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-rw-r--r--modules/gdnative/doc_classes/GDNativeLibrary.xml15
-rw-r--r--modules/gdnative/gdnative.cpp2
-rw-r--r--modules/gdnative/gdnative/array.cpp9
-rw-r--r--modules/gdnative/gdnative_api.json11
-rw-r--r--modules/gdnative/include/gdnative/array.h2
-rw-r--r--modules/gdnative/include/nativescript/godot_nativescript.h4
-rw-r--r--modules/gdnative/pluginscript/pluginscript_language.cpp4
-rw-r--r--modules/gdnative/pluginscript/pluginscript_script.cpp4
-rw-r--r--modules/gdnative/register_types.cpp2
-rw-r--r--modules/gdnative/videodecoder/video_stream_gdnative.cpp16
-rw-r--r--modules/gdnative/videodecoder/video_stream_gdnative.h1
11 files changed, 59 insertions, 11 deletions
diff --git a/modules/gdnative/doc_classes/GDNativeLibrary.xml b/modules/gdnative/doc_classes/GDNativeLibrary.xml
index 7e1cac243a..aa48ab44f2 100644
--- a/modules/gdnative/doc_classes/GDNativeLibrary.xml
+++ b/modules/gdnative/doc_classes/GDNativeLibrary.xml
@@ -1,35 +1,50 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="GDNativeLibrary" inherits="Resource" category="Core" version="3.2">
<brief_description>
+ An external library containing functions or script classes to use in Godot.
</brief_description>
<description>
+ A GDNative library can implement [NativeScript]s, global functions to call with the [GDNative] class, or low-level engine extensions through interfaces such as [ARVRInterfaceGDNative]. The library must be compiled for each platform and architecture that the project will run on.
</description>
<tutorials>
+ <link>https://docs.godotengine.org/en/latest/tutorials/plugins/gdnative/gdnative-c-example.html</link>
+ <link>https://docs.godotengine.org/en/latest/tutorials/plugins/gdnative/gdnative-cpp-example.html</link>
</tutorials>
<methods>
<method name="get_current_dependencies" qualifiers="const">
<return type="PoolStringArray">
</return>
<description>
+ Returns paths to all dependency libraries for the current platform and architecture.
</description>
</method>
<method name="get_current_library_path" qualifiers="const">
<return type="String">
</return>
<description>
+ Returns the path to the dynamic library file for the current platform and architecture.
</description>
</method>
</methods>
<members>
<member name="config_file" type="ConfigFile" setter="set_config_file" getter="get_config_file">
+ This resource in INI-style [ConfigFile] format, as in [code].gdnlib[/code] files.
</member>
<member name="load_once" type="bool" setter="set_load_once" getter="should_load_once" default="true">
+ If [code]true[/code], Godot loads only one copy of the library and each script that references the library will share static data like static or global variables.
+ If [code]false[/code], Godot loads a separate copy of the library into memory for each script that references it.
</member>
<member name="reloadable" type="bool" setter="set_reloadable" getter="is_reloadable" default="true">
+ If [code]true[/code], the editor will temporarily unload the library whenever the user switches away from the editor window, allowing the user to recompile the library without restarting Godot.
+ [b]Note:[/b] If the library defines tool scripts that run inside the editor, [code]reloadable[/code] must be [code]false[/code]. Otherwise, the editor will attempt to unload the tool scripts while they're in use and crash.
</member>
<member name="singleton" type="bool" setter="set_singleton" getter="is_singleton" default="false">
+ If [code]true[/code], Godot loads the library at startup rather than the first time a script uses the library, calling [code]{prefix}gdnative_singleton[/code] after initializing the library (where [code]{prefix}[/code] is the value of [member symbol_prefix]). The library remains loaded as long as Godot is running.
+ [b]Note:[/b] A singleton library cannot be [member reloadable].
</member>
<member name="symbol_prefix" type="String" setter="set_symbol_prefix" getter="get_symbol_prefix" default="&quot;godot_&quot;">
+ The prefix this library's entry point functions begin with. For example, a GDNativeLibrary would declare its [code]gdnative_init[/code] function as [code]godot_gdnative_init[/code] by default.
+ On platforms that require statically linking libraries (currently only iOS), each library must have a different [code]symbol_prefix[/code].
