingletonEditor::_update_libraries() { - updating = true; libraries->clear(); libraries->create_item(); // root item @@ -139,19 +135,22 @@ void GDNativeLibrarySingletonEditor::_update_libraries() { } // The singletons list changed, we must update the settings - if (updated_disabled.size() != singletons_disabled.size()) + if (updated_disabled.size() != singletons_disabled.size()) { ProjectSettings::get_singleton()->set("gdnative/singletons_disabled", updated_disabled); + } updating = false; } void GDNativeLibrarySingletonEditor::_item_edited() { - if (updating) + if (updating) { return; + } TreeItem *item = libraries->get_edited(); - if (!item) + if (!item) { return; + } bool enabled = item->get_range(1); String path = item->get_metadata(0); @@ -169,8 +168,9 @@ void GDNativeLibrarySingletonEditor::_item_edited() { if (enabled) { disabled_paths.erase(path); } else { - if (disabled_paths.find(path) == -1) + if (disabled_paths.find(path) == -1) { disabled_paths.push_back(path); + } } undo_redo->create_action(enabled ? TTR("Enabled GDNative Singleton") : TTR("Disabled GDNative Singleton")); @@ -182,7 +182,6 @@ void GDNativeLibrarySingletonEditor::_item_edited() { } void GDNativeLibrarySingletonEditor::_notification(int p_what) { - if (p_what == NOTIFICATION_VISIBILITY_CHANGED) { if (is_visible_in_tree()) { _update_libraries(); @@ -191,7 +190,6 @@ void GDNativeLibrarySingletonEditor::_notification(int p_what) { } void GDNativeLibrarySingletonEditor::_bind_methods() { - ClassDB::bind_method(D_METHOD("_update_libraries"), &GDNativeLibrarySingletonEditor::_update_libraries); } diff --git a/modules/gdnative/gdnative_library_singleton_editor.h b/modules/gdnative/gdnative_library_singleton_editor.h index 1a213d8094..5bb823d920 100644 --- a/modules/gdnative/gdnative_library_singleton_editor.h +++ b/modules/gdnative/gdnative_library_singleton_editor.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/icons/GDNativeLibrary.svg b/modules/gdnative/icons/GDNativeLibrary.svg index b494c7af6e..0ddfd4e6f2 100644 --- a/modules/gdnative/icons/GDNativeLibrary.svg +++ b/modules/gdnative/icons/GDNativeLibrary.svg @@ -1,5 +1 @@ -<svg width="16" height="16" version="1.1" viewBox="0 0 16 16" xmlns="http://www.w3.org/2000/svg"> -<g transform="translate(0 -1036.4)"> -<path transform="translate(0 1036.4)" d="m7 1l-0.56445 2.2578a5 5 0 0 0 -0.68945 0.2793l-1.9883-1.1934-1.4141 1.4141 1.1953 1.9941a5 5 0 0 0 -0.28516 0.68555l-2.2539 0.5625v2l2.2578 0.56445a5 5 0 0 0 0.2793 0.6875l-1.1934 1.9902 1.4141 1.4141 1.9941-1.1953a5 5 0 0 0 0.68555 0.28516l0.5625 2.2539v-5.2695a2 2 0 0 1 -1 -1.7305 2 2 0 0 1 1 -1.7285v-0.27148h1 4.5762a5 5 0 0 0 -0.11328 -0.25195l1.1934-1.9902-1.4141-1.4141-1.9941 1.1953a5 5 0 0 0 -0.68555 -0.28516l-0.5625-2.2539h-2zm2 7v1 5 1h5c0.55228 0 1-0.4477 1-1v-5c0-0.5523-0.44772-1-1-1v4l-1-1-1 1v-4h-3z" fill="#e0e0e0"/> -</g> -</svg> +<svg height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg"><path d="m7 1-.56445 2.2578a5 5 0 0 0 -.68945.2793l-1.9883-1.1934-1.4141 1.4141 1.1953 1.9941a5 5 0 0 0 -.28516.68555l-2.2539.5625v2l2.2578.56445a5 5 0 0 0 .2793.6875l-1.1934 1.9902 1.4141 1.4141 1.9941-1.1953a5 5 0 0 0 .68555.28516l.5625 2.2539v-5.2695a2 2 0 0 1 -1-1.7305 2 2 0 0 1 1-1.7285v-.27148h1 4.5762a5 5 0 0 0 -.11328-.25195l1.1934-1.9902-1.4141-1.4141-1.9941 1.1953a5 5 0 0 0 -.68555-.28516l-.5625-2.2539h-2zm2 7v1 5 1h5c.55228 0 1-.4477 1-1v-5c0-.5523-.44772-1-1-1v4l-1-1-1 1v-4z" fill="#e0e0e0"/></svg> diff --git a/modules/gdnative/icons/NativeScript.svg b/modules/gdnative/icons/NativeScript.svg index fb9e135627..2224b36b29 100644 --- a/modules/gdnative/icons/NativeScript.svg +++ b/modules/gdnative/icons/NativeScript.svg @@ -1,5 +1 @@ -<svg width="16" height="16" version="1.1" viewBox="0 0 16 16" xmlns="http://www.w3.org/2000/svg"> -<g transform="translate(0 -1036.4)"> -<path transform="translate(0 1036.4)" d="m7 1l-0.56445 2.2578a5 5 0 0 0 -0.68945 0.2793l-1.9883-1.1934-1.4141 1.4141 1.1953 1.9941a5 5 0 0 0 -0.28516 0.68555l-2.2539 0.5625h3v1 1h2v-0.95117a2 2 0 0 1 0 -0.048828 2 2 0 0 1 2 -2 2 2 0 0 1 2 2v1h5v-2l-2.2578-0.56445a5 5 0 0 0 -0.2793 -0.6875l1.1934-1.9902-1.4141-1.4141-1.9941 1.1953a5 5 0 0 0 -0.68555 -0.28516l-0.5625-2.2539h-2zm-6 7v4 4h2a3 3 0 0 0 3 -3 3 3 0 0 0 -3 -3v-2h-2zm6 0v2h2v-2h-2zm3 2v6h2v-4a1 1 0 0 1 1 1v3h2v-3a3 3 0 0 0 -3 -3h-2zm-7 2a1 1 0 0 1 1 1 1 1 0 0 1 -1 1v-2zm4 0v4h2v-4h-2z" fill="#e0e0e0"/> -</g> -</svg> +<svg height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg"><path d="m7 1-.56445 2.2578a5 5 0 0 0 -.68945.2793l-1.9883-1.1934-1.4141 1.4141 1.1953 1.9941a5 5 0 0 0 -.28516.68555l-2.2539.5625h3v1 1h2v-.95117a2 2 0 0 1 0-.048828 2 2 0 0 1 2-2 2 2 0 0 1 2 2v1h5v-2l-2.2578-.56445a5 5 0 0 0 -.2793-.6875l1.1934-1.9902-1.4141-1.4141-1.9941 1.1953a5 5 0 0 0 -.68555-.28516l-.5625-2.2539h-2zm-6 7v4 4h2a3 3 0 0 0 3-3 3 3 0 0 0 -3-3v-2zm6 0v2h2v-2zm3 2v6h2v-4a1 1 0 0 1 1 1v3h2v-3a3 3 0 0 0 -3-3zm-7 2a1 1 0 0 1 1 1 1 1 0 0 1 -1 1zm4 0v4h2v-4z" fill="#e0e0e0"/></svg> diff --git a/modules/gdnative/include/android/godot_android.h b/modules/gdnative/include/android/godot_android.h index 45d4eaff37..867ef9e03a 100644 --- a/modules/gdnative/include/android/godot_android.h +++ b/modules/gdnative/include/android/godot_android.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/include/gdnative/aabb.h b/modules/gdnative/include/gdnative/aabb.h index 9f41e9d4c6..daf5ebfdd8 100644 --- a/modules/gdnative/include/gdnative/aabb.h +++ b/modules/gdnative/include/gdnative/aabb.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -69,6 +69,8 @@ void GDAPI godot_aabb_set_size(const godot_aabb *p_self, const godot_vector3 *p_ godot_string GDAPI godot_aabb_as_string(const godot_aabb *p_self); +godot_aabb GDAPI godot_aabb_abs(const godot_aabb *p_self); + godot_real GDAPI godot_aabb_get_area(const godot_aabb *p_self); godot_bool GDAPI godot_aabb_has_no_area(const godot_aabb *p_self); diff --git a/modules/gdnative/include/gdnative/array.h b/modules/gdnative/include/gdnative/array.h index e3114e9348..9cc5bdfad5 100644 --- a/modules/gdnative/include/gdnative/array.h +++ b/modules/gdnative/include/gdnative/array.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -51,7 +51,7 @@ typedef struct { } #endif -#include <gdnative/pool_arrays.h> +#include <gdnative/packed_arrays.h> #include <gdnative/variant.h> #include <gdnative/gdnative.h> @@ -65,9 +65,12 @@ void GDAPI godot_array_new_copy(godot_array *r_dest, const godot_array *p_src); void GDAPI godot_array_new_packed_color_array(godot_array *r_dest, const godot_packed_color_array *p_pca); void GDAPI godot_array_new_packed_vector3_array(godot_array *r_dest, const godot_packed_vector3_array *p_pv3a); void GDAPI godot_array_new_packed_vector2_array(godot_array *r_dest, const godot_packed_vector2_array *p_pv2a); +void GDAPI godot_array_new_packed_vector2i_array(godot_array *r_dest, const godot_packed_vector2i_array *p_pv2a); void GDAPI godot_array_new_packed_string_array(godot_array *r_dest, const godot_packed_string_array *p_psa); -void GDAPI godot_array_new_packed_real_array(godot_array *r_dest, const godot_packed_real_array *p_pra); -void GDAPI godot_array_new_packed_int_array(godot_array *r_dest, const godot_packed_int_array *p_pia); +void GDAPI godot_array_new_packed_float32_array(godot_array *r_dest, const godot_packed_float32_array *p_pra); +void GDAPI godot_array_new_packed_float64_array(godot_array *r_dest, const godot_packed_float64_array *p_pra); +void GDAPI godot_array_new_packed_int32_array(godot_array *r_dest, const godot_packed_int32_array *p_pia); +void GDAPI godot_array_new_packed_int64_array(godot_array *r_dest, const godot_packed_int64_array *p_pia); void GDAPI godot_array_new_packed_byte_array(godot_array *r_dest, const godot_packed_byte_array *p_pba); void GDAPI godot_array_set(godot_array *p_self, const godot_int p_idx, const godot_variant *p_value); @@ -84,7 +87,7 @@ void GDAPI godot_array_clear(godot_array *p_self); godot_int GDAPI godot_array_count(const godot_array *p_self, const godot_variant *p_value); -godot_bool GDAPI godot_array_empty(const godot_array *p_self); +godot_bool GDAPI godot_array_is_empty(const godot_array *p_self); void GDAPI godot_array_erase(godot_array *p_self, const godot_variant *p_value); diff --git a/modules/gdnative/include/gdnative/basis.h b/modules/gdnative/include/gdnative/basis.h index c7425ebbfa..c6dab4c3c1 100644 --- a/modules/gdnative/include/gdnative/basis.h +++ b/modules/gdnative/include/gdnative/basis.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/include/gdnative/callable.h b/modules/gdnative/include/gdnative/callable.h new file mode 100644 index 0000000000..b3daaa7d0c --- /dev/null +++ b/modules/gdnative/include/gdnative/callable.h @@ -0,0 +1,126 @@ +/*************************************************************************/ +/* callable.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef GODOT_CALLABLE_H +#define GODOT_CALLABLE_H + +#ifdef __cplusplus +extern "C" { +#endif + +#include <stdint.h> + +#define GODOT_CALLABLE_SIZE (16) + +#ifndef GODOT_CORE_API_GODOT_CALLABLE_TYPE_DEFINED +#define GODOT_CORE_API_GODOT_CALLABLE_TYPE_DEFINED +typedef struct { + uint8_t _dont_touch_that[GODOT_CALLABLE_SIZE]; +} godot_callable; +#endif + +#define GODOT_SIGNAL_SIZE (16) + +#ifndef GODOT_CORE_API_GODOT_SIGNAL_TYPE_DEFINED +#define GODOT_CORE_API_GODOT_SIGNAL_TYPE_DEFINED +typedef struct { + uint8_t _dont_touch_that[GODOT_SIGNAL_SIZE]; +} godot_signal; +#endif + +#ifdef __cplusplus +} +#endif + +#include <gdnative/gdnative.h> +#include <gdnative/string_name.h> + +#ifdef __cplusplus +extern "C" { +#endif + +// Callable + +void GDAPI godot_callable_new_with_object(godot_callable *r_dest, const godot_object *p_object, const godot_string_name *p_method); +void GDAPI godot_callable_new_with_object_id(godot_callable *r_dest, uint64_t p_objectid, const godot_string_name *p_method); +void GDAPI godot_callable_new_copy(godot_callable *r_dest, const godot_callable *p_src); + +void GDAPI godot_callable_destroy(godot_callable *p_self); + +godot_int GDAPI godot_callable_call(const godot_callable *p_self, const godot_variant **p_arguments, godot_int p_argcount, godot_variant *r_return_value); +void GDAPI godot_callable_call_deferred(const godot_callable *p_self, const godot_variant **p_arguments, godot_int p_argcount); + +godot_bool GDAPI godot_callable_is_null(const godot_callable *p_self); +godot_bool GDAPI godot_callable_is_custom(const godot_callable *p_self); +godot_bool GDAPI godot_callable_is_standard(const godot_callable *p_self); + +godot_object GDAPI *godot_callable_get_object(const godot_callable *p_self); +uint64_t GDAPI godot_callable_get_object_id(const godot_callable *p_self); +godot_string_name GDAPI godot_callable_get_method(const godot_callable *p_self); + +uint32_t GDAPI godot_callable_hash(const godot_callable *p_self); + +godot_string GDAPI godot_callable_as_string(const godot_callable *p_self); + +godot_bool GDAPI godot_callable_operator_equal(const godot_callable *p_self, const godot_callable *p_other); +godot_bool GDAPI godot_callable_operator_less(const godot_callable *p_self, const godot_callable *p_other); + +// Signal + +void GDAPI godot_signal_new_with_object(godot_signal *r_dest, const godot_object *p_object, const godot_string_name *p_name); +void GDAPI godot_signal_new_with_object_id(godot_signal *r_dest, uint64_t p_objectid, const godot_string_name *p_name); +void GDAPI godot_signal_new_copy(godot_signal *r_dest, const godot_signal *p_src); + +void GDAPI godot_signal_destroy(godot_signal *p_self); + +godot_int GDAPI godot_signal_emit(const godot_signal *p_self, const godot_variant **p_arguments, godot_int p_argcount); + +godot_int GDAPI godot_signal_connect(godot_signal *p_self, const godot_callable *p_callable, const godot_array *p_binds, uint32_t p_flags); +void GDAPI godot_signal_disconnect(godot_signal *p_self, const godot_callable *p_callable); + +godot_bool GDAPI godot_signal_is_null(const godot_signal *p_self); +godot_bool GDAPI godot_signal_is_connected(const godot_signal *p_self, const godot_callable *p_callable); + +godot_array GDAPI godot_signal_get_connections(const godot_signal *p_self); + +godot_object GDAPI *godot_signal_get_object(const godot_signal *p_self); +uint64_t GDAPI godot_signal_get_object_id(const godot_signal *p_self); +godot_string_name GDAPI godot_signal_get_name(const godot_signal *p_self); + +godot_string GDAPI godot_signal_as_string(const godot_signal *p_self); + +godot_bool GDAPI godot_signal_operator_equal(const godot_signal *p_self, const godot_signal *p_other); +godot_bool GDAPI godot_signal_operator_less(const godot_signal *p_self, const godot_signal *p_other); + +#ifdef __cplusplus +} +#endif + +#endif diff --git a/modules/gdnative/include/gdnative/color.h b/modules/gdnative/include/gdnative/color.h index e7737bf8e1..c6ef921ad9 100644 --- a/modules/gdnative/include/gdnative/color.h +++ b/modules/gdnative/include/gdnative/color.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -93,8 +93,6 @@ godot_int GDAPI godot_color_to_argb32(const godot_color *p_self); godot_color GDAPI godot_color_inverted(const godot_color *p_self); -godot_color GDAPI godot_color_contrasted(const godot_color *p_self); - godot_color GDAPI godot_color_lerp(const godot_color *p_self, const godot_color *p_b, const godot_real p_t); godot_color GDAPI godot_color_blend(const godot_color *p_self, const godot_color *p_over); diff --git a/modules/gdnative/include/gdnative/dictionary.h b/modules/gdnative/include/gdnative/dictionary.h index 873efaa9bf..3f664567d8 100644 --- a/modules/gdnative/include/gdnative/dictionary.h +++ b/modules/gdnative/include/gdnative/dictionary.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -67,7 +67,7 @@ godot_dictionary GDAPI godot_dictionary_duplicate(const godot_dictionary *p_self godot_int GDAPI godot_dictionary_size(const godot_dictionary *p_self); -godot_bool GDAPI godot_dictionary_empty(const godot_dictionary *p_self); +godot_bool GDAPI godot_dictionary_is_empty(const godot_dictionary *p_self); void GDAPI godot_dictionary_clear(godot_dictionary *p_self); diff --git a/modules/gdnative/include/gdnative/gdnative.h b/modules/gdnative/include/gdnative/gdnative.h index 6fdca30122..cc8bf52fe4 100644 --- a/modules/gdnative/include/gdnative/gdnative.h +++ b/modules/gdnative/include/gdnative/gdnative.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -144,15 +144,15 @@ typedef void godot_object; #include <gdnative/string_name.h> -////// Vector2 +////// Vector2 & Vector2i #include <gdnative/vector2.h> -////// Rect2 +////// Rect2 & Rect2i #include <gdnative/rect2.h> -////// Vector3 +////// Vector3 & Vector3i #include <gdnative/vector3.h> @@ -192,6 +192,10 @@ typedef void godot_object; #include <gdnative/rid.h> +/////// Callable & Signal + +#include <gdnative/callable.h> + /////// Dictionary #include <gdnative/dictionary.h> @@ -200,8 +204,8 @@ typedef void godot_object; #include <gdnative/array.h> -// single API file for Pool*Array -#include <gdnative/pool_arrays.h> +// single API file for Packed*Array +#include <gdnative/packed_arrays.h> void GDAPI godot_object_destroy(godot_object *p_o); @@ -289,7 +293,9 @@ void GDAPI *godot_get_class_tag(const godot_string_name *p_class); godot_object GDAPI *godot_object_cast_to(const godot_object *p_object, void *p_class_tag); // equivalent of GDScript's instance_from_id -godot_object GDAPI *godot_instance_from_id(godot_int p_instance_id); +godot_object GDAPI *godot_instance_from_id(uint64_t p_instance_id); + +uint64_t GDAPI godot_object_get_instance_id(const godot_object *p_object); #ifdef __cplusplus } diff --git a/modules/gdnative/include/gdnative/node_path.h b/modules/gdnative/include/gdnative/node_path.h index 0cd0c3cb9c..052e4469a2 100644 --- a/modules/gdnative/include/gdnative/node_path.h +++ b/modules/gdnative/include/gdnative/node_path.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/include/gdnative/packed_arrays.h b/modules/gdnative/include/gdnative/packed_arrays.h new file mode 100644 index 0000000000..f5b95eadd3 --- /dev/null +++ b/modules/gdnative/include/gdnative/packed_arrays.h @@ -0,0 +1,530 @@ +/*************************************************************************/ +/* packed_arrays.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef GODOT_PACKED_ARRAYS_H +#define GODOT_PACKED_ARRAYS_H + +#ifdef __cplusplus +extern "C" { +#endif + +#include <stdint.h> + +/////// PackedByteArray + +#define GODOT_PACKED_BYTE_ARRAY_SIZE (2 * sizeof(void *)) + +#ifndef GODOT_CORE_API_GODOT_PACKED_BYTE_ARRAY_TYPE_DEFINED +#define GODOT_CORE_API_GODOT_PACKED_BYTE_ARRAY_TYPE_DEFINED +typedef struct { + uint8_t _dont_touch_that[GODOT_PACKED_BYTE_ARRAY_SIZE]; +} godot_packed_byte_array; +#endif + +/////// PackedInt32Array + +#define GODOT_PACKED_INT32_ARRAY_SIZE (2 * sizeof(void *)) + +#ifndef GODOT_CORE_API_GODOT_PACKED_INT32_ARRAY_TYPE_DEFINED +#define GODOT_CORE_API_GODOT_PACKED_INT32_ARRAY_TYPE_DEFINED +typedef struct { + uint8_t _dont_touch_that[GODOT_PACKED_INT32_ARRAY_SIZE]; +} godot_packed_int32_array; +#endif + +/////// PackedInt64Array + +#define GODOT_PACKED_INT64_ARRAY_SIZE (2 * sizeof(void *)) + +#ifndef GODOT_CORE_API_GODOT_PACKED_INT64_ARRAY_TYPE_DEFINED +#define GODOT_CORE_API_GODOT_PACKED_INT64_ARRAY_TYPE_DEFINED +typedef struct { + uint8_t _dont_touch_that[GODOT_PACKED_INT64_ARRAY_SIZE]; +} godot_packed_int64_array; +#endif + +/////// PackedFloat32Array + +#define GODOT_PACKED_FLOAT32_ARRAY_SIZE (2 * sizeof(void *)) + +#ifndef GODOT_CORE_API_GODOT_PACKED_FLOAT32_ARRAY_TYPE_DEFINED +#define GODOT_CORE_API_GODOT_PACKED_FLOAT32_ARRAY_TYPE_DEFINED +typedef struct { + uint8_t _dont_touch_that[GODOT_PACKED_FLOAT32_ARRAY_SIZE]; +} godot_packed_float32_array; +#endif + +/////// PackedFloat64Array + +#define GODOT_PACKED_FLOAT64_ARRAY_SIZE (2 * sizeof(void *)) + +#ifndef GODOT_CORE_API_GODOT_PACKED_FLOAT64_ARRAY_TYPE_DEFINED +#define GODOT_CORE_API_GODOT_PACKED_FLOAT64_ARRAY_TYPE_DEFINED +typedef struct { + uint8_t _dont_touch_that[GODOT_PACKED_FLOAT64_ARRAY_SIZE]; +} godot_packed_float64_array; +#endif + +/////// PackedStringArray + +#define GODOT_PACKED_STRING_ARRAY_SIZE (2 * sizeof(void *)) + +#ifndef GODOT_CORE_API_GODOT_PACKED_STRING_ARRAY_TYPE_DEFINED +#define GODOT_CORE_API_GODOT_PACKED_STRING_ARRAY_TYPE_DEFINED +typedef struct { + uint8_t _dont_touch_that[GODOT_PACKED_STRING_ARRAY_SIZE]; +} godot_packed_string_array; +#endif + +/////// PackedVector2Array + +#define GODOT_PACKED_VECTOR2_ARRAY_SIZE (2 * sizeof(void *)) + +#ifndef GODOT_CORE_API_GODOT_PACKED_VECTOR2_ARRAY_TYPE_DEFINED +#define GODOT_CORE_API_GODOT_PACKED_VECTOR2_ARRAY_TYPE_DEFINED +typedef struct { + uint8_t _dont_touch_that[GODOT_PACKED_VECTOR2_ARRAY_SIZE]; +} godot_packed_vector2_array; +#endif + +/////// PackedVector2iArray + +#define GODOT_PACKED_VECTOR2I_ARRAY_SIZE (2 * sizeof(void *)) + +#ifndef GODOT_CORE_API_GODOT_PACKED_VECTOR2I_ARRAY_TYPE_DEFINED +#define GODOT_CORE_API_GODOT_PACKED_VECTOR2I_ARRAY_TYPE_DEFINED +typedef struct { + uint8_t _dont_touch_that[GODOT_PACKED_VECTOR2I_ARRAY_SIZE]; +} godot_packed_vector2i_array; +#endif + +/////// PackedVector3Array + +#define GODOT_PACKED_VECTOR3_ARRAY_SIZE (2 * sizeof(void *)) + +#ifndef GODOT_CORE_API_GODOT_PACKED_VECTOR3_ARRAY_TYPE_DEFINED +#define GODOT_CORE_API_GODOT_PACKED_VECTOR3_ARRAY_TYPE_DEFINED +typedef struct { + uint8_t _dont_touch_that[GODOT_PACKED_VECTOR3_ARRAY_SIZE]; +} godot_packed_vector3_array; +#endif + +/////// PackedColorArray + +#define GODOT_PACKED_COLOR_ARRAY_SIZE (2 * sizeof(void *)) + +#ifndef GODOT_CORE_API_GODOT_PACKED_COLOR_ARRAY_TYPE_DEFINED +#define GODOT_CORE_API_GODOT_PACKED_COLOR_ARRAY_TYPE_DEFINED +typedef struct { + uint8_t _dont_touch_that[GODOT_PACKED_COLOR_ARRAY_SIZE]; +} godot_packed_color_array; +#endif + +// reduce extern "C" nesting for VS2013 +#ifdef __cplusplus +} +#endif + +#include <gdnative/array.h> +#include <gdnative/color.h> +#include <gdnative/vector2.h> +#include <gdnative/vector3.h> + +#include <gdnative/gdnative.h> + +#ifdef __cplusplus +extern "C" { +#endif + +// byte + +void GDAPI godot_packed_byte_array_new(godot_packed_byte_array *r_dest); +void GDAPI godot_packed_byte_array_new_copy(godot_packed_byte_array *r_dest, const godot_packed_byte_array *p_src); +void GDAPI godot_packed_byte_array_new_with_array(godot_packed_byte_array *r_dest, const godot_array *p_a); + +const uint8_t GDAPI *godot_packed_byte_array_ptr(const godot_packed_byte_array *p_self); +uint8_t GDAPI *godot_packed_byte_array_ptrw(godot_packed_byte_array *p_self); + +void GDAPI godot_packed_byte_array_append(godot_packed_byte_array *p_self, const uint8_t p_data); + +void GDAPI godot_packed_byte_array_append_array(godot_packed_byte_array *p_self, const godot_packed_byte_array *p_array); + +godot_error GDAPI godot_packed_byte_array_insert(godot_packed_byte_array *p_self, const godot_int p_idx, const uint8_t p_data); + +godot_bool GDAPI godot_packed_byte_array_has(godot_packed_byte_array *p_self, const uint8_t p_value); + +void GDAPI godot_packed_byte_array_sort(godot_packed_byte_array *p_self); + +void GDAPI godot_packed_byte_array_invert(godot_packed_byte_array *p_self); + +void GDAPI godot_packed_byte_array_push_back(godot_packed_byte_array *p_self, const uint8_t p_data); + +void GDAPI godot_packed_byte_array_remove(godot_packed_byte_array *p_self, const godot_int p_idx); + +void GDAPI godot_packed_byte_array_resize(godot_packed_byte_array *p_self, const godot_int p_size); + +void GDAPI godot_packed_byte_array_set(godot_packed_byte_array *p_self, const godot_int p_idx, const uint8_t p_data); +uint8_t GDAPI godot_packed_byte_array_get(const godot_packed_byte_array *p_self, const godot_int p_idx); + +godot_int GDAPI godot_packed_byte_array_size(const godot_packed_byte_array *p_self); + +godot_bool GDAPI godot_packed_byte_array_is_empty(const godot_packed_byte_array *p_self); + +void GDAPI godot_packed_byte_array_destroy(godot_packed_byte_array *p_self); + +// int32 + +void GDAPI godot_packed_int32_array_new(godot_packed_int32_array *r_dest); +void GDAPI godot_packed_int32_array_new_copy(godot_packed_int32_array *r_dest, const godot_packed_int32_array *p_src); +void GDAPI godot_packed_int32_array_new_with_array(godot_packed_int32_array *r_dest, const godot_array *p_a); + +const int32_t GDAPI *godot_packed_int32_array_ptr(const godot_packed_int32_array *p_self); +int32_t GDAPI *godot_packed_int32_array_ptrw(godot_packed_int32_array *p_self); + +void GDAPI godot_packed_int32_array_append(godot_packed_int32_array *p_self, const int32_t p_data); + +void GDAPI godot_packed_int32_array_append_array(godot_packed_int32_array *p_self, const godot_packed_int32_array *p_array); + +godot_error GDAPI godot_packed_int32_array_insert(godot_packed_int32_array *p_self, const godot_int p_idx, const int32_t p_data); + +godot_bool GDAPI godot_packed_int32_array_has(godot_packed_int32_array *p_self, const int32_t p_value); + +void GDAPI godot_packed_int32_array_sort(godot_packed_int32_array *p_self); + +void GDAPI godot_packed_int32_array_invert(godot_packed_int32_array *p_self); + +void GDAPI godot_packed_int32_array_push_back(godot_packed_int32_array *p_self, const int32_t p_data); + +void GDAPI godot_packed_int32_array_remove(godot_packed_int32_array *p_self, const godot_int p_idx); + +void GDAPI godot_packed_int32_array_resize(godot_packed_int32_array *p_self, const godot_int p_size); + +void GDAPI godot_packed_int32_array_set(godot_packed_int32_array *p_self, const godot_int p_idx, const int32_t p_data); +int32_t GDAPI godot_packed_int32_array_get(const godot_packed_int32_array *p_self, const godot_int p_idx); + +godot_int GDAPI godot_packed_int32_array_size(const godot_packed_int32_array *p_self); + +godot_bool GDAPI godot_packed_int32_array_is_empty(const godot_packed_int32_array *p_self); + +void GDAPI godot_packed_int32_array_destroy(godot_packed_int32_array *p_self); + +// int64 + +void GDAPI godot_packed_int64_array_new(godot_packed_int64_array *r_dest); +void GDAPI godot_packed_int64_array_new_copy(godot_packed_int64_array *r_dest, const godot_packed_int64_array *p_src); +void GDAPI godot_packed_int64_array_new_with_array(godot_packed_int64_array *r_dest, const godot_array *p_a); + +const int64_t GDAPI *godot_packed_int64_array_ptr(const godot_packed_int64_array *p_self); +int64_t GDAPI *godot_packed_int64_array_ptrw(godot_packed_int64_array *p_self); + +void GDAPI godot_packed_int64_array_append(godot_packed_int64_array *p_self, const int64_t p_data); + +void GDAPI godot_packed_int64_array_append_array(godot_packed_int64_array *p_self, const godot_packed_int64_array *p_array); + +godot_error GDAPI godot_packed_int64_array_insert(godot_packed_int64_array *p_self, const godot_int p_idx, const int64_t p_data); + +godot_bool GDAPI godot_packed_int64_array_has(godot_packed_int64_array *p_self, const int64_t p_value); + +void GDAPI godot_packed_int64_array_sort(godot_packed_int64_array *p_self); + +void GDAPI godot_packed_int64_array_invert(godot_packed_int64_array *p_self); + +void GDAPI godot_packed_int64_array_push_back(godot_packed_int64_array *p_self, const int64_t p_data); + +void GDAPI godot_packed_int64_array_remove(godot_packed_int64_array *p_self, const godot_int p_idx); + +void GDAPI godot_packed_int64_array_resize(godot_packed_int64_array *p_self, const godot_int p_size); + +void GDAPI godot_packed_int64_array_set(godot_packed_int64_array *p_self, const godot_int p_idx, const int64_t p_data); +int64_t GDAPI godot_packed_int64_array_get(const godot_packed_int64_array *p_self, const godot_int p_idx); + +godot_int GDAPI godot_packed_int64_array_size(const godot_packed_int64_array *p_self); + +godot_bool GDAPI godot_packed_int64_array_is_empty(const godot_packed_int64_array *p_self); + +void GDAPI godot_packed_int64_array_destroy(godot_packed_int64_array *p_self); + +// float32 + +void GDAPI godot_packed_float32_array_new(godot_packed_float32_array *r_dest); +void GDAPI godot_packed_float32_array_new_copy(godot_packed_float32_array *r_dest, const godot_packed_float32_array *p_src); +void GDAPI godot_packed_float32_array_new_with_array(godot_packed_float32_array *r_dest, const godot_array *p_a); + +const float GDAPI *godot_packed_float32_array_ptr(const godot_packed_float32_array *p_self); +float GDAPI *godot_packed_float32_array_ptrw(godot_packed_float32_array *p_self); + +void GDAPI godot_packed_float32_array_append(godot_packed_float32_array *p_self, const float p_data); + +void GDAPI godot_packed_float32_array_append_array(godot_packed_float32_array *p_self, const godot_packed_float32_array *p_array); + +godot_error GDAPI godot_packed_float32_array_insert(godot_packed_float32_array *p_self, const godot_int p_idx, const float p_data); + +godot_bool GDAPI godot_packed_float32_array_has(godot_packed_float32_array *p_self, const float p_value); + +void GDAPI godot_packed_float32_array_sort(godot_packed_float32_array *p_self); + +void GDAPI godot_packed_float32_array_invert(godot_packed_float32_array *p_self); + +void GDAPI godot_packed_float32_array_push_back(godot_packed_float32_array *p_self, const float p_data); + +void GDAPI godot_packed_float32_array_remove(godot_packed_float32_array *p_self, const godot_int p_idx); + +void GDAPI godot_packed_float32_array_resize(godot_packed_float32_array *p_self, const godot_int p_size); + +void GDAPI godot_packed_float32_array_set(godot_packed_float32_array *p_self, const godot_int p_idx, const float p_data); +float GDAPI godot_packed_float32_array_get(const godot_packed_float32_array *p_self, const godot_int p_idx); + +godot_int GDAPI godot_packed_float32_array_size(const godot_packed_float32_array *p_self); + +godot_bool GDAPI godot_packed_float32_array_is_empty(const godot_packed_float32_array *p_self); + +void GDAPI godot_packed_float32_array_destroy(godot_packed_float32_array *p_self); + +// float64 + +void GDAPI godot_packed_float64_array_new(godot_packed_float64_array *r_dest); +void GDAPI godot_packed_float64_array_new_copy(godot_packed_float64_array *r_dest, const godot_packed_float64_array *p_src); +void GDAPI godot_packed_float64_array_new_with_array(godot_packed_float64_array *r_dest, const godot_array *p_a); + +const double GDAPI *godot_packed_float64_array_ptr(const godot_packed_float64_array *p_self); +double GDAPI *godot_packed_float64_array_ptrw(godot_packed_float64_array *p_self); + +void GDAPI godot_packed_float64_array_append(godot_packed_float64_array *p_self, const double p_data); + +void GDAPI godot_packed_float64_array_append_array(godot_packed_float64_array *p_self, const godot_packed_float64_array *p_array); + +godot_error GDAPI godot_packed_float64_array_insert(godot_packed_float64_array *p_self, const godot_int p_idx, const double p_data); + +godot_bool GDAPI godot_packed_float64_array_has(godot_packed_float64_array *p_self, const double p_value); + +void GDAPI godot_packed_float64_array_sort(godot_packed_float64_array *p_self); + +void GDAPI godot_packed_float64_array_invert(godot_packed_float64_array *p_self); + +void GDAPI godot_packed_float64_array_push_back(godot_packed_float64_array *p_self, const double p_data); + +void GDAPI godot_packed_float64_array_remove(godot_packed_float64_array *p_self, const godot_int p_idx); + +void GDAPI godot_packed_float64_array_resize(godot_packed_float64_array *p_self, const godot_int p_size); + +void GDAPI godot_packed_float64_array_set(godot_packed_float64_array *p_self, const godot_int p_idx, const double p_data); +double GDAPI godot_packed_float64_array_get(const godot_packed_float64_array *p_self, const godot_int p_idx); + +godot_int GDAPI godot_packed_float64_array_size(const godot_packed_float64_array *p_self); + +godot_bool GDAPI godot_packed_float64_array_is_empty(const godot_packed_float64_array *p_self); + +void GDAPI godot_packed_float64_array_destroy(godot_packed_float64_array *p_self); + +// string + +void GDAPI godot_packed_string_array_new(godot_packed_string_array *r_dest); +void GDAPI godot_packed_string_array_new_copy(godot_packed_string_array *r_dest, const godot_packed_string_array *p_src); +void GDAPI godot_packed_string_array_new_with_array(godot_packed_string_array *r_dest, const godot_array *p_a); + +const godot_string GDAPI *godot_packed_string_array_ptr(const godot_packed_string_array *p_self); +godot_string GDAPI *godot_packed_string_array_ptrw(godot_packed_string_array *p_self); + +void GDAPI godot_packed_string_array_append(godot_packed_string_array *p_self, const godot_string *p_data); + +void GDAPI godot_packed_string_array_append_array(godot_packed_string_array *p_self, const godot_packed_string_array *p_array); + +godot_error GDAPI godot_packed_string_array_insert(godot_packed_string_array *p_self, const godot_int p_idx, const godot_string *p_data); + +godot_bool GDAPI godot_packed_string_array_has(godot_packed_string_array *p_self, const godot_string *p_value); + +void GDAPI godot_packed_string_array_sort(godot_packed_string_array *p_self); + +void GDAPI godot_packed_string_array_invert(godot_packed_string_array *p_self); + +void GDAPI godot_packed_string_array_push_back(godot_packed_string_array *p_self, const godot_string *p_data); + +void GDAPI godot_packed_string_array_remove(godot_packed_string_array *p_self, const godot_int p_idx); + +void GDAPI godot_packed_string_array_resize(godot_packed_string_array *p_self, const godot_int p_size); + +void GDAPI godot_packed_string_array_set(godot_packed_string_array *p_self, const godot_int p_idx, const godot_string *p_data); +godot_string GDAPI godot_packed_string_array_get(const godot_packed_string_array *p_self, const godot_int p_idx); + +godot_int GDAPI godot_packed_string_array_size(const godot_packed_string_array *p_self); + +godot_bool GDAPI godot_packed_string_array_is_empty(const godot_packed_string_array *p_self); + +void GDAPI godot_packed_string_array_destroy(godot_packed_string_array *p_self); + +// vector2 + +void GDAPI godot_packed_vector2_array_new(godot_packed_vector2_array *r_dest); +void GDAPI godot_packed_vector2_array_new_copy(godot_packed_vector2_array *r_dest, const godot_packed_vector2_array *p_src); +void GDAPI godot_packed_vector2_array_new_with_array(godot_packed_vector2_array *r_dest, const godot_array *p_a); + +const godot_vector2 GDAPI *godot_packed_vector2_array_ptr(const godot_packed_vector2_array *p_self); +godot_vector2 GDAPI *godot_packed_vector2_array_ptrw(godot_packed_vector2_array *p_self); + +void GDAPI godot_packed_vector2_array_append(godot_packed_vector2_array *p_self, const godot_vector2 *p_data); + +void GDAPI godot_packed_vector2_array_append_array(godot_packed_vector2_array *p_self, const godot_packed_vector2_array *p_array); + +godot_error GDAPI godot_packed_vector2_array_insert(godot_packed_vector2_array *p_self, const godot_int p_idx, const godot_vector2 *p_data); + +godot_bool GDAPI godot_packed_vector2_array_has(godot_packed_vector2_array *p_self, const godot_vector2 *p_value); + +void GDAPI godot_packed_vector2_array_sort(godot_packed_vector2_array *p_self); + +void GDAPI godot_packed_vector2_array_invert(godot_packed_vector2_array *p_self); + +void GDAPI godot_packed_vector2_array_push_back(godot_packed_vector2_array *p_self, const godot_vector2 *p_data); + +void GDAPI godot_packed_vector2_array_remove(godot_packed_vector2_array *p_self, const godot_int p_idx); + +void GDAPI godot_packed_vector2_array_resize(godot_packed_vector2_array *p_self, const godot_int p_size); + +void GDAPI godot_packed_vector2_array_set(godot_packed_vector2_array *p_self, const godot_int p_idx, const godot_vector2 *p_data); +godot_vector2 GDAPI godot_packed_vector2_array_get(const godot_packed_vector2_array *p_self, const godot_int p_idx); + +godot_int GDAPI godot_packed_vector2_array_size(const godot_packed_vector2_array *p_self); + +godot_bool GDAPI godot_packed_vector2_array_is_empty(const godot_packed_vector2_array *p_self); + +void GDAPI godot_packed_vector2_array_destroy(godot_packed_vector2_array *p_self); + +// vector2i + +void GDAPI godot_packed_vector2i_array_new(godot_packed_vector2i_array *r_dest); +void GDAPI godot_packed_vector2i_array_new_copy(godot_packed_vector2i_array *r_dest, const godot_packed_vector2i_array *p_src); +void GDAPI godot_packed_vector2i_array_new_with_array(godot_packed_vector2i_array *r_dest, const godot_array *p_a); + +const godot_vector2i GDAPI *godot_packed_vector2i_array_ptr(const godot_packed_vector2i_array *p_self); +godot_vector2i GDAPI *godot_packed_vector2i_array_ptrw(godot_packed_vector2i_array *p_self); + +void GDAPI godot_packed_vector2i_array_append(godot_packed_vector2i_array *p_self, const godot_vector2i *p_data); + +void GDAPI godot_packed_vector2i_array_append_array(godot_packed_vector2i_array *p_self, const godot_packed_vector2i_array *p_array); + +godot_error GDAPI godot_packed_vector2i_array_insert(godot_packed_vector2i_array *p_self, const godot_int p_idx, const godot_vector2i *p_data); + +godot_bool GDAPI godot_packed_vector2i_array_has(godot_packed_vector2i_array *p_self, const godot_vector2i *p_value); + +void GDAPI godot_packed_vector2i_array_sort(godot_packed_vector2i_array *p_self); + +void GDAPI godot_packed_vector2i_array_invert(godot_packed_vector2i_array *p_self); + +void GDAPI godot_packed_vector2i_array_push_back(godot_packed_vector2i_array *p_self, const godot_vector2i *p_data); + +void GDAPI godot_packed_vector2i_array_remove(godot_packed_vector2i_array *p_self, const godot_int p_idx); + +void GDAPI godot_packed_vector2i_array_resize(godot_packed_vector2i_array *p_self, const godot_int p_size); + +void GDAPI godot_packed_vector2i_array_set(godot_packed_vector2i_array *p_self, const godot_int p_idx, const godot_vector2i *p_data); +godot_vector2i GDAPI godot_packed_vector2i_array_get(const godot_packed_vector2i_array *p_self, const godot_int p_idx); + +godot_int GDAPI godot_packed_vector2i_array_size(const godot_packed_vector2i_array *p_self); + +godot_bool GDAPI godot_packed_vector2i_array_is_empty(const godot_packed_vector2i_array *p_self); + +void GDAPI godot_packed_vector2i_array_destroy(godot_packed_vector2i_array *p_self); + +// vector3 + +void GDAPI godot_packed_vector3_array_new(godot_packed_vector3_array *r_dest); +void GDAPI godot_packed_vector3_array_new_copy(godot_packed_vector3_array *r_dest, const godot_packed_vector3_array *p_src); +void GDAPI godot_packed_vector3_array_new_with_array(godot_packed_vector3_array *r_dest, const godot_array *p_a); + +const godot_vector3 GDAPI *godot_packed_vector3_array_ptr(const godot_packed_vector3_array *p_self); +godot_vector3 GDAPI *godot_packed_vector3_array_ptrw(godot_packed_vector3_array *p_self); + +void GDAPI godot_packed_vector3_array_append(godot_packed_vector3_array *p_self, const godot_vector3 *p_data); + +void GDAPI godot_packed_vector3_array_append_array(godot_packed_vector3_array *p_self, const godot_packed_vector3_array *p_array); + +godot_error GDAPI godot_packed_vector3_array_insert(godot_packed_vector3_array *p_self, const godot_int p_idx, const godot_vector3 *p_data); + +godot_bool GDAPI godot_packed_vector3_array_has(godot_packed_vector3_array *p_self, const godot_vector3 *p_value); + +void GDAPI godot_packed_vector3_array_sort(godot_packed_vector3_array *p_self); + +void GDAPI godot_packed_vector3_array_invert(godot_packed_vector3_array *p_self); + +void GDAPI godot_packed_vector3_array_push_back(godot_packed_vector3_array *p_self, const godot_vector3 *p_data); + +void GDAPI godot_packed_vector3_array_remove(godot_packed_vector3_array *p_self, const godot_int p_idx); + +void GDAPI godot_packed_vector3_array_resize(godot_packed_vector3_array *p_self, const godot_int p_size); + +void GDAPI godot_packed_vector3_array_set(godot_packed_vector3_array *p_self, const godot_int p_idx, const godot_vector3 *p_data); +godot_vector3 GDAPI godot_packed_vector3_array_get(const godot_packed_vector3_array *p_self, const godot_int p_idx); + +godot_int GDAPI godot_packed_vector3_array_size(const godot_packed_vector3_array *p_self); + +godot_bool GDAPI godot_packed_vector3_array_is_empty(const godot_packed_vector3_array *p_self); + +void GDAPI godot_packed_vector3_array_destroy(godot_packed_vector3_array *p_self); + +// color + +void GDAPI godot_packed_color_array_new(godot_packed_color_array *r_dest); +void GDAPI godot_packed_color_array_new_copy(godot_packed_color_array *r_dest, const godot_packed_color_array *p_src); +void GDAPI godot_packed_color_array_new_with_array(godot_packed_color_array *r_dest, const godot_array *p_a); + +const godot_color GDAPI *godot_packed_color_array_ptr(const godot_packed_color_array *p_self); +godot_color GDAPI *godot_packed_color_array_ptrw(godot_packed_color_array *p_self); + +void GDAPI godot_packed_color_array_append(godot_packed_color_array *p_self, const godot_color *p_data); + +void GDAPI godot_packed_color_array_append_array(godot_packed_color_array *p_self, const godot_packed_color_array *p_array); + +godot_error GDAPI godot_packed_color_array_insert(godot_packed_color_array *p_self, const godot_int p_idx, const godot_color *p_data); + +godot_bool GDAPI godot_packed_color_array_has(godot_packed_color_array *p_self, const godot_color *p_value); + +void GDAPI godot_packed_color_array_sort(godot_packed_color_array *p_self); + +void GDAPI godot_packed_color_array_invert(godot_packed_color_array *p_self); + +void GDAPI godot_packed_color_array_push_back(godot_packed_color_array *p_self, const godot_color *p_data); + +void GDAPI godot_packed_color_array_remove(godot_packed_color_array *p_self, const godot_int p_idx); + +void GDAPI godot_packed_color_array_resize(godot_packed_color_array *p_self, const godot_int p_size); + +void GDAPI godot_packed_color_array_set(godot_packed_color_array *p_self, const godot_int p_idx, const godot_color *p_data); +godot_color GDAPI godot_packed_color_array_get(const godot_packed_color_array *p_self, const godot_int p_idx); + +godot_int GDAPI godot_packed_color_array_size(const godot_packed_color_array *p_self); + +godot_bool GDAPI godot_packed_color_array_is_empty(const godot_packed_color_array *p_self); + +void GDAPI godot_packed_color_array_destroy(godot_packed_color_array *p_self); + +#ifdef __cplusplus +} +#endif + +#endif // GODOT_POOL_ARRAYS_H diff --git a/modules/gdnative/include/gdnative/plane.h b/modules/gdnative/include/gdnative/plane.h index b759a8cc1a..a8625d4cd6 100644 --- a/modules/gdnative/include/gdnative/plane.h +++ b/modules/gdnative/include/gdnative/plane.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -68,8 +68,6 @@ godot_plane GDAPI godot_plane_normalized(const godot_plane *p_self); godot_vector3 GDAPI godot_plane_center(const godot_plane *p_self); -godot_vector3 GDAPI godot_plane_get_any_point(const godot_plane *p_self); - godot_bool GDAPI godot_plane_is_point_over(const godot_plane *p_self, const godot_vector3 *p_point); godot_real GDAPI godot_plane_distance_to(const godot_plane *p_self, const godot_vector3 *p_point); diff --git a/modules/gdnative/include/gdnative/pool_arrays.h b/modules/gdnative/include/gdnative/pool_arrays.h deleted file mode 100644 index c610377f54..0000000000 --- a/modules/gdnative/include/gdnative/pool_arrays.h +++ /dev/null @@ -1,340 +0,0 @@ -/*************************************************************************/ -/* pool_arrays.