diff options
Diffstat (limited to 'modules/gdnative')
21 files changed, 800 insertions, 1759 deletions
diff --git a/modules/gdnative/arvr/arvr_interface_gdnative.h b/modules/gdnative/arvr/arvr_interface_gdnative.h index 1077bef994..e38eb435c6 100644 --- a/modules/gdnative/arvr/arvr_interface_gdnative.h +++ b/modules/gdnative/arvr/arvr_interface_gdnative.h @@ -75,8 +75,8 @@ public: virtual bool is_stereo(); virtual Transform get_transform_for_eye(ARVRInterface::Eyes p_eye, const Transform &p_cam_transform); - // we expose a PoolVector<float> version of this function to GDNative - PoolVector<float> _get_projection_for_eye(ARVRInterface::Eyes p_eye, real_t p_aspect, real_t p_z_near, real_t p_z_far); + // we expose a Vector<float> version of this function to GDNative + Vector<float> _get_projection_for_eye(ARVRInterface::Eyes p_eye, real_t p_aspect, real_t p_z_near, real_t p_z_far); // and a CameraMatrix version to ARVRServer virtual CameraMatrix get_projection_for_eye(ARVRInterface::Eyes p_eye, real_t p_aspect, real_t p_z_near, real_t p_z_far); diff --git a/modules/gdnative/gdnative/array.cpp b/modules/gdnative/gdnative/array.cpp index 4a0308edec..0c764ab8fd 100644 --- a/modules/gdnative/gdnative/array.cpp +++ b/modules/gdnative/gdnative/array.cpp @@ -34,7 +34,6 @@ #include "core/os/memory.h" #include "core/color.h" -#include "core/pool_vector.h" #include "core/variant.h" @@ -53,9 +52,9 @@ void GDAPI godot_array_new_copy(godot_array *r_dest, const godot_array *p_src) { memnew_placement(dest, Array(*src)); } -void GDAPI godot_array_new_pool_color_array(godot_array *r_dest, const godot_pool_color_array *p_pca) { +void GDAPI godot_array_new_packed_color_array(godot_array *r_dest, const godot_packed_color_array *p_pca) { Array *dest = (Array *)r_dest; - PoolVector<Color> *pca = (PoolVector<Color> *)p_pca; + Vector<Color> *pca = (Vector<Color> *)p_pca; memnew_placement(dest, Array); dest->resize(pca->size()); @@ -65,9 +64,9 @@ void GDAPI godot_array_new_pool_color_array(godot_array *r_dest, const godot_poo } } -void GDAPI godot_array_new_pool_vector3_array(godot_array *r_dest, const godot_pool_vector3_array *p_pv3a) { +void GDAPI godot_array_new_packed_vector3_array(godot_array *r_dest, const godot_packed_vector3_array *p_pv3a) { Array *dest = (Array *)r_dest; - PoolVector<Vector3> *pca = (PoolVector<Vector3> *)p_pv3a; + Vector<Vector3> *pca = (Vector<Vector3> *)p_pv3a; memnew_placement(dest, Array); dest->resize(pca->size()); @@ -77,9 +76,9 @@ void GDAPI godot_array_new_pool_vector3_array(godot_array *r_dest, const godot_p } } -void GDAPI godot_array_new_pool_vector2_array(godot_array *r_dest, const godot_pool_vector2_array *p_pv2a) { +void GDAPI godot_array_new_packed_vector2_array(godot_array *r_dest, const godot_packed_vector2_array *p_pv2a) { Array *dest = (Array *)r_dest; - PoolVector<Vector2> *pca = (PoolVector<Vector2> *)p_pv2a; + Vector<Vector2> *pca = (Vector<Vector2> *)p_pv2a; memnew_placement(dest, Array); dest->resize(pca->size()); @@ -89,9 +88,9 @@ void GDAPI godot_array_new_pool_vector2_array(godot_array *r_dest, const godot_p } } -void GDAPI godot_array_new_pool_string_array(godot_array *r_dest, const godot_pool_string_array *p_psa) { +void GDAPI godot_array_new_packed_string_array(godot_array *r_dest, const godot_packed_string_array *p_psa) { Array *dest = (Array *)r_dest; - PoolVector<String> *pca = (PoolVector<String> *)p_psa; + Vector<String> *pca = (Vector<String> *)p_psa; memnew_placement(dest, Array); dest->resize(pca->size()); @@ -101,9 +100,9 @@ void GDAPI godot_array_new_pool_string_array(godot_array *r_dest, const godot_po } } -void GDAPI godot_array_new_pool_real_array(godot_array *r_dest, const godot_pool_real_array *p_pra) { +void GDAPI godot_array_new_packed_real_array(godot_array *r_dest, const godot_packed_real_array *p_pra) { Array *dest = (Array *)r_dest; - PoolVector<godot_real> *pca = (PoolVector<godot_real> *)p_pra; + Vector<godot_real> *pca = (Vector<godot_real> *)p_pra; memnew_placement(dest, Array); dest->resize(pca->size()); @@ -113,9 +112,9 @@ void GDAPI godot_array_new_pool_real_array(godot_array *r_dest, const godot_pool } } -void GDAPI godot_array_new_pool_int_array(godot_array *r_dest, const godot_pool_int_array *p_pia) { +void GDAPI godot_array_new_packed_int_array(godot_array *r_dest, const godot_packed_int_array *p_pia) { Array *dest = (Array *)r_dest; - PoolVector<godot_int> *pca = (PoolVector<godot_int> *)p_pia; + Vector<godot_int> *pca = (Vector<godot_int> *)p_pia; memnew_placement(dest, Array); dest->resize(pca->size()); @@ -125,9 +124,9 @@ void GDAPI godot_array_new_pool_int_array(godot_array *r_dest, const godot_pool_ } } -void GDAPI godot_array_new_pool_byte_array(godot_array *r_dest, const godot_pool_byte_array *p_pba) { +void GDAPI godot_array_new_packed_byte_array(godot_array *r_dest, const godot_packed_byte_array *p_pba) { Array *dest = (Array *)r_dest; - PoolVector<uint8_t> *pca = (PoolVector<uint8_t> *)p_pba; + Vector<uint8_t> *pca = (Vector<uint8_t> *)p_pba; memnew_placement(dest, Array); dest->resize(pca->size()); diff --git a/modules/gdnative/gdnative/pool_arrays.cpp b/modules/gdnative/gdnative/pool_arrays.cpp index bae1290d59..589b4d4dfe 100644 --- a/modules/gdnative/gdnative/pool_arrays.cpp +++ b/modules/gdnative/gdnative/pool_arrays.cpp @@ -31,7 +31,7 @@ #include "gdnative/pool_arrays.h" #include "core/array.h" -#include "core/pool_vector.h" + #include "core/variant.h" #include "core/color.h" @@ -46,21 +46,21 @@ extern "C" { // byte -void GDAPI godot_pool_byte_array_new(godot_pool_byte_array *r_dest) { - PoolVector<uint8_t> *dest = (PoolVector<uint8_t> *)r_dest; - memnew_placement(dest, PoolVector<uint8_t>); +void GDAPI godot_packed_byte_array_new(godot_packed_byte_array *r_dest) { + Vector<uint8_t> *dest = (Vector<uint8_t> *)r_dest; + memnew_placement(dest, Vector<uint8_t>); } -void GDAPI godot_pool_byte_array_new_copy(godot_pool_byte_array *r_dest, const godot_pool_byte_array *p_src) { - PoolVector<uint8_t> *dest = (PoolVector<uint8_t> *)r_dest; - const PoolVector<uint8_t> *src = (const PoolVector<uint8_t> *)p_src; - memnew_placement(dest, PoolVector<uint8_t>(*src)); +void GDAPI godot_packed_byte_array_new_copy(godot_packed_byte_array *r_dest, const godot_packed_byte_array *p_src) { + Vector<uint8_t> *dest = (Vector<uint8_t> *)r_dest; + const Vector<uint8_t> *src = (const Vector<uint8_t> *)p_src; + memnew_placement(dest, Vector<uint8_t>(*src)); } -void GDAPI godot_pool_byte_array_new_with_array(godot_pool_byte_array *r_dest, const godot_array *p_a) { - PoolVector<uint8_t> *dest = (PoolVector<uint8_t> *)r_dest; +void GDAPI godot_packed_byte_array_new_with_array(godot_packed_byte_array *r_dest, const godot_array *p_a) { + Vector<uint8_t> *dest = (Vector<uint8_t> *)r_dest; Array *a = (Array *)p_a; - memnew_placement(dest, PoolVector<uint8_t>); + memnew_placement(dest, Vector<uint8_t>); dest->resize(a->size()); for (int i = 0; i < a->size(); i++) { @@ -68,93 +68,83 @@ void GDAPI godot_pool_byte_array_new_with_array(godot_pool_byte_array *r_dest, c } } -void GDAPI godot_pool_byte_array_append(godot_pool_byte_array *p_self, const uint8_t p_data) { - PoolVector<uint8_t> *self = (PoolVector<uint8_t> *)p_self; - self->append(p_data); +void GDAPI godot_packed_byte_array_append(godot_packed_byte_array *p_self, const uint8_t p_data) { + Vector<uint8_t> *self = (Vector<uint8_t> *)p_self; + self->push_back(p_data); } -void GDAPI godot_pool_byte_array_append_array(godot_pool_byte_array *p_self, const godot_pool_byte_array *p_array) { - PoolVector<uint8_t> *self = (PoolVector<uint8_t> *)p_self; - PoolVector<uint8_t> *array = (PoolVector<uint8_t> *)p_array; +void GDAPI godot_packed_byte_array_append_array(godot_packed_byte_array *p_self, const godot_packed_byte_array *p_array) { + Vector<uint8_t> *self = (Vector<uint8_t> *)p_self; + Vector<uint8_t> *array = (Vector<uint8_t> *)p_array; self->append_array(*array); } -godot_error GDAPI godot_pool_byte_array_insert(godot_pool_byte_array *p_self, const godot_int p_idx, const uint8_t p_data) { - PoolVector<uint8_t> *self = (PoolVector<uint8_t> *)p_self; +godot_error GDAPI godot_packed_byte_array_insert(godot_packed_byte_array *p_self, const godot_int p_idx, const uint8_t p_data) { + Vector<uint8_t> *self = (Vector<uint8_t> *)p_self; return (godot_error)self->insert(p_idx, p_data); } -void GDAPI godot_pool_byte_array_invert(godot_pool_byte_array *p_self) { - PoolVector<uint8_t> *self = (PoolVector<uint8_t> *)p_self; +void GDAPI godot_packed_byte_array_invert(godot_packed_byte_array *p_self) { + Vector<uint8_t> *self = (Vector<uint8_t> *)p_self; self->invert(); } -void GDAPI godot_pool_byte_array_push_back(godot_pool_byte_array *p_self, const uint8_t p_data) { - PoolVector<uint8_t> *self = (PoolVector<uint8_t> *)p_self; +void GDAPI godot_packed_byte_array_push_back(godot_packed_byte_array *p_self, const uint8_t p_data) { + Vector<uint8_t> *self = (Vector<uint8_t> *)p_self; self->push_back(p_data); } -void GDAPI godot_pool_byte_array_remove(godot_pool_byte_array *p_self, const godot_int p_idx) { - PoolVector<uint8_t> *self = (PoolVector<uint8_t> *)p_self; +void GDAPI godot_packed_byte_array_remove(godot_packed_byte_array *p_self, const godot_int p_idx) { + Vector<uint8_t> *self = (Vector<uint8_t> *)p_self; self->remove(p_idx); } -void GDAPI godot_pool_byte_array_resize(godot_pool_byte_array *p_self, const godot_int p_size) { - PoolVector<uint8_t> *self = (PoolVector<uint8_t> *)p_self; +void GDAPI godot_packed_byte_array_resize(godot_packed_byte_array *p_self, const godot_int p_size) { + Vector<uint8_t> *self = (Vector<uint8_t> *)p_self; self->resize(p_size); } -godot_pool_byte_array_read_access GDAPI *godot_pool_byte_array_read(const godot_pool_byte_array *p_self) { - const PoolVector<uint8_t> *self = (const PoolVector<uint8_t> *)p_self; - return (godot_pool_byte_array_read_access *)memnew(PoolVector<uint8_t>::Read(self->read())); -} - -godot_pool_byte_array_write_access GDAPI *godot_pool_byte_array_write(godot_pool_byte_array *p_self) { - PoolVector<uint8_t> *self = (PoolVector<uint8_t> *)p_self; - return (godot_pool_byte_array_write_access *)memnew(PoolVector<uint8_t>::Write(self->write())); -} - -void GDAPI godot_pool_byte_array_set(godot_pool_byte_array *p_self, const godot_int p_idx, const uint8_t p_data) { - PoolVector<uint8_t> *self = (PoolVector<uint8_t> *)p_self; +void GDAPI godot_packed_byte_array_set(godot_packed_byte_array *p_self, const godot_int p_idx, const uint8_t p_data) { + Vector<uint8_t> *self = (Vector<uint8_t> *)p_self; self->set(p_idx, p_data); } -uint8_t GDAPI godot_pool_byte_array_get(const godot_pool_byte_array *p_self, const godot_int p_idx) { - const PoolVector<uint8_t> *self = (const PoolVector<uint8_t> *)p_self; +uint8_t GDAPI godot_packed_byte_array_get(const godot_packed_byte_array *p_self, const godot_int p_idx) { + const Vector<uint8_t> *self = (const Vector<uint8_t> *)p_self; return self->get(p_idx); } -godot_int GDAPI godot_pool_byte_array_size(const godot_pool_byte_array *p_self) { - const PoolVector<uint8_t> *self = (const PoolVector<uint8_t> *)p_self; +godot_int GDAPI godot_packed_byte_array_size(const godot_packed_byte_array *p_self) { + const Vector<uint8_t> *self = (const Vector<uint8_t> *)p_self; return self->size(); } -godot_bool GDAPI godot_pool_byte_array_empty(const godot_pool_byte_array *p_self) { - const PoolVector<uint8_t> *self = (const PoolVector<uint8_t> *)p_self; +godot_bool GDAPI godot_packed_byte_array_empty(const godot_packed_byte_array *p_self) { + const Vector<uint8_t> *self = (const Vector<uint8_t> *)p_self; return self->empty(); } -void GDAPI godot_pool_byte_array_destroy(godot_pool_byte_array *p_self) { - ((PoolVector<uint8_t> *)p_self)->~PoolVector(); +void GDAPI godot_packed_byte_array_destroy(godot_packed_byte_array *p_self) { + ((Vector<uint8_t> *)p_self)->~Vector(); } // int -void GDAPI godot_pool_int_array_new(godot_pool_int_array *r_dest) { - PoolVector<godot_int> *dest = (PoolVector<godot_int> *)r_dest; - memnew_placement(dest, PoolVector<godot_int>); +void GDAPI godot_packed_int_array_new(godot_packed_int_array *r_dest) { + Vector<godot_int> *dest = (Vector<godot_int> *)r_dest; + memnew_placement(dest, Vector<godot_int>); } -void GDAPI godot_pool_int_array_new_copy(godot_pool_int_array *r_dest, const godot_pool_int_array *p_src) { - PoolVector<godot_int> *dest = (PoolVector<godot_int> *)r_dest; - const PoolVector<godot_int> *src = (const PoolVector<godot_int> *)p_src; - memnew_placement(dest, PoolVector<godot_int>(*src)); +void GDAPI godot_packed_int_array_new_copy(godot_packed_int_array *r_dest, const godot_packed_int_array *p_src) { + Vector<godot_int> *dest = (Vector<godot_int> *)r_dest; + const Vector<godot_int> *src = (const Vector<godot_int> *)p_src; + memnew_placement(dest, Vector<godot_int>(*src)); } -void GDAPI godot_pool_int_array_new_with_array(godot_pool_int_array *r_dest, const godot_array *p_a) { - PoolVector<godot_int> *dest = (PoolVector<godot_int> *)r_dest; +void GDAPI godot_packed_int_array_new_with_array(godot_packed_int_array *r_dest, const godot_array *p_a) { + Vector<godot_int> *dest = (Vector<godot_int> *)r_dest; Array *a = (Array *)p_a; - memnew_placement(dest, PoolVector<godot_int>); + memnew_placement(dest, Vector<godot_int>); dest->resize(a->size()); for (int i = 0; i < a->size(); i++) { @@ -162,93 +152,83 @@ void GDAPI godot_pool_int_array_new_with_array(godot_pool_int_array *r_dest, con } } -void GDAPI godot_pool_int_array_append(godot_pool_int_array *p_self, const godot_int p_data) { - PoolVector<godot_int> *self = (PoolVector<godot_int> *)p_self; - self->append(p_data); +void GDAPI godot_packed_int_array_append(godot_packed_int_array *p_self, const godot_int p_data) { + Vector<godot_int> *self = (Vector<godot_int> *)p_self; + self->push_back(p_data); } -void GDAPI godot_pool_int_array_append_array(godot_pool_int_array *p_self, const godot_pool_int_array *p_array) { - PoolVector<godot_int> *self = (PoolVector<godot_int> *)p_self; - PoolVector<godot_int> *array = (PoolVector<godot_int> *)p_array; +void GDAPI godot_packed_int_array_append_array(godot_packed_int_array *p_self, const godot_packed_int_array *p_array) { + Vector<godot_int> *self = (Vector<godot_int> *)p_self; + Vector<godot_int> *array = (Vector<godot_int> *)p_array; self->append_array(*array); } -godot_error GDAPI godot_pool_int_array_insert(godot_pool_int_array *p_self, const godot_int p_idx, const godot_int p_data) { - PoolVector<godot_int> *self = (PoolVector<godot_int> *)p_self; +godot_error GDAPI godot_packed_int_array_insert(godot_packed_int_array *p_self, const godot_int p_idx, const godot_int p_data) { + Vector<godot_int> *self = (Vector<godot_int> *)p_self; return (godot_error)self->insert(p_idx, p_data); } -void GDAPI godot_pool_int_array_invert(godot_pool_int_array *p_self) { - PoolVector<godot_int> *self = (PoolVector<godot_int> *)p_self; +void GDAPI godot_packed_int_array_invert(godot_packed_int_array *p_self) { + Vector<godot_int> *self = (Vector<godot_int> *)p_self; self->invert(); } -void GDAPI godot_pool_int_array_push_back(godot_pool_int_array *p_self, const godot_int p_data) { - PoolVector<godot_int> *self = (PoolVector<godot_int> *)p_self; +void GDAPI godot_packed_int_array_push_back(godot_packed_int_array *p_self, const godot_int p_data) { + Vector<godot_int> *self = (Vector<godot_int> *)p_self; self->push_back(p_data); } -void GDAPI godot_pool_int_array_remove(godot_pool_int_array *p_self, const godot_int p_idx) { - PoolVector<godot_int> *self = (PoolVector<godot_int> *)p_self; +void GDAPI godot_packed_int_array_remove(godot_packed_int_array *p_self, const godot_int p_idx) { + Vector<godot_int> *self = (Vector<godot_int> *)p_self; self->remove(p_idx); } -void GDAPI godot_pool_int_array_resize(godot_pool_int_array *p_self, const godot_int p_size) { - PoolVector<godot_int> *self = (PoolVector<godot_int> *)p_self; +void GDAPI godot_packed_int_array_resize(godot_packed_int_array *p_self, const godot_int p_size) { + Vector<godot_int> *self = (Vector<godot_int> *)p_self; self->resize(p_size); } -godot_pool_int_array_read_access GDAPI *godot_pool_int_array_read(const godot_pool_int_array *p_self) { - const PoolVector<godot_int> *self = (const PoolVector<godot_int> *)p_self; - return (godot_pool_int_array_read_access *)memnew(PoolVector<godot_int>::Read(self->read())); -} - -godot_pool_int_array_write_access GDAPI *godot_pool_int_array_write(godot_pool_int_array *p_self) { - PoolVector<godot_int> *self = (PoolVector<godot_int> *)p_self; - return (godot_pool_int_array_write_access *)memnew(PoolVector<godot_int>::Write(self->write())); -} - -void GDAPI godot_pool_int_array_set(godot_pool_int_array *p_self, const godot_int p_idx, const godot_int p_data) { - PoolVector<godot_int> *self = (PoolVector<godot_int> *)p_self; +void GDAPI godot_packed_int_array_set(godot_packed_int_array *p_self, const godot_int p_idx, const godot_int p_data) { + Vector<godot_int> *self = (Vector<godot_int> *)p_self; self->set(p_idx, p_data); } -godot_int GDAPI godot_pool_int_array_get(const godot_pool_int_array *p_self, const godot_int p_idx) { - const PoolVector<godot_int> *self = (const PoolVector<godot_int> *)p_self; +godot_int GDAPI godot_packed_int_array_get(const godot_packed_int_array *p_self, const godot_int p_idx) { + const Vector<godot_int> *self = (const Vector<godot_int> *)p_self; return self->get(p_idx); } -godot_int GDAPI godot_pool_int_array_size(const godot_pool_int_array *p_self) { - const PoolVector<godot_int> *self = (const PoolVector<godot_int> *)p_self; +godot_int GDAPI godot_packed_int_array_size(const godot_packed_int_array *p_self) { + const Vector<godot_int> *self = (const Vector<godot_int> *)p_self; return self->size(); } -godot_bool GDAPI godot_pool_int_array_empty(const godot_pool_int_array *p_self) { - const PoolVector<godot_int> *self = (const PoolVector<godot_int> *)p_self; +godot_bool GDAPI godot_packed_int_array_empty(const godot_packed_int_array *p_self) { + const Vector<godot_int> *self = (const Vector<godot_int> *)p_self; return self->empty(); } -void GDAPI godot_pool_int_array_destroy(godot_pool_int_array *p_self) { - ((PoolVector<godot_int> *)p_self)->~PoolVector(); +void GDAPI godot_packed_int_array_destroy(godot_packed_int_array *p_self) { + ((Vector<godot_int> *)p_self)->~Vector(); } // real -void GDAPI godot_pool_real_array_new(godot_pool_real_array *r_dest) { - PoolVector<godot_real> *dest = (PoolVector<godot_real> *)r_dest; - memnew_placement(dest, PoolVector<godot_real>); +void GDAPI godot_packed_real_array_new(godot_packed_real_array *r_dest) { + Vector<godot_real> *dest = (Vector<godot_real> *)r_dest; + memnew_placement(dest, Vector<godot_real>); } -void GDAPI godot_pool_real_array_new_copy(godot_pool_real_array *r_dest, const godot_pool_real_array *p_src) { - PoolVector<godot_real> *dest = (PoolVector<godot_real> *)r_dest; - const PoolVector<godot_real> *src = (const PoolVector<godot_real> *)p_src; - memnew_placement(dest, PoolVector<godot_real>(*src)); +void GDAPI godot_packed_real_array_new_copy(godot_packed_real_array *r_dest, const godot_packed_real_array *p_src) { + Vector<godot_real> *dest = (Vector<godot_real> *)r_dest; + const Vector<godot_real> *src = (const Vector<godot_real> *)p_src; + memnew_placement(dest, Vector<godot_real>(*src)); } -void GDAPI godot_pool_real_array_new_with_array(godot_pool_real_array *r_dest, const godot_array *p_a) { - PoolVector<godot_real> *dest = (PoolVector<godot_real> *)r_dest; +void GDAPI godot_packed_real_array_new_with_array(godot_packed_real_array *r_dest, const godot_array *p_a) { + Vector<godot_real> *dest = (Vector<godot_real> *)r_dest; Array *a = (Array *)p_a; - memnew_placement(dest, PoolVector<godot_real>); + memnew_placement(dest, Vector<godot_real>); dest->resize(a->size()); for (int i = 0; i < a->size(); i++) { @@ -256,93 +236,83 @@ void GDAPI godot_pool_real_array_new_with_array(godot_pool_real_array *r_dest, c } } -void GDAPI godot_pool_real_array_append(godot_pool_real_array *p_self, const godot_real p_data) { - PoolVector<godot_real> *self = (PoolVector<godot_real> *)p_self; - self->append(p_data); +void GDAPI godot_packed_real_array_append(godot_packed_real_array *p_self, const godot_real p_data) { + Vector<godot_real> *self = (Vector<godot_real> *)p_self; + self->push_back(p_data); } -void GDAPI godot_pool_real_array_append_array(godot_pool_real_array *p_self, const godot_pool_real_array *p_array) { - PoolVector<godot_real> *self = (PoolVector<godot_real> *)p_self; - PoolVector<godot_real> *array = (PoolVector<godot_real> *)p_array; +void GDAPI godot_packed_real_array_append_array(godot_packed_real_array *p_self, const godot_packed_real_array *p_array) { + Vector<godot_real> *self = (Vector<godot_real> *)p_self; + Vector<godot_real> *array = (Vector<godot_real> *)p_array; self->append_array(*array); } -godot_error GDAPI godot_pool_real_array_insert(godot_pool_real_array *p_self, const godot_int p_idx, const godot_real p_data) { - PoolVector<godot_real> *self = (PoolVector<godot_real> *)p_self; +godot_error GDAPI godot_packed_real_array_insert(godot_packed_real_array *p_self, const godot_int p_idx, const godot_real p_data) { + Vector<godot_real> *self = (Vector<godot_real> *)p_self; return (godot_error)self->insert(p_idx, p_data); } -void GDAPI godot_pool_real_array_invert(godot_pool_real_array *p_self) { - PoolVector<godot_real> *self = (PoolVector<godot_real> *)p_self; +void GDAPI godot_packed_real_array_invert(godot_packed_real_array *p_self) { + Vector<godot_real> *self = (Vector<godot_real> *)p_self; self->invert(); } -void GDAPI godot_pool_real_array_push_back(godot_pool_real_array *p_self, const godot_real p_data) { - PoolVector<godot_real> *self = (PoolVector<godot_real> *)p_self; +void GDAPI godot_packed_real_array_push_back(godot_packed_real_array *p_self, const godot_real p_data) { + Vector<godot_real> *self = (Vector<godot_real> *)p_self; self->push_back(p_data); } -void GDAPI godot_pool_real_array_remove(godot_pool_real_array *p_self, const godot_int p_idx) { - PoolVector<godot_real> *self = (PoolVector<godot_real> *)p_self; +void GDAPI godot_packed_real_array_remove(godot_packed_real_array *p_self, const godot_int p_idx) { + Vector<godot_real> *self = (Vector<godot_real> *)p_self; self->remove(p_idx); } -void GDAPI godot_pool_real_array_resize(godot_pool_real_array *p_self, const godot_int p_size) { - PoolVector<godot_real> *self = (PoolVector<godot_real> *)p_self; +void GDAPI godot_packed_real_array_resize(godot_packed_real_array *p_self, const godot_int p_size) { + Vector<godot_real> *self = (Vector<godot_real> *)p_self; self->resize(p_size); } -godot_pool_real_array_read_access GDAPI *godot_pool_real_array_read(const godot_pool_real_array *p_self) { - const PoolVector<godot_real> *self = (const PoolVector<godot_real> *)p_self; - return (godot_pool_real_array_read_access *)memnew(PoolVector<godot_real>::Read(self->read())); -} - -godot_pool_int_array_write_access GDAPI *godot_pool_real_array_write(godot_pool_real_array *p_self) { - PoolVector<godot_real> *self = (PoolVector<godot_real> *)p_self; - return (godot_pool_real_array_write_access *)memnew(PoolVector<godot_real>::Write(self->write())); -} - -void GDAPI godot_pool_real_array_set(godot_pool_real_array *p_self, const godot_int p_idx, const godot_real p_data) { - PoolVector<godot_real> *self = (PoolVector<godot_real> *)p_self; +void GDAPI godot_packed_real_array_set(godot_packed_real_array *p_self, const godot_int p_idx, const godot_real p_data) { + Vector<godot_real> *self = (Vector<godot_real> *)p_self; self->set(p_idx, p_data); } -godot_real GDAPI godot_pool_real_array_get(const godot_pool_real_array *p_self, const godot_int p_idx) { - const PoolVector<godot_real> *self = (const PoolVector<godot_real> *)p_self; +godot_real GDAPI godot_packed_real_array_get(const godot_packed_real_array *p_self, const godot_int p_idx) { + const Vector<godot_real> *self = (const Vector<godot_real> *)p_self; return self->get(p_idx); } -godot_int GDAPI godot_pool_real_array_size(const godot_pool_real_array *p_self) { - const PoolVector<godot_real> *self = (const PoolVector<godot_real> *)p_self; +godot_int GDAPI godot_packed_real_array_size(const godot_packed_real_array *p_self) { + const Vector<godot_real> *self = (const Vector<godot_real> *)p_self; return self->size(); } -godot_bool GDAPI godot_pool_real_array_empty(const godot_pool_real_array *p_self) { - const PoolVector<godot_real> *self = (const PoolVector<godot_real> *)p_self; +godot_bool GDAPI godot_packed_real_array_empty(const godot_packed_real_array *p_self) { + const Vector<godot_real> *self = (const Vector<godot_real> *)p_self; return self->empty(); } -void GDAPI godot_pool_real_array_destroy(godot_pool_real_array *p_self) { - ((PoolVector<godot_real> *)p_self)->~PoolVector(); +void GDAPI godot_packed_real_array_destroy(godot_packed_real_array *p_self) { + ((Vector<godot_real> *)p_self)->~Vector(); } // string -void GDAPI godot_pool_string_array_new(godot_pool_string_array *r_dest) { - PoolVector<String> *dest = (PoolVector<String> *)r_dest; - memnew_placement(dest, PoolVector<String>); +void GDAPI godot_packed_string_array_new(godot_packed_string_array *r_dest) { + Vector<String> *dest = (Vector<String> *)r_dest; + memnew_placement(dest, Vector<String>); } -void GDAPI godot_pool_string_array_new_copy(godot_pool_string_array *r_dest, const godot_pool_string_array *p_src) { - PoolVector<String> *dest = (PoolVector<String> *)r_dest; - const PoolVector<String> *src = (const PoolVector<String> *)p_src; - memnew_placement(dest, PoolVector<String>(*src)); +void GDAPI godot_packed_string_array_new_copy(godot_packed_string_array *r_dest, const godot_packed_string_array *p_src) { + Vector<String> *dest = (Vector<String> *)r_dest; + const Vector<String> *src = (const Vector<String> *)p_src; + memnew_placement(dest, Vector<String>(*src)); } -void GDAPI godot_pool_string_array_new_with_array(godot_pool_string_array *r_dest, const godot_array *p_a) { - PoolVector<String> *dest = (PoolVector<String> *)r_dest; +void GDAPI godot_packed_string_array_new_with_array(godot_packed_string_array *r_dest, const godot_array *p_a) { + Vector<String> *dest = (Vector<String> *)r_dest; Array *a = (Array *)p_a; - memnew_placement(dest, PoolVector<String>); + memnew_placement(dest, Vector<String>); dest->resize(a->size()); for (int i = 0; i < a->size(); i++) { @@ -350,63 +320,53 @@ void GDAPI godot_pool_string_array_new_with_array(godot_pool_string_array *r_des } } -void GDAPI godot_pool_string_array_append(godot_pool_string_array *p_self, const godot_string *p_data) { - PoolVector<String> *self = (PoolVector<String> *)p_self; +void GDAPI godot_packed_string_array_append(godot_packed_string_array *p_self, const godot_string *p_data) { + Vector<String> *self = (Vector<String> *)p_self; String &s = *(String *)p_data; - self->append(s); + self->push_back(s); } -void GDAPI godot_pool_string_array_append_array(godot_pool_string_array *p_self, const godot_pool_string_array *p_array) { - PoolVector<String> *self = (PoolVector<String> *)p_self; - PoolVector<String> *array = (PoolVector<String> *)p_array; +void GDAPI godot_packed_string_array_append_array(godot_packed_string_array *p_self, const godot_packed_string_array *p_array) { + Vector<String> *self = (Vector<String> *)p_self; + Vector<String> *array = (Vector<String> *)p_array; self->append_array(*array); } -godot_error GDAPI godot_pool_string_array_insert(godot_pool_string_array *p_self, const godot_int p_idx, const godot_string *p_data) { - PoolVector<String> *self = (PoolVector<String> *)p_self; +godot_error GDAPI godot_packed_string_array_insert(godot_packed_string_array *p_self, const godot_int p_idx, const godot_string *p_data) { + Vector<String> *self = (Vector<String> *)p_self; String &s = *(String *)p_data; return (godot_error)self->insert(p_idx, s); } -void GDAPI godot_pool_string_array_invert(godot_pool_string_array *p_self) { - PoolVector<String> *self = (PoolVector<String> *)p_self; +void GDAPI godot_packed_string_array_invert(godot_packed_string_array *p_self) { + Vector<String> *self = (Vector<String> *)p_self; self->invert(); } -void GDAPI godot_pool_string_array_push_back(godot_pool_string_array *p_self, const godot_string *p_data) { - PoolVector<String> *self = (PoolVector<String> *)p_self; +void GDAPI godot_packed_string_array_push_back(godot_packed_string_array *p_self, const godot_string *p_data) { + Vector<String> *self = (Vector<String> *)p_self; String &s = *(String *)p_data; self->push_back(s); } -void GDAPI godot_pool_string_array_remove(godot_pool_string_array *p_self, const godot_int p_idx) { - PoolVector<String> *self = (PoolVector<String> *)p_self; +void GDAPI godot_packed_string_array_remove(godot_packed_string_array *p_self, const godot_int p_idx) { + Vector<String> *self = (Vector<String> *)p_self; self->remove(p_idx); } -void GDAPI godot_pool_string_array_resize(godot_pool_string_array *p_self, const godot_int p_size) { - PoolVector<String> *self = (PoolVector<String> *)p_self; +void GDAPI godot_packed_string_array_resize(godot_packed_string_array *p_self, const godot_int p_size) { + Vector<String> *self = (Vector<String> *)p_self; self->resize(p_size); } -godot_pool_string_array_read_access GDAPI *godot_pool_string_array_read(const godot_pool_string_array *p_self) { - const PoolVector<String> *self = (const PoolVector<String> *)p_self; - return (godot_pool_string_array_read_access *)memnew(PoolVector<String>::Read(self->read())); -} - -godot_pool_string_array_write_access GDAPI *godot_pool_string_array_write(godot_pool_string_array *p_self) { - PoolVector<String> *self = (PoolVector<String> *)p_self; - return (godot_pool_string_array_write_access *)memnew(PoolVector<String>::Write(self->write())); -} - -void GDAPI godot_pool_string_array_set(godot_pool_string_array *p_self, const godot_int p_idx, const godot_string *p_data) { - PoolVector<String> *self = (PoolVector<String> *)p_self; +void GDAPI godot_packed_string_array_set(godot_packed_string_array *p_self, const godot_int p_idx, const godot_string *p_data) { + Vector<String> *self = (Vector<String> *)p_self; String &s = *(String *)p_data; self->set(p_idx, s); } -godot_string GDAPI godot_pool_string_array_get(const godot_pool_string_array *p_self, const godot_int p_idx) { - const PoolVector<String> *self = (const PoolVector<String> *)p_self; +godot_string GDAPI godot_packed_string_array_get(const godot_packed_string_array *p_self, const godot_int p_idx) { + const Vector<String> *self = (const Vector<String> *)p_self; godot_string str; String *s = (String *)&str; memnew_placement(s, String); @@ -414,37 +374,37 @@ godot_string GDAPI godot_pool_string_array_get(const godot_pool_string_array *p_ return str; } -godot_int GDAPI godot_pool_string_array_size(const godot_pool_string_array *p_self) { - const PoolVector<String> *self = (const PoolVector<String> *)p_self; +godot_int GDAPI godot_packed_string_array_size(const godot_packed_string_array *p_self) { + const Vector<String> *self = (const Vector<String> *)p_self; return self->size(); } -godot_bool GDAPI godot_pool_string_array_empty(const godot_pool_string_array *p_self) { - const PoolVector<String> *self = (const PoolVector<String> *)p_self; +godot_bool GDAPI godot_packed_string_array_empty(const godot_packed_string_array *p_self) { + const Vector<String> *self = (const Vector<String> *)p_self; return self->empty(); } -void GDAPI godot_pool_string_array_destroy(godot_pool_string_array *p_self) { - ((PoolVector<String> *)p_self)->~PoolVector(); +void GDAPI godot_packed_string_array_destroy(godot_packed_string_array *p_self) { + ((Vector<String> *)p_self)->~Vector(); } // vector2 -void GDAPI godot_pool_vector2_array_new(godot_pool_vector2_array *r_dest) { - PoolVector<Vector2> *dest = (PoolVector<Vector2> *)r_dest; - memnew_placement(dest, PoolVector<Vector2>); +void GDAPI godot_packed_vector2_array_new(godot_packed_vector2_array *r_dest) { + Vector<Vector2> *dest = (Vector<Vector2> *)r_dest; + memnew_placement(dest, Vector<Vector2>); } -void GDAPI godot_pool_vector2_array_new_copy(godot_pool_vector2_array *r_dest, const godot_pool_vector2_array *p_src) { - PoolVector<Vector2> *dest = (PoolVector<Vector2> *)r_dest; - const PoolVector<Vector2> *src = (const PoolVector<Vector2> *)p_src; - memnew_placement(dest, PoolVector<Vector2>(*src)); +void GDAPI godot_packed_vector2_array_new_copy(godot_packed_vector2_array *r_dest, const godot_packed_vector2_array *p_src) { + Vector<Vector2> *dest = (Vector<Vector2> *)r_dest; + const Vector<Vector2> *src = (const Vector<Vector2> *)p_src; + memnew_placement(dest, Vector<Vector2>(*src)); } -void GDAPI godot_pool_vector2_array_new_with_array(godot_pool_vector2_array *r_dest, const godot_array *p_a) { - PoolVector<Vector2> *dest = (PoolVector<Vector2> *)r_dest; +void GDAPI godot_packed_vector2_array_new_with_array(godot_packed_vector2_array *r_dest, const godot_array *p_a) { + Vector<Vector2> *dest = (Vector<Vector2> *)r_dest; Array *a = (Array *)p_a; - memnew_placement(dest, PoolVector<Vector2>); + memnew_placement(dest, Vector<Vector2>); dest->resize(a->size()); for (int i = 0; i < a->size(); i++) { @@ -452,100 +412,90 @@ void GDAPI godot_pool_vector2_array_new_with_array(godot_pool_vector2_array *r_d } } -void GDAPI godot_pool_vector2_array_append(godot_pool_vector2_array *p_self, const godot_vector2 *p_data) { - PoolVector<Vector2> *self = (PoolVector<Vector2> *)p_self; +void GDAPI godot_packed_vector2_array_append(godot_packed_vector2_array *p_self, const godot_vector2 *p_data) { + Vector<Vector2> *self = (Vector<Vector2> *)p_self; Vector2 &s = *(Vector2 *)p_data; - self->append(s); + self->push_back(s); } -void GDAPI godot_pool_vector2_array_append_array(godot_pool_vector2_array *p_self, const godot_pool_vector2_array *p_array) { - PoolVector<Vector2> *self = (PoolVector<Vector2> *)p_self; - PoolVector<Vector2> *array = (PoolVector<Vector2> *)p_array; +void GDAPI godot_packed_vector2_array_append_array(godot_packed_vector2_array *p_self, const godot_packed_vector2_array *p_array) { + Vector<Vector2> *self = (Vector<Vector2> *)p_self; + Vector<Vector2> *array = (Vector<Vector2> *)p_array; self->append_array(*array); } -godot_error GDAPI godot_pool_vector2_array_insert(godot_pool_vector2_array *p_self, const godot_int p_idx, const godot_vector2 *p_data) { - PoolVector<Vector2> *self = (PoolVector<Vector2> *)p_self; +godot_error GDAPI godot_packed_vector2_array_insert(godot_packed_vector2_array *p_self, const godot_int p_idx, const godot_vector2 *p_data) { + Vector<Vector2> *self = (Vector<Vector2> *)p_self; Vector2 &s = *(Vector2 *)p_data; return (godot_error)self->insert(p_idx, s); } -void GDAPI godot_pool_vector2_array_invert(godot_pool_vector2_array *p_self) { - PoolVector<Vector2> *self = (PoolVector<Vector2> *)p_self; +void GDAPI godot_packed_vector2_array_invert(godot_packed_vector2_array *p_self) { + Vector<Vector2> *self = (Vector<Vector2> *)p_self; self->invert(); } -void GDAPI godot_pool_vector2_array_push_back(godot_pool_vector2_array *p_self, const godot_vector2 *p_data) { - PoolVector<Vector2> *self = (PoolVector<Vector2> *)p_self; +void GDAPI godot_packed_vector2_array_push_back(godot_packed_vector2_array *p_self, const godot_vector2 *p_data) { + Vector<Vector2> *self = (Vector<Vector2> *)p_self; Vector2 &s = *(Vector2 *)p_data; self->push_back(s); } -void GDAPI godot_pool_vector2_array_remove(godot_pool_vector2_array *p_self, const godot_int p_idx) { - PoolVector<Vector2> *self = (PoolVector<Vector2> *)p_self; +void GDAPI godot_packed_vector2_array_remove(godot_packed_vector2_array *p_self, const godot_int p_idx) { + Vector<Vector2> *self = (Vector<Vector2> *)p_self; self->remove(p_idx); } -void GDAPI godot_pool_vector2_array_resize(godot_pool_vector2_array *p_self, const godot_int p_size) { - PoolVector<Vector2> *self = (PoolVector<Vector2> *)p_self; +void GDAPI godot_packed_vector2_array_resize(godot_packed_vector2_array *p_self, const godot_int p_size) { + Vector<Vector2> *self = (Vector<Vector2> *)p_self; self->resize(p_size); } -godot_pool_vector2_array_read_access GDAPI *godot_pool_vector2_array_read(const godot_pool_vector2_array *p_self) { - const PoolVector<Vector2> *self = (const PoolVector<Vector2> *)p_self; - return (godot_pool_vector2_array_read_access *)memnew(PoolVector<Vector2>::Read(self->read())); -} - -godot_pool_vector2_array_write_access GDAPI *godot_pool_vector2_array_write(godot_pool_vector2_array *p_self) { - PoolVector<Vector2> *self = (PoolVector<Vector2> *)p_self; - return (godot_pool_vector2_array_write_access *)memnew(PoolVector<Vector2>::Write(self->write())); -} - -void GDAPI godot_pool_vector2_array_set(godot_pool_vector2_array *p_self, const godot_int p_idx, const godot_vector2 *p_data) { - PoolVector<Vector2> *self = (PoolVector<Vector2> *)p_self; +void GDAPI godot_packed_vector2_array_set(godot_packed_vector2_array *p_self, const godot_int p_idx, const godot_vector2 *p_data) { + Vector<Vector2> *self = (Vector<Vector2> *)p_self; Vector2 &s = *(Vector2 *)p_data; self->set(p_idx, s); } -godot_vector2 GDAPI godot_pool_vector2_array_get(const godot_pool_vector2_array *p_self, const godot_int p_idx) { - const PoolVector<Vector2> *self = (const PoolVector<Vector2> *)p_self; +godot_vector2 GDAPI godot_packed_vector2_array_get(const godot_packed_vector2_array *p_self, const godot_int p_idx) { + const Vector<Vector2> *self = (const Vector<Vector2> *)p_self; godot_vector2 v; Vector2 *s = (Vector2 *)&v; *s = self->get(p_idx); return v; } -godot_int GDAPI godot_pool_vector2_array_size(const godot_pool_vector2_array *p_self) { - const PoolVector<Vector2> *self = (const PoolVector<Vector2> *)p_self; +godot_int GDAPI godot_packed_vector2_array_size(const godot_packed_vector2_array *p_self) { + const Vector<Vector2> *self = (const Vector<Vector2> *)p_self; return self->size(); } -godot_bool GDAPI godot_pool_vector2_array_empty(const godot_pool_vector2_array *p_self) { - const PoolVector<Vector2> *self = (const PoolVector<Vector2> *)p_self; +godot_bool GDAPI godot_packed_vector2_array_empty(const godot_packed_vector2_array *p_self) { + const Vector<Vector2> *self = (const Vector<Vector2> *)p_self; return self->empty(); } -void GDAPI godot_pool_vector2_array_destroy(godot_pool_vector2_array *p_self) { - ((PoolVector<Vector2> *)p_self)->~PoolVector(); +void GDAPI godot_packed_vector2_array_destroy(godot_packed_vector2_array *p_self) { + ((Vector<Vector2> *)p_self)->~Vector(); } // vector3 -void GDAPI godot_pool_vector3_array_new(godot_pool_vector3_array *r_dest) { - PoolVector<Vector3> *dest = (PoolVector<Vector3> *)r_dest; - memnew_placement(dest, PoolVector<Vector3>); +void GDAPI godot_packed_vector3_array_new(godot_packed_vector3_array *r_dest) { + Vector<Vector3> *dest = (Vector<Vector3> *)r_dest; + memnew_placement(dest, Vector<Vector3>); } -void GDAPI godot_pool_vector3_array_new_copy(godot_pool_vector3_array *r_dest, const godot_pool_vector3_array *p_src) { - PoolVector<Vector3> *dest = (PoolVector<Vector3> *)r_dest; - const PoolVector<Vector3> *src = (const PoolVector<Vector3> *)p_src; - memnew_placement(dest, PoolVector<Vector3>(*src)); +void GDAPI godot_packed_vector3_array_new_copy(godot_packed_vector3_array *r_dest, const godot_packed_vector3_array *p_src) { + Vector<Vector3> *dest = (Vector<Vector3> *)r_dest; + const Vector<Vector3> *src = (const Vector<Vector3> *)p_src; + memnew_placement(dest, Vector<Vector3>(*src)); } -void GDAPI godot_pool_vector3_array_new_with_array(godot_pool_vector3_array *r_dest, const godot_array *p_a) { - PoolVector<Vector3> *dest = (PoolVector<Vector3> *)r_dest; +void GDAPI godot_packed_vector3_array_new_with_array(godot_packed_vector3_array *r_dest, const godot_array *p_a) { + Vector<Vector3> *dest = (Vector<Vector3> *)r_dest; Array *a = (Array *)p_a; - memnew_placement(dest, PoolVector<Vector3>); + memnew_placement(dest, Vector<Vector3>); dest->resize(a->size()); for (int i = 0; i < a->size(); i++) { @@ -553,100 +503,90 @@ void GDAPI godot_pool_vector3_array_new_with_array(godot_pool_vector3_array *r_d } } -void GDAPI godot_pool_vector3_array_append(godot_pool_vector3_array *p_self, const godot_vector3 *p_data) { - PoolVector<Vector3> *self = (PoolVector<Vector3> *)p_self; +void GDAPI godot_packed_vector3_array_append(godot_packed_vector3_array *p_self, const godot_vector3 *p_data) { + Vector<Vector3> *self = (Vector<Vector3> *)p_self; Vector3 &s = *(Vector3 *)p_data; - self->append(s); + self->push_back(s); } -void GDAPI godot_pool_vector3_array_append_array(godot_pool_vector3_array *p_self, const godot_pool_vector3_array *p_array) { - PoolVector<Vector3> *self = (PoolVector<Vector3> *)p_self; - PoolVector<Vector3> *array = (PoolVector<Vector3> *)p_array; +void GDAPI godot_packed_vector3_array_append_array(godot_packed_vector3_array *p_self, const godot_packed_vector3_array *p_array) { + Vector<Vector3> *self = (Vector<Vector3> *)p_self; + Vector<Vector3> *array = (Vector<Vector3> *)p_array; self->append_array(*array); } -godot_error GDAPI godot_pool_vector3_array_insert(godot_pool_vector3_array *p_self, const godot_int p_idx, const godot_vector3 *p_data) { - PoolVector<Vector3> *self = (PoolVector<Vector3> *)p_self; +godot_error GDAPI godot_packed_vector3_array_insert(godot_packed_vector3_array *p_self, const godot_int p_idx, const godot_vector3 *p_data) { + Vector<Vector3> *self = (Vector<Vector3> *)p_self; Vector3 &s = *(Vector3 *)p_data; return (godot_error)self->insert(p_idx, s); } -void GDAPI godot_pool_vector3_array_invert(godot_pool_vector3_array *p_self) { - PoolVector<Vector3> *self = (PoolVector<Vector3> *)p_self; +void GDAPI godot_packed_vector3_array_invert(godot_packed_vector3_array *p_self) { + Vector<Vector3> *self = (Vector<Vector3> *)p_self; self->invert(); } -void GDAPI godot_pool_vector3_array_push_back(godot_pool_vector3_array *p_self, const godot_vector3 *p_data) { - PoolVector<Vector3> *self = (PoolVector<Vector3> *)p_self; +void GDAPI godot_packed_vector3_array_push_back(godot_packed_vector3_array *p_self, const godot_vector3 *p_data) { + Vector<Vector3> *self = (Vector<Vector3> *)p_self; Vector3 &s = *(Vector3 *)p_data; self->push_back(s); } -void GDAPI godot_pool_vector3_array_remove(godot_pool_vector3_array *p_self, const godot_int p_idx) { - PoolVector<Vector3> *self = (PoolVector<Vector3> *)p_self; +void GDAPI godot_packed_vector3_array_remove(godot_packed_vector3_array *p_self, const godot_int p_idx) { + Vector<Vector3> *self = (Vector<Vector3> *)p_self; self->remove(p_idx); } -void GDAPI godot_pool_vector3_array_resize(godot_pool_vector3_array *p_self, const godot_int p_size) { - PoolVector<Vector3> *self = (PoolVector<Vector3> *)p_self; +void GDAPI godot_packed_vector3_array_resize(godot_packed_vector3_array *p_self, const godot_int p_size) { + Vector<Vector3> *self = (Vector<Vector3> *)p_self; self->resize(p_size); } -godot_pool_vector3_array_read_access GDAPI *godot_pool_vector3_array_read(const godot_pool_vector3_array *p_self) { - const PoolVector<Vector3> *self = (const PoolVector<Vector3> *)p_self; - return (godot_pool_vector3_array_read_access *)memnew(PoolVector<Vector3>::Read(self->read())); -} - -godot_pool_vector3_array_write_access GDAPI *godot_pool_vector3_array_write(godot_pool_vector3_array *p_self) { - PoolVector<Vector3> *self = (PoolVector<Vector3> *)p_self; - return (godot_pool_vector3_array_write_access *)memnew(PoolVector<Vector3>::Write(self->write())); -} - -void GDAPI godot_pool_vector3_array_set(godot_pool_vector3_array *p_self, const godot_int p_idx, const godot_vector3 *p_data) { - PoolVector<Vector3> *self = (PoolVector<Vector3> *)p_self; +void GDAPI godot_packed_vector3_array_set(godot_packed_vector3_array *p_self, const godot_int p_idx, const godot_vector3 *p_data) { + Vector<Vector3> *self = (Vector<Vector3> *)p_self; Vector3 &s = *(Vector3 *)p_data; self->set(p_idx, s); } -godot_vector3 GDAPI godot_pool_vector3_array_get(const godot_pool_vector3_array *p_self, const godot_int p_idx) { - const PoolVector<Vector3> *self = (const PoolVector<Vector3> *)p_self; +godot_vector3 GDAPI godot_packed_vector3_array_get(const godot_packed_vector3_array *p_self, const godot_int p_idx) { + const Vector<Vector3> *self = (const Vector<Vector3> *)p_self; godot_vector3 v; Vector3 *s = (Vector3 *)&v; *s = self->get(p_idx); return v; } -godot_int GDAPI godot_pool_vector3_array_size(const godot_pool_vector3_array *p_self) { - const PoolVector<Vector3> *self = (const PoolVector<Vector3> *)p_self; +godot_int GDAPI godot_packed_vector3_array_size(const godot_packed_vector3_array *p_self) { + const Vector<Vector3> *self = (const Vector<Vector3> *)p_self; return self->size(); } -godot_bool GDAPI godot_pool_vector3_array_empty(const godot_pool_vector3_array *p_self) { - const PoolVector<Vector3> *self = (const PoolVector<Vector3> *)p_self; +godot_bool GDAPI godot_packed_vector3_array_empty(const godot_packed_vector3_array *p_self) { + const Vector<Vector3> *self = (const Vector<Vector3> *)p_self; return self->empty(); } -void GDAPI godot_pool_vector3_array_destroy(godot_pool_vector3_array *p_self) { - ((PoolVector<Vector3> *)p_self)->~PoolVector(); +void GDAPI godot_packed_vector3_array_destroy(godot_packed_vector3_array *p_self) { + ((Vector<Vector3> *)p_self)->~Vector(); } // color -void GDAPI godot_pool_color_array_new(godot_pool_color_array *r_dest) { - PoolVector<Color> *dest = (PoolVector<Color> *)r_dest; - memnew_placement(dest, PoolVector<Color>); +void GDAPI godot_packed_color_array_new(godot_packed_color_array *r_dest) { + Vector<Color> *dest = (Vector<Color> *)r_dest; + memnew_placement(dest, Vector<Color>); } -void GDAPI godot_pool_color_array_new_copy(godot_pool_color_array *r_dest, const godot_pool_color_array *p_src) { - PoolVector<Color> *dest = (PoolVector<Color> *)r_dest; - const PoolVector<Color> *src = (const PoolVector<Color> *)p_src; - memnew_placement(dest, PoolVector<Color>(*src)); +void GDAPI godot_packed_color_array_new_copy(godot_packed_color_array *r_dest, const godot_packed_color_array *p_src) { + Vector<Color> *dest = (Vector<Color> *)r_dest; + const Vector<Color> *src = (const Vector<Color> *)p_src; + memnew_placement(dest, Vector<Color>(*src)); } -void GDAPI godot_pool_color_array_new_with_array(godot_pool_color_array *r_dest, const godot_array *p_a) { - PoolVector<Color> *dest = (PoolVector<Color> *)r_dest; +void GDAPI godot_packed_color_array_new_with_array(godot_packed_color_array *r_dest, const godot_array *p_a) { + Vector<Color> *dest = (Vector<Color> *)r_dest; Array *a = (Array *)p_a; - memnew_placement(dest, PoolVector<Color>); + memnew_placement(dest, Vector<Color>); dest->resize(a->size()); for (int i = 0; i < a->size(); i++) { @@ -654,327 +594,71 @@ void GDAPI godot_pool_color_array_new_with_array(godot_pool_color_array *r_dest, } } -void GDAPI godot_pool_color_array_append(godot_pool_color_array *p_self, const godot_color *p_data) { - PoolVector<Color> *self = (PoolVector<Color> *)p_self; +void GDAPI godot_packed_color_array_append(godot_packed_color_array *p_self, const godot_color *p_data) { + Vector<Color> *self = (Vector<Color> *)p_self; Color &s = *(Color *)p_data; - self->append(s); + self->push_back(s); } -void GDAPI godot_pool_color_array_append_array(godot_pool_color_array *p_self, const godot_pool_color_array *p_array) { - PoolVector<Color> *self = (PoolVector<Color> *)p_self; - PoolVector<Color> *array = (PoolVector<Color> *)p_array; +void GDAPI godot_packed_color_array_append_array(godot_packed_color_array *p_self, const godot_packed_color_array *p_array) { + Vector<Color> *self = (Vector<Color> *)p_self; + Vector<Color> *array = (Vector<Color> *)p_array; self->append_array(*array); } -godot_error GDAPI godot_pool_color_array_insert(godot_pool_color_array *p_self, const godot_int p_idx, const godot_color *p_data) { - PoolVector<Color> *self = (PoolVector<Color> *)p_self; +godot_error GDAPI godot_packed_color_array_insert(godot_packed_color_array *p_self, const godot_int p_idx, const godot_color *p_data) { + Vector<Color> *self = (Vector<Color> *)p_self; Color &s = *(Color *)p_data; return (godot_error)self->insert(p_idx, s); } -void GDAPI godot_pool_color_array_invert(godot_pool_color_array *p_self) { - PoolVector<Color> *self = (PoolVector<Color> *)p_self; +void GDAPI godot_packed_color_array_invert(godot_packed_color_array *p_self) { + Vector<Color> *self = (Vector<Color> *)p_self; self->invert(); } -void GDAPI godot_pool_color_array_push_back(godot_pool_color_array *p_self, const godot_color *p_data) { - PoolVector<Color> *self = (PoolVector<Color> *)p_self; +void GDAPI godot_packed_color_array_push_back(godot_packed_color_array *p_self, const godot_color *p_data) { + Vector<Color> *self = (Vector<Color> *)p_self; Color &s = *(Color *)p_data; self->push_back(s); } -void GDAPI godot_pool_color_array_remove(godot_pool_color_array *p_self, const godot_int p_idx) { - PoolVector<Color> *self = (PoolVector<Color> *)p_self; +void GDAPI godot_packed_color_array_remove(godot_packed_color_array *p_self, const godot_int p_idx) { + Vector<Color> *self = (Vector<Color> *)p_self; self->remove(p_idx); } -void GDAPI godot_pool_color_array_resize(godot_pool_color_array *p_self, const godot_int p_size) { - PoolVector<Color> *self = (PoolVector<Color> *)p_self; +void GDAPI godot_packed_color_array_resize(godot_packed_color_array *p_self, const godot_int p_size) { + Vector<Color> *self = (Vector<Color> *)p_self; self->resize(p_size); } -godot_pool_color_array_read_access GDAPI *godot_pool_color_array_read(const godot_pool_color_array *p_self) { - const PoolVector<Color> *self = (const PoolVector<Color> *)p_self; - return (godot_pool_color_array_read_access *)memnew(PoolVector<Color>::Read(self->read())); -} - -godot_pool_color_array_write_access GDAPI *godot_pool_color_array_write(godot_pool_color_array *p_self) { - PoolVector<Color> *self = (PoolVector<Color> *)p_self; - return (godot_pool_color_array_write_access *)memnew(PoolVector<Color>::Write(self->write())); -} - -void GDAPI godot_pool_color_array_set(godot_pool_color_array *p_self, const godot_int p_idx, const godot_color *p_data) { - PoolVector<Color> *self = (PoolVector<Color> *)p_self; +void GDAPI godot_packed_color_array_set(godot_packed_color_array *p_self, const godot_int p_idx, const godot_color *p_data) { + Vector<Color> *self = (Vector<Color> *)p_self; Color &s = *(Color *)p_data; self->set(p_idx, s); } -godot_color GDAPI godot_pool_color_array_get(const godot_pool_color_array *p_self, const godot_int p_idx) { - const PoolVector<Color> *self = (const PoolVector<Color> *)p_self; +godot_color GDAPI godot_packed_color_array_get(const godot_packed_color_array *p_self, const godot_int p_idx) { + const Vector<Color> *self = (const Vector<Color> *)p_self; godot_color v; Color *s = (Color *)&v; *s = self->get(p_idx); return v; } -godot_int GDAPI godot_pool_color_array_size(const godot_pool_color_array *p_self) { - const PoolVector<Color> *self = (const PoolVector<Color> *)p_self; +godot_int GDAPI godot_packed_color_array_size(const godot_packed_color_array *p_self) { + const Vector<Color> *self = (const Vector<Color> *)p_self; return self->size(); } -godot_bool GDAPI godot_pool_color_array_empty(const godot_pool_color_array *p_self) { - const PoolVector<Color> *self = (const PoolVector<Color> *)p_self; +godot_bool GDAPI godot_packed_color_array_empty(const godot_packed_color_array *p_self) { + const Vector<Color> *self = (const Vector<Color> *)p_self; return self->empty(); } -void GDAPI godot_pool_color_array_destroy(godot_pool_color_array *p_self) { - ((PoolVector<Color> *)p_self)->~PoolVector(); -} - -// -// read accessor functions -// - -godot_pool_byte_array_read_access GDAPI *godot_pool_byte_array_read_access_copy(const godot_pool_byte_array_read_access *p_other) { - PoolVector<uint8_t>::Read *other = (PoolVector<uint8_t>::Read *)p_other; - return (godot_pool_byte_array_read_access *)memnew(PoolVector<uint8_t>::Read(*other)); -} -const uint8_t GDAPI *godot_pool_byte_array_read_access_ptr(const godot_pool_byte_array_read_access *p_read) { - const PoolVector<uint8_t>::Read *read = (const PoolVector<uint8_t>::Read *)p_read; - return read->ptr(); -} -void GDAPI godot_pool_byte_array_read_access_operator_assign(godot_pool_byte_array_read_access *p_read, godot_pool_byte_array_read_access *p_other) { - PoolVector<uint8_t>::Read *read = (PoolVector<uint8_t>::Read *)p_read; - PoolVector<uint8_t>::Read *other = (PoolVector<uint8_t>::Read *)p_other; - read->operator=(*other); -} -void GDAPI godot_pool_byte_array_read_access_destroy(godot_pool_byte_array_read_access *p_read) { - memdelete((PoolVector<uint8_t>::Read *)p_read); -} - -godot_pool_int_array_read_access GDAPI *godot_pool_int_array_read_access_copy(const godot_pool_int_array_read_access *p_other) { - PoolVector<godot_int>::Read *other = (PoolVector<godot_int>::Read *)p_other; - return (godot_pool_int_array_read_access *)memnew(PoolVector<godot_int>::Read(*other)); -} -const godot_int GDAPI *godot_pool_int_array_read_access_ptr(const godot_pool_int_array_read_access *p_read) { - const PoolVector<godot_int>::Read *read = (const PoolVector<godot_int>::Read *)p_read; - return read->ptr(); -} -void GDAPI godot_pool_int_array_read_access_operator_assign(godot_pool_int_array_read_access *p_read, godot_pool_int_array_read_access *p_other) { - PoolVector<godot_int>::Read *read = (PoolVector<godot_int>::Read *)p_read; - PoolVector<godot_int>::Read *other = (PoolVector<godot_int>::Read *)p_other; - read->operator=(*other); -} -void GDAPI godot_pool_int_array_read_access_destroy(godot_pool_int_array_read_access *p_read) { - memdelete((PoolVector<godot_int>::Read *)p_read); -} - -godot_pool_real_array_read_access GDAPI *godot_pool_real_array_read_access_copy(const godot_pool_real_array_read_access *p_other) { - PoolVector<godot_real>::Read *other = (PoolVector<godot_real>::Read *)p_other; - return (godot_pool_real_array_read_access *)memnew(PoolVector<godot_real>::Read(*other)); -} -const godot_real GDAPI *godot_pool_real_array_read_access_ptr(const godot_pool_real_array_read_access *p_read) { - const PoolVector<godot_real>::Read *read = (const PoolVector<godot_real>::Read *)p_read; - return read->ptr(); -} -void GDAPI godot_pool_real_array_read_access_operator_assign(godot_pool_real_array_read_access *p_read, godot_pool_real_array_read_access *p_other) { - PoolVector<godot_real>::Read *read = (PoolVector<godot_real>::Read *)p_read; - PoolVector<godot_real>::Read *other = (PoolVector<godot_real>::Read *)p_other; - read->operator=(*other); -} -void GDAPI godot_pool_real_array_read_access_destroy(godot_pool_real_array_read_access *p_read) { - memdelete((PoolVector<godot_real>::Read *)p_read); -} - -godot_pool_string_array_read_access GDAPI *godot_pool_string_array_read_access_copy(const godot_pool_string_array_read_access *p_other) { - PoolVector<String>::Read *other = (PoolVector<String>::Read *)p_other; - return (godot_pool_string_array_read_access *)memnew(PoolVector<String>::Read(*other)); -} -const godot_string GDAPI *godot_pool_string_array_read_access_ptr(const godot_pool_string_array_read_access *p_read) { - const PoolVector<String>::Read *read = (const PoolVector<String>::Read *)p_read; - return (const godot_string *)read->ptr(); -} -void GDAPI godot_pool_string_array_read_access_operator_assign(godot_pool_string_array_read_access *p_read, godot_pool_string_array_read_access *p_other) { - PoolVector<String>::Read *read = (PoolVector<String>::Read *)p_read; - PoolVector<String>::Read *other = (PoolVector<String>::Read *)p_other; - read->operator=(*other); -} -void GDAPI godot_pool_string_array_read_access_destroy(godot_pool_string_array_read_access *p_read) { - memdelete((PoolVector<String>::Read *)p_read); -} - -godot_pool_vector2_array_read_access GDAPI *godot_pool_vector2_array_read_access_copy(const godot_pool_vector2_array_read_access *p_other) { - PoolVector<Vector2>::Read *other = (PoolVector<Vector2>::Read *)p_other; - return (godot_pool_vector2_array_read_access *)memnew(PoolVector<Vector2>::Read(*other)); -} -const godot_vector2 GDAPI *godot_pool_vector2_array_read_access_ptr(const godot_pool_vector2_array_read_access *p_read) { - const PoolVector<Vector2>::Read *read = (const PoolVector<Vector2>::Read *)p_read; - return (const godot_vector2 *)read->ptr(); -} -void GDAPI godot_pool_vector2_array_read_access_operator_assign(godot_pool_vector2_array_read_access *p_read, godot_pool_vector2_array_read_access *p_other) { - PoolVector<Vector2>::Read *read = (PoolVector<Vector2>::Read *)p_read; - PoolVector<Vector2>::Read *other = (PoolVector<Vector2>::Read *)p_other; - read->operator=(*other); -} -void GDAPI godot_pool_vector2_array_read_access_destroy(godot_pool_vector2_array_read_access *p_read) { - memdelete((PoolVector<Vector2>::Read *)p_read); -} - -godot_pool_vector3_array_read_access GDAPI *godot_pool_vector3_array_read_access_copy(const godot_pool_vector3_array_read_access *p_other) { - PoolVector<Vector3>::Read *other = (PoolVector<Vector3>::Read *)p_other; - return (godot_pool_vector3_array_read_access *)memnew(PoolVector<Vector3>::Read(*other)); -} -const godot_vector3 GDAPI *godot_pool_vector3_array_read_access_ptr(const godot_pool_vector3_array_read_access *p_read) { - const PoolVector<Vector3>::Read *read = (const PoolVector<Vector3>::Read *)p_read; - return (const godot_vector3 *)read->ptr(); -} -void GDAPI godot_pool_vector3_array_read_access_operator_assign(godot_pool_vector3_array_read_access *p_read, godot_pool_vector3_array_read_access *p_other) { - PoolVector<Vector3>::Read *read = (PoolVector<Vector3>::Read *)p_read; - PoolVector<Vector3>::Read *other = (PoolVector<Vector3>::Read *)p_other; - read->operator=(*other); -} -void GDAPI godot_pool_vector3_array_read_access_destroy(godot_pool_vector3_array_read_access *p_read) { - memdelete((PoolVector<Vector2>::Read *)p_read); -} - -godot_pool_color_array_read_access GDAPI *godot_pool_color_array_read_access_copy(const godot_pool_color_array_read_access *p_other) { - PoolVector<Color>::Read *other = (PoolVector<Color>::Read *)p_other; - return (godot_pool_color_array_read_access *)memnew(PoolVector<Color>::Read(*other)); -} -const godot_color GDAPI *godot_pool_color_array_read_access_ptr(const godot_pool_color_array_read_access *p_read) { - const PoolVector<Color>::Read *read = (const PoolVector<Color>::Read *)p_read; - return (const godot_color *)read->ptr(); -} -void GDAPI godot_pool_color_array_read_access_operator_assign(godot_pool_color_array_read_access *p_read, godot_pool_color_array_read_access *p_other) { - PoolVector<Color>::Read *read = (PoolVector<Color>::Read *)p_read; - PoolVector<Color>::Read *other = (PoolVector<Color>::Read *)p_other; - read->operator=(*other); -} -void GDAPI godot_pool_color_array_read_access_destroy(godot_pool_color_array_read_access *p_read) { - memdelete((PoolVector<Color>::Read *)p_read); -} - -// -// write accessor functions -// - -godot_pool_byte_array_write_access GDAPI *godot_pool_byte_array_write_access_copy(const godot_pool_byte_array_write_access *p_other) { - PoolVector<uint8_t>::Write *other = (PoolVector<uint8_t>::Write *)p_other; - return (godot_pool_byte_array_write_access *)memnew(PoolVector<uint8_t>::Write(*other)); -} -uint8_t GDAPI *godot_pool_byte_array_write_access_ptr(const godot_pool_byte_array_write_access *p_write) { - PoolVector<uint8_t>::Write *write = (PoolVector<uint8_t>::Write *)p_write; - return write->ptr(); -} -void GDAPI godot_pool_byte_array_write_access_operator_assign(godot_pool_byte_array_write_access *p_write, godot_pool_byte_array_write_access *p_other) { - PoolVector<uint8_t>::Write *write = (PoolVector<uint8_t>::Write *)p_write; - PoolVector<uint8_t>::Write *other = (PoolVector<uint8_t>::Write *)p_other; - write->operator=(*other); -} -void GDAPI godot_pool_byte_array_write_access_destroy(godot_pool_byte_array_write_access *p_write) { - memdelete((PoolVector<uint8_t>::Write *)p_write); -} - -godot_pool_int_array_write_access GDAPI *godot_pool_int_array_write_access_copy(const godot_pool_int_array_write_access *p_other) { - PoolVector<godot_int>::Write *other = (PoolVector<godot_int>::Write *)p_other; - return (godot_pool_int_array_write_access *)memnew(PoolVector<godot_int>::Write(*other)); -} -godot_int GDAPI *godot_pool_int_array_write_access_ptr(const godot_pool_int_array_write_access *p_write) { - PoolVector<godot_int>::Write *write = (PoolVector<godot_int>::Write *)p_write; - return write->ptr(); -} -void GDAPI godot_pool_int_array_write_access_operator_assign(godot_pool_int_array_write_access *p_write, godot_pool_int_array_write_access *p_other) { - PoolVector<godot_int>::Write *write = (PoolVector<godot_int>::Write *)p_write; - PoolVector<godot_int>::Write *other = (PoolVector<godot_int>::Write *)p_other; - write->operator=(*other); -} -void GDAPI godot_pool_int_array_write_access_destroy(godot_pool_int_array_write_access *p_write) { - memdelete((PoolVector<godot_int>::Write *)p_write); -} - -godot_pool_real_array_write_access GDAPI *godot_pool_real_array_write_access_copy(const godot_pool_real_array_write_access *p_other) { - PoolVector<godot_real>::Write *other = (PoolVector<godot_real>::Write *)p_other; - return (godot_pool_real_array_write_access *)memnew(PoolVector<godot_real>::Write(*other)); -} -godot_real GDAPI *godot_pool_real_array_write_access_ptr(const godot_pool_real_array_write_access *p_write) { - PoolVector<godot_real>::Write *write = (PoolVector<godot_real>::Write *)p_write; - return write->ptr(); -} -void GDAPI godot_pool_real_array_write_access_operator_assign(godot_pool_real_array_write_access *p_write, godot_pool_real_array_write_access *p_other) { - PoolVector<godot_real>::Write *write = (PoolVector<godot_real>::Write *)p_write; - PoolVector<godot_real>::Write *other = (PoolVector<godot_real>::Write *)p_other; - write->operator=(*other); -} -void GDAPI godot_pool_real_array_write_access_destroy(godot_pool_real_array_write_access *p_write) { - memdelete((PoolVector<godot_real>::Write *)p_write); -} - -godot_pool_string_array_write_access GDAPI *godot_pool_string_array_write_access_copy(const godot_pool_string_array_write_access *p_other) { - PoolVector<String>::Write *other = (PoolVector<String>::Write *)p_other; - return (godot_pool_string_array_write_access *)memnew(PoolVector<String>::Write(*other)); -} -godot_string GDAPI *godot_pool_string_array_write_access_ptr(const godot_pool_string_array_write_access *p_write) { - PoolVector<String>::Write *write = (PoolVector<String>::Write *)p_write; - return (godot_string *)write->ptr(); -} -void GDAPI godot_pool_string_array_write_access_operator_assign(godot_pool_string_array_write_access *p_write, godot_pool_string_array_write_access *p_other) { - PoolVector<String>::Write *write = (PoolVector<String>::Write *)p_write; - PoolVector<String>::Write *other = (PoolVector<String>::Write *)p_other; - write->operator=(*other); -} -void GDAPI godot_pool_string_array_write_access_destroy(godot_pool_string_array_write_access *p_write) { - memdelete((PoolVector<String>::Write *)p_write); -} - -godot_pool_vector2_array_write_access GDAPI *godot_pool_vector2_array_write_access_copy(const godot_pool_vector2_array_write_access *p_other) { - PoolVector<Vector2>::Write *other = (PoolVector<Vector2>::Write *)p_other; - return (godot_pool_vector2_array_write_access *)memnew(PoolVector<Vector2>::Write(*other)); -} -godot_vector2 GDAPI *godot_pool_vector2_array_write_access_ptr(const godot_pool_vector2_array_write_access *p_write) { - PoolVector<Vector2>::Write *write = (PoolVector<Vector2>::Write *)p_write; - return (godot_vector2 *)write->ptr(); -} -void GDAPI godot_pool_vector2_array_write_access_operator_assign(godot_pool_vector2_array_write_access *p_write, godot_pool_vector2_array_write_access *p_other) { - PoolVector<Vector2>::Write *write = (PoolVector<Vector2>::Write *)p_write; - PoolVector<Vector2>::Write *other = (PoolVector<Vector2>::Write *)p_other; - write->operator=(*other); -} -void GDAPI godot_pool_vector2_array_write_access_destroy(godot_pool_vector2_array_write_access *p_write) { - memdelete((PoolVector<Vector2>::Write *)p_write); -} - -godot_pool_vector3_array_write_access GDAPI *godot_pool_vector3_array_write_access_copy(const godot_pool_vector3_array_write_access *p_other) { - PoolVector<Vector3>::Write *other = (PoolVector<Vector3>::Write *)p_other; - return (godot_pool_vector3_array_write_access *)memnew(PoolVector<Vector3>::Write(*other)); -} -godot_vector3 GDAPI *godot_pool_vector3_array_write_access_ptr(const godot_pool_vector3_array_write_access *p_write) { - PoolVector<Vector3>::Write *write = (PoolVector<Vector3>::Write *)p_write; - return (godot_vector3 *)write->ptr(); -} -void GDAPI godot_pool_vector3_array_write_access_operator_assign(godot_pool_vector3_array_write_access *p_write, godot_pool_vector3_array_write_access *p_other) { - PoolVector<Vector3>::Write *write = (PoolVector<Vector3>::Write *)p_write; - PoolVector<Vector3>::Write *other = (PoolVector<Vector3>::Write *)p_other; - write->operator=(*other); -} -void GDAPI godot_pool_vector3_array_write_access_destroy(godot_pool_vector3_array_write_access *p_write) { - memdelete((PoolVector<Vector3>::Write *)p_write); -} - -godot_pool_color_array_write_access GDAPI *godot_pool_color_array_write_access_copy(const godot_pool_color_array_write_access *p_other) { - PoolVector<Color>::Write *other = (PoolVector<Color>::Write *)p_other; - return (godot_pool_color_array_write_access *)memnew(PoolVector<Color>::Write(*other)); -} -godot_color GDAPI *godot_pool_color_array_write_access_ptr(const godot_pool_color_array_write_access *p_write) { - PoolVector<Color>::Write *write = (PoolVector<Color>::Write *)p_write; - return (godot_color *)write->ptr(); -} -void GDAPI godot_pool_color_array_write_access_operator_assign(godot_pool_color_array_write_access *p_write, godot_pool_color_array_write_access *p_other) { - PoolVector<Color>::Write *write = (PoolVector<Color>::Write *)p_write; - PoolVector<Color>::Write *other = (PoolVector<Color>::Write *)p_other; - write->operator=(*other); -} -void GDAPI godot_pool_color_array_write_access_destroy(godot_pool_color_array_write_access *p_write) { - memdelete((PoolVector<Color>::Write *)p_write); +void GDAPI godot_packed_color_array_destroy(godot_packed_color_array *p_self) { + ((Vector<Color> *)p_self)->~Vector(); } #ifdef __cplusplus diff --git a/modules/gdnative/gdnative/string.cpp b/modules/gdnative/gdnative/string.cpp index 59901f6139..4cb55900b0 100644 --- a/modules/gdnative/gdnative/string.cpp +++ b/modules/gdnative/gdnative/string.cpp @@ -1030,14 +1030,14 @@ uint32_t GDAPI godot_string_hash_utf8_chars_with_len(const wchar_t *p_str, godot return String::hash(p_str, p_len); } -godot_pool_byte_array GDAPI godot_string_md5_buffer(const godot_string *p_self) { +godot_packed_byte_array GDAPI godot_string_md5_buffer(const godot_string *p_self) { const String *self = (const String *)p_self; Vector<uint8_t> tmp_result = self->md5_buffer(); - godot_pool_byte_array result; - memnew_placement(&result, PoolByteArray); - PoolByteArray *proxy = (PoolByteArray *)&result; - PoolByteArray::Write proxy_writer = proxy->write(); + godot_packed_byte_array result; + memnew_placement(&result, PackedByteArray); + PackedByteArray *proxy = (PackedByteArray *)&result; + uint8_t *proxy_writer = proxy->ptrw(); proxy->resize(tmp_result.size()); for (int i = 0; i < tmp_result.size(); i++) { @@ -1055,14 +1055,14 @@ godot_string GDAPI godot_string_md5_text(const godot_string *p_self) { return result; } -godot_pool_byte_array GDAPI godot_string_sha256_buffer(const godot_string *p_self) { +godot_packed_byte_array GDAPI godot_string_sha256_buffer(const godot_string *p_self) { const String *self = (const String *)p_self; Vector<uint8_t> tmp_result = self->sha256_buffer(); - godot_pool_byte_array result; - memnew_placement(&result, PoolByteArray); - PoolByteArray *proxy = (PoolByteArray *)&result; - PoolByteArray::Write proxy_writer = proxy->write(); + godot_packed_byte_array result; + memnew_placement(&result, PackedByteArray); + PackedByteArray *proxy = (PackedByteArray *)&result; + uint8_t *proxy_writer = proxy->ptrw(); proxy->resize(tmp_result.size()); for (int i = 0; i < tmp_result.size(); i++) { @@ -1343,15 +1343,15 @@ godot_string GDAPI godot_string_rstrip(const godot_string *p_self, const godot_s return result; } -godot_pool_string_array GDAPI godot_string_rsplit(const godot_string *p_self, const godot_string *p_divisor, +godot_packed_string_array GDAPI godot_string_rsplit(const godot_string *p_self, const godot_string *p_divisor, const godot_bool p_allow_empty, const godot_int p_maxsplit) { const String *self = (const String *)p_self; String *divisor = (String *)p_divisor; - godot_pool_string_array result; - memnew_placement(&result, PoolStringArray); - PoolStringArray *proxy = (PoolStringArray *)&result; - PoolStringArray::Write proxy_writer = proxy->write(); + godot_packed_string_array result; + memnew_placement(&result, PackedStringArray); + PackedStringArray *proxy = (PackedStringArray *)&result; + String *proxy_writer = proxy->ptrw(); Vector<String> tmp_result = self->rsplit(*divisor, p_allow_empty, p_maxsplit); proxy->resize(tmp_result.size()); diff --git a/modules/gdnative/gdnative/variant.cpp b/modules/gdnative/gdnative/variant.cpp index 33b378d9cc..176d5a0461 100644 --- a/modules/gdnative/gdnative/variant.cpp +++ b/modules/gdnative/gdnative/variant.cpp @@ -201,45 +201,45 @@ void GDAPI godot_variant_new_array(godot_variant *r_dest, const godot_array *p_a memnew_placement_custom(dest, Variant, Variant(*arr)); } -void GDAPI godot_variant_new_pool_byte_array(godot_variant *r_dest, const godot_pool_byte_array *p_pba) { +void GDAPI godot_variant_new_packed_byte_array(godot_variant *r_dest, const godot_packed_byte_array *p_pba) { Variant *dest = (Variant *)r_dest; - PoolByteArray *pba = (PoolByteArray *)p_pba; + PackedByteArray *pba = (PackedByteArray *)p_pba; memnew_placement_custom(dest, Variant, Variant(*pba)); } -void GDAPI godot_variant_new_pool_int_array(godot_variant *r_dest, const godot_pool_int_array *p_pia) { +void GDAPI godot_variant_new_packed_int_array(godot_variant *r_dest, const godot_packed_int_array *p_pia) { Variant *dest = (Variant *)r_dest; - PoolIntArray *pia = (PoolIntArray *)p_pia; + PackedIntArray *pia = (PackedIntArray *)p_pia; memnew_placement_custom(dest, Variant, Variant(*pia)); } -void GDAPI godot_variant_new_pool_real_array(godot_variant *r_dest, const godot_pool_real_array *p_pra) { +void GDAPI godot_variant_new_packed_real_array(godot_variant *r_dest, const godot_packed_real_array *p_pra) { Variant *dest = (Variant *)r_dest; - PoolRealArray *pra = (PoolRealArray *)p_pra; + PackedRealArray *pra = (PackedRealArray *)p_pra; memnew_placement_custom(dest, Variant, Variant(*pra)); } -void GDAPI godot_variant_new_pool_string_array(godot_variant *r_dest, const godot_pool_string_array *p_psa) { +void GDAPI godot_variant_new_packed_string_array(godot_variant *r_dest, const godot_packed_string_array *p_psa) { Variant *dest = (Variant *)r_dest; - PoolStringArray *psa = (PoolStringArray *)p_psa; + PackedStringArray *psa = (PackedStringArray *)p_psa; memnew_placement_custom(dest, Variant, Variant(*psa)); } -void GDAPI godot_variant_new_pool_vector2_array(godot_variant *r_dest, const godot_pool_vector2_array *p_pv2a) { +void GDAPI godot_variant_new_packed_vector2_array(godot_variant *r_dest, const godot_packed_vector2_array *p_pv2a) { Variant *dest = (Variant *)r_dest; - PoolVector2Array *pv2a = (PoolVector2Array *)p_pv2a; + PackedVector2Array *pv2a = (PackedVector2Array *)p_pv2a; memnew_placement_custom(dest, Variant, Variant(*pv2a)); } -void GDAPI godot_variant_new_pool_vector3_array(godot_variant *r_dest, const godot_pool_vector3_array *p_pv3a) { +void GDAPI godot_variant_new_packed_vector3_array(godot_variant *r_dest, const godot_packed_vector3_array *p_pv3a) { Variant *dest = (Variant *)r_dest; - PoolVector3Array *pv3a = (PoolVector3Array *)p_pv3a; + PackedVector3Array *pv3a = (PackedVector3Array *)p_pv3a; memnew_placement_custom(dest, Variant, Variant(*pv3a)); } -void GDAPI godot_variant_new_pool_color_array(godot_variant *r_dest, const godot_pool_color_array *p_pca) { +void GDAPI godot_variant_new_packed_color_array(godot_variant *r_dest, const godot_packed_color_array *p_pca) { Variant *dest = (Variant *)r_dest; - PoolColorArray *pca = (PoolColorArray *)p_pca; + PackedColorArray *pca = (PackedColorArray *)p_pca; memnew_placement_custom(dest, Variant, Variant(*pca)); } @@ -390,65 +390,65 @@ godot_array GDAPI godot_variant_as_array(const godot_variant *p_self) { return raw_dest; } -godot_pool_byte_array GDAPI godot_variant_as_pool_byte_array(const godot_variant *p_self) { - godot_pool_byte_array raw_dest; +godot_packed_byte_array GDAPI godot_variant_as_packed_byte_array(const godot_variant *p_self) { + godot_packed_byte_array raw_dest; const Variant *self = (const Variant *)p_self; - PoolByteArray *dest = (PoolByteArray *)&raw_dest; - memnew_placement(dest, PoolByteArray(self->operator PoolByteArray())); // operator = is overloaded by PoolByteArray + PackedByteArray *dest = (PackedByteArray *)&raw_dest; + memnew_placement(dest, PackedByteArray(self->operator PackedByteArray())); // operator = is overloaded by PackedByteArray *dest = *self; return raw_dest; } -godot_pool_int_array GDAPI godot_variant_as_pool_int_array(const godot_variant *p_self) { - godot_pool_int_array raw_dest; +godot_packed_int_array GDAPI godot_variant_as_packed_int_array(const godot_variant *p_self) { + godot_packed_int_array raw_dest; const Variant *self = (const Variant *)p_self; - PoolIntArray *dest = (PoolIntArray *)&raw_dest; - memnew_placement(dest, PoolIntArray(self->operator PoolIntArray())); // operator = is overloaded by PoolIntArray + PackedIntArray *dest = (PackedIntArray *)&raw_dest; + memnew_placement(dest, PackedIntArray(self->operator PackedIntArray())); // operator = is overloaded by PackedIntArray *dest = *self; return raw_dest; } -godot_pool_real_array GDAPI godot_variant_as_pool_real_array(const godot_variant *p_self) { - godot_pool_real_array raw_dest; +godot_packed_real_array GDAPI godot_variant_as_packed_real_array(const godot_variant *p_self) { + godot_packed_real_array raw_dest; const Variant *self = (const Variant *)p_self; - PoolRealArray *dest = (PoolRealArray *)&raw_dest; - memnew_placement(dest, PoolRealArray(self->operator PoolRealArray())); // operator = is overloaded by PoolRealArray + PackedRealArray *dest = (PackedRealArray *)&raw_dest; + memnew_placement(dest, PackedRealArray(self->operator PackedRealArray())); // operator = is overloaded by PackedRealArray *dest = *self; return raw_dest; } -godot_pool_string_array GDAPI godot_variant_as_pool_string_array(const godot_variant *p_self) { - godot_pool_string_array raw_dest; +godot_packed_string_array GDAPI godot_variant_as_packed_string_array(const godot_variant *p_self) { + godot_packed_string_array raw_dest; const Variant *self = (const Variant *)p_self; - PoolStringArray *dest = (PoolStringArray *)&raw_dest; - memnew_placement(dest, PoolStringArray(self->operator PoolStringArray())); // operator = is overloaded by PoolStringArray + PackedStringArray *dest = (PackedStringArray *)&raw_dest; + memnew_placement(dest, PackedStringArray(self->operator PackedStringArray())); // operator = is overloaded by PackedStringArray *dest = *self; return raw_dest; } -godot_pool_vector2_array GDAPI godot_variant_as_pool_vector2_array(const godot_variant *p_self) { - godot_pool_vector2_array raw_dest; +godot_packed_vector2_array GDAPI godot_variant_as_packed_vector2_array(const godot_variant *p_self) { + godot_packed_vector2_array raw_dest; const Variant *self = (const Variant *)p_self; - PoolVector2Array *dest = (PoolVector2Array *)&raw_dest; - memnew_placement(dest, PoolVector2Array(self->operator PoolVector2Array())); // operator = is overloaded by PoolVector2Array + PackedVector2Array *dest = (PackedVector2Array *)&raw_dest; + memnew_placement(dest, PackedVector2Array(self->operator PackedVector2Array())); // operator = is overloaded by PackedVector2Array *dest = *self; return raw_dest; } -godot_pool_vector3_array GDAPI godot_variant_as_pool_vector3_array(const godot_variant *p_self) { - godot_pool_vector3_array raw_dest; +godot_packed_vector3_array GDAPI godot_variant_as_packed_vector3_array(const godot_variant *p_self) { + godot_packed_vector3_array raw_dest; const Variant *self = (const Variant *)p_self; - PoolVector3Array *dest = (PoolVector3Array *)&raw_dest; - memnew_placement(dest, PoolVector3Array(self->operator PoolVector3Array())); // operator = is overloaded by PoolVector3Array + PackedVector3Array *dest = (PackedVector3Array *)&raw_dest; + memnew_placement(dest, PackedVector3Array(self->operator PackedVector3Array())); // operator = is overloaded by PackedVector3Array *dest = *self; return raw_dest; } -godot_pool_color_array GDAPI godot_variant_as_pool_color_array(const godot_variant *p_self) { - godot_pool_color_array raw_dest; +godot_packed_color_array GDAPI godot_variant_as_packed_color_array(const godot_variant *p_self) { + godot_packed_color_array raw_dest; const Variant *self = (const Variant *)p_self; - PoolColorArray *dest = (PoolColorArray *)&raw_dest; - memnew_placement(dest, PoolColorArray(self->operator PoolColorArray())); // operator = is overloaded by PoolColorArray + PackedColorArray *dest = (PackedColorArray *)&raw_dest; + memnew_placement(dest, PackedColorArray(self->operator PackedColorArray())); // operator = is overloaded by PackedColorArray *dest = *self; return raw_dest; } diff --git a/modules/gdnative/gdnative_api.json b/modules/gdnative/gdnative_api.json index 6004b07965..e1d6c0c867 100644 --- a/modules/gdnative/gdnative_api.json +++ b/modules/gdnative/gdnative_api.json @@ -93,52 +93,52 @@ ] }, { - "name": "godot_pool_byte_array_empty", + "name": "godot_packed_byte_array_empty", "return_type": "godot_bool", "arguments": [ - ["const godot_pool_byte_array *", "p_self"] + ["const godot_packed_byte_array *", "p_self"] ] }, { - "name": "godot_pool_int_array_empty", + "name": "godot_packed_int_array_empty", "return_type": "godot_bool", "arguments": [ - ["const godot_pool_int_array *", "p_self"] + ["const godot_packed_int_array *", "p_self"] ] }, { - "name": "godot_pool_real_array_empty", + "name": "godot_packed_real_array_empty", "return_type": "godot_bool", "arguments": [ - ["const godot_pool_real_array *", "p_self"] + ["const godot_packed_real_array *", "p_self"] ] }, { - "name": "godot_pool_string_array_empty", + "name": "godot_packed_string_array_empty", "return_type": "godot_bool", "arguments": [ - ["const godot_pool_string_array *", "p_self"] + ["const godot_packed_string_array *", "p_self"] ] }, { - "name": "godot_pool_vector2_array_empty", + "name": "godot_packed_vector2_array_empty", "return_type": "godot_bool", "arguments": [ - ["const godot_pool_vector2_array *", "p_self"] + ["const godot_packed_vector2_array *", "p_self"] ] }, { - "name": "godot_pool_vector3_array_empty", + "name": "godot_packed_vector3_array_empty", "return_type": "godot_bool", "arguments": [ - ["const godot_pool_vector3_array *", "p_self"] + ["const godot_packed_vector3_array *", "p_self"] ] }, { - "name": "godot_pool_color_array_empty", + "name": "godot_packed_color_array_empty", "return_type": "godot_bool", "arguments": [ - ["const godot_pool_color_array *", "p_self"] + ["const godot_packed_color_array *", "p_self"] ] }, { @@ -352,7 +352,7 @@ }, { "name": "godot_string_rsplit", - "return_type": "godot_pool_string_array", + "return_type": "godot_packed_string_array", "arguments": [ ["const godot_string *", "p_self"], ["const godot_string *", "p_divisor"], @@ -1657,1277 +1657,773 @@ ] }, { - "name": "godot_pool_byte_array_new", + "name": "godot_packed_byte_array_new", "return_type": "void", "arguments": [ - ["godot_pool_byte_array *", "r_dest"] + ["godot_packed_byte_array *", "r_dest"] ] }, { - "name": "godot_pool_byte_array_new_copy", + "name": "godot_packed_byte_array_new_copy", "return_type": "void", "arguments": [ - ["godot_pool_byte_array *", "r_dest"], - ["const godot_pool_byte_array *", "p_src"] + ["godot_packed_byte_array *", "r_dest"], + ["const godot_packed_byte_array *", "p_src"] ] }, { - "name": "godot_pool_byte_array_new_with_array", + "name": "godot_packed_byte_array_new_with_array", "return_type": "void", "arguments": [ - ["godot_pool_byte_array *", "r_dest"], + ["godot_packed_byte_array *", "r_dest"], ["const godot_array *", "p_a"] ] }, { - "name": "godot_pool_byte_array_append", + "name": "godot_packed_byte_array_append", "return_type": "void", "arguments": [ - ["godot_pool_byte_array *", "p_self"], + ["godot_packed_byte_array *", "p_self"], ["const uint8_t", "p_data"] ] }, { - "name": "godot_pool_byte_array_append_array", + "name": "godot_packed_byte_array_append_array", "return_type": "void", "arguments": [ - ["godot_pool_byte_array *", "p_self"], - ["const godot_pool_byte_array *", "p_array"] + ["godot_packed_byte_array *", "p_self"], + ["const godot_packed_byte_array *", "p_array"] ] }, { - "name": "godot_pool_byte_array_insert", + "name": "godot_packed_byte_array_insert", "return_type": "godot_error", "arguments": [ - ["godot_pool_byte_array *", "p_self"], + ["godot_packed_byte_array *", "p_self"], ["const godot_int", "p_idx"], ["const uint8_t", "p_data"] ] }, { - "name": "godot_pool_byte_array_invert", + "name": "godot_packed_byte_array_invert", "return_type": "void", "arguments": [ - ["godot_pool_byte_array *", "p_self"] + ["godot_packed_byte_array *", "p_self"] ] }, { - "name": "godot_pool_byte_array_push_back", + "name": "godot_packed_byte_array_push_back", "return_type": "void", "arguments": [ - ["godot_pool_byte_array *", "p_self"], + ["godot_packed_byte_array *", "p_self"], ["const uint8_t", "p_data"] ] }, { - "name": "godot_pool_byte_array_remove", + "name": "godot_packed_byte_array_remove", "return_type": "void", "arguments": [ - ["godot_pool_byte_array *", "p_self"], + ["godot_packed_byte_array *", "p_self"], ["const godot_int", "p_idx"] ] }, { - "name": "godot_pool_byte_array_resize", + "name": "godot_packed_byte_array_resize", "return_type": "void", "arguments": [ - ["godot_pool_byte_array *", "p_self"], + ["godot_packed_byte_array *", "p_self"], ["const godot_int", "p_size"] ] }, { - "name": "godot_pool_byte_array_read", - "return_type": "godot_pool_byte_array_read_access *", - "arguments": [ - ["const godot_pool_byte_array *", "p_self"] - ] - }, - { - "name": "godot_pool_byte_array_write", - "return_type": "godot_pool_byte_array_write_access *", - "arguments": [ - ["godot_pool_byte_array *", "p_self"] - ] - }, - { - "name": "godot_pool_byte_array_set", + "name": "godot_packed_byte_array_set", "return_type": "void", "arguments": [ - ["godot_pool_byte_array *", "p_self"], + ["godot_packed_byte_array *", "p_self"], ["const godot_int", "p_idx"], ["const uint8_t", "p_data"] ] }, { - "name": "godot_pool_byte_array_get", + "name": "godot_packed_byte_array_get", "return_type": "uint8_t", "arguments": [ - ["const godot_pool_byte_array *", "p_self"], + ["const godot_packed_byte_array *", "p_self"], ["const godot_int", "p_idx"] ] }, { - "name": "godot_pool_byte_array_size", + "name": "godot_packed_byte_array_size", "return_type": "godot_int", "arguments": [ - ["const godot_pool_byte_array *", "p_self"] + ["const godot_packed_byte_array *", "p_self"] ] }, { - "name": "godot_pool_byte_array_destroy", + "name": "godot_packed_byte_array_destroy", "return_type": "void", "arguments": [ - ["godot_pool_byte_array *", "p_self"] + ["godot_packed_byte_array *", "p_self"] ] }, { - "name": "godot_pool_int_array_new", + "name": "godot_packed_int_array_new", "return_type": "void", "arguments": [ - ["godot_pool_int_array *", "r_dest"] + ["godot_packed_int_array *", "r_dest"] ] }, { - "name": "godot_pool_int_array_new_copy", + "name": "godot_packed_int_array_new_copy", "return_type": "void", "arguments": [ - ["godot_pool_int_array *", "r_dest"], - ["const godot_pool_int_array *", "p_src"] + ["godot_packed_int_array *", "r_dest"], + ["const godot_packed_int_array *", "p_src"] ] }, { - "name": "godot_pool_int_array_new_with_array", + "name": "godot_packed_int_array_new_with_array", "return_type": "void", "arguments": [ - ["godot_pool_int_array *", "r_dest"], + ["godot_packed_int_array *", "r_dest"], ["const godot_array *", "p_a"] ] }, { - "name": "godot_pool_int_array_append", + "name": "godot_packed_int_array_append", "return_type": "void", "arguments": [ - ["godot_pool_int_array *", "p_self"], + ["godot_packed_int_array *", "p_self"], ["const godot_int", "p_data"] ] }, { - "name": "godot_pool_int_array_append_array", + "name": "godot_packed_int_array_append_array", "return_type": "void", "arguments": [ - ["godot_pool_int_array *", "p_self"], - ["const godot_pool_int_array *", "p_array"] + ["godot_packed_int_array *", "p_self"], + ["const godot_packed_int_array *", "p_array"] ] }, { - "name": "godot_pool_int_array_insert", + "name": "godot_packed_int_array_insert", "return_type": "godot_error", "arguments": [ - ["godot_pool_int_array *", "p_self"], + ["godot_packed_int_array *", "p_self"], ["const godot_int", "p_idx"], ["const godot_int", "p_data"] ] }, { - "name": "godot_pool_int_array_invert", + "name": "godot_packed_int_array_invert", "return_type": "void", "arguments": [ - ["godot_pool_int_array *", "p_self"] + ["godot_packed_int_array *", "p_self"] ] }, { - "name": "godot_pool_int_array_push_back", + "name": "godot_packed_int_array_push_back", "return_type": "void", "arguments": [ - ["godot_pool_int_array *", "p_self"], + ["godot_packed_int_array *", "p_self"], ["const godot_int", "p_data"] ] }, { - "name": "godot_pool_int_array_remove", + "name": "godot_packed_int_array_remove", "return_type": "void", "arguments": [ - ["godot_pool_int_array *", "p_self"], + ["godot_packed_int_array *", "p_self"], ["const godot_int", "p_idx"] ] }, { - "name": "godot_pool_int_array_resize", + "name": "godot_packed_int_array_resize", "return_type": "void", "arguments": [ - ["godot_pool_int_array *", "p_self"], + ["godot_packed_int_array *", "p_self"], ["const godot_int", "p_size"] ] }, { - "name": "godot_pool_int_array_read", - "return_type": "godot_pool_int_array_read_access *", - "arguments": [ - ["const godot_pool_int_array *", "p_self"] - ] - }, - { - "name": "godot_pool_int_array_write", - "return_type": "godot_pool_int_array_write_access *", - "arguments": [ - ["godot_pool_int_array *", "p_self"] - ] - }, - { - "name": "godot_pool_int_array_set", + "name": "godot_packed_int_array_set", "return_type": "void", "arguments": [ - ["godot_pool_int_array *", "p_self"], + ["godot_packed_int_array *", "p_self"], ["const godot_int", "p_idx"], ["const godot_int", "p_data"] ] }, { - "name": "godot_pool_int_array_get", + "name": "godot_packed_int_array_get", "return_type": "godot_int", "arguments": [ - ["const godot_pool_int_array *", "p_self"], + ["const godot_packed_int_array *", "p_self"], ["const godot_int", "p_idx"] ] }, { - "name": "godot_pool_int_array_size", + "name": "godot_packed_int_array_size", "return_type": "godot_int", "arguments": [ - ["const godot_pool_int_array *", "p_self"] + ["const godot_packed_int_array *", "p_self"] ] }, { - "name": "godot_pool_int_array_destroy", + "name": "godot_packed_int_array_destroy", "return_type": "void", "arguments": [ - ["godot_pool_int_array *", "p_self"] + ["godot_packed_int_array *", "p_self"] ] }, { - "name": "godot_pool_real_array_new", + "name": "godot_packed_real_array_new", "return_type": "void", "arguments": [ - ["godot_pool_real_array *", "r_dest"] + ["godot_packed_real_array *", "r_dest"] ] }, { - "name": "godot_pool_real_array_new_copy", + "name": "godot_packed_real_array_new_copy", "return_type": "void", "arguments": [ - ["godot_pool_real_array *", "r_dest"], - ["const godot_pool_real_array *", "p_src"] + ["godot_packed_real_array *", "r_dest"], + ["const godot_packed_real_array *", "p_src"] ] }, { - "name": "godot_pool_real_array_new_with_array", + "name": "godot_packed_real_array_new_with_array", "return_type": "void", "arguments": [ - ["godot_pool_real_array *", "r_dest"], + ["godot_packed_real_array *", "r_dest"], ["const godot_array *", "p_a"] ] }, { - "name": "godot_pool_real_array_append", + "name": "godot_packed_real_array_append", "return_type": "void", "arguments": [ - ["godot_pool_real_array *", "p_self"], + ["godot_packed_real_array *", "p_self"], ["const godot_real", "p_data"] ] }, { - "name": "godot_pool_real_array_append_array", + "name": "godot_packed_real_array_append_array", "return_type": "void", "arguments": [ - ["godot_pool_real_array *", "p_self"], - ["const godot_pool_real_array *", "p_array"] + ["godot_packed_real_array *", "p_self"], + ["const godot_packed_real_array *", "p_array"] ] }, { - "name": "godot_pool_real_array_insert", + "name": "godot_packed_real_array_insert", "return_type": "godot_error", "arguments": [ - ["godot_pool_real_array *", "p_self"], + ["godot_packed_real_array *", "p_self"], ["const godot_int", "p_idx"], ["const godot_real", "p_data"] ] }, { - "name": "godot_pool_real_array_invert", + "name": "godot_packed_real_array_invert", "return_type": "void", "arguments": [ - ["godot_pool_real_array *", "p_self"] + ["godot_packed_real_array *", "p_self"] ] }, { - "name": "godot_pool_real_array_push_back", + "name": "godot_packed_real_array_push_back", "return_type": "void", "arguments": [ - ["godot_pool_real_array *", "p_self"], + ["godot_packed_real_array *", "p_self"], ["const godot_real", "p_data"] ] }, { - "name": "godot_pool_real_array_remove", + "name": "godot_packed_real_array_remove", "return_type": "void", "arguments": [ - ["godot_pool_real_array *", "p_self"], + ["godot_packed_real_array *", "p_self"], ["const godot_int", "p_idx"] ] }, { - "name": "godot_pool_real_array_resize", + "name": "godot_packed_real_array_resize", "return_type": "void", "arguments": [ - ["godot_pool_real_array *", "p_self"], + ["godot_packed_real_array *", "p_self"], ["const godot_int", "p_size"] ] }, { - "name": "godot_pool_real_array_read", - "return_type": "godot_pool_real_array_read_access *", - "arguments": [ - ["const godot_pool_real_array *", "p_self"] - ] - }, - { - "name": "godot_pool_real_array_write", - "return_type": "godot_pool_real_array_write_access *", - "arguments": [ - ["godot_pool_real_array *", "p_self"] - ] - }, - { - "name": "godot_pool_real_array_set", + "name": "godot_packed_real_array_set", "return_type": "void", "arguments": [ - ["godot_pool_real_array *", "p_self"], + ["godot_packed_real_array *", "p_self"], ["const godot_int", "p_idx"], ["const godot_real", "p_data"] ] }, { - "name": "godot_pool_real_array_get", + "name": "godot_packed_real_array_get", "return_type": "godot_real", "arguments": [ - ["const godot_pool_real_array *", "p_self"], + ["const godot_packed_real_array *", "p_self"], ["const godot_int", "p_idx"] ] }, { - "name": "godot_pool_real_array_size", + "name": "godot_packed_real_array_size", "return_type": "godot_int", "arguments": [ - ["const godot_pool_real_array *", "p_self"] + ["const godot_packed_real_array *", "p_self"] ] }, { - "name": "godot_pool_real_array_destroy", + "name": "godot_packed_real_array_destroy", "return_type": "void", "arguments": [ - ["godot_pool_real_array *", "p_self"] + ["godot_packed_real_array *", "p_self"] ] }, { - "name": "godot_pool_string_array_new", + "name": "godot_packed_string_array_new", "return_type": "void", "arguments": [ - ["godot_pool_string_array *", "r_dest"] + ["godot_packed_string_array *", "r_dest"] ] }, { - "name": "godot_pool_string_array_new_copy", + "name": "godot_packed_string_array_new_copy", "return_type": "void", "arguments": [ - ["godot_pool_string_array *", "r_dest"], - ["const godot_pool_string_array *", "p_src"] + ["godot_packed_string_array *", "r_dest"], + ["const godot_packed_string_array *", "p_src"] ] }, { - "name": "godot_pool_string_array_new_with_array", + "name": "godot_packed_string_array_new_with_array", "return_type": "void", "arguments": [ - ["godot_pool_string_array *", "r_dest"], + ["godot_packed_string_array *", "r_dest"], ["const godot_array *", "p_a"] ] }, { - "name": "godot_pool_string_array_append", + "name": "godot_packed_string_array_append", "return_type": "void", "arguments": [ - ["godot_pool_string_array *", "p_self"], + ["godot_packed_string_array *", "p_self"], ["const godot_string *", "p_data"] ] }, { - "name": "godot_pool_string_array_append_array", + "name": "godot_packed_string_array_append_array", "return_type": "void", "arguments": [ - ["godot_pool_string_array *", "p_self"], - ["const godot_pool_string_array *", "p_array"] + ["godot_packed_string_array *", "p_self"], + ["const godot_packed_string_array *", "p_array"] ] }, { - "name": "godot_pool_string_array_insert", + "name": "godot_packed_string_array_insert", "return_type": "godot_error", "arguments": [ - ["godot_pool_string_array *", "p_self"], + ["godot_packed_string_array *", "p_self"], ["const godot_int", "p_idx"], ["const godot_string *", "p_data"] ] }, { - "name": "godot_pool_string_array_invert", + "name": "godot_packed_string_array_invert", "return_type": "void", "arguments": [ - ["godot_pool_string_array *", "p_self"] + ["godot_packed_string_array *", "p_self"] ] }, { - "name": "godot_pool_string_array_push_back", + "name": "godot_packed_string_array_push_back", "return_type": "void", "arguments": [ - ["godot_pool_string_array *", "p_self"], + ["godot_packed_string_array *", "p_self"], ["const godot_string *", "p_data"] ] }, { - "name": "godot_pool_string_array_remove", + "name": "godot_packed_string_array_remove", "return_type": "void", "arguments": [ - ["godot_pool_string_array *", "p_self"], + ["godot_packed_string_array *", "p_self"], ["const godot_int", "p_idx"] ] }, { - "name": "godot_pool_string_array_resize", + "name": "godot_packed_string_array_resize", "return_type": "void", "arguments": [ - ["godot_pool_string_array *", "p_self"], + ["godot_packed_string_array *", "p_self"], ["const godot_int", "p_size"] ] }, { - "name": "godot_pool_string_array_read", - "return_type": "godot_pool_string_array_read_access *", - "arguments": [ - ["const godot_pool_string_array *", "p_self"] - ] - }, - { - "name": "godot_pool_string_array_write", - "return_type": "godot_pool_string_array_write_access *", - "arguments": [ - ["godot_pool_string_array *", "p_self"] - ] - }, - { - "name": "godot_pool_string_array_set", + "name": "godot_packed_string_array_set", "return_type": "void", "arguments": [ - ["godot_pool_string_array *", "p_self"], + ["godot_packed_string_array *", "p_self"], ["const godot_int", "p_idx"], ["const godot_string *", "p_data"] ] }, { - "name": "godot_pool_string_array_get", + "name": "godot_packed_string_array_get", "return_type": "godot_string", "arguments": [ - ["const godot_pool_string_array *", "p_self"], + ["const godot_packed_string_array *", "p_self"], ["const godot_int", "p_idx"] ] }, { - "name": "godot_pool_string_array_size", + "name": "godot_packed_string_array_size", "return_type": "godot_int", "arguments": [ - ["const godot_pool_string_array *", "p_self"] + ["const godot_packed_string_array *", "p_self"] ] }, { - "name": "godot_pool_string_array_destroy", + "name": "godot_packed_string_array_destroy", "return_type": "void", "arguments": [ - ["godot_pool_string_array *", "p_self"] + ["godot_packed_string_array *", "p_self"] ] }, { - "name": "godot_pool_vector2_array_new", + "name": "godot_packed_vector2_array_new", "return_type": "void", "arguments": [ - ["godot_pool_vector2_array *", "r_dest"] + ["godot_packed_vector2_array *", "r_dest"] ] }, { - "name": "godot_pool_vector2_array_new_copy", + "name": "godot_packed_vector2_array_new_copy", "return_type": "void", "arguments": [ - ["godot_pool_vector2_array *", "r_dest"], - ["const godot_pool_vector2_array *", "p_src"] + ["godot_packed_vector2_array *", "r_dest"], + ["const godot_packed_vector2_array *", "p_src"] ] }, { - "name": "godot_pool_vector2_array_new_with_array", + "name": "godot_packed_vector2_array_new_with_array", "return_type": "void", "arguments": [ - ["godot_pool_vector2_array *", "r_dest"], + ["godot_packed_vector2_array *", "r_dest"], ["const godot_array *", "p_a"] ] }, { - "name": "godot_pool_vector2_array_append", + "name": "godot_packed_vector2_array_append", "return_type": "void", "arguments": [ - ["godot_pool_vector2_array *", "p_self"], + ["godot_packed_vector2_array *", "p_self"], ["const godot_vector2 *", "p_data"] ] }, { - "name": "godot_pool_vector2_array_append_array", + "name": "godot_packed_vector2_array_append_array", "return_type": "void", "arguments": [ - ["godot_pool_vector2_array *", "p_self"], - ["const godot_pool_vector2_array *", "p_array"] + ["godot_packed_vector2_array *", "p_self"], + ["const godot_packed_vector2_array *", "p_array"] ] }, { - "name": "godot_pool_vector2_array_insert", + "name": "godot_packed_vector2_array_insert", "return_type": "godot_error", "arguments": [ - ["godot_pool_vector2_array *", "p_self"], + ["godot_packed_vector2_array *", "p_self"], ["const godot_int", "p_idx"], ["const godot_vector2 *", "p_data"] ] }, { - "name": "godot_pool_vector2_array_invert", + "name": "godot_packed_vector2_array_invert", "return_type": "void", "arguments": [ - ["godot_pool_vector2_array *", "p_self"] + ["godot_packed_vector2_array *", "p_self"] ] }, { - "name": "godot_pool_vector2_array_push_back", + "name": "godot_packed_vector2_array_push_back", "return_type": "void", "arguments": [ - ["godot_pool_vector2_array *", "p_self"], + ["godot_packed_vector2_array *", "p_self"], ["const godot_vector2 *", "p_data"] ] }, { - "name": "godot_pool_vector2_array_remove", + "name": "godot_packed_vector2_array_remove", "return_type": "void", "arguments": [ - ["godot_pool_vector2_array *", "p_self"], + ["godot_packed_vector2_array *", "p_self"], ["const godot_int", "p_idx"] ] }, { - "name": "godot_pool_vector2_array_resize", + "name": "godot_packed_vector2_array_resize", "return_type": "void", "arguments": [ - ["godot_pool_vector2_array *", "p_self"], + ["godot_packed_vector2_array *", "p_self"], ["const godot_int", "p_size"] ] }, { - "name": "godot_pool_vector2_array_read", - "return_type": "godot_pool_vector2_array_read_access *", - "arguments": [ - ["const godot_pool_vector2_array *", "p_self"] - ] - }, - { - "name": "godot_pool_vector2_array_write", - "return_type": "godot_pool_vector2_array_write_access *", - "arguments": [ - ["godot_pool_vector2_array *", "p_self"] - ] - }, - { - "name": "godot_pool_vector2_array_set", + "name": "godot_packed_vector2_array_set", "return_type": "void", "arguments": [ - ["godot_pool_vector2_array *", "p_self"], + ["godot_packed_vector2_array *", "p_self"], ["const godot_int", "p_idx"], ["const godot_vector2 *", "p_data"] ] }, { - "name": "godot_pool_vector2_array_get", + "name": "godot_packed_vector2_array_get", "return_type": "godot_vector2", "arguments": [ - ["const godot_pool_vector2_array *", "p_self"], + ["const godot_packed_vector2_array *", "p_self"], ["const godot_int", "p_idx"] ] }, { - "name": "godot_pool_vector2_array_size", + "name": "godot_packed_vector2_array_size", "return_type": "godot_int", "arguments": [ - ["const godot_pool_vector2_array *", "p_self"] + ["const godot_packed_vector2_array *", "p_self"] ] }, { - "name": "godot_pool_vector2_array_destroy", + "name": "godot_packed_vector2_array_destroy", "return_type": "void", "arguments": [ - ["godot_pool_vector2_array *", "p_self"] + ["godot_packed_vector2_array *", "p_self"] ] }, { - "name": "godot_pool_vector3_array_new", + "name": "godot_packed_vector3_array_new", "return_type": "void", "arguments": [ - ["godot_pool_vector3_array *", "r_dest"] + ["godot_packed_vector3_array *", "r_dest"] ] }, { - "name": "godot_pool_vector3_array_new_copy", + "name": "godot_packed_vector3_array_new_copy", "return_type": "void", "arguments": [ - ["godot_pool_vector3_array *", "r_dest"], - ["const godot_pool_vector3_array *", "p_src"] + ["godot_packed_vector3_array *", "r_dest"], + ["const godot_packed_vector3_array *", "p_src"] ] }, { - "name": "godot_pool_vector3_array_new_with_array", + "name": "godot_packed_vector3_array_new_with_array", "return_type": "void", "arguments": [ - ["godot_pool_vector3_array *", "r_dest"], + ["godot_packed_vector3_array *", "r_dest"], ["const godot_array *", "p_a"] ] }, { - "name": "godot_pool_vector3_array_append", + "name": "godot_packed_vector3_array_append", "return_type": "void", "arguments": [ - ["godot_pool_vector3_array *", "p_self"], + ["godot_packed_vector3_array *", "p_self"], ["const godot_vector3 *", "p_data"] ] }, { - "name": "godot_pool_vector3_array_append_array", + "name": "godot_packed_vector3_array_append_array", "return_type": "void", "arguments": [ - ["godot_pool_vector3_array *", "p_self"], - ["const godot_pool_vector3_array *", "p_array"] + ["godot_packed_vector3_array *", "p_self"], + ["const godot_packed_vector3_array *", "p_array"] ] }, { - "name": "godot_pool_vector3_array_insert", + "name": "godot_packed_vector3_array_insert", "return_type": "godot_error", "arguments": [ - ["godot_pool_vector3_array *", "p_self"], + ["godot_packed_vector3_array *", "p_self"], ["const godot_int", "p_idx"], ["const godot_vector3 *", "p_data"] ] }, { - "name": "godot_pool_vector3_array_invert", + "name": "godot_packed_vector3_array_invert", "return_type": "void", "arguments": [ - ["godot_pool_vector3_array *", "p_self"] + ["godot_packed_vector3_array *", "p_self"] ] }, { - "name": "godot_pool_vector3_array_push_back", + "name": "godot_packed_vector3_array_push_back", "return_type": "void", "arguments": [ - ["godot_pool_vector3_array *", "p_self"], + ["godot_packed_vector3_array *", "p_self"], ["const godot_vector3 *", "p_data"] ] }, { - "name": "godot_pool_vector3_array_remove", + "name": "godot_packed_vector3_array_remove", "return_type": "void", "arguments": [ - ["godot_pool_vector3_array *", "p_self"], + ["godot_packed_vector3_array *", "p_self"], ["const godot_int", "p_idx"] ] }, { - "name": "godot_pool_vector3_array_resize", + "name": "godot_packed_vector3_array_resize", "return_type": "void", "arguments": [ - ["godot_pool_vector3_array *", "p_self"], + ["godot_packed_vector3_array *", "p_self"], ["const godot_int", "p_size"] ] }, { - "name": "godot_pool_vector3_array_read", - "return_type": "godot_pool_vector3_array_read_access *", - "arguments": [ - ["const godot_pool_vector3_array *", "p_self"] - ] - }, - { - "name": "godot_pool_vector3_array_write", - "return_type": "godot_pool_vector3_array_write_access *", - "arguments": [ - ["godot_pool_vector3_array *", "p_self"] - ] - }, - { - "name": "godot_pool_vector3_array_set", + "name": "godot_packed_vector3_array_set", "return_type": "void", "arguments": [ - ["godot_pool_vector3_array *", "p_self"], + ["godot_packed_vector3_array *", "p_self"], ["const godot_int", "p_idx"], ["const godot_vector3 *", "p_data"] ] }, { - "name": "godot_pool_vector3_array_get", + "name": "godot_packed_vector3_array_get", "return_type": "godot_vector3", "arguments": [ - ["const godot_pool_vector3_array *", "p_self"], + ["const godot_packed_vector3_array *", "p_self"], ["const godot_int", "p_idx"] ] }, { - "name": "godot_pool_vector3_array_size", + "name": "godot_packed_vector3_array_size", "return_type": "godot_int", "arguments": [ - ["const godot_pool_vector3_array *", "p_self"] + ["const godot_packed_vector3_array *", "p_self"] ] }, { - "name": "godot_pool_vector3_array_destroy", + "name": "godot_packed_vector3_array_destroy", "return_type": "void", "arguments": [ - ["godot_pool_vector3_array *", "p_self"] + ["godot_packed_vector3_array *", "p_self"] ] }, { - "name": "godot_pool_color_array_new", + "name": "godot_packed_color_array_new", "return_type": "void", "arguments": [ - ["godot_pool_color_array *", "r_dest"] + ["godot_packed_color_array *", "r_dest"] ] }, { - "name": "godot_pool_color_array_new_copy", + "name": "godot_packed_color_array_new_copy", "return_type": "void", "arguments": [ - ["godot_pool_color_array *", "r_dest"], - ["const godot_pool_color_array *", "p_src"] + ["godot_packed_color_array *", "r_dest"], + ["const godot_packed_color_array *", "p_src"] ] }, { - "name": "godot_pool_color_array_new_with_array", + "name": "godot_packed_color_array_new_with_array", "return_type": "void", "arguments": [ - ["godot_pool_color_array *", "r_dest"], + ["godot_packed_color_array *", "r_dest"], ["const godot_array *", "p_a"] ] }, { - "name": "godot_pool_color_array_append", + "name": "godot_packed_color_array_append", "return_type": "void", "arguments": [ - ["godot_pool_color_array *", "p_self"], + ["godot_packed_color_array *", "p_self"], ["const godot_color *", "p_data"] ] }, { - "name": "godot_pool_color_array_append_array", + "name": "godot_packed_color_array_append_array", "return_type": "void", "arguments": [ - ["godot_pool_color_array *", "p_self"], - ["const godot_pool_color_array *", "p_array"] + ["godot_packed_color_array *", "p_self"], + ["const godot_packed_color_array *", "p_array"] ] }, { - "name": "godot_pool_color_array_insert", + "name": "godot_packed_color_array_insert", "return_type": "godot_error", "arguments": [ - ["godot_pool_color_array *", "p_self"], + ["godot_packed_color_array *", "p_self"], ["const godot_int", "p_idx"], ["const godot_color *", "p_data"] ] }, { - "name": "godot_pool_color_array_invert", + "name": "godot_packed_color_array_invert", "return_type": "void", "arguments": [ - ["godot_pool_color_array *", "p_self"] + ["godot_packed_color_array *", "p_self"] ] }, { - "name": "godot_pool_color_array_push_back", + "name": "godot_packed_color_array_push_back", "return_type": "void", "arguments": [ - ["godot_pool_color_array *", "p_self"], + ["godot_packed_color_array *", "p_self"], ["const godot_color *", "p_data"] ] }, { - "name": "godot_pool_color_array_remove", + "name": "godot_packed_color_array_remove", "return_type": "void", "arguments": [ - ["godot_pool_color_array *", "p_self"], + ["godot_packed_color_array *", "p_self"], ["const godot_int", "p_idx"] ] }, { - "name": "godot_pool_color_array_resize", + "name": "godot_packed_color_array_resize", "return_type": "void", "arguments": [ - ["godot_pool_color_array *", "p_self"], + ["godot_packed_color_array *", "p_self"], ["const godot_int", "p_size"] ] }, { - "name": "godot_pool_color_array_read", - "return_type": "godot_pool_color_array_read_access *", - "arguments": [ - ["const godot_pool_color_array *", "p_self"] - ] - }, - { - "name": "godot_pool_color_array_write", - "return_type": "godot_pool_color_array_write_access *", - "arguments": [ - ["godot_pool_color_array *", "p_self"] - ] - }, - { - "name": "godot_pool_color_array_set", + "name": "godot_packed_color_array_set", "return_type": "void", "arguments": [ - ["godot_pool_color_array *", "p_self"], + ["godot_packed_color_array *", "p_self"], ["const godot_int", "p_idx"], ["const godot_color *", "p_data"] ] }, { - "name": "godot_pool_color_array_get", + "name": "godot_packed_color_array_get", "return_type": "godot_color", "arguments": [ - ["const godot_pool_color_array *", "p_self"], + ["const godot_packed_color_array *", "p_self"], ["const godot_int", "p_idx"] ] }, { - "name": "godot_pool_color_array_size", + "name": "godot_packed_color_array_size", "return_type": "godot_int", "arguments": [ - ["const godot_pool_color_array *", "p_self"] - ] - }, - { - "name": "godot_pool_color_array_destroy", - "return_type": "void", - "arguments": [ - ["godot_pool_color_array *", "p_self"] - ] - }, - { - "name": "godot_pool_byte_array_read_access_copy", - "return_type": "godot_pool_byte_array_read_access *", - "arguments": [ - ["const godot_pool_byte_array_read_access *", "p_read"] - ] - }, - { - "name": "godot_pool_byte_array_read_access_ptr", - "return_type": "const uint8_t *", - "arguments": [ - ["const godot_pool_byte_array_read_access *", "p_read"] - ] - }, - { - "name": "godot_pool_byte_array_read_access_operator_assign", - "return_type": "void", - "arguments": [ - ["godot_pool_byte_array_read_access *", "p_read"], - ["godot_pool_byte_array_read_access *", "p_other"] - ] - }, - { - "name": "godot_pool_byte_array_read_access_destroy", - "return_type": "void", - "arguments": [ - ["godot_pool_byte_array_read_access *", "p_read"] - ] - }, - { - "name": "godot_pool_int_array_read_access_copy", - "return_type": "godot_pool_int_array_read_access *", - "arguments": [ - ["const godot_pool_int_array_read_access *", "p_read"] - ] - }, - { - "name": "godot_pool_int_array_read_access_ptr", - "return_type": "const godot_int *", - "arguments": [ - ["const godot_pool_int_array_read_access *", "p_read"] - ] - }, - { - "name": "godot_pool_int_array_read_access_operator_assign", - "return_type": "void", - "arguments": [ - ["godot_pool_int_array_read_access *", "p_read"], - ["godot_pool_int_array_read_access *", "p_other"] - ] - }, - { - "name": "godot_pool_int_array_read_access_destroy", - "return_type": "void", - "arguments": [ - ["godot_pool_int_array_read_access *", "p_read"] - ] - }, - { - "name": "godot_pool_real_array_read_access_copy", - "return_type": "godot_pool_real_array_read_access *", - "arguments": [ - ["const godot_pool_real_array_read_access *", "p_read"] - ] - }, - { - "name": "godot_pool_real_array_read_access_ptr", - "return_type": "const godot_real *", - "arguments": [ - ["const godot_pool_real_array_read_access *", "p_read"] - ] - }, - { - "name": "godot_pool_real_array_read_access_operator_assign", - "return_type": "void", - "arguments": [ - ["godot_pool_real_array_read_access *", "p_read"], - ["godot_pool_real_array_read_access *", "p_other"] - ] - }, - { - "name": "godot_pool_real_array_read_access_destroy", - "return_type": "void", - "arguments": [ - ["godot_pool_real_array_read_access *", "p_read"] - ] - }, - { - "name": "godot_pool_string_array_read_access_copy", - "return_type": "godot_pool_string_array_read_access *", - "arguments": [ - ["const godot_pool_string_array_read_access *", "p_read"] - ] - }, - { - "name": "godot_pool_string_array_read_access_ptr", - "return_type": "const godot_string *", - "arguments": [ - ["const godot_pool_string_array_read_access *", "p_read"] - ] - }, - { - "name": "godot_pool_string_array_read_access_operator_assign", - "return_type": "void", - "arguments": [ - ["godot_pool_string_array_read_access *", "p_read"], - ["godot_pool_string_array_read_access *", "p_other"] - ] - }, - { - "name": "godot_pool_string_array_read_access_destroy", - "return_type": "void", - "arguments": [ - ["godot_pool_string_array_read_access *", "p_read"] - ] - }, - { - "name": "godot_pool_vector2_array_read_access_copy", - "return_type": "godot_pool_vector2_array_read_access *", - "arguments": [ - ["const godot_pool_vector2_array_read_access *", "p_read"] - ] - }, - { - "name": "godot_pool_vector2_array_read_access_ptr", - "return_type": "const godot_vector2 *", - "arguments": [ - ["const godot_pool_vector2_array_read_access *", "p_read"] - ] - }, - { - "name": "godot_pool_vector2_array_read_access_operator_assign", - "return_type": "void", - "arguments": [ - ["godot_pool_vector2_array_read_access *", "p_read"], - ["godot_pool_vector2_array_read_access *", "p_other"] - ] - }, - { - "name": "godot_pool_vector2_array_read_access_destroy", - "return_type": "void", - "arguments": [ - ["godot_pool_vector2_array_read_access *", "p_read"] - ] - }, - { - "name": "godot_pool_vector3_array_read_access_copy", - "return_type": "godot_pool_vector3_array_read_access *", - "arguments": [ - ["const godot_pool_vector3_array_read_access *", "p_read"] - ] - }, - { - "name": "godot_pool_vector3_array_read_access_ptr", - "return_type": "const godot_vector3 *", - "arguments": [ - ["const godot_pool_vector3_array_read_access *", "p_read"] - ] - }, - { - "name": "godot_pool_vector3_array_read_access_operator_assign", - "return_type": "void", - "arguments": [ - ["godot_pool_vector3_array_read_access *", "p_read"], - ["godot_pool_vector3_array_read_access *", "p_other"] - ] - }, - { - "name": "godot_pool_vector3_array_read_access_destroy", - "return_type": "void", - "arguments": [ - ["godot_pool_vector3_array_read_access *", "p_read"] - ] - }, - { - "name": "godot_pool_color_array_read_access_copy", - "return_type": "godot_pool_color_array_read_access *", - "arguments": [ - ["const godot_pool_color_array_read_access *", "p_read"] - ] - }, - { - "name": "godot_pool_color_array_read_access_ptr", - "return_type": "const godot_color *", - "arguments": [ - ["const godot_pool_color_array_read_access *", "p_read"] - ] - }, - { - "name": "godot_pool_color_array_read_access_operator_assign", - "return_type": "void", - "arguments": [ - ["godot_pool_color_array_read_access *", "p_read"], - ["godot_pool_color_array_read_access *", "p_other"] - ] - }, - { - "name": "godot_pool_color_array_read_access_destroy", - "return_type": "void", - "arguments": [ - ["godot_pool_color_array_read_access *", "p_read"] - ] - }, - { - "name": "godot_pool_byte_array_write_access_copy", - "return_type": "godot_pool_byte_array_write_access *", - "arguments": [ - ["const godot_pool_byte_array_write_access *", "p_write"] - ] - }, - { - "name": "godot_pool_byte_array_write_access_ptr", - "return_type": "uint8_t *", - "arguments": [ - ["const godot_pool_byte_array_write_access *", "p_write"] - ] - }, - { - "name": "godot_pool_byte_array_write_access_operator_assign", - "return_type": "void", - "arguments": [ - ["godot_pool_byte_array_write_access *", "p_write"], - ["godot_pool_byte_array_write_access *", "p_other"] - ] - }, - { - "name": "godot_pool_byte_array_write_access_destroy", - "return_type": "void", - "arguments": [ - ["godot_pool_byte_array_write_access *", "p_write"] - ] - }, - { - "name": "godot_pool_int_array_write_access_copy", - "return_type": "godot_pool_int_array_write_access *", - "arguments": [ - ["const godot_pool_int_array_write_access *", "p_write"] - ] - }, - { - "name": "godot_pool_int_array_write_access_ptr", - "return_type": "godot_int *", - "arguments": [ - ["const godot_pool_int_array_write_access *", "p_write"] - ] - }, - { - "name": "godot_pool_int_array_write_access_operator_assign", - "return_type": "void", - "arguments": [ - ["godot_pool_int_array_write_access *", "p_write"], - ["godot_pool_int_array_write_access *", "p_other"] - ] - }, - { - "name": "godot_pool_int_array_write_access_destroy", - "return_type": "void", - "arguments": [ - ["godot_pool_int_array_write_access *", "p_write"] - ] - }, - { - "name": "godot_pool_real_array_write_access_copy", - "return_type": "godot_pool_real_array_write_access *", - "arguments": [ - ["const godot_pool_real_array_write_access *", "p_write"] - ] - }, - { - "name": "godot_pool_real_array_write_access_ptr", - "return_type": "godot_real *", - "arguments": [ - ["const godot_pool_real_array_write_access *", "p_write"] - ] - }, - { - "name": "godot_pool_real_array_write_access_operator_assign", - "return_type": "void", - "arguments": [ - ["godot_pool_real_array_write_access *", "p_write"], - ["godot_pool_real_array_write_access *", "p_other"] - ] - }, - { - "name": "godot_pool_real_array_write_access_destroy", - "return_type": "void", - "arguments": [ - ["godot_pool_real_array_write_access *", "p_write"] - ] - }, - { - "name": "godot_pool_string_array_write_access_copy", - "return_type": "godot_pool_string_array_write_access *", - "arguments": [ - ["const godot_pool_string_array_write_access *", "p_write"] - ] - }, - { - "name": "godot_pool_string_array_write_access_ptr", - "return_type": "godot_string *", - "arguments": [ - ["const godot_pool_string_array_write_access *", "p_write"] - ] - }, - { - "name": "godot_pool_string_array_write_access_operator_assign", - "return_type": "void", - "arguments": [ - ["godot_pool_string_array_write_access *", "p_write"], - ["godot_pool_string_array_write_access *", "p_other"] - ] - }, - { - "name": "godot_pool_string_array_write_access_destroy", - "return_type": "void", - "arguments": [ - ["godot_pool_string_array_write_access *", "p_write"] - ] - }, - { - "name": "godot_pool_vector2_array_write_access_copy", - "return_type": "godot_pool_vector2_array_write_access *", - "arguments": [ - ["const godot_pool_vector2_array_write_access *", "p_write"] - ] - }, - { - "name": "godot_pool_vector2_array_write_access_ptr", - "return_type": "godot_vector2 *", - "arguments": [ - ["const godot_pool_vector2_array_write_access *", "p_write"] - ] - }, - { - "name": "godot_pool_vector2_array_write_access_operator_assign", - "return_type": "void", - "arguments": [ - ["godot_pool_vector2_array_write_access *", "p_write"], - ["godot_pool_vector2_array_write_access *", "p_other"] - ] - }, - { - "name": "godot_pool_vector2_array_write_access_destroy", - "return_type": "void", - "arguments": [ - ["godot_pool_vector2_array_write_access *", "p_write"] - ] - }, - { - "name": "godot_pool_vector3_array_write_access_copy", - "return_type": "godot_pool_vector3_array_write_access *", - "arguments": [ - ["const godot_pool_vector3_array_write_access *", "p_write"] - ] - }, - { - "name": "godot_pool_vector3_array_write_access_ptr", - "return_type": "godot_vector3 *", - "arguments": [ - ["const godot_pool_vector3_array_write_access *", "p_write"] - ] - }, - { - "name": "godot_pool_vector3_array_write_access_operator_assign", - "return_type": "void", - "arguments": [ - ["godot_pool_vector3_array_write_access *", "p_write"], - ["godot_pool_vector3_array_write_access *", "p_other"] - ] - }, - { - "name": "godot_pool_vector3_array_write_access_destroy", - "return_type": "void", - "arguments": [ - ["godot_pool_vector3_array_write_access *", "p_write"] - ] - }, - { - "name": "godot_pool_color_array_write_access_copy", - "return_type": "godot_pool_color_array_write_access *", - "arguments": [ - ["const godot_pool_color_array_write_access *", "p_write"] - ] - }, - { - "name": "godot_pool_color_array_write_access_ptr", - "return_type": "godot_color *", - "arguments": [ - ["const godot_pool_color_array_write_access *", "p_write"] - ] - }, - { - "name": "godot_pool_color_array_write_access_operator_assign", - "return_type": "void", - "arguments": [ - ["godot_pool_color_array_write_access *", "p_write"], - ["godot_pool_color_array_write_access *", "p_other"] + ["const godot_packed_color_array *", "p_self"] ] }, { - "name": "godot_pool_color_array_write_access_destroy", + "name": "godot_packed_color_array_destroy", "return_type": "void", "arguments": [ - ["godot_pool_color_array_write_access *", "p_write"] + ["godot_packed_color_array *", "p_self"] ] }, { @@ -2946,59 +2442,59 @@ ] }, { - "name": "godot_array_new_pool_color_array", + "name": "godot_array_new_packed_color_array", "return_type": "void", "arguments": [ ["godot_array *", "r_dest"], - ["const godot_pool_color_array *", "p_pca"] + ["const godot_packed_color_array *", "p_pca"] ] }, { - "name": "godot_array_new_pool_vector3_array", + "name": "godot_array_new_packed_vector3_array", "return_type": "void", "arguments": [ ["godot_array *", "r_dest"], - ["const godot_pool_vector3_array *", "p_pv3a"] + ["const godot_packed_vector3_array *", "p_pv3a"] ] }, { - "name": "godot_array_new_pool_vector2_array", + "name": "godot_array_new_packed_vector2_array", "return_type": "void", "arguments": [ ["godot_array *", "r_dest"], - ["const godot_pool_vector2_array *", "p_pv2a"] + ["const godot_packed_vector2_array *", "p_pv2a"] ] }, { - "name": "godot_array_new_pool_string_array", + "name": "godot_array_new_packed_string_array", "return_type": "void", "arguments": [ ["godot_array *", "r_dest"], - ["const godot_pool_string_array *", "p_psa"] + ["const godot_packed_string_array *", "p_psa"] ] }, { - "name": "godot_array_new_pool_real_array", + "name": "godot_array_new_packed_real_array", "return_type": "void", "arguments": [ ["godot_array *", "r_dest"], - ["const godot_pool_real_array *", "p_pra"] + ["const godot_packed_real_array *", "p_pra"] ] }, { - "name": "godot_array_new_pool_int_array", + "name": "godot_array_new_packed_int_array", "return_type": "void", "arguments": [ ["godot_array *", "r_dest"], - ["const godot_pool_int_array *", "p_pia"] + ["const godot_packed_int_array *", "p_pia"] ] }, { - "name": "godot_array_new_pool_byte_array", + "name": "godot_array_new_packed_byte_array", "return_type": "void", "arguments": [ ["godot_array *", "r_dest"], - ["const godot_pool_byte_array *", "p_pba"] + ["const godot_packed_byte_array *", "p_pba"] ] }, { @@ -4555,59 +4051,59 @@ ] }, { - "name": "godot_variant_new_pool_byte_array", + "name": "godot_variant_new_packed_byte_array", "return_type": "void", "arguments": [ ["godot_variant *", "r_dest"], - ["const godot_pool_byte_array *", "p_pba"] + ["const godot_packed_byte_array *", "p_pba"] ] }, { - "name": "godot_variant_new_pool_int_array", + "name": "godot_variant_new_packed_int_array", "return_type": "void", "arguments": [ ["godot_variant *", "r_dest"], - ["const godot_pool_int_array *", "p_pia"] + ["const godot_packed_int_array *", "p_pia"] ] }, { - "name": "godot_variant_new_pool_real_array", + "name": "godot_variant_new_packed_real_array", "return_type": "void", "arguments": [ ["godot_variant *", "r_dest"], - ["const godot_pool_real_array *", "p_pra"] + ["const godot_packed_real_array *", "p_pra"] ] }, { - "name": "godot_variant_new_pool_string_array", + "name": "godot_variant_new_packed_string_array", "return_type": "void", "arguments": [ ["godot_variant *", "r_dest"], - ["const godot_pool_string_array *", "p_psa"] + ["const godot_packed_string_array *", "p_psa"] ] }, { - "name": "godot_variant_new_pool_vector2_array", + "name": "godot_variant_new_packed_vector2_array", "return_type": "void", "arguments": [ ["godot_variant *", "r_dest"], - ["const godot_pool_vector2_array *", "p_pv2a"] + ["const godot_packed_vector2_array *", "p_pv2a"] ] }, { - "name": "godot_variant_new_pool_vector3_array", + "name": "godot_variant_new_packed_vector3_array", "return_type": "void", "arguments": [ ["godot_variant *", "r_dest"], - ["const godot_pool_vector3_array *", "p_pv3a"] + ["const godot_packed_vector3_array *", "p_pv3a"] ] }, { - "name": "godot_variant_new_pool_color_array", + "name": "godot_variant_new_packed_color_array", "return_type": "void", "arguments": [ ["godot_variant *", "r_dest"], - ["const godot_pool_color_array *", "p_pca"] + ["const godot_packed_color_array *", "p_pca"] ] }, { @@ -4751,50 +4247,50 @@ ] }, { - "name": "godot_variant_as_pool_byte_array", - "return_type": "godot_pool_byte_array", + "name": "godot_variant_as_packed_byte_array", + "return_type": "godot_packed_byte_array", "arguments": [ ["const godot_variant *", "p_self"] ] }, { - "name": "godot_variant_as_pool_int_array", - "return_type": "godot_pool_int_array", + "name": "godot_variant_as_packed_int_array", + "return_type": "godot_packed_int_array", "arguments": [ ["const godot_variant *", "p_self"] ] }, { - "name": "godot_variant_as_pool_real_array", - "return_type": "godot_pool_real_array", + "name": "godot_variant_as_packed_real_array", + "return_type": "godot_packed_real_array", "arguments": [ ["const godot_variant *", "p_self"] ] }, { - "name": "godot_variant_as_pool_string_array", - "return_type": "godot_pool_string_array", + "name": "godot_variant_as_packed_string_array", + "return_type": "godot_packed_string_array", "arguments": [ ["const godot_variant *", "p_self"] ] }, { - "name": "godot_variant_as_pool_vector2_array", - "return_type": "godot_pool_vector2_array", + "name": "godot_variant_as_packed_vector2_array", + "return_type": "godot_packed_vector2_array", "arguments": [ ["const godot_variant *", "p_self"] ] }, { - "name": "godot_variant_as_pool_vector3_array", - "return_type": "godot_pool_vector3_array", + "name": "godot_variant_as_packed_vector3_array", + "return_type": "godot_packed_vector3_array", "arguments": [ ["const godot_variant *", "p_self"] ] }, { - "name": "godot_variant_as_pool_color_array", - "return_type": "godot_pool_color_array", + "name": "godot_variant_as_packed_color_array", + "return_type": "godot_packed_color_array", "arguments": [ ["const godot_variant *", "p_self"] ] @@ -5782,7 +5278,7 @@ }, { "name": "godot_string_md5_buffer", - "return_type": "godot_pool_byte_array", + "return_type": "godot_packed_byte_array", "arguments": [ ["const godot_string *", "p_self"] ] @@ -5796,7 +5292,7 @@ }, { "name": "godot_string_sha256_buffer", - "return_type": "godot_pool_byte_array", + "return_type": "godot_packed_byte_array", "arguments": [ ["const godot_string *", "p_self"] ] diff --git a/modules/gdnative/gdnative_library_editor_plugin.cpp b/modules/gdnative/gdnative_library_editor_plugin.cpp index 5ffab0f80e..a30b438e6f 100644 --- a/modules/gdnative/gdnative_library_editor_plugin.cpp +++ b/modules/gdnative/gdnative_library_editor_plugin.cpp @@ -168,7 +168,7 @@ void GDNativeLibraryEditor::_on_library_selected(const String &file) { _set_target_value(file_dialog->get_meta("section"), file_dialog->get_meta("target"), file); } -void GDNativeLibraryEditor::_on_dependencies_selected(const PoolStringArray &files) { +void GDNativeLibraryEditor::_on_dependencies_selected(const PackedStringArray &files) { _set_target_value(file_dialog->get_meta("section"), file_dialog->get_meta("target"), files); } diff --git a/modules/gdnative/gdnative_library_editor_plugin.h b/modules/gdnative/gdnative_library_editor_plugin.h index 7b59aaac38..b1274d08b3 100644 --- a/modules/gdnative/gdnative_library_editor_plugin.h +++ b/modules/gdnative/gdnative_library_editor_plugin.h @@ -77,7 +77,7 @@ protected: void _update_tree(); void _on_item_button(Object *item, int column, int id); void _on_library_selected(const String &file); - void _on_dependencies_selected(const PoolStringArray &files); + void _on_dependencies_selected(const PackedStringArray &files); void _on_filter_selected(int id); void _on_item_collapsed(Object *p_item); void _on_item_activated(); diff --git a/modules/gdnative/include/gdnative/array.h b/modules/gdnative/include/gdnative/array.h index 36b5c77875..e3114e9348 100644 --- a/modules/gdnative/include/gdnative/array.h +++ b/modules/gdnative/include/gdnative/array.h @@ -62,13 +62,13 @@ extern "C" { void GDAPI godot_array_new(godot_array *r_dest); void GDAPI godot_array_new_copy(godot_array *r_dest, const godot_array *p_src); -void GDAPI godot_array_new_pool_color_array(godot_array *r_dest, const godot_pool_color_array *p_pca); -void GDAPI godot_array_new_pool_vector3_array(godot_array *r_dest, const godot_pool_vector3_array *p_pv3a); -void GDAPI godot_array_new_pool_vector2_array(godot_array *r_dest, const godot_pool_vector2_array *p_pv2a); -void GDAPI godot_array_new_pool_string_array(godot_array *r_dest, const godot_pool_string_array *p_psa); -void GDAPI godot_array_new_pool_real_array(godot_array *r_dest, const godot_pool_real_array *p_pra); -void GDAPI godot_array_new_pool_int_array(godot_array *r_dest, const godot_pool_int_array *p_pia); -void GDAPI godot_array_new_pool_byte_array(godot_array *r_dest, const godot_pool_byte_array *p_pba); +void GDAPI godot_array_new_packed_color_array(godot_array *r_dest, const godot_packed_color_array *p_pca); +void GDAPI godot_array_new_packed_vector3_array(godot_array *r_dest, const godot_packed_vector3_array *p_pv3a); +void GDAPI godot_array_new_packed_vector2_array(godot_array *r_dest, const godot_packed_vector2_array *p_pv2a); +void GDAPI godot_array_new_packed_string_array(godot_array *r_dest, const godot_packed_string_array *p_psa); +void GDAPI godot_array_new_packed_real_array(godot_array *r_dest, const godot_packed_real_array *p_pra); +void GDAPI godot_array_new_packed_int_array(godot_array *r_dest, const godot_packed_int_array *p_pia); +void GDAPI godot_array_new_packed_byte_array(godot_array *r_dest, const godot_packed_byte_array *p_pba); void GDAPI godot_array_set(godot_array *p_self, const godot_int p_idx, const godot_variant *p_value); diff --git a/modules/gdnative/include/gdnative/pool_arrays.h b/modules/gdnative/include/gdnative/pool_arrays.h index 7d51b3cd5c..315fb7ada2 100644 --- a/modules/gdnative/include/gdnative/pool_arrays.h +++ b/modules/gdnative/include/gdnative/pool_arrays.h @@ -37,113 +37,81 @@ extern "C" { #include <stdint.h> -/////// Read Access +/////// PackedByteArray -#define GODOT_POOL_ARRAY_READ_ACCESS_SIZE 1 +#define GODOT_PACKED_BYTE_ARRAY_SIZE sizeof(void *) +#ifndef GODOT_CORE_API_GODOT_PACKED_BYTE_ARRAY_TYPE_DEFINED +#define GODOT_CORE_API_GODOT_PACKED_BYTE_ARRAY_TYPE_DEFINED typedef struct { - uint8_t _dont_touch_that[GODOT_POOL_ARRAY_READ_ACCESS_SIZE]; -} godot_pool_array_read_access; - -typedef godot_pool_array_read_access godot_pool_byte_array_read_access; -typedef godot_pool_array_read_access godot_pool_int_array_read_access; -typedef godot_pool_array_read_access godot_pool_real_array_read_access; -typedef godot_pool_array_read_access godot_pool_string_array_read_access; -typedef godot_pool_array_read_access godot_pool_vector2_array_read_access; -typedef godot_pool_array_read_access godot_pool_vector3_array_read_access; -typedef godot_pool_array_read_access godot_pool_color_array_read_access; - -/////// Write Access - -#define GODOT_POOL_ARRAY_WRITE_ACCESS_SIZE 1 - -typedef struct { - uint8_t _dont_touch_that[GODOT_POOL_ARRAY_WRITE_ACCESS_SIZE]; -} godot_pool_array_write_access; - -typedef godot_pool_array_write_access godot_pool_byte_array_write_access; -typedef godot_pool_array_write_access godot_pool_int_array_write_access; -typedef godot_pool_array_write_access godot_pool_real_array_write_access; -typedef godot_pool_array_write_access godot_pool_string_array_write_access; -typedef godot_pool_array_write_access godot_pool_vector2_array_write_access; -typedef godot_pool_array_write_access godot_pool_vector3_array_write_access; -typedef godot_pool_array_write_access godot_pool_color_array_write_access; - -/////// PoolByteArray - -#define GODOT_POOL_BYTE_ARRAY_SIZE sizeof(void *) - -#ifndef GODOT_CORE_API_GODOT_POOL_BYTE_ARRAY_TYPE_DEFINED -#define GODOT_CORE_API_GODOT_POOL_BYTE_ARRAY_TYPE_DEFINED -typedef struct { - uint8_t _dont_touch_that[GODOT_POOL_BYTE_ARRAY_SIZE]; -} godot_pool_byte_array; + uint8_t _dont_touch_that[GODOT_PACKED_BYTE_ARRAY_SIZE]; +} godot_packed_byte_array; #endif -/////// PoolIntArray +/////// PackedIntArray -#define GODOT_POOL_INT_ARRAY_SIZE sizeof(void *) +#define GODOT_PACKED_INT_ARRAY_SIZE sizeof(void *) -#ifndef GODOT_CORE_API_GODOT_POOL_INT_ARRAY_TYPE_DEFINED -#define GODOT_CORE_API_GODOT_POOL_INT_ARRAY_TYPE_DEFINED +#ifndef GODOT_CORE_API_GODOT_PACKED_INT_ARRAY_TYPE_DEFINED +#define GODOT_CORE_API_GODOT_PACKED_INT_ARRAY_TYPE_DEFINED typedef struct { - uint8_t _dont_touch_that[GODOT_POOL_INT_ARRAY_SIZE]; -} godot_pool_int_array; + uint8_t _dont_touch_that[GODOT_PACKED_INT_ARRAY_SIZE]; +} godot_packed_int_array; #endif -/////// PoolRealArray +/////// PackedRealArray -#define GODOT_POOL_REAL_ARRAY_SIZE sizeof(void *) +#define GODOT_PACKED_REAL_ARRAY_SIZE sizeof(void *) -#ifndef GODOT_CORE_API_GODOT_POOL_REAL_ARRAY_TYPE_DEFINED -#define GODOT_CORE_API_GODOT_POOL_REAL_ARRAY_TYPE_DEFINED +#ifndef GODOT_CORE_API_GODOT_PACKED_REAL_ARRAY_TYPE_DEFINED +#define GODOT_CORE_API_GODOT_PACKED_REAL_ARRAY_TYPE_DEFINED typedef struct { - uint8_t _dont_touch_that[GODOT_POOL_REAL_ARRAY_SIZE]; -} godot_pool_real_array; + uint8_t _dont_touch_that[GODOT_PACKED_REAL_ARRAY_SIZE]; +} godot_packed_real_array; #endif -/////// PoolStringArray +/////// PackedStringArray -#define GODOT_POOL_STRING_ARRAY_SIZE sizeof(void *) +#define GODOT_PACKED_STRING_ARRAY_SIZE sizeof(void *) -#ifndef GODOT_CORE_API_GODOT_POOL_STRING_ARRAY_TYPE_DEFINED -#define GODOT_CORE_API_GODOT_POOL_STRING_ARRAY_TYPE_DEFINED +#ifndef GODOT_CORE_API_GODOT_PACKED_STRING_ARRAY_TYPE_DEFINED +#define GODOT_CORE_API_GODOT_PACKED_STRING_ARRAY_TYPE_DEFINED typedef struct { - uint8_t _dont_touch_that[GODOT_POOL_STRING_ARRAY_SIZE]; -} godot_pool_string_array; + uint8_t _dont_touch_that[GODOT_PACKED_STRING_ARRAY_SIZE]; +} godot_packed_string_array; #endif -/////// PoolVector2Array +/////// PackedVector2Array -#define GODOT_POOL_VECTOR2_ARRAY_SIZE sizeof(void *) +#define GODOT_PACKED_VECTOR2_ARRAY_SIZE sizeof(void *) -#ifndef GODOT_CORE_API_GODOT_POOL_VECTOR2_ARRAY_TYPE_DEFINED -#define GODOT_CORE_API_GODOT_POOL_VECTOR2_ARRAY_TYPE_DEFINED +#ifndef GODOT_CORE_API_GODOT_PACKED_VECTOR2_ARRAY_TYPE_DEFINED +#define GODOT_CORE_API_GODOT_PACKED_VECTOR2_ARRAY_TYPE_DEFINED typedef struct { - uint8_t _dont_touch_that[GODOT_POOL_VECTOR2_ARRAY_SIZE]; -} godot_pool_vector2_array; + uint8_t _dont_touch_that[GODOT_PACKED_VECTOR2_ARRAY_SIZE]; +} godot_packed_vector2_array; #endif -/////// PoolVector3Array +/////// PackedVector3Array -#define GODOT_POOL_VECTOR3_ARRAY_SIZE sizeof(void *) +#define GODOT_PACKED_VECTOR3_ARRAY_SIZE sizeof(void *) -#ifndef GODOT_CORE_API_GODOT_POOL_VECTOR3_ARRAY_TYPE_DEFINED -#define GODOT_CORE_API_GODOT_POOL_VECTOR3_ARRAY_TYPE_DEFINED +#ifndef GODOT_CORE_API_GODOT_PACKED_VECTOR3_ARRAY_TYPE_DEFINED +#define GODOT_CORE_API_GODOT_PACKED_VECTOR3_ARRAY_TYPE_DEFINED typedef struct { - uint8_t _dont_touch_that[GODOT_POOL_VECTOR3_ARRAY_SIZE]; -} godot_pool_vector3_array; + uint8_t _dont_touch_that[GODOT_PACKED_VECTOR3_ARRAY_SIZE]; +} godot_packed_vector3_array; #endif -/////// PoolColorArray +/////// PackedColorArray -#define GODOT_POOL_COLOR_ARRAY_SIZE sizeof(void *) +#define GODOT_PACKED_COLOR_ARRAY_SIZE sizeof(void *) -#ifndef GODOT_CORE_API_GODOT_POOL_COLOR_ARRAY_TYPE_DEFINED -#define GODOT_CORE_API_GODOT_POOL_COLOR_ARRAY_TYPE_DEFINED +#ifndef GODOT_CORE_API_GODOT_PACKED_COLOR_ARRAY_TYPE_DEFINED +#define GODOT_CORE_API_GODOT_PACKED_COLOR_ARRAY_TYPE_DEFINED typedef struct { - uint8_t _dont_touch_that[GODOT_POOL_COLOR_ARRAY_SIZE]; -} godot_pool_color_array; + uint8_t _dont_touch_that[GODOT_PACKED_COLOR_ARRAY_SIZE]; +} godot_packed_color_array; #endif // reduce extern "C" nesting for VS2013 @@ -164,312 +132,206 @@ extern "C" { // byte -void GDAPI godot_pool_byte_array_new(godot_pool_byte_array *r_dest); -void GDAPI godot_pool_byte_array_new_copy(godot_pool_byte_array *r_dest, const godot_pool_byte_array *p_src); -void GDAPI godot_pool_byte_array_new_with_array(godot_pool_byte_array *r_dest, const godot_array *p_a); +void GDAPI godot_packed_byte_array_new(godot_packed_byte_array *r_dest); +void GDAPI godot_packed_byte_array_new_copy(godot_packed_byte_array *r_dest, const godot_packed_byte_array *p_src); +void GDAPI godot_packed_byte_array_new_with_array(godot_packed_byte_array *r_dest, const godot_array *p_a); -void GDAPI godot_pool_byte_array_append(godot_pool_byte_array *p_self, const uint8_t p_data); +void GDAPI godot_packed_byte_array_append(godot_packed_byte_array *p_self, const uint8_t p_data); -void GDAPI godot_pool_byte_array_append_array(godot_pool_byte_array *p_self, const godot_pool_byte_array *p_array); +void GDAPI godot_packed_byte_array_append_array(godot_packed_byte_array *p_self, const godot_packed_byte_array *p_array); -godot_error GDAPI godot_pool_byte_array_insert(godot_pool_byte_array *p_self, const godot_int p_idx, const uint8_t p_data); +godot_error GDAPI godot_packed_byte_array_insert(godot_packed_byte_array *p_self, const godot_int p_idx, const uint8_t p_data); -void GDAPI godot_pool_byte_array_invert(godot_pool_byte_array *p_self); +void GDAPI godot_packed_byte_array_invert(godot_packed_byte_array *p_self); -void GDAPI godot_pool_byte_array_push_back(godot_pool_byte_array *p_self, const uint8_t p_data); +void GDAPI godot_packed_byte_array_push_back(godot_packed_byte_array *p_self, const uint8_t p_data); -void GDAPI godot_pool_byte_array_remove(godot_pool_byte_array *p_self, const godot_int p_idx); +void GDAPI godot_packed_byte_array_remove(godot_packed_byte_array *p_self, const godot_int p_idx); -void GDAPI godot_pool_byte_array_resize(godot_pool_byte_array *p_self, const godot_int p_size); +void GDAPI godot_packed_byte_array_resize(godot_packed_byte_array *p_self, const godot_int p_size); -godot_pool_byte_array_read_access GDAPI *godot_pool_byte_array_read(const godot_pool_byte_array *p_self); +void GDAPI godot_packed_byte_array_set(godot_packed_byte_array *p_self, const godot_int p_idx, const uint8_t p_data); +uint8_t GDAPI godot_packed_byte_array_get(const godot_packed_byte_array *p_self, const godot_int p_idx); -godot_pool_byte_array_write_access GDAPI *godot_pool_byte_array_write(godot_pool_byte_array *p_self); +godot_int GDAPI godot_packed_byte_array_size(const godot_packed_byte_array *p_self); -void GDAPI godot_pool_byte_array_set(godot_pool_byte_array *p_self, const godot_int p_idx, const uint8_t p_data); -uint8_t GDAPI godot_pool_byte_array_get(const godot_pool_byte_array *p_self, const godot_int p_idx); +godot_bool GDAPI godot_packed_byte_array_empty(const godot_packed_byte_array *p_self); -godot_int GDAPI godot_pool_byte_array_size(const godot_pool_byte_array *p_self); - -godot_bool GDAPI godot_pool_byte_array_empty(const godot_pool_byte_array *p_self); - -void GDAPI godot_pool_byte_array_destroy(godot_pool_byte_array *p_self); +void GDAPI godot_packed_byte_array_destroy(godot_packed_byte_array *p_self); // int -void GDAPI godot_pool_int_array_new(godot_pool_int_array *r_dest); -void GDAPI godot_pool_int_array_new_copy(godot_pool_int_array *r_dest, const godot_pool_int_array *p_src); -void GDAPI godot_pool_int_array_new_with_array(godot_pool_int_array *r_dest, const godot_array *p_a); - -void GDAPI godot_pool_int_array_append(godot_pool_int_array *p_self, const godot_int p_data); +void GDAPI godot_packed_int_array_new(godot_packed_int_array *r_dest); +void GDAPI godot_packed_int_array_new_copy(godot_packed_int_array *r_dest, const godot_packed_int_array *p_src); +void GDAPI godot_packed_int_array_new_with_array(godot_packed_int_array *r_dest, const godot_array *p_a); -void GDAPI godot_pool_int_array_append_array(godot_pool_int_array *p_self, const godot_pool_int_array *p_array); +void GDAPI godot_packed_int_array_append(godot_packed_int_array *p_self, const godot_int p_data); -godot_error GDAPI godot_pool_int_array_insert(godot_pool_int_array *p_self, const godot_int p_idx, const godot_int p_data); +void GDAPI godot_packed_int_array_append_array(godot_packed_int_array *p_self, const godot_packed_int_array *p_array); -void GDAPI godot_pool_int_array_invert(godot_pool_int_array *p_self); +godot_error GDAPI godot_packed_int_array_insert(godot_packed_int_array *p_self, const godot_int p_idx, const godot_int p_data); -void GDAPI godot_pool_int_array_push_back(godot_pool_int_array *p_self, const godot_int p_data); +void GDAPI godot_packed_int_array_invert(godot_packed_int_array *p_self); -void GDAPI godot_pool_int_array_remove(godot_pool_int_array *p_self, const godot_int p_idx); +void GDAPI godot_packed_int_array_push_back(godot_packed_int_array *p_self, const godot_int p_data); -void GDAPI godot_pool_int_array_resize(godot_pool_int_array *p_self, const godot_int p_size); +void GDAPI godot_packed_int_array_remove(godot_packed_int_array *p_self, const godot_int p_idx); -godot_pool_int_array_read_access GDAPI *godot_pool_int_array_read(const godot_pool_int_array *p_self); +void GDAPI godot_packed_int_array_resize(godot_packed_int_array *p_self, const godot_int p_size); -godot_pool_int_array_write_access GDAPI *godot_pool_int_array_write(godot_pool_int_array *p_self); +void GDAPI godot_packed_int_array_set(godot_packed_int_array *p_self, const godot_int p_idx, const godot_int p_data); +godot_int GDAPI godot_packed_int_array_get(const godot_packed_int_array *p_self, const godot_int p_idx); -void GDAPI godot_pool_int_array_set(godot_pool_int_array *p_self, const godot_int p_idx, const godot_int p_data); -godot_int GDAPI godot_pool_int_array_get(const godot_pool_int_array *p_self, const godot_int p_idx); +godot_int GDAPI godot_packed_int_array_size(const godot_packed_int_array *p_self); -godot_int GDAPI godot_pool_int_array_size(const godot_pool_int_array *p_self); +godot_bool GDAPI godot_packed_int_array_empty(const godot_packed_int_array *p_self); -godot_bool GDAPI godot_pool_int_array_empty(const godot_pool_int_array *p_self); - -void GDAPI godot_pool_int_array_destroy(godot_pool_int_array *p_self); +void GDAPI godot_packed_int_array_destroy(godot_packed_int_array *p_self); // real -void GDAPI godot_pool_real_array_new(godot_pool_real_array *r_dest); -void GDAPI godot_pool_real_array_new_copy(godot_pool_real_array *r_dest, const godot_pool_real_array *p_src); -void GDAPI godot_pool_real_array_new_with_array(godot_pool_real_array *r_dest, const godot_array *p_a); - -void GDAPI godot_pool_real_array_append(godot_pool_real_array *p_self, const godot_real p_data); +void GDAPI godot_packed_real_array_new(godot_packed_real_array *r_dest); +void GDAPI godot_packed_real_array_new_copy(godot_packed_real_array *r_dest, const godot_packed_real_array *p_src); +void GDAPI godot_packed_real_array_new_with_array(godot_packed_real_array *r_dest, const godot_array *p_a); -void GDAPI godot_pool_real_array_append_array(godot_pool_real_array *p_self, const godot_pool_real_array *p_array); +void GDAPI godot_packed_real_array_append(godot_packed_real_array *p_self, const godot_real p_data); -godot_error GDAPI godot_pool_real_array_insert(godot_pool_real_array *p_self, const godot_int p_idx, const godot_real p_data); +void GDAPI godot_packed_real_array_append_array(godot_packed_real_array *p_self, const godot_packed_real_array *p_array); -void GDAPI godot_pool_real_array_invert(godot_pool_real_array *p_self); +godot_error GDAPI godot_packed_real_array_insert(godot_packed_real_array *p_self, const godot_int p_idx, const godot_real p_data); -void GDAPI godot_pool_real_array_push_back(godot_pool_real_array *p_self, const godot_real p_data); +void GDAPI godot_packed_real_array_invert(godot_packed_real_array *p_self); -void GDAPI godot_pool_real_array_remove(godot_pool_real_array *p_self, const godot_int p_idx); +void GDAPI godot_packed_real_array_push_back(godot_packed_real_array *p_self, const godot_real p_data); -void GDAPI godot_pool_real_array_resize(godot_pool_real_array *p_self, const godot_int p_size); +void GDAPI godot_packed_real_array_remove(godot_packed_real_array *p_self, const godot_int p_idx); -godot_pool_real_array_read_access GDAPI *godot_pool_real_array_read(const godot_pool_real_array *p_self); +void GDAPI godot_packed_real_array_resize(godot_packed_real_array *p_self, const godot_int p_size); -godot_pool_real_array_write_access GDAPI *godot_pool_real_array_write(godot_pool_real_array *p_self); +void GDAPI godot_packed_real_array_set(godot_packed_real_array *p_self, const godot_int p_idx, const godot_real p_data); +godot_real GDAPI godot_packed_real_array_get(const godot_packed_real_array *p_self, const godot_int p_idx); -void GDAPI godot_pool_real_array_set(godot_pool_real_array *p_self, const godot_int p_idx, const godot_real p_data); -godot_real GDAPI godot_pool_real_array_get(const godot_pool_real_array *p_self, const godot_int p_idx); +godot_int GDAPI godot_packed_real_array_size(const godot_packed_real_array *p_self); -godot_int GDAPI godot_pool_real_array_size(const godot_pool_real_array *p_self); +godot_bool GDAPI godot_packed_real_array_empty(const godot_packed_real_array *p_self); -godot_bool GDAPI godot_pool_real_array_empty(const godot_pool_real_array *p_self); - -void GDAPI godot_pool_real_array_destroy(godot_pool_real_array *p_self); +void GDAPI godot_packed_real_array_destroy(godot_packed_real_array *p_self); // string -void GDAPI godot_pool_string_array_new(godot_pool_string_array *r_dest); -void GDAPI godot_pool_string_array_new_copy(godot_pool_string_array *r_dest, const godot_pool_string_array *p_src); -void GDAPI godot_pool_string_array_new_with_array(godot_pool_string_array *r_dest, const godot_array *p_a); - -void GDAPI godot_pool_string_array_append(godot_pool_string_array *p_self, const godot_string *p_data); - -void GDAPI godot_pool_string_array_append_array(godot_pool_string_array *p_self, const godot_pool_string_array *p_array); +void GDAPI godot_packed_string_array_new(godot_packed_string_array *r_dest); +void GDAPI godot_packed_string_array_new_copy(godot_packed_string_array *r_dest, const godot_packed_string_array *p_src); +void GDAPI godot_packed_string_array_new_with_array(godot_packed_string_array *r_dest, const godot_array *p_a); -godot_error GDAPI godot_pool_string_array_insert(godot_pool_string_array *p_self, const godot_int p_idx, const godot_string *p_data); +void GDAPI godot_packed_string_array_append(godot_packed_string_array *p_self, const godot_string *p_data); -void GDAPI godot_pool_string_array_invert(godot_pool_string_array *p_self); +void GDAPI godot_packed_string_array_append_array(godot_packed_string_array *p_self, const godot_packed_string_array *p_array); -void GDAPI godot_pool_string_array_push_back(godot_pool_string_array *p_self, const godot_string *p_data); +godot_error GDAPI godot_packed_string_array_insert(godot_packed_string_array *p_self, const godot_int p_idx, const godot_string *p_data); -void GDAPI godot_pool_string_array_remove(godot_pool_string_array *p_self, const godot_int p_idx); +void GDAPI godot_packed_string_array_invert(godot_packed_string_array *p_self); -void GDAPI godot_pool_string_array_resize(godot_pool_string_array *p_self, const godot_int p_size); +void GDAPI godot_packed_string_array_push_back(godot_packed_string_array *p_self, const godot_string *p_data); -godot_pool_string_array_read_access GDAPI *godot_pool_string_array_read(const godot_pool_string_array *p_self); +void GDAPI godot_packed_string_array_remove(godot_packed_string_array *p_self, const godot_int p_idx); -godot_pool_string_array_write_access GDAPI *godot_pool_string_array_write(godot_pool_string_array *p_self); +void GDAPI godot_packed_string_array_resize(godot_packed_string_array *p_self, const godot_int p_size); -void GDAPI godot_pool_string_array_set(godot_pool_string_array *p_self, const godot_int p_idx, const godot_string *p_data); -godot_string GDAPI godot_pool_string_array_get(const godot_pool_string_array *p_self, const godot_int p_idx); +void GDAPI godot_packed_string_array_set(godot_packed_string_array *p_self, const godot_int p_idx, const godot_string *p_data); +godot_string GDAPI godot_packed_string_array_get(const godot_packed_string_array *p_self, const godot_int p_idx); -godot_int GDAPI godot_pool_string_array_size(const godot_pool_string_array *p_self); +godot_int GDAPI godot_packed_string_array_size(const godot_packed_string_array *p_self); -godot_bool GDAPI godot_pool_string_array_empty(const godot_pool_string_array *p_self); +godot_bool GDAPI godot_packed_string_array_empty(const godot_packed_string_array *p_self); -void GDAPI godot_pool_string_array_destroy(godot_pool_string_array *p_self); +void GDAPI godot_packed_string_array_destroy(godot_packed_string_array *p_self); // vector2 -void GDAPI godot_pool_vector2_array_new(godot_pool_vector2_array *r_dest); -void GDAPI godot_pool_vector2_array_new_copy(godot_pool_vector2_array *r_dest, const godot_pool_vector2_array *p_src); -void GDAPI godot_pool_vector2_array_new_with_array(godot_pool_vector2_array *r_dest, const godot_array *p_a); - -void GDAPI godot_pool_vector2_array_append(godot_pool_vector2_array *p_self, const godot_vector2 *p_data); - -void GDAPI godot_pool_vector2_array_append_array(godot_pool_vector2_array *p_self, const godot_pool_vector2_array *p_array); +void GDAPI godot_packed_vector2_array_new(godot_packed_vector2_array *r_dest); +void GDAPI godot_packed_vector2_array_new_copy(godot_packed_vector2_array *r_dest, const godot_packed_vector2_array *p_src); +void GDAPI godot_packed_vector2_array_new_with_array(godot_packed_vector2_array *r_dest, const godot_array *p_a); -godot_error GDAPI godot_pool_vector2_array_insert(godot_pool_vector2_array *p_self, const godot_int p_idx, const godot_vector2 *p_data); +void GDAPI godot_packed_vector2_array_append(godot_packed_vector2_array *p_self, const godot_vector2 *p_data); -void GDAPI godot_pool_vector2_array_invert(godot_pool_vector2_array *p_self); +void GDAPI godot_packed_vector2_array_append_array(godot_packed_vector2_array *p_self, const godot_packed_vector2_array *p_array); -void GDAPI godot_pool_vector2_array_push_back(godot_pool_vector2_array *p_self, const godot_vector2 *p_data); +godot_error GDAPI godot_packed_vector2_array_insert(godot_packed_vector2_array *p_self, const godot_int p_idx, const godot_vector2 *p_data); -void GDAPI godot_pool_vector2_array_remove(godot_pool_vector2_array *p_self, const godot_int p_idx); +void GDAPI godot_packed_vector2_array_invert(godot_packed_vector2_array *p_self); -void GDAPI godot_pool_vector2_array_resize(godot_pool_vector2_array *p_self, const godot_int p_size); +void GDAPI godot_packed_vector2_array_push_back(godot_packed_vector2_array *p_self, const godot_vector2 *p_data); -godot_pool_vector2_array_read_access GDAPI *godot_pool_vector2_array_read(const godot_pool_vector2_array *p_self); +void GDAPI godot_packed_vector2_array_remove(godot_packed_vector2_array *p_self, const godot_int p_idx); -godot_pool_vector2_array_write_access GDAPI *godot_pool_vector2_array_write(godot_pool_vector2_array *p_self); +void GDAPI godot_packed_vector2_array_resize(godot_packed_vector2_array *p_self, const godot_int p_size); -void GDAPI godot_pool_vector2_array_set(godot_pool_vector2_array *p_self, const godot_int p_idx, const godot_vector2 *p_data); -godot_vector2 GDAPI godot_pool_vector2_array_get(const godot_pool_vector2_array *p_self, const godot_int p_idx); +void GDAPI godot_packed_vector2_array_set(godot_packed_vector2_array *p_self, const godot_int p_idx, const godot_vector2 *p_data); +godot_vector2 GDAPI godot_packed_vector2_array_get(const godot_packed_vector2_array *p_self, const godot_int p_idx); -godot_int GDAPI godot_pool_vector2_array_size(const godot_pool_vector2_array *p_self); +godot_int GDAPI godot_packed_vector2_array_size(const godot_packed_vector2_array *p_self); -godot_bool GDAPI godot_pool_vector2_array_empty(const godot_pool_vector2_array *p_self); +godot_bool GDAPI godot_packed_vector2_array_empty(const godot_packed_vector2_array *p_self); -void GDAPI godot_pool_vector2_array_destroy(godot_pool_vector2_array *p_self); +void GDAPI godot_packed_vector2_array_destroy(godot_packed_vector2_array *p_self); // vector3 -void GDAPI godot_pool_vector3_array_new(godot_pool_vector3_array *r_dest); -void GDAPI godot_pool_vector3_array_new_copy(godot_pool_vector3_array *r_dest, const godot_pool_vector3_array *p_src); -void GDAPI godot_pool_vector3_array_new_with_array(godot_pool_vector3_array *r_dest, const godot_array *p_a); +void GDAPI godot_packed_vector3_array_new(godot_packed_vector3_array *r_dest); +void GDAPI godot_packed_vector3_array_new_copy(godot_packed_vector3_array *r_dest, const godot_packed_vector3_array *p_src); +void GDAPI godot_packed_vector3_array_new_with_array(godot_packed_vector3_array *r_dest, const godot_array *p_a); -void GDAPI godot_pool_vector3_array_append(godot_pool_vector3_array *p_self, const godot_vector3 *p_data); +void GDAPI godot_packed_vector3_array_append(godot_packed_vector3_array *p_self, const godot_vector3 *p_data); -void GDAPI godot_pool_vector3_array_append_array(godot_pool_vector3_array *p_self, const godot_pool_vector3_array *p_array); +void GDAPI godot_packed_vector3_array_append_array(godot_packed_vector3_array *p_self, const godot_packed_vector3_array *p_array); -godot_error GDAPI godot_pool_vector3_array_insert(godot_pool_vector3_array *p_self, const godot_int p_idx, const godot_vector3 *p_data); +godot_error GDAPI godot_packed_vector3_array_insert(godot_packed_vector3_array *p_self, const godot_int p_idx, const godot_vector3 *p_data); -void GDAPI godot_pool_vector3_array_invert(godot_pool_vector3_array *p_self); +void GDAPI godot_packed_vector3_array_invert(godot_packed_vector3_array *p_self); -void GDAPI godot_pool_vector3_array_push_back(godot_pool_vector3_array *p_self, const godot_vector3 *p_data); +void GDAPI godot_packed_vector3_array_push_back(godot_packed_vector3_array *p_self, const godot_vector3 *p_data); -void GDAPI godot_pool_vector3_array_remove(godot_pool_vector3_array *p_self, const godot_int p_idx); +void GDAPI godot_packed_vector3_array_remove(godot_packed_vector3_array *p_self, const godot_int p_idx); -void GDAPI godot_pool_vector3_array_resize(godot_pool_vector3_array *p_self, const godot_int p_size); +void GDAPI godot_packed_vector3_array_resize(godot_packed_vector3_array *p_self, const godot_int p_size); -godot_pool_vector3_array_read_access GDAPI *godot_pool_vector3_array_read(const godot_pool_vector3_array *p_self); +void GDAPI godot_packed_vector3_array_set(godot_packed_vector3_array *p_self, const godot_int p_idx, const godot_vector3 *p_data); +godot_vector3 GDAPI godot_packed_vector3_array_get(const godot_packed_vector3_array *p_self, const godot_int p_idx); -godot_pool_vector3_array_write_access GDAPI *godot_pool_vector3_array_write(godot_pool_vector3_array *p_self); +godot_int GDAPI godot_packed_vector3_array_size(const godot_packed_vector3_array *p_self); -void GDAPI godot_pool_vector3_array_set(godot_pool_vector3_array *p_self, const godot_int p_idx, const godot_vector3 *p_data); -godot_vector3 GDAPI godot_pool_vector3_array_get(const godot_pool_vector3_array *p_self, const godot_int p_idx); +godot_bool GDAPI godot_packed_vector3_array_empty(const godot_packed_vector3_array *p_self); -godot_int GDAPI godot_pool_vector3_array_size(const godot_pool_vector3_array *p_self); - -godot_bool GDAPI godot_pool_vector3_array_empty(const godot_pool_vector3_array *p_self); - -void GDAPI godot_pool_vector3_array_destroy(godot_pool_vector3_array *p_self); +void GDAPI godot_packed_vector3_array_destroy(godot_packed_vector3_array *p_self); // color -void GDAPI godot_pool_color_array_new(godot_pool_color_array *r_dest); -void GDAPI godot_pool_color_array_new_copy(godot_pool_color_array *r_dest, const godot_pool_color_array *p_src); -void GDAPI godot_pool_color_array_new_with_array(godot_pool_color_array *r_dest, const godot_array *p_a); - -void GDAPI godot_pool_color_array_append(godot_pool_color_array *p_self, const godot_color *p_data); - -void GDAPI godot_pool_color_array_append_array(godot_pool_color_array *p_self, const godot_pool_color_array *p_array); - -godot_error GDAPI godot_pool_color_array_insert(godot_pool_color_array *p_self, const godot_int p_idx, const godot_color *p_data); - -void GDAPI godot_pool_color_array_invert(godot_pool_color_array *p_self); - -void GDAPI godot_pool_color_array_push_back(godot_pool_color_array *p_self, const godot_color *p_data); - -void GDAPI godot_pool_color_array_remove(godot_pool_color_array *p_self, const godot_int p_idx); - -void GDAPI godot_pool_color_array_resize(godot_pool_color_array *p_self, const godot_int p_size); - -godot_pool_color_array_read_access GDAPI *godot_pool_color_array_read(const godot_pool_color_array *p_self); - -godot_pool_color_array_write_access GDAPI *godot_pool_color_array_write(godot_pool_color_array *p_self); - -void GDAPI godot_pool_color_array_set(godot_pool_color_array *p_self, const godot_int p_idx, const godot_color *p_data); -godot_color GDAPI godot_pool_color_array_get(const godot_pool_color_array *p_self, const godot_int p_idx); - -godot_int GDAPI godot_pool_color_array_size(const godot_pool_color_array *p_self); - -godot_bool GDAPI godot_pool_color_array_empty(const godot_pool_color_array *p_self); - -void GDAPI godot_pool_color_array_destroy(godot_pool_color_array *p_self); - -// -// read accessor functions -// - -godot_pool_byte_array_read_access GDAPI *godot_pool_byte_array_read_access_copy(const godot_pool_byte_array_read_access *p_other); -const uint8_t GDAPI *godot_pool_byte_array_read_access_ptr(const godot_pool_byte_array_read_access *p_read); -void GDAPI godot_pool_byte_array_read_access_operator_assign(godot_pool_byte_array_read_access *p_read, godot_pool_byte_array_read_access *p_other); -void GDAPI godot_pool_byte_array_read_access_destroy(godot_pool_byte_array_read_access *p_read); - -godot_pool_int_array_read_access GDAPI *godot_pool_int_array_read_access_copy(const godot_pool_int_array_read_access *p_other); -const godot_int GDAPI *godot_pool_int_array_read_access_ptr(const godot_pool_int_array_read_access *p_read); -void GDAPI godot_pool_int_array_read_access_operator_assign(godot_pool_int_array_read_access *p_read, godot_pool_int_array_read_access *p_other); -void GDAPI godot_pool_int_array_read_access_destroy(godot_pool_int_array_read_access *p_read); - -godot_pool_real_array_read_access GDAPI *godot_pool_real_array_read_access_copy(const godot_pool_real_array_read_access *p_other); -const godot_real GDAPI *godot_pool_real_array_read_access_ptr(const godot_pool_real_array_read_access *p_read); -void GDAPI godot_pool_real_array_read_access_operator_assign(godot_pool_real_array_read_access *p_read, godot_pool_real_array_read_access *p_other); -void GDAPI godot_pool_real_array_read_access_destroy(godot_pool_real_array_read_access *p_read); - -godot_pool_string_array_read_access GDAPI *godot_pool_string_array_read_access_copy(const godot_pool_string_array_read_access *p_other); -const godot_string GDAPI *godot_pool_string_array_read_access_ptr(const godot_pool_string_array_read_access *p_read); -void GDAPI godot_pool_string_array_read_access_operator_assign(godot_pool_string_array_read_access *p_read, godot_pool_string_array_read_access *p_other); -void GDAPI godot_pool_string_array_read_access_destroy(godot_pool_string_array_read_access *p_read); +void GDAPI godot_packed_color_array_new(godot_packed_color_array *r_dest); +void GDAPI godot_packed_color_array_new_copy(godot_packed_color_array *r_dest, const godot_packed_color_array *p_src); +void GDAPI godot_packed_color_array_new_with_array(godot_packed_color_array *r_dest, const godot_array *p_a); -godot_pool_vector2_array_read_access GDAPI *godot_pool_vector2_array_read_access_copy(const godot_pool_vector2_array_read_access *p_other); -const godot_vector2 GDAPI *godot_pool_vector2_array_read_access_ptr(const godot_pool_vector2_array_read_access *p_read); -void GDAPI godot_pool_vector2_array_read_access_operator_assign(godot_pool_vector2_array_read_access *p_read, godot_pool_vector2_array_read_access *p_other); -void GDAPI godot_pool_vector2_array_read_access_destroy(godot_pool_vector2_array_read_access *p_read); +void GDAPI godot_packed_color_array_append(godot_packed_color_array *p_self, const godot_color *p_data); -godot_pool_vector3_array_read_access GDAPI *godot_pool_vector3_array_read_access_copy(const godot_pool_vector3_array_read_access *p_other); -const godot_vector3 GDAPI *godot_pool_vector3_array_read_access_ptr(const godot_pool_vector3_array_read_access *p_read); -void GDAPI godot_pool_vector3_array_read_access_operator_assign(godot_pool_vector3_array_read_access *p_read, godot_pool_vector3_array_read_access *p_other); -void GDAPI godot_pool_vector3_array_read_access_destroy(godot_pool_vector3_array_read_access *p_read); +void GDAPI godot_packed_color_array_append_array(godot_packed_color_array *p_self, const godot_packed_color_array *p_array); -godot_pool_color_array_read_access GDAPI *godot_pool_color_array_read_access_copy(const godot_pool_color_array_read_access *p_other); -const godot_color GDAPI *godot_pool_color_array_read_access_ptr(const godot_pool_color_array_read_access *p_read); -void GDAPI godot_pool_color_array_read_access_operator_assign(godot_pool_color_array_read_access *p_read, godot_pool_color_array_read_access *p_other); -void GDAPI godot_pool_color_array_read_access_destroy(godot_pool_color_array_read_access *p_read); +godot_error GDAPI godot_packed_color_array_insert(godot_packed_color_array *p_self, const godot_int p_idx, const godot_color *p_data); -// -// write accessor functions -// +void GDAPI godot_packed_color_array_invert(godot_packed_color_array *p_self); -godot_pool_byte_array_write_access GDAPI *godot_pool_byte_array_write_access_copy(const godot_pool_byte_array_write_access *p_other); -uint8_t GDAPI *godot_pool_byte_array_write_access_ptr(const godot_pool_byte_array_write_access *p_write); -void GDAPI godot_pool_byte_array_write_access_operator_assign(godot_pool_byte_array_write_access *p_write, godot_pool_byte_array_write_access *p_other); -void GDAPI godot_pool_byte_array_write_access_destroy(godot_pool_byte_array_write_access *p_write); +void GDAPI godot_packed_color_array_push_back(godot_packed_color_array *p_self, const godot_color *p_data); -godot_pool_int_array_write_access GDAPI *godot_pool_int_array_write_access_copy(const godot_pool_int_array_write_access *p_other); -godot_int GDAPI *godot_pool_int_array_write_access_ptr(const godot_pool_int_array_write_access *p_write); -void GDAPI godot_pool_int_array_write_access_operator_assign(godot_pool_int_array_write_access *p_write, godot_pool_int_array_write_access *p_other); -void GDAPI godot_pool_int_array_write_access_destroy(godot_pool_int_array_write_access *p_write); +void GDAPI godot_packed_color_array_remove(godot_packed_color_array *p_self, const godot_int p_idx); -godot_pool_real_array_write_access GDAPI *godot_pool_real_array_write_access_copy(const godot_pool_real_array_write_access *p_other); -godot_real GDAPI *godot_pool_real_array_write_access_ptr(const godot_pool_real_array_write_access *p_write); -void GDAPI godot_pool_real_array_write_access_operator_assign(godot_pool_real_array_write_access *p_write, godot_pool_real_array_write_access *p_other); -void GDAPI godot_pool_real_array_write_access_destroy(godot_pool_real_array_write_access *p_write); +void GDAPI godot_packed_color_array_resize(godot_packed_color_array *p_self, const godot_int p_size); -godot_pool_string_array_write_access GDAPI *godot_pool_string_array_write_access_copy(const godot_pool_string_array_write_access *p_other); -godot_string GDAPI *godot_pool_string_array_write_access_ptr(const godot_pool_string_array_write_access *p_write); -void GDAPI godot_pool_string_array_write_access_operator_assign(godot_pool_string_array_write_access *p_write, godot_pool_string_array_write_access *p_other); -void GDAPI godot_pool_string_array_write_access_destroy(godot_pool_string_array_write_access *p_write); +void GDAPI godot_packed_color_array_set(godot_packed_color_array *p_self, const godot_int p_idx, const godot_color *p_data); +godot_color GDAPI godot_packed_color_array_get(const godot_packed_color_array *p_self, const godot_int p_idx); -godot_pool_vector2_array_write_access GDAPI *godot_pool_vector2_array_write_access_copy(const godot_pool_vector2_array_write_access *p_other); -godot_vector2 GDAPI *godot_pool_vector2_array_write_access_ptr(const godot_pool_vector2_array_write_access *p_write); -void GDAPI godot_pool_vector2_array_write_access_operator_assign(godot_pool_vector2_array_write_access *p_write, godot_pool_vector2_array_write_access *p_other); -void GDAPI godot_pool_vector2_array_write_access_destroy(godot_pool_vector2_array_write_access *p_write); +godot_int GDAPI godot_packed_color_array_size(const godot_packed_color_array *p_self); -godot_pool_vector3_array_write_access GDAPI *godot_pool_vector3_array_write_access_copy(const godot_pool_vector3_array_write_access *p_other); -godot_vector3 GDAPI *godot_pool_vector3_array_write_access_ptr(const godot_pool_vector3_array_write_access *p_write); -void GDAPI godot_pool_vector3_array_write_access_operator_assign(godot_pool_vector3_array_write_access *p_write, godot_pool_vector3_array_write_access *p_other); -void GDAPI godot_pool_vector3_array_write_access_destroy(godot_pool_vector3_array_write_access *p_write); +godot_bool GDAPI godot_packed_color_array_empty(const godot_packed_color_array *p_self); -godot_pool_color_array_write_access GDAPI *godot_pool_color_array_write_access_copy(const godot_pool_color_array_write_access *p_other); -godot_color GDAPI *godot_pool_color_array_write_access_ptr(const godot_pool_color_array_write_access *p_write); -void GDAPI godot_pool_color_array_write_access_operator_assign(godot_pool_color_array_write_access *p_write, godot_pool_color_array_write_access *p_other); -void GDAPI godot_pool_color_array_write_access_destroy(godot_pool_color_array_write_access *p_write); +void GDAPI godot_packed_color_array_destroy(godot_packed_color_array *p_self); #ifdef __cplusplus } diff --git a/modules/gdnative/include/gdnative/string.h b/modules/gdnative/include/gdnative/string.h index b676d21fb2..608978db76 100644 --- a/modules/gdnative/include/gdnative/string.h +++ b/modules/gdnative/include/gdnative/string.h @@ -209,9 +209,9 @@ uint32_t GDAPI godot_string_hash_chars(const char *p_cstr); uint32_t GDAPI godot_string_hash_chars_with_len(const char *p_cstr, godot_int p_len); uint32_t GDAPI godot_string_hash_utf8_chars(const wchar_t *p_str); uint32_t GDAPI godot_string_hash_utf8_chars_with_len(const wchar_t *p_str, godot_int p_len); -godot_pool_byte_array GDAPI godot_string_md5_buffer(const godot_string *p_self); +godot_packed_byte_array GDAPI godot_string_md5_buffer(const godot_string *p_self); godot_string GDAPI godot_string_md5_text(const godot_string *p_self); -godot_pool_byte_array GDAPI godot_string_sha256_buffer(const godot_string *p_self); +godot_packed_byte_array GDAPI godot_string_sha256_buffer(const godot_string *p_self); godot_string GDAPI godot_string_sha256_text(const godot_string *p_self); godot_bool godot_string_empty(const godot_string *p_self); @@ -252,7 +252,7 @@ godot_string GDAPI godot_string_dedent(const godot_string *p_self); godot_string GDAPI godot_string_trim_prefix(const godot_string *p_self, const godot_string *p_prefix); godot_string GDAPI godot_string_trim_suffix(const godot_string *p_self, const godot_string *p_suffix); godot_string GDAPI godot_string_rstrip(const godot_string *p_self, const godot_string *p_chars); -godot_pool_string_array GDAPI godot_string_rsplit(const godot_string *p_self, const godot_string *p_divisor, const godot_bool p_allow_empty, const godot_int p_maxsplit); +godot_packed_string_array GDAPI godot_string_rsplit(const godot_string *p_self, const godot_string *p_divisor, const godot_bool p_allow_empty, const godot_int p_maxsplit); void GDAPI godot_string_destroy(godot_string *p_self); diff --git a/modules/gdnative/include/gdnative/variant.h b/modules/gdnative/include/gdnative/variant.h index c65f7a28d2..4d70f1143c 100644 --- a/modules/gdnative/include/gdnative/variant.h +++ b/modules/gdnative/include/gdnative/variant.h @@ -76,13 +76,13 @@ typedef enum godot_variant_type { GODOT_VARIANT_TYPE_ARRAY, // 20 // arrays - GODOT_VARIANT_TYPE_POOL_BYTE_ARRAY, - GODOT_VARIANT_TYPE_POOL_INT_ARRAY, - GODOT_VARIANT_TYPE_POOL_REAL_ARRAY, - GODOT_VARIANT_TYPE_POOL_STRING_ARRAY, - GODOT_VARIANT_TYPE_POOL_VECTOR2_ARRAY, // 25 - GODOT_VARIANT_TYPE_POOL_VECTOR3_ARRAY, - GODOT_VARIANT_TYPE_POOL_COLOR_ARRAY, + GODOT_VARIANT_TYPE_PACKED_BYTE_ARRAY, + GODOT_VARIANT_TYPE_PACKED_INT_ARRAY, + GODOT_VARIANT_TYPE_PACKED_REAL_ARRAY, + GODOT_VARIANT_TYPE_PACKED_STRING_ARRAY, + GODOT_VARIANT_TYPE_PACKED_VECTOR2_ARRAY, // 25 + GODOT_VARIANT_TYPE_PACKED_VECTOR3_ARRAY, + GODOT_VARIANT_TYPE_PACKED_COLOR_ARRAY, } godot_variant_type; typedef enum godot_variant_call_error_error { @@ -194,13 +194,13 @@ void GDAPI godot_variant_new_rid(godot_variant *r_dest, const godot_rid *p_rid); void GDAPI godot_variant_new_object(godot_variant *r_dest, const godot_object *p_obj); void GDAPI godot_variant_new_dictionary(godot_variant *r_dest, const godot_dictionary *p_dict); void GDAPI godot_variant_new_array(godot_variant *r_dest, const godot_array *p_arr); -void GDAPI godot_variant_new_pool_byte_array(godot_variant *r_dest, const godot_pool_byte_array *p_pba); -void GDAPI godot_variant_new_pool_int_array(godot_variant *r_dest, const godot_pool_int_array *p_pia); -void GDAPI godot_variant_new_pool_real_array(godot_variant *r_dest, const godot_pool_real_array *p_pra); -void GDAPI godot_variant_new_pool_string_array(godot_variant *r_dest, const godot_pool_string_array *p_psa); -void GDAPI godot_variant_new_pool_vector2_array(godot_variant *r_dest, const godot_pool_vector2_array *p_pv2a); -void GDAPI godot_variant_new_pool_vector3_array(godot_variant *r_dest, const godot_pool_vector3_array *p_pv3a); -void GDAPI godot_variant_new_pool_color_array(godot_variant *r_dest, const godot_pool_color_array *p_pca); +void GDAPI godot_variant_new_packed_byte_array(godot_variant *r_dest, const godot_packed_byte_array *p_pba); +void GDAPI godot_variant_new_packed_int_array(godot_variant *r_dest, const godot_packed_int_array *p_pia); +void GDAPI godot_variant_new_packed_real_array(godot_variant *r_dest, const godot_packed_real_array *p_pra); +void GDAPI godot_variant_new_packed_string_array(godot_variant *r_dest, const godot_packed_string_array *p_psa); +void GDAPI godot_variant_new_packed_vector2_array(godot_variant *r_dest, const godot_packed_vector2_array *p_pv2a); +void GDAPI godot_variant_new_packed_vector3_array(godot_variant *r_dest, const godot_packed_vector3_array *p_pv3a); +void GDAPI godot_variant_new_packed_color_array(godot_variant *r_dest, const godot_packed_color_array *p_pca); godot_bool GDAPI godot_variant_as_bool(const godot_variant *p_self); uint64_t GDAPI godot_variant_as_uint(const godot_variant *p_self); @@ -222,13 +222,13 @@ godot_rid GDAPI godot_variant_as_rid(const godot_variant *p_self); godot_object GDAPI *godot_variant_as_object(const godot_variant *p_self); godot_dictionary GDAPI godot_variant_as_dictionary(const godot_variant *p_self); godot_array GDAPI godot_variant_as_array(const godot_variant *p_self); -godot_pool_byte_array GDAPI godot_variant_as_pool_byte_array(const godot_variant *p_self); -godot_pool_int_array GDAPI godot_variant_as_pool_int_array(const godot_variant *p_self); -godot_pool_real_array GDAPI godot_variant_as_pool_real_array(const godot_variant *p_self); -godot_pool_string_array GDAPI godot_variant_as_pool_string_array(const godot_variant *p_self); -godot_pool_vector2_array GDAPI godot_variant_as_pool_vector2_array(const godot_variant *p_self); -godot_pool_vector3_array GDAPI godot_variant_as_pool_vector3_array(const godot_variant *p_self); -godot_pool_color_array GDAPI godot_variant_as_pool_color_array(const godot_variant *p_self); +godot_packed_byte_array GDAPI godot_variant_as_packed_byte_array(const godot_variant *p_self); +godot_packed_int_array GDAPI godot_variant_as_packed_int_array(const godot_variant *p_self); +godot_packed_real_array GDAPI godot_variant_as_packed_real_array(const godot_variant *p_self); +godot_packed_string_array GDAPI godot_variant_as_packed_string_array(const godot_variant *p_self); +godot_packed_vector2_array GDAPI godot_variant_as_packed_vector2_array(const godot_variant *p_self); +godot_packed_vector3_array GDAPI godot_variant_as_packed_vector3_array(const godot_variant *p_self); +godot_packed_color_array GDAPI godot_variant_as_packed_color_array(const godot_variant *p_self); godot_variant GDAPI godot_variant_call(godot_variant *p_self, const godot_string *p_method, const godot_variant **p_args, const godot_int p_argcount, godot_variant_call_error *r_error); diff --git a/modules/gdnative/include/pluginscript/godot_pluginscript.h b/modules/gdnative/include/pluginscript/godot_pluginscript.h index 210d3f7756..341e7f9e2b 100644 --- a/modules/gdnative/include/pluginscript/godot_pluginscript.h +++ b/modules/gdnative/include/pluginscript/godot_pluginscript.h @@ -129,9 +129,9 @@ typedef struct { godot_bool supports_builtin_mode; godot_string (*get_template_source_code)(godot_pluginscript_language_data *p_data, const godot_string *p_class_name, const godot_string *p_base_class_name); - godot_bool (*validate)(godot_pluginscript_language_data *p_data, const godot_string *p_script, int *r_line_error, int *r_col_error, godot_string *r_test_error, const godot_string *p_path, godot_pool_string_array *r_functions); + godot_bool (*validate)(godot_pluginscript_language_data *p_data, const godot_string *p_script, int *r_line_error, int *r_col_error, godot_string *r_test_error, const godot_string *p_path, godot_packed_string_array *r_functions); int (*find_function)(godot_pluginscript_language_data *p_data, const godot_string *p_function, const godot_string *p_code); // Can be NULL - godot_string (*make_function)(godot_pluginscript_language_data *p_data, const godot_string *p_class, const godot_string *p_name, const godot_pool_string_array *p_args); + godot_string (*make_function)(godot_pluginscript_language_data *p_data, const godot_string *p_class, const godot_string *p_name, const godot_packed_string_array *p_args); godot_error (*complete_code)(godot_pluginscript_language_data *p_data, const godot_string *p_code, const godot_string *p_path, godot_object *p_owner, godot_array *r_options, godot_bool *r_force, godot_string *r_call_hint); void (*auto_indent_code)(godot_pluginscript_language_data *p_data, godot_string *p_code, int p_from_line, int p_to_line); @@ -141,9 +141,9 @@ typedef struct { int (*debug_get_stack_level_line)(godot_pluginscript_language_data *p_data, int p_level); godot_string (*debug_get_stack_level_function)(godot_pluginscript_language_data *p_data, int p_level); godot_string (*debug_get_stack_level_source)(godot_pluginscript_language_data *p_data, int p_level); - void (*debug_get_stack_level_locals)(godot_pluginscript_language_data *p_data, int p_level, godot_pool_string_array *p_locals, godot_array *p_values, int p_max_subitems, int p_max_depth); - void (*debug_get_stack_level_members)(godot_pluginscript_language_data *p_data, int p_level, godot_pool_string_array *p_members, godot_array *p_values, int p_max_subitems, int p_max_depth); - void (*debug_get_globals)(godot_pluginscript_language_data *p_data, godot_pool_string_array *p_locals, godot_array *p_values, int p_max_subitems, int p_max_depth); + void (*debug_get_stack_level_locals)(godot_pluginscript_language_data *p_data, int p_level, godot_packed_string_array *p_locals, godot_array *p_values, int p_max_subitems, int p_max_depth); + void (*debug_get_stack_level_members)(godot_pluginscript_language_data *p_data, int p_level, godot_packed_string_array *p_members, godot_array *p_values, int p_max_subitems, int p_max_depth); + void (*debug_get_globals)(godot_pluginscript_language_data *p_data, godot_packed_string_array *p_locals, godot_array *p_values, int p_max_subitems, int p_max_depth); godot_string (*debug_parse_stack_level_expression)(godot_pluginscript_language_data *p_data, int p_level, const godot_string *p_expression, int p_max_subitems, int p_max_depth); // TODO: could this stuff be moved to the godot_pluginscript_language_desc ? diff --git a/modules/gdnative/include/videodecoder/godot_videodecoder.h b/modules/gdnative/include/videodecoder/godot_videodecoder.h index 714991ca72..3e91a2e9ac 100644 --- a/modules/gdnative/include/videodecoder/godot_videodecoder.h +++ b/modules/gdnative/include/videodecoder/godot_videodecoder.h @@ -54,7 +54,7 @@ typedef struct void (*seek)(void *, godot_real); void (*set_audio_track)(void *, godot_int); void (*update)(void *, godot_real); - godot_pool_byte_array *(*get_videoframe)(void *); + godot_packed_byte_array *(*get_videoframe)(void *); godot_int (*get_audioframe)(void *, float *, int); godot_int (*get_channels)(const void *); godot_int (*get_mix_rate)(const void *); diff --git a/modules/gdnative/nativescript/nativescript.cpp b/modules/gdnative/nativescript/nativescript.cpp index df85155ff5..a2be4807d7 100644 --- a/modules/gdnative/nativescript/nativescript.cpp +++ b/modules/gdnative/nativescript/nativescript.cpp @@ -1361,7 +1361,7 @@ bool NativeScriptLanguage::supports_builtin_mode() const { int NativeScriptLanguage::find_function(const String &p_function, const String &p_code) const { return -1; } -String NativeScriptLanguage::make_function(const String &p_class, const String &p_name, const PoolStringArray &p_args) const { +String NativeScriptLanguage::make_function(const String &p_class, const String &p_name, const PackedStringArray &p_args) const { return ""; } void NativeScriptLanguage::auto_indent_code(String &p_code, int p_from_line, int p_to_line) const { diff --git a/modules/gdnative/nativescript/nativescript.h b/modules/gdnative/nativescript/nativescript.h index 2ff08e32cd..58e4052368 100644 --- a/modules/gdnative/nativescript/nativescript.h +++ b/modules/gdnative/nativescript/nativescript.h @@ -352,7 +352,7 @@ public: virtual bool has_named_classes() const; virtual bool supports_builtin_mode() const; virtual int find_function(const String &p_function, const String &p_code) const; - virtual String make_function(const String &p_class, const String &p_name, const PoolStringArray &p_args) const; + virtual String make_function(const String &p_class, const String &p_name, const PackedStringArray &p_args) const; virtual void auto_indent_code(String &p_code, int p_from_line, int p_to_line) const; virtual void add_global_constant(const StringName &p_variable, const Variant &p_value); virtual String debug_get_error() const; diff --git a/modules/gdnative/pluginscript/pluginscript_language.cpp b/modules/gdnative/pluginscript/pluginscript_language.cpp index 421d6e0a89..4e39f4b0a8 100644 --- a/modules/gdnative/pluginscript/pluginscript_language.cpp +++ b/modules/gdnative/pluginscript/pluginscript_language.cpp @@ -109,7 +109,7 @@ Ref<Script> PluginScriptLanguage::get_template(const String &p_class_name, const } bool PluginScriptLanguage::validate(const String &p_script, int &r_line_error, int &r_col_error, String &r_test_error, const String &p_path, List<String> *r_functions, List<ScriptLanguage::Warning> *r_warnings, Set<int> *r_safe_lines) const { - PoolStringArray functions; + PackedStringArray functions; if (_desc.validate) { bool ret = _desc.validate( _data, @@ -118,7 +118,7 @@ bool PluginScriptLanguage::validate(const String &p_script, int &r_line_error, i &r_col_error, (godot_string *)&r_test_error, (godot_string *)&p_path, - (godot_pool_string_array *)&functions); + (godot_packed_string_array *)&functions); for (int i = 0; i < functions.size(); i++) { r_functions->push_back(functions[i]); } @@ -149,9 +149,9 @@ int PluginScriptLanguage::find_function(const String &p_function, const String & return -1; } -String PluginScriptLanguage::make_function(const String &p_class, const String &p_name, const PoolStringArray &p_args) const { +String PluginScriptLanguage::make_function(const String &p_class, const String &p_name, const PackedStringArray &p_args) const { if (_desc.make_function) { - godot_string tmp = _desc.make_function(_data, (godot_string *)&p_class, (godot_string *)&p_name, (godot_pool_string_array *)&p_args); + godot_string tmp = _desc.make_function(_data, (godot_string *)&p_class, (godot_string *)&p_name, (godot_packed_string_array *)&p_args); String ret = *(String *)&tmp; godot_string_destroy(&tmp); return ret; @@ -336,9 +336,9 @@ String PluginScriptLanguage::debug_get_stack_level_source(int p_level) const { void PluginScriptLanguage::debug_get_stack_level_locals(int p_level, List<String> *p_locals, List<Variant> *p_values, int p_max_subitems, int p_max_depth) { if (_desc.debug_get_stack_level_locals) { - PoolStringArray locals; + PackedStringArray locals; Array values; - _desc.debug_get_stack_level_locals(_data, p_level, (godot_pool_string_array *)&locals, (godot_array *)&values, p_max_subitems, p_max_depth); + _desc.debug_get_stack_level_locals(_data, p_level, (godot_packed_string_array *)&locals, (godot_array *)&values, p_max_subitems, p_max_depth); for (int i = 0; i < locals.size(); i++) { p_locals->push_back(locals[i]); } @@ -350,9 +350,9 @@ void PluginScriptLanguage::debug_get_stack_level_locals(int p_level, List<String void PluginScriptLanguage::debug_get_stack_level_members(int p_level, List<String> *p_members, List<Variant> *p_values, int p_max_subitems, int p_max_depth) { if (_desc.debug_get_stack_level_members) { - PoolStringArray members; + PackedStringArray members; Array values; - _desc.debug_get_stack_level_members(_data, p_level, (godot_pool_string_array *)&members, (godot_array *)&values, p_max_subitems, p_max_depth); + _desc.debug_get_stack_level_members(_data, p_level, (godot_packed_string_array *)&members, (godot_array *)&values, p_max_subitems, p_max_depth); for (int i = 0; i < members.size(); i++) { p_members->push_back(members[i]); } @@ -364,9 +364,9 @@ void PluginScriptLanguage::debug_get_stack_level_members(int p_level, List<Strin void PluginScriptLanguage::debug_get_globals(List<String> *p_locals, List<Variant> *p_values, int p_max_subitems, int p_max_depth) { if (_desc.debug_get_globals) { - PoolStringArray locals; + PackedStringArray locals; Array values; - _desc.debug_get_globals(_data, (godot_pool_string_array *)&locals, (godot_array *)&values, p_max_subitems, p_max_depth); + _desc.debug_get_globals(_data, (godot_packed_string_array *)&locals, (godot_array *)&values, p_max_subitems, p_max_depth); for (int i = 0; i < locals.size(); i++) { p_locals->push_back(locals[i]); } diff --git a/modules/gdnative/pluginscript/pluginscript_language.h b/modules/gdnative/pluginscript/pluginscript_language.h index 145ab5599c..037d7a4948 100644 --- a/modules/gdnative/pluginscript/pluginscript_language.h +++ b/modules/gdnative/pluginscript/pluginscript_language.h @@ -80,7 +80,7 @@ public: virtual bool supports_builtin_mode() const; virtual bool can_inherit_from_file() { return true; } virtual int find_function(const String &p_function, const String &p_code) const; - virtual String make_function(const String &p_class, const String &p_name, const PoolStringArray &p_args) const; + virtual String make_function(const String &p_class, const String &p_name, const PackedStringArray &p_args) const; virtual Error complete_code(const String &p_code, const String &p_path, Object *p_owner, List<ScriptCodeCompletionOption> *r_options, bool &r_force, String &r_call_hint); virtual void auto_indent_code(String &p_code, int p_from_line, int p_to_line) const; virtual void add_global_constant(const StringName &p_variable, const Variant &p_value); diff --git a/modules/gdnative/pluginscript/pluginscript_script.cpp b/modules/gdnative/pluginscript/pluginscript_script.cpp index c370062262..fffb169129 100644 --- a/modules/gdnative/pluginscript/pluginscript_script.cpp +++ b/modules/gdnative/pluginscript/pluginscript_script.cpp @@ -428,22 +428,22 @@ ScriptLanguage *PluginScript::get_language() const { Error PluginScript::load_source_code(const String &p_path) { - PoolVector<uint8_t> sourcef; + Vector<uint8_t> sourcef; Error err; FileAccess *f = FileAccess::open(p_path, FileAccess::READ, &err); ERR_FAIL_COND_V_MSG(err, err, "Cannot open file '" + p_path + "'."); int len = f->get_len(); sourcef.resize(len + 1); - PoolVector<uint8_t>::Write w = sourcef.write(); - int r = f->get_buffer(w.ptr(), len); + uint8_t *w = sourcef.ptrw(); + int r = f->get_buffer(w, len); f->close(); memdelete(f); ERR_FAIL_COND_V(r != len, ERR_CANT_OPEN); w[len] = 0; String s; - if (s.parse_utf8((const char *)w.ptr())) { + if (s.parse_utf8((const char *)w)) { ERR_FAIL_V_MSG(ERR_INVALID_DATA, "Script '" + p_path + "' contains invalid unicode (UTF-8), so it was not loaded. Please ensure that scripts are saved in valid UTF-8 unicode."); } diff --git a/modules/gdnative/register_types.cpp b/modules/gdnative/register_types.cpp index 4142f60ba6..e5d688afd4 100644 --- a/modules/gdnative/register_types.cpp +++ b/modules/gdnative/register_types.cpp @@ -325,7 +325,7 @@ void unregister_gdnative_types() { print_line(String("dict:\t" ) + itos(sizeof(Dictionary))); print_line(String("node_path:\t") + itos(sizeof(NodePath))); print_line(String("plane:\t") + itos(sizeof(Plane))); - print_line(String("poolarray:\t") + itos(sizeof(PoolByteArray))); + print_line(String("poolarray:\t") + itos(sizeof(PackedByteArray))); print_line(String("quat:\t") + itos(sizeof(Quat))); print_line(String("rect2:\t") + itos(sizeof(Rect2))); print_line(String("aabb:\t") + itos(sizeof(AABB))); diff --git a/modules/gdnative/videodecoder/video_stream_gdnative.cpp b/modules/gdnative/videodecoder/video_stream_gdnative.cpp index 8dcafc1987..bd16563ff0 100644 --- a/modules/gdnative/videodecoder/video_stream_gdnative.cpp +++ b/modules/gdnative/videodecoder/video_stream_gdnative.cpp @@ -187,7 +187,7 @@ void VideoStreamPlaybackGDNative::update(float p_delta) { } void VideoStreamPlaybackGDNative::update_texture() { - PoolByteArray *pba = (PoolByteArray *)interface->get_videoframe(data_struct); + PackedByteArray *pba = (PackedByteArray *)interface->get_videoframe(data_struct); if (pba == NULL) { playing = false; |