diff options
Diffstat (limited to 'modules/gdnative')
| -rw-r--r-- | modules/gdnative/gdnative/string.cpp | 14 | ||||
| -rw-r--r-- | modules/gdnative/gdnative/vector2.cpp | 8 | ||||
| -rw-r--r-- | modules/gdnative/gdnative/vector3.cpp | 8 | ||||
| -rw-r--r-- | modules/gdnative/gdnative_api.json | 36 | ||||
| -rw-r--r-- | modules/gdnative/include/gdnative/string.h | 2 | ||||
| -rw-r--r-- | modules/gdnative/include/gdnative/vector2.h | 2 | ||||
| -rw-r--r-- | modules/gdnative/include/gdnative/vector3.h | 2 | ||||
| -rw-r--r-- | modules/gdnative/include/nativescript/godot_nativescript.h | 6 |
8 files changed, 75 insertions, 3 deletions
diff --git a/modules/gdnative/gdnative/string.cpp b/modules/gdnative/gdnative/string.cpp index 913c57eb56..9086121940 100644 --- a/modules/gdnative/gdnative/string.cpp +++ b/modules/gdnative/gdnative/string.cpp @@ -186,6 +186,20 @@ godot_bool GDAPI godot_string_ends_with(const godot_string *p_self, const godot_ return self->ends_with(*string); } +godot_int GDAPI godot_string_count(const godot_string *p_self, godot_string p_what, godot_int p_from, godot_int p_to) { + const String *self = (const String *)p_self; + String *what = (String *)&p_what; + + return self->count(*what, p_from, p_to); +} + +godot_int GDAPI godot_string_countn(const godot_string *p_self, godot_string p_what, godot_int p_from, godot_int p_to) { + const String *self = (const String *)p_self; + String *what = (String *)&p_what; + + return self->countn(*what, p_from, p_to); +} + godot_int GDAPI godot_string_find(const godot_string *p_self, godot_string p_what) { const String *self = (const String *)p_self; String *what = (String *)&p_what; diff --git a/modules/gdnative/gdnative/vector2.cpp b/modules/gdnative/gdnative/vector2.cpp index a2ac61b35e..d82f2c692d 100644 --- a/modules/gdnative/gdnative/vector2.cpp +++ b/modules/gdnative/gdnative/vector2.cpp @@ -77,6 +77,14 @@ godot_bool GDAPI godot_vector2_is_normalized(const godot_vector2 *p_self) { return self->is_normalized(); } +godot_vector2 GDAPI godot_vector2_direction_to(const godot_vector2 *p_self, const godot_vector2 *p_to) { + godot_vector2 dest; + const Vector2 *self = (const Vector2 *)p_self; + const Vector2 *to = (const Vector2 *)p_to; + *((Vector2 *)&dest) = self->direction_to(*to); + return dest; +} + godot_real GDAPI godot_vector2_distance_to(const godot_vector2 *p_self, const godot_vector2 *p_to) { const Vector2 *self = (const Vector2 *)p_self; const Vector2 *to = (const Vector2 *)p_to; diff --git a/modules/gdnative/gdnative/vector3.cpp b/modules/gdnative/gdnative/vector3.cpp index 894683ab38..15a8ef9a2e 100644 --- a/modules/gdnative/gdnative/vector3.cpp +++ b/modules/gdnative/gdnative/vector3.cpp @@ -182,6 +182,14 @@ godot_vector3 GDAPI godot_vector3_ceil(const godot_vector3 *p_self) { return dest; } +godot_vector3 GDAPI godot_vector3_direction_to(const godot_vector3 *p_self, const godot_vector3 *p_to) { + godot_vector3 dest; + const Vector3 *self = (const Vector3 *)p_self; + const Vector3 *to = (const Vector3 *)p_to; + *((Vector3 *)&dest) = self->direction_to(*to); + return dest; +} + godot_real GDAPI godot_vector3_distance_to(const godot_vector3 *p_self, const godot_vector3 *p_b) { const Vector3 *self = (const Vector3 *)p_self; const Vector3 *b = (const Vector3 *)p_b; diff --git a/modules/gdnative/gdnative_api.json b/modules/gdnative/gdnative_api.json index 6c12ee6534..8dcea26a7b 100644 --- a/modules/gdnative/gdnative_api.json +++ b/modules/gdnative/gdnative_api.json @@ -44,6 +44,42 @@ ["const godot_vector2 *", "p_to"], ["const godot_real", "p_delta"] ] + }, + { + "name": "godot_string_count", + "return_type": "godot_int", + "arguments": [ + ["const godot_string *", "p_self"], + ["godot_string", "p_what"], + ["godot_int", "p_from"], + ["godot_int", "p_to"] + ] + }, + { + "name": "godot_string_countn", + "return_type": "godot_int", + "arguments": [ + ["const godot_string *", "p_self"], + ["godot_string", "p_what"], + ["godot_int", "p_from"], + ["godot_int", "p_to"] + ] + }, + { + "name": "godot_vector3_direction_to", + "return_type": "godot_vector3", + "arguments": [ + ["const godot_vector3 *", "p_self"], + ["const godot_vector3 *", "p_to"] + ] + }, + { + "name": "godot_vector2_direction_to", + "return_type": "godot_vector2", + "arguments": [ + ["const godot_vector2 *", "p_self"], + ["const godot_vector2 *", "p_to"] + ] } ] }, diff --git a/modules/gdnative/include/gdnative/string.h b/modules/gdnative/include/gdnative/string.h index f045ac9d58..7500d70f20 100644 --- a/modules/gdnative/include/gdnative/string.h +++ b/modules/gdnative/include/gdnative/string.h @@ -102,6 +102,8 @@ godot_bool GDAPI godot_string_begins_with_char_array(const godot_string *p_self, godot_array GDAPI godot_string_bigrams(const godot_string *p_self); godot_string GDAPI godot_string_chr(wchar_t p_character); godot_bool GDAPI godot_string_ends_with(const godot_string *p_self, const godot_string *p_string); +godot_int GDAPI godot_string_count(const godot_string *p_self, godot_string p_what, godot_int p_from, godot_int p_to); +godot_int GDAPI godot_string_countn(const godot_string *p_self, godot_string p_what, godot_int p_from, godot_int p_to); godot_int GDAPI godot_string_find(const godot_string *p_self, godot_string p_what); godot_int GDAPI godot_string_find_from(const godot_string *p_self, godot_string p_what, godot_int p_from); godot_int GDAPI godot_string_findmk(const godot_string *p_self, const godot_array *p_keys); diff --git a/modules/gdnative/include/gdnative/vector2.h b/modules/gdnative/include/gdnative/vector2.h index 7a5ae6afa9..15a6c80887 100644 --- a/modules/gdnative/include/gdnative/vector2.h +++ b/modules/gdnative/include/gdnative/vector2.h @@ -71,6 +71,8 @@ godot_real GDAPI godot_vector2_length_squared(const godot_vector2 *p_self); godot_bool GDAPI godot_vector2_is_normalized(const godot_vector2 *p_self); +godot_vector2 GDAPI godot_vector2_direction_to(const godot_vector2 *p_self, const godot_vector2 *p_b); + godot_real GDAPI godot_vector2_distance_to(const godot_vector2 *p_self, const godot_vector2 *p_to); godot_real GDAPI godot_vector2_distance_squared_to(const godot_vector2 *p_self, const godot_vector2 *p_to); diff --git a/modules/gdnative/include/gdnative/vector3.h b/modules/gdnative/include/gdnative/vector3.h index 70ec6422ac..ee7d029028 100644 --- a/modules/gdnative/include/gdnative/vector3.h +++ b/modules/gdnative/include/gdnative/vector3.h @@ -106,6 +106,8 @@ godot_vector3 GDAPI godot_vector3_floor(const godot_vector3 *p_self); godot_vector3 GDAPI godot_vector3_ceil(const godot_vector3 *p_self); +godot_vector3 GDAPI godot_vector3_direction_to(const godot_vector3 *p_self, const godot_vector3 *p_b); + godot_real GDAPI godot_vector3_distance_to(const godot_vector3 *p_self, const godot_vector3 *p_b); godot_real GDAPI godot_vector3_distance_squared_to(const godot_vector3 *p_self, const godot_vector3 *p_b); diff --git a/modules/gdnative/include/nativescript/godot_nativescript.h b/modules/gdnative/include/nativescript/godot_nativescript.h index f3b9f7fb31..7f52f5736c 100644 --- a/modules/gdnative/include/nativescript/godot_nativescript.h +++ b/modules/gdnative/include/nativescript/godot_nativescript.h @@ -56,7 +56,7 @@ typedef enum { GODOT_PROPERTY_HINT_ENUM, ///< hint_text= "val1,val2,val3,etc" GODOT_PROPERTY_HINT_EXP_EASING, /// exponential easing function (Math::ease) GODOT_PROPERTY_HINT_LENGTH, ///< hint_text= "length" (as integer) - GODOT_PROPERTY_HINT_SPRITE_FRAME, + GODOT_PROPERTY_HINT_SPRITE_FRAME, // FIXME: Obsolete: drop whenever we can break compat GODOT_PROPERTY_HINT_KEY_ACCEL, ///< hint_text= "length" (as integer) GODOT_PROPERTY_HINT_FLAGS, ///< hint_text= "flag1,flag2,etc" (as bit flags) GODOT_PROPERTY_HINT_LAYERS_2D_RENDER, @@ -98,8 +98,8 @@ typedef enum { GODOT_PROPERTY_USAGE_INTERNATIONALIZED = 64, //hint for internationalized strings GODOT_PROPERTY_USAGE_GROUP = 128, //used for grouping props in the editor GODOT_PROPERTY_USAGE_CATEGORY = 256, - GODOT_PROPERTY_USAGE_STORE_IF_NONZERO = 512, //only store if nonzero - GODOT_PROPERTY_USAGE_STORE_IF_NONONE = 1024, //only store if false + GODOT_PROPERTY_USAGE_STORE_IF_NONZERO = 512, // FIXME: Obsolete: drop whenever we can break compat + GODOT_PROPERTY_USAGE_STORE_IF_NONONE = 1024, // FIXME: Obsolete: drop whenever we can break compat GODOT_PROPERTY_USAGE_NO_INSTANCE_STATE = 2048, GODOT_PROPERTY_USAGE_RESTART_IF_CHANGED = 4096, GODOT_PROPERTY_USAGE_SCRIPT_VARIABLE = 8192, |