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#ifndef GODOT_POOL_ARRAYS_H -#define GODOT_POOL_ARRAYS_H - -#ifdef __cplusplus -extern "C" { -#endif - -#include <stdint.h> - -/////// PackedByteArray - -#define GODOT_PACKED_BYTE_ARRAY_SIZE sizeof(void *) - -#ifndef GODOT_CORE_API_GODOT_PACKED_BYTE_ARRAY_TYPE_DEFINED -#define GODOT_CORE_API_GODOT_PACKED_BYTE_ARRAY_TYPE_DEFINED -typedef struct { - uint8_t _dont_touch_that[GODOT_PACKED_BYTE_ARRAY_SIZE]; -} godot_packed_byte_array; -#endif - -/////// PackedInt32Array - -#define GODOT_PACKED_INT_ARRAY_SIZE sizeof(void *) - -#ifndef GODOT_CORE_API_GODOT_PACKED_INT_ARRAY_TYPE_DEFINED -#define GODOT_CORE_API_GODOT_PACKED_INT_ARRAY_TYPE_DEFINED -typedef struct { - uint8_t _dont_touch_that[GODOT_PACKED_INT_ARRAY_SIZE]; -} godot_packed_int_array; -#endif - -/////// PackedFloat32Array - -#define GODOT_PACKED_REAL_ARRAY_SIZE sizeof(void *) - -#ifndef GODOT_CORE_API_GODOT_PACKED_REAL_ARRAY_TYPE_DEFINED -#define GODOT_CORE_API_GODOT_PACKED_REAL_ARRAY_TYPE_DEFINED -typedef struct { - uint8_t _dont_touch_that[GODOT_PACKED_REAL_ARRAY_SIZE]; -} godot_packed_real_array; -#endif - -/////// PackedStringArray - -#define GODOT_PACKED_STRING_ARRAY_SIZE sizeof(void *) - -#ifndef GODOT_CORE_API_GODOT_PACKED_STRING_ARRAY_TYPE_DEFINED -#define GODOT_CORE_API_GODOT_PACKED_STRING_ARRAY_TYPE_DEFINED -typedef struct { - uint8_t _dont_touch_that[GODOT_PACKED_STRING_ARRAY_SIZE]; -} godot_packed_string_array; -#endif - -/////// PackedVector2Array - -#define GODOT_PACKED_VECTOR2_ARRAY_SIZE sizeof(void *) - -#ifndef GODOT_CORE_API_GODOT_PACKED_VECTOR2_ARRAY_TYPE_DEFINED -#define GODOT_CORE_API_GODOT_PACKED_VECTOR2_ARRAY_TYPE_DEFINED -typedef struct { - uint8_t _dont_touch_that[GODOT_PACKED_VECTOR2_ARRAY_SIZE]; -} godot_packed_vector2_array; -#endif - -/////// PackedVector3Array - -#define GODOT_PACKED_VECTOR3_ARRAY_SIZE sizeof(void *) - -#ifndef GODOT_CORE_API_GODOT_PACKED_VECTOR3_ARRAY_TYPE_DEFINED -#define GODOT_CORE_API_GODOT_PACKED_VECTOR3_ARRAY_TYPE_DEFINED -typedef struct { - uint8_t _dont_touch_that[GODOT_PACKED_VECTOR3_ARRAY_SIZE]; -} godot_packed_vector3_array; -#endif - -/////// PackedColorArray - -#define GODOT_PACKED_COLOR_ARRAY_SIZE sizeof(void *) - -#ifndef GODOT_CORE_API_GODOT_PACKED_COLOR_ARRAY_TYPE_DEFINED -#define GODOT_CORE_API_GODOT_PACKED_COLOR_ARRAY_TYPE_DEFINED -typedef struct { - uint8_t _dont_touch_that[GODOT_PACKED_COLOR_ARRAY_SIZE]; -} godot_packed_color_array; -#endif - -// reduce extern "C" nesting for VS2013 -#ifdef __cplusplus -} -#endif - -#include <gdnative/array.h> -#include <gdnative/color.h> -#include <gdnative/vector2.h> -#include <gdnative/vector3.h> - -#include <gdnative/gdnative.h> - -#ifdef __cplusplus -extern "C" { -#endif - -// byte - -void GDAPI godot_packed_byte_array_new(godot_packed_byte_array *r_dest); -void GDAPI godot_packed_byte_array_new_copy(godot_packed_byte_array *r_dest, const godot_packed_byte_array *p_src); -void GDAPI godot_packed_byte_array_new_with_array(godot_packed_byte_array *r_dest, const godot_array *p_a); - -void GDAPI godot_packed_byte_array_append(godot_packed_byte_array *p_self, const uint8_t p_data); - -void GDAPI godot_packed_byte_array_append_array(godot_packed_byte_array *p_self, const godot_packed_byte_array *p_array); - -godot_error GDAPI godot_packed_byte_array_insert(godot_packed_byte_array *p_self, const godot_int p_idx, const uint8_t p_data); - -void GDAPI godot_packed_byte_array_invert(godot_packed_byte_array *p_self); - -void GDAPI godot_packed_byte_array_push_back(godot_packed_byte_array *p_self, const uint8_t p_data); - -void GDAPI godot_packed_byte_array_remove(godot_packed_byte_array *p_self, const godot_int p_idx); - -void GDAPI godot_packed_byte_array_resize(godot_packed_byte_array *p_self, const godot_int p_size); - -void GDAPI godot_packed_byte_array_set(godot_packed_byte_array *p_self, const godot_int p_idx, const uint8_t p_data); -uint8_t GDAPI godot_packed_byte_array_get(const godot_packed_byte_array *p_self, const godot_int p_idx); - -godot_int GDAPI godot_packed_byte_array_size(const godot_packed_byte_array *p_self); - -godot_bool GDAPI godot_packed_byte_array_empty(const godot_packed_byte_array *p_self); - -void GDAPI godot_packed_byte_array_destroy(godot_packed_byte_array *p_self); - -// int - -void GDAPI godot_packed_int_array_new(godot_packed_int_array *r_dest); -void GDAPI godot_packed_int_array_new_copy(godot_packed_int_array *r_dest, const godot_packed_int_array *p_src); -void GDAPI godot_packed_int_array_new_with_array(godot_packed_int_array *r_dest, const godot_array *p_a); - -void GDAPI godot_packed_int_array_append(godot_packed_int_array *p_self, const godot_int p_data); - -void GDAPI godot_packed_int_array_append_array(godot_packed_int_array *p_self, const godot_packed_int_array *p_array); - -godot_error GDAPI godot_packed_int_array_insert(godot_packed_int_array *p_self, const godot_int p_idx, const godot_int p_data); - -void GDAPI godot_packed_int_array_invert(godot_packed_int_array *p_self); - -void GDAPI godot_packed_int_array_push_back(godot_packed_int_array *p_self, const godot_int p_data); - -void GDAPI godot_packed_int_array_remove(godot_packed_int_array *p_self, const godot_int p_idx); - -void GDAPI godot_packed_int_array_resize(godot_packed_int_array *p_self, const godot_int p_size); - -void GDAPI godot_packed_int_array_set(godot_packed_int_array *p_self, const godot_int p_idx, const godot_int p_data); -godot_int GDAPI godot_packed_int_array_get(const godot_packed_int_array *p_self, const godot_int p_idx); - -godot_int GDAPI godot_packed_int_array_size(const godot_packed_int_array *p_self); - -godot_bool GDAPI godot_packed_int_array_empty(const godot_packed_int_array *p_self); - -void GDAPI godot_packed_int_array_destroy(godot_packed_int_array *p_self); - -// real - -void GDAPI godot_packed_real_array_new(godot_packed_real_array *r_dest); -void GDAPI godot_packed_real_array_new_copy(godot_packed_real_array *r_dest, const godot_packed_real_array *p_src); -void GDAPI godot_packed_real_array_new_with_array(godot_packed_real_array *r_dest, const godot_array *p_a); - -void GDAPI godot_packed_real_array_append(godot_packed_real_array *p_self, const godot_real p_data); - -void GDAPI godot_packed_real_array_append_array(godot_packed_real_array *p_self, const godot_packed_real_array *p_array); - -godot_error GDAPI godot_packed_real_array_insert(godot_packed_real_array *p_self, const godot_int p_idx, const godot_real p_data); - -void GDAPI godot_packed_real_array_invert(godot_packed_real_array *p_self); - -void GDAPI godot_packed_real_array_push_back(godot_packed_real_array *p_self, const godot_real p_data); - -void GDAPI godot_packed_real_array_remove(godot_packed_real_array *p_self, const godot_int p_idx); - -void GDAPI godot_packed_real_array_resize(godot_packed_real_array *p_self, const godot_int p_size); - -void GDAPI godot_packed_real_array_set(godot_packed_real_array *p_self, const godot_int p_idx, const godot_real p_data); -godot_real GDAPI godot_packed_real_array_get(const godot_packed_real_array *p_self, const godot_int p_idx); - -godot_int GDAPI godot_packed_real_array_size(const godot_packed_real_array *p_self); - -godot_bool GDAPI godot_packed_real_array_empty(const godot_packed_real_array *p_self); - -void GDAPI godot_packed_real_array_destroy(godot_packed_real_array *p_self); - -// string - -void GDAPI godot_packed_string_array_new(godot_packed_string_array *r_dest); -void GDAPI godot_packed_string_array_new_copy(godot_packed_string_array *r_dest, const godot_packed_string_array *p_src); -void GDAPI godot_packed_string_array_new_with_array(godot_packed_string_array *r_dest, const godot_array *p_a); - -void GDAPI godot_packed_string_array_append(godot_packed_string_array *p_self, const godot_string *p_data); - -void GDAPI godot_packed_string_array_append_array(godot_packed_string_array *p_self, const godot_packed_string_array *p_array); - -godot_error GDAPI godot_packed_string_array_insert(godot_packed_string_array *p_self, const godot_int p_idx, const godot_string *p_data); - -void GDAPI godot_packed_string_array_invert(godot_packed_string_array *p_self); - -void GDAPI godot_packed_string_array_push_back(godot_packed_string_array *p_self, const godot_string *p_data); - -void GDAPI godot_packed_string_array_remove(godot_packed_string_array *p_self, const godot_int p_idx); - -void GDAPI godot_packed_string_array_resize(godot_packed_string_array *p_self, const godot_int p_size); - -void GDAPI godot_packed_string_array_set(godot_packed_string_array *p_self, const godot_int p_idx, const godot_string *p_data); -godot_string GDAPI godot_packed_string_array_get(const godot_packed_string_array *p_self, const godot_int p_idx); - -godot_int GDAPI godot_packed_string_array_size(const godot_packed_string_array *p_self); - -godot_bool GDAPI godot_packed_string_array_empty(const godot_packed_string_array *p_self); - -void GDAPI godot_packed_string_array_destroy(godot_packed_string_array *p_self); - -// vector2 - -void GDAPI godot_packed_vector2_array_new(godot_packed_vector2_array *r_dest); -void GDAPI godot_packed_vector2_array_new_copy(godot_packed_vector2_array *r_dest, const godot_packed_vector2_array *p_src); -void GDAPI godot_packed_vector2_array_new_with_array(godot_packed_vector2_array *r_dest, const godot_array *p_a); - -void GDAPI godot_packed_vector2_array_append(godot_packed_vector2_array *p_self, const godot_vector2 *p_data); - -void GDAPI godot_packed_vector2_array_append_array(godot_packed_vector2_array *p_self, const godot_packed_vector2_array *p_array); - -godot_error GDAPI godot_packed_vector2_array_insert(godot_packed_vector2_array *p_self, const godot_int p_idx, const godot_vector2 *p_data); - -void GDAPI godot_packed_vector2_array_invert(godot_packed_vector2_array *p_self); - -void GDAPI godot_packed_vector2_array_push_back(godot_packed_vector2_array *p_self, const godot_vector2 *p_data); - -void GDAPI godot_packed_vector2_array_remove(godot_packed_vector2_array *p_self, const godot_int p_idx); - -void GDAPI godot_packed_vector2_array_resize(godot_packed_vector2_array *p_self, const godot_int p_size); - -void GDAPI godot_packed_vector2_array_set(godot_packed_vector2_array *p_self, const godot_int p_idx, const godot_vector2 *p_data); -godot_vector2 GDAPI godot_packed_vector2_array_get(const godot_packed_vector2_array *p_self, const godot_int p_idx); - -godot_int GDAPI godot_packed_vector2_array_size(const godot_packed_vector2_array *p_self); - -godot_bool GDAPI godot_packed_vector2_array_empty(const godot_packed_vector2_array *p_self); - -void GDAPI godot_packed_vector2_array_destroy(godot_packed_vector2_array *p_self); - -// vector3 - -void GDAPI godot_packed_vector3_array_new(godot_packed_vector3_array *r_dest); -void GDAPI godot_packed_vector3_array_new_copy(godot_packed_vector3_array *r_dest, const godot_packed_vector3_array *p_src); -void GDAPI godot_packed_vector3_array_new_with_array(godot_packed_vector3_array *r_dest, const godot_array *p_a); - -void GDAPI godot_packed_vector3_array_append(godot_packed_vector3_array *p_self, const godot_vector3 *p_data); - -void GDAPI godot_packed_vector3_array_append_array(godot_packed_vector3_array *p_self, const godot_packed_vector3_array *p_array); - -godot_error GDAPI godot_packed_vector3_array_insert(godot_packed_vector3_array *p_self, const godot_int p_idx, const godot_vector3 *p_data); - -void GDAPI godot_packed_vector3_array_invert(godot_packed_vector3_array *p_self); - -void GDAPI godot_packed_vector3_array_push_back(godot_packed_vector3_array *p_self, const godot_vector3 *p_data); - -void GDAPI godot_packed_vector3_array_remove(godot_packed_vector3_array *p_self, const godot_int p_idx); - -void GDAPI godot_packed_vector3_array_resize(godot_packed_vector3_array *p_self, const godot_int p_size); - -void GDAPI godot_packed_vector3_array_set(godot_packed_vector3_array *p_self, const godot_int p_idx, const godot_vector3 *p_data); -godot_vector3 GDAPI godot_packed_vector3_array_get(const godot_packed_vector3_array *p_self, const godot_int p_idx); - -godot_int GDAPI godot_packed_vector3_array_size(const godot_packed_vector3_array *p_self); - -godot_bool GDAPI godot_packed_vector3_array_empty(const godot_packed_vector3_array *p_self); - -void GDAPI godot_packed_vector3_array_destroy(godot_packed_vector3_array *p_self); - -// color - -void GDAPI godot_packed_color_array_new(godot_packed_color_array *r_dest); -void GDAPI godot_packed_color_array_new_copy(godot_packed_color_array *r_dest, const godot_packed_color_array *p_src); -void GDAPI godot_packed_color_array_new_with_array(godot_packed_color_array *r_dest, const godot_array *p_a); - -void GDAPI godot_packed_color_array_append(godot_packed_color_array *p_self, const godot_color *p_data); - -void GDAPI godot_packed_color_array_append_array(godot_packed_color_array *p_self, const godot_packed_color_array *p_array); - -godot_error GDAPI godot_packed_color_array_insert(godot_packed_color_array *p_self, const godot_int p_idx, const godot_color *p_data); - -void GDAPI godot_packed_color_array_invert(godot_packed_color_array *p_self); - -void GDAPI godot_packed_color_array_push_back(godot_packed_color_array *p_self, const godot_color *p_data); - -void GDAPI godot_packed_color_array_remove(godot_packed_color_array *p_self, const godot_int p_idx); - -void GDAPI godot_packed_color_array_resize(godot_packed_color_array *p_self, const godot_int p_size); - -void GDAPI godot_packed_color_array_set(godot_packed_color_array *p_self, const godot_int p_idx, const godot_color *p_data); -godot_color GDAPI godot_packed_color_array_get(const godot_packed_color_array *p_self, const godot_int p_idx); - -godot_int GDAPI godot_packed_color_array_size(const godot_packed_color_array *p_self); - -godot_bool GDAPI godot_packed_color_array_empty(const godot_packed_color_array *p_self); - -void GDAPI godot_packed_color_array_destroy(godot_packed_color_array *p_self); - -#ifdef __cplusplus -} -#endif - -#endif // GODOT_POOL_ARRAYS_H diff --git a/modules/gdnative/include/gdnative/quat.h b/modules/gdnative/include/gdnative/quat.h index d315b2d754..68ca1765dd 100644 --- a/modules/gdnative/include/gdnative/quat.h +++ b/modules/gdnative/include/gdnative/quat.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/include/gdnative/rect2.h b/modules/gdnative/include/gdnative/rect2.h index 0ecf072471..d3cb276e14 100644 --- a/modules/gdnative/include/gdnative/rect2.h +++ b/modules/gdnative/include/gdnative/rect2.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -44,6 +44,13 @@ typedef struct godot_rect2 { } godot_rect2; #endif +#ifndef GODOT_CORE_API_GODOT_RECT2I_TYPE_DEFINED +#define GODOT_CORE_API_GODOT_RECT2I_TYPE_DEFINED +typedef struct godot_rect2i { + uint8_t _dont_touch_that[16]; +} godot_rect2i; +#endif + // reduce extern "C" nesting for VS2013 #ifdef __cplusplus } @@ -56,11 +63,15 @@ typedef struct godot_rect2 { extern "C" { #endif +// Rect2 + void GDAPI godot_rect2_new_with_position_and_size(godot_rect2 *r_dest, const godot_vector2 *p_pos, const godot_vector2 *p_size); void GDAPI godot_rect2_new(godot_rect2 *r_dest, const godot_real p_x, const godot_real p_y, const godot_real p_width, const godot_real p_height); godot_string GDAPI godot_rect2_as_string(const godot_rect2 *p_self); +godot_rect2i GDAPI godot_rect2_as_rect2i(const godot_rect2 *p_self); + godot_real GDAPI godot_rect2_get_area(const godot_rect2 *p_self); godot_bool GDAPI godot_rect2_intersects(const godot_rect2 *p_self, const godot_rect2 *p_b); @@ -69,7 +80,7 @@ godot_bool GDAPI godot_rect2_encloses(const godot_rect2 *p_self, const godot_rec godot_bool GDAPI godot_rect2_has_no_area(const godot_rect2 *p_self); -godot_rect2 GDAPI godot_rect2_clip(const godot_rect2 *p_self, const godot_rect2 *p_b); +godot_rect2 GDAPI godot_rect2_intersection(const godot_rect2 *p_self, const godot_rect2 *p_b); godot_rect2 GDAPI godot_rect2_merge(const godot_rect2 *p_self, const godot_rect2 *p_b); @@ -79,7 +90,7 @@ godot_rect2 GDAPI godot_rect2_grow(const godot_rect2 *p_self, const godot_real p godot_rect2 GDAPI godot_rect2_grow_individual(const godot_rect2 *p_self, const godot_real p_left, const godot_real p_top, const godot_real p_right, const godot_real p_bottom); -godot_rect2 GDAPI godot_rect2_grow_margin(const godot_rect2 *p_self, const godot_int p_margin, const godot_real p_by); +godot_rect2 GDAPI godot_rect2_grow_side(const godot_rect2 *p_self, const godot_int p_margin, const godot_real p_by); godot_rect2 GDAPI godot_rect2_abs(const godot_rect2 *p_self); @@ -95,6 +106,49 @@ void GDAPI godot_rect2_set_position(godot_rect2 *p_self, const godot_vector2 *p_ void GDAPI godot_rect2_set_size(godot_rect2 *p_self, const godot_vector2 *p_size); +// Rect2I + +void GDAPI godot_rect2i_new_with_position_and_size(godot_rect2i *r_dest, const godot_vector2i *p_pos, const godot_vector2i *p_size); +void GDAPI godot_rect2i_new(godot_rect2i *r_dest, const godot_int p_x, const godot_int p_y, const godot_int p_width, const godot_int p_height); + +godot_string GDAPI godot_rect2i_as_string(const godot_rect2i *p_self); + +godot_rect2 GDAPI godot_rect2i_as_rect2(const godot_rect2i *p_self); + +godot_int GDAPI godot_rect2i_get_area(const godot_rect2i *p_self); + +godot_bool GDAPI godot_rect2i_intersects(const godot_rect2i *p_self, const godot_rect2i *p_b); + +godot_bool GDAPI godot_rect2i_encloses(const godot_rect2i *p_self, const godot_rect2i *p_b); + +godot_bool GDAPI godot_rect2i_has_no_area(const godot_rect2i *p_self); + +godot_rect2i GDAPI godot_rect2i_intersection(const godot_rect2i *p_self, const godot_rect2i *p_b); + +godot_rect2i GDAPI godot_rect2i_merge(const godot_rect2i *p_self, const godot_rect2i *p_b); + +godot_bool GDAPI godot_rect2i_has_point(const godot_rect2i *p_self, const godot_vector2i *p_point); + +godot_rect2i GDAPI godot_rect2i_grow(const godot_rect2i *p_self, const godot_int p_by); + +godot_rect2i GDAPI godot_rect2i_grow_individual(const godot_rect2i *p_self, const godot_int p_left, const godot_int p_top, const godot_int p_right, const godot_int p_bottom); + +godot_rect2i GDAPI godot_rect2i_grow_side(const godot_rect2i *p_self, const godot_int p_margin, const godot_int p_by); + +godot_rect2i GDAPI godot_rect2i_abs(const godot_rect2i *p_self); + +godot_rect2i GDAPI godot_rect2i_expand(const godot_rect2i *p_self, const godot_vector2i *p_to); + +godot_bool GDAPI godot_rect2i_operator_equal(const godot_rect2i *p_self, const godot_rect2i *p_b); + +godot_vector2i GDAPI godot_rect2i_get_position(const godot_rect2i *p_self); + +godot_vector2i GDAPI godot_rect2i_get_size(const godot_rect2i *p_self); + +void GDAPI godot_rect2i_set_position(godot_rect2i *p_self, const godot_vector2i *p_pos); + +void GDAPI godot_rect2i_set_size(godot_rect2i *p_self, const godot_vector2i *p_size); + #ifdef __cplusplus } #endif diff --git a/modules/gdnative/include/gdnative/rid.h b/modules/gdnative/include/gdnative/rid.h index 04661cedc8..cbf066d47f 100644 --- a/modules/gdnative/include/gdnative/rid.h +++ b/modules/gdnative/include/gdnative/rid.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -37,7 +37,7 @@ extern "C" { #include <stdint.h> -#define GODOT_RID_SIZE sizeof(void *) +#define GODOT_RID_SIZE sizeof(uint64_t) #ifndef GODOT_CORE_API_GODOT_RID_TYPE_DEFINED #define GODOT_CORE_API_GODOT_RID_TYPE_DEFINED diff --git a/modules/gdnative/include/gdnative/string.h b/modules/gdnative/include/gdnative/string.h index 608978db76..e58be18b21 100644 --- a/modules/gdnative/include/gdnative/string.h +++ b/modules/gdnative/include/gdnative/string.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -35,13 +35,19 @@ extern "C" { #endif +#include <stddef.h> #include <stdint.h> -#include <wchar.h> -typedef wchar_t godot_char_type; +#ifndef __cplusplus +typedef uint32_t char32_t; +typedef uint16_t char16_t; +#endif + +typedef char32_t godot_char_type; #define GODOT_STRING_SIZE sizeof(void *) #define GODOT_CHAR_STRING_SIZE sizeof(void *) +#define GODOT_CHAR16_STRING_SIZE sizeof(void *) #ifndef GODOT_CORE_API_GODOT_STRING_TYPE_DEFINED #define GODOT_CORE_API_GODOT_STRING_TYPE_DEFINED @@ -58,6 +64,13 @@ typedef struct { } godot_char_string; #endif +#ifndef GODOT_CORE_API_GODOT_CHAR16_STRING_TYPE_DEFINED +#define GODOT_CORE_API_GODOT_CHAR16_STRING_TYPE_DEFINED +typedef struct { + uint8_t _dont_touch_that[GODOT_CHAR16_STRING_SIZE]; +} godot_char16_string; +#endif + // reduce extern "C" nesting for VS2013 #ifdef __cplusplus } @@ -75,13 +88,28 @@ godot_int GDAPI godot_char_string_length(const godot_char_string *p_cs); const char GDAPI *godot_char_string_get_data(const godot_char_string *p_cs); void GDAPI godot_char_string_destroy(godot_char_string *p_cs); +godot_int GDAPI godot_char16_string_length(const godot_char16_string *p_cs); +const char16_t GDAPI *godot_char16_string_get_data(const godot_char16_string *p_cs); +void GDAPI godot_char16_string_destroy(godot_char16_string *p_cs); + void GDAPI godot_string_new(godot_string *r_dest); void GDAPI godot_string_new_copy(godot_string *r_dest, const godot_string *p_src); -void GDAPI godot_string_new_with_wide_string(godot_string *r_dest, const wchar_t *p_contents, const int p_size); -const wchar_t GDAPI *godot_string_operator_index(godot_string *p_self, const godot_int p_idx); -wchar_t GDAPI godot_string_operator_index_const(const godot_string *p_self, const godot_int p_idx); -const wchar_t GDAPI *godot_string_wide_str(const godot_string *p_self); +void GDAPI godot_string_new_with_latin1_chars(godot_string *r_dest, const char *p_contents); +void GDAPI godot_string_new_with_utf8_chars(godot_string *r_dest, const char *p_contents); +void GDAPI godot_string_new_with_utf16_chars(godot_string *r_dest, const char16_t *p_contents); +void GDAPI godot_string_new_with_utf32_chars(godot_string *r_dest, const char32_t *p_contents); +void GDAPI godot_string_new_with_wide_chars(godot_string *r_dest, const wchar_t *p_contents); + +void GDAPI godot_string_new_with_latin1_chars_and_len(godot_string *r_dest, const char *p_contents, const int p_size); +void GDAPI godot_string_new_with_utf8_chars_and_len(godot_string *r_dest, const char *p_contents, const int p_size); +void GDAPI godot_string_new_with_utf16_chars_and_len(godot_string *r_dest, const char16_t *p_contents, const int p_size); +void GDAPI godot_string_new_with_utf32_chars_and_len(godot_string *r_dest, const char32_t *p_contents, const int p_size); +void GDAPI godot_string_new_with_wide_chars_and_len(godot_string *r_dest, const wchar_t *p_contents, const int p_size); + +const godot_char_type GDAPI *godot_string_operator_index(godot_string *p_self, const godot_int p_idx); +godot_char_type GDAPI godot_string_operator_index_const(const godot_string *p_self, const godot_int p_idx); +const godot_char_type GDAPI *godot_string_get_data(const godot_string *p_self); godot_bool GDAPI godot_string_operator_equal(const godot_string *p_self, const godot_string *p_b); godot_bool GDAPI godot_string_operator_less(const godot_string *p_self, const godot_string *p_b); @@ -89,7 +117,7 @@ godot_string GDAPI godot_string_operator_plus(const godot_string *p_self, const /* Standard size stuff */ -godot_int GDAPI godot_string_length(const godot_string *p_self); +/*+++*/ godot_int GDAPI godot_string_length(const godot_string *p_self); /* Helpers */ @@ -99,25 +127,25 @@ signed char GDAPI godot_string_naturalnocasecmp_to(const godot_string *p_self, c godot_bool GDAPI godot_string_begins_with(const godot_string *p_self, const godot_string *p_string); godot_bool GDAPI godot_string_begins_with_char_array(const godot_string *p_self, const char *p_char_array); -godot_array GDAPI godot_string_bigrams(const godot_string *p_self); -godot_string GDAPI godot_string_chr(wchar_t p_character); +godot_packed_string_array GDAPI godot_string_bigrams(const godot_string *p_self); +godot_string GDAPI godot_string_chr(godot_char_type p_character); godot_bool GDAPI godot_string_ends_with(const godot_string *p_self, const godot_string *p_string); -godot_int GDAPI godot_string_count(const godot_string *p_self, godot_string p_what, godot_int p_from, godot_int p_to); -godot_int GDAPI godot_string_countn(const godot_string *p_self, godot_string p_what, godot_int p_from, godot_int p_to); -godot_int GDAPI godot_string_find(const godot_string *p_self, godot_string p_what); -godot_int GDAPI godot_string_find_from(const godot_string *p_self, godot_string p_what, godot_int p_from); -godot_int GDAPI godot_string_findmk(const godot_string *p_self, const godot_array *p_keys); -godot_int GDAPI godot_string_findmk_from(const godot_string *p_self, const godot_array *p_keys, godot_int p_from); -godot_int GDAPI godot_string_findmk_from_in_place(const godot_string *p_self, const godot_array *p_keys, godot_int p_from, godot_int *r_key); -godot_int GDAPI godot_string_findn(const godot_string *p_self, godot_string p_what); -godot_int GDAPI godot_string_findn_from(const godot_string *p_self, godot_string p_what, godot_int p_from); -godot_int GDAPI godot_string_find_last(const godot_string *p_self, godot_string p_what); +godot_bool GDAPI godot_string_ends_with_char_array(const godot_string *p_self, const char *p_char_array); +godot_int GDAPI godot_string_count(const godot_string *p_self, const godot_string *p_what, godot_int p_from, godot_int p_to); +godot_int GDAPI godot_string_countn(const godot_string *p_self, const godot_string *p_what, godot_int p_from, godot_int p_to); +godot_int GDAPI godot_string_find(const godot_string *p_self, const godot_string *p_what); +godot_int GDAPI godot_string_find_from(const godot_string *p_self, const godot_string *p_what, godot_int p_from); +godot_int GDAPI godot_string_findmk(const godot_string *p_self, const godot_packed_string_array *p_keys); +godot_int GDAPI godot_string_findmk_from(const godot_string *p_self, const godot_packed_string_array *p_keys, godot_int p_from); +godot_int GDAPI godot_string_findmk_from_in_place(const godot_string *p_self, const godot_packed_string_array *p_keys, godot_int p_from, godot_int *r_key); +godot_int GDAPI godot_string_findn(const godot_string *p_self, const godot_string *p_what); +godot_int GDAPI godot_string_findn_from(const godot_string *p_self, const godot_string *p_what, godot_int p_from); godot_string GDAPI godot_string_format(const godot_string *p_self, const godot_variant *p_values); godot_string GDAPI godot_string_format_with_custom_placeholder(const godot_string *p_self, const godot_variant *p_values, const char *p_placeholder); godot_string GDAPI godot_string_hex_encode_buffer(const uint8_t *p_buffer, godot_int p_len); godot_int GDAPI godot_string_hex_to_int(const godot_string *p_self); -godot_int GDAPI godot_string_hex_to_int_without_prefix(const godot_string *p_self); -godot_string GDAPI godot_string_insert(const godot_string *p_self, godot_int p_at_pos, godot_string p_string); +godot_int GDAPI godot_string_hex_to_int_with_prefix(const godot_string *p_self); +godot_string GDAPI godot_string_insert(const godot_string *p_self, godot_int p_at_pos, const godot_string *p_string); godot_bool GDAPI godot_string_is_numeric(const godot_string *p_self); godot_bool GDAPI godot_string_is_subsequence_of(const godot_string *p_self, const godot_string *p_string); godot_bool GDAPI godot_string_is_subsequence_ofi(const godot_string *p_self, const godot_string *p_string); @@ -134,92 +162,106 @@ godot_string GDAPI godot_string_num_scientific(double p_num); godot_string GDAPI godot_string_num_with_decimals(double p_num, godot_int p_decimals); godot_string GDAPI godot_string_pad_decimals(const godot_string *p_self, godot_int p_digits); godot_string GDAPI godot_string_pad_zeros(const godot_string *p_self, godot_int p_digits); -godot_string GDAPI godot_string_replace_first(const godot_string *p_self, godot_string p_key, godot_string p_with); -godot_string GDAPI godot_string_replace(const godot_string *p_self, godot_string p_key, godot_string p_with); -godot_string GDAPI godot_string_replacen(const godot_string *p_self, godot_string p_key, godot_string p_with); -godot_int GDAPI godot_string_rfind(const godot_string *p_self, godot_string p_what); -godot_int GDAPI godot_string_rfindn(const godot_string *p_self, godot_string p_what); -godot_int GDAPI godot_string_rfind_from(const godot_string *p_self, godot_string p_what, godot_int p_from); -godot_int GDAPI godot_string_rfindn_from(const godot_string *p_self, godot_string p_what, godot_int p_from); +godot_string GDAPI godot_string_replace_first(const godot_string *p_self, const godot_string *p_key, const godot_string *p_with); +godot_string GDAPI godot_string_replace(const godot_string *p_self, const godot_string *p_key, const godot_string *p_with); +godot_string GDAPI godot_string_replacen(const godot_string *p_self, const godot_string *p_key, const godot_string *p_with); +godot_int GDAPI godot_string_rfind(const godot_string *p_self, const godot_string *p_what); +godot_int GDAPI godot_string_rfindn(const godot_string *p_self, const godot_string *p_what); +godot_int GDAPI godot_string_rfind_from(const godot_string *p_self, const godot_string *p_what, godot_int p_from); +godot_int GDAPI godot_string_rfindn_from(const godot_string *p_self, const godot_string *p_what, godot_int p_from); godot_string GDAPI godot_string_rpad(const godot_string *p_self, godot_int p_min_length); godot_string GDAPI godot_string_rpad_with_custom_character(const godot_string *p_self, godot_int p_min_length, const godot_string *p_character); godot_real GDAPI godot_string_similarity(const godot_string *p_self, const godot_string *p_string); godot_string GDAPI godot_string_sprintf(const godot_string *p_self, const godot_array *p_values, godot_bool *p_error); godot_string GDAPI godot_string_substr(const godot_string *p_self, godot_int p_from, godot_int p_chars); -double GDAPI godot_string_to_double(const godot_string *p_self); -godot_real GDAPI godot_string_to_float(const godot_string *p_self); +double GDAPI godot_string_to_float(const godot_string *p_self); godot_int GDAPI godot_string_to_int(const godot_string *p_self); godot_string GDAPI godot_string_camelcase_to_underscore(const godot_string *p_self); godot_string GDAPI godot_string_camelcase_to_underscore_lowercased(const godot_string *p_self); godot_string GDAPI godot_string_capitalize(const godot_string *p_self); -double GDAPI godot_string_char_to_double(const char *p_what); + +double GDAPI godot_string_char_to_float(const char *p_what); +double GDAPI godot_string_wchar_to_float(const wchar_t *p_str, const wchar_t **r_end); + godot_int GDAPI godot_string_char_to_int(const char *p_what); -int64_t GDAPI godot_string_wchar_to_int(const wchar_t *p_str); +godot_int GDAPI godot_string_wchar_to_int(const wchar_t *p_str); + godot_int GDAPI godot_string_char_to_int_with_len(const char *p_what, godot_int p_len); -int64_t GDAPI godot_string_char_to_int64_with_len(const wchar_t *p_str, int p_len); -int64_t GDAPI godot_string_hex_to_int64(const godot_string *p_self); -int64_t GDAPI godot_string_hex_to_int64_with_prefix(const godot_string *p_self); -int64_t GDAPI godot_string_to_int64(const godot_string *p_self); -double GDAPI godot_string_unicode_char_to_double(const wchar_t *p_str, const wchar_t **r_end); - -godot_int GDAPI godot_string_get_slice_count(const godot_string *p_self, godot_string p_splitter); -godot_string GDAPI godot_string_get_slice(const godot_string *p_self, godot_string p_splitter, godot_int p_slice); -godot_string GDAPI godot_string_get_slicec(const godot_string *p_self, wchar_t p_splitter, godot_int p_slice); - -godot_array GDAPI godot_string_split(const godot_string *p_self, const godot_string *p_splitter); -godot_array GDAPI godot_string_split_allow_empty(const godot_string *p_self, const godot_string *p_splitter); -godot_array GDAPI godot_string_split_floats(const godot_string *p_self, const godot_string *p_splitter); -godot_array GDAPI godot_string_split_floats_allows_empty(const godot_string *p_self, const godot_string *p_splitter); -godot_array GDAPI godot_string_split_floats_mk(const godot_string *p_self, const godot_array *p_splitters); -godot_array GDAPI godot_string_split_floats_mk_allows_empty(const godot_string *p_self, const godot_array *p_splitters); -godot_array GDAPI godot_string_split_ints(const godot_string *p_self, const godot_string *p_splitter); -godot_array GDAPI godot_string_split_ints_allows_empty(const godot_string *p_self, const godot_string *p_splitter); -godot_array GDAPI godot_string_split_ints_mk(const godot_string *p_self, const godot_array *p_splitters); -godot_array GDAPI godot_string_split_ints_mk_allows_empty(const godot_string *p_self, const godot_array *p_splitters); -godot_array GDAPI godot_string_split_spaces(const godot_string *p_self); - -wchar_t GDAPI godot_string_char_lowercase(wchar_t p_char); -wchar_t GDAPI godot_string_char_uppercase(wchar_t p_char); +godot_int GDAPI godot_string_wchar_to_int_with_len(const wchar_t *p_str, int p_len); + +godot_int GDAPI godot_string_get_slice_count(const godot_string *p_self, const godot_string *p_splitter); +godot_string GDAPI godot_string_get_slice(const godot_string *p_self, const godot_string *p_splitter, godot_int p_slice); +godot_string GDAPI godot_string_get_slicec(const godot_string *p_self, godot_char_type p_splitter, godot_int p_slice); + +godot_packed_string_array GDAPI godot_string_split(const godot_string *p_self, const godot_string *p_splitter); +godot_packed_string_array GDAPI godot_string_split_allow_empty(const godot_string *p_self, const godot_string *p_splitter); +godot_packed_string_array GDAPI godot_string_split_with_maxsplit(const godot_string *p_self, const godot_string *p_splitter, const godot_bool p_allow_empty, const godot_int p_maxsplit); + +godot_packed_string_array GDAPI godot_string_rsplit(const godot_string *p_self, const godot_string *p_splitter); +godot_packed_string_array GDAPI godot_string_rsplit_allow_empty(const godot_string *p_self, const godot_string *p_splitter); +godot_packed_string_array GDAPI godot_string_rsplit_with_maxsplit(const godot_string *p_self, const godot_string *p_splitter, const godot_bool p_allow_empty, const godot_int p_maxsplit); + +godot_packed_float32_array GDAPI godot_string_split_floats(const godot_string *p_self, const godot_string *p_splitter); +godot_packed_float32_array GDAPI godot_string_split_floats_allow_empty(const godot_string *p_self, const godot_string *p_splitter); +godot_packed_float32_array GDAPI godot_string_split_floats_mk(const godot_string *p_self, const godot_packed_string_array *p_splitters); +godot_packed_float32_array GDAPI godot_string_split_floats_mk_allow_empty(const godot_string *p_self, const godot_packed_string_array *p_splitters); +godot_packed_int32_array GDAPI godot_string_split_ints(const godot_string *p_self, const godot_string *p_splitter); +godot_packed_int32_array GDAPI godot_string_split_ints_allow_empty(const godot_string *p_self, const godot_string *p_splitter); +godot_packed_int32_array GDAPI godot_string_split_ints_mk(const godot_string *p_self, const godot_packed_string_array *p_splitters); +godot_packed_int32_array GDAPI godot_string_split_ints_mk_allow_empty(const godot_string *p_self, const godot_packed_string_array *p_splitters); + +godot_packed_string_array GDAPI godot_string_split_spaces(const godot_string *p_self); + +godot_char_type GDAPI godot_string_char_lowercase(godot_char_type p_char); +godot_char_type GDAPI godot_string_char_uppercase(godot_char_type p_char); godot_string GDAPI godot_string_to_lower(const godot_string *p_self); godot_string GDAPI godot_string_to_upper(const godot_string *p_self); godot_string GDAPI godot_string_get_basename(const godot_string *p_self); godot_string GDAPI godot_string_get_extension(const godot_string *p_self); godot_string GDAPI godot_string_left(const godot_string *p_self, godot_int p_pos); -wchar_t GDAPI godot_string_ord_at(const godot_string *p_self, godot_int p_idx); +godot_char_type GDAPI godot_string_ord_at(const godot_string *p_self, godot_int p_idx); godot_string GDAPI godot_string_plus_file(const godot_string *p_self, const godot_string *p_file); godot_string GDAPI godot_string_right(const godot_string *p_self, godot_int p_pos); +godot_string GDAPI godot_string_repeat(const godot_string *p_self, godot_int p_count); godot_string GDAPI godot_string_strip_edges(const godot_string *p_self, godot_bool p_left, godot_bool p_right); godot_string GDAPI godot_string_strip_escapes(const godot_string *p_self); void GDAPI godot_string_erase(godot_string *p_self, godot_int p_pos, godot_int p_chars); godot_char_string GDAPI godot_string_ascii(const godot_string *p_self); -godot_char_string GDAPI godot_string_ascii_extended(const godot_string *p_self); +godot_char_string GDAPI godot_string_latin1(const godot_string *p_self); + godot_char_string GDAPI godot_string_utf8(const godot_string *p_self); godot_bool GDAPI godot_string_parse_utf8(godot_string *p_self, const char *p_utf8); godot_bool GDAPI godot_string_parse_utf8_with_len(godot_string *p_self, const char *p_utf8, godot_int p_len); -godot_string GDAPI godot_string_chars_to_utf8(const char *p_utf8); -godot_string GDAPI godot_string_chars_to_utf8_with_len(const char *p_utf8, godot_int p_len); + +godot_char16_string GDAPI godot_string_utf16(const godot_string *p_self); +godot_bool GDAPI godot_string_parse_utf16(godot_string *p_self, const char16_t *p_utf16); +godot_bool GDAPI godot_string_parse_utf16_with_len(godot_string *p_self, const char16_t *p_utf16, godot_int p_len); uint32_t GDAPI godot_string_hash(const godot_string *p_self); uint64_t GDAPI godot_string_hash64(const godot_string *p_self); + uint32_t GDAPI godot_string_hash_chars(const char *p_cstr); uint32_t GDAPI godot_string_hash_chars_with_len(const char *p_cstr, godot_int p_len); -uint32_t GDAPI godot_string_hash_utf8_chars(const wchar_t *p_str); -uint32_t GDAPI godot_string_hash_utf8_chars_with_len(const wchar_t *p_str, godot_int p_len); +uint32_t GDAPI godot_string_hash_wide_chars(const wchar_t *p_str); +uint32_t GDAPI godot_string_hash_wide_chars_with_len(const wchar_t *p_str, godot_int p_len); + godot_packed_byte_array GDAPI godot_string_md5_buffer(const godot_string *p_self); godot_string GDAPI godot_string_md5_text(const godot_string *p_self); +godot_packed_byte_array GDAPI godot_string_sha1_buffer(const godot_string *p_self); +godot_string GDAPI godot_string_sha1_text(const godot_string *p_self); godot_packed_byte_array GDAPI godot_string_sha256_buffer(const godot_string *p_self); godot_string GDAPI godot_string_sha256_text(const godot_string *p_self); -godot_bool godot_string_empty(const godot_string *p_self); +godot_bool godot_string_is_empty(const godot_string *p_self); // path functions godot_string GDAPI godot_string_get_base_dir(const godot_string *p_self); godot_string GDAPI godot_string_get_file(const godot_string *p_self); -godot_string GDAPI godot_string_humanize_size(size_t p_size); +godot_string GDAPI godot_string_humanize_size(uint64_t p_size); godot_bool GDAPI godot_string_is_abs_path(const godot_string *p_self); godot_bool GDAPI godot_string_is_rel_path(const godot_string *p_self); godot_bool GDAPI godot_string_is_resource_file(const godot_string *p_self); @@ -233,14 +275,15 @@ godot_string GDAPI godot_string_c_unescape(const godot_string *p_self); godot_string GDAPI godot_string_http_escape(const godot_string *p_self); godot_string GDAPI godot_string_http_unescape(const godot_string *p_self); godot_string GDAPI godot_string_json_escape(const godot_string *p_self); -godot_string GDAPI godot_string_word_wrap(const godot_string *p_self, godot_int p_chars_per_line); godot_string GDAPI godot_string_xml_escape(const godot_string *p_self); godot_string GDAPI godot_string_xml_escape_with_quotes(const godot_string *p_self); godot_string GDAPI godot_string_xml_unescape(const godot_string *p_self); godot_string GDAPI godot_string_percent_decode(const godot_string *p_self); godot_string GDAPI godot_string_percent_encode(const godot_string *p_self); +godot_string GDAPI godot_string_join(const godot_string *p_self, const godot_packed_string_array *p_parts); +godot_bool GDAPI godot_string_is_valid_filename(const godot_string *p_self); godot_bool GDAPI godot_string_is_valid_float(const godot_string *p_self); godot_bool GDAPI godot_string_is_valid_hex_number(const godot_string *p_self, godot_bool p_with_prefix); godot_bool GDAPI godot_string_is_valid_html_color(const godot_string *p_self); @@ -251,8 +294,8 @@ godot_bool GDAPI godot_string_is_valid_ip_address(const godot_string *p_self); godot_string GDAPI godot_string_dedent(const godot_string *p_self); godot_string GDAPI godot_string_trim_prefix(const godot_string *p_self, const godot_string *p_prefix); godot_string GDAPI godot_string_trim_suffix(const godot_string *p_self, const godot_string *p_suffix); +godot_string GDAPI godot_string_lstrip(const godot_string *p_self, const godot_string *p_chars); godot_string GDAPI godot_string_rstrip(const godot_string *p_self, const godot_string *p_chars); -godot_packed_string_array GDAPI godot_string_rsplit(const godot_string *p_self, const godot_string *p_divisor, const godot_bool p_allow_empty, const godot_int p_maxsplit); void GDAPI godot_string_destroy(godot_string *p_self); diff --git a/modules/gdnative/include/gdnative/string_name.h b/modules/gdnative/include/gdnative/string_name.h index f2555ab98f..b468f716e1 100644 --- a/modules/gdnative/include/gdnative/string_name.h +++ b/modules/gdnative/include/gdnative/string_name.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/include/gdnative/transform.h b/modules/gdnative/include/gdnative/transform.h index bc51438b17..948cb2ecfd 100644 --- a/modules/gdnative/include/gdnative/transform.h +++ b/modules/gdnative/include/gdnative/transform.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/include/gdnative/transform2d.h b/modules/gdnative/include/gdnative/transform2d.h index 6b414ca7b2..51c5306c7d 100644 --- a/modules/gdnative/include/gdnative/transform2d.h +++ b/modules/gdnative/include/gdnative/transform2d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/include/gdnative/variant.h b/modules/gdnative/include/gdnative/variant.h index 934e856fbf..a50947cb72 100644 --- a/modules/gdnative/include/gdnative/variant.h +++ b/modules/gdnative/include/gdnative/variant.