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-rw-r--r--modules/gdnative/gdnative.cpp36
-rw-r--r--modules/gdnative/gdnative.h17
-rw-r--r--modules/gdnative/godot/array.h2
-rw-r--r--modules/gdnative/godot/dictionary.h2
-rw-r--r--modules/gdnative/godot/gdnative.h2
-rw-r--r--modules/gdnative/godot/node_path.h2
-rw-r--r--modules/gdnative/godot/pool_arrays.h14
-rw-r--r--modules/gdnative/godot/rid.h2
-rw-r--r--modules/gdnative/godot/string.cpp2
-rw-r--r--modules/gdnative/godot/string.h4
-rw-r--r--modules/gdnative/godot/variant.h2
11 files changed, 53 insertions, 32 deletions
diff --git a/modules/gdnative/gdnative.cpp b/modules/gdnative/gdnative.cpp
index 7faf21c5a1..ded987557c 100644
--- a/modules/gdnative/gdnative.cpp
+++ b/modules/gdnative/gdnative.cpp
@@ -40,7 +40,7 @@
const String init_symbol = "godot_gdnative_init";
const String terminate_symbol = "godot_gdnative_terminate";
-String GDNativeLibrary::platform_names[NUM_PLATFORMS] = {
+String GDNativeLibrary::platform_names[NUM_PLATFORMS + 1] = {
"X11_32bit",
"X11_64bit",
"Windows_32bit",
@@ -48,11 +48,15 @@ String GDNativeLibrary::platform_names[NUM_PLATFORMS] = {
"OSX",
"Android",
- "iOS",
- "WebAssembly"
+ "iOS_32bit",
+ "iOS_64bit",
+
+ "WebAssembly",
+
+ ""
};
-String GDNativeLibrary::platform_lib_ext[NUM_PLATFORMS] = {
+String GDNativeLibrary::platform_lib_ext[NUM_PLATFORMS + 1] = {
"so",
"so",
"dll",
@@ -60,21 +64,30 @@ String GDNativeLibrary::platform_lib_ext[NUM_PLATFORMS] = {
"dylib",
"so",
+
"dylib",
+ "dylib",
+
+ "wasm",
- "wasm"
+ ""
};
-// TODO(karroffel): make this actually do the right thing.
GDNativeLibrary::Platform GDNativeLibrary::current_platform =
#if defined(X11_ENABLED)
- X11_64BIT;
+ (sizeof(void *) == 8 ? X11_64BIT : X11_32BIT);
#elif defined(WINDOWS_ENABLED)
- WINDOWS_64BIT;
+ (sizeof(void *) == 8 ? WINDOWS_64BIT : WINDOWS_32BIT);
#elif defined(OSX_ENABLED)
OSX;
+#elif defined(IPHONE_ENABLED)
+ (sizeof(void *) == 8 ? IOS_64BIT : IOS_32BIT);
+#elif defined(ANDROID_ENABLED)
+ ANDROID;
+#elif defined(JAVASCRIPT_ENABLED)
+ WASM;
#else
- X11_64BIT; // need a sensible default..
+ NUM_PLATFORMS;
#endif
GDNativeLibrary::GDNativeLibrary()
@@ -151,7 +164,10 @@ String GDNativeLibrary::get_library_path(StringName p_platform) const {
}
String GDNativeLibrary::get_active_library_path() const {
- return library_paths[GDNativeLibrary::current_platform];
+ if (GDNativeLibrary::current_platform != NUM_PLATFORMS) {
+ return library_paths[GDNativeLibrary::current_platform];
+ }
+ return "";
}
GDNative::GDNative() {
diff --git a/modules/gdnative/gdnative.h b/modules/gdnative/gdnative.h
index bec746a441..dc1c3507ec 100644
--- a/modules/gdnative/gdnative.h
+++ b/modules/gdnative/gdnative.h
@@ -48,11 +48,17 @@ class GDNativeLibrary : public Resource {
// NOTE(karroffel): I heard OSX 32 bit is dead, so 64 only
OSX,
- // TODO(karroffel): all different android versions and archs
+ // Android .so files must be located in directories corresponding to Android ABI names:
+ // https://developer.android.com/ndk/guides/abis.html
+ // Android runtime will select the matching library depending on the device.
+ // The value here must simply point to the .so name, for example:
+ // "res://libmy_gdnative.so" or "libmy_gdnative.so",
+ // while in the project the actual paths can be "lib/android/armeabi-v7a/libmy_gdnative.so",
+ // "lib/android/arm64-v8a/libmy_gdnative.so".
ANDROID,
- // TODO(karroffe): all different iOS versions and archs
- IOS,
+ IOS_32BIT,
+ IOS_64BIT,
// TODO(karroffel): figure out how to deal with web stuff at all...