</member>
</members>
<constants>
diff --git a/modules/gdnative/gdnative.cpp b/modules/gdnative/gdnative.cpp
index 783ad4e147..ee9e71d4a0 100644
--- a/modules/gdnative/gdnative.cpp
+++ b/modules/gdnative/gdnative.cpp
@@ -339,7 +339,7 @@ bool GDNative::initialize() {
if (err || !library_init) {
OS::get_singleton()->close_dynamic_library(native_handle);
native_handle = NULL;
- ERR_PRINT("Failed to obtain godot_gdnative_init symbol");
+ ERR_PRINTS("Failed to obtain " + library->get_symbol_prefix() + "gdnative_init symbol");
return false;
}
diff --git a/modules/gdnative/gdnative/array.cpp b/modules/gdnative/gdnative/array.cpp
index 1ef8e9f900..e97a75cca8 100644
--- a/modules/gdnative/gdnative/array.cpp
+++ b/modules/gdnative/gdnative/array.cpp
@@ -327,6 +327,15 @@ godot_array GDAPI godot_array_duplicate(const godot_array *p_self, const godot_b
return res;
}
+godot_array GDAPI godot_array_slice(const godot_array *p_self, const godot_int p_begin, const godot_int p_end, const godot_int p_step, const godot_bool p_deep) {
+ const Array *self = (const Array *)p_self;
+ godot_array res;
+ Array *val = (Array *)&res;
+ memnew_placement(val, Array);
+ *val = self->slice(p_begin, p_end, p_step, p_deep);
+ return res;
+}
+
godot_variant GDAPI godot_array_max(const godot_array *p_self) {
const Array *self = (const Array *)p_self;
godot_variant v;
diff --git a/modules/gdnative/gdnative_api.json b/modules/gdnative/gdnative_api.json
index 03258584ce..55ba4ecc1e 100644
--- a/modules/gdnative/gdnative_api.json
+++ b/modules/gdnative/gdnative_api.json
@@ -80,6 +80,17 @@
["const godot_vector2 *", "p_self"],
["const godot_vector2 *", "p_to"]
]
+ },
+ {
+ "name": "godot_array_slice",
+ "return_type": "godot_array",
+ "arguments": [
+ ["const godot_array *", "p_self"],
+ ["const godot_int", "p_begin"],
+ ["const godot_int", "p_end"],
+ ["const godot_int", "p_step"],
+ ["const godot_bool", "p_deep"]
+ ]
}
]
},
diff --git a/modules/gdnative/include/gdnative/array.h b/modules/gdnative/include/gdnative/array.h
index 10ef8a73d2..2e3ce58033 100644
--- a/modules/gdnative/include/gdnative/array.h
+++ b/modules/gdnative/include/gdnative/array.h
@@ -132,6 +132,8 @@ void GDAPI godot_array_destroy(godot_array *p_self);
godot_array GDAPI godot_array_duplicate(const godot_array *p_self, const godot_bool p_deep);
+godot_array GDAPI godot_array_slice(const godot_array *p_self, const godot_int p_begin, const godot_int p_end, const godot_int p_delta, const godot_bool p_deep);
+
godot_variant GDAPI godot_array_max(const godot_array *p_self);
godot_variant GDAPI godot_array_min(const godot_array *p_self);
diff --git a/modules/gdnative/include/nativescript/godot_nativescript.h b/modules/gdnative/include/nativescript/godot_nativescript.h
index 7f52f5736c..8a05b6cfa3 100644
--- a/modules/gdnative/include/nativescript/godot_nativescript.h
+++ b/modules/gdnative/include/nativescript/godot_nativescript.h
@@ -64,9 +64,9 @@ typedef enum {
GODOT_PROPERTY_HINT_LAYERS_3D_RENDER,
GODOT_PROPERTY_HINT_LAYERS_3D_PHYSICS,
GODOT_PROPERTY_HINT_FILE, ///< a file path must be passed, hint_text (optionally) is a filter "*.png,*.wav,*.doc,"
- GODOT_PROPERTY_HINT_DIR, ///< a directort path must be passed
+ GODOT_PROPERTY_HINT_DIR, ///< a directory path must be passed
GODOT_PROPERTY_HINT_GLOBAL_FILE, ///< a file path must be passed, hint_text (optionally) is a filter "*.png,*.wav,*.doc,"
- GODOT_PROPERTY_HINT_GLOBAL_DIR, ///< a directort path must be passed
+ GODOT_PROPERTY_HINT_GLOBAL_DIR, ///< a directory path must be passed
GODOT_PROPERTY_HINT_RESOURCE_TYPE, ///< a resource object type
GODOT_PROPERTY_HINT_MULTILINE_TEXT, ///< used for string properties that can contain multiple lines
GODOT_PROPERTY_HINT_PLACEHOLDER_TEXT, ///< used to set a placeholder text for string properties
diff --git a/modules/gdnative/pluginscript/pluginscript_language.cpp b/modules/gdnative/pluginscript/pluginscript_language.cpp
index 9de073fc8e..22898a73ce 100644
--- a/modules/gdnative/pluginscript/pluginscript_language.cpp
+++ b/modules/gdnative/pluginscript/pluginscript_language.cpp
@@ -200,7 +200,7 @@ void PluginScriptLanguage::get_recognized_extensions(List<String> *p_extensions)
}
void PluginScriptLanguage::get_public_functions(List<MethodInfo> *p_functions) const {
- // TODO: provid this statically in `godot_pluginscript_language_desc` ?
+ // TODO: provide this statically in `godot_pluginscript_language_desc` ?
if (_desc.get_public_functions) {
Array functions;
_desc.get_public_functions(_data, (godot_array *)&functions);
@@ -212,7 +212,7 @@ void PluginScriptLanguage::get_public_functions(List<MethodInfo> *p_functions) c
}
void PluginScriptLanguage::get_public_constants(List<Pair<String, Variant> > *p_constants) const {
- // TODO: provid this statically in `godot_pluginscript_language_desc` ?
+ // TODO: provide this statically in `godot_pluginscript_language_desc` ?
if (_desc.get_public_constants) {
Dictionary constants;
_desc.get_public_constants(_data, (godot_dictionary *)&constants);
diff --git a/modules/gdnative/pluginscript/pluginscript_script.cpp b/modules/gdnative/pluginscript/pluginscript_script.cpp
index 94d38e1be1..f7c961d38b 100644
--- a/modules/gdnative/pluginscript/pluginscript_script.cpp
+++ b/modules/gdnative/pluginscript/pluginscript_script.cpp
@@ -401,9 +401,7 @@ Error PluginScript::load_source_code(const String &p_path) {
PoolVector<uint8_t> sourcef;
Error err;
FileAccess *f = FileAccess::open(p_path, FileAccess::READ, &err);
- if (err) {
- ERR_FAIL_COND_V(err, err);
- }
+ ERR_FAIL_COND_V_MSG(err, err, "Cannot open file '" + p_path + "'.");
int len = f->get_len();
sourcef.resize(len + 1);
diff --git a/modules/gdnative/register_types.cpp b/modules/gdnative/register_types.cpp
index 6ff6262b56..0194199133 100644
--- a/modules/gdnative/register_types.cpp
+++ b/modules/gdnative/register_types.cpp
@@ -277,7 +277,7 @@ void register_gdnative_types() {
proc_ptr);
if (err != OK) {
- ERR_PRINT((String("No godot_gdnative_singleton in \"" + singleton->get_library()->get_current_library_path()) + "\" found").utf8().get_data());
+ ERR_PRINTS("No " + lib->get_symbol_prefix() + "gdnative_singleton in \"" + singleton->get_library()->get_current_library_path() + "\" found");
} else {
singleton_gdnatives.push_back(singleton);
((void (*)())proc_ptr)();
diff --git a/modules/gdnative/videodecoder/video_stream_gdnative.cpp b/modules/gdnative/videodecoder/video_stream_gdnative.cpp
index be131c5402..f3c34fd5e0 100644
--- a/modules/gdnative/videodecoder/video_stream_gdnative.cpp
+++ b/modules/gdnative/videodecoder/video_stream_gdnative.cpp
@@ -149,7 +149,7 @@ void VideoStreamPlaybackGDNative::update(float p_delta) {
if (mix_callback) {
if (pcm_write_idx >= 0) {
// Previous remains
- int mixed = mix_callback(mix_udata, pcm, samples_decoded);
+ int mixed = mix_callback(mix_udata, pcm + pcm_write_idx * num_channels, samples_decoded);
if (mixed == samples_decoded) {
pcm_write_idx = -1;
} else {
@@ -168,8 +168,12 @@ void VideoStreamPlaybackGDNative::update(float p_delta) {
}
}
- while (interface->get_playback_position(data_struct) < time && playing) {
+ if (seek_backward) {
+ update_texture();
+ seek_backward = false;
+ }
+ while (interface->get_playback_position(data_struct) < time && playing) {
update_texture();
}
}
@@ -197,6 +201,7 @@ VideoStreamPlaybackGDNative::VideoStreamPlaybackGDNative() :
mix_callback(NULL),
num_channels(-1),
time(0),
+ seek_backward(false),
mix_rate(0),
delay_compensation(0),
pcm(NULL),
@@ -261,6 +266,13 @@ void VideoStreamPlaybackGDNative::stop() {
void VideoStreamPlaybackGDNative::seek(float p_time) {
ERR_FAIL_COND(interface == NULL);
interface->seek(data_struct, p_time);
+ if (p_time < time)
+ seek_backward = true;
+ time = p_time;
+ // reset audio buffers
+ memset(pcm, 0, num_channels * AUX_BUFFER_SIZE * sizeof(float));
+ pcm_write_idx = -1;
+ samples_decoded = 0;
}
void VideoStreamPlaybackGDNative::set_paused(bool p_paused) {
diff --git a/modules/gdnative/videodecoder/video_stream_gdnative.h b/modules/gdnative/videodecoder/video_stream_gdnative.h
index b9f1c8e4da..9aed1fd2a0 100644
--- a/modules/gdnative/videodecoder/video_stream_gdnative.h
+++ b/modules/gdnative/videodecoder/video_stream_gdnative.h
@@ -121,6 +121,7 @@ class VideoStreamPlaybackGDNative : public VideoStreamPlayback {
int num_channels;
float time;
+ bool seek_backward;
int mix_rate;
double delay_compensation;