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -37,7 +37,7 @@ extern "C" { #include <stdint.h> -#define GODOT_VARIANT_SIZE (16 + sizeof(void *)) +#define GODOT_VARIANT_SIZE (16 + sizeof(int64_t)) #ifndef GODOT_CORE_API_GODOT_VARIANT_TYPE_DEFINED #define GODOT_CORE_API_GODOT_VARIANT_TYPE_DEFINED @@ -52,7 +52,7 @@ typedef enum godot_variant_type { // atomic types GODOT_VARIANT_TYPE_BOOL, GODOT_VARIANT_TYPE_INT, - GODOT_VARIANT_TYPE_REAL, + GODOT_VARIANT_TYPE_FLOAT, GODOT_VARIANT_TYPE_STRING, // math types @@ -71,16 +71,21 @@ typedef enum godot_variant_type { // misc types GODOT_VARIANT_TYPE_COLOR, + GODOT_VARIANT_TYPE_STRING_NAME, GODOT_VARIANT_TYPE_NODE_PATH, GODOT_VARIANT_TYPE_RID, GODOT_VARIANT_TYPE_OBJECT, + GODOT_VARIANT_TYPE_CALLABLE, + GODOT_VARIANT_TYPE_SIGNAL, GODOT_VARIANT_TYPE_DICTIONARY, GODOT_VARIANT_TYPE_ARRAY, // arrays GODOT_VARIANT_TYPE_PACKED_BYTE_ARRAY, - GODOT_VARIANT_TYPE_PACKED_INT_ARRAY, - GODOT_VARIANT_TYPE_PACKED_REAL_ARRAY, + GODOT_VARIANT_TYPE_PACKED_INT32_ARRAY, + GODOT_VARIANT_TYPE_PACKED_INT64_ARRAY, + GODOT_VARIANT_TYPE_PACKED_FLOAT32_ARRAY, + GODOT_VARIANT_TYPE_PACKED_FLOAT64_ARRAY, GODOT_VARIANT_TYPE_PACKED_STRING_ARRAY, GODOT_VARIANT_TYPE_PACKED_VECTOR2_ARRAY, GODOT_VARIANT_TYPE_PACKED_VECTOR3_ARRAY, @@ -149,15 +154,17 @@ typedef enum godot_variant_operator { #include <gdnative/aabb.h> #include <gdnative/array.h> #include <gdnative/basis.h> +#include <gdnative/callable.h> #include <gdnative/color.h> #include <gdnative/dictionary.h> #include <gdnative/node_path.h> +#include <gdnative/packed_arrays.h> #include <gdnative/plane.h> -#include <gdnative/pool_arrays.h> #include <gdnative/quat.h> #include <gdnative/rect2.h> #include <gdnative/rid.h> #include <gdnative/string.h> +#include <gdnative/string_name.h> #include <gdnative/transform.h> #include <gdnative/transform2d.h> #include <gdnative/variant.h> @@ -181,9 +188,13 @@ void GDAPI godot_variant_new_uint(godot_variant *r_dest, const uint64_t p_i); void GDAPI godot_variant_new_int(godot_variant *r_dest, const int64_t p_i); void GDAPI godot_variant_new_real(godot_variant *r_dest, const double p_r); void GDAPI godot_variant_new_string(godot_variant *r_dest, const godot_string *p_s); +void GDAPI godot_variant_new_string_name(godot_variant *r_dest, const godot_string_name *p_s); void GDAPI godot_variant_new_vector2(godot_variant *r_dest, const godot_vector2 *p_v2); +void GDAPI godot_variant_new_vector2i(godot_variant *r_dest, const godot_vector2i *p_v2); void GDAPI godot_variant_new_rect2(godot_variant *r_dest, const godot_rect2 *p_rect2); +void GDAPI godot_variant_new_rect2i(godot_variant *r_dest, const godot_rect2i *p_rect2); void GDAPI godot_variant_new_vector3(godot_variant *r_dest, const godot_vector3 *p_v3); +void GDAPI godot_variant_new_vector3i(godot_variant *r_dest, const godot_vector3i *p_v3); void GDAPI godot_variant_new_transform2d(godot_variant *r_dest, const godot_transform2d *p_t2d); void GDAPI godot_variant_new_plane(godot_variant *r_dest, const godot_plane *p_plane); void GDAPI godot_variant_new_quat(godot_variant *r_dest, const godot_quat *p_quat); @@ -193,12 +204,16 @@ void GDAPI godot_variant_new_transform(godot_variant *r_dest, const godot_transf void GDAPI godot_variant_new_color(godot_variant *r_dest, const godot_color *p_color); void GDAPI godot_variant_new_node_path(godot_variant *r_dest, const godot_node_path *p_np); void GDAPI godot_variant_new_rid(godot_variant *r_dest, const godot_rid *p_rid); +void GDAPI godot_variant_new_callable(godot_variant *r_dest, const godot_callable *p_callable); +void GDAPI godot_variant_new_signal(godot_variant *r_dest, const godot_signal *p_signal); void GDAPI godot_variant_new_object(godot_variant *r_dest, const godot_object *p_obj); void GDAPI godot_variant_new_dictionary(godot_variant *r_dest, const godot_dictionary *p_dict); void GDAPI godot_variant_new_array(godot_variant *r_dest, const godot_array *p_arr); void GDAPI godot_variant_new_packed_byte_array(godot_variant *r_dest, const godot_packed_byte_array *p_pba); -void GDAPI godot_variant_new_packed_int_array(godot_variant *r_dest, const godot_packed_int_array *p_pia); -void GDAPI godot_variant_new_packed_real_array(godot_variant *r_dest, const godot_packed_real_array *p_pra); +void GDAPI godot_variant_new_packed_int32_array(godot_variant *r_dest, const godot_packed_int32_array *p_pia); +void GDAPI godot_variant_new_packed_int64_array(godot_variant *r_dest, const godot_packed_int64_array *p_pia); +void GDAPI godot_variant_new_packed_float32_array(godot_variant *r_dest, const godot_packed_float32_array *p_pra); +void GDAPI godot_variant_new_packed_float64_array(godot_variant *r_dest, const godot_packed_float64_array *p_pra); void GDAPI godot_variant_new_packed_string_array(godot_variant *r_dest, const godot_packed_string_array *p_psa); void GDAPI godot_variant_new_packed_vector2_array(godot_variant *r_dest, const godot_packed_vector2_array *p_pv2a); void GDAPI godot_variant_new_packed_vector3_array(godot_variant *r_dest, const godot_packed_vector3_array *p_pv3a); @@ -209,9 +224,13 @@ uint64_t GDAPI godot_variant_as_uint(const godot_variant *p_self); int64_t GDAPI godot_variant_as_int(const godot_variant *p_self); double GDAPI godot_variant_as_real(const godot_variant *p_self); godot_string GDAPI godot_variant_as_string(const godot_variant *p_self); +godot_string_name GDAPI godot_variant_as_string_name(const godot_variant *p_self); godot_vector2 GDAPI godot_variant_as_vector2(const godot_variant *p_self); +godot_vector2i GDAPI godot_variant_as_vector2i(const godot_variant *p_self); godot_rect2 GDAPI godot_variant_as_rect2(const godot_variant *p_self); +godot_rect2i GDAPI godot_variant_as_rect2i(const godot_variant *p_self); godot_vector3 GDAPI godot_variant_as_vector3(const godot_variant *p_self); +godot_vector3i GDAPI godot_variant_as_vector3i(const godot_variant *p_self); godot_transform2d GDAPI godot_variant_as_transform2d(const godot_variant *p_self); godot_plane GDAPI godot_variant_as_plane(const godot_variant *p_self); godot_quat GDAPI godot_variant_as_quat(const godot_variant *p_self); @@ -221,12 +240,16 @@ godot_transform GDAPI godot_variant_as_transform(const godot_variant *p_self); godot_color GDAPI godot_variant_as_color(const godot_variant *p_self); godot_node_path GDAPI godot_variant_as_node_path(const godot_variant *p_self); godot_rid GDAPI godot_variant_as_rid(const godot_variant *p_self); +godot_callable GDAPI godot_variant_as_callable(const godot_variant *p_self); +godot_signal GDAPI godot_variant_as_signal(const godot_variant *p_self); godot_object GDAPI *godot_variant_as_object(const godot_variant *p_self); godot_dictionary GDAPI godot_variant_as_dictionary(const godot_variant *p_self); godot_array GDAPI godot_variant_as_array(const godot_variant *p_self); godot_packed_byte_array GDAPI godot_variant_as_packed_byte_array(const godot_variant *p_self); -godot_packed_int_array GDAPI godot_variant_as_packed_int_array(const godot_variant *p_self); -godot_packed_real_array GDAPI godot_variant_as_packed_real_array(const godot_variant *p_self); +godot_packed_int32_array GDAPI godot_variant_as_packed_int32_array(const godot_variant *p_self); +godot_packed_int64_array GDAPI godot_variant_as_packed_int64_array(const godot_variant *p_self); +godot_packed_float32_array GDAPI godot_variant_as_packed_float32_array(const godot_variant *p_self); +godot_packed_float64_array GDAPI godot_variant_as_packed_float64_array(const godot_variant *p_self); godot_packed_string_array GDAPI godot_variant_as_packed_string_array(const godot_variant *p_self); godot_packed_vector2_array GDAPI godot_variant_as_packed_vector2_array(const godot_variant *p_self); godot_packed_vector3_array GDAPI godot_variant_as_packed_vector3_array(const godot_variant *p_self); @@ -239,6 +262,7 @@ godot_bool GDAPI godot_variant_has_method(const godot_variant *p_self, const god godot_bool GDAPI godot_variant_operator_equal(const godot_variant *p_self, const godot_variant *p_other); godot_bool GDAPI godot_variant_operator_less(const godot_variant *p_self, const godot_variant *p_other); +uint32_t GDAPI godot_variant_hash(const godot_variant *p_self); godot_bool GDAPI godot_variant_hash_compare(const godot_variant *p_self, const godot_variant *p_other); godot_bool GDAPI godot_variant_booleanize(const godot_variant *p_self); diff --git a/modules/gdnative/include/gdnative/vector2.h b/modules/gdnative/include/gdnative/vector2.h index c11e23a586..eb146a9232 100644 --- a/modules/gdnative/include/gdnative/vector2.h +++ b/modules/gdnative/include/gdnative/vector2.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -46,6 +46,15 @@ typedef struct { } godot_vector2; #endif +#define GODOT_VECTOR2I_SIZE 8 + +#ifndef GODOT_CORE_API_GODOT_VECTOR2I_TYPE_DEFINED +#define GODOT_CORE_API_GODOT_VECTOR2I_TYPE_DEFINED +typedef struct { + uint8_t _dont_touch_that[GODOT_VECTOR2I_SIZE]; +} godot_vector2i; +#endif + // reduce extern "C" nesting for VS2013 #ifdef __cplusplus } @@ -57,10 +66,14 @@ typedef struct { extern "C" { #endif +// Vector2 + void GDAPI godot_vector2_new(godot_vector2 *r_dest, const godot_real p_x, const godot_real p_y); godot_string GDAPI godot_vector2_as_string(const godot_vector2 *p_self); +godot_vector2i GDAPI godot_vector2_as_vector2i(const godot_vector2 *p_self); + godot_vector2 GDAPI godot_vector2_normalized(const godot_vector2 *p_self); godot_real GDAPI godot_vector2_length(const godot_vector2 *p_self); @@ -89,10 +102,12 @@ godot_vector2 GDAPI godot_vector2_move_toward(const godot_vector2 *p_self, const godot_vector2 GDAPI godot_vector2_rotated(const godot_vector2 *p_self, const godot_real p_phi); -godot_vector2 GDAPI godot_vector2_tangent(const godot_vector2 *p_self); +godot_vector2 GDAPI godot_vector2_orthogonal(const godot_vector2 *p_self); godot_vector2 GDAPI godot_vector2_floor(const godot_vector2 *p_self); +godot_vector2 GDAPI godot_vector2_sign(const godot_vector2 *p_self); + godot_vector2 GDAPI godot_vector2_snapped(const godot_vector2 *p_self, const godot_vector2 *p_by); godot_real GDAPI godot_vector2_aspect(const godot_vector2 *p_self); @@ -135,6 +150,46 @@ godot_real GDAPI godot_vector2_get_x(const godot_vector2 *p_self); godot_real GDAPI godot_vector2_get_y(const godot_vector2 *p_self); +// Vector2i + +void GDAPI godot_vector2i_new(godot_vector2i *r_dest, const godot_int p_x, const godot_int p_y); + +godot_string GDAPI godot_vector2i_as_string(const godot_vector2i *p_self); + +godot_vector2 GDAPI godot_vector2i_as_vector2(const godot_vector2i *p_self); + +godot_real GDAPI godot_vector2i_aspect(const godot_vector2i *p_self); + +godot_vector2i GDAPI godot_vector2i_abs(const godot_vector2i *p_self); + +godot_vector2i GDAPI godot_vector2i_sign(const godot_vector2i *p_self); + +godot_vector2i GDAPI godot_vector2i_operator_add(const godot_vector2i *p_self, const godot_vector2i *p_b); + +godot_vector2i GDAPI godot_vector2i_operator_subtract(const godot_vector2i *p_self, const godot_vector2i *p_b); + +godot_vector2i GDAPI godot_vector2i_operator_multiply_vector(const godot_vector2i *p_self, const godot_vector2i *p_b); + +godot_vector2i GDAPI godot_vector2i_operator_multiply_scalar(const godot_vector2i *p_self, const godot_int p_b); + +godot_vector2i GDAPI godot_vector2i_operator_divide_vector(const godot_vector2i *p_self, const godot_vector2i *p_b); + +godot_vector2i GDAPI godot_vector2i_operator_divide_scalar(const godot_vector2i *p_self, const godot_int p_b); + +godot_bool GDAPI godot_vector2i_operator_equal(const godot_vector2i *p_self, const godot_vector2i *p_b); + +godot_bool GDAPI godot_vector2i_operator_less(const godot_vector2i *p_self, const godot_vector2i *p_b); + +godot_vector2i GDAPI godot_vector2i_operator_neg(const godot_vector2i *p_self); + +void GDAPI godot_vector2i_set_x(godot_vector2i *p_self, const godot_int p_x); + +void GDAPI godot_vector2i_set_y(godot_vector2i *p_self, const godot_int p_y); + +godot_int GDAPI godot_vector2i_get_x(const godot_vector2i *p_self); + +godot_int GDAPI godot_vector2i_get_y(const godot_vector2i *p_self); + #ifdef __cplusplus } #endif diff --git a/modules/gdnative/include/gdnative/vector3.h b/modules/gdnative/include/gdnative/vector3.h index 8ebf15b724..e0205c2fc7 100644 --- a/modules/gdnative/include/gdnative/vector3.h +++ b/modules/gdnative/include/gdnative/vector3.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -46,6 +46,15 @@ typedef struct { } godot_vector3; #endif +#define GODOT_VECTOR3I_SIZE 12 + +#ifndef GODOT_CORE_API_GODOT_VECTOR3I_TYPE_DEFINED +#define GODOT_CORE_API_GODOT_VECTOR3I_TYPE_DEFINED +typedef struct { + uint8_t _dont_touch_that[GODOT_VECTOR3I_SIZE]; +} godot_vector3i; +#endif + // reduce extern "C" nesting for VS2013 #ifdef __cplusplus } @@ -64,10 +73,14 @@ typedef enum { GODOT_VECTOR3_AXIS_Z, } godot_vector3_axis; +// Vector3 + void GDAPI godot_vector3_new(godot_vector3 *r_dest, const godot_real p_x, const godot_real p_y, const godot_real p_z); godot_string GDAPI godot_vector3_as_string(const godot_vector3 *p_self); +godot_vector3i GDAPI godot_vector3_as_vector3i(const godot_vector3 *p_self); + godot_int GDAPI godot_vector3_min_axis(const godot_vector3 *p_self); godot_int GDAPI godot_vector3_max_axis(const godot_vector3 *p_self); @@ -102,6 +115,8 @@ godot_basis GDAPI godot_vector3_to_diagonal_matrix(const godot_vector3 *p_self); godot_vector3 GDAPI godot_vector3_abs(const godot_vector3 *p_self); +godot_vector3 GDAPI godot_vector3_sign(const godot_vector3 *p_self); + godot_vector3 GDAPI godot_vector3_floor(const godot_vector3 *p_self); godot_vector3 GDAPI godot_vector3_ceil(const godot_vector3 *p_self); @@ -142,6 +157,44 @@ void GDAPI godot_vector3_set_axis(godot_vector3 *p_self, const godot_vector3_axi godot_real GDAPI godot_vector3_get_axis(const godot_vector3 *p_self, const godot_vector3_axis p_axis); +// Vector3i + +void GDAPI godot_vector3i_new(godot_vector3i *r_dest, const godot_int p_x, const godot_int p_y, const godot_int p_z); + +godot_string GDAPI godot_vector3i_as_string(const godot_vector3i *p_self); + +godot_vector3 GDAPI godot_vector3i_as_vector3(const godot_vector3i *p_self); + +godot_int GDAPI godot_vector3i_min_axis(const godot_vector3i *p_self); + +godot_int GDAPI godot_vector3i_max_axis(const godot_vector3i *p_self); + +godot_vector3i GDAPI godot_vector3i_abs(const godot_vector3i *p_self); + +godot_vector3i GDAPI godot_vector3i_sign(const godot_vector3i *p_self); + +godot_vector3i GDAPI godot_vector3i_operator_add(const godot_vector3i *p_self, const godot_vector3i *p_b); + +godot_vector3i GDAPI godot_vector3i_operator_subtract(const godot_vector3i *p_self, const godot_vector3i *p_b); + +godot_vector3i GDAPI godot_vector3i_operator_multiply_vector(const godot_vector3i *p_self, const godot_vector3i *p_b); + +godot_vector3i GDAPI godot_vector3i_operator_multiply_scalar(const godot_vector3i *p_self, const godot_int p_b); + +godot_vector3i GDAPI godot_vector3i_operator_divide_vector(const godot_vector3i *p_self, const godot_vector3i *p_b); + +godot_vector3i GDAPI godot_vector3i_operator_divide_scalar(const godot_vector3i *p_self, const godot_int p_b); + +godot_bool GDAPI godot_vector3i_operator_equal(const godot_vector3i *p_self, const godot_vector3i *p_b); + +godot_bool GDAPI godot_vector3i_operator_less(const godot_vector3i *p_self, const godot_vector3i *p_b); + +godot_vector3i GDAPI godot_vector3i_operator_neg(const godot_vector3i *p_self); + +void GDAPI godot_vector3i_set_axis(godot_vector3i *p_self, const godot_vector3_axis p_axis, const godot_int p_val); + +godot_int GDAPI godot_vector3i_get_axis(const godot_vector3i *p_self, const godot_vector3_axis p_axis); + #ifdef __cplusplus } #endif diff --git a/modules/gdnative/include/nativescript/godot_nativescript.h b/modules/gdnative/include/nativescript/godot_nativescript.h index 0fb5180103..73b1738b03 100644 --- a/modules/gdnative/include/nativescript/godot_nativescript.h +++ b/modules/gdnative/include/nativescript/godot_nativescript.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -45,7 +45,7 @@ typedef enum { GODOT_METHOD_RPC_MODE_REMOTESYNC, GODOT_METHOD_RPC_MODE_MASTERSYNC, GODOT_METHOD_RPC_MODE_PUPPETSYNC, -} godot_method_rpc_mode; +} godot_nativescript_method_rpc_mode; typedef enum { GODOT_PROPERTY_HINT_NONE, ///< no hint provided. @@ -82,10 +82,9 @@ typedef enum { GODOT_PROPERTY_HINT_PROPERTY_OF_INSTANCE, ///< a property of an instance GODOT_PROPERTY_HINT_PROPERTY_OF_SCRIPT, ///< a property of a script & base GODOT_PROPERTY_HINT_MAX, -} godot_property_hint; +} godot_nativescript_property_hint; typedef enum { - GODOT_PROPERTY_USAGE_STORAGE = 1, GODOT_PROPERTY_USAGE_EDITOR = 2, GODOT_PROPERTY_USAGE_NETWORK = 4, @@ -106,106 +105,95 @@ typedef enum { GODOT_PROPERTY_USAGE_DEFAULT = GODOT_PROPERTY_USAGE_STORAGE | GODOT_PROPERTY_USAGE_EDITOR | GODOT_PROPERTY_USAGE_NETWORK, GODOT_PROPERTY_USAGE_DEFAULT_INTL = GODOT_PROPERTY_USAGE_STORAGE | GODOT_PROPERTY_USAGE_EDITOR | GODOT_PROPERTY_USAGE_NETWORK | GODOT_PROPERTY_USAGE_INTERNATIONALIZED, GODOT_PROPERTY_USAGE_NOEDITOR = GODOT_PROPERTY_USAGE_STORAGE | GODOT_PROPERTY_USAGE_NETWORK, -} godot_property_usage_flags; +} godot_nativescript_property_usage_flags; typedef struct { - godot_method_rpc_mode rset_type; + godot_nativescript_method_rpc_mode rset_type; godot_int type; - godot_property_hint hint; + godot_nativescript_property_hint hint; godot_string hint_string; - godot_property_usage_flags usage; + godot_nativescript_property_usage_flags usage; godot_variant default_value; -} godot_property_attributes; +} godot_nativescript_property_attributes; typedef struct { // instance pointer, method_data - return user data GDCALLINGCONV void *(*create_func)(godot_object *, void *); void *method_data; GDCALLINGCONV void (*free_func)(void *); -} godot_instance_create_func; +} godot_nativescript_instance_create_func; typedef struct { // instance pointer, method data, user data GDCALLINGCONV void (*destroy_func)(godot_object *, void *, void *); void *method_data; GDCALLINGCONV void (*free_func)(void *); -} godot_instance_destroy_func; +} godot_nativescript_instance_destroy_func; + +void GDAPI godot_nativescript_register_class(void *p_gdnative_handle, const char *p_name, const char *p_base, godot_nativescript_instance_create_func p_create_func, godot_nativescript_instance_destroy_func p_destroy_func); -void GDAPI godot_nativescript_register_class(void *p_gdnative_handle, const char *p_name, const char *p_base, godot_instance_create_func p_create_func, godot_instance_destroy_func p_destroy_func); +void GDAPI godot_nativescript_register_tool_class(void *p_gdnative_handle, const char *p_name, const char *p_base, godot_nativescript_instance_create_func p_create_func, godot_nativescript_instance_destroy_func p_destroy_func); -void GDAPI godot_nativescript_register_tool_class(void *p_gdnative_handle, const char *p_name, const char *p_base, godot_instance_create_func p_create_func, godot_instance_destroy_func p_destroy_func); +typedef struct { + godot_nativescript_method_rpc_mode rpc_type; +} godot_nativescript_method_attributes; typedef struct { - godot_method_rpc_mode rpc_type; -} godot_method_attributes; + godot_string name; + + godot_variant_type type; + godot_nativescript_property_hint hint; + godot_string hint_string; +} godot_nativescript_method_argument; typedef struct { // instance pointer, method data, user data, num args, args - return result as varaint GDCALLINGCONV godot_variant (*method)(godot_object *, void *, void *, int, godot_variant **); void *method_data; GDCALLINGCONV void (*free_func)(void *); -} godot_instance_method; +} godot_nativescript_instance_method; -void GDAPI godot_nativescript_register_method(void *p_gdnative_handle, const char *p_name, const char *p_function_name, godot_method_attributes p_attr, godot_instance_method p_method); +void GDAPI godot_nativescript_register_method(void *p_gdnative_handle, const char *p_name, const char *p_function_name, godot_nativescript_method_attributes p_attr, godot_nativescript_instance_method p_method); +void GDAPI godot_nativescript_set_method_argument_information(void *p_gdnative_handle, const char *p_name, const char *p_function_name, int p_num_args, const godot_nativescript_method_argument *p_args); typedef struct { // instance pointer, method data, user data, value GDCALLINGCONV void (*set_func)(godot_object *, void *, void *, godot_variant *); void *method_data; GDCALLINGCONV void (*free_func)(void *); -} godot_property_set_func; +} godot_nativescript_property_set_func; typedef struct { // instance pointer, method data, user data, value GDCALLINGCONV godot_variant (*get_func)(godot_object *, void *, void *); void *method_data; GDCALLINGCONV void (*free_func)(void *); -} godot_property_get_func; +} godot_nativescript_property_get_func; -void GDAPI godot_nativescript_register_property(void *p_gdnative_handle, const char *p_name, const char *p_path, godot_property_attributes *p_attr, godot_property_set_func p_set_func, godot_property_get_func p_get_func); +void GDAPI godot_nativescript_register_property(void *p_gdnative_handle, const char *p_name, const char *p_path, godot_nativescript_property_attributes *p_attr, godot_nativescript_property_set_func p_set_func, godot_nativescript_property_get_func p_get_func); typedef struct { godot_string name; godot_int type; - godot_property_hint hint; + godot_nativescript_property_hint hint; godot_string hint_string; - godot_property_usage_flags usage; + godot_nativescript_property_usage_flags usage; godot_variant default_value; -} godot_signal_argument; +} godot_nativescript_signal_argument; typedef struct { godot_string name; int num_args; - godot_signal_argument *args; + godot_nativescript_signal_argument *args; int num_default_args; godot_variant *default_args; -} godot_signal; +} godot_nativescript_signal; -void GDAPI godot_nativescript_register_signal(void *p_gdnative_handle, const char *p_name, const godot_signal *p_signal); +void GDAPI godot_nativescript_register_signal(void *p_gdnative_handle, const char *p_name, const godot_nativescript_signal *p_signal); void GDAPI *godot_nativescript_get_userdata(godot_object *p_instance); -/* - * - * - * NativeScript 1.1 - * - * - */ - -// method registering with argument names - -typedef struct { - godot_string name; - - godot_variant_type type; - godot_property_hint hint; - godot_string hint_string; -} godot_method_arg; - -void GDAPI godot_nativescript_set_method_argument_information(void *p_gdnative_handle, const char *p_name, const char *p_function_name, int p_num_args, const godot_method_arg *p_args); - // documentation void GDAPI godot_nativescript_set_class_documentation(void *p_gdnative_handle, const char *p_name, godot_string p_documentation); @@ -230,9 +218,9 @@ typedef struct { GDCALLINGCONV bool (*refcount_decremented_instance_binding)(void *, godot_object *); void *data; GDCALLINGCONV void (*free_func)(void *); -} godot_instance_binding_functions; +} godot_nativescript_instance_binding_functions; -int GDAPI godot_nativescript_register_instance_binding_data_functions(godot_instance_binding_functions p_binding_functions); +int GDAPI godot_nativescript_register_instance_binding_data_functions(godot_nativescript_instance_binding_functions p_binding_functions); void GDAPI godot_nativescript_unregister_instance_binding_data_functions(int p_idx); void GDAPI *godot_nativescript_get_instance_binding_data(int p_idx, godot_object *p_object); diff --git a/modules/gdnative/include/net/godot_net.h b/modules/gdnative/include/net/godot_net.h index d245f3b965..2fa576a5bf 100644 --- a/modules/gdnative/include/net/godot_net.h +++ b/modules/gdnative/include/net/godot_net.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -45,7 +45,6 @@ extern "C" { #define GODOT_NET_API_MINOR 1 typedef struct { - godot_gdnative_api_version version; /* version of our API */ godot_object *data; /* User reference */ diff --git a/modules/gdnative/include/net/godot_webrtc.h b/modules/gdnative/include/net/godot_webrtc.h index 15e2df85cc..25aa72dae1 100644 --- a/modules/gdnative/include/net/godot_webrtc.h +++ b/modules/gdnative/include/net/godot_webrtc.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/include/pluginscript/godot_pluginscript.h b/modules/gdnative/include/pluginscript/godot_pluginscript.h index 406c3ba663..cbd65e3772 100644 --- a/modules/gdnative/include/pluginscript/godot_pluginscript.h +++ b/modules/gdnative/include/pluginscript/godot_pluginscript.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -72,6 +72,7 @@ typedef struct { godot_string_name name; godot_bool is_tool; godot_string_name base; + godot_string icon_path; // Member lines format: {<string>: <int>} godot_dictionary member_lines; @@ -127,6 +128,7 @@ typedef struct { const char **string_delimiters; // nullptr terminated array godot_bool has_named_classes; godot_bool supports_builtin_mode; + godot_bool can_inherit_from_file; godot_string (*get_template_source_code)(godot_pluginscript_language_data *p_data, const godot_string *p_class_name, const godot_string *p_base_class_name); godot_bool (*validate)(godot_pluginscript_language_data *p_data, const godot_string *p_script, int *r_line_error, int *r_col_error, godot_string *r_test_error, const godot_string *p_path, godot_packed_string_array *r_functions); diff --git a/modules/gdnative/include/text/godot_text.h b/modules/gdnative/include/text/godot_text.h new file mode 100644 index 0000000000..9de47edf87 --- /dev/null +++ b/modules/gdnative/include/text/godot_text.h @@ -0,0 +1,231 @@ +/*************************************************************************/ +/* godot_text.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef GODOT_NATIVETEXT_H +#define GODOT_NATIVETEXT_H + +#include <gdnative/gdnative.h> + +#ifdef __cplusplus +extern "C" { +#endif + +#define GODOT_TEXT_API_MAJOR 1 +#define GODOT_TEXT_API_MINOR 0 + +#define GODOT_GLYPH_SIZE 40 + +#ifndef GODOT_TEXT_API_GODOT_GLYPH_TYPE_DEFINED +#define GODOT_TEXT_API_GODOT_GLYPH_TYPE_DEFINED +typedef struct { + uint8_t _dont_touch_that[GODOT_GLYPH_SIZE]; +} godot_glyph; +#endif + +#define GODOT_PACKED_GLYPH_ARRAY_SIZE (2 * sizeof(void *)) + +#ifndef GODOT_TEXT_API_GODOT_PACKED_GLYPH_ARRAY_TYPE_DEFINED +#define GODOT_TEXT_API_GODOT_PACKED_GLYPH_ARRAY_TYPE_DEFINED +typedef struct { + uint8_t _dont_touch_that[GODOT_PACKED_GLYPH_ARRAY_SIZE]; +} godot_packed_glyph_array; +#endif + +typedef struct { + godot_gdnative_api_version version; + void *(*constructor)(godot_object *); + void (*destructor)(void *); + godot_string (*get_name)(const void *); + godot_bool (*has_feature)(const void *, godot_int); + bool (*load_support_data)(void *, const godot_string *); + godot_string (*get_support_data_filename)(const void *); + godot_string (*get_support_data_info)(const void *); + bool (*save_support_data)(void *, const godot_string *); + bool (*is_locale_right_to_left)(void *, const godot_string *); + void (*free)(void *, godot_rid *); + bool (*has)(void *, godot_rid *); + godot_rid (*create_font_system)(void *, const godot_string *, int); + godot_rid (*create_font_resource)(void *, const godot_string *, int); + godot_rid (*create_font_memory)(void *, const uint8_t *, size_t, godot_string *, int); + float (*font_get_height)(void *, godot_rid *, int); + float (*font_get_ascent)(void *, godot_rid *, int); + float (*font_get_descent)(void *, godot_rid *, int); + float (*font_get_underline_position)(void *, godot_rid *, int); + float (*font_get_underline_thickness)(void *, godot_rid *, int); + void (*font_set_antialiased)(void *, godot_rid *, bool); + bool (*font_get_antialiased)(void *, godot_rid *); + godot_dictionary (*font_get_feature_list)(void *, godot_rid *); + godot_dictionary (*font_get_variation_list)(void *, godot_rid *); + void (*font_set_variation)(void *, godot_rid *, const godot_string *, double); + double (*font_get_variation)(void *, godot_rid *, const godot_string *); + void (*font_set_distance_field_hint)(void *, godot_rid *, bool); + bool (*font_get_distance_field_hint)(void *, godot_rid *); + void (*font_set_hinting)(void *, godot_rid *, godot_int); + godot_int (*font_get_hinting)(void *, godot_rid *); + void (*font_set_force_autohinter)(void *, godot_rid *, bool); + bool (*font_get_force_autohinter)(void *, godot_rid *); + bool (*font_has_char)(void *, godot_rid *, char32_t); + godot_string (*font_get_supported_chars)(void *, godot_rid *); + bool (*font_has_outline)(void *, godot_rid *); + int (*font_get_base_size)(void *, godot_rid *); + bool (*font_is_language_supported)(void *, godot_rid *, const godot_string *); + void (*font_set_language_support_override)(void *, godot_rid *, const godot_string *, bool); + bool (*font_get_language_support_override)(void *, godot_rid *, const godot_string *); + void (*font_remove_language_support_override)(void *, godot_rid *, const godot_string *); + godot_packed_string_array (*font_get_language_support_overrides)(void *, godot_rid *); + bool (*font_is_script_supported)(void *, godot_rid *, const godot_string *); + void (*font_set_script_support_override)(void *, godot_rid *, const godot_string *, bool); + bool (*font_get_script_support_override)(void *, godot_rid *, const godot_string *); + void (*font_remove_script_support_override)(void *, godot_rid *, const godot_string *); + godot_packed_string_array (*font_get_script_support_overrides)(void *, godot_rid *); + uint32_t (*font_get_glyph_index)(void *, godot_rid *, char32_t, char32_t); + godot_vector2 (*font_get_glyph_advance)(void *, godot_rid *, uint32_t, int); + godot_vector2 (*font_get_glyph_kerning)(void *, godot_rid *, uint32_t, uint32_t, int); + godot_vector2 (*font_draw_glyph)(void *, godot_rid *, godot_rid *, int, const godot_vector2 *, uint32_t, const godot_color *); + godot_vector2 (*font_draw_glyph_outline)(void *, godot_rid *, godot_rid *, int, int, const godot_vector2 *, uint32_t, const godot_color *); + float (*font_get_oversampling)(void *); + void (*font_set_oversampling)(void *, float); + godot_packed_string_array (*get_system_fonts)(void *); + godot_rid (*create_shaped_text)(void *, godot_int, godot_int); + void (*shaped_text_clear)(void *, godot_rid *); + void (*shaped_text_set_direction)(void *, godot_rid *, godot_int); + godot_int (*shaped_text_get_direction)(void *, godot_rid *); + void (*shaped_text_set_bidi_override)(void *, godot_rid *, const godot_packed_vector2i_array *); + void (*shaped_text_set_orientation)(void *, godot_rid *, godot_int); + godot_int (*shaped_text_get_orientation)(void *, godot_rid *); + void (*shaped_text_set_preserve_invalid)(void *, godot_rid *, bool); + bool (*shaped_text_get_preserve_invalid)(void *, godot_rid *); + void (*shaped_text_set_preserve_control)(void *, godot_rid *, bool); + bool (*shaped_text_get_preserve_control)(void *, godot_rid *); + bool (*shaped_text_add_string)(void *, godot_rid *, const godot_string *, const godot_rid **, int, const godot_dictionary *, const godot_string *); + bool (*shaped_text_add_object)(void *, godot_rid *, const godot_variant *, const godot_vector2 *, godot_int, godot_int); + bool (*shaped_text_resize_object)(void *, godot_rid *, const godot_variant *, const godot_vector2 *, godot_int); + godot_rid (*shaped_text_substr)(void *, godot_rid *, godot_int, godot_int); + godot_rid (*shaped_text_get_parent)(void *, godot_rid *); + float (*shaped_text_fit_to_width)(void *, godot_rid *, float, uint8_t); + float (*shaped_text_tab_align)(void *, godot_rid *, godot_packed_float32_array *); + bool (*shaped_text_shape)(void *, godot_rid *); + bool (*shaped_text_update_breaks)(void *, godot_rid *); + bool (*shaped_text_update_justification_ops)(void *, godot_rid *); + bool (*shaped_text_is_ready)(void *, godot_rid *); + godot_packed_glyph_array (*shaped_text_get_glyphs)(void *, godot_rid *); + godot_vector2i (*shaped_text_get_range)(void *, godot_rid *); + godot_packed_glyph_array (*shaped_text_sort_logical)(void *, godot_rid *); + godot_packed_vector2i_array (*shaped_text_get_line_breaks_adv)(void *, godot_rid *, godot_packed_float32_array *, int, bool, uint8_t); + godot_packed_vector2i_array (*shaped_text_get_line_breaks)(void *, godot_rid *, float, int, uint8_t); + godot_packed_vector2i_array (*shaped_text_get_word_breaks)(void *, godot_rid *); + godot_array (*shaped_text_get_objects)(void *, godot_rid *); + godot_rect2 (*shaped_text_get_object_rect)(void *, godot_rid *, const godot_variant *); + godot_vector2 (*shaped_text_get_size)(void *, godot_rid *); + float (*shaped_text_get_ascent)(void *, godot_rid *); + float (*shaped_text_get_descent)(void *, godot_rid *); + float (*shaped_text_get_width)(void *, godot_rid *); + float (*shaped_text_get_underline_position)(void *, godot_rid *); + float (*shaped_text_get_underline_thickness)(void *, godot_rid *); + godot_string (*format_number)(void *, const godot_string *, const godot_string *); + godot_string (*parse_number)(void *, const godot_string *, const godot_string *); + godot_string (*percent_sign)(void *, const godot_string *); +} godot_text_interface_gdnative; + +void GDAPI godot_text_register_interface(const godot_text_interface_gdnative *p_interface, const godot_string *p_name, uint32_t p_features); + +// Glyph + +void GDAPI godot_glyph_new(godot_glyph *r_dest); + +godot_vector2i GDAPI godot_glyph_get_range(const godot_glyph *p_self); +void GDAPI godot_glyph_set_range(godot_glyph *p_self, const godot_vector2i *p_range); + +godot_int GDAPI godot_glyph_get_count(const godot_glyph *p_self); +void GDAPI godot_glyph_set_count(godot_glyph *p_self, godot_int p_count); + +godot_int GDAPI godot_glyph_get_repeat(const godot_glyph *p_self); +void GDAPI godot_glyph_set_repeat(godot_glyph *p_self, godot_int p_repeat); + +godot_int GDAPI godot_glyph_get_flags(const godot_glyph *p_self); +void GDAPI godot_glyph_set_flags(godot_glyph *p_self, godot_int p_flags); + +godot_vector2 GDAPI godot_glyph_get_offset(const godot_glyph *p_self); +void GDAPI godot_glyph_set_offset(godot_glyph *p_self, const godot_vector2 *p_offset); + +godot_real GDAPI godot_glyph_get_advance(const godot_glyph *p_self); +void GDAPI godot_glyph_set_advance(godot_glyph *p_self, godot_real p_advance); + +godot_rid GDAPI godot_glyph_get_font(const godot_glyph *p_self); +void GDAPI godot_glyph_set_font(godot_glyph *p_self, godot_rid *p_font); + +godot_int GDAPI godot_glyph_get_font_size(const godot_glyph *p_self); +void GDAPI godot_glyph_set_font_size(godot_glyph *p_self, godot_int p_size); + +godot_int GDAPI godot_glyph_get_index(const godot_glyph *p_self); +void GDAPI godot_glyph_set_index(godot_glyph *p_self, godot_int p_index); + +// GlyphArray + +void GDAPI godot_packed_glyph_array_new(godot_packed_glyph_array *r_dest); +void GDAPI godot_packed_glyph_array_new_copy(godot_packed_glyph_array *r_dest, const godot_packed_glyph_array *p_src); + +const godot_glyph GDAPI *godot_packed_glyph_array_ptr(const godot_packed_glyph_array *p_self); +godot_glyph GDAPI *godot_packed_glyph_array_ptrw(godot_packed_glyph_array *p_self); + +void GDAPI godot_packed_glyph_array_append(godot_packed_glyph_array *p_self, const godot_glyph *p_data); + +void GDAPI godot_packed_glyph_array_append_array(godot_packed_glyph_array *p_self, const godot_packed_glyph_array *p_array); + +godot_error GDAPI godot_packed_glyph_array_insert(godot_packed_glyph_array *p_self, const godot_int p_idx, const godot_glyph *p_data); + +godot_bool GDAPI godot_packed_glyph_array_has(godot_packed_glyph_array *p_self, const godot_glyph *p_value); + +void GDAPI godot_packed_glyph_array_sort(godot_packed_glyph_array *p_self); + +void GDAPI godot_packed_glyph_array_invert(godot_packed_glyph_array *p_self); + +void GDAPI godot_packed_glyph_array_push_back(godot_packed_glyph_array *p_self, const godot_glyph *p_data); + +void GDAPI godot_packed_glyph_array_remove(godot_packed_glyph_array *p_self, godot_int p_idx); + +void GDAPI godot_packed_glyph_array_resize(godot_packed_glyph_array *p_self, godot_int p_size); + +void GDAPI godot_packed_glyph_array_set(godot_packed_glyph_array *p_self, godot_int p_idx, const godot_glyph *p_data); +godot_glyph GDAPI godot_packed_glyph_array_get(const godot_packed_glyph_array *p_self, godot_int p_idx); + +godot_int GDAPI godot_packed_glyph_array_size(const godot_packed_glyph_array *p_self); + +godot_bool GDAPI godot_packed_glyph_array_is_empty(const godot_packed_glyph_array *p_self); + +void GDAPI godot_packed_glyph_array_destroy(godot_packed_glyph_array *p_self); + +// Grapheme + +#ifdef __cplusplus +} +#endif + +#endif /* !GODOT_NATIVETEXT_H */ diff --git a/modules/gdnative/include/videodecoder/godot_videodecoder.h b/modules/gdnative/include/videodecoder/godot_videodecoder.h index 3e91a2e9ac..e5a2657997 100644 --- a/modules/gdnative/include/videodecoder/godot_videodecoder.h +++ b/modules/gdnative/include/videodecoder/godot_videodecoder.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -46,7 +46,7 @@ typedef struct void *next; void *(*constructor)(godot_object *); void (*destructor)(void *); - const char *(*get_plugin_name)(void); + const char *(*get_plugin_name)(); const char **(*get_supported_extensions)(int *count); godot_bool (*open_file)(void *, void *); // data struct, and a FileAccess pointer godot_real (*get_length)(const void *); diff --git a/modules/gdnative/include/xr/godot_xr.h b/modules/gdnative/include/xr/godot_xr.h index 22f7f021c4..235242bc84 100644 --- a/modules/gdnative/include/xr/godot_xr.h +++ b/modules/gdnative/include/xr/godot_xr.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/nativescript/api_generator.cpp b/modules/gdnative/nativescript/api_generator.cpp index 3c0cfd0484..6b46c9418a 100644 --- a/modules/gdnative/nativescript/api_generator.cpp +++ b/modules/gdnative/nativescript/api_generator.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -32,16 +32,15 @@ #ifdef TOOLS_ENABLED -#include "core/class_db.h" -#include "core/engine.h" -#include "core/global_constants.h" +#include "core/config/engine.h" +#include "core/core_constants.h" +#include "core/object/class_db.h" #include "core/os/file_access.h" -#include "core/pair.h" +#include "core/templates/pair.h" // helper stuff static Error save_file(const String &p_path, const List<String> &p_content) { - FileAccessRef file = FileAccess::open(p_path, FileAccess::WRITE); ERR_FAIL_COND_V(!file, ERR_FILE_CANT_WRITE); @@ -140,13 +139,12 @@ static String get_type_name(const PropertyInfo &info) { } /* - * Some comparison helper functions we need + * Some comparison helper functions we need */ struct MethodInfoComparator { StringName::AlphCompare compare; bool operator()(const MethodInfo &p_a, const MethodInfo &p_b) const { - return compare(p_a.name, p_b.name); } }; @@ -154,7 +152,6 @@ struct MethodInfoComparator { struct PropertyInfoComparator { StringName::AlphCompare compare; bool operator()(const PropertyInfo &p_a, const PropertyInfo &p_b) const { - return compare(p_a.name, p_b.name); } }; @@ -162,7 +159,6 @@ struct PropertyInfoComparator { struct ConstantAPIComparator { NoCaseComparator compare; bool operator()(const ConstantAPI &p_a, const ConstantAPI &p_b) const { - return compare(p_a.constant_name, p_b.constant_name); } }; @@ -171,26 +167,25 @@ struct ConstantAPIComparator { * Reads the entire Godot API to a list */ List<ClassAPI> generate_c_api_classes() { - List<ClassAPI> api; List<StringName> classes; ClassDB::get_class_list(&classes); classes.sort_custom<StringName::AlphCompare>(); - // Register global constants as a fake GlobalConstants singleton class + // Register global constants as a fake CoreConstants singleton class { ClassAPI global_constants_api; - global_constants_api.class_name = L"GlobalConstants"; + global_constants_api.class_name = "CoreConstants"; global_constants_api.api_type = ClassDB::API_CORE; global_constants_api.is_singleton = true; - global_constants_api.singleton_name = L"GlobalConstants"; + global_constants_api.singleton_name = "CoreConstants"; global_constants_api.is_instanciable = false; - const int constants_count = GlobalConstants::get_global_constant_count(); + const int constants_count = CoreConstants::get_global_constant_count(); for (int i = 0; i < constants_count; ++i) { ConstantAPI constant_api; - constant_api.constant_name = GlobalConstants::get_global_constant_name(i); - constant_api.constant_value = GlobalConstants::get_global_constant_value(i); + constant_api.constant_name = CoreConstants::get_global_constant_name(i); + constant_api.constant_value = CoreConstants::get_global_constant_value(i); global_constants_api.constants.push_back(constant_api); } global_constants_api.constants.sort_custom<ConstantAPIComparator>(); @@ -219,7 +214,7 @@ List<ClassAPI> generate_c_api_classes() { { List<StringName> inheriters; ClassDB::get_inheriters_from_class("Reference", &inheriters); - bool is_reference = !!inheriters.find(class_name); + bool is_reference = !!inheriters.find(class_name) || class_name == "Reference"; // @Unclear class_api.is_reference = !class_api.is_singleton && is_reference; } @@ -300,7 +295,7 @@ List<ClassAPI> generate_c_api_classes() { property_api.index = ClassDB::get_property_index(class_name, p->get().name); - if (!property_api.setter.empty() || !property_api.getter.empty()) { + if (!property_api.setter.is_empty() || !property_api.getter.is_empty()) { class_api.properties.push_back(property_api); } } @@ -410,7 +405,6 @@ List<ClassAPI> generate_c_api_classes() { * Generates the JSON source from the API in p_api */ static List<String> generate_c_api_json(const List<ClassAPI> &p_api) { - // I'm sorry for the \t mess List<String> source; @@ -458,6 +452,7 @@ static List<String> generate_c_api_json(const List<ClassAPI> &p_api) { source.push_back("\t\t\t\t\t{\n"); source.push_back("\t\t\t\t\t\t\"name\": \"" + e->get().argument_names[i] + "\",\n"); source.push_back("\t\t\t\t\t\t\"type\": \"" + e->get().argument_types[i] + "\",\n"); + source.push_back(String("\t\t\t\t\t\t\"has_default_value\": ") + (e->get().default_arguments.has(i) ? "true" : "false") + ",\n"); source.push_back("\t\t\t\t\t\t\"default_value\": \"" + (e->get().default_arguments.has(i) ? (String)e->get().default_arguments[i] : "") + "\"\n"); source.push_back(String("\t\t\t\t\t}") + ((i < e->get().argument_names.size() - 1) ? "," : "") + "\n"); } @@ -520,7 +515,6 @@ static List<String> generate_c_api_json(const List<ClassAPI> &p_api) { * p_path */ Error generate_c_api(const String &p_path) { - #ifndef TOOLS_ENABLED return ERR_BUG; #else diff --git a/modules/gdnative/nativescript/api_generator.h b/modules/gdnative/nativescript/api_generator.h index edbb1d1f23..a324ded4a9 100644 --- a/modules/gdnative/nativescript/api_generator.h +++ b/modules/gdnative/nativescript/api_generator.