diff options
Diffstat (limited to 'modules/gdnative')
-rw-r--r-- | modules/gdnative/doc_classes/GDNativeLibrary.xml | 15 | ||||
-rw-r--r-- | modules/gdnative/gdnative.cpp | 2 | ||||
-rw-r--r-- | modules/gdnative/include/gdnative/array.h | 2 | ||||
-rw-r--r-- | modules/gdnative/register_types.cpp | 6 | ||||
-rw-r--r-- | modules/gdnative/videodecoder/video_stream_gdnative.cpp | 2 | ||||
-rw-r--r-- | modules/gdnative/videodecoder/video_stream_gdnative.h | 2 |
6 files changed, 22 insertions, 7 deletions
diff --git a/modules/gdnative/doc_classes/GDNativeLibrary.xml b/modules/gdnative/doc_classes/GDNativeLibrary.xml index 7e1cac243a..aa48ab44f2 100644 --- a/modules/gdnative/doc_classes/GDNativeLibrary.xml +++ b/modules/gdnative/doc_classes/GDNativeLibrary.xml @@ -1,35 +1,50 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="GDNativeLibrary" inherits="Resource" category="Core" version="3.2"> <brief_description> + An external library containing functions or script classes to use in Godot. </brief_description> <description> + A GDNative library can implement [NativeScript]s, global functions to call with the [GDNative] class, or low-level engine extensions through interfaces such as [ARVRInterfaceGDNative]. The library must be compiled for each platform and architecture that the project will run on. </description> <tutorials> + <link>https://docs.godotengine.org/en/latest/tutorials/plugins/gdnative/gdnative-c-example.html</link> + <link>https://docs.godotengine.org/en/latest/tutorials/plugins/gdnative/gdnative-cpp-example.html</link> </tutorials> <methods> <method name="get_current_dependencies" qualifiers="const"> <return type="PoolStringArray"> </return> <description> + Returns paths to all dependency libraries for the current platform and architecture. </description> </method> <method name="get_current_library_path" qualifiers="const"> <return type="String"> </return> <description> + Returns the path to the dynamic library file for the current platform and architecture. </description> </method> </methods> <members> <member name="config_file" type="ConfigFile" setter="set_config_file" getter="get_config_file"> + This resource in INI-style [ConfigFile] format, as in [code].gdnlib[/code] files. </member> <member name="load_once" type="bool" setter="set_load_once" getter="should_load_once" default="true"> + If [code]true[/code], Godot loads only one copy of the library and each script that references the library will share static data like static or global variables. + If [code]false[/code], Godot loads a separate copy of the library into memory for each script that references it. </member> <member name="reloadable" type="bool" setter="set_reloadable" getter="is_reloadable" default="true"> + If [code]true[/code], the editor will temporarily unload the library whenever the user switches away from the editor window, allowing the user to recompile the library without restarting Godot. + [b]Note:[/b] If the library defines tool scripts that run inside the editor, [code]reloadable[/code] must be [code]false[/code]. Otherwise, the editor will attempt to unload the tool scripts while they're in use and crash. </member> <member name="singleton" type="bool" setter="set_singleton" getter="is_singleton" default="false"> + If [code]true[/code], Godot loads the library at startup rather than the first time a script uses the library, calling [code]{prefix}gdnative_singleton[/code] after initializing the library (where [code]{prefix}[/code] is the value of [member symbol_prefix]). The library remains loaded as long as Godot is running. + [b]Note:[/b] A singleton library cannot be [member reloadable]. </member> <member name="symbol_prefix" type="String" setter="set_symbol_prefix" getter="get_symbol_prefix" default=""godot_""> + The prefix this library's entry point functions begin with. For example, a GDNativeLibrary would declare its [code]gdnative_init[/code] function as [code]godot_gdnative_init[/code] by default. + On platforms that require statically linking libraries (currently only iOS), each library must have a different [code]symbol_prefix[/code]. </member> </members> <constants> diff --git a/modules/gdnative/gdnative.cpp b/modules/gdnative/gdnative.cpp index 783ad4e147..ee9e71d4a0 