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-rw-r--r--modules/gdnative/arvr/config.py2
-rw-r--r--modules/gdnative/gdnative/variant.cpp18
-rw-r--r--modules/gdnative/gdnative_api.json18
-rw-r--r--modules/gdnative/include/gdnative/variant.h44
-rw-r--r--modules/gdnative/include/nativescript/godot_nativescript.h7
-rw-r--r--modules/gdnative/nativescript/nativescript.cpp22
6 files changed, 97 insertions, 14 deletions
diff --git a/modules/gdnative/arvr/config.py b/modules/gdnative/arvr/config.py
index 4d1bdfe4d1..53bc827027 100644
--- a/modules/gdnative/arvr/config.py
+++ b/modules/gdnative/arvr/config.py
@@ -1,4 +1,4 @@
-def can_build(platform):
+def can_build(env, platform):
return True
def configure(env):
diff --git a/modules/gdnative/gdnative/variant.cpp b/modules/gdnative/gdnative/variant.cpp
index 423f3312e1..fd6babfc3a 100644
--- a/modules/gdnative/gdnative/variant.cpp
+++ b/modules/gdnative/gdnative/variant.cpp
@@ -489,6 +489,24 @@ void GDAPI godot_variant_destroy(godot_variant *p_self) {
self->~Variant();
}
+// GDNative core 1.1
+
+godot_string GDAPI godot_variant_get_operator_name(godot_variant_operator p_op) {
+ Variant::Operator op = (Variant::Operator)p_op;
+ godot_string raw_dest;
+ String *dest = (String *)&raw_dest;
+ memnew_placement(dest, String(Variant::get_operator_name(op))); // operator = is overloaded by String
+ return raw_dest;
+}
+
+void GDAPI godot_variant_evaluate(godot_variant_operator p_op, const godot_variant *p_a, const godot_variant *p_b, godot_variant *r_ret, godot_bool *r_valid) {
+ Variant::Operator op = (Variant::Operator)p_op;
+ const Variant *a = (const Variant *)p_a;
+ const Variant *b = (const Variant *)p_b;
+ Variant *ret = (Variant *)r_ret;
+ Variant::evaluate(op, a, b, *ret, *r_valid);
+}
+
#ifdef __cplusplus
}
#endif
diff --git a/modules/gdnative/gdnative_api.json b/modules/gdnative/gdnative_api.json
index dce3d7e96b..16a34a9a33 100644
--- a/modules/gdnative/gdnative_api.json
+++ b/modules/gdnative/gdnative_api.json
@@ -94,6 +94,24 @@
["godot_transform *", "r_dest"],
["const godot_quat *", "p_quat"]
]
+ },
+ {
+ "name": "godot_variant_get_operator_name",
+ "return_type": "godot_string",
+ "arguments": [
+ ["godot_variant_operator", "p_op"]
+ ]
+ },
+ {
+ "name": "godot_variant_evaluate",
+ "return_type": "void",
+ "arguments": [
+ ["godot_variant_operator", "p_op"],
+ ["const godot_variant *", "p_a"],
+ ["const godot_variant *", "p_b"],
+ ["godot_variant *", "r_ret"],
+ ["godot_bool *", "r_valid"]
+ ]
}
]
},
diff --git a/modules/gdnative/include/gdnative/variant.h b/modules/gdnative/include/gdnative/variant.h
index 6779dc4092..5e71aa9f11 100644
--- a/modules/gdnative/include/gdnative/variant.h
+++ b/modules/gdnative/include/gdnative/variant.h
@@ -100,6 +100,45 @@ typedef struct godot_variant_call_error {
godot_variant_type expected;
} godot_variant_call_error;
+typedef enum godot_variant_operator {
+ // comparison
+ GODOT_VARIANT_OP_EQUAL,
+ GODOT_VARIANT_OP_NOT_EQUAL,
+ GODOT_VARIANT_OP_LESS,
+ GODOT_VARIANT_OP_LESS_EQUAL,
+ GODOT_VARIANT_OP_GREATER,
+ GODOT_VARIANT_OP_GREATER_EQUAL,
+
+ // mathematic
+ GODOT_VARIANT_OP_ADD,
+ GODOT_VARIANT_OP_SUBTRACT,
+ GODOT_VARIANT_OP_MULTIPLY,
+ GODOT_VARIANT_OP_DIVIDE,
+ GODOT_VARIANT_OP_NEGATE,
+ GODOT_VARIANT_OP_POSITIVE,
+ GODOT_VARIANT_OP_MODULE,
+ GODOT_VARIANT_OP_STRING_CONCAT,
+
+ // bitwise
+ GODOT_VARIANT_OP_SHIFT_LEFT,
+ GODOT_VARIANT_OP_SHIFT_RIGHT,
+ GODOT_VARIANT_OP_BIT_AND,
+ GODOT_VARIANT_OP_BIT_OR,
+ GODOT_VARIANT_OP_BIT_XOR,
+ GODOT_VARIANT_OP_BIT_NEGATE,
+
+ // logic