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -31,8 +31,8 @@ #ifndef API_GENERATOR_H #define API_GENERATOR_H +#include "core/string/ustring.h" #include "core/typedefs.h" -#include "core/ustring.h" Error generate_c_api(const String &p_path); diff --git a/modules/gdnative/nativescript/godot_nativescript.cpp b/modules/gdnative/nativescript/godot_nativescript.cpp index 0502458b4f..b2abf8b8ae 100644 --- a/modules/gdnative/nativescript/godot_nativescript.cpp +++ b/modules/gdnative/nativescript/godot_nativescript.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -30,11 +30,11 @@ #include "nativescript/godot_nativescript.h" -#include "core/class_db.h" -#include "core/error_macros.h" -#include "core/global_constants.h" -#include "core/project_settings.h" -#include "core/variant.h" +#include "core/config/project_settings.h" +#include "core/core_constants.h" +#include "core/error/error_macros.h" +#include "core/object/class_db.h" +#include "core/variant/variant.h" #include "gdnative/gdnative.h" #include <stdint.h> @@ -51,8 +51,7 @@ extern "C" void _native_script_hook() { // Script API -void GDAPI godot_nativescript_register_class(void *p_gdnative_handle, const char *p_name, const char *p_base, godot_instance_create_func p_create_func, godot_instance_destroy_func p_destroy_func) { - +void GDAPI godot_nativescript_register_class(void *p_gdnative_handle, const char *p_name, const char *p_base, godot_nativescript_instance_create_func p_create_func, godot_nativescript_instance_destroy_func p_destroy_func) { String *s = (String *)p_gdnative_handle; Map<StringName, NativeScriptDesc> *classes = &NSL->library_classes[*s]; @@ -84,8 +83,7 @@ void GDAPI godot_nativescript_register_class(void *p_gdnative_handle, const char classes->insert(p_name, desc); } -void GDAPI godot_nativescript_register_tool_class(void *p_gdnative_handle, const char *p_name, const char *p_base, godot_instance_create_func p_create_func, godot_instance_destroy_func p_destroy_func) { - +void GDAPI godot_nativescript_register_tool_class(void *p_gdnative_handle, const char *p_name, const char *p_base, godot_nativescript_instance_create_func p_create_func, godot_nativescript_instance_destroy_func p_destroy_func) { String *s = (String *)p_gdnative_handle; Map<StringName, NativeScriptDesc> *classes = &NSL->library_classes[*s]; @@ -118,8 +116,7 @@ void GDAPI godot_nativescript_register_tool_class(void *p_gdnative_handle, const classes->insert(p_name, desc); } -void GDAPI godot_nativescript_register_method(void *p_gdnative_handle, const char *p_name, const char *p_function_name, godot_method_attributes p_attr, godot_instance_method p_method) { - +void GDAPI godot_nativescript_register_method(void *p_gdnative_handle, const char *p_name, const char *p_function_name, godot_nativescript_method_attributes p_attr, godot_nativescript_instance_method p_method) { String *s = (String *)p_gdnative_handle; Map<StringName, NativeScriptDesc>::Element *E = NSL->library_classes[*s].find(p_name); @@ -138,8 +135,7 @@ void GDAPI godot_nativescript_register_method(void *p_gdnative_handle, const cha E->get().methods.insert(p_function_name, method); } -void GDAPI godot_nativescript_register_property(void *p_gdnative_handle, const char *p_name, const char *p_path, godot_property_attributes *p_attr, godot_property_set_func p_set_func, godot_property_get_func p_get_func) { - +void GDAPI godot_nativescript_register_property(void *p_gdnative_handle, const char *p_name, const char *p_path, godot_nativescript_property_attributes *p_attr, godot_nativescript_property_set_func p_set_func, godot_nativescript_property_get_func p_get_func) { String *s = (String *)p_gdnative_handle; Map<StringName, NativeScriptDesc>::Element *E = NSL->library_classes[*s].find(p_name); @@ -163,8 +159,7 @@ void GDAPI godot_nativescript_register_property(void *p_gdnative_handle, const c E->get().properties.insert(p_path, property); } -void GDAPI godot_nativescript_register_signal(void *p_gdnative_handle, const char *p_name, const godot_signal *p_signal) { - +void GDAPI godot_nativescript_register_signal(void *p_gdnative_handle, const char *p_name, const godot_nativescript_signal *p_signal) { String *s = (String *)p_gdnative_handle; Map<StringName, NativeScriptDesc>::Element *E = NSL->library_classes[*s].find(p_name); @@ -176,7 +171,7 @@ void GDAPI godot_nativescript_register_signal(void *p_gdnative_handle, const cha for (int i = 0; i < p_signal->num_args; i++) { PropertyInfo info; - godot_signal_argument arg = p_signal->args[i]; + godot_nativescript_signal_argument arg = p_signal->args[i]; info.hint = (PropertyHint)arg.hint; info.hint_string = *(String *)&arg.hint_string; @@ -189,7 +184,7 @@ void GDAPI godot_nativescript_register_signal(void *p_gdnative_handle, const cha for (int i = 0; i < p_signal->num_default_args; i++) { Variant *v; - godot_signal_argument attrib = p_signal->args[i]; + godot_nativescript_signal_argument attrib = p_signal->args[i]; v = (Variant *)&attrib.default_value; @@ -209,8 +204,9 @@ void GDAPI godot_nativescript_register_signal(void *p_gdnative_handle, const cha void GDAPI *godot_nativescript_get_userdata(godot_object *p_instance) { Object *instance = (Object *)p_instance; - if (!instance) + if (!instance) { return nullptr; + } if (instance->get_script_instance() && instance->get_script_instance()->get_language() == NativeScriptLanguage::get_singleton()) { return ((NativeScriptInstance *)instance->get_script_instance())->userdata; } @@ -225,7 +221,7 @@ void GDAPI *godot_nativescript_get_userdata(godot_object *p_instance) { * */ -void GDAPI godot_nativescript_set_method_argument_information(void *p_gdnative_handle, const char *p_name, const char *p_function_name, int p_num_args, const godot_method_arg *p_args) { +void GDAPI godot_nativescript_set_method_argument_information(void *p_gdnative_handle, const char *p_name, const char *p_function_name, int p_num_args, const godot_nativescript_method_argument *p_args) { String *s = (String *)p_gdnative_handle; Map<StringName, NativeScriptDesc>::Element *E = NSL->library_classes[*s].find(p_name); @@ -239,7 +235,7 @@ void GDAPI godot_nativescript_set_method_argument_information(void *p_gdnative_h List<PropertyInfo> args; for (int i = 0; i < p_num_args; i++) { - godot_method_arg arg = p_args[i]; + godot_nativescript_method_argument arg = p_args[i]; String name = *(String *)&arg.name; String hint_string = *(String *)&arg.hint_string; @@ -315,7 +311,6 @@ void GDAPI godot_nativescript_set_type_tag(void *p_gdnative_handle, const char * } const void GDAPI *godot_nativescript_get_type_tag(const godot_object *p_object) { - const Object *o = (Object *)p_object; if (!o->get_script_instance()) { @@ -326,14 +321,15 @@ const void GDAPI *godot_nativescript_get_type_tag(const godot_object *p_object) return nullptr; } - if (script->get_script_desc()) + if (script->get_script_desc()) { return script->get_script_desc()->type_tag; + } } return nullptr; } -int GDAPI godot_nativescript_register_instance_binding_data_functions(godot_instance_binding_functions p_binding_functions) { +int GDAPI godot_nativescript_register_instance_binding_data_functions(godot_nativescript_instance_binding_functions p_binding_functions) { return NativeScriptLanguage::get_singleton()->register_binding_functions(p_binding_functions); } diff --git a/modules/gdnative/nativescript/nativescript.cpp b/modules/gdnative/nativescript/nativescript.cpp index ed3ec44bf7..e08961564d 100644 --- a/modules/gdnative/nativescript/nativescript.cpp +++ b/modules/gdnative/nativescript/nativescript.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -34,12 +34,12 @@ #include "gdnative/gdnative.h" +#include "core/config/project_settings.h" +#include "core/core_constants.h" #include "core/core_string_names.h" -#include "core/global_constants.h" #include "core/io/file_access_encrypted.h" #include "core/os/file_access.h" #include "core/os/os.h" -#include "core/project_settings.h" #include "scene/main/scene_tree.h" #include "scene/resources/resource_format_text.h" @@ -169,7 +169,6 @@ String NativeScript::get_script_class_icon_path() const { } bool NativeScript::can_instance() const { - NativeScriptDesc *script_data = get_script_desc(); #ifdef TOOLS_ENABLED @@ -185,8 +184,9 @@ bool NativeScript::can_instance() const { Ref<Script> NativeScript::get_base_script() const { NativeScriptDesc *script_data = get_script_desc(); - if (!script_data) + if (!script_data) { return Ref<Script>(); + } NativeScript *script = (NativeScript *)NSL->create_script(); Ref<NativeScript> ns = Ref<NativeScript>(script); @@ -200,14 +200,14 @@ Ref<Script> NativeScript::get_base_script() const { StringName NativeScript::get_instance_base_type() const { NativeScriptDesc *script_data = get_script_desc(); - if (!script_data) + if (!script_data) { return ""; + } return script_data->base_native_type; } ScriptInstance *NativeScript::instance_create(Object *p_this) { - NativeScriptDesc *script_data = get_script_desc(); if (!script_data) { @@ -274,8 +274,9 @@ bool NativeScript::has_method(const StringName &p_method) const { NativeScriptDesc *script_data = get_script_desc(); while (script_data) { - if (script_data->methods.has(p_method)) + if (script_data->methods.has(p_method)) { return true; + } script_data = script_data->base_data; } @@ -285,14 +286,16 @@ bool NativeScript::has_method(const StringName &p_method) const { MethodInfo NativeScript::get_method_info(const StringName &p_method) const { NativeScriptDesc *script_data = get_script_desc(); - if (!script_data) + if (!script_data) { return MethodInfo(); + } while (script_data) { Map<StringName, NativeScriptDesc::Method>::Element *M = script_data->methods.find(p_method); - if (M) + if (M) { return M->get().info; + } script_data = script_data->base_data; } @@ -306,8 +309,9 @@ bool NativeScript::is_valid() const { bool NativeScript::is_tool() const { NativeScriptDesc *script_data = get_script_desc(); - if (script_data) + if (script_data) { return script_data->is_tool; + } return false; } @@ -320,8 +324,9 @@ bool NativeScript::has_script_signal(const StringName &p_signal) const { NativeScriptDesc *script_data = get_script_desc(); while (script_data) { - if (script_data->signals_.has(p_signal)) + if (script_data->signals_.has(p_signal)) { return true; + } script_data = script_data->base_data; } return false; @@ -330,13 +335,13 @@ bool NativeScript::has_script_signal(const StringName &p_signal) const { void NativeScript::get_script_signal_list(List<MethodInfo> *r_signals) const { NativeScriptDesc *script_data = get_script_desc(); - if (!script_data) + if (!script_data) { return; + } Set<MethodInfo> signals_; while (script_data) { - for (Map<StringName, NativeScriptDesc::Signal>::Element *S = script_data->signals_.front(); S; S = S->next()) { signals_.insert(S->get().signal); } @@ -357,8 +362,9 @@ bool NativeScript::get_property_default_value(const StringName &p_property, Vari P = script_data->properties.find(p_property); script_data = script_data->base_data; } - if (!P) + if (!P) { return false; + } r_value = P.get().default_value; return true; @@ -370,13 +376,13 @@ void NativeScript::update_exports() { void NativeScript::get_script_method_list(List<MethodInfo> *p_list) const { NativeScriptDesc *script_data = get_script_desc(); - if (!script_data) + if (!script_data) { return; + } Set<MethodInfo> methods; while (script_data) { - for (Map<StringName, NativeScriptDesc::Method>::Element *E = script_data->methods.front(); E; E = E->next()) { methods.insert(E->get().info); } @@ -408,13 +414,11 @@ void NativeScript::get_script_property_list(List<PropertyInfo> *p_list) const { } Vector<ScriptNetData> NativeScript::get_rpc_methods() const { - Vector<ScriptNetData> v; NativeScriptDesc *script_data = get_script_desc(); while (script_data) { - for (Map<StringName, NativeScriptDesc::Method>::Element *E = script_data->methods.front(); E; E = E->next()) { if (E->get().rpc_mode != GODOT_METHOD_RPC_MODE_DISABLED) { ScriptNetData nd; @@ -434,7 +438,6 @@ uint16_t NativeScript::get_rpc_method_id(const StringName &p_method) const { NativeScriptDesc *script_data = get_script_desc(); while (script_data) { - Map<StringName, NativeScriptDesc::Method>::Element *E = script_data->methods.find(p_method); if (E) { return E->get().rpc_method_id; @@ -452,7 +455,6 @@ StringName NativeScript::get_rpc_method(uint16_t p_id) const { NativeScriptDesc *script_data = get_script_desc(); while (script_data) { - for (Map<StringName, NativeScriptDesc::Method>::Element *E = script_data->methods.front(); E; E = E->next()) { if (E->get().rpc_method_id == p_id) { return E->key(); @@ -466,13 +468,11 @@ StringName NativeScript::get_rpc_method(uint16_t p_id) const { } MultiplayerAPI::RPCMode NativeScript::get_rpc_mode_by_id(uint16_t p_id) const { - ERR_FAIL_COND_V(p_id == UINT16_MAX, MultiplayerAPI::RPC_MODE_DISABLED); NativeScriptDesc *script_data = get_script_desc(); while (script_data) { - for (Map<StringName, NativeScriptDesc::Method>::Element *E = script_data->methods.front(); E; E = E->next()) { if (E->get().rpc_method_id == p_id) { switch (E->get().rpc_mode) { @@ -503,11 +503,9 @@ MultiplayerAPI::RPCMode NativeScript::get_rpc_mode_by_id(uint16_t p_id) const { } MultiplayerAPI::RPCMode NativeScript::get_rpc_mode(const StringName &p_method) const { - NativeScriptDesc *script_data = get_script_desc(); while (script_data) { - Map<StringName, NativeScriptDesc::Method>::Element *E = script_data->methods.find(p_method); if (E) { switch (E->get().rpc_mode) { @@ -542,7 +540,6 @@ Vector<ScriptNetData> NativeScript::get_rset_properties() const { NativeScriptDesc *script_data = get_script_desc(); while (script_data) { - for (OrderedHashMap<StringName, NativeScriptDesc::Property>::Element E = script_data->properties.front(); E; E = E.next()) { if (E.get().rset_mode != GODOT_METHOD_RPC_MODE_DISABLED) { ScriptNetData nd; @@ -561,7 +558,6 @@ uint16_t NativeScript::get_rset_property_id(const StringName &p_variable) const NativeScriptDesc *script_data = get_script_desc(); while (script_data) { - OrderedHashMap<StringName, NativeScriptDesc::Property>::Element E = script_data->properties.find(p_variable); if (E) { return E.get().rset_property_id; @@ -579,7 +575,6 @@ StringName NativeScript::get_rset_property(uint16_t p_id) const { NativeScriptDesc *script_data = get_script_desc(); while (script_data) { - for (OrderedHashMap<StringName, NativeScriptDesc::Property>::Element E = script_data->properties.front(); E; E = E.next()) { if (E.get().rset_property_id == p_id) { return E.key(); @@ -593,13 +588,11 @@ StringName NativeScript::get_rset_property(uint16_t p_id) const { } MultiplayerAPI::RPCMode NativeScript::get_rset_mode_by_id(uint16_t p_id) const { - ERR_FAIL_COND_V(p_id == UINT16_MAX, MultiplayerAPI::RPC_MODE_DISABLED); NativeScriptDesc *script_data = get_script_desc(); while (script_data) { - for (OrderedHashMap<StringName, NativeScriptDesc::Property>::Element E = script_data->properties.front(); E; E = E.next()) { if (E.get().rset_property_id == p_id) { switch (E.get().rset_mode) { @@ -630,11 +623,9 @@ MultiplayerAPI::RPCMode NativeScript::get_rset_mode_by_id(uint16_t p_id) const { } MultiplayerAPI::RPCMode NativeScript::get_rset_mode(const StringName &p_variable) const { - NativeScriptDesc *script_data = get_script_desc(); while (script_data) { - OrderedHashMap<StringName, NativeScriptDesc::Property>::Element E = script_data->properties.find(p_variable); if (E) { switch (E.get().rset_mode) { @@ -677,7 +668,6 @@ String NativeScript::get_method_documentation(const StringName &p_method) const ERR_FAIL_COND_V_MSG(!script_data, "", "Attempt to get method documentation on invalid NativeScript."); while (script_data) { - Map<StringName, NativeScriptDesc::Method>::Element *method = script_data->methods.find(p_method); if (method) { @@ -696,7 +686,6 @@ String NativeScript::get_signal_documentation(const StringName &p_signal_name) c ERR_FAIL_COND_V_MSG(!script_data, "", "Attempt to get signal documentation on invalid NativeScript."); while (script_data) { - Map<StringName, NativeScriptDesc::Signal>::Element *signal = script_data->signals_.find(p_signal_name); if (signal) { @@ -715,7 +704,6 @@ String NativeScript::get_property_documentation(const StringName &p_path) const ERR_FAIL_COND_V_MSG(!script_data, "", "Attempt to get property documentation on invalid NativeScript."); while (script_data) { - OrderedHashMap<StringName, NativeScriptDesc::Property>::Element property = script_data->properties.find(p_path); if (property) { @@ -729,8 +717,7 @@ String NativeScript::get_property_documentation(const StringName &p_path) const } Variant NativeScript::_new(const Variant **p_args, int p_argcount, Callable::CallError &r_error) { - - if (lib_path.empty() || class_name.empty() || library.is_null()) { + if (lib_path.is_empty() || class_name.is_empty() || library.is_null()) { r_error.error = Callable::CallError::CALL_ERROR_INSTANCE_IS_NULL; return Variant(); } @@ -840,6 +827,7 @@ bool NativeScriptInstance::set(const StringName &p_name, const Variant &p_value) } return false; } + bool NativeScriptInstance::get(const StringName &p_name, Variant &r_ret) const { NativeScriptDesc *script_data = GET_SCRIPT_DESC(); @@ -884,10 +872,8 @@ void NativeScriptInstance::get_property_list(List<PropertyInfo> *p_properties) c NativeScriptDesc *script_data = GET_SCRIPT_DESC(); while (script_data) { - Map<StringName, NativeScriptDesc::Method>::Element *E = script_data->methods.find("_get_property_list"); if (E) { - godot_variant result; result = E->get().method.method((godot_object *)owner, E->get().method.method_data, @@ -936,11 +922,9 @@ void NativeScriptInstance::get_property_list(List<PropertyInfo> *p_properties) c } Variant::Type NativeScriptInstance::get_property_type(const StringName &p_name, bool *r_is_valid) const { - NativeScriptDesc *script_data = GET_SCRIPT_DESC(); while (script_data) { - OrderedHashMap<StringName, NativeScriptDesc::Property>::Element P = script_data->properties.find(p_name); if (P) { *r_is_valid = true; @@ -961,7 +945,6 @@ bool NativeScriptInstance::has_method(const StringName &p_method) const { } Variant NativeScriptInstance::call(const StringName &p_method, const Variant **p_args, int p_argcount, Callable::CallError &r_error) { - NativeScriptDesc *script_data = GET_SCRIPT_DESC(); while (script_data) { @@ -1008,7 +991,8 @@ void NativeScriptInstance::notification(int p_notification) { Variant value = p_notification; const Variant *args[1] = { &value }; - call_multilevel("_notification", args, 1); + Callable::CallError error; + call("_notification", args, 1, error); } String NativeScriptInstance::to_string(bool *r_valid) { @@ -1017,17 +1001,20 @@ String NativeScriptInstance::to_string(bool *r_valid) { Variant ret = call(CoreStringNames::get_singleton()->_to_string, nullptr, 0, ce); if (ce.error == Callable::CallError::CALL_OK) { if (ret.get_type() != Variant::STRING) { - if (r_valid) + if (r_valid) { *r_valid = false; + } ERR_FAIL_V_MSG(String(), "Wrong type for " + CoreStringNames::get_singleton()->_to_string + ", must be a String."); } - if (r_valid) + if (r_valid) { *r_valid = true; + } return ret.operator String(); } } - if (r_valid) + if (r_valid) { *r_valid = false; + } return String(); } @@ -1101,37 +1088,12 @@ ScriptLanguage *NativeScriptInstance::get_language() { return NativeScriptLanguage::get_singleton(); } -void NativeScriptInstance::call_multilevel(const StringName &p_method, const Variant **p_args, int p_argcount) { - NativeScriptDesc *script_data = GET_SCRIPT_DESC(); - - while (script_data) { - Map<StringName, NativeScriptDesc::Method>::Element *E = script_data->methods.find(p_method); - if (E) { - godot_variant res = E->get().method.method((godot_object *)owner, - E->get().method.method_data, - userdata, - p_argcount, - (godot_variant **)p_args); - godot_variant_destroy(&res); - } - script_data = script_data->base_data; - } -} - -void NativeScriptInstance::call_multilevel_reversed(const StringName &p_method, const Variant **p_args, int p_argcount) { - NativeScriptDesc *script_data = GET_SCRIPT_DESC(); - - if (script_data) { - _ml_call_reversed(script_data, p_method, p_args, p_argcount); - } -} - NativeScriptInstance::~NativeScriptInstance() { - NativeScriptDesc *script_data = GET_SCRIPT_DESC(); - if (!script_data) + if (!script_data) { return; + } script_data->destroy_func.destroy_func((godot_object *)owner, script_data->destroy_func.method_data, userdata); @@ -1145,16 +1107,13 @@ NativeScriptInstance::~NativeScriptInstance() { NativeScriptLanguage *NativeScriptLanguage::singleton; void NativeScriptLanguage::_unload_stuff(bool p_reload) { - Map<String, Ref<GDNative>> erase_and_unload; for (Map<String, Map<StringName, NativeScriptDesc>>::Element *L = library_classes.front(); L; L = L->next()) { - String lib_path = L->key(); Map<StringName, NativeScriptDesc> classes = L->get(); if (p_reload) { - Map<String, Ref<GDNative>>::Element *E = library_gdnatives.find(lib_path); Ref<GDNative> gdn; @@ -1184,28 +1143,32 @@ void NativeScriptLanguage::_unload_stuff(bool p_reload) { } for (Map<StringName, NativeScriptDesc>::Element *C = classes.front(); C; C = C->next()) { - // free property stuff first for (OrderedHashMap<StringName, NativeScriptDesc::Property>::Element P = C->get().properties.front(); P; P = P.next()) { - if (P.get().getter.free_func) + if (P.get().getter.free_func) { P.get().getter.free_func(P.get().getter.method_data); + } - if (P.get().setter.free_func) + if (P.get().setter.free_func) { P.get().setter.free_func(P.get().setter.method_data); + } } // free method stuff for (Map<StringName, NativeScriptDesc::Method>::Element *M = C->get().methods.front(); M; M = M->next()) { - if (M->get().method.free_func) + if (M->get().method.free_func) { M->get().method.free_func(M->get().method.method_data); + } } // free constructor/destructor - if (C->get().create_func.free_func) + if (C->get().create_func.free_func) { C->get().create_func.free_func(C->get().create_func.method_data); + } - if (C->get().destroy_func.free_func) + if (C->get().destroy_func.free_func) { C->get().destroy_func.free_func(C->get().destroy_func.method_data); + } } erase_and_unload.insert(lib_path, gdn); @@ -1253,13 +1216,10 @@ NativeScriptLanguage::NativeScriptLanguage() { } NativeScriptLanguage::~NativeScriptLanguage() { - for (Map<String, Ref<GDNative>>::Element *L = NSL->library_gdnatives.front(); L; L = L->next()) { - Ref<GDNative> lib = L->get(); // only shut down valid libs, duh! if (lib.is_valid()) { - // If it's a singleton-library then the gdnative module // manages the destruction at engine shutdown, not NativeScript. if (!lib->get_library()->is_singleton()) { @@ -1285,7 +1245,6 @@ void _add_reload_node() { } void NativeScriptLanguage::init() { - #if defined(TOOLS_ENABLED) && defined(DEBUG_METHODS_ENABLED) List<String> args = OS::get_singleton()->get_cmdline_args(); @@ -1304,22 +1263,29 @@ void NativeScriptLanguage::init() { EditorNode::add_init_callback(&_add_reload_node); #endif } + String NativeScriptLanguage::get_type() const { return "NativeScript"; } + String NativeScriptLanguage::get_extension() const { return "gdns"; } + Error NativeScriptLanguage::execute_file(const String &p_path) { return OK; // Qué? } + void NativeScriptLanguage::finish() { _unload_stuff(); } + void NativeScriptLanguage::get_reserved_words(List<String> *p_words) const { } + void NativeScriptLanguage::get_comment_delimiters(List<String> *p_delimiters) const { } + void NativeScriptLanguage::get_string_delimiters(List<String> *p_delimiters) const { } @@ -1328,6 +1294,7 @@ Ref<Script> NativeScriptLanguage::get_template(const String &p_class_name, const s->set_class_name(p_class_name); return Ref<NativeScript>(s); } + bool NativeScriptLanguage::validate(const String &p_script, int &r_line_error, int &r_col_error, String &r_test_error, const String &p_path, List<String> *r_functions, List<ScriptLanguage::Warning> *r_warnings, Set<int> *r_safe_lines) const { return true; } @@ -1336,20 +1303,26 @@ Script *NativeScriptLanguage::create_script() const { NativeScript *script = memnew(NativeScript); return script; } + bool NativeScriptLanguage::has_named_classes() const { return true; } + bool NativeScriptLanguage::supports_builtin_mode() const { return true; } + int NativeScriptLanguage::find_function(const String &p_function, const String &p_code) const { return -1; } + String NativeScriptLanguage::make_function(const String &p_class, const String &p_name, const PackedStringArray &p_args) const { return ""; } + void NativeScriptLanguage::auto_indent_code(String &p_code, int p_from_line, int p_to_line) const { } + void NativeScriptLanguage::add_global_constant(const StringName &p_variable, const Variant &p_value) { } @@ -1357,27 +1330,36 @@ void NativeScriptLanguage::add_global_constant(const StringName &p_variable, con String NativeScriptLanguage::debug_get_error() const { return ""; } + int NativeScriptLanguage::debug_get_stack_level_count() const { return -1; } + int NativeScriptLanguage::debug_get_stack_level_line(int p_level) const { return -1; } + String NativeScriptLanguage::debug_get_stack_level_function(int p_level) const { return ""; } + String NativeScriptLanguage::debug_get_stack_level_source(int p_level) const { return ""; } + void NativeScriptLanguage::debug_get_stack_level_locals(int p_level, List<String> *p_locals, List<Variant> *p_values, int p_max_subitems, int p_max_depth) { } + void NativeScriptLanguage::debug_get_stack_level_members(int p_level, List<String> *p_members, List<Variant> *p_values, int p_max_subitems, int p_max_depth) { } + void NativeScriptLanguage::debug_get_globals(List<String> *p_locals, List<Variant> *p_values, int p_max_subitems, int p_max_depth) { } + String NativeScriptLanguage::debug_parse_stack_level_expression(int p_level, const String &p_expression, int p_max_subitems, int p_max_depth) { return ""; } + // Debugging stuff end. void NativeScriptLanguage::reload_all_scripts() { @@ -1385,6 +1367,7 @@ void NativeScriptLanguage::reload_all_scripts() { void NativeScriptLanguage::reload_tool_script(const Ref<Script> &p_script, bool p_soft_reload) { } + void NativeScriptLanguage::get_recognized_extensions(List<String> *p_extensions) const { p_extensions->push_back("gdns"); } @@ -1419,8 +1402,9 @@ int NativeScriptLanguage::profiling_get_accumulated_data(ProfilingInfo *p_info_a int current = 0; for (Map<StringName, ProfileData>::Element *d = profile_data.front(); d; d = d->next()) { - if (current >= p_info_max) + if (current >= p_info_max) { break; + } p_info_arr[current].call_count = d->get().call_count; p_info_arr[current].self_time = d->get().self_time; @@ -1442,8 +1426,9 @@ int NativeScriptLanguage::profiling_get_frame_data(ProfilingInfo *p_info_arr, in int current = 0; for (Map<StringName, ProfileData>::Element *d = profile_data.front(); d; d = d->next()) { - if (current >= p_info_max) + if (current >= p_info_max) { break; + } if (d->get().last_frame_call_count) { p_info_arr[current].call_count = d->get().last_frame_call_count; @@ -1489,8 +1474,7 @@ void NativeScriptLanguage::profiling_add_data(StringName p_signature, uint64_t p #endif } -int NativeScriptLanguage::register_binding_functions(godot_instance_binding_functions p_binding_functions) { - +int NativeScriptLanguage::register_binding_functions(godot_nativescript_instance_binding_functions p_binding_functions) { // find index int idx = -1; @@ -1521,14 +1505,16 @@ void NativeScriptLanguage::unregister_binding_functions(int p_idx) { for (Set<Vector<void *> *>::Element *E = binding_instances.front(); E; E = E->next()) { Vector<void *> &binding_data = *E->get(); - if (p_idx < binding_data.size() && binding_data[p_idx] && binding_functions[p_idx].second.free_instance_binding_data) + if (p_idx < binding_data.size() && binding_data[p_idx] && binding_functions[p_idx].second.free_instance_binding_data) { binding_functions[p_idx].second.free_instance_binding_data(binding_functions[p_idx].second.data, binding_data[p_idx]); + } } binding_functions.write[p_idx].first = false; - if (binding_functions[p_idx].second.free_func) + if (binding_functions[p_idx].second.free_func) { binding_functions[p_idx].second.free_func(binding_functions[p_idx].second.data); + } } void *NativeScriptLanguage::get_instance_binding_data(int p_idx, Object *p_object) { @@ -1538,8 +1524,9 @@ void *NativeScriptLanguage::get_instance_binding_data(int p_idx, Object *p_objec Vector<void *> *binding_data = (Vector<void *> *)p_object->get_script_instance_binding(lang_idx); - if (!binding_data) + if (!binding_data) { return nullptr; // should never happen. + } if (binding_data->size() <= p_idx) { // okay, add new elements here. @@ -1553,7 +1540,6 @@ void *NativeScriptLanguage::get_instance_binding_data(int p_idx, Object *p_objec } if (!(*binding_data)[p_idx]) { - const void *global_type_tag = get_global_type_tag(p_idx, p_object->get_class_name()); // no binding data yet, soooooo alloc new one \o/ @@ -1564,7 +1550,6 @@ void *NativeScriptLanguage::get_instance_binding_data(int p_idx, Object *p_objec } void *NativeScriptLanguage::alloc_instance_binding_data(Object *p_object) { - Vector<void *> *binding_data = new Vector<void *>; binding_data->resize(binding_functions.size()); @@ -1579,15 +1564,16 @@ void *NativeScriptLanguage::alloc_instance_binding_data(Object *p_object) { } void NativeScriptLanguage::free_instance_binding_data(void *p_data) { - - if (!p_data) + if (!p_data) { return; + } Vector<void *> &binding_data = *(Vector<void *> *)p_data; for (int i = 0; i < binding_data.size(); i++) { - if (!binding_data[i]) + if (!binding_data[i]) { continue; + } if (binding_functions[i].first && binding_functions[i].second.free_instance_binding_data) { binding_functions[i].second.free_instance_binding_data(binding_functions[i].second.data, binding_data[i]); @@ -1600,20 +1586,22 @@ void NativeScriptLanguage::free_instance_binding_data(void *p_data) { } void NativeScriptLanguage::refcount_incremented_instance_binding(Object *p_object) { - void *data = p_object->get_script_instance_binding(lang_idx); - if (!data) + if (!data) { return; + } Vector<void *> &binding_data = *(Vector<void *> *)data; for (int i = 0; i < binding_data.size(); i++) { - if (!binding_data[i]) + if (!binding_data[i]) { continue; + } - if (!binding_functions[i].first) + if (!binding_functions[i].first) { continue; + } if (binding_functions[i].second.refcount_incremented_instance_binding) { binding_functions[i].second.refcount_incremented_instance_binding(binding_data[i], p_object); @@ -1622,22 +1610,24 @@ void NativeScriptLanguage::refcount_incremented_instance_binding(Object *p_objec } bool NativeScriptLanguage::refcount_decremented_instance_binding(Object *p_object) { - void *data = p_object->get_script_instance_binding(lang_idx); - if (!data) + if (!data) { return true; + } Vector<void *> &binding_data = *(Vector<void *> *)data; bool can_die = true; for (int i = 0; i < binding_data.size(); i++) { - if (!binding_data[i]) + if (!binding_data[i]) { continue; + } - if (!binding_functions[i].first) + if (!binding_functions[i].first) { continue; + } if (binding_functions[i].second.refcount_decremented_instance_binding) { can_die = can_die && binding_functions[i].second.refcount_decremented_instance_binding(binding_data[i], p_object); @@ -1658,13 +1648,15 @@ void NativeScriptLanguage::set_global_type_tag(int p_idx, StringName p_class_nam } const void *NativeScriptLanguage::get_global_type_tag(int p_idx, StringName p_class_name) const { - if (!global_type_tags.has(p_idx)) + if (!global_type_tags.has(p_idx)) { return nullptr; + } const HashMap<StringName, const void *> &tags = global_type_tags[p_idx]; - if (!tags.has(p_class_name)) + if (!tags.has(p_class_name)) { return nullptr; + } const void *tag = tags.get(p_class_name); @@ -1700,8 +1692,9 @@ void NativeScriptLanguage::init_library(const Ref<GDNativeLibrary> &lib) { library_classes.insert(lib_path, Map<StringName, NativeScriptDesc>()); - if (!library_script_users.has(lib_path)) + if (!library_script_users.has(lib_path)) { library_script_users.insert(lib_path, Set<NativeScript *>()); + } void *proc_ptr; @@ -1741,13 +1734,11 @@ void NativeScriptLanguage::unregister_script(NativeScript *script) { void NativeScriptLanguage::call_libraries_cb(const StringName &name) { // library_gdnatives is modified only from the main thread, so it's safe not to use mutex here for (Map<String, Ref<GDNative>>::Element *L = library_gdnatives.front(); L; L = L->next()) { - if (L->get().is_null()) { continue; } if (L->get()->is_initialized()) { - void *proc_ptr; Error err = L->get()->get_symbol(L->get()->get_library()->get_symbol_prefix() + name, proc_ptr); @@ -1809,19 +1800,23 @@ bool NativeScriptLanguage::handles_global_class_type(const String &p_type) const } String NativeScriptLanguage::get_global_class_name(const String &p_path, String *r_base_type, String *r_icon_path) const { - if (!p_path.empty()) { + if (!p_path.is_empty()) { Ref<NativeScript> script = ResourceLoader::load(p_path, "NativeScript"); if (script.is_valid()) { - if (r_base_type) + if (r_base_type) { *r_base_type = script->get_instance_base_type(); - if (r_icon_path) + } + if (r_icon_path) { *r_icon_path = script->get_script_class_icon_path(); + } return script->get_script_class_name(); } - if (r_base_type) + if (r_base_type) { *r_base_type = String(); - if (r_icon_path) + } + if (r_icon_path) { *r_icon_path = String(); + } } return String(); } @@ -1834,15 +1829,14 @@ void NativeReloadNode::_notification(int p_what) { #ifdef TOOLS_ENABLED switch (p_what) { - case NOTIFICATION_WM_FOCUS_OUT: { - - if (unloaded) + case NOTIFICATION_APPLICATION_FOCUS_OUT: { + if (unloaded) { break; + } MutexLock lock(NSL->mutex); NSL->_unload_stuff(true); for (Map<String, Ref<GDNative>>::Element *L = NSL->library_gdnatives.front(); L; L = L->next()) { - Ref<GDNative> gdn = L->get(); if (gdn.is_null()) { @@ -1869,15 +1863,14 @@ void NativeReloadNode::_notification(int p_what) { } break; - case NOTIFICATION_WM_FOCUS_IN: { - - if (!unloaded) + case NOTIFICATION_APPLICATION_FOCUS_IN: { + if (!unloaded) { break; + } MutexLock lock(NSL->mutex); Set<StringName> libs_to_remove; for (Map<String, Ref<GDNative>>::Element *L = NSL->library_gdnatives.front(); L; L = L->next()) { - Ref<GDNative> gdn = L->get(); if (gdn.is_null()) { @@ -1915,8 +1908,9 @@ void NativeReloadNode::_notification(int p_what) { for (Set<NativeScript *>::Element *S = U->get().front(); S; S = S->next()) { NativeScript *script = S->get(); - if (script->placeholders.size() == 0) + if (script->placeholders.size() == 0) { continue; + } for (Set<PlaceHolderScriptInstance *>::Element *P = script->placeholders.front(); P; P = P->next()) { script->_update_placeholder(P->get()); @@ -1952,8 +1946,9 @@ bool ResourceFormatLoaderNativeScript::handles_type(const String &p_type) const String ResourceFormatLoaderNativeScript::get_resource_type(const String &p_path) const { String el = p_path.get_extension().to_lower(); - if (el == "gdns") + if (el == "gdns") { return "NativeScript"; + } return ""; } diff --git a/modules/gdnative/nativescript/nativescript.h b/modules/gdnative/nativescript/nativescript.h index 7e7598e06c..9d72bf39d1 100644 --- a/modules/gdnative/nativescript/nativescript.h +++ b/modules/gdnative/nativescript/nativescript.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -31,32 +31,34 @@ #ifndef NATIVE_SCRIPT_H #define NATIVE_SCRIPT_H +#include "core/doc_data.h" +#include "core/io/resource.h" #include "core/io/resource_loader.h" #include "core/io/resource_saver.h" -#include "core/oa_hash_map.h" -#include "core/ordered_hash_map.h" +#include "core/object/script_language.h" #include "core/os/mutex.h" #include "core/os/thread_safe.h" -#include "core/resource.h" -#include "core/script_language.h" -#include "core/self_list.h" +#include "core/templates/oa_hash_map.h" +#include "core/templates/ordered_hash_map.h" +#include "core/templates/self_list.h" #include "scene/main/node.h" #include "modules/gdnative/gdnative.h" + #include <nativescript/godot_nativescript.h> struct NativeScriptDesc { - struct Method { - godot_instance_method method; + godot_nativescript_instance_method method; MethodInfo info; int rpc_mode; uint16_t rpc_method_id; String documentation; }; + struct Property { - godot_property_set_func setter; - godot_property_get_func getter; + godot_nativescript_property_set_func setter; + godot_nativescript_property_get_func getter; PropertyInfo info; Variant default_value; int rset_mode; @@ -69,35 +71,26 @@ struct NativeScriptDesc { String documentation; }; - uint16_t rpc_count; + uint16_t rpc_count = 0; Map<StringName, Method> methods; - uint16_t rset_count; + uint16_t rset_count = 0; OrderedHashMap<StringName, Property> properties; Map<StringName, Signal> signals_; // QtCreator doesn't like the name signals StringName base; StringName base_native_type; NativeScriptDesc *base_data; - godot_instance_create_func create_func; - godot_instance_destroy_func destroy_func; + godot_nativescript_instance_create_func create_func; + godot_nativescript_instance_destroy_func destroy_func; String documentation; - const void *type_tag; + const void *type_tag = nullptr; bool is_tool; - inline NativeScriptDesc() : - rpc_count(0), - methods(), - rset_count(0), - properties(), - signals_(), - base(), - base_native_type(), - documentation(), - type_tag(nullptr) { - zeromem(&create_func, sizeof(godot_instance_create_func)); - zeromem(&destroy_func, sizeof(godot_instance_destroy_func)); + inline NativeScriptDesc() { + zeromem(&create_func, sizeof(godot_nativescript_instance_create_func)); + zeromem(&destroy_func, sizeof(godot_nativescript_instance_destroy_func)); } }; @@ -107,7 +100,7 @@ class NativeScript : public Script { #ifdef TOOLS_ENABLED Set<PlaceHolderScriptInstance *> placeholders; void _update_placeholder(PlaceHolderScriptInstance *p_placeholder); - virtual void _placeholder_erased(PlaceHolderScriptInstance *p_placeholder); + virtual void _placeholder_erased(PlaceHolderScriptInstance *p_placeholder) override; #endif friend class NativeScriptInstance; @@ -133,7 +126,7 @@ protected: public: inline NativeScriptDesc *get_script_desc() const; - bool inherits_script(const Ref<Script> &p_script) const; + bool inherits_script(const Ref<Script> &p_script) const override; void set_class_name(String p_class_name); String get_class_name() const; @@ -146,48 +139,55 @@ public: void set_script_class_icon_path(String p_icon_path); String get_script_class_icon_path() const; - virtual bool can_instance() const; + virtual bool can_instance() const override; - virtual Ref<Script> get_base_script() const; //for script inheritance + virtual Ref<Script> get_base_script() const override; //for script inheritance - virtual StringName get_instance_base_type() const; // this may not work in all scripts, will return empty if so - virtual ScriptInstance *instance_create(Object *p_this); - virtual PlaceHolderScriptInstance *placeholder_instance_create(Object *p_this); - virtual bool instance_has(const Object *p_this) const; + virtual StringName get_instance_base_type() const override; // this may not work in all scripts, will return empty if so + virtual ScriptInstance *instance_create(Object *p_this) override; + virtual PlaceHolderScriptInstance *placeholder_instance_create(Object *p_this) override; + virtual bool instance_has(const Object *p_this) const override; - virtual bool has_source_code() const; - virtual String get_source_code() const; - virtual void set_source_code(const String &p_code); - virtual Error reload(bool p_keep_state = false); + virtual bool has_source_code() const override; + virtual String get_source_code() const override; + virtual void set_source_code(const String &p_code) override; + virtual Error reload(bool p_keep_state = false) override; - virtual bool has_method(const StringName &p_method) const; - virtual MethodInfo get_method_info(const StringName &p_method) const; +#ifdef TOOLS_ENABLED + virtual const Vector<DocData::ClassDoc> &get_documentation() const override { + static Vector<DocData::ClassDoc> docs; + return docs; + } +#endif // TOOLS_ENABLED - virtual bool is_tool() const; - virtual bool is_valid() const; + virtual bool has_method(const StringName &p_method) const override; + virtual MethodInfo get_method_info(const StringName &p_method) const override; - virtual ScriptLanguage *get_language() const; + virtual bool is_tool() const override; + virtual bool is_valid() const override; - virtual bool has_script_signal(const StringName &p_signal) const; - virtual void get_script_signal_list(List<MethodInfo> *r_signals) const; + virtual ScriptLanguage *get_language() const override; - virtual bool get_property_default_value(const StringName &p_property, Variant &r_value) const; + virtual bool has_script_signal(const StringName &p_signal) const override; + virtual void get_script_signal_list(List<MethodInfo> *r_signals) const override; - virtual void update_exports(); //editor tool - virtual void get_script_method_list(List<MethodInfo> *p_list) const; - virtual void get_script_property_list(List<PropertyInfo> *p_list) const; + virtual bool get_property_default_value(const StringName &p_property, Variant &r_value) const override; - virtual Vector<ScriptNetData> get_rpc_methods() const; - virtual uint16_t get_rpc_method_id(const StringName &p_method) const; - virtual StringName get_rpc_method(uint16_t p_id) const; - virtual MultiplayerAPI::RPCMode get_rpc_mode_by_id(uint16_t p_id) const; - virtual MultiplayerAPI::RPCMode get_rpc_mode(const StringName &p_method) const; + virtual void update_exports() override; //editor tool + virtual void get_script_method_list(List<MethodInfo> *p_list) const override; + virtual void get_script_property_list(List<PropertyInfo> *p_list) const override; - virtual Vector<ScriptNetData> get_rset_properties() const; - virtual uint16_t get_rset_property_id(const StringName &p_variable) const; - virtual StringName get_rset_property(uint16_t p_id) const; - virtual MultiplayerAPI::RPCMode get_rset_mode_by_id(uint16_t p_id) const; - virtual MultiplayerAPI::RPCMode get_rset_mode(const StringName &p_variable) const; + virtual Vector<ScriptNetData> get_rpc_methods() const override; + virtual uint16_t get_rpc_method_id(const StringName &p_method) const override; + virtual StringName get_rpc_method(uint16_t p_id) const override; + virtual MultiplayerAPI::RPCMode get_rpc_mode_by_id(uint16_t p_id) const override; + virtual MultiplayerAPI::RPCMode get_rpc_mode(const StringName &p_method) const override; + + virtual Vector<ScriptNetData> get_rset_properties() const override; + virtual uint16_t get_rset_property_id(const StringName &p_variable) const override; + virtual StringName get_rset_property(uint16_t p_id) const override; + virtual MultiplayerAPI::RPCMode get_rset_mode_by_id(uint16_t p_id) const override; + virtual MultiplayerAPI::RPCMode get_rset_mode(const StringName &p_variable) const override; String get_class_documentation() const; String get_method_documentation(const StringName &p_method) const; @@ -201,7 +201,6 @@ public: }; class NativeScriptInstance : public ScriptInstance { - friend class NativeScript; Object *owner; @@ -240,9 +239,6 @@ public: virtual ScriptLanguage *get_language(); - virtual void call_multilevel(const StringName &p_method, const Variant **p_args, int p_argcount); - virtual void call_multilevel_reversed(const StringName &p_method, const Variant **p_args, int p_argcount); - virtual void refcount_incremented(); virtual bool refcount_decremented(); @@ -252,7 +248,6 @@ public: class NativeReloadNode; class NativeScriptLanguage : public ScriptLanguage { - friend class NativeScript; friend class NativeScriptInstance; friend class NativeReloadNode; @@ -277,7 +272,7 @@ private: void call_libraries_cb(const StringName &name); - Vector<Pair<bool, godot_instance_binding_functions>> binding_functions; + Vector<Pair<bool, godot_nativescript_instance_binding_functions>> binding_functions; Set<Vector<void *> *> binding_instances; Map<int, HashMap<StringName, const void *>> global_type_tags; @@ -370,7 +365,7 @@ public: virtual int profiling_get_accumulated_data(ProfilingInfo *p_info_arr, int p_info_max); virtual int profiling_get_frame_data(ProfilingInfo *p_info_arr, int p_info_max); - int register_binding_functions(godot_instance_binding_functions p_binding_functions); + int register_binding_functions(godot_nativescript_instance_binding_functions p_binding_functions); void unregister_binding_functions(int p_idx); void *get_instance_binding_data(int p_idx, Object *p_object); @@ -396,14 +391,13 @@ inline NativeScriptDesc *NativeScript::get_script_desc() const { class NativeReloadNode : public Node { GDCLASS(NativeReloadNode, Node); - bool unloaded; + bool unloaded = false; public: static void _bind_methods(); void _notification(int p_what); - NativeReloadNode() : - unloaded(false) {} + NativeReloadNode() {} }; class ResourceFormatLoaderNativeScript : public ResourceFormatLoader { diff --git a/modules/gdnative/nativescript/register_types.cpp b/modules/gdnative/nativescript/register_types.cpp index b5e8174e43..0353ab2092 100644 --- a/modules/gdnative/nativescript/register_types.cpp +++ b/modules/gdnative/nativescript/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -58,7 +58,6 @@ void register_nativescript_types() { } void unregister_nativescript_types() { - ResourceLoader::remove_resource_format_loader(resource_loader_gdns); resource_loader_gdns.unref(); diff --git a/modules/gdnative/nativescript/register_types.h b/modules/gdnative/nativescript/register_types.h index 088bf38dd5..d12ac9eda3 100644 --- a/modules/gdnative/nativescript/register_types.h +++ b/modules/gdnative/nativescript/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/net/multiplayer_peer_gdnative.cpp b/modules/gdnative/net/multiplayer_peer_gdnative.cpp index a95697ea65..8b5fc8db5c 100644 --- a/modules/gdnative/net/multiplayer_peer_gdnative.cpp +++ b/modules/gdnative/net/multiplayer_peer_gdnative.