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-rw-r--r--modules/gdnative/gdnative.cpp2
-rw-r--r--modules/gdnative/pluginscript/pluginscript_instance.h2
2 files changed, 2 insertions, 2 deletions
diff --git a/modules/gdnative/gdnative.cpp b/modules/gdnative/gdnative.cpp
index c8e17e8dc5..a27935bfe2 100644
--- a/modules/gdnative/gdnative.cpp
+++ b/modules/gdnative/gdnative.cpp
@@ -404,7 +404,7 @@ bool GDNative::terminate() {
} else if (gdnatives->size() == 1) {
// we're the last one, terminate!
gdnatives->clear();
- // wew this looks scary, but all it does is remove the entry completely
+ // whew this looks scary, but all it does is remove the entry completely
GDNativeLibrary::loaded_libraries->erase(GDNativeLibrary::loaded_libraries->find(library->get_current_library_path()));
}
}
diff --git a/modules/gdnative/pluginscript/pluginscript_instance.h b/modules/gdnative/pluginscript/pluginscript_instance.h
index b279fdad8b..381c334231 100644
--- a/modules/gdnative/pluginscript/pluginscript_instance.h
+++ b/modules/gdnative/pluginscript/pluginscript_instance.h
@@ -62,7 +62,7 @@ public:
virtual Variant call(const StringName &p_method, const Variant **p_args, int p_argcount, Variant::CallError &r_error);
#if 0
// Rely on default implementations provided by ScriptInstance for the moment.
- // Note that multilevel call could be removed in 3.0 release, so stay tunned
+ // Note that multilevel call could be removed in 3.0 release, so stay tuned
// (see https://godotengine.org/qa/9244/can-override-the-_ready-and-_process-functions-child-classes)
virtual void call_multilevel(const StringName& p_method,const Variant** p_args,int p_argcount);
virtual void call_multilevel_reversed(const StringName& p_method,const Variant** p_args,int p_argcount);