WASM,
@@ -64,10 +70,9 @@ class GDNativeLibrary : public Resource {
};
- static String platform_names[NUM_PLATFORMS];
- static String platform_lib_ext[NUM_PLATFORMS];
+ static String platform_names[NUM_PLATFORMS + 1];
+ static String platform_lib_ext[NUM_PLATFORMS + 1];
- // TODO(karroffel): make this actually do something lol.
static Platform current_platform;
String library_paths[NUM_PLATFORMS];
diff --git a/modules/gdnative/godot/array.h b/modules/gdnative/godot/array.h
index 434ce958c9..08f73c8785 100644
--- a/modules/gdnative/godot/array.h
+++ b/modules/gdnative/godot/array.h
@@ -37,7 +37,7 @@ extern "C" {
#include <stdint.h>
-#define GODOT_ARRAY_SIZE 8
+#define GODOT_ARRAY_SIZE sizeof(void *)
#ifndef GODOT_CORE_API_GODOT_ARRAY_TYPE_DEFINED
#define GODOT_CORE_API_GODOT_ARRAY_TYPE_DEFINED
diff --git a/modules/gdnative/godot/dictionary.h b/modules/gdnative/godot/dictionary.h
index bbe40f23c3..10d580af08 100644
--- a/modules/gdnative/godot/dictionary.h
+++ b/modules/gdnative/godot/dictionary.h
@@ -36,7 +36,7 @@ extern "C" {
#include <stdint.h>
-#define GODOT_DICTIONARY_SIZE 8
+#define GODOT_DICTIONARY_SIZE sizeof(void *)
#ifndef GODOT_CORE_API_GODOT_DICTIONARY_TYPE_DEFINED
#define GODOT_CORE_API_GODOT_DICTIONARY_TYPE_DEFINED
diff --git a/modules/gdnative/godot/gdnative.h b/modules/gdnative/godot/gdnative.h
index 8b289da1f5..c71a7ae1ef 100644
--- a/modules/gdnative/godot/gdnative.h
+++ b/modules/gdnative/godot/gdnative.h
@@ -56,7 +56,7 @@ extern "C" {
#define GDAPI GDCALLINGCONV
#endif
#else
-#define GDCALLINGCONV __attribute__((sysv_abi))
+#define GDCALLINGCONV __attribute__((sysv_abi, visibility("default")))
#define GDAPI GDCALLINGCONV
#endif
diff --git a/modules/gdnative/godot/node_path.h b/modules/gdnative/godot/node_path.h
index 3e2a99e461..2f71ddd59d 100644
--- a/modules/gdnative/godot/node_path.h
+++ b/modules/gdnative/godot/node_path.h
@@ -36,7 +36,7 @@ extern "C" {
#include <stdint.h>
-#define GODOT_NODE_PATH_SIZE 8
+#define GODOT_NODE_PATH_SIZE sizeof(void *)
#ifndef GODOT_CORE_API_GODOT_NODE_PATH_TYPE_DEFINED
#define GODOT_CORE_API_GODOT_NODE_PATH_TYPE_DEFINED
diff --git a/modules/gdnative/godot/pool_arrays.h b/modules/gdnative/godot/pool_arrays.h
index ecd85ddfe8..1b51dca38c 100644
--- a/modules/gdnative/godot/pool_arrays.h
+++ b/modules/gdnative/godot/pool_arrays.h
@@ -38,7 +38,7 @@ extern "C" {
/////// PoolByteArray
-#define GODOT_POOL_BYTE_ARRAY_SIZE 8
+#define GODOT_POOL_BYTE_ARRAY_SIZE sizeof(void *)
#ifndef GODOT_CORE_API_GODOT_POOL_BYTE_ARRAY_TYPE_DEFINED
#define GODOT_CORE_API_GODOT_POOL_BYTE_ARRAY_TYPE_DEFINED
@@ -49,7 +49,7 @@ typedef struct {
/////// PoolIntArray
-#define GODOT_POOL_INT_ARRAY_SIZE 8
+#define GODOT_POOL_INT_ARRAY_SIZE sizeof(void *)
#ifndef GODOT_CORE_API_GODOT_POOL_INT_ARRAY_TYPE_DEFINED
#define GODOT_CORE_API_GODOT_POOL_INT_ARRAY_TYPE_DEFINED
@@ -60,7 +60,7 @@ typedef struct {
/////// PoolRealArray
-#define GODOT_POOL_REAL_ARRAY_SIZE 8
+#define GODOT_POOL_REAL_ARRAY_SIZE sizeof(void *)
#ifndef GODOT_CORE_API_GODOT_POOL_REAL_ARRAY_TYPE_DEFINED
#define GODOT_CORE_API_GODOT_POOL_REAL_ARRAY_TYPE_DEFINED
@@ -71,7 +71,7 @@ typedef struct {
/////// PoolStringArray
-#define GODOT_POOL_STRING_ARRAY_SIZE 8
+#define GODOT_POOL_STRING_ARRAY_SIZE sizeof(void *)
#ifndef GODOT_CORE_API_GODOT_POOL_STRING_ARRAY_TYPE_DEFINED
#define GODOT_CORE_API_GODOT_POOL_STRING_ARRAY_TYPE_DEFINED
@@ -82,7 +82,7 @@ typedef struct {
/