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -120,7 +120,6 @@ void MultiplayerPeerGDNative::_bind_methods() { extern "C" { void GDAPI godot_net_bind_multiplayer_peer(godot_object *p_obj, const godot_net_multiplayer_peer *p_impl) { - ((MultiplayerPeerGDNative *)p_obj)->set_native_multiplayer_peer(p_impl); } } diff --git a/modules/gdnative/net/multiplayer_peer_gdnative.h b/modules/gdnative/net/multiplayer_peer_gdnative.h index cfaf14936e..593b2534dd 100644 --- a/modules/gdnative/net/multiplayer_peer_gdnative.h +++ b/modules/gdnative/net/multiplayer_peer_gdnative.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -50,28 +50,28 @@ public: void set_native_multiplayer_peer(const godot_net_multiplayer_peer *p_impl); /* Specific to PacketPeer */ - virtual Error get_packet(const uint8_t **r_buffer, int &r_buffer_size); - virtual Error put_packet(const uint8_t *p_buffer, int p_buffer_size); - virtual int get_max_packet_size() const; - virtual int get_available_packet_count() const; + virtual Error get_packet(const uint8_t **r_buffer, int &r_buffer_size) override; + virtual Error put_packet(const uint8_t *p_buffer, int p_buffer_size) override; + virtual int get_max_packet_size() const override; + virtual int get_available_packet_count() const override; /* Specific to NetworkedMultiplayerPeer */ - virtual void set_transfer_mode(TransferMode p_mode); - virtual TransferMode get_transfer_mode() const; - virtual void set_target_peer(int p_peer_id); + virtual void set_transfer_mode(TransferMode p_mode) override; + virtual TransferMode get_transfer_mode() const override; + virtual void set_target_peer(int p_peer_id) override; - virtual int get_packet_peer() const; + virtual int get_packet_peer() const override; - virtual bool is_server() const; + virtual bool is_server() const override; - virtual void poll(); + virtual void poll() override; - virtual int get_unique_id() const; + virtual int get_unique_id() const override; - virtual void set_refuse_new_connections(bool p_enable); - virtual bool is_refusing_new_connections() const; + virtual void set_refuse_new_connections(bool p_enable) override; + virtual bool is_refusing_new_connections() const override; - virtual ConnectionStatus get_connection_status() const; + virtual ConnectionStatus get_connection_status() const override; }; #endif // MULTIPLAYER_PEER_GDNATIVE_H diff --git a/modules/gdnative/net/packet_peer_gdnative.cpp b/modules/gdnative/net/packet_peer_gdnative.cpp index 28135df3b6..3bcdfed8ff 100644 --- a/modules/gdnative/net/packet_peer_gdnative.cpp +++ b/modules/gdnative/net/packet_peer_gdnative.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -67,7 +67,6 @@ int PacketPeerGDNative::get_available_packet_count() const { extern "C" { void GDAPI godot_net_bind_packet_peer(godot_object *p_obj, const godot_net_packet_peer *p_impl) { - ((PacketPeerGDNative *)p_obj)->set_native_packet_peer(p_impl); } } diff --git a/modules/gdnative/net/packet_peer_gdnative.h b/modules/gdnative/net/packet_peer_gdnative.h index 78d8bb32b6..29013f9367 100644 --- a/modules/gdnative/net/packet_peer_gdnative.h +++ b/modules/gdnative/net/packet_peer_gdnative.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -50,10 +50,10 @@ public: void set_native_packet_peer(const godot_net_packet_peer *p_impl); /* Specific to PacketPeer */ - virtual Error get_packet(const uint8_t **r_buffer, int &r_buffer_size); - virtual Error put_packet(const uint8_t *p_buffer, int p_buffer_size); - virtual int get_max_packet_size() const; - virtual int get_available_packet_count() const; + virtual Error get_packet(const uint8_t **r_buffer, int &r_buffer_size) override; + virtual Error put_packet(const uint8_t *p_buffer, int p_buffer_size) override; + virtual int get_max_packet_size() const override; + virtual int get_available_packet_count() const override; }; #endif // PACKET_PEER_GDNATIVE_H diff --git a/modules/gdnative/net/register_types.cpp b/modules/gdnative/net/register_types.cpp index 4e48a43210..645c43b7e3 100644 --- a/modules/gdnative/net/register_types.cpp +++ b/modules/gdnative/net/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/net/register_types.h b/modules/gdnative/net/register_types.h index 70b266f9b9..c99c6f6fbf 100644 --- a/modules/gdnative/net/register_types.h +++ b/modules/gdnative/net/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/net/stream_peer_gdnative.cpp b/modules/gdnative/net/stream_peer_gdnative.cpp index 9dcb184115..72ab72323d 100644 --- a/modules/gdnative/net/stream_peer_gdnative.cpp +++ b/modules/gdnative/net/stream_peer_gdnative.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/net/stream_peer_gdnative.h b/modules/gdnative/net/stream_peer_gdnative.h index f3711e0f0f..dd5abceb83 100644 --- a/modules/gdnative/net/stream_peer_gdnative.h +++ b/modules/gdnative/net/stream_peer_gdnative.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -36,7 +36,6 @@ #include "modules/gdnative/include/net/godot_net.h" class StreamPeerGDNative : public StreamPeer { - GDCLASS(StreamPeerGDNative, StreamPeer); protected: @@ -51,11 +50,11 @@ public: void set_native_stream_peer(const godot_net_stream_peer *p_interface); /* Specific to StreamPeer */ - Error put_data(const uint8_t *p_data, int p_bytes); - Error put_partial_data(const uint8_t *p_data, int p_bytes, int &r_sent); - Error get_data(uint8_t *p_buffer, int p_bytes); - Error get_partial_data(uint8_t *p_buffer, int p_bytes, int &r_received); - int get_available_bytes() const; + Error put_data(const uint8_t *p_data, int p_bytes) override; + Error put_partial_data(const uint8_t *p_data, int p_bytes, int &r_sent) override; + Error get_data(uint8_t *p_buffer, int p_bytes) override; + Error get_partial_data(uint8_t *p_buffer, int p_bytes, int &r_received) override; + int get_available_bytes() const override; }; #endif // STREAM_PEER_GDNATIVE_H diff --git a/modules/gdnative/net/webrtc_gdnative.cpp b/modules/gdnative/net/webrtc_gdnative.cpp index a7355e4d12..76ccbad009 100644 --- a/modules/gdnative/net/webrtc_gdnative.cpp +++ b/modules/gdnative/net/webrtc_gdnative.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -54,7 +54,7 @@ godot_error GDAPI godot_net_set_webrtc_library(const godot_net_webrtc_library *p #ifdef WEBRTC_GDNATIVE_ENABLED return (godot_error)WebRTCPeerConnectionGDNative::set_default_library(p_lib); #else - return ERR_UNAVAILABLE; + return (godot_error)ERR_UNAVAILABLE; #endif } } diff --git a/modules/gdnative/pluginscript/pluginscript_instance.cpp b/modules/gdnative/pluginscript/pluginscript_instance.cpp index 7d17a7d5ab..432aa80325 100644 --- a/modules/gdnative/pluginscript/pluginscript_instance.cpp +++ b/modules/gdnative/pluginscript/pluginscript_instance.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -32,7 +32,7 @@ // Godot imports #include "core/os/os.h" -#include "core/variant.h" +#include "core/variant/variant.h" // PluginScript imports #include "pluginscript_language.h" diff --git a/modules/gdnative/pluginscript/pluginscript_instance.h b/modules/gdnative/pluginscript/pluginscript_instance.h index 6309b6fde3..865080fddf 100644 --- a/modules/gdnative/pluginscript/pluginscript_instance.h +++ b/modules/gdnative/pluginscript/pluginscript_instance.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -32,7 +32,7 @@ #define PLUGINSCRIPT_INSTANCE_H // Godot imports -#include "core/script_language.h" +#include "core/object/script_language.h" // PluginScript imports #include <pluginscript/godot_pluginscript.h> @@ -62,12 +62,6 @@ public: virtual Variant call(const StringName &p_method, const Variant **p_args, int p_argcount, Callable::CallError &r_error); - // Rely on default implementations provided by ScriptInstance for the moment. - // Note that multilevel call could be removed in 3.0 release, so stay tuned - // (see https://godotengine.org/qa/9244/can-override-the-_ready-and-_process-functions-child-classes) - //virtual void call_multilevel(const StringName& p_method,const Variant** p_args,int p_argcount); - //virtual void call_multilevel_reversed(const StringName& p_method,const Variant** p_args,int p_argcount); - virtual void notification(int p_notification); virtual Ref<Script> get_script() const; diff --git a/modules/gdnative/pluginscript/pluginscript_language.cpp b/modules/gdnative/pluginscript/pluginscript_language.cpp index bccbe95033..3ed1dcaca9 100644 --- a/modules/gdnative/pluginscript/pluginscript_language.cpp +++ b/modules/gdnative/pluginscript/pluginscript_language.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -29,9 +29,9 @@ /*************************************************************************/ // Godot imports +#include "core/config/project_settings.h" #include "core/os/file_access.h" #include "core/os/os.h" -#include "core/project_settings.h" // PluginScript imports #include "pluginscript_language.h" #include "pluginscript_script.h" @@ -142,6 +142,10 @@ bool PluginScriptLanguage::supports_builtin_mode() const { return _desc.supports_builtin_mode; } +bool PluginScriptLanguage::can_inherit_from_file() const { + return _desc.can_inherit_from_file; +} + int PluginScriptLanguage::find_function(const String &p_function, const String &p_code) const { if (_desc.find_function) { return _desc.find_function(_data, (godot_string *)&p_function, (godot_string *)&p_code); @@ -398,6 +402,32 @@ void PluginScriptLanguage::reload_tool_script(const Ref<Script> &p_script, bool #endif } +bool PluginScriptLanguage::handles_global_class_type(const String &p_type) const { + return p_type == "PluginScript"; +} + +String PluginScriptLanguage::get_global_class_name(const String &p_path, String *r_base_type, String *r_icon_path) const { + if (!p_path.is_empty()) { + Ref<PluginScript> script = ResourceLoader::load(p_path, "PluginScript"); + if (script.is_valid()) { + if (r_base_type) { + *r_base_type = script->get_instance_base_type(); + } + if (r_icon_path) { + *r_icon_path = script->get_script_class_icon_path(); + } + return script->get_script_class_name(); + } + if (r_base_type) { + *r_base_type = String(); + } + if (r_icon_path) { + *r_icon_path = String(); + } + } + return String(); +} + void PluginScriptLanguage::lock() { _lock.lock(); } diff --git a/modules/gdnative/pluginscript/pluginscript_language.h b/modules/gdnative/pluginscript/pluginscript_language.h index dd6758713f..226b039265 100644 --- a/modules/gdnative/pluginscript/pluginscript_language.h +++ b/modules/gdnative/pluginscript/pluginscript_language.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -34,9 +34,9 @@ // Godot imports #include "core/io/resource_loader.h" #include "core/io/resource_saver.h" -#include "core/map.h" -#include "core/script_language.h" -#include "core/self_list.h" +#include "core/object/script_language.h" +#include "core/templates/map.h" +#include "core/templates/self_list.h" // PluginScript imports #include "pluginscript_loader.h" #include <pluginscript/godot_pluginscript.h> @@ -78,7 +78,7 @@ public: virtual Script *create_script() const; virtual bool has_named_classes() const; virtual bool supports_builtin_mode() const; - virtual bool can_inherit_from_file() { return true; } + virtual bool can_inherit_from_file() const; virtual int find_function(const String &p_function, const String &p_code) const; virtual String make_function(const String &p_class, const String &p_name, const PackedStringArray &p_args) const; virtual Error complete_code(const String &p_code, const String &p_path, Object *p_owner, List<ScriptCodeCompletionOption> *r_options, bool &r_force, String &r_call_hint); @@ -122,6 +122,11 @@ public: virtual void frame(); + /* GLOBAL CLASSES */ + + virtual bool handles_global_class_type(const String &p_type) const; + virtual String get_global_class_name(const String &p_path, String *r_base_type = nullptr, String *r_icon_path = nullptr) const; + void lock(); void unlock(); diff --git a/modules/gdnative/pluginscript/pluginscript_loader.cpp b/modules/gdnative/pluginscript/pluginscript_loader.cpp index 64582cc517..cd1879a13e 100644 --- a/modules/gdnative/pluginscript/pluginscript_loader.cpp +++ b/modules/gdnative/pluginscript/pluginscript_loader.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -40,8 +40,9 @@ ResourceFormatLoaderPluginScript::ResourceFormatLoaderPluginScript(PluginScriptL } RES ResourceFormatLoaderPluginScript::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress, bool p_no_cache) { - if (r_error) + if (r_error) { *r_error = ERR_FILE_CANT_OPEN; + } PluginScript *script = memnew(PluginScript); script->init(_language); @@ -55,8 +56,9 @@ RES ResourceFormatLoaderPluginScript::load(const String &p_path, const String &p script->reload(); - if (r_error) + if (r_error) { *r_error = OK; + } return scriptres; } @@ -71,8 +73,9 @@ bool ResourceFormatLoaderPluginScript::handles_type(const String &p_type) const String ResourceFormatLoaderPluginScript::get_resource_type(const String &p_path) const { String el = p_path.get_extension().to_lower(); - if (el == _language->get_extension()) + if (el == _language->get_extension()) { return _language->get_type(); + } return ""; } @@ -101,13 +104,11 @@ Error ResourceFormatSaverPluginScript::save(const String &p_path, const RES &p_r } void ResourceFormatSaverPluginScript::get_recognized_extensions(const RES &p_resource, List<String> *p_extensions) const { - if (Object::cast_to<PluginScript>(*p_resource)) { p_extensions->push_back(_language->get_extension()); } } bool ResourceFormatSaverPluginScript::recognize(const RES &p_resource) const { - return Object::cast_to<PluginScript>(*p_resource) != nullptr; } diff --git a/modules/gdnative/pluginscript/pluginscript_loader.h b/modules/gdnative/pluginscript/pluginscript_loader.h index e47754490a..7b1a7f5423 100644 --- a/modules/gdnative/pluginscript/pluginscript_loader.h +++ b/modules/gdnative/pluginscript/pluginscript_loader.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -34,12 +34,11 @@ // Godot imports #include "core/io/resource_loader.h" #include "core/io/resource_saver.h" -#include "core/script_language.h" +#include "core/object/script_language.h" class PluginScriptLanguage; class ResourceFormatLoaderPluginScript : public ResourceFormatLoader { - PluginScriptLanguage *_language; public: @@ -51,7 +50,6 @@ public: }; class ResourceFormatSaverPluginScript : public ResourceFormatSaver { - PluginScriptLanguage *_language; public: diff --git a/modules/gdnative/pluginscript/pluginscript_script.cpp b/modules/gdnative/pluginscript/pluginscript_script.cpp index 6b303c8716..31e6a81975 100644 --- a/modules/gdnative/pluginscript/pluginscript_script.cpp +++ b/modules/gdnative/pluginscript/pluginscript_script.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -56,7 +56,6 @@ void PluginScript::_bind_methods() { } PluginScriptInstance *PluginScript::_create_instance(const Variant **p_args, int p_argcount, Object *p_owner, Callable::CallError &r_error) { - r_error.error = Callable::CallError::CALL_OK; // Create instance @@ -84,7 +83,6 @@ PluginScriptInstance *PluginScript::_create_instance(const Variant **p_args, int } Variant PluginScript::_new(const Variant **p_args, int p_argcount, Callable::CallError &r_error) { - r_error.error = Callable::CallError::CALL_OK; if (!_valid) { @@ -156,10 +154,12 @@ Ref<Script> PluginScript::get_base_script() const { } StringName PluginScript::get_instance_base_type() const { - if (_native_parent) + if (_native_parent) { return _native_parent; - if (_ref_base_parent.is_valid()) + } + if (_ref_base_parent.is_valid()) { return _ref_base_parent->get_instance_base_type(); + } return StringName(); } @@ -167,7 +167,6 @@ void PluginScript::update_exports() { #ifdef TOOLS_ENABLED ASSERT_SCRIPT_VALID(); if (placeholders.size()) { - //update placeholders if any Map<StringName, Variant> propdefvalues; List<PropertyInfo> propinfos; @@ -229,8 +228,9 @@ String PluginScript::get_source_code() const { } void PluginScript::set_source_code(const String &p_code) { - if (_source == p_code) + if (_source == p_code) { return; + } _source = p_code; } @@ -244,11 +244,13 @@ Error PluginScript::reload(bool p_keep_state) { _valid = false; String basedir = _path; - if (basedir == "") + if (basedir == "") { basedir = get_path(); + } - if (basedir != "") + if (basedir != "") { basedir = basedir.get_base_dir(); + } if (_data) { _desc->finish(_data); @@ -281,7 +283,6 @@ Error PluginScript::reload(bool p_keep_state) { // ClassDB name (i.e. `Node2D`) or a resource path (i.e. `res://foo/bar.gd`) StringName *base_name = (StringName *)&manifest.base; if (*base_name) { - if (ClassDB::class_exists(*base_name)) { _native_parent = *base_name; } else { @@ -301,6 +302,7 @@ Error PluginScript::reload(bool p_keep_state) { _data = manifest.data; _name = *(StringName *)&manifest.name; _tool = manifest.is_tool; + _icon_path = *(String *)&manifest.icon_path; Dictionary *members = (Dictionary *)&manifest.member_lines; for (const Variant *key = members->next(); key != nullptr; key = members->next(key)) { @@ -434,7 +436,6 @@ ScriptLanguage *PluginScript::get_language() const { } Error PluginScript::load_source_code(const String &p_path) { - Vector<uint8_t> sourcef; Error err; FileAccess *f = FileAccess::open(p_path, FileAccess::READ, &err); @@ -476,11 +477,11 @@ void PluginScript::get_script_signal_list(List<MethodInfo> *r_signals) const { int PluginScript::get_member_line(const StringName &p_member) const { #ifdef TOOLS_ENABLED - if (_member_lines.has(p_member)) + if (_member_lines.has(p_member)) { return _member_lines[p_member]; - else + } #endif - return -1; + return -1; } Vector<ScriptNetData> PluginScript::get_rpc_methods() const { @@ -499,15 +500,17 @@ uint16_t PluginScript::get_rpc_method_id(const StringName &p_method) const { StringName PluginScript::get_rpc_method(const uint16_t p_rpc_method_id) const { ASSERT_SCRIPT_VALID_V(StringName()); - if (p_rpc_method_id >= _rpc_methods.size()) + if (p_rpc_method_id >= _rpc_methods.size()) { return StringName(); + } return _rpc_methods[p_rpc_method_id].name; } MultiplayerAPI::RPCMode PluginScript::get_rpc_mode_by_id(const uint16_t p_rpc_method_id) const { ASSERT_SCRIPT_VALID_V(MultiplayerAPI::RPC_MODE_DISABLED); - if (p_rpc_method_id >= _rpc_methods.size()) + if (p_rpc_method_id >= _rpc_methods.size()) { return MultiplayerAPI::RPC_MODE_DISABLED; + } return _rpc_methods[p_rpc_method_id].mode; } @@ -532,15 +535,17 @@ uint16_t PluginScript::get_rset_property_id(const StringName &p_property) const StringName PluginScript::get_rset_property(const uint16_t p_rset_property_id) const { ASSERT_SCRIPT_VALID_V(StringName()); - if (p_rset_property_id >= _rpc_variables.size()) + if (p_rset_property_id >= _rpc_variables.size()) { return StringName(); + } return _rpc_variables[p_rset_property_id].name; } MultiplayerAPI::RPCMode PluginScript::get_rset_mode_by_id(const uint16_t p_rset_property_id) const { ASSERT_SCRIPT_VALID_V(MultiplayerAPI::RPC_MODE_DISABLED); - if (p_rset_property_id >= _rpc_variables.size()) + if (p_rset_property_id >= _rpc_variables.size()) { return MultiplayerAPI::RPC_MODE_DISABLED; + } return _rpc_variables[p_rset_property_id].mode; } @@ -550,11 +555,6 @@ MultiplayerAPI::RPCMode PluginScript::get_rset_mode(const StringName &p_variable } PluginScript::PluginScript() : - _data(nullptr), - _desc(nullptr), - _language(nullptr), - _tool(false), - _valid(false), _script_list(this) { } diff --git a/modules/gdnative/pluginscript/pluginscript_script.h b/modules/gdnative/pluginscript/pluginscript_script.h index 70b9ca980b..1c86f2056d 100644 --- a/modules/gdnative/pluginscript/pluginscript_script.h +++ b/modules/gdnative/pluginscript/pluginscript_script.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -32,24 +32,25 @@ #define PLUGINSCRIPT_SCRIPT_H // Godot imports -#include "core/script_language.h" + +#include "core/doc_data.h" +#include "core/object/script_language.h" // PluginScript imports #include "pluginscript_language.h" #include <pluginscript/godot_pluginscript.h> class PluginScript : public Script { - GDCLASS(PluginScript, Script); friend class PluginScriptInstance; friend class PluginScriptLanguage; private: - godot_pluginscript_script_data *_data; - const godot_pluginscript_script_desc *_desc; - PluginScriptLanguage *_language; - bool _tool; - bool _valid; + godot_pluginscript_script_data *_data = nullptr; + const godot_pluginscript_script_desc *_desc = nullptr; + PluginScriptLanguage *_language = nullptr; + bool _tool = false; + bool _valid = false; Ref<Script> _ref_base_parent; StringName _native_parent; @@ -68,11 +69,12 @@ private: String _source; String _path; StringName _name; + String _icon_path; protected: static void _bind_methods(); - bool inherits_script(const Ref<Script> &p_script) const; + bool inherits_script(const Ref<Script> &p_script) const override; PluginScriptInstance *_create_instance(const Variant **p_args, int p_argcount, Object *p_owner, Callable::CallError &r_error); Variant _new(const Variant **p_args, int p_argcount, Callable::CallError &r_error); @@ -80,57 +82,72 @@ protected: #ifdef TOOLS_ENABLED Set<PlaceHolderScriptInstance *> placeholders; //void _update_placeholder(PlaceHolderScriptInstance *p_placeholder); - virtual void _placeholder_erased(PlaceHolderScriptInstance *p_placeholder); + virtual void _placeholder_erased(PlaceHolderScriptInstance *p_placeholder) override; #endif public: - virtual bool can_instance() const; + String get_script_class_name() const { + return _name; + } + + String get_script_class_icon_path() const { + return _icon_path; + } - virtual Ref<Script> get_base_script() const; //for script inheritance + virtual bool can_instance() const override; - virtual StringName get_instance_base_type() const; // this may not work in all scripts, will return empty if so - virtual ScriptInstance *instance_create(Object *p_this); - virtual bool instance_has(const Object *p_this) const; + virtual Ref<Script> get_base_script() const override; //for script inheritance - virtual bool has_source_code() const; - virtual String get_source_code() const; - virtual void set_source_code(const String &p_code); - virtual Error reload(bool p_keep_state = false); + virtual StringName get_instance_base_type() const override; // this may not work in all scripts, will return empty if so + virtual ScriptInstance *instance_create(Object *p_this) override; + virtual bool instance_has(const Object *p_this) const override; + + virtual bool has_source_code() const override; + virtual String get_source_code() const override; + virtual void set_source_code(const String &p_code) override; + virtual Error reload(bool p_keep_state = false) override; // TODO: load_source_code only allow utf-8 file, should handle bytecode as well ? virtual Error load_source_code(const String &p_path); - virtual bool has_method(const StringName &p_method) const; - virtual MethodInfo get_method_info(const StringName &p_method) const; +#ifdef TOOLS_ENABLED + virtual const Vector<DocData::ClassDoc> &get_documentation() const override { + static Vector<DocData::ClassDoc> docs; + return docs; + } +#endif // TOOLS_ENABLED + + virtual bool has_method(const StringName &p_method) const override; + virtual MethodInfo get_method_info(const StringName &p_method) const override; bool has_property(const StringName &p_method) const; PropertyInfo get_property_info(const StringName &p_property) const; - bool is_tool() const { return _tool; } - bool is_valid() const { return true; } + bool is_tool() const override { return _tool; } + bool is_valid() const override { return true; } - virtual ScriptLanguage *get_language() const; + virtual ScriptLanguage *get_language() const override; - virtual bool has_script_signal(const StringName &p_signal) const; - virtual void get_script_signal_list(List<MethodInfo> *r_signals) const; + virtual bool has_script_signal(const StringName &p_signal) const override; + virtual void get_script_signal_list(List<MethodInfo> *r_signals) const override; - virtual bool get_property_default_value(const StringName &p_property, Variant &r_value) const; + virtual bool get_property_default_value(const StringName &p_property, Variant &r_value) const override; - virtual void update_exports(); - virtual void get_script_method_list(List<MethodInfo> *r_methods) const; - virtual void get_script_property_list(List<PropertyInfo> *r_properties) const; + virtual void update_exports() override; + virtual void get_script_method_list(List<MethodInfo> *r_methods) const override; + virtual void get_script_property_list(List<PropertyInfo> *r_properties) const override; - virtual int get_member_line(const StringName &p_member) const; + virtual int get_member_line(const StringName &p_member) const override; - virtual Vector<ScriptNetData> get_rpc_methods() const; - virtual uint16_t get_rpc_method_id(const StringName &p_method) const; - virtual StringName get_rpc_method(const uint16_t p_rpc_method_id) const; - virtual MultiplayerAPI::RPCMode get_rpc_mode_by_id(const uint16_t p_rpc_method_id) const; - virtual MultiplayerAPI::RPCMode get_rpc_mode(const StringName &p_method) const; + virtual Vector<ScriptNetData> get_rpc_methods() const override; + virtual uint16_t get_rpc_method_id(const StringName &p_method) const override; + virtual StringName get_rpc_method(const uint16_t p_rpc_method_id) const override; + virtual MultiplayerAPI::RPCMode get_rpc_mode_by_id(const uint16_t p_rpc_method_id) const override; + virtual MultiplayerAPI::RPCMode get_rpc_mode(const StringName &p_method) const override; - virtual Vector<ScriptNetData> get_rset_properties() const; - virtual uint16_t get_rset_property_id(const StringName &p_property) const; - virtual StringName get_rset_property(const uint16_t p_rset_property_id) const; - virtual MultiplayerAPI::RPCMode get_rset_mode_by_id(const uint16_t p_rpc_method_id) const; - virtual MultiplayerAPI::RPCMode get_rset_mode(const StringName &p_variable) const; + virtual Vector<ScriptNetData> get_rset_properties() const override; + virtual uint16_t get_rset_property_id(const StringName &p_property) const override; + virtual StringName get_rset_property(const uint16_t p_rset_property_id) const override; + virtual MultiplayerAPI::RPCMode get_rset_mode_by_id(const uint16_t p_rpc_method_id) const override; + virtual MultiplayerAPI::RPCMode get_rset_mode(const StringName &p_variable) const override; PluginScript(); void init(PluginScriptLanguage *language); diff --git a/modules/gdnative/pluginscript/register_types.cpp b/modules/gdnative/pluginscript/register_types.cpp index 97a48b0e89..b94538b2f7 100644 --- a/modules/gdnative/pluginscript/register_types.cpp +++ b/modules/gdnative/pluginscript/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -30,11 +30,11 @@ #include "register_types.h" +#include "core/config/project_settings.h" #include "core/io/resource_loader.h" #include "core/io/resource_saver.h" #include "core/os/dir_access.h" #include "core/os/os.h" -#include "core/project_settings.h" #include "scene/main/scene_tree.h" #include "pluginscript_language.h" diff --git a/modules/gdnative/pluginscript/register_types.h b/modules/gdnative/pluginscript/register_types.h index c6a64b4f40..2118f668e9 100644 --- a/modules/gdnative/pluginscript/register_types.h +++ b/modules/gdnative/pluginscript/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/register_types.cpp b/modules/gdnative/register_types.cpp index 67a286ee2e..31f4fecb19 100644 --- a/modules/gdnative/register_types.cpp +++ b/modules/gdnative/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -40,11 +40,11 @@ #include "videodecoder/register_types.h" #include "xr/register_types.h" -#include "core/engine.h" +#include "core/config/engine.h" +#include "core/config/project_settings.h" #include "core/io/resource_loader.h" #include "core/io/resource_saver.h" #include "core/os/os.h" -#include "core/project_settings.h" #ifdef TOOLS_ENABLED #include "editor/editor_export.h" @@ -53,7 +53,6 @@ #include "gdnative_library_singleton_editor.h" class GDNativeExportPlugin : public EditorExportPlugin { - protected: virtual void _export_file(const String &p_path, const String &p_type, const Set<String> &p_features); }; @@ -77,7 +76,6 @@ void GDNativeExportPlugin::_export_file(const String &p_path, const String &p_ty Ref<ConfigFile> config = lib->get_config_file(); { - List<String> entry_keys; config->get_section_keys("entry", &entry_keys); @@ -144,52 +142,89 @@ void GDNativeExportPlugin::_export_file(const String &p_path, const String &p_ty } } + // Add symbols for staticaly linked libraries on iOS if (p_features.has("iOS")) { - // Register symbols in the "fake" dynamic lookup table, because dlsym does not work well on iOS. - LibrarySymbol expected_symbols[] = { - { "gdnative_init", true }, - { "gdnative_terminate", false }, - { "nativescript_init", false }, - { "nativescript_frame", false }, - { "nativescript_thread_enter", false }, - { "nativescript_thread_exit", false }, - { "gdnative_singleton", false } - }; - String declare_pattern = "extern \"C\" void $name(void)$weak;\n"; - String additional_code = "extern void register_dynamic_symbol(char *name, void *address);\n" - "extern void add_ios_init_callback(void (*cb)());\n"; - String linker_flags = ""; - for (unsigned long i = 0; i < sizeof(expected_symbols) / sizeof(expected_symbols[0]); ++i) { - String full_name = lib->get_symbol_prefix() + expected_symbols[i].name; - String code = declare_pattern.replace("$name", full_name); - code = code.replace("$weak", expected_symbols[i].is_required ? "" : " __attribute__((weak))"); - additional_code += code; - - if (!expected_symbols[i].is_required) { - if (linker_flags.length() > 0) { - linker_flags += " "; + bool should_fake_dynamic = false; + + List<String> entry_keys; + config->get_section_keys("entry", &entry_keys); + + for (List<String>::Element *E = entry_keys.front(); E; E = E->next()) { + String key = E->get(); + + Vector<String> tags = key.split("."); + + bool skip = false; + for (int i = 0; i < tags.size(); i++) { + bool has_feature = p_features.has(tags[i]); + + if (!has_feature) { + skip = true; + break; } - linker_flags += "-Wl,-U,_" + full_name; } - } - additional_code += String("void $prefixinit() {\n").replace("$prefix", lib->get_symbol_prefix()); - String register_pattern = " if (&$name) register_dynamic_symbol((char *)\"$name\", (void *)$name);\n"; - for (unsigned long i = 0; i < sizeof(expected_symbols) / sizeof(expected_symbols[0]); ++i) { - String full_name = lib->get_symbol_prefix() + expected_symbols[i].name; - additional_code += register_pattern.replace("$name", full_name); + if (skip) { + continue; + } + + String entry_lib_path = config->get_value("entry", key); + if (entry_lib_path.begins_with("res://") && entry_lib_path.ends_with(".a")) { + // If we find static library that was used for export + // we should add a fake lookup table. + // In case of dynamic library being used, + // this symbols will not cause any issues with library loading. + should_fake_dynamic = true; + break; + } } - additional_code += "}\n"; - additional_code += String("struct $prefixstruct {$prefixstruct() {add_ios_init_callback($prefixinit);}};\n").replace("$prefix", lib->get_symbol_prefix()); - additional_code += String("$prefixstruct $prefixstruct_instance;\n").replace("$prefix", lib->get_symbol_prefix()); - add_ios_cpp_code(additional_code); - add_ios_linker_flags(linker_flags); + if (should_fake_dynamic) { + // Register symbols in the "fake" dynamic lookup table, because dlsym does not work well on iOS. + LibrarySymbol expected_symbols[] = { + { "gdnative_init", true }, + { "gdnative_terminate", false }, + { "nativescript_init", false }, + { "nativescript_frame", false }, + { "nativescript_thread_enter", false }, + { "nativescript_thread_exit", false }, + { "gdnative_singleton", false } + }; + String declare_pattern = "extern \"C\" void $name(void)$weak;\n"; + String additional_code = "extern void register_dynamic_symbol(char *name, void *address);\n" + "extern void add_ios_init_callback(void (*cb)());\n"; + String linker_flags = ""; + for (unsigned long i = 0; i < sizeof(expected_symbols) / sizeof(expected_symbols[0]); ++i) { + String full_name = lib->get_symbol_prefix() + expected_symbols[i].name; + String code = declare_pattern.replace("$name", full_name); + code = code.replace("$weak", expected_symbols[i].is_required ? "" : " __attribute__((weak))"); + additional_code += code; + + if (!expected_symbols[i].is_required) { + if (linker_flags.length() > 0) { + linker_flags += " "; + } + linker_flags += "-Wl,-U,_" + full_name; + } + } + + additional_code += String("void $prefixinit() {\n").replace("$prefix", lib->get_symbol_prefix()); + String register_pattern = " if (&$name) register_dynamic_symbol((char *)\"$name\", (void *)$name);\n"; + for (unsigned long i = 0; i < sizeof(expected_symbols) / sizeof(expected_symbols[0]); ++i) { + String full_name = lib->get_symbol_prefix() + expected_symbols[i].name; + additional_code += register_pattern.replace("$name", full_name); + } + additional_code += "}\n"; + additional_code += String("struct $prefixstruct {$prefixstruct() {add_ios_init_callback($prefixinit);}};\n").replace("$prefix", lib->get_symbol_prefix()); + additional_code += String("$prefixstruct $prefixstruct_instance;\n").replace("$prefix", lib->get_symbol_prefix()); + + add_ios_cpp_code(additional_code); + add_ios_linker_flags(linker_flags); + } } } static void editor_init_callback() { - GDNativeLibrarySingletonEditor *library_editor = memnew(GDNativeLibrarySingletonEditor); library_editor->set_name(TTR("GDNative")); ProjectSettingsEditor::get_singleton()->get_tabs()->add_child(library_editor); @@ -205,7 +240,6 @@ static void editor_init_callback() { #endif static godot_variant cb_standard_varcall(void *p_procedure_handle, godot_array *p_args) { - godot_gdnative_procedure_fn proc; proc = (godot_gdnative_procedure_fn)p_procedure_handle; @@ -220,7 +254,6 @@ Ref<GDNativeLibraryResourceLoader> resource_loader_gdnlib; Ref<GDNativeLibraryResourceSaver> resource_saver_gdnlib; void register_gdnative_types() { - #ifdef TOOLS_ENABLED EditorNode::add_init_callback(editor_init_callback); @@ -259,8 +292,9 @@ void register_gdnative_types() { for (int i = 0; i < singletons.size(); i++) { String path = singletons[i]; - if (excluded.has(path)) + if (excluded.has(path)) { continue; + } Ref<GDNativeLibrary> lib = ResourceLoader::load(path); Ref<GDNative> singleton; @@ -287,9 +321,7 @@ void register_gdnative_types() { } void unregister_gdnative_types() { - for (int i = 0; i < singleton_gdnatives.size(); i++) { - if (singleton_gdnatives[i].is_null()) { continue; } diff --git a/modules/gdnative/register_types.h b/modules/gdnative/register_types.h index b5c182f8b7..662c638442 100644 --- a/modules/gdnative/register_types.h +++ b/modules/gdnative/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/tests/test_string.h b/modules/gdnative/tests/test_string.h new file mode 100644 index 0000000000..3e2ba7451b --- /dev/null +++ b/modules/gdnative/tests/test_string.h @@ -0,0 +1,1979 @@ +/*************************************************************************/ +/* test_string.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef TEST_GDNATIVE_STRING_H +#define TEST_GDNATIVE_STRING_H + +namespace TestGDNativeString { + +#include "gdnative/string.h" + +#include "tests/test_macros.h" + +int u32scmp(const char32_t *l, const char32_t *r) { + for (; *l == *r && *l && *r; l++, r++) + ; + return *l - *r; +} + +TEST_CASE("[GDNative String] Construct from Latin-1 char string") { + godot_string s; + + godot_string_new_with_latin1_chars(&s, "Hello"); + CHECK(u32scmp(godot_string_get_data(&s), U"Hello") == 0); + godot_string_destroy(&s); + + godot_string_new_with_latin1_chars_and_len(&s, "Hello", 3); + CHECK(u32scmp(godot_string_get_data(&s), U"Hel") == 0); + godot_string_destroy(&s); +} + +TEST_CASE("[GDNative String] Construct from wchar_t string") { + godot_string s; + + godot_string_new_with_wide_chars(&s, L"Give me"); + CHECK(u32scmp(godot_string_get_data(&s), U"Give me") == 0); + godot_string_destroy(&s); + + godot_string_new_with_wide_chars_and_len(&s, L"Give me", 3); + CHECK(u32scmp(godot_string_get_data(&s), U"Giv") == 0); + godot_string_destroy(&s); +} + +TEST_CASE("[GDNative String] Construct from UTF-8 char string") { + static const char32_t u32str[] = { 0x0045, 0x0020, 0x304A, 0x360F, 0x3088, 0x3046, 0x1F3A4, 0 }; + static const char32_t u32str_short[] = { 0x0045, 0x0020, 0x304A, 0 }; + static const uint8_t u8str[] = { 0x45, 0x20, 0xE3, 0x81, 0x8A, 0xE3, 0x98, 0x8F, 0xE3, 0x82, 0x88, 0xE3, 0x81, 0x86, 0xF0, 0x9F, 0x8E, 0xA4, 0 }; + + godot_string s; + + godot_string_new_with_utf8_chars(&s, (const char *)u8str); + CHECK(u32scmp(godot_string_get_data(&s), u32str) == 0); + godot_string_destroy(&s); + + godot_string_new_with_utf8_chars_and_len(&s, (const char *)u8str, 5); + CHECK(u32scmp(godot_string_get_data(&s), u32str_short) == 0); + godot_string_destroy(&s); + + godot_string_new_with_utf32_chars(&s, u32str); + godot_char_string cs = godot_string_utf8(&s); + godot_string_parse_utf8(&s, godot_char_string_get_data(&cs)); + CHECK(u32scmp(godot_string_get_data(&s), u32str) == 0); + godot_string_destroy(&s); + godot_char_string_destroy(&cs); + + godot_string_new_with_utf32_chars(&s, u32str); + cs = godot_string_utf8(&s); + godot_string_parse_utf8_with_len(&s, godot_char_string_get_data(&cs), godot_char_string_length(&cs)); + CHECK(u32scmp(godot_string_get_data(&s), u32str) == 0); + godot_string_destroy(&s); + godot_char_string_destroy(&cs); +} + +TEST_CASE("[GDNative String] Construct from UTF-8 string with BOM") { + static const char32_t u32str[] = { 0x0045, 0x0020, 0x304A, 0x360F, 0x3088, 0x3046, 0x1F3A4, 0 }; + static const char32_t u32str_short[] = { 0x0045, 0x0020, 0x304A, 0 }; + static const uint8_t u8str[] = { 0xEF, 0xBB, 0xBF, 0x45, 0x20, 0xE3, 0x81, 0x8A, 0xE3, 0x98, 0x8F, 0xE3, 0x82, 0x88, 0xE3, 0x81, 0x86, 0xF0, 0x9F, 0x8E, 0xA4, 0 }; + + godot_string s; + + godot_string_new_with_utf8_chars(&s, (const char *)u8str); + CHECK(u32scmp(godot_string_get_data(&s), u32str) == 0); + godot_string_destroy(&s); + + godot_string_new_with_utf8_chars_and_len(&s, (const char *)u8str, 8); + CHECK(u32scmp(godot_string_get_data(&s), u32str_short) == 0); + godot_string_destroy(&s); +} + +TEST_CASE("[GDNative String] Construct from UTF-16 string") { + static const char32_t u32str[] = { 0x0045, 0x0020, 0x1F3A4, 0x360F, 0x3088, 0x3046, 0x1F3A4, 0 }; + static const char32_t u32str_short[] = { 0x0045, 0x0020, 0x1F3A4, 0 }; + static const char16_t u16str[] = { 0x0045, 0x0020, 0xD83C, 0xDFA4, 0x360F, 0x3088, 0x3046, 0xD83C, 0xDFA4, 0 }; + + godot_string s; + + godot_string_new_with_utf16_chars(&s, u16str); + CHECK(u32scmp(godot_string_get_data(&s), u32str) == 0); + godot_string_destroy(&s); + + godot_string_new_with_utf16_chars_and_len(&s, u16str, 4); + CHECK(u32scmp(godot_string_get_data(&s), u32str_short) == 0); + godot_string_destroy(&s); + + godot_string_new_with_utf32_chars(&s, u32str); + godot_char16_string cs = godot_string_utf16(&s); + godot_string_parse_utf16(&s, godot_char16_string_get_data(&cs)); + CHECK(u32scmp(godot_string_get_data(&s), u32str) == 0); + godot_string_destroy(&s); + godot_char16_string_destroy(&cs); + + godot_string_new_with_utf32_chars(&s, u32str); + cs = godot_string_utf16(&s); + godot_string_parse_utf16_with_len(&s, godot_char16_string_get_data(&cs), godot_char16_string_length(&cs)); + CHECK(u32scmp(godot_string_get_data(&s), u32str) == 0); + godot_string_destroy(&s); + godot_char16_string_destroy(&cs); +} + +TEST_CASE("[GDNative String] Construct from UTF-16 string with BOM ") { + static const char32_t u32str[] = { 0x0045, 0x0020, 0x1F3A4, 0x360F, 0x3088, 0x3046, 0x1F3A4, 0 }; + static const char32_t u32str_short[] = { 0x0045, 0x0020, 0x1F3A4, 0 }; + static const char16_t u16str[] = { 0xFEFF, 0x0045, 0x0020, 0xD83C, 0xDFA4, 0x360F, 0x3088, 0x3046, 0xD83C, 0xDFA4, 0 }; + static const char16_t u16str_swap[] = { 0xFFFE, 0x4500, 0x2000, 0x3CD8, 0xA4DF, 0x0F36, 0x8830, 0x4630, 0x3CD8, 0xA4DF, 0 }; + + godot_string s; + + godot_string_new_with_utf16_chars(&s, u16str); + CHECK(u32scmp(godot_string_get_data(&s), u32str) == 0); + godot_string_destroy(&s); + + godot_string_new_with_utf16_chars(&s, u16str_swap); + CHECK(u32scmp(godot_string_get_data(&s), u32str) == 0); + godot_string_destroy(&s); + + godot_string_new_with_utf16_chars_and_len(&s, u16str, 5); + CHECK(u32scmp(godot_string_get_data(&s), u32str_short) == 0); + godot_string_destroy(&s); + + godot_string_new_with_utf16_chars_and_len(&s, u16str_swap, 5); + CHECK(u32scmp(godot_string_get_data(&s), u32str_short) == 0); + godot_string_destroy(&s); +} + +TEST_CASE("[GDNative String] Construct string copy") { + godot_string s, t; + + godot_string_new_with_latin1_chars(&s, "Hello"); + godot_string_new_copy(&t, &s); + CHECK(u32scmp(godot_string_get_data(&t), U"Hello") == 0); + godot_string_destroy(&t); + godot_string_destroy(&s); +} + +TEST_CASE("[GDNative String] Construct empty string") { + godot_string s; + + godot_string_new(&s); + CHECK(u32scmp(godot_string_get_data(&s), U"") == 0); + godot_string_destroy(&s); +} + +TEST_CASE("[GDNative String] ASCII/Latin-1") { + godot_string s; + godot_string_new_with_utf32_chars(&s, U"Primero Leche"); + + godot_char_string cs = godot_string_ascii(&s); + CHECK(strcmp(godot_char_string_get_data(&cs), "Primero Leche") == 0); + godot_char_string_destroy(&cs); + + cs = godot_string_latin1(&s); + CHECK(strcmp(godot_char_string_get_data(&cs), "Primero Leche") == 0); + godot_char_string_destroy(&cs); + + godot_string_destroy(&s); +} + +TEST_CASE("[GDNative String] Comparisons (equal)") { + godot_string s, t; + + godot_string_new_with_latin1_chars(&s, "Test Compare"); + godot_string_new_with_latin1_chars(&t, "Test Compare"); + CHECK(godot_string_operator_equal(&s, &t)); + godot_string_destroy(&s); + godot_string_destroy(&t); +} + +TEST_CASE("[GDNative String] Comparisons (operator <)") { + godot_string s, t; + + godot_string_new_with_latin1_chars(&s, "Bees"); + + godot_string_new_with_latin1_chars(&t, "Elephant"); + CHECK(godot_string_operator_less(&s, &t)); + godot_string_destroy(&t); + + godot_string_new_with_latin1_chars(&t, "Amber"); + CHECK(!godot_string_operator_less(&s, &t)); + godot_string_destroy(&t); + + godot_string_new_with_latin1_chars(&t, "Beatrix"); + CHECK(!godot_string_operator_less(&s, &t)); + godot_string_destroy(&t); + + godot_string_destroy(&s); +} + +TEST_CASE("[GDNative String] Concatenation (operator +)") { + godot_string s, t, x; + + godot_string_new_with_latin1_chars(&s, "Hel"); + godot_string_new_with_latin1_chars(&t, "lo"); + x = godot_string_operator_plus(&s, &t); + CHECK(u32scmp(godot_string_get_data(&x), U"Hello") == 0); + godot_string_destroy(&x); + godot_string_destroy(&s); + godot_string_destroy(&t); +} + +TEST_CASE("[GDNative String] Testing size and length of string") { + godot_string s; + + godot_string_new_with_latin1_chars(&s, "Mellon"); + CHECK(godot_string_length(&s) == 6); + godot_string_destroy(&s); + + godot_string_new_with_latin1_chars(&s, "Mellon1"); + CHECK(godot_string_length(&s) == 7); + godot_string_destroy(&s); +} + +TEST_CASE("[GDNative String] Testing for empty string") { + godot_string s; + + godot_string_new_with_latin1_chars(&s, "Mellon"); + CHECK(!godot_string_is_empty(&s)); + godot_string_destroy(&s); + + godot_string_new_with_latin1_chars(&s, ""); + CHECK(godot_string_is_empty(&s)); + godot_string_destroy(&s); +} + +TEST_CASE("[GDNative String] Test chr") { + godot_string s; + + s = godot_string_chr('H'); + CHECK(u32scmp(godot_string_get_data(&s), U"H") == 0); + godot_string_destroy(&s); + + s = godot_string_chr(0x3012); + CHECK(godot_string_operator_index_const(&s, 0) == 0x3012); + godot_string_destroy(&s); + + ERR_PRINT_OFF + s = godot_string_chr(0xd812); + CHECK(godot_string_operator_index_const(&s, 0) == 0xfffd); // Unpaired UTF-16 surrogate + godot_string_destroy(&s); + + s = godot_string_chr(0x20d812); + CHECK(godot_string_operator_index_const(&s, 0) == 0xfffd); // Outside UTF-32 range + godot_string_destroy(&s); + ERR_PRINT_ON +} + +TEST_CASE("[GDNative String] Operator []") { + godot_string s; + + godot_string_new_with_latin1_chars(&s, "Hello"); + CHECK(*godot_string_operator_index(&s, 1) == 'e'); + CHECK(godot_string_operator_index_const(&s, 0) == 'H'); + CHECK(godot_string_ord_at(&s, 0) == 'H'); + godot_string_destroy(&s); +} + +TEST_CASE("[GDNative String] Case function test") { + godot_string s, t; + + godot_string_new_with_latin1_chars(&s, "MoMoNgA"); + + t = godot_string_to_upper(&s); + CHECK(u32scmp(godot_string_get_data(&t), U"MOMONGA") == 0); + godot_string_destroy(&t); + + t = godot_string_to_lower(&s); + CHECK(u32scmp(godot_string_get_data(&t), U"momonga") == 0); + godot_string_destroy(&t); + + godot_string_destroy(&s); +} + +TEST_CASE("[GDNative String] Case compare function test") { + godot_string s, t; + + godot_string_new_with_latin1_chars(&s, "MoMoNgA"); + godot_string_new_with_latin1_chars(&t, "momonga"); + + CHECK(godot_string_casecmp_to(&s, &t) != 0); + CHECK(godot_string_nocasecmp_to(&s, &t) == 0); + + godot_string_destroy(&s); + godot_string_destroy(&t); +} + +TEST_CASE("[GDNative String] Natural compare function test") { + godot_string s, t; + + godot_string_new_with_latin1_chars(&s, "img2.png"); + godot_string_new_with_latin1_chars(&t, "img10.png"); + + CHECK(godot_string_nocasecmp_to(&s, &t) > 0); + CHECK(godot_string_naturalnocasecmp_to(&s, &t) < 0); + + godot_string_destroy(&s); + godot_string_destroy(&t); +} + +TEST_CASE("[GDNative String] hex_encode_buffer") { + static const uint8_t u8str[] = { 0x45, 0xE3, 0x81, 0x8A, 0x8F, 0xE3 }; + godot_string s = godot_string_hex_encode_buffer(u8str, 6); + CHECK(u32scmp(godot_string_get_data(&s), U"45e3818a8fe3") == 0); + godot_string_destroy(&s); +} + +TEST_CASE("[GDNative String] Substr") { + godot_string s, t; + godot_string_new_with_latin1_chars(&s, "Killer Baby"); + t = godot_string_substr(&s, 3, 4); + CHECK(u32scmp(godot_string_get_data(&t), U"ler ") == 0); + godot_string_destroy(&t); + godot_string_destroy(&s); +} + +TEST_CASE("[GDNative String] Find") { + godot_string s, t; + godot_string_new_with_latin1_chars(&s, "Pretty Woman Woman"); + + godot_string_new_with_latin1_chars(&t, "Revenge of the Monster Truck"); + CHECK(godot_string_find(&s, &t) == -1); + godot_string_destroy(&t); + + godot_string_new_with_latin1_chars(&t, "tty"); + CHECK(godot_string_find(&s, &t) == 3); + godot_string_destroy(&t); + + godot_string_new_with_latin1_chars(&t, "Wo"); + CHECK(godot_string_find_from(&s, &t, 9) == 13); + godot_string_destroy(&t); + + godot_string_new_with_latin1_chars(&t, "man"); + CHECK(godot_string_rfind(&s, &t) == 15); + godot_string_destroy(&t); + + godot_string_destroy(&s); +} + +TEST_CASE("[GDNative String] Find no case") { + godot_string s, t; + godot_string_new_with_latin1_chars(&s, "Pretty Whale Whale"); + + godot_string_new_with_latin1_chars(&t, "WHA"); + CHECK(godot_string_findn(&s, &t) == 7); + godot_string_destroy(&t); + + godot_string_new_with_latin1_chars(&t, "WHA"); + CHECK(godot_string_findn_from(&s, &t, 9) == 13); + godot_string_destroy(&t); + + godot_string_new_with_latin1_chars(&t, "WHA"); + CHECK(godot_string_rfindn(&s, &t) == 13); + godot_string_destroy(&t); + + godot_string_new_with_latin1_chars(&t, "Revenge of the Monster SawFish"); + CHECK(godot_string_findn(&s, &t) == -1); + godot_string_destroy(&t); + + godot_string_destroy(&s); +} + +TEST_CASE("[GDNative String] Find MK") { + godot_packed_string_array keys; + godot_packed_string_array_new(&keys); + +#define PUSH_KEY(x) \ + { \ + godot_string t; \ + godot_string_new_with_latin1_chars(&t, x); \ + godot_packed_string_array_push_back(&keys, &t); \ + godot_string_destroy(&t); \ + } + + PUSH_KEY("sty") + PUSH_KEY("tty") + PUSH_KEY("man") + + godot_string s; + godot_string_new_with_latin1_chars(&s, "Pretty Woman"); + godot_int key = 0; + + CHECK(godot_string_findmk(&s, &keys) == 3); + CHECK(godot_string_findmk_from_in_place(&s, &keys, 0, &key) == 3); + CHECK(key == 1); + + CHECK(godot_string_findmk_from(&s, &keys, 5) == 9); + CHECK(godot_string_findmk_from_in_place(&s, &keys, 5, &key) == 9); + CHECK(key == 2); + + godot_string_destroy(&s); + godot_packed_string_array_destroy(&keys); + +#undef PUSH_KEY +} + +TEST_CASE("[GDNative String] Find and replace") { + godot_string s, c, w; + godot_string_new_with_latin1_chars(&s, "Happy Birthday, Anna!"); + godot_string_new_with_latin1_chars(&c, "Birthday"); + godot_string_new_with_latin1_chars(&w, "Halloween"); + godot_string t = godot_string_replace(&s, &c, &w); + CHECK(u32scmp(godot_string_get_data(&t), U"Happy Halloween, Anna!") == 0); + godot_string_destroy(&s); + godot_string_destroy(&c); + godot_string_destroy(&w); + + godot_string_new_with_latin1_chars(&c, "H"); + godot_string_new_with_latin1_chars(&w, "W"); + s = godot_string_replace_first(&t, &c, &w); + godot_string_destroy(&t); + godot_string_destroy(&c); + godot_string_destroy(&w); + + CHECK(u32scmp(godot_string_get_data(&s), U"Wappy Halloween, Anna!") == 0); + godot_string_destroy(&s); +} + +TEST_CASE("[GDNative String] Insertion") { + godot_string s, t, r, u; + godot_string_new_with_latin1_chars(&s, "Who is Frederic?"); + godot_string_new_with_latin1_chars(&t, "?"); + godot_string_new_with_latin1_chars(&r, " Chopin"); + + u = godot_string_insert(&s, godot_string_find(&s, &t), &r); + CHECK(u32scmp(godot_string_get_data(&u), U"Who is Frederic Chopin?") == 0); + + godot_string_destroy(&s); + godot_string_destroy(&t); + godot_string_destroy(&r); + godot_string_destroy(&u); +} + +TEST_CASE("[GDNative String] Number to string") { + godot_string s; + s = godot_string_num(3.141593); + CHECK(u32scmp(godot_string_get_data(&s), U"3.141593") == 0); + godot_string_destroy(&s); + + s = godot_string_num_with_decimals(3.141593, 3); + CHECK(u32scmp(godot_string_get_data(&s), U"3.142") == 0); + godot_string_destroy(&s); + + s = godot_string_num_real(3.141593); + CHECK(u32scmp(godot_string_get_data(&s), U"3.141593") == 0); + godot_string_destroy(&s); + + s = godot_string_num_scientific(30000000); + CHECK(u32scmp(godot_string_get_data(&s), U"3e+07") == 0); + godot_string_destroy(&s); + + s = godot_string_num_int64(3141593, 10); + CHECK(u32scmp(godot_string_get_data(&s), U"3141593") == 0); + godot_string_destroy(&s); + + s = godot_string_num_int64(0xA141593, 16); + CHECK(u32scmp(godot_string_get_data(&s), U"a141593") == 0); + godot_string_destroy(&s); + + s = godot_string_num_int64_capitalized(0xA141593, 16, true); + CHECK(u32scmp(godot_string_get_data(&s), U"A141593") == 0); + godot_string_destroy(&s); +} + +TEST_CASE("[GDNative String] String to integer") { + static const wchar_t *wnums[4] = { L"1237461283", L"- 22", L"0", L" - 1123412" }; + static const char *nums[4] = { "1237461283", "- 22", "0", " - 1123412" }; + static const int num[4] = { 1237461283, -22, 0, -1123412 }; + + for (int i = 0; i < 4; i++) { + godot_string s; + godot_string_new_with_latin1_chars(&s, nums[i]); + CHECK(godot_string_to_int(&s) == num[i]); + godot_string_destroy(&s); + + CHECK(godot_string_char_to_int(nums[i]) == num[i]); + CHECK(godot_string_wchar_to_int(wnums[i]) == num[i]); + } +} + +TEST_CASE("[GDNative String] Hex to integer") { + static const char *nums[4] = { "0xFFAE", "22", "0", "AADDAD" }; + static const int64_t num[4] = { 0xFFAE, 0x22, 0, 0xAADDAD }; + static const bool wo_prefix[4] = { false, true, true, true }; + static const bool w_prefix[4] = { true, false, true, false }; + + for (int i = 0; i < 4; i++) { + godot_string s; + godot_string_new_with_latin1_chars(&s, nums[i]); + CHECK((godot_string_hex_to_int_with_prefix(&s) == num[i]) == w_prefix[i]); + CHECK((godot_string_hex_to_int(&s) == num[i]) == wo_prefix[i]); + godot_string_destroy(&s); + } +} + +TEST_CASE("[GDNative String] String to float") { + static const wchar_t *wnums[4] = { L"-12348298412.2", L"0.05", L"2.0002", L" -0.0001" }; + static const char *nums[4] = { "-12348298412.2", "0.05", "2.0002", " -0.0001" }; + static const double num[4] = { -12348298412.2, 0.05, 2.0002, -0.0001 }; + + for (int i = 0; i < 4; i++) { + godot_string s; + godot_string_new_with_latin1_chars(&s, nums[i]); + CHECK(!(ABS(godot_string_to_float(&s) - num[i]) > 0.00001)); + godot_string_destroy(&s); + + CHECK(!(ABS(godot_string_char_to_float(nums[i]) - num[i]) > 0.00001)); + CHECK(!(ABS(godot_string_wchar_to_float(wnums[i], nullptr) - num[i]) > 0.00001)); + } +} + +TEST_CASE("[GDNative String] CamelCase to underscore") { + godot_string s, t; + godot_string_new_with_latin1_chars(&s, "TestTestStringGD"); + + t = godot_string_camelcase_to_underscore(&s); + CHECK(u32scmp(godot_string_get_data(&t), U"Test_Test_String_GD") == 0); + godot_string_destroy(&t); + + t = godot_string_camelcase_to_underscore_lowercased(&s); + CHECK(u32scmp(godot_string_get_data(&t), U"test_test_string_gd") == 0); + godot_string_destroy(&t); + + godot_string_destroy(&s); +} + +TEST_CASE("[GDNative String] Slicing") { + godot_string s, c; + godot_string_new_with_latin1_chars(&s, "Mars,Jupiter,Saturn,Uranus"); + godot_string_new_with_latin1_chars(&c, ","); + + const char32_t *slices[4] = { U"Mars", U"Jupiter", U"Saturn", U"Uranus" }; + for (int i = 0; i < godot_string_get_slice_count(&s, &c); i++) { + godot_string t; + t = godot_string_get_slice(&s, &c, i); + CHECK(u32scmp(godot_string_get_data(&t), slices[i]) == 0); + godot_string_destroy(&t); + + t = godot_string_get_slicec(&s, U',', i); + CHECK(u32scmp(godot_string_get_data(&t), slices[i]) == 0); + godot_string_destroy(&t); + } + + godot_string_destroy(&c); + godot_string_destroy(&s); +} + +TEST_CASE("[GDNative String] Splitting") { + godot_string s, c; + godot_string_new_with_latin1_chars(&s, "Mars,Jupiter,Saturn,Uranus"); + godot_string_new_with_latin1_chars(&c, ","); + + godot_packed_string_array l; + + const char32_t *slices_l[3] = { U"Mars", U"Jupiter", U"Saturn,Uranus" }; + const char32_t *slices_r[3] = { U"Mars,Jupiter", U"Saturn", U"Uranus" }; + + l = godot_string_split_with_maxsplit(&s, &c, true, 2); + CHECK(godot_packed_string_array_size(&l) == 3); + for (int i = 0; i < godot_packed_string_array_size(&l); i++) { + godot_string t = godot_packed_string_array_get(&l, i); + CHECK(u32scmp(godot_string_get_data(&t), slices_l[i]) == 0); + godot_string_destroy(&t); + } + godot_packed_string_array_destroy(&l); + + l = godot_string_rsplit_with_maxsplit(&s, &c, true, 2); + CHECK(godot_packed_string_array_size(&l) == 3); + for (int i = 0; i < godot_packed_string_array_size(&l); i++) { + godot_string t = godot_packed_string_array_get(&l, i); + CHECK(u32scmp(godot_string_get_data(&t), slices_r[i]) == 0); + godot_string_destroy(&t); + } + godot_packed_string_array_destroy(&l); + godot_string_destroy(&s); + + godot_string_new_with_latin1_chars(&s, "Mars Jupiter Saturn Uranus"); + const char32_t *slices_s[4] = { U"Mars", U"Jupiter", U"Saturn", U"Uranus" }; + l = godot_string_split_spaces(&s); + for (int i = 0; i < godot_packed_string_array_size(&l); i++) { + godot_string t = godot_packed_string_array_get(&l, i); + CHECK(u32scmp(godot_string_get_data(&t), slices_s[i]) == 0); + godot_string_destroy(&t); + } + godot_packed_string_array_destroy(&l); + godot_string_destroy(&s); + + godot_string c1, c2; + godot_string_new_with_latin1_chars(&c1, ";"); + godot_string_new_with_latin1_chars(&c2, " "); + + godot_string_new_with_latin1_chars(&s, "1.2;2.3 4.5"); + const double slices_d[3] = { 1.2, 2.3, 4.5 }; + + godot_packed_float32_array lf = godot_string_split_floats_allow_empty(&s, &c1); + CHECK(godot_packed_float32_array_size(&lf) == 2); + for (int i = 0; i < godot_packed_float32_array_size(&lf); i++) { + CHECK(ABS(godot_packed_float32_array_get(&lf, i) - slices_d[i]) <= 0.00001); + } + godot_packed_float32_array_destroy(&lf); + + godot_packed_string_array keys; + godot_packed_string_array_new(&keys); + godot_packed_string_array_push_back(&keys, &c1); + godot_packed_string_array_push_back(&keys, &c2); + + lf = godot_string_split_floats_mk_allow_empty(&s, &keys); + CHECK(godot_packed_float32_array_size(&lf) == 3); + for (int i = 0; i < godot_packed_float32_array_size(&lf); i++) { + CHECK(ABS(godot_packed_float32_array_get(&lf, i) - slices_d[i]) <= 0.00001); + } + godot_packed_float32_array_destroy(&lf); + + godot_string_destroy(&s); + godot_string_new_with_latin1_chars(&s, "1;2 4"); + const int slices_i[3] = { 1, 2, 4 }; + + godot_packed_int32_array li = godot_string_split_ints_allow_empty(&s, &c1); + CHECK(godot_packed_int32_array_size(&li) == 2); + for (int i = 0; i < godot_packed_int32_array_size(&li); i++) { + CHECK(godot_packed_int32_array_get(&li, i) == slices_i[i]); + } + godot_packed_int32_array_destroy(&li); + + li = godot_string_split_ints_mk_allow_empty(&s, &keys); + CHECK(godot_packed_int32_array_size(&li) == 3); + for (int i = 0; i < godot_packed_int32_array_size(&li); i++) { + CHECK(godot_packed_int32_array_get(&li, i) == slices_i[i]); + } + godot_packed_int32_array_destroy(&li); + + godot_string_destroy(&s); + godot_string_destroy(&c); + godot_string_destroy(&c1); + godot_string_destroy(&c2); + godot_packed_string_array_destroy(&keys); +} + +TEST_CASE("[GDNative String] Erasing") { + godot_string s, t; + godot_string_new_with_latin1_chars(&s, "Josephine is such a cute girl!"); + godot_string_new_with_latin1_chars(&t, "cute "); + + godot_string_erase(&s, godot_string_find(&s, &t), godot_string_length(&t)); + + CHECK(u32scmp(godot_string_get_data(&s), U"Josephine is such a girl!") == 0); + + godot_string_destroy(&s); + godot_string_destroy(&t); +} + +struct test_27_data { + char const *data; + char const *part; + bool expected; +}; + +TEST_CASE("[GDNative String] Begins with") { + test_27_data tc[] = { + { "res://foobar", "res://", true }, + { "res", "res://", false }, + { "abc", "abc", true } + }; + size_t count = sizeof(tc) / sizeof(tc[0]); + bool state = true; + for (size_t i = 0; state && i < count; ++i) { + godot_string s; + godot_string_new_with_latin1_chars(&s, tc[i].data); + + state = godot_string_begins_with_char_array(&s, tc[i].part) == tc[i].expected; + if (state) { + godot_string t; + godot_string_new_with_latin1_chars(&t, tc[i].part); + state = godot_string_begins_with(&s, &t) == tc[i].expected; + godot_string_destroy(&t); + } + godot_string_destroy(&s); + + CHECK(state); + if (!state) { + break; + } + }; + CHECK(state); +} + +TEST_CASE("[GDNative String] Ends with") { + test_27_data tc[] = { + { "res://foobar", "foobar", true }, + { "res", "res://", false }, + { "abc", "abc", true } + }; + size_t count = sizeof(tc) / sizeof(tc[0]); + bool state = true; + for (size_t i = 0; state && i < count; ++i) { + godot_string s; + godot_string_new_with_latin1_chars(&s, tc[i].data); + + state = godot_string_ends_with_char_array(&s, tc[i].part) == tc[i].expected; + if (state) { + godot_string t; + godot_string_new_with_latin1_chars(&t, tc[i].part); + state = godot_string_ends_with(&s, &t) == tc[i].expected; + godot_string_destroy(&t); + } + godot_string_destroy(&s); + + CHECK(state); + if (!state) { + break; + } + }; + CHECK(state); +} + +TEST_CASE("[GDNative String] format") { + godot_string value_format, t; + godot_string_new_with_latin1_chars(&value_format, "red=\"$red\" green=\"$green\" blue=\"$blue\" alpha=\"$alpha\""); + + godot_variant key_v, val_v; + godot_dictionary value_dictionary; + godot_dictionary_new(&value_dictionary); + + godot_string_new_with_latin1_chars(&t, "red"); + godot_variant_new_string(&key_v, &t); + godot_string_destroy(&t); + godot_variant_new_int(&val_v, 10); + godot_dictionary_set(&value_dictionary, &key_v, &val_v); + godot_variant_destroy(&key_v); + godot_variant_destroy(&val_v); + + godot_string_new_with_latin1_chars(&t, "green"); + godot_variant_new_string(&key_v, &t); + godot_string_destroy(&t); + godot_variant_new_int(&val_v, 20); + godot_dictionary_set(&value_dictionary, &key_v, &val_v); + godot_variant_destroy(&key_v); + godot_variant_destroy(&val_v); + + godot_string_new_with_latin1_chars(&t, "blue"); + godot_variant_new_string(&key_v, &t); + godot_string_destroy(&t); + godot_string_new_with_latin1_chars(&t, "bla"); + godot_variant_new_string(&val_v, &t); + godot_string_destroy(&t); + godot_dictionary_set(&value_dictionary, &key_v, &val_v); + godot_variant_destroy(&key_v); + godot_variant_destroy(&val_v); + + godot_string_new_with_latin1_chars(&t, "alpha"); + godot_variant_new_string(&key_v, &t); + godot_string_destroy(&t); + godot_variant_new_real(&val_v, 0.4); + godot_dictionary_set(&value_dictionary, &key_v, &val_v); + godot_variant_destroy(&key_v); + godot_variant_destroy(&val_v); + + godot_variant dict_v; + godot_variant_new_dictionary(&dict_v, &value_dictionary); + godot_string s = godot_string_format_with_custom_placeholder(&value_format, &dict_v, "$_"); + + CHECK(u32scmp(godot_string_get_data(&s), U"red=\"10\" green=\"20\" blue=\"bla\" alpha=\"0.4\"") == 0); + + godot_dictionary_destroy(&value_dictionary); + godot_string_destroy(&s); + godot_variant_destroy(&dict_v); + godot_string_destroy(&value_format); +} + +TEST_CASE("[GDNative String] sprintf") { + //godot_string GDAPI (const godot_string *p_self, const godot_array *p_values, godot_bool *p_error); + godot_string format, output; + godot_array args; + bool error; + +#define ARRAY_PUSH_STRING(x) \ + { \ + godot_variant v; \ + godot_string t; \ + godot_string_new_with_latin1_chars(&t, x); \ + godot_variant_new_string(&v, &t); \ + godot_string_destroy(&t); \ + godot_array_push_back(&args, &v); \ + godot_variant_destroy(&v); \ + } + +#define ARRAY_PUSH_INT(x) \ + { \ + godot_variant v; \ + godot_variant_new_int(&v, x); \ + godot_array_push_back(&args, &v); \ + godot_variant_destroy(&v); \ + } + +#define ARRAY_PUSH_REAL(x) \ + { \ + godot_variant v; \ + godot_variant_new_real(&v, x); \ + godot_array_push_back(&args, &v); \ + godot_variant_destroy(&v); \ + } + + godot_array_new(&args); + + // %% + godot_string_new_with_latin1_chars(&format, "fish %% frog"); + godot_array_clear(&args); + output = godot_string_sprintf(&format, &args, &error); + REQUIRE(error == false); + CHECK(u32scmp(godot_string_get_data(&output), U"fish % frog") == 0); + godot_string_destroy(&format); + godot_string_destroy(&output); + //////// INTS + + // Int + godot_string_new_with_latin1_chars(&format, "fish %d frog"); + godot_array_clear(&args); + ARRAY_PUSH_INT(5); + output = godot_string_sprintf(&format, &args, &error); + REQUIRE(error == false); + CHECK(u32scmp(godot_string_get_data(&output), U"fish 5 frog") == 0); + godot_string_destroy(&format); + godot_string_destroy(&output); + + // Int left padded with zeroes. + godot_string_new_with_latin1_chars(&format, "fish %05d frog"); + godot_array_clear(&args); + ARRAY_PUSH_INT(5); + output = godot_string_sprintf(&format, &args, &error); + REQUIRE(error == false); + CHECK(u32scmp(godot_string_get_data(&output), U"fish 00005 frog") == 0); + godot_string_destroy(&format); + godot_string_destroy(&output); + + // Int left padded with spaces. + godot_string_new_with_latin1_chars(&format, "fish %5d frog"); + godot_array_clear(&args); + ARRAY_PUSH_INT(5); + output = godot_string_sprintf(&format, &args, &error); + REQUIRE(error == false); + CHECK(u32scmp(godot_string_get_data(&output), U"fish 5 frog") == 0); + godot_string_destroy(&format); + godot_string_destroy(&output); + + // Int right padded with spaces. + godot_string_new_with_latin1_chars(&format, "fish %-5d frog"); + godot_array_clear(&args); + ARRAY_PUSH_INT(5); + output = godot_string_sprintf(&format, &args, &error); + REQUIRE(error == false); + CHECK(u32scmp(godot_string_get_data(&output), U"fish 5 frog") == 0); + godot_string_destroy(&format); + godot_string_destroy(&output); + + // Int with sign (positive). + godot_string_new_with_latin1_chars(&format, "fish %+d frog"); + godot_array_clear(&args); + ARRAY_PUSH_INT(5); + output = godot_string_sprintf(&format, &args, &error); + REQUIRE(error == false); + CHECK(u32scmp(godot_string_get_data(&output), U"fish +5 frog") == 0); + godot_string_destroy(&format); + godot_string_destroy(&output); + + // Negative int. + godot_string_new_with_latin1_chars(&format, "fish %d frog"); + godot_array_clear(&args); + ARRAY_PUSH_INT(-5); + output = godot_string_sprintf(&format, &args, &error); + REQUIRE(error == false); + CHECK(u32scmp(godot_string_get_data(&output), U"fish -5 frog") == 0); + godot_string_destroy(&format); + godot_string_destroy(&output); + + // Hex (lower) + godot_string_new_with_latin1_chars(&format, "fish %x frog"); + godot_array_clear(&args); + ARRAY_PUSH_INT(45); + output = godot_string_sprintf(&format, &args, &error); + REQUIRE(error == false); + CHECK(u32scmp(godot_string_get_data(&output), U"fish 2d frog") == 0); + godot_string_destroy(&format); + godot_string_destroy(&output); + + // Hex (upper) + godot_string_new_with_latin1_chars(&format, "fish %X frog"); + godot_array_clear(&args); + ARRAY_PUSH_INT(45); + output = godot_string_sprintf(&format, &args, &error); + REQUIRE(error == false); + CHECK(u32scmp(godot_string_get_data(&output), U"fish 2D frog") == 0); + godot_string_destroy(&format); + godot_string_destroy(&output); + + // Octal + godot_string_new_with_latin1_chars(&format, "fish %o frog"); + godot_array_clear(&args); + ARRAY_PUSH_INT(99); + output = godot_string_sprintf(&format, &args, &error); + REQUIRE(error == false); + CHECK(u32scmp(godot_string_get_data(&output), U"fish 143 frog") == 0); + godot_string_destroy(&format); + godot_string_destroy(&output); + ////// REALS + + // Real + godot_string_new_with_latin1_chars(&format, "fish %f frog"); + godot_array_clear(&args); + ARRAY_PUSH_REAL(99.99); + output = godot_string_sprintf(&format, &args, &error); + REQUIRE(error == false); + CHECK(u32scmp(godot_string_get_data(&output), U"fish 99.990000 frog") == 0); + godot_string_destroy(&format); + godot_string_destroy(&output); + + // Real left-padded + godot_string_new_with_latin1_chars(&format, "fish %11f frog"); + godot_array_clear(&args); + ARRAY_PUSH_REAL(99.99); + output = godot_string_sprintf(&format, &args, &error); + REQUIRE(error == false); + CHECK(u32scmp(godot_string_get_data(&output), U"fish 99.990000 frog") == 0); + godot_string_destroy(&format); + godot_string_destroy(&output); + + // Real right-padded + godot_string_new_with_latin1_chars(&format, "fish %-11f frog"); + godot_array_clear(&args); + ARRAY_PUSH_REAL(99.99); + output = godot_string_sprintf(&format, &args, &error); + REQUIRE(error == false); + CHECK(u32scmp(godot_string_get_data(&output), U"fish 99.990000 frog") == 0); + godot_string_destroy(&format); + godot_string_destroy(&output); + + // Real given int. + godot_string_new_with_latin1_chars(&format, "fish %f frog"); + godot_array_clear(&args); + ARRAY_PUSH_REAL(99); + output = godot_string_sprintf(&format, &args, &error); + REQUIRE(error == false); + CHECK(u32scmp(godot_string_get_data(&output), U"fish 99.000000 frog") == 0); + godot_string_destroy(&format); + godot_string_destroy(&output); + + // Real with sign (positive). + godot_string_new_with_latin1_chars(&format, "fish %+f frog"); + godot_array_clear(&args); + ARRAY_PUSH_REAL(99.99); + output = godot_string_sprintf(&format, &args, &error); + REQUIRE(error == false); + CHECK(u32scmp(godot_string_get_data(&output), U"fish +99.990000 frog") == 0); + godot_string_destroy(&format); + godot_string_destroy(&output); + + // Real with 1 decimals. + godot_string_new_with_latin1_chars(&format, "fish %.1f frog"); + godot_array_clear(&args); + ARRAY_PUSH_REAL(99.99); + output = godot_string_sprintf(&format, &args, &error); + REQUIRE(error == false); + CHECK(u32scmp(godot_string_get_data(&output), U"fish 100.0 frog") == 0); + godot_string_destroy(&format); + godot_string_destroy(&output); + + // Real with 12 decimals. + godot_string_new_with_latin1_chars(&format, "fish %.12f frog"); + godot_array_clear(&args); + ARRAY_PUSH_REAL(99.99); + output = godot_string_sprintf(&format, &args, &error); + REQUIRE(error == false); + CHECK(u32scmp(godot_string_get_data(&output), U"fish 99.990000000000 frog") == 0); + godot_string_destroy(&format); + godot_string_destroy(&output); + + // Real with no decimals. + godot_string_new_with_latin1_chars(&format, "fish %.f frog"); + godot_array_clear(&args); + ARRAY_PUSH_REAL(99.99); + output = godot_string_sprintf(&format, &args, &error); + REQUIRE(error == false); + CHECK(u32scmp(godot_string_get_data(&output), U"fish 100 frog") == 0); + godot_string_destroy(&format); + godot_string_destroy(&output); + + /////// Strings. + + // String + godot_string_new_with_latin1_chars(&format, "fish %s frog"); + godot_array_clear(&args); + ARRAY_PUSH_STRING("cheese"); + output = godot_string_sprintf(&format, &args, &error); + REQUIRE(error == false); + CHECK(u32scmp(godot_string_get_data(&output), U"fish cheese frog") == 0); + godot_string_destroy(&format); + godot_string_destroy(&output); + + // String left-padded + godot_string_new_with_latin1_chars(&format, "fish %10s frog"); + godot_array_clear(&args); + ARRAY_PUSH_STRING("cheese"); + output = godot_string_sprintf(&format, &args, &error); + REQUIRE(error == false); + CHECK(u32scmp(godot_string_get_data(&output), U"fish cheese frog") == 0); + godot_string_destroy(&format); + godot_string_destroy(&output); + + // String right-padded + godot_string_new_with_latin1_chars(&format, "fish %-10s frog"); + godot_array_clear(&args); + ARRAY_PUSH_STRING("cheese"); + output = godot_string_sprintf(&format, &args, &error); + REQUIRE(error == false); + CHECK(u32scmp(godot_string_get_data(&output), U"fish cheese frog") == 0); + godot_string_destroy(&format); + godot_string_destroy(&output); + + ///// Characters + + // Character as string. + godot_string_new_with_latin1_chars(&format, "fish %c frog"); + godot_array_clear(&args); + ARRAY_PUSH_STRING("A"); + output = godot_string_sprintf(&format, &args, &error); + REQUIRE(error == false); + CHECK(u32scmp(godot_string_get_data(&output), U"fish A frog") == 0); + godot_string_destroy(&format); + godot_string_destroy(&output); + + // Character as int. + godot_string_new_with_latin1_chars(&format, "fish %c frog"); + godot_array_clear(&args); + ARRAY_PUSH_INT(65); + output = godot_string_sprintf(&format, &args, &error); + REQUIRE(error == false); + CHECK(u32scmp(godot_string_get_data(&output), U"fish A frog") == 0); + godot_string_destroy(&format); + godot_string_destroy(&output); + + ///// Dynamic width + + // String dynamic width + godot_string_new_with_latin1_chars(&format, "fish %*s frog"); + godot_array_clear(&args); + ARRAY_PUSH_INT(10); + ARRAY_PUSH_STRING("cheese"); + output = godot_string_sprintf(&format, &args, &error); + REQUIRE(error == false); + REQUIRE(u32scmp(godot_string_get_data(&output), U"fish cheese frog") == 0); + godot_string_destroy(&format); + godot_string_destroy(&output); + + // Int dynamic width + godot_string_new_with_latin1_chars(&format, "fish %*d frog"); + godot_array_clear(&args); + ARRAY_PUSH_INT(10); + ARRAY_PUSH_INT(99); + output = godot_string_sprintf(&format, &args, &error); + REQUIRE(error == false); + REQUIRE(u32scmp(godot_string_get_data(&output), U"fish 99 frog") == 0); + godot_string_destroy(&format); + godot_string_destroy(&output); + + // Float dynamic width + godot_string_new_with_latin1_chars(&format, "fish %*.*f frog"); + godot_array_clear(&args); + ARRAY_PUSH_INT(10); + ARRAY_PUSH_INT(3); + ARRAY_PUSH_REAL(99.99); + output = godot_string_sprintf(&format, &args, &error); + REQUIRE(error == false); + CHECK(u32scmp(godot_string_get_data(&output), U"fish 99.990 frog") == 0); + godot_string_destroy(&format); + godot_string_destroy(&output); + + ///// Errors + + // More formats than arguments. + godot_string_new_with_latin1_chars(&format, "fish %s %s frog"); + godot_array_clear(&args); + ARRAY_PUSH_STRING("cheese"); + output = godot_string_sprintf(&format, &args, &error); + REQUIRE(error); + CHECK(u32scmp(godot_string_get_data(&output), U"not enough arguments for format string") == 0); + godot_string_destroy(&format); + godot_string_destroy(&output); + + // More arguments than formats. + godot_string_new_with_latin1_chars(&format, "fish %s frog"); + godot_array_clear(&args); + ARRAY_PUSH_STRING("hello"); + ARRAY_PUSH_STRING("cheese"); + output = godot_string_sprintf(&format, &args, &error); + REQUIRE(error); + CHECK(u32scmp(godot_string_get_data(&output), U"not all arguments converted during string formatting") == 0); + godot_string_destroy(&format); + godot_string_destroy(&output); + + // Incomplete format. + godot_string_new_with_latin1_chars(&format, "fish %10"); + godot_array_clear(&args); + ARRAY_PUSH_STRING("cheese"); + output = godot_string_sprintf(&format, &args, &error); + REQUIRE(error); + CHECK(u32scmp(godot_string_get_data(&output), U"incomplete format") == 0); + godot_string_destroy(&format); + godot_string_destroy(&output); + + // Bad character in format string + godot_string_new_with_latin1_chars(&format, "fish %&f frog"); + godot_array_clear(&args); + ARRAY_PUSH_STRING("cheese"); + output = godot_string_sprintf(&format, &args, &error); + REQUIRE(error); + CHECK(u32scmp(godot_string_get_data(&output), U"unsupported format character") == 0); + godot_string_destroy(&format); + godot_string_destroy(&output); + + // Too many decimals. + godot_string_new_with_latin1_chars(&format, "fish %2.2.2f frog"); + godot_array_clear(&args); + ARRAY_PUSH_REAL(99.99); + output = godot_string_sprintf(&format, &args, &error); + REQUIRE(error); + CHECK(u32scmp(godot_string_get_data(&output), U"too many decimal points in format") == 0); + godot_string_destroy(&format); + godot_string_destroy(&output); + + // * not a number + godot_string_new_with_latin1_chars(&format, "fish %*f frog"); + godot_array_clear(&args); + ARRAY_PUSH_STRING("cheese"); + ARRAY_PUSH_REAL(99.99); + output = godot_string_sprintf(&format, &args, &error); + REQUIRE(error); + CHECK(u32scmp(godot_string_get_data(&output), U"* wants number") == 0); + godot_string_destroy(&format); + godot_string_destroy(&output); + + // Character too long. + godot_string_new_with_latin1_chars(&format, "fish %c frog"); + godot_array_clear(&args); + ARRAY_PUSH_STRING("sc"); + output = godot_string_sprintf(&format, &args, &error); + REQUIRE(error); + CHECK(u32scmp(godot_string_get_data(&output), U"%c requires number or single-character string") == 0); + godot_string_destroy(&format); + godot_string_destroy(&output); + + // Character bad type. + godot_string_new_with_latin1_chars(&format, "fish %c frog"); + godot_array_clear(&args); + godot_array t; + godot_array_new(&t); + godot_variant v; + godot_variant_new_array(&v, &t); + godot_array_destroy(&t); + godot_array_push_back(&args, &v); + godot_variant_destroy(&v); + output = godot_string_sprintf(&format, &args, &error); + REQUIRE(error); + CHECK(u32scmp(godot_string_get_data(&output), U"%c requires number or single-character string") == 0); + godot_string_destroy(&format); + godot_string_destroy(&output); + + godot_array_destroy(&args); +#undef ARRAY_PUSH_INT +#undef ARRAY_PUSH_REAL +#undef ARRAY_PUSH_STRING +} + +TEST_CASE("[GDNative String] is_numeric") { +#define IS_NUM_TEST(x, r) \ + { \ + godot_string t; \ + godot_string_new_with_latin1_chars(&t, x); \ + CHECK(godot_string_is_numeric(&t) == r); \ + godot_string_destroy(&t); \ + } + + IS_NUM_TEST("12", true); + IS_NUM_TEST("1.2", true); + IS_NUM_TEST("AF", false); + IS_NUM_TEST("-12", true); + IS_NUM_TEST("-1.2", true); + +#undef IS_NUM_TEST +} + +TEST_CASE("[GDNative String] pad") { + godot_string s, c; + godot_string_new_with_latin1_chars(&s, "test"); + godot_string_new_with_latin1_chars(&c, "x"); + + godot_string l = godot_string_lpad_with_custom_character(&s, 10, &c); + CHECK(u32scmp(godot_string_get_data(&l), U"xxxxxxtest") == 0); + godot_string_destroy(&l); + + godot_string r = godot_string_rpad_with_custom_character(&s, 10, &c); + CHECK(u32scmp(godot_string_get_data(&r), U"testxxxxxx") == 0); + godot_string_destroy(&r); + + godot_string_destroy(&s); + godot_string_destroy(&c); + + godot_string_new_with_latin1_chars(&s, "10.10"); + c = godot_string_pad_decimals(&s, 4); + CHECK(u32scmp(godot_string_get_data(&c), U"10.1000") == 0); + godot_string_destroy(&c); + c = godot_string_pad_zeros(&s, 4); + CHECK(u32scmp(godot_string_get_data(&c), U"0010.10") == 0); + godot_string_destroy(&c); + + godot_string_destroy(&s); +} + +TEST_CASE("[GDNative String] is_subsequence_of") { + godot_string a, t; + godot_string_new_with_latin1_chars(&a, "is subsequence of"); + + godot_string_new_with_latin1_chars(&t, "sub"); + CHECK(godot_string_is_subsequence_of(&t, &a)); + godot_string_destroy(&t); + + godot_string_new_with_latin1_chars(&t, "Sub"); + CHECK(!godot_string_is_subsequence_of(&t, &a)); + godot_string_destroy(&t); + + godot_string_new_with_latin1_chars(&t, "Sub"); + CHECK(godot_string_is_subsequence_ofi(&t, &a)); + godot_string_destroy(&t); + + godot_string_destroy(&a); +} + +TEST_CASE("[GDNative String] match") { + godot_string s, t; + godot_string_new_with_latin1_chars(&s, "*.png"); + + godot_string_new_with_latin1_chars(&t, "img1.png"); + CHECK(godot_string_match(&t, &s)); + godot_string_destroy(&t); + + godot_string_new_with_latin1_chars(&t, "img1.jpeg"); + CHECK(!godot_string_match(&t, &s)); + godot_string_destroy(&t); + + godot_string_new_with_latin1_chars(&t, "img1.Png"); + CHECK(!godot_string_match(&t, &s)); + CHECK(godot_string_matchn(&t, &s)); + godot_string_destroy(&t); + + godot_string_destroy(&s); +} + +TEST_CASE("[GDNative String] IPVX address to string") { + godot_string ip; + + godot_string_new_with_latin1_chars(&ip, "192.168.0.1"); + CHECK(godot_string_is_valid_ip_address(&ip)); + godot_string_destroy(&ip); + + godot_string_new_with_latin1_chars(&ip, "192.368.0.1"); + CHECK(!godot_string_is_valid_ip_address(&ip)); + godot_string_destroy(&ip); + + godot_string_new_with_latin1_chars(&ip, "2001:0db8:85a3:0000:0000:8a2e:0370:7334"); + CHECK(godot_string_is_valid_ip_address(&ip)); + godot_string_destroy(&ip); + + godot_string_new_with_latin1_chars(&ip, "2001:0db8:85j3:0000:0000:8a2e:0370:7334"); + CHECK(!godot_string_is_valid_ip_address(&ip)); + godot_string_destroy(&ip); + + godot_string_new_with_latin1_chars(&ip, "2001:0db8:85f345:0000:0000:8a2e:0370:7334"); + CHECK(!godot_string_is_valid_ip_address(&ip)); + godot_string_destroy(&ip); + + godot_string_new_with_latin1_chars(&ip, "2001:0db8::0:8a2e:370:7334"); + CHECK(godot_string_is_valid_ip_address(&ip)); + godot_string_destroy(&ip); + + godot_string_new_with_latin1_chars(&ip, "::ffff:192.168.0.1"); + CHECK(godot_string_is_valid_ip_address(&ip)); + godot_string_destroy(&ip); +} + +TEST_CASE("[GDNative String] Capitalize against many strings") { +#define CAP_TEST(i, o) \ + godot_string_new_with_latin1_chars(&input, i); \ + godot_string_new_with_latin1_chars(&output, o); \ + test = godot_string_capitalize(&input); \ + CHECK(u32scmp(godot_string_get_data(&output), godot_string_get_data(&test)) == 0); \ + godot_string_destroy(&input); \ + godot_string_destroy(&output); \ + godot_string_destroy(&test); + + godot_string input, output, test; + + CAP_TEST("bytes2var", "Bytes 2 Var"); + CAP_TEST("linear2db", "Linear 2 Db"); + CAP_TEST("vector3", "Vector 3"); + CAP_TEST("sha256", "Sha 256"); + CAP_TEST("2db", "2 Db"); + CAP_TEST("PascalCase", "Pascal Case"); + CAP_TEST("PascalPascalCase", "Pascal Pascal Case"); + CAP_TEST("snake_case", "Snake Case"); + CAP_TEST("snake_snake_case", "Snake Snake Case"); + CAP_TEST("sha256sum", "Sha 256 Sum"); + CAP_TEST("cat2dog", "Cat 2 Dog"); + CAP_TEST("function(name)", "Function(name)"); + CAP_TEST("snake_case_function(snake_case_arg)", "Snake Case Function(snake Case Arg)"); + CAP_TEST("snake_case_function( snake_case_arg )", "Snake Case Function( Snake Case Arg )"); + +#undef CAP_TEST +} + +TEST_CASE("[GDNative String] lstrip and rstrip") { +#define LSTRIP_TEST(x, y, z) \ + { \ + godot_string xx, yy, zz, rr; \ + godot_string_new_with_latin1_chars(&xx, x); \ + godot_string_new_with_latin1_chars(&yy, y); \ + godot_string_new_with_latin1_chars(&zz, z); \ + rr = godot_string_lstrip(&xx, &yy); \ + state = state && (u32scmp(godot_string_get_data(&rr), godot_string_get_data(&zz)) == 0); \ + godot_string_destroy(&xx); \ + godot_string_destroy(&yy); \ + godot_string_destroy(&zz); \ + godot_string_destroy(&rr); \ + } + +#define RSTRIP_TEST(x, y, z) \ + { \ + godot_string xx, yy, zz, rr; \ + godot_string_new_with_latin1_chars(&xx, x); \ + godot_string_new_with_latin1_chars(&yy, y); \ + godot_string_new_with_latin1_chars(&zz, z); \ + rr = godot_string_rstrip(&xx, &yy); \ + state = state && (u32scmp(godot_string_get_data(&rr), godot_string_get_data(&zz)) == 0); \ + godot_string_destroy(&xx); \ + godot_string_destroy(&yy); \ + godot_string_destroy(&zz); \ + godot_string_destroy(&rr); \ + } + +#define LSTRIP_UTF8_TEST(x, y, z) \ + { \ + godot_string xx, yy, zz, rr; \ + godot_string_new_with_utf8_chars(&xx, x); \ + godot_string_new_with_utf8_chars(&yy, y); \ + godot_string_new_with_utf8_chars(&zz, z); \ + rr = godot_string_lstrip(&xx, &yy); \ + state = state && (u32scmp(godot_string_get_data(&rr), godot_string_get_data(&zz)) == 0); \ + godot_string_destroy(&xx); \ + godot_string_destroy(&yy); \ + godot_string_destroy(&zz); \ + godot_string_destroy(&rr); \ + } + +#define RSTRIP_UTF8_TEST(x, y, z) \ + { \ + godot_string xx, yy, zz, rr; \ + godot_string_new_with_utf8_chars(&xx, x); \ + godot_string_new_with_utf8_chars(&yy, y); \ + godot_string_new_with_utf8_chars(&zz, z); \ + rr = godot_string_rstrip(&xx, &yy); \ + state = state && (u32scmp(godot_string_get_data(&rr), godot_string_get_data(&zz)) == 0); \ + godot_string_destroy(&xx); \ + godot_string_destroy(&yy); \ + godot_string_destroy(&zz); \ + godot_string_destroy(&rr); \ + } + + bool state = true; + + // strip none + LSTRIP_TEST("abc", "", "abc"); + RSTRIP_TEST("abc", "", "abc"); + // strip one + LSTRIP_TEST("abc", "a", "bc"); + RSTRIP_TEST("abc", "c", "ab"); + // strip lots + LSTRIP_TEST("bababbababccc", "ab", "ccc"); + RSTRIP_TEST("aaabcbcbcbbcbbc", "cb", "aaa"); + // strip empty string + LSTRIP_TEST("", "", ""); + RSTRIP_TEST("", "", ""); + // strip to empty string + LSTRIP_TEST("abcabcabc", "bca", ""); + RSTRIP_TEST("abcabcabc", "bca", ""); + // don't strip wrong end + LSTRIP_TEST("abc", "c", "abc"); + LSTRIP_TEST("abca", "a", "bca"); + RSTRIP_TEST("abc", "a", "abc"); + RSTRIP_TEST("abca", "a", "abc"); + // in utf-8 "¿" (\u00bf) has the same first byte as "µ" (\u00b5) + // and the same second as "ÿ" (\u00ff) + LSTRIP_UTF8_TEST("¿", "µÿ", "¿"); + RSTRIP_UTF8_TEST("¿", "µÿ", "¿"); + LSTRIP_UTF8_TEST("µ¿ÿ", "µÿ", "¿ÿ"); + RSTRIP_UTF8_TEST("µ¿ÿ", "µÿ", "µ¿"); + + // the above tests repeated with additional superfluous strip chars + + // strip none + LSTRIP_TEST("abc", "qwjkl", "abc"); + RSTRIP_TEST("abc", "qwjkl", "abc"); + // strip one + LSTRIP_TEST("abc", "qwajkl", "bc"); + RSTRIP_TEST("abc", "qwcjkl", "ab"); + // strip lots + LSTRIP_TEST("bababbababccc", "qwabjkl", "ccc"); + RSTRIP_TEST("aaabcbcbcbbcbbc", "qwcbjkl", "aaa"); + // strip empty string + LSTRIP_TEST("", "qwjkl", ""); + RSTRIP_TEST("", "qwjkl", ""); + // strip to empty string + LSTRIP_TEST("abcabcabc", "qwbcajkl", ""); + RSTRIP_TEST("abcabcabc", "qwbcajkl", ""); + // don't strip wrong end + LSTRIP_TEST("abc", "qwcjkl", "abc"); + LSTRIP_TEST("abca", "qwajkl", "bca"); + RSTRIP_TEST("abc", "qwajkl", "abc"); + RSTRIP_TEST("abca", "qwajkl", "abc"); + // in utf-8 "¿" (\u00bf) has the same first byte as "µ" (\u00b5) + // and the same second as "ÿ" (\u00ff) + LSTRIP_UTF8_TEST("¿", "qwaµÿjkl", "¿"); + RSTRIP_UTF8_TEST("¿", "qwaµÿjkl", "¿"); + LSTRIP_UTF8_TEST("µ¿ÿ", "qwaµÿjkl", "¿ÿ"); + RSTRIP_UTF8_TEST("µ¿ÿ", "qwaµÿjkl", "µ¿"); + + CHECK(state); + +#undef LSTRIP_TEST +#undef RSTRIP_TEST +#undef LSTRIP_UTF8_TEST +#undef RSTRIP_UTF8_TEST +} + +TEST_CASE("[GDNative String] Cyrillic to_lower()") { + godot_string upper, lower, test; + godot_string_new_with_utf8_chars(&upper, "АБВГДЕЁЖЗИЙКЛМНОПРСТУФХЦЧШЩЪЫЬЭЮЯ"); + godot_string_new_with_utf8_chars(&lower, "абвгдеёжзийклмнопрстуфхцчшщъыьэюя"); + + test = godot_string_to_lower(&upper); + + CHECK((u32scmp(godot_string_get_data(&test), godot_string_get_data(&lower)) == 0)); + + godot_string_destroy(&upper); + godot_string_destroy(&lower); + godot_string_destroy(&test); +} + +TEST_CASE("[GDNative String] Count and countn functionality") { +#define COUNT_TEST(x, y, r) \ + { \ + godot_string s, t; \ + godot_string_new_with_latin1_chars(&s, x); \ + godot_string_new_with_latin1_chars(&t, y); \ + state = state && (godot_string_count(&s, &t, 0, 0) == r); \ + godot_string_destroy(&s); \ + godot_string_destroy(&t); \ + } + +#define COUNTR_TEST(x, y, a, b, r) \ + { \ + godot_string s, t; \ + godot_string_new_with_latin1_chars(&s, x); \ + godot_string_new_with_latin1_chars(&t, y); \ + state = state && (godot_string_count(&s, &t, a, b) == r); \ + godot_string_destroy(&s); \ + godot_string_destroy(&t); \ + } + +#define COUNTN_TEST(x, y, r) \ + { \ + godot_string s, t; \ + godot_string_new_with_latin1_chars(&s, x); \ + godot_string_new_with_latin1_chars(&t, y); \ + state = state && (godot_string_countn(&s, &t, 0, 0) == r); \ + godot_string_destroy(&s); \ + godot_string_destroy(&t); \ + } + +#define COUNTNR_TEST(x, y, a, b, r) \ + { \ + godot_string s, t; \ + godot_string_new_with_latin1_chars(&s, x); \ + godot_string_new_with_latin1_chars(&t, y); \ + state = state && (godot_string_countn(&s, &t, a, b) == r); \ + godot_string_destroy(&s); \ + godot_string_destroy(&t); \ + } + bool state = true; + + COUNT_TEST("", "Test", 0); + COUNT_TEST("Test", "", 0); + COUNT_TEST("Test", "test", 0); + COUNT_TEST("Test", "TEST", 0); + COUNT_TEST("TEST", "TEST", 1); + COUNT_TEST("Test", "Test", 1); + COUNT_TEST("aTest", "Test", 1); + COUNT_TEST("Testa", "Test", 1); + COUNT_TEST("TestTestTest", "Test", 3); + COUNT_TEST("TestTestTest", "TestTest", 1); + COUNT_TEST("TestGodotTestGodotTestGodot", "Test", 3); + + COUNTR_TEST("TestTestTestTest", "Test", 4, 8, 1); + COUNTR_TEST("TestTestTestTest", "Test", 4, 12, 2); + COUNTR_TEST("TestTestTestTest", "Test", 4, 16, 3); + COUNTR_TEST("TestTestTestTest", "Test", 4, 0, 3); + + COUNTN_TEST("Test", "test", 1); + COUNTN_TEST("Test", "TEST", 1); + COUNTN_TEST("testTest-Testatest", "tEst", 4); + COUNTNR_TEST("testTest-TeStatest", "tEsT", 4, 16, 2); + + CHECK(state); + +#undef COUNT_TEST +#undef COUNTR_TEST +#undef COUNTN_TEST +#undef COUNTNR_TEST +} + +TEST_CASE("[GDNative String] Bigrams") { + godot_string s, t; + godot_string_new_with_latin1_chars(&s, "abcd"); + godot_packed_string_array bigr = godot_string_bigrams(&s); + godot_string_destroy(&s); + + CHECK(godot_packed_string_array_size(&bigr) == 3); + + t = godot_packed_string_array_get(&bigr, 0); + CHECK(u32scmp(godot_string_get_data(&t), U"ab") == 0); + godot_string_destroy(&t); + + t = godot_packed_string_array_get(&bigr, 1); + CHECK(u32scmp(godot_string_get_data(&t), U"bc") == 0); + godot_string_destroy(&t); + + t = godot_packed_string_array_get(&bigr, 2); + CHECK(u32scmp(godot_string_get_data(&t), U"cd") == 0); + godot_string_destroy(&t); + + godot_packed_string_array_destroy(&bigr); +} + +TEST_CASE("[GDNative String] c-escape/unescape") { + godot_string s; + godot_string_new_with_latin1_chars(&s, "\\1\a2\b\f3\n45\r6\t7\v8\'9\?0\""); + godot_string t = godot_string_c_escape(&s); + godot_string u = godot_string_c_unescape(&t); + CHECK(u32scmp(godot_string_get_data(&u), godot_string_get_data(&s)) == 0); + godot_string_destroy(&u); + godot_string_destroy(&t); + godot_string_destroy(&s); +} + +TEST_CASE("[GDNative String] dedent") { + godot_string s, t; + godot_string_new_with_latin1_chars(&s, " aaa\n bbb"); + godot_string_new_with_latin1_chars(&t, "aaa\nbbb"); + godot_string u = godot_string_dedent(&s); + CHECK(u32scmp(godot_string_get_data(&u), godot_string_get_data(&t)) == 0); + godot_string_destroy(&u); + godot_string_destroy(&t); + godot_string_destroy(&s); +} + +TEST_CASE("[GDNative String] Path functions") { + static const char *path[4] = { "C:\\Godot\\project\\test.tscn", "/Godot/project/test.xscn", "../Godot/project/test.scn", "Godot\\test.doc" }; + static const char *base_dir[4] = { "C:\\Godot\\project", "/Godot/project", "../Godot/project", "Godot" }; + static const char *base_name[4] = { "C:\\Godot\\project\\test", "/Godot/project/test", "../Godot/project/test", "Godot\\test" }; + static const char *ext[4] = { "tscn", "xscn", "scn", "doc" }; + static const char *file[4] = { "test.tscn", "test.xscn", "test.scn", "test.doc" }; + static const bool abs[4] = { true, true, false, false }; + + for (int i = 0; i < 4; i++) { + godot_string s, t, u, f; + godot_string_new_with_latin1_chars(&s, path[i]); + + t = godot_string_get_base_dir(&s); + godot_string_new_with_latin1_chars(&u, base_dir[i]); + CHECK(u32scmp(godot_string_get_data(&u), godot_string_get_data(&t)) == 0); + godot_string_destroy(&u); + godot_string_destroy(&t); + + t = godot_string_get_basename(&s); + godot_string_new_with_latin1_chars(&u, base_name[i]); + CHECK(u32scmp(godot_string_get_data(&u), godot_string_get_data(&t)) == 0); + godot_string_destroy(&u); + godot_string_destroy(&t); + + t = godot_string_get_extension(&s); + godot_string_new_with_latin1_chars(&u, ext[i]); + CHECK(u32scmp(godot_string_get_data(&u), godot_string_get_data(&t)) == 0); + godot_string_destroy(&u); + godot_string_destroy(&t); + + t = godot_string_get_file(&s); + godot_string_new_with_latin1_chars(&u, file[i]); + CHECK(u32scmp(godot_string_get_data(&u), godot_string_get_data(&t)) == 0); + godot_string_destroy(&u); + godot_string_destroy(&t); + + godot_string s_simp; + s_simp = godot_string_simplify_path(&s); + t = godot_string_get_base_dir(&s_simp); + godot_string_new_with_latin1_chars(&u, file[i]); + f = godot_string_plus_file(&t, &u); + CHECK(u32scmp(godot_string_get_data(&f), godot_string_get_data(&s_simp)) == 0); + godot_string_destroy(&f); + godot_string_destroy(&u); + godot_string_destroy(&t); + godot_string_destroy(&s_simp); + + CHECK(godot_string_is_abs_path(&s) == abs[i]); + CHECK(godot_string_is_rel_path(&s) != abs[i]); + + godot_string_destroy(&s); + } + + static const char *file_name[3] = { "test.tscn", "test://.xscn", "?tes*t.scn" }; + static const bool valid[3] = { true, false, false }; + for (int i = 0; i < 3; i++) { + godot_string s; + godot_string_new_with_latin1_chars(&s, file_name[i]); + CHECK(godot_string_is_valid_filename(&s) == valid[i]); + godot_string_destroy(&s); + } +} + +TEST_CASE("[GDNative String] hash") { + godot_string a, b, c; + godot_string_new_with_latin1_chars(&a, "Test"); + godot_string_new_with_latin1_chars(&b, "Test"); + godot_string_new_with_latin1_chars(&c, "West"); + CHECK(godot_string_hash(&a) == godot_string_hash(&b)); + CHECK(godot_string_hash(&a) != godot_string_hash(&c)); + + CHECK(godot_string_hash64(&a) == godot_string_hash64(&b)); + CHECK(godot_string_hash64(&a) != godot_string_hash64(&c)); + + godot_string_destroy(&a); + godot_string_destroy(&b); + godot_string_destroy(&c); +} + +TEST_CASE("[GDNative String] http_escape/unescape") { + godot_string s, t, u; + godot_string_new_with_latin1_chars(&s, "Godot Engine:'docs'"); + godot_string_new_with_latin1_chars(&t, "Godot%20Engine%3A%27docs%27"); + + u = godot_string_http_escape(&s); + CHECK(u32scmp(godot_string_get_data(&u), godot_string_get_data(&t)) == 0); + godot_string_destroy(&u); + + u = godot_string_http_unescape(&t); + CHECK(u32scmp(godot_string_get_data(&u), godot_string_get_data(&s)) == 0); + godot_string_destroy(&u); + + godot_string_destroy(&s); + godot_string_destroy(&t); +} + +TEST_CASE("[GDNative String] percent_encode/decode") { + godot_string s, t, u; + godot_string_new_with_latin1_chars(&s, "Godot Engine:'docs'"); + godot_string_new_with_latin1_chars(&t, "Godot%20Engine%3a%27docs%27"); + + u = godot_string_percent_encode(&s); + CHECK(u32scmp(godot_string_get_data(&u), godot_string_get_data(&t)) == 0); + godot_string_destroy(&u); + + u = godot_string_percent_decode(&t); + CHECK(u32scmp(godot_string_get_data(&u), godot_string_get_data(&s)) == 0); + godot_string_destroy(&u); + + godot_string_destroy(&s); + godot_string_destroy(&t); +} + +TEST_CASE("[GDNative String] xml_escape/unescape") { + godot_string s, t, u; + godot_string_new_with_latin1_chars(&s, "\"Test\" <test@test&'test'>"); + + t = godot_string_xml_escape_with_quotes(&s); + u = godot_string_xml_unescape(&t); + CHECK(u32scmp(godot_string_get_data(&u), godot_string_get_data(&s)) == 0); + godot_string_destroy(&u); + godot_string_destroy(&t); + + t = godot_string_xml_escape(&s); + u = godot_string_xml_unescape(&t); + CHECK(u32scmp(godot_string_get_data(&u), godot_string_get_data(&s)) == 0); + godot_string_destroy(&u); + godot_string_destroy(&t); + + godot_string_destroy(&s); +} + +TEST_CASE("[GDNative String] Strip escapes") { + godot_string s, t, u; + godot_string_new_with_latin1_chars(&s, "\t\tTest Test\r\n Test"); + godot_string_new_with_latin1_chars(&t, "Test Test Test"); + + u = godot_string_strip_escapes(&s); + CHECK(u32scmp(godot_string_get_data(&u), godot_string_get_data(&t)) == 0); + godot_string_destroy(&u); + + godot_string_destroy(&t); + godot_string_destroy(&s); +} + +TEST_CASE("[GDNative String] Strip edges") { + godot_string s, t, u; + godot_string_new_with_latin1_chars(&s, "\t Test Test "); + + godot_string_new_with_latin1_chars(&t, "Test Test "); + u = godot_string_strip_edges(&s, true, false); + CHECK(u32scmp(godot_string_get_data(&u), godot_string_get_data(&t)) == 0); + godot_string_destroy(&u); + godot_string_destroy(&t); + + godot_string_new_with_latin1_chars(&t, "\t Test Test"); + u = godot_string_strip_edges(&s, false, true); + CHECK(u32scmp(godot_string_get_data(&u), godot_string_get_data(&t)) == 0); + godot_string_destroy(&u); + godot_string_destroy(&t); + + godot_string_new_with_latin1_chars(&t, "Test Test"); + u = godot_string_strip_edges(&s, true, true); + CHECK(u32scmp(godot_string_get_data(&u), godot_string_get_data(&t)) == 0); + godot_string_destroy(&u); + godot_string_destroy(&t); + + godot_string_destroy(&s); +} + +TEST_CASE("[GDNative String] Similarity") { + godot_string a, b, c; + godot_string_new_with_latin1_chars(&a, "Test"); + godot_string_new_with_latin1_chars(&b, "West"); + godot_string_new_with_latin1_chars(&c, "Toad"); + + CHECK(godot_string_similarity(&a, &b) > godot_string_similarity(&a, &c)); + + godot_string_destroy(&a); + godot_string_destroy(&b); + godot_string_destroy(&c); +} + +TEST_CASE("[GDNative String] Trim") { + godot_string s, t, u, p; + godot_string_new_with_latin1_chars(&s, "aaaTestbbb"); + + godot_string_new_with_latin1_chars(&p, "aaa"); + godot_string_new_with_latin1_chars(&t, "Testbbb"); + u = godot_string_trim_prefix(&s, &p); + CHECK(u32scmp(godot_string_get_data(&u), godot_string_get_data(&t)) == 0); + godot_string_destroy(&u); + godot_string_destroy(&t); + godot_string_destroy(&p); + + godot_string_new_with_latin1_chars(&p, "bbb"); + godot_string_new_with_latin1_chars(&t, "aaaTest"); + u = godot_string_trim_suffix(&s, &p); + CHECK(u32scmp(godot_string_get_data(&u), godot_string_get_data(&t)) == 0); + godot_string_destroy(&u); + godot_string_destroy(&t); + godot_string_destroy(&p); + + godot_string_new_with_latin1_chars(&p, "Test"); + u = godot_string_trim_suffix(&s, &p); + CHECK(u32scmp(godot_string_get_data(&u), godot_string_get_data(&s)) == 0); + godot_string_destroy(&u); + godot_string_destroy(&p); + + godot_string_destroy(&s); +} + +TEST_CASE("[GDNative String] Right/Left") { + godot_string s, t, u; + godot_string_new_with_latin1_chars(&s, "aaaTestbbb"); + // ^ + + godot_string_new_with_latin1_chars(&t, "tbbb"); + u = godot_string_right(&s, 6); + CHECK(u32scmp(godot_string_get_data(&u), godot_string_get_data(&t)) == 0); + godot_string_destroy(&u); + godot_string_destroy(&t); + + godot_string_new_with_latin1_chars(&t, "aaaTes"); + u = godot_string_left(&s, 6); + CHECK(u32scmp(godot_string_get_data(&u), godot_string_get_data(&t)) == 0); + godot_string_destroy(&u); + godot_string_destroy(&t); + + godot_string_destroy(&s); +} + +TEST_CASE("[GDNative String] Repeat") { + godot_string t, u; + godot_string_new_with_latin1_chars(&t, "ab"); + + u = godot_string_repeat(&t, 4); + CHECK(u32scmp(godot_string_get_data(&u), U"abababab") == 0); + godot_string_destroy(&u); + + godot_string_destroy(&t); +} + +TEST_CASE("[GDNative String] SHA1/SHA256/MD5") { + godot_string s, t, sha1, sha256, md5; + godot_string_new_with_latin1_chars(&s, "Godot"); + godot_string_new_with_latin1_chars(&sha1, "a1e91f39b9fce6a9998b14bdbe2aa2b39dc2d201"); + static uint8_t sha1_buf[20] = { + 0xA1, 0xE9, 0x1F, 0x39, 0xB9, 0xFC, 0xE6, 0xA9, 0x99, 0x8B, 0x14, 0xBD, 0xBE, 0x2A, 0xA2, 0xB3, + 0x9D, 0xC2, 0xD2, 0x01 + }; + godot_string_new_with_latin1_chars(&sha256, "2a02b2443f7985d89d09001086ae3dcfa6eb0f55c6ef170715d42328e16e6cb8"); + static uint8_t sha256_buf[32] = { + 0x2A, 0x02, 0xB2, 0x44, 0x3F, 0x79, 0x85, 0xD8, 0x9D, 0x09, 0x00, 0x10, 0x86, 0xAE, 0x3D, 0xCF, + 0xA6, 0xEB, 0x0F, 0x55, 0xC6, 0xEF, 0x17, 0x07, 0x15, 0xD4, 0x23, 0x28, 0xE1, 0x6E, 0x6C, 0xB8 + }; + godot_string_new_with_latin1_chars(&md5, "4a336d087aeb0390da10ee2ea7cb87f8"); + static uint8_t md5_buf[16] = { + 0x4A, 0x33, 0x6D, 0x08, 0x7A, 0xEB, 0x03, 0x90, 0xDA, 0x10, 0xEE, 0x2E, 0xA7, 0xCB, 0x87, 0xF8 + }; + + godot_packed_byte_array buf = godot_string_sha1_buffer(&s); + CHECK(memcmp(sha1_buf, godot_packed_byte_array_ptr(&buf), 20) == 0); + godot_packed_byte_array_destroy(&buf); + + t = godot_string_sha1_text(&s); + CHECK(u32scmp(godot_string_get_data(&t), godot_string_get_data(&sha1)) == 0); + godot_string_destroy(&t); + + buf = godot_string_sha256_buffer(&s); + CHECK(memcmp(sha256_buf, godot_packed_byte_array_ptr(&buf), 32) == 0); + godot_packed_byte_array_destroy(&buf); + + t = godot_string_sha256_text(&s); + CHECK(u32scmp(godot_string_get_data(&t), godot_string_get_data(&sha256)) == 0); + godot_string_destroy(&t); + + buf = godot_string_md5_buffer(&s); + CHECK(memcmp(md5_buf, godot_packed_byte_array_ptr(&buf), 16) == 0); + godot_packed_byte_array_destroy(&buf); + + t = godot_string_md5_text(&s); + CHECK(u32scmp(godot_string_get_data(&t), godot_string_get_data(&md5)) == 0); + godot_string_destroy(&t); + + godot_string_destroy(&s); + godot_string_destroy(&sha1); + godot_string_destroy(&sha256); + godot_string_destroy(&md5); +} + +TEST_CASE("[GDNative String] Join") { + godot_string s, t, u; + godot_string_new_with_latin1_chars(&s, ", "); + + godot_packed_string_array parts; + godot_packed_string_array_new(&parts); + godot_string_new_with_latin1_chars(&t, "One"); + godot_packed_string_array_push_back(&parts, &t); + godot_string_destroy(&t); + godot_string_new_with_latin1_chars(&t, "B"); + godot_packed_string_array_push_back(&parts, &t); + godot_string_destroy(&t); + godot_string_new_with_latin1_chars(&t, "C"); + godot_packed_string_array_push_back(&parts, &t); + godot_string_destroy(&t); + + godot_string_new_with_latin1_chars(&u, "One, B, C"); + t = godot_string_join(&s, &parts); + CHECK(u32scmp(godot_string_get_data(&u), godot_string_get_data(&t)) == 0); + godot_string_destroy(&u); + godot_string_destroy(&t); + + godot_string_destroy(&s); + godot_packed_string_array_destroy(&parts); +} + +TEST_CASE("[GDNative String] Is_*") { + static const char *data[12] = { "-30", "100", "10.1", "10,1", "1e2", "1e-2", "1e2e3", "0xAB", "AB", "Test1", "1Test", "Test*1" }; + static bool isnum[12] = { true, true, true, false, false, false, false, false, false, false, false, false }; + static bool isint[12] = { true, true, false, false, false, false, false, false, false, false, false, false }; + static bool ishex[12] = { true, true, false, false, true, false, true, false, true, false, false, false }; + static bool ishex_p[12] = { false, false, false, false, false, false, false, true, false, false, false, false }; + static bool isflt[12] = { true, true, true, false, true, true, false, false, false, false, false, false }; + static bool isid[12] = { false, false, false, false, false, false, false, false, true, true, false, false }; + + for (int i = 0; i < 12; i++) { + godot_string s; + godot_string_new_with_latin1_chars(&s, data[i]); + CHECK(godot_string_is_numeric(&s) == isnum[i]); + CHECK(godot_string_is_valid_integer(&s) == isint[i]); + CHECK(godot_string_is_valid_hex_number(&s, false) == ishex[i]); + CHECK(godot_string_is_valid_hex_number(&s, true) == ishex_p[i]); + CHECK(godot_string_is_valid_float(&s) == isflt[i]); + CHECK(godot_string_is_valid_identifier(&s) == isid[i]); + godot_string_destroy(&s); + } +} + +TEST_CASE("[GDNative String] humanize_size") { + godot_string s; + + s = godot_string_humanize_size(1000); + CHECK(u32scmp(godot_string_get_data(&s), U"1000 B") == 0); + godot_string_destroy(&s); + + s = godot_string_humanize_size(1025); + CHECK(u32scmp(godot_string_get_data(&s), U"1.00 KiB") == 0); + godot_string_destroy(&s); + + s = godot_string_humanize_size(1025300); + CHECK(u32scmp(godot_string_get_data(&s), U"1001.2 KiB") == 0); + godot_string_destroy(&s); + + s = godot_string_humanize_size(100523550); + CHECK(u32scmp(godot_string_get_data(&s), U"95.86 MiB") == 0); + godot_string_destroy(&s); + + s = godot_string_humanize_size(5345555000); + CHECK(u32scmp(godot_string_get_data(&s), U"4.97 GiB") == 0); + godot_string_destroy(&s); +} +} // namespace TestGDNativeString + +#endif // TEST_GDNATIVE_STRING_H diff --git a/modules/gdnative/text/SCsub b/modules/gdnative/text/SCsub new file mode 100644 index 0000000000..0b2db3b504 --- /dev/null +++ b/modules/gdnative/text/SCsub @@ -0,0 +1,6 @@ +#!/usr/bin/env python + +Import("env") +Import("env_gdnative") + +env_gdnative.add_source_files(env.modules_sources, "*.cpp") diff --git a/modules/gdnative/xr/config.py b/modules/gdnative/text/config.py index d22f9454ed..d22f9454ed 100644 --- a/modules/gdnative/xr/config.py +++ b/modules/gdnative/text/config.py diff --git a/modules/gdnative/text/register_types.cpp b/modules/gdnative/text/register_types.cpp new file mode 100644 index 0000000000..67385d2fbf --- /dev/null +++ b/modules/gdnative/text/register_types.cpp @@ -0,0 +1,36 @@ +/*************************************************************************/ +/* register_types.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "register_types.h" +#include "text_server_gdnative.h" + +void register_text_server_gdn_types() {} + +void unregister_text_server_gdn_types() {} diff --git a/modules/gdnative/text/register_types.h b/modules/gdnative/text/register_types.h new file mode 100644 index 0000000000..cd4f2a3089 --- /dev/null +++ b/modules/gdnative/text/register_types.h @@ -0,0 +1,37 @@ +/*************************************************************************/ +/* register_types.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef TEXT_REGISTER_TYPES_H +#define TEXT_REGISTER_TYPES_H + +void register_text_server_gdn_types(); +void unregister_text_server_gdn_types(); + +#endif // TEXT_REGISTER_TYPES_H diff --git a/modules/gdnative/text/text_server_gdnative.cpp b/modules/gdnative/text/text_server_gdnative.cpp new file mode 100644 index 0000000000..f670d4af6f --- /dev/null +++ b/modules/gdnative/text/text_server_gdnative.cpp @@ -0,0 +1,853 @@ +/*************************************************************************/ +/* text_server_gdnative.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "text_server_gdnative.h" + +bool TextServerGDNative::has_feature(Feature p_feature) { + ERR_FAIL_COND_V(interface == nullptr, false); + return interface->has_feature(data, (godot_int)p_feature); +} + +String TextServerGDNative::get_name() const { + ERR_FAIL_COND_V(interface == nullptr, String()); + godot_string result = interface->get_name(data); + String name = *(String *)&result; + godot_string_destroy(&result); + return name; +} + +void TextServerGDNative::free(RID p_rid) { + ERR_FAIL_COND(interface == nullptr); + interface->free(data, (godot_rid *)&p_rid); +} + +bool TextServerGDNative::has(RID p_rid) { + ERR_FAIL_COND_V(interface == nullptr, false); + return interface->has(data, (godot_rid *)&p_rid); +} + +bool TextServerGDNative::load_support_data(const String &p_filename) { + ERR_FAIL_COND_V(interface == nullptr, false); + return interface->load_support_data(data, (godot_string *)&p_filename); +} + +#ifdef TOOLS_ENABLED + +String TextServerGDNative::get_support_data_filename() { + ERR_FAIL_COND_V(interface == nullptr, String()); + godot_string result = interface->get_support_data_filename(data); + String name = *(String *)&result; + godot_string_destroy(&result); + return name; +} + +String TextServerGDNative::get_support_data_info() { + ERR_FAIL_COND_V(interface == nullptr, String()); + godot_string result = interface->get_support_data_info(data); + String info = *(String *)&result; + godot_string_destroy(&result); + return info; +} + +bool TextServerGDNative::save_support_data(const String &p_filename) { + ERR_FAIL_COND_V(interface == nullptr, false); + return interface->save_support_data(data, (godot_string *)&p_filename); +} + +#endif + +bool TextServerGDNative::is_locale_right_to_left(const String &p_locale) { + ERR_FAIL_COND_V(interface == nullptr, false); + return interface->is_locale_right_to_left(data, (godot_string *)&p_locale); +} + +/*************************************************************************/ +/* Font interface */ +/*************************************************************************/ + +RID TextServerGDNative::create_font_system(const String &p_name, int p_base_size) { + ERR_FAIL_COND_V(interface == nullptr, RID()); + godot_rid result = interface->create_font_system(data, (const godot_string *)&p_name, p_base_size); + RID rid = *(RID *)&result; + return rid; +} + +RID TextServerGDNative::create_font_resource(const String &p_filename, int p_base_size) { + ERR_FAIL_COND_V(interface == nullptr, RID()); + godot_rid result = interface->create_font_resource(data, (const godot_string *)&p_filename, p_base_size); + RID rid = *(RID *)&result; + return rid; +} + +RID TextServerGDNative::create_font_memory(const uint8_t *p_data, size_t p_size, const String &p_type, int p_base_size) { + ERR_FAIL_COND_V(interface == nullptr, RID()); + godot_rid result = interface->create_font_memory(data, p_data, p_size, (godot_string *)&p_type, p_base_size); + RID rid = *(RID *)&result; + return rid; +} + +float TextServerGDNative::font_get_height(RID p_font, int p_size) const { + ERR_FAIL_COND_V(interface == nullptr, 0.f); + return interface->font_get_height(data, (godot_rid *)&p_font, p_size); +} + +float TextServerGDNative::font_get_ascent(RID p_font, int p_size) const { + ERR_FAIL_COND_V(interface == nullptr, 0.f); + return interface->font_get_ascent(data, (godot_rid *)&p_font, p_size); +} + +float TextServerGDNative::font_get_descent(RID p_font, int p_size) const { + ERR_FAIL_COND_V(interface == nullptr, 0.f); + return interface->font_get_descent(data, (godot_rid *)&p_font, p_size); +} + +float TextServerGDNative::font_get_underline_position(RID p_font, int p_size) const { + ERR_FAIL_COND_V(interface == nullptr, 0.f); + return interface->font_get_underline_position(data, (godot_rid *)&p_font, p_size); +} + +float TextServerGDNative::font_get_underline_thickness(RID p_font, int p_size) const { + ERR_FAIL_COND_V(interface == nullptr, 0.f); + return interface->font_get_underline_thickness(data, (godot_rid *)&p_font, p_size); +} + +void TextServerGDNative::font_set_antialiased(RID p_font, bool p_antialiased) { + ERR_FAIL_COND(interface == nullptr); + interface->font_set_antialiased(data, (godot_rid *)&p_font, p_antialiased); +} + +bool TextServerGDNative::font_get_antialiased(RID p_font) const { + ERR_FAIL_COND_V(interface == nullptr, false); + return interface->font_get_antialiased(data, (godot_rid *)&p_font); +} + +Dictionary TextServerGDNative::font_get_variation_list(RID p_font) const { + ERR_FAIL_COND_V(interface == nullptr, Dictionary()); + godot_dictionary result = interface->font_get_variation_list(data, (godot_rid *)&p_font); + Dictionary info = *(Dictionary *)&result; + godot_dictionary_destroy(&result); + + return info; +} + +void TextServerGDNative::font_set_variation(RID p_font, const String &p_name, double p_value) { + ERR_FAIL_COND(interface == nullptr); + interface->font_set_variation(data, (godot_rid *)&p_font, (godot_string *)&p_name, p_value); +} + +double TextServerGDNative::font_get_variation(RID p_font, const String &p_name) const { + return interface->font_get_variation(data, (godot_rid *)&p_font, (godot_string *)&p_name); +} + +void TextServerGDNative::font_set_hinting(RID p_font, TextServer::Hinting p_hinting) { + ERR_FAIL_COND(interface == nullptr); + interface->font_set_hinting(data, (godot_rid *)&p_font, (godot_int)p_hinting); +} + +TextServer::Hinting TextServerGDNative::font_get_hinting(RID p_font) const { + ERR_FAIL_COND_V(interface == nullptr, TextServer::HINTING_NONE); + return (TextServer::Hinting)interface->font_get_hinting(data, (godot_rid *)&p_font); +} + +Dictionary TextServerGDNative::font_get_feature_list(RID p_font) const { + ERR_FAIL_COND_V(interface == nullptr, Dictionary()); + godot_dictionary result = interface->font_get_feature_list(data, (godot_rid *)&p_font); + Dictionary info = *(Dictionary *)&result; + godot_dictionary_destroy(&result); + + return info; +} + +void TextServerGDNative::font_set_distance_field_hint(RID p_font, bool p_distance_field) { + ERR_FAIL_COND(interface == nullptr); + interface->font_set_distance_field_hint(data, (godot_rid *)&p_font, p_distance_field); +} + +bool TextServerGDNative::font_get_distance_field_hint(RID p_font) const { + ERR_FAIL_COND_V(interface == nullptr, false); + return interface->font_get_distance_field_hint(data, (godot_rid *)&p_font); +} + +void TextServerGDNative::font_set_force_autohinter(RID p_font, bool p_enabeld) { + ERR_FAIL_COND(interface == nullptr); + interface->font_set_force_autohinter(data, (godot_rid *)&p_font, p_enabeld); +} + +bool TextServerGDNative::font_get_force_autohinter(RID p_font) const { + ERR_FAIL_COND_V(interface == nullptr, false); + return interface->font_get_force_autohinter(data, (godot_rid *)&p_font); +} + +bool TextServerGDNative::font_has_char(RID p_font, char32_t p_char) const { + ERR_FAIL_COND_V(interface == nullptr, false); + return interface->font_has_char(data, (godot_rid *)&p_font, p_char); +} + +String TextServerGDNative::font_get_supported_chars(RID p_font) const { + ERR_FAIL_COND_V(interface == nullptr, String()); + godot_string result = interface->font_get_supported_chars(data, (godot_rid *)&p_font); + String ret = *(String *)&result; + godot_string_destroy(&result); + return ret; +} + +bool TextServerGDNative::font_has_outline(RID p_font) const { + ERR_FAIL_COND_V(interface == nullptr, false); + return interface->font_has_outline(data, (godot_rid *)&p_font); +} + +float TextServerGDNative::font_get_base_size(RID p_font) const { + ERR_FAIL_COND_V(interface == nullptr, 0.f); + return interface->font_get_base_size(data, (godot_rid *)&p_font); +} + +bool TextServerGDNative::font_is_language_supported(RID p_font, const String &p_language) const { + ERR_FAIL_COND_V(interface == nullptr, false); + return interface->font_is_language_supported(data, (godot_rid *)&p_font, (godot_string *)&p_language); +} + +void TextServerGDNative::font_set_language_support_override(RID p_font, const String &p_language, bool p_supported) { + ERR_FAIL_COND(interface == nullptr); + return interface->font_set_language_support_override(data, (godot_rid *)&p_font, (godot_string *)&p_language, p_supported); +} + +bool TextServerGDNative::font_get_language_support_override(RID p_font, const String &p_language) { + ERR_FAIL_COND_V(interface == nullptr, false); + return interface->font_get_language_support_override(data, (godot_rid *)&p_font, (godot_string *)&p_language); +} + +void TextServerGDNative::font_remove_language_support_override(RID p_font, const String &p_language) { + ERR_FAIL_COND(interface == nullptr); + interface->font_remove_language_support_override(data, (godot_rid *)&p_font, (godot_string *)&p_language); +} + +Vector<String> TextServerGDNative::font_get_language_support_overrides(RID p_font) { + ERR_FAIL_COND_V(interface == nullptr, Vector<String>()); + godot_packed_string_array result = interface->font_get_language_support_overrides(data, (godot_rid *)&p_font); + Vector<String> ret = *(Vector<String> *)&result; + godot_packed_string_array_destroy(&result); + return ret; +} + +bool TextServerGDNative::font_is_script_supported(RID p_font, const String &p_script) const { + ERR_FAIL_COND_V(interface == nullptr, false); + return interface->font_is_script_supported(data, (godot_rid *)&p_font, (godot_string *)&p_script); +} + +void TextServerGDNative::font_set_script_support_override(RID p_font, const String &p_script, bool p_supported) { + ERR_FAIL_COND(interface == nullptr); + return interface->font_set_script_support_override(data, (godot_rid *)&p_font, (godot_string *)&p_script, p_supported); +} + +bool TextServerGDNative::font_get_script_support_override(RID p_font, const String &p_script) { + ERR_FAIL_COND_V(interface == nullptr, false); + return interface->font_get_script_support_override(data, (godot_rid *)&p_font, (godot_string *)&p_script); +} + +void TextServerGDNative::font_remove_script_support_override(RID p_font, const String &p_script) { + ERR_FAIL_COND(interface == nullptr); + interface->font_remove_script_support_override(data, (godot_rid *)&p_font, (godot_string *)&p_script); +} + +Vector<String> TextServerGDNative::font_get_script_support_overrides(RID p_font) { + ERR_FAIL_COND_V(interface == nullptr, Vector<String>()); + godot_packed_string_array result = interface->font_get_script_support_overrides(data, (godot_rid *)&p_font); + Vector<String> ret = *(Vector<String> *)&result; + godot_packed_string_array_destroy(&result); + return ret; +} + +uint32_t TextServerGDNative::font_get_glyph_index(RID p_font, char32_t p_char, char32_t p_variation_selector) const { + ERR_FAIL_COND_V(interface == nullptr, 0); + return interface->font_get_glyph_index(data, (godot_rid *)&p_font, p_char, p_variation_selector); +} + +Vector2 TextServerGDNative::font_get_glyph_advance(RID p_font, uint32_t p_index, int p_size) const { + ERR_FAIL_COND_V(interface == nullptr, Vector2()); + godot_vector2 result = interface->font_get_glyph_advance(data, (godot_rid *)&p_font, p_index, p_size); + Vector2 advance = *(Vector2 *)&result; + return advance; +} + +Vector2 TextServerGDNative::font_get_glyph_kerning(RID p_font, uint32_t p_index_a, uint32_t p_index_b, int p_size) const { + ERR_FAIL_COND_V(interface == nullptr, Vector2()); + godot_vector2 result = interface->font_get_glyph_kerning(data, (godot_rid *)&p_font, p_index_a, p_index_b, p_size); + Vector2 kerning = *(Vector2 *)&result; + return kerning; +} + +Vector2 TextServerGDNative::font_draw_glyph(RID p_font, RID p_canvas, int p_size, const Vector2 &p_pos, uint32_t p_index, const Color &p_color) const { + ERR_FAIL_COND_V(interface == nullptr, Vector2()); + godot_vector2 result = interface->font_draw_glyph(data, (godot_rid *)&p_font, (godot_rid *)&p_canvas, p_size, (const godot_vector2 *)&p_pos, p_index, (const godot_color *)&p_color); + Vector2 advance = *(Vector2 *)&result; + return advance; +} + +Vector2 TextServerGDNative::font_draw_glyph_outline(RID p_font, RID p_canvas, int p_size, int p_outline_size, const Vector2 &p_pos, uint32_t p_index, const Color &p_color) const { + ERR_FAIL_COND_V(interface == nullptr, Vector2()); + godot_vector2 result = interface->font_draw_glyph_outline(data, (godot_rid *)&p_font, (godot_rid *)&p_canvas, p_size, p_outline_size, (const godot_vector2 *)&p_pos, p_index, (const godot_color *)&p_color); + Vector2 advance = *(Vector2 *)&result; + return advance; +} + +float TextServerGDNative::font_get_oversampling() const { + ERR_FAIL_COND_V(interface == nullptr, 1.f); + return interface->font_get_oversampling(data); +} + +void TextServerGDNative::font_set_oversampling(float p_oversampling) { + ERR_FAIL_COND(interface == nullptr); + return interface->font_set_oversampling(data, p_oversampling); +} + +Vector<String> TextServerGDNative::get_system_fonts() const { + ERR_FAIL_COND_V(interface == nullptr, Vector<String>()); + godot_packed_string_array result = interface->get_system_fonts(data); + Vector<String> fonts = *(Vector<String> *)&result; + godot_packed_string_array_destroy(&result); + return fonts; +} + +/*************************************************************************/ +/* Shaped text buffer interface */ +/*************************************************************************/ + +RID TextServerGDNative::create_shaped_text(TextServer::Direction p_direction, TextServer::Orientation p_orientation) { + ERR_FAIL_COND_V(interface == nullptr, RID()); + godot_rid result = interface->create_shaped_text(data, (godot_int)p_direction, (godot_int)p_orientation); + RID rid = *(RID *)&result; + return rid; +} + +void TextServerGDNative::shaped_text_clear(RID p_shaped) { + ERR_FAIL_COND(interface == nullptr); + interface->shaped_text_clear(data, (godot_rid *)&p_shaped); +} + +void TextServerGDNative::shaped_text_set_direction(RID p_shaped, TextServer::Direction p_direction) { + ERR_FAIL_COND(interface == nullptr); + interface->shaped_text_set_direction(data, (godot_rid *)&p_shaped, (godot_int)p_direction); +} + +TextServer::Direction TextServerGDNative::shaped_text_get_direction(RID p_shaped) const { + ERR_FAIL_COND_V(interface == nullptr, TextServer::DIRECTION_LTR); + return (TextServer::Direction)interface->shaped_text_get_direction(data, (godot_rid *)&p_shaped); +} + +void TextServerGDNative::shaped_text_set_orientation(RID p_shaped, TextServer::Orientation p_orientation) { + ERR_FAIL_COND(interface == nullptr); + interface->shaped_text_set_orientation(data, (godot_rid *)&p_shaped, (godot_int)p_orientation); +} + +TextServer::Orientation TextServerGDNative::shaped_text_get_orientation(RID p_shaped) const { + ERR_FAIL_COND_V(interface == nullptr, TextServer::ORIENTATION_HORIZONTAL); + return (TextServer::Orientation)interface->shaped_text_get_orientation(data, (godot_rid *)&p_shaped); +} + +void TextServerGDNative::shaped_text_set_bidi_override(RID p_shaped, const Vector<Vector2i> &p_override) { + ERR_FAIL_COND(interface == nullptr); + interface->shaped_text_set_bidi_override(data, (godot_rid *)&p_shaped, (const godot_packed_vector2i_array *)&p_override); +} + +void TextServerGDNative::shaped_text_set_preserve_invalid(RID p_shaped, bool p_enabled) { + ERR_FAIL_COND(interface == nullptr); + interface->shaped_text_set_preserve_invalid(data, (godot_rid *)&p_shaped, p_enabled); +} + +bool TextServerGDNative::shaped_text_get_preserve_invalid(RID p_shaped) const { + ERR_FAIL_COND_V(interface == nullptr, false); + return (TextServer::Orientation)interface->shaped_text_get_preserve_invalid(data, (godot_rid *)&p_shaped); +} + +void TextServerGDNative::shaped_text_set_preserve_control(RID p_shaped, bool p_enabled) { + ERR_FAIL_COND(interface == nullptr); + interface->shaped_text_set_preserve_control(data, (godot_rid *)&p_shaped, p_enabled); +} + +bool TextServerGDNative::shaped_text_get_preserve_control(RID p_shaped) const { + ERR_FAIL_COND_V(interface == nullptr, false); + return (TextServer::Orientation)interface->shaped_text_get_preserve_control(data, (godot_rid *)&p_shaped); +} + +bool TextServerGDNative::shaped_text_add_string(RID p_shaped, const String &p_text, const Vector<RID> &p_fonts, int p_size, const Dictionary &p_opentype_features, const String &p_language) { + ERR_FAIL_COND_V(interface == nullptr, false); + return interface->shaped_text_add_string(data, (godot_rid *)&p_shaped, (const godot_string *)&p_text, (const godot_rid **)p_fonts.ptr(), p_size, (const godot_dictionary *)&p_opentype_features, (const godot_string *)&p_language); +} + +bool TextServerGDNative::shaped_text_add_object(RID p_shaped, Variant p_key, const Size2 &p_size, VAlign p_inline_align, int p_length) { + ERR_FAIL_COND_V(interface == nullptr, false); + return interface->shaped_text_add_object(data, (godot_rid *)&p_shaped, (const godot_variant *)&p_key, (const godot_vector2 *)&p_size, (godot_int)p_inline_align, p_length); +} + +bool TextServerGDNative::shaped_text_resize_object(RID p_shaped, Variant p_key, const Size2 &p_size, VAlign p_inline_align) { + ERR_FAIL_COND_V(interface == nullptr, false); + return interface->shaped_text_resize_object(data, (godot_rid *)&p_shaped, (const godot_variant *)&p_key, (const godot_vector2 *)&p_size, (godot_int)p_inline_align); +} + +RID TextServerGDNative::shaped_text_substr(RID p_shaped, int p_start, int p_length) const { + ERR_FAIL_COND_V(interface == nullptr, RID()); + godot_rid result = interface->shaped_text_substr(data, (godot_rid *)&p_shaped, (godot_int)p_start, (godot_int)p_length); + RID rid = *(RID *)&result; + return rid; +} + +RID TextServerGDNative::shaped_text_get_parent(RID p_shaped) const { + ERR_FAIL_COND_V(interface == nullptr, RID()); + godot_rid result = interface->shaped_text_get_parent(data, (godot_rid *)&p_shaped); + RID rid = *(RID *)&result; + return rid; +} + +float TextServerGDNative::shaped_text_fit_to_width(RID p_shaped, float p_width, uint8_t p_jst_flags) { + ERR_FAIL_COND_V(interface == nullptr, 0.f); + return interface->shaped_text_fit_to_width(data, (godot_rid *)&p_shaped, p_width, p_jst_flags); +} + +float TextServerGDNative::shaped_text_tab_align(RID p_shaped, const Vector<float> &p_tab_stops) { + ERR_FAIL_COND_V(interface == nullptr, 0.f); + return interface->shaped_text_tab_align(data, (godot_rid *)&p_shaped, (godot_packed_float32_array *)&p_tab_stops); +} + +bool TextServerGDNative::shaped_text_shape(RID p_shaped) { + ERR_FAIL_COND_V(interface == nullptr, false); + return interface->shaped_text_shape(data, (godot_rid *)&p_shaped); +} + +bool TextServerGDNative::shaped_text_update_breaks(RID p_shaped) { + ERR_FAIL_COND_V(interface == nullptr, false); + return interface->shaped_text_update_breaks(data, (godot_rid *)&p_shaped); +} + +bool TextServerGDNative::shaped_text_update_justification_ops(RID p_shaped) { + ERR_FAIL_COND_V(interface == nullptr, false); + return interface->shaped_text_update_justification_ops(data, (godot_rid *)&p_shaped); +} + +bool TextServerGDNative::shaped_text_is_ready(RID p_shaped) const { + ERR_FAIL_COND_V(interface == nullptr, false); + return interface->shaped_text_is_ready(data, (godot_rid *)&p_shaped); +} + +Vector<TextServer::Glyph> TextServerGDNative::shaped_text_get_glyphs(RID p_shaped) const { + ERR_FAIL_COND_V(interface == nullptr, Vector<TextServer::Glyph>()); + godot_packed_glyph_array result = interface->shaped_text_get_glyphs(data, (godot_rid *)&p_shaped); + Vector<TextServer::Glyph> glyphs = *(Vector<TextServer::Glyph> *)&result; + godot_packed_glyph_array_destroy(&result); + return glyphs; +} + +Vector2i TextServerGDNative::shaped_text_get_range(RID p_shaped) const { + ERR_FAIL_COND_V(interface == nullptr, Vector2i()); + godot_vector2i result = interface->shaped_text_get_range(data, (godot_rid *)&p_shaped); + Vector2i range = *(Vector2i *)&result; + return range; +} + +Vector<TextServer::Glyph> TextServerGDNative::shaped_text_sort_logical(RID p_shaped) { + ERR_FAIL_COND_V(interface == nullptr, Vector<TextServer::Glyph>()); + godot_packed_glyph_array result = interface->shaped_text_sort_logical(data, (godot_rid *)&p_shaped); + Vector<TextServer::Glyph> glyphs = *(Vector<TextServer::Glyph> *)&result; + godot_packed_glyph_array_destroy(&result); + return glyphs; +} + +Vector<Vector2i> TextServerGDNative::shaped_text_get_line_breaks_adv(RID p_shaped, const Vector<float> &p_width, int p_start, bool p_once, uint8_t p_break_flags) const { + ERR_FAIL_COND_V(interface == nullptr, Vector<Vector2i>()); + if (interface->shaped_text_get_line_breaks_adv != nullptr) { + godot_packed_vector2i_array result = interface->shaped_text_get_line_breaks_adv(data, (godot_rid *)&p_shaped, (godot_packed_float32_array *)&p_width, p_start, p_once, p_break_flags); + Vector<Vector2i> breaks = *(Vector<Vector2i> *)&result; + godot_packed_vector2i_array_destroy(&result); + return breaks; + } else { + return TextServer::shaped_text_get_line_breaks_adv(p_shaped, p_width, p_break_flags); + } +} + +Vector<Vector2i> TextServerGDNative::shaped_text_get_line_breaks(RID p_shaped, float p_width, int p_start, uint8_t p_break_flags) const { + ERR_FAIL_COND_V(interface == nullptr, Vector<Vector2i>()); + if (interface->shaped_text_get_line_breaks != nullptr) { + godot_packed_vector2i_array result = interface->shaped_text_get_line_breaks(data, (godot_rid *)&p_shaped, p_width, p_start, p_break_flags); + Vector<Vector2i> breaks = *(Vector<Vector2i> *)&result; + godot_packed_vector2i_array_destroy(&result); + return breaks; + } else { + return TextServer::shaped_text_get_line_breaks(p_shaped, p_width, p_break_flags); + } +} + +Vector<Vector2i> TextServerGDNative::shaped_text_get_word_breaks(RID p_shaped) const { + ERR_FAIL_COND_V(interface == nullptr, Vector<Vector2i>()); + if (interface->shaped_text_get_word_breaks != nullptr) { + godot_packed_vector2i_array result = interface->shaped_text_get_word_breaks(data, (godot_rid *)&p_shaped); + Vector<Vector2i> breaks = *(Vector<Vector2i> *)&result; + godot_packed_vector2i_array_destroy(&result); + return breaks; + } else { + return TextServer::shaped_text_get_word_breaks(p_shaped); + } +} + +Array TextServerGDNative::shaped_text_get_objects(RID p_shaped) const { + ERR_FAIL_COND_V(interface == nullptr, Array()); + godot_array result = interface->shaped_text_get_objects(data, (godot_rid *)&p_shaped); + Array rect = *(Array *)&result; + return rect; +} + +Rect2 TextServerGDNative::shaped_text_get_object_rect(RID p_shaped, Variant p_key) const { + ERR_FAIL_COND_V(interface == nullptr, Rect2()); + godot_rect2 result = interface->shaped_text_get_object_rect(data, (godot_rid *)&p_shaped, (const godot_variant *)&p_key); + Rect2 rect = *(Rect2 *)&result; + return rect; +} + +Size2 TextServerGDNative::shaped_text_get_size(RID p_shaped) const { + ERR_FAIL_COND_V(interface == nullptr, Size2()); + godot_vector2 result = interface->shaped_text_get_size(data, (godot_rid *)&p_shaped); + Size2 size = *(Size2 *)&result; + return size; +} + +float TextServerGDNative::shaped_text_get_ascent(RID p_shaped) const { + ERR_FAIL_COND_V(interface == nullptr, 0.f); + return interface->shaped_text_get_ascent(data, (godot_rid *)&p_shaped); +} + +float TextServerGDNative::shaped_text_get_descent(RID p_shaped) const { + ERR_FAIL_COND_V(interface == nullptr, 0.f); + return interface->shaped_text_get_descent(data, (godot_rid *)&p_shaped); +} + +float TextServerGDNative::shaped_text_get_width(RID p_shaped) const { + ERR_FAIL_COND_V(interface == nullptr, 0.f); + return interface->shaped_text_get_width(data, (godot_rid *)&p_shaped); +} + +float TextServerGDNative::shaped_text_get_underline_position(RID p_shaped) const { + ERR_FAIL_COND_V(interface == nullptr, 0.f); + return interface->shaped_text_get_underline_position(data, (godot_rid *)&p_shaped); +} + +float TextServerGDNative::shaped_text_get_underline_thickness(RID p_shaped) const { + ERR_FAIL_COND_V(interface == nullptr, 0.f); + return interface->shaped_text_get_underline_thickness(data, (godot_rid *)&p_shaped); +} + +String TextServerGDNative::format_number(const String &p_string, const String &p_language) const { + ERR_FAIL_COND_V(interface == nullptr, String()); + godot_string result = interface->format_number(data, (const godot_string *)&p_string, (const godot_string *)&p_language); + if (interface->format_number == nullptr) { + return p_string; + } + String ret = *(String *)&result; + godot_string_destroy(&result); + return ret; +} + +String TextServerGDNative::parse_number(const String &p_string, const String &p_language) const { + ERR_FAIL_COND_V(interface == nullptr, String()); + if (interface->parse_number == nullptr) { + return p_string; + } + godot_string result = interface->parse_number(data, (const godot_string *)&p_string, (const godot_string *)&p_language); + String ret = *(String *)&result; + godot_string_destroy(&result); + return ret; +} + +String TextServerGDNative::percent_sign(const String &p_language) const { + ERR_FAIL_COND_V(interface == nullptr, String()); + if (interface->percent_sign == nullptr) { + return "%"; + } + godot_string result = interface->percent_sign(data, (const godot_string *)&p_language); + String ret = *(String *)&result; + godot_string_destroy(&result); + return ret; +} + +TextServer *TextServerGDNative::create_func(Error &r_error, void *p_user_data) { + const godot_text_interface_gdnative *interface = (const godot_text_interface_gdnative *)p_user_data; + r_error = OK; + + TextServerGDNative *server = memnew(TextServerGDNative()); + server->interface = interface; + server->data = interface->constructor((godot_object *)server); + + return server; +} + +TextServerGDNative::TextServerGDNative() { + data = nullptr; + interface = nullptr; +} + +TextServerGDNative::~TextServerGDNative() { + if (interface != nullptr) { + interface->destructor(data); + data = nullptr; + interface = nullptr; + } +} + +/*************************************************************************/ +/* GDNative functions */ +/*************************************************************************/ + +#ifdef __cplusplus +extern "C" { +#endif + +static_assert(sizeof(godot_glyph) == sizeof(TextServer::Glyph), "Glyph size mismatch"); +static_assert(sizeof(godot_packed_glyph_array) == sizeof(Vector<TextServer::Glyph>), "Vector<Glyph> size mismatch"); + +void GDAPI godot_text_register_interface(const godot_text_interface_gdnative *p_interface, const godot_string *p_name, uint32_t p_features) { + ERR_FAIL_COND(p_interface->version.major != 1); + String name = *(String *)p_name; + TextServerManager::register_create_function(name + "(GDNative)", p_features, TextServerGDNative::create_func, (void *)p_interface); +} + +// Glyph + +void GDAPI godot_glyph_new(godot_glyph *r_dest) { + TextServer::Glyph *dest = (TextServer::Glyph *)r_dest; + *dest = TextServer::Glyph(); +} + +godot_vector2i GDAPI godot_glyph_get_range(const godot_glyph *p_self) { + godot_vector2i dest; + Vector2i *d = (Vector2i *)&dest; + const TextServer::Glyph *self = (const TextServer::Glyph *)p_self; + d->x = self->start; + d->y = self->end; + return dest; +} + +void GDAPI godot_glyph_set_range(godot_glyph *p_self, const godot_vector2i *p_range) { + TextServer::Glyph *self = (TextServer::Glyph *)p_self; + const Vector2i *range = (const Vector2i *)p_range; + self->start = range->x; + self->end = range->y; +} + +godot_int GDAPI godot_glyph_get_count(const godot_glyph *p_self) { + const TextServer::Glyph *self = (const TextServer::Glyph *)p_self; + return self->count; +} + +void GDAPI godot_glyph_set_count(godot_glyph *p_self, godot_int p_count) { + TextServer::Glyph *self = (TextServer::Glyph *)p_self; + self->count = p_count; +} + +godot_int GDAPI godot_glyph_get_repeat(const godot_glyph *p_self) { + const TextServer::Glyph *self = (const TextServer::Glyph *)p_self; + return self->repeat; +} + +void GDAPI godot_glyph_set_repeat(godot_glyph *p_self, godot_int p_repeat) { + TextServer::Glyph *self = (TextServer::Glyph *)p_self; + self->repeat = p_repeat; +} + +godot_int GDAPI godot_glyph_get_flags(const godot_glyph *p_self) { + const TextServer::Glyph *self = (const TextServer::Glyph *)p_self; + return self->flags; +} + +void GDAPI godot_glyph_set_flags(godot_glyph *p_self, godot_int p_flags) { + TextServer::Glyph *self = (TextServer::Glyph *)p_self; + self->flags = p_flags; +} + +godot_vector2 GDAPI godot_glyph_get_offset(const godot_glyph *p_self) { + godot_vector2 dest; + Vector2 *d = (Vector2 *)&dest; + const TextServer::Glyph *self = (const TextServer::Glyph *)p_self; + d->x = self->x_off; + d->y = self->y_off; + return dest; +} + +void GDAPI godot_glyph_set_offset(godot_glyph *p_self, const godot_vector2 *p_offset) { + TextServer::Glyph *self = (TextServer::Glyph *)p_self; + const Vector2 *offset = (const Vector2 *)p_offset; + self->x_off = offset->x; + self->y_off = offset->y; +} + +godot_real GDAPI godot_glyph_get_advance(const godot_glyph *p_self) { + const TextServer::Glyph *self = (const TextServer::Glyph *)p_self; + return self->advance; +} + +void GDAPI godot_glyph_set_advance(godot_glyph *p_self, godot_real p_advance) { + TextServer::Glyph *self = (TextServer::Glyph *)p_self; + self->advance = p_advance; +} + +godot_rid GDAPI godot_glyph_get_font(const godot_glyph *p_self) { + godot_rid dest; + RID *d = (RID *)&dest; + const TextServer::Glyph *self = (const TextServer::Glyph *)p_self; + *d = self->font_rid; + return dest; +} + +void GDAPI godot_glyph_set_font(godot_glyph *p_self, godot_rid *p_font) { + TextServer::Glyph *self = (TextServer::Glyph *)p_self; + const RID *font = (const RID *)p_font; + self->font_rid = *font; +} + +godot_int GDAPI godot_glyph_get_font_size(const godot_glyph *p_self) { + const TextServer::Glyph *self = (const TextServer::Glyph *)p_self; + return self->font_size; +} + +void GDAPI godot_glyph_set_font_size(godot_glyph *p_self, godot_int p_size) { + TextServer::Glyph *self = (TextServer::Glyph *)p_self; + self->font_size = p_size; +} + +godot_int GDAPI godot_glyph_get_index(const godot_glyph *p_self) { + const TextServer::Glyph *self = (const TextServer::Glyph *)p_self; + return self->index; +} + +void GDAPI godot_glyph_set_index(godot_glyph *p_self, godot_int p_index) { + TextServer::Glyph *self = (TextServer::Glyph *)p_self; + self->index = p_index; +} + +// GlyphArray + +void GDAPI godot_packed_glyph_array_new(godot_packed_glyph_array *r_dest) { + Vector<TextServer::Glyph> *dest = (Vector<TextServer::Glyph> *)r_dest; + memnew_placement(dest, Vector<TextServer::Glyph>); +} + +void GDAPI godot_packed_glyph_array_new_copy(godot_packed_glyph_array *r_dest, const godot_packed_glyph_array *p_src) { + Vector<TextServer::Glyph> *dest = (Vector<TextServer::Glyph> *)r_dest; + const Vector<TextServer::Glyph> *src = (const Vector<TextServer::Glyph> *)p_src; + memnew_placement(dest, Vector<TextServer::Glyph>(*src)); +} + +const godot_glyph GDAPI *godot_packed_glyph_array_ptr(const godot_packed_glyph_array *p_self) { + const Vector<TextServer::Glyph> *self = (const Vector<TextServer::Glyph> *)p_self; + return (const godot_glyph *)self->ptr(); +} + +godot_glyph GDAPI *godot_packed_glyph_array_ptrw(godot_packed_glyph_array *p_self) { + Vector<TextServer::Glyph> *self = (Vector<TextServer::Glyph> *)p_self; + return (godot_glyph *)self->ptrw(); +} + +void GDAPI godot_packed_glyph_array_append(godot_packed_glyph_array *p_self, const godot_glyph *p_data) { + Vector<TextServer::Glyph> *self = (Vector<TextServer::Glyph> *)p_self; + TextServer::Glyph &s = *(TextServer::Glyph *)p_data; + self->push_back(s); +} + +void GDAPI godot_packed_glyph_array_append_array(godot_packed_glyph_array *p_self, const godot_packed_glyph_array *p_array) { + Vector<TextServer::Glyph> *self = (Vector<TextServer::Glyph> *)p_self; + Vector<TextServer::Glyph> *array = (Vector<TextServer::Glyph> *)p_array; + self->append_array(*array); +} + +godot_error GDAPI godot_packed_glyph_array_insert(godot_packed_glyph_array *p_self, const godot_int p_idx, const godot_glyph *p_data) { + Vector<TextServer::Glyph> *self = (Vector<TextServer::Glyph> *)p_self; + TextServer::Glyph &s = *(TextServer::Glyph *)p_data; + return (godot_error)self->insert(p_idx, s); +} + +godot_bool GDAPI godot_packed_glyph_array_has(godot_packed_glyph_array *p_self, const godot_glyph *p_value) { + Vector<TextServer::Glyph> *self = (Vector<TextServer::Glyph> *)p_self; + TextServer::Glyph &v = *(TextServer::Glyph *)p_value; + return (godot_bool)self->has(v); +} + +void GDAPI godot_packed_glyph_array_sort(godot_packed_glyph_array *p_self) { + Vector<TextServer::Glyph> *self = (Vector<TextServer::Glyph> *)p_self; + self->sort(); +} + +void GDAPI godot_packed_glyph_array_invert(godot_packed_glyph_array *p_self) { + Vector<TextServer::Glyph> *self = (Vector<TextServer::Glyph> *)p_self; + self->invert(); +} + +void GDAPI godot_packed_glyph_array_push_back(godot_packed_glyph_array *p_self, const godot_glyph *p_data) { + Vector<TextServer::Glyph> *self = (Vector<TextServer::Glyph> *)p_self; + TextServer::Glyph &s = *(TextServer::Glyph *)p_data; + self->push_back(s); +} + +void GDAPI godot_packed_glyph_array_remove(godot_packed_glyph_array *p_self, const godot_int p_idx) { + Vector<TextServer::Glyph> *self = (Vector<TextServer::Glyph> *)p_self; + self->remove(p_idx); +} + +void GDAPI godot_packed_glyph_array_resize(godot_packed_glyph_array *p_self, const godot_int p_size) { + Vector<TextServer::Glyph> *self = (Vector<TextServer::Glyph> *)p_self; + self->resize(p_size); +} + +void GDAPI godot_packed_glyph_array_set(godot_packed_glyph_array *p_self, const godot_int p_idx, const godot_glyph *p_data) { + Vector<TextServer::Glyph> *self = (Vector<TextServer::Glyph> *)p_self; + TextServer::Glyph &s = *(TextServer::Glyph *)p_data; + self->set(p_idx, s); +} + +godot_glyph GDAPI godot_packed_glyph_array_get(const godot_packed_glyph_array *p_self, const godot_int p_idx) { + const Vector<TextServer::Glyph> *self = (const Vector<TextServer::Glyph> *)p_self; + godot_glyph v; + TextServer::Glyph *s = (TextServer::Glyph *)&v; + *s = self->get(p_idx); + return v; +} + +godot_int GDAPI godot_packed_glyph_array_size(const godot_packed_glyph_array *p_self) { + const Vector<TextServer::Glyph> *self = (const Vector<TextServer::Glyph> *)p_self; + return self->size(); +} + +godot_bool GDAPI godot_packed_glyph_array_is_empty(const godot_packed_glyph_array *p_self) { + const Vector<TextServer::Glyph> *self = (const Vector<TextServer::Glyph> *)p_self; + return self->is_empty(); +} + +void GDAPI godot_packed_glyph_array_destroy(godot_packed_glyph_array *p_self) { + ((Vector<TextServer::Glyph> *)p_self)->~Vector(); +} + +#ifdef __cplusplus +} +#endif diff --git a/modules/gdnative/text/text_server_gdnative.h b/modules/gdnative/text/text_server_gdnative.h new file mode 100644 index 0000000000..9cbb94217e --- /dev/null +++ b/modules/gdnative/text/text_server_gdnative.h @@ -0,0 +1,187 @@ +/*************************************************************************/ +/* text_server_gdnative.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef TEXT_SERVER_GDNATIVE_H +#define TEXT_SERVER_GDNATIVE_H + +#include "modules/gdnative/gdnative.h" + +#include "servers/text_server.h" + +class TextServerGDNative : public TextServer { + GDCLASS(TextServerGDNative, TextServer); + + const godot_text_interface_gdnative *interface = nullptr; + void *data = nullptr; + +protected: + static void _bind_methods(){}; + +public: + virtual bool has_feature(Feature p_feature) override; + virtual String get_name() const override; + + virtual void free(RID p_rid) override; + virtual bool has(RID p_rid) override; + virtual bool load_support_data(const String &p_filename) override; + +#ifdef TOOLS_ENABLED + virtual String get_support_data_filename() override; + virtual String get_support_data_info() override; + virtual bool save_support_data(const String &p_filename) override; +#endif + + virtual bool is_locale_right_to_left(const String &p_locale) override; + + /* Font interface */ + virtual RID create_font_system(const String &p_name, int p_base_size = 16) override; + virtual RID create_font_resource(const String &p_filename, int p_base_size = 16) override; + virtual RID create_font_memory(const uint8_t *p_data, size_t p_size, const String &p_type, int p_base_size = 16) override; + + virtual float font_get_height(RID p_font, int p_size) const override; + virtual float font_get_ascent(RID p_font, int p_size) const override; + virtual float font_get_descent(RID p_font, int p_size) const override; + + virtual float font_get_underline_position(RID p_font, int p_size) const override; + virtual float font_get_underline_thickness(RID p_font, int p_size) const override; + + virtual void font_set_antialiased(RID p_font, bool p_antialiased) override; + virtual bool font_get_antialiased(RID p_font) const override; + + virtual Dictionary font_get_feature_list(RID p_font) const override; + virtual Dictionary font_get_variation_list(RID p_font) const override; + + virtual void font_set_variation(RID p_font, const String &p_name, double p_value) override; + virtual double font_get_variation(RID p_font, const String &p_name) const override; + + virtual void font_set_hinting(RID p_font, Hinting p_hinting) override; + virtual Hinting font_get_hinting(RID p_font) const override; + + virtual void font_set_distance_field_hint(RID p_font, bool p_distance_field) override; + virtual bool font_get_distance_field_hint(RID p_font) const override; + + virtual void font_set_force_autohinter(RID p_font, bool p_enabeld) override; + virtual bool font_get_force_autohinter(RID p_font) const override; + + virtual bool font_has_char(RID p_font, char32_t p_char) const override; + virtual String font_get_supported_chars(RID p_font) const override; + + virtual bool font_has_outline(RID p_font) const override; + virtual float font_get_base_size(RID p_font) const override; + + virtual bool font_is_language_supported(RID p_font, const String &p_language) const override; + virtual void font_set_language_support_override(RID p_font, const String &p_language, bool p_supported) override; + virtual bool font_get_language_support_override(RID p_font, const String &p_language) override; + virtual void font_remove_language_support_override(RID p_font, const String &p_language) override; + Vector<String> font_get_language_support_overrides(RID p_font) override; + + virtual bool font_is_script_supported(RID p_font, const String &p_script) const override; + virtual void font_set_script_support_override(RID p_font, const String &p_script, bool p_supported) override; + virtual bool font_get_script_support_override(RID p_font, const String &p_script) override; + virtual void font_remove_script_support_override(RID p_font, const String &p_script) override; + Vector<String> font_get_script_support_overrides(RID p_font) override; + + virtual uint32_t font_get_glyph_index(RID p_font, char32_t p_char, char32_t p_variation_selector = 0x0000) const override; + virtual Vector2 font_get_glyph_advance(RID p_font, uint32_t p_index, int p_size) const override; + virtual Vector2 font_get_glyph_kerning(RID p_font, uint32_t p_index_a, uint32_t p_index_b, int p_size) const override; + + virtual Vector2 font_draw_glyph(RID p_font, RID p_canvas, int p_size, const Vector2 &p_pos, uint32_t p_index, const Color &p_color = Color(1, 1, 1)) const override; + virtual Vector2 font_draw_glyph_outline(RID p_font, RID p_canvas, int p_size, int p_outline_size, const Vector2 &p_pos, uint32_t p_index, const Color &p_color = Color(1, 1, 1)) const override; + + virtual float font_get_oversampling() const override; + virtual void font_set_oversampling(float p_oversampling) override; + + virtual Vector<String> get_system_fonts() const override; + + /* Shaped text buffer interface */ + + virtual RID create_shaped_text(Direction p_direction = DIRECTION_AUTO, Orientation p_orientation = ORIENTATION_HORIZONTAL) override; + + virtual void shaped_text_clear(RID p_shaped) override; + + virtual void shaped_text_set_direction(RID p_shaped, Direction p_direction = DIRECTION_AUTO) override; + virtual Direction shaped_text_get_direction(RID p_shaped) const override; + + virtual void shaped_text_set_bidi_override(RID p_shaped, const Vector<Vector2i> &p_override) override; + + virtual void shaped_text_set_orientation(RID p_shaped, Orientation p_orientation = ORIENTATION_HORIZONTAL) override; + virtual Orientation shaped_text_get_orientation(RID p_shaped) const override; + + virtual void shaped_text_set_preserve_invalid(RID p_shaped, bool p_enabled) override; + virtual bool shaped_text_get_preserve_invalid(RID p_shaped) const override; + + virtual void shaped_text_set_preserve_control(RID p_shaped, bool p_enabled) override; + virtual bool shaped_text_get_preserve_control(RID p_shaped) const override; + + virtual bool shaped_text_add_string(RID p_shaped, const String &p_text, const Vector<RID> &p_fonts, int p_size, const Dictionary &p_opentype_features = Dictionary(), const String &p_language = "") override; + virtual bool shaped_text_add_object(RID p_shaped, Variant p_key, const Size2 &p_size, VAlign p_inline_align = VALIGN_CENTER, int p_length = 1) override; + virtual bool shaped_text_resize_object(RID p_shaped, Variant p_key, const Size2 &p_size, VAlign p_inline_align = VALIGN_CENTER) override; + + virtual RID shaped_text_substr(RID p_shaped, int p_start, int p_length) const override; + virtual RID shaped_text_get_parent(RID p_shaped) const override; + + virtual float shaped_text_fit_to_width(RID p_shaped, float p_width, uint8_t /*JustificationFlag*/ p_jst_flags = JUSTIFICATION_WORD_BOUND | JUSTIFICATION_KASHIDA) override; + virtual float shaped_text_tab_align(RID p_shaped, const Vector<float> &p_tab_stops) override; + + virtual bool shaped_text_shape(RID p_shaped) override; + virtual bool shaped_text_update_breaks(RID p_shaped) override; + virtual bool shaped_text_update_justification_ops(RID p_shaped) override; + + virtual bool shaped_text_is_ready(RID p_shaped) const override; + + virtual Vector<Glyph> shaped_text_get_glyphs(RID p_shaped) const override; + + virtual Vector2i shaped_text_get_range(RID p_shaped) const override; + + virtual Vector<Glyph> shaped_text_sort_logical(RID p_shaped) override; + virtual Vector<Vector2i> shaped_text_get_line_breaks_adv(RID p_shaped, const Vector<float> &p_width, int p_start = 0, bool p_once = true, uint8_t /*TextBreakFlag*/ p_break_flags = BREAK_MANDATORY | BREAK_WORD_BOUND) const override; + virtual Vector<Vector2i> shaped_text_get_line_breaks(RID p_shaped, float p_width, int p_start = 0, uint8_t p_break_flags = BREAK_MANDATORY | BREAK_WORD_BOUND) const override; + virtual Vector<Vector2i> shaped_text_get_word_breaks(RID p_shaped) const override; + virtual Array shaped_text_get_objects(RID p_shaped) const override; + virtual Rect2 shaped_text_get_object_rect(RID p_shaped, Variant p_key) const override; + + virtual Size2 shaped_text_get_size(RID p_shaped) const override; + virtual float shaped_text_get_ascent(RID p_shaped) const override; + virtual float shaped_text_get_descent(RID p_shaped) const override; + virtual float shaped_text_get_width(RID p_shaped) const override; + virtual float shaped_text_get_underline_position(RID p_shaped) const override; + virtual float shaped_text_get_underline_thickness(RID p_shaped) const override; + + virtual String format_number(const String &p_string, const String &p_language = "") const override; + virtual String parse_number(const String &p_string, const String &p_language = "") const override; + virtual String percent_sign(const String &p_language = "") const override; + + static TextServer *create_func(Error &r_error, void *p_user_data); + + TextServerGDNative(); + ~TextServerGDNative(); +}; + +#endif // TEXT_SERVER_GDNATIVE_H diff --git a/modules/gdnative/videodecoder/register_types.cpp b/modules/gdnative/videodecoder/register_types.cpp index c53e8f2c78..394831daeb 100644 --- a/modules/gdnative/videodecoder/register_types.cpp +++ b/modules/gdnative/videodecoder/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -30,13 +30,12 @@ #include "register_types.h" -#include "core/class_db.h" +#include "core/object/class_db.h" #include "video_stream_gdnative.h" static Ref<ResourceFormatLoaderVideoStreamGDNative> resource_loader_vsgdnative; void register_videodecoder_types() { - resource_loader_vsgdnative.instance(); ResourceLoader::add_resource_format_loader(resource_loader_vsgdnative, true); @@ -44,7 +43,6 @@ void register_videodecoder_types() { } void unregister_videodecoder_types() { - ResourceLoader::remove_resource_format_loader(resource_loader_vsgdnative); resource_loader_vsgdnative.unref(); } diff --git a/modules/gdnative/videodecoder/register_types.h b/modules/gdnative/videodecoder/register_types.h index b1a83d4071..809225c925 100644 --- a/modules/gdnative/videodecoder/register_types.h +++ b/modules/gdnative/videodecoder/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/videodecoder/video_stream_gdnative.cpp b/modules/gdnative/videodecoder/video_stream_gdnative.cpp index f7d87595af..18d26a9528 100644 --- a/modules/gdnative/videodecoder/video_stream_gdnative.cpp +++ b/modules/gdnative/videodecoder/video_stream_gdnative.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -30,7 +30,7 @@ #include "video_stream_gdnative.h" -#include "core/project_settings.h" +#include "core/config/project_settings.h" #include "servers/audio_server.h" VideoDecoderServer *VideoDecoderServer::instance = nullptr; @@ -105,7 +105,6 @@ int64_t GDAPI godot_videodecoder_file_seek(void *ptr, int64_t pos, int whence) { } void GDAPI godot_videodecoder_register_decoder(const godot_videodecoder_interface_gdnative *p_interface) { - decoder_server.register_decoder_interface(p_interface); } } @@ -202,32 +201,24 @@ void VideoStreamPlaybackGDNative::update_texture() { // ctor and dtor VideoStreamPlaybackGDNative::VideoStreamPlaybackGDNative() : - texture(Ref<ImageTexture>(memnew(ImageTexture))), - playing(false), - paused(false), - mix_udata(nullptr), - mix_callback(nullptr), - num_channels(-1), - time(0), - seek_backward(false), - mix_rate(0), - delay_compensation(0), - pcm(nullptr), - pcm_write_idx(0), - samples_decoded(0), - file(nullptr), - interface(nullptr), - data_struct(nullptr) {} + texture(Ref<ImageTexture>(memnew(ImageTexture))) {} VideoStreamPlaybackGDNative::~VideoStreamPlaybackGDNative() { cleanup(); } void VideoStreamPlaybackGDNative::cleanup() { - if (data_struct) + if (data_struct) { interface->destructor(data_struct); - if (pcm) + } + if (pcm) { memfree(pcm); + } + if (file) { + file->close(); + memdelete(file); + file = nullptr; + } pcm = nullptr; time = 0; num_channels = -1; @@ -255,7 +246,6 @@ bool VideoStreamPlaybackGDNative::is_paused() const { } void VideoStreamPlaybackGDNative::play() { - stop(); playing = true; @@ -274,8 +264,9 @@ void VideoStreamPlaybackGDNative::stop() { void VideoStreamPlaybackGDNative::seek(float p_time) { ERR_FAIL_COND(interface == nullptr); interface->seek(data_struct, p_time); - if (p_time < time) + if (p_time < time) { seek_backward = true; + } time = p_time; // reset audio buffers memset(pcm, 0, num_channels * AUX_BUFFER_SIZE * sizeof(float)); @@ -297,7 +288,6 @@ float VideoStreamPlaybackGDNative::get_length() const { } float VideoStreamPlaybackGDNative::get_playback_position() const { - ERR_FAIL_COND_V(interface == nullptr, 0); return interface->get_playback_position(data_struct); } @@ -317,7 +307,6 @@ void VideoStreamPlaybackGDNative::set_audio_track(int p_idx) { } void VideoStreamPlaybackGDNative::set_mix_callback(AudioMixCallback p_callback, void *p_userdata) { - mix_udata = p_userdata; mix_callback = p_callback; } @@ -339,27 +328,26 @@ int VideoStreamPlaybackGDNative::get_mix_rate() const { Ref<VideoStreamPlayback> VideoStreamGDNative::instance_playback() { Ref<VideoStreamPlaybackGDNative> pb = memnew(VideoStreamPlaybackGDNative); VideoDecoderGDNative *decoder = decoder_server.get_decoder(file.get_extension().to_lower()); - if (decoder == nullptr) + if (decoder == nullptr) { return nullptr; + } pb->set_interface(decoder->interface); pb->set_audio_track(audio_track); - if (pb->open_file(file)) + if (pb->open_file(file)) { return pb; + } return nullptr; } void VideoStreamGDNative::set_file(const String &p_file) { - file = p_file; } String VideoStreamGDNative::get_file() { - return file; } void VideoStreamGDNative::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_file", "file"), &VideoStreamGDNative::set_file); ClassDB::bind_method(D_METHOD("get_file"), &VideoStreamGDNative::get_file); @@ -367,7 +355,6 @@ void VideoStreamGDNative::_bind_methods() { } void VideoStreamGDNative::set_audio_track(int p_track) { - audio_track = p_track; } @@ -405,7 +392,8 @@ bool ResourceFormatLoaderVideoStreamGDNative::handles_type(const String &p_type) String ResourceFormatLoaderVideoStreamGDNative::get_resource_type(const String &p_path) const { String el = p_path.get_extension().to_lower(); - if (VideoDecoderServer::get_instance()->get_extensions().has(el)) + if (VideoDecoderServer::get_instance()->get_extensions().has(el)) { return "VideoStreamGDNative"; + } return ""; } diff --git a/modules/gdnative/videodecoder/video_stream_gdnative.h b/modules/gdnative/videodecoder/video_stream_gdnative.h index 092e10a0f5..e64cda6602 100644 --- a/modules/gdnative/videodecoder/video_stream_gdnative.h +++ b/modules/gdnative/videodecoder/video_stream_gdnative.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -37,13 +37,11 @@ #include "scene/resources/video_stream.h" struct VideoDecoderGDNative { - const godot_videodecoder_interface_gdnative *interface; - String plugin_name; + const godot_videodecoder_interface_gdnative *interface = nullptr; + String plugin_name = "none"; Vector<String> supported_extensions; - VideoDecoderGDNative() : - interface(nullptr), - plugin_name("none") {} + VideoDecoderGDNative() {} VideoDecoderGDNative(const godot_videodecoder_interface_gdnative *p_interface) : interface(p_interface), @@ -88,8 +86,9 @@ public: } VideoDecoderGDNative *get_decoder(const String &extension) { - if (extensions.size() == 0 || !extensions.has(extension)) + if (extensions.size() == 0 || !extensions.has(extension)) { return nullptr; + } return decoders[extensions[extension]]; } @@ -107,27 +106,26 @@ public: }; class VideoStreamPlaybackGDNative : public VideoStreamPlayback { - GDCLASS(VideoStreamPlaybackGDNative, VideoStreamPlayback); Ref<ImageTexture> texture; - bool playing; - bool paused; + bool playing = false; + bool paused = false; Vector2 texture_size; - void *mix_udata; - AudioMixCallback mix_callback; + void *mix_udata = nullptr; + AudioMixCallback mix_callback = nullptr; - int num_channels; - float time; - bool seek_backward; - int mix_rate; - double delay_compensation; + int num_channels = -1; + float time = 0; + bool seek_backward = false; + int mix_rate = 0; + double delay_compensation = 0; - float *pcm; - int pcm_write_idx; - int samples_decoded; + float *pcm = nullptr; + int pcm_write_idx = 0; + int samples_decoded = 0; void cleanup(); void update_texture(); @@ -135,10 +133,10 @@ class VideoStreamPlaybackGDNative : public VideoStreamPlayback { protected: String file_name; - FileAccess *file; + FileAccess *file = nullptr; - const godot_videodecoder_interface_gdnative *interface; - void *data_struct; + const godot_videodecoder_interface_gdnative *interface = nullptr; + void *data_struct = nullptr; public: VideoStreamPlaybackGDNative(); @@ -148,40 +146,39 @@ public: bool open_file(const String &p_file); - virtual void stop(); - virtual void play(); + virtual void stop() override; + virtual void play() override; - virtual bool is_playing() const; + virtual bool is_playing() const override; - virtual void set_paused(bool p_paused); - virtual bool is_paused() const; + virtual void set_paused(bool p_paused) override; + virtual bool is_paused() const override; - virtual void set_loop(bool p_enable); - virtual bool has_loop() const; + virtual void set_loop(bool p_enable) override; + virtual bool has_loop() const override; - virtual float get_length() const; + virtual float get_length() const override; - virtual float get_playback_position() const; - virtual void seek(float p_time); + virtual float get_playback_position() const override; + virtual void seek(float p_time) override; - virtual void set_audio_track(int p_idx); + virtual void set_audio_track(int p_idx) override; //virtual int mix(int16_t* p_buffer,int p_frames)=0; - virtual Ref<Texture2D> get_texture() const; - virtual void update(float p_delta); + virtual Ref<Texture2D> get_texture() const override; + virtual void update(float p_delta) override; - virtual void set_mix_callback(AudioMixCallback p_callback, void *p_userdata); - virtual int get_channels() const; - virtual int get_mix_rate() const; + virtual void set_mix_callback(AudioMixCallback p_callback, void *p_userdata) override; + virtual int get_channels() const override; + virtual int get_mix_rate() const override; }; class VideoStreamGDNative : public VideoStream { - GDCLASS(VideoStreamGDNative, VideoStream); String file; - int audio_track; + int audio_track = 0; protected: static void @@ -191,10 +188,10 @@ public: void set_file(const String &p_file); String get_file(); - virtual void set_audio_track(int p_track); - virtual Ref<VideoStreamPlayback> instance_playback(); + virtual void set_audio_track(int p_track) override; + virtual Ref<VideoStreamPlayback> instance_playback() override; - VideoStreamGDNative() { audio_track = 0; } + VideoStreamGDNative() {} }; class ResourceFormatLoaderVideoStreamGDNative : public ResourceFormatLoader { diff --git a/modules/gdnative/xr/register_types.cpp b/modules/gdnative/xr/register_types.cpp index da3a7dc4b8..b60a04f470 100644 --- a/modules/gdnative/xr/register_types.cpp +++ b/modules/gdnative/xr/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/xr/register_types.h b/modules/gdnative/xr/register_types.h index 2501d28651..4e7469abe9 100644 --- a/modules/gdnative/xr/register_types.h +++ b/modules/gdnative/xr/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/xr/xr_interface_gdnative.cpp b/modules/gdnative/xr/xr_interface_gdnative.cpp index d65089a123..d4fd2876b5 100644 --- a/modules/gdnative/xr/xr_interface_gdnative.cpp +++ b/modules/gdnative/xr/xr_interface_gdnative.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -80,7 +80,6 @@ void XRInterfaceGDNative::set_interface(const godot_xr_interface_gdnative *p_int } StringName XRInterfaceGDNative::get_name() const { - ERR_FAIL_COND_V(interface == nullptr, StringName()); godot_string result = interface->get_name(data); @@ -103,21 +102,18 @@ int XRInterfaceGDNative::get_capabilities() const { } bool XRInterfaceGDNative::get_anchor_detection_is_enabled() const { - ERR_FAIL_COND_V(interface == nullptr, false); return interface->get_anchor_detection_is_enabled(data); } void XRInterfaceGDNative::set_anchor_detection_is_enabled(bool p_enable) { - ERR_FAIL_COND(interface == nullptr); interface->set_anchor_detection_is_enabled(data, p_enable); } int XRInterfaceGDNative::get_camera_feed_id() { - ERR_FAIL_COND_V(interface == nullptr, 0); return (unsigned int)interface->get_camera_feed_id(data); @@ -134,7 +130,6 @@ bool XRInterfaceGDNative::is_stereo() { } bool XRInterfaceGDNative::is_initialized() const { - ERR_FAIL_COND_V(interface == nullptr, false); return interface->is_initialized(data); @@ -170,7 +165,6 @@ void XRInterfaceGDNative::uninitialize() { } Size2 XRInterfaceGDNative::get_render_targetsize() { - ERR_FAIL_COND_V(interface == nullptr, Size2()); godot_vector2 result = interface->get_render_targetsize(data); @@ -202,14 +196,12 @@ CameraMatrix XRInterfaceGDNative::get_projection_for_eye(XRInterface::Eyes p_eye } unsigned int XRInterfaceGDNative::get_external_texture_for_eye(XRInterface::Eyes p_eye) { - ERR_FAIL_COND_V(interface == nullptr, 0); return (unsigned int)interface->get_external_texture_for_eye(data, (godot_int)p_eye); } void XRInterfaceGDNative::commit_for_eye(XRInterface::Eyes p_eye, RID p_render_target, const Rect2 &p_screen_rect) { - ERR_FAIL_COND(interface == nullptr); interface->commit_for_eye(data, (godot_int)p_eye, (godot_rid *)&p_render_target, (godot_rect2 *)&p_screen_rect); @@ -310,12 +302,12 @@ godot_int GDAPI godot_xr_add_controller(char *p_device_name, godot_int p_hand, g ERR_FAIL_NULL_V(input, 0); XRPositionalTracker *new_tracker = memnew(XRPositionalTracker); - new_tracker->set_name(p_device_name); - new_tracker->set_type(XRServer::TRACKER_CONTROLLER); + new_tracker->set_tracker_name(p_device_name); + new_tracker->set_tracker_type(XRServer::TRACKER_CONTROLLER); if (p_hand == 1) { - new_tracker->set_hand(XRPositionalTracker::TRACKER_LEFT_HAND); + new_tracker->set_tracker_hand(XRPositionalTracker::TRACKER_HAND_LEFT); } else if (p_hand == 2) { - new_tracker->set_hand(XRPositionalTracker::TRACKER_RIGHT_HAND); + new_tracker->set_tracker_hand(XRPositionalTracker::TRACKER_HAND_RIGHT); } // also register as joystick... diff --git a/modules/gdnative/xr/xr_interface_gdnative.h b/modules/gdnative/xr/xr_interface_gdnative.h index 64f1282a7e..84bd8fc731 100644 --- a/modules/gdnative/xr/xr_interface_gdnative.h +++ b/modules/gdnative/xr/xr_interface_gdnative.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -58,34 +58,34 @@ public: void set_interface(const godot_xr_interface_gdnative *p_interface); - virtual StringName get_name() const; - virtual int get_capabilities() const; + virtual StringName get_name() const override; + virtual int get_capabilities() const override; - virtual bool is_initialized() const; - virtual bool initialize(); - virtual void uninitialize(); + virtual bool is_initialized() const override; + virtual bool initialize() override; + virtual void uninitialize() override; /** specific to AR **/ - virtual bool get_anchor_detection_is_enabled() const; - virtual void set_anchor_detection_is_enabled(bool p_enable); - virtual int get_camera_feed_id(); + virtual bool get_anchor_detection_is_enabled() const override; + virtual void set_anchor_detection_is_enabled(bool p_enable) override; + virtual int get_camera_feed_id() override; /** rendering and internal **/ - virtual Size2 get_render_targetsize(); - virtual bool is_stereo(); - virtual Transform get_transform_for_eye(XRInterface::Eyes p_eye, const Transform &p_cam_transform); + virtual Size2 get_render_targetsize() override; + virtual bool is_stereo() override; + virtual Transform get_transform_for_eye(XRInterface::Eyes p_eye, const Transform &p_cam_transform) override; // we expose a Vector<float> version of this function to GDNative Vector<float> _get_projection_for_eye(XRInterface::Eyes p_eye, real_t p_aspect, real_t p_z_near, real_t p_z_far); // and a CameraMatrix version to XRServer - virtual CameraMatrix get_projection_for_eye(XRInterface::Eyes p_eye, real_t p_aspect, real_t p_z_near, real_t p_z_far); + virtual CameraMatrix get_projection_for_eye(XRInterface::Eyes p_eye, real_t p_aspect, real_t p_z_near, real_t p_z_far) override; - virtual unsigned int get_external_texture_for_eye(XRInterface::Eyes p_eye); - virtual void commit_for_eye(XRInterface::Eyes p_eye, RID p_render_target, const Rect2 &p_screen_rect); + virtual unsigned int get_external_texture_for_eye(XRInterface::Eyes p_eye) override; + virtual void commit_for_eye(XRInterface::Eyes p_eye, RID p_render_target, const Rect2 &p_screen_rect) override; - virtual void process(); - virtual void notification(int p_what); + virtual void process() override; + virtual void notification(int p_what) override; }; #endif // XR_INTERFACE_GDNATIVE_H |