+ GODOT_VARIANT_OP_AND,
+ GODOT_VARIANT_OP_OR,
+ GODOT_VARIANT_OP_XOR,
+ GODOT_VARIANT_OP_NOT,
+
+ // containment
+ GODOT_VARIANT_OP_IN,
+
+ GODOT_VARIANT_OP_MAX,
+} godot_variant_operator;
+
// reduce extern "C" nesting for VS2013
#ifdef __cplusplus
}
@@ -204,6 +243,11 @@ godot_bool GDAPI godot_variant_booleanize(const godot_variant *p_self);
void GDAPI godot_variant_destroy(godot_variant *p_self);
+// GDNative core 1.1
+
+godot_string GDAPI godot_variant_get_operator_name(godot_variant_operator p_op);
+void GDAPI godot_variant_evaluate(godot_variant_operator p_op, const godot_variant *p_a, const godot_variant *p_b, godot_variant *r_ret, godot_bool *r_valid);
+
#ifdef __cplusplus
}
#endif
diff --git a/modules/gdnative/include/nativescript/godot_nativescript.h b/modules/gdnative/include/nativescript/godot_nativescript.h
index d6a729be47..ba044117e2 100644
--- a/modules/gdnative/include/nativescript/godot_nativescript.h
+++ b/modules/gdnative/include/nativescript/godot_nativescript.h
@@ -40,12 +40,13 @@ extern "C" {
typedef enum {
GODOT_METHOD_RPC_MODE_DISABLED,
GODOT_METHOD_RPC_MODE_REMOTE,
- GODOT_METHOD_RPC_MODE_SYNC,
GODOT_METHOD_RPC_MODE_MASTER,
- GODOT_METHOD_RPC_MODE_SLAVE,
+ GODOT_METHOD_RPC_MODE_PUPPET,
+ GODOT_METHOD_RPC_MODE_SLAVE = GODOT_METHOD_RPC_MODE_PUPPET,
GODOT_METHOD_RPC_MODE_REMOTESYNC,
+ GODOT_METHOD_RPC_MODE_SYNC = GODOT_METHOD_RPC_MODE_REMOTESYNC,
GODOT_METHOD_RPC_MODE_MASTERSYNC,
- GODOT_METHOD_RPC_MODE_SLAVESYNC,
+ GODOT_METHOD_RPC_MODE_PUPPETSYNC,
} godot_method_rpc_mode;
typedef enum {
diff --git a/modules/gdnative/nativescript/nativescript.cpp b/modules/gdnative/nativescript/nativescript.cpp
index ea968fb0b1..641e4021d8 100644
--- a/modules/gdnative/nativescript/nativescript.cpp
+++ b/modules/gdnative/nativescript/nativescript.cpp
@@ -810,18 +810,16 @@ MultiplayerAPI::RPCMode NativeScriptInstance::get_rpc_mode(const StringName &p_m
return MultiplayerAPI::RPC_MODE_DISABLED;
case GODOT_METHOD_RPC_MODE_REMOTE:
return MultiplayerAPI::RPC_MODE_REMOTE;
- case GODOT_METHOD_RPC_MODE_SYNC:
- return MultiplayerAPI::RPC_MODE_SYNC;
case GODOT_METHOD_RPC_MODE_MASTER:
return MultiplayerAPI::RPC_MODE_MASTER;
- case GODOT_METHOD_RPC_MODE_SLAVE:
- return MultiplayerAPI::RPC_MODE_SLAVE;
+ case GODOT_METHOD_RPC_MODE_PUPPET:
+ return MultiplayerAPI::RPC_MODE_PUPPET;
case GODOT_METHOD_RPC_MODE_REMOTESYNC:
return MultiplayerAPI::RPC_MODE_REMOTESYNC;
case GODOT_METHOD_RPC_MODE_MASTERSYNC:
return MultiplayerAPI::RPC_MODE_MASTERSYNC;
- case GODOT_METHOD_RPC_MODE_SLAVESYNC:
- return MultiplayerAPI::RPC_MODE_SLAVESYNC;
+ case GODOT_METHOD_RPC_MODE_PUPPETSYNC:
+ return MultiplayerAPI::RPC_MODE_PUPPETSYNC;
default:
return MultiplayerAPI::RPC_MODE_DISABLED;
}
@@ -846,12 +844,16 @@ MultiplayerAPI::RPCMode NativeScriptInstance::get_rset_mode(const StringName &p_
return MultiplayerAPI::RPC_MODE_DISABLED;
case GODOT_METHOD_RPC_MODE_REMOTE:
return MultiplayerAPI::RPC_MODE_REMOTE;
- case GODOT_METHOD_RPC_MODE_SYNC:
- return MultiplayerAPI::RPC_MODE_SYNC;
case GODOT_METHOD_RPC_MODE_MASTER:
return MultiplayerAPI::RPC_MODE_MASTER;
- case GODOT_METHOD_RPC_MODE_SLAVE:
- return MultiplayerAPI::RPC_MODE_SLAVE;
+ case GODOT_METHOD_RPC_MODE_PUPPET:
+ return MultiplayerAPI::RPC_MODE_PUPPET;
+ case GODOT_METHOD_RPC_MODE_REMOTESYNC:
+ return MultiplayerAPI::RPC_MODE_REMOTESYNC;
+ case GODOT_METHOD_RPC_MODE_MASTERSYNC:
+ return MultiplayerAPI::RPC_MODE_MASTERSYNC;
+ case GODOT_METHOD_RPC_MODE_PUPPETSYNC:
+ return MultiplayerAPI::RPC_MODE_PUPPETSYNC;
default:
return MultiplayerAPI::RPC_MODE_DISABLED;
}