100644 --- a/modules/gdnative/gdnative.cpp +++ b/modules/gdnative/gdnative.cpp @@ -339,7 +339,7 @@ bool GDNative::initialize() { if (err || !library_init) { OS::get_singleton()->close_dynamic_library(native_handle); native_handle = NULL; - ERR_PRINT("Failed to obtain godot_gdnative_init symbol"); + ERR_PRINTS("Failed to obtain " + library->get_symbol_prefix() + "gdnative_init symbol"); return false; } diff --git a/modules/gdnative/include/gdnative/array.h b/modules/gdnative/include/gdnative/array.h index 2e3ce58033..a27626325e 100644 --- a/modules/gdnative/include/gdnative/array.h +++ b/modules/gdnative/include/gdnative/array.h @@ -132,7 +132,7 @@ void GDAPI godot_array_destroy(godot_array *p_self); godot_array GDAPI godot_array_duplicate(const godot_array *p_self, const godot_bool p_deep); -godot_array GDAPI godot_array_slice(const godot_array *p_self, const godot_int p_begin, const godot_int p_end, const godot_int p_delta, const godot_bool p_deep); +godot_array GDAPI godot_array_slice(const godot_array *p_self, const godot_int p_begin, const godot_int p_end, const godot_int p_step, const godot_bool p_deep); godot_variant GDAPI godot_array_max(const godot_array *p_self); diff --git a/modules/gdnative/register_types.cpp b/modules/gdnative/register_types.cpp index 6ff6262b56..fa59c704d5 100644 --- a/modules/gdnative/register_types.cpp +++ b/modules/gdnative/register_types.cpp @@ -158,7 +158,7 @@ void GDNativeExportPlugin::_export_file(const String &p_path, const String &p_ty String additional_code = "extern void register_dynamic_symbol(char *name, void *address);\n" "extern void add_ios_init_callback(void (*cb)());\n"; String linker_flags = ""; - for (unsigned int i = 0; i < sizeof(expected_symbols) / sizeof(expected_symbols[0]); ++i) { + for (unsigned long i = 0; i < sizeof(expected_symbols) / sizeof(expected_symbols[0]); ++i) { String full_name = lib->get_symbol_prefix() + expected_symbols[i].name; String code = declare_pattern.replace("$name", full_name); code = code.replace("$weak", expected_symbols[i].is_required ? "" : " __attribute__((weak))"); @@ -174,7 +174,7 @@ void GDNativeExportPlugin::_export_file(const String &p_path, const String &p_ty additional_code += String("void $prefixinit() {\n").replace("$prefix", lib->get_symbol_prefix()); String register_pattern = " if (&$name) register_dynamic_symbol((char *)\"$name\", (void *)$name);\n"; - for (unsigned int i = 0; i < sizeof(expected_symbols) / sizeof(expected_symbols[0]); ++i) { + for (unsigned long i = 0; i < sizeof(expected_symbols) / sizeof(expected_symbols[0]); ++i) { String full_name = lib->get_symbol_prefix() + expected_symbols[i].name; additional_code += register_pattern.replace("$name", full_name); } @@ -277,7 +277,7 @@ void register_gdnative_types() { proc_ptr); if (err != OK) { - ERR_PRINT((String("No godot_gdnative_singleton in \"" + singleton->get_library()->get_current_library_path()) + "\" found").utf8().get_data()); + ERR_PRINTS("No " + lib->get_symbol_prefix() + "gdnative_singleton in \"" + singleton->get_library()->get_current_library_path() + "\" found"); } else { singleton_gdnatives.push_back(singleton); ((void (*)())proc_ptr)(); diff --git a/modules/gdnative/videodecoder/video_stream_gdnative.cpp b/modules/gdnative/videodecoder/video_stream_gdnative.cpp index f3c34fd5e0..14b7f9a2ef 100644 --- a/modules/gdnative/videodecoder/video_stream_gdnative.cpp +++ b/modules/gdnative/videodecoder/video_stream_gdnative.cpp @@ -279,7 +279,7 @@ void VideoStreamPlaybackGDNative::set_paused(bool p_paused) { paused = p_paused; } -Ref<Texture> VideoStreamPlaybackGDNative::get_texture() { +Ref<Texture> VideoStreamPlaybackGDNative::get_texture() const { return texture; } diff --git a/modules/gdnative/videodecoder/video_stream_gdnative.h b/modules/gdnative/videodecoder/video_stream_gdnative.h index 9aed1fd2a0..5ff7acb616 100644 --- a/modules/gdnative/videodecoder/video_stream_gdnative.h +++ b/modules/gdnative/videodecoder/video_stream_gdnative.h @@ -168,7 +168,7 @@ public: //virtual int mix(int16_t* p_buffer,int p_frames)=0; - virtual Ref<Texture> get_texture(); + virtual Ref<Texture> get_texture() const; virtual void update(float p_delta); virtual void set_mix_callback(AudioMixCallback p_callback, void *p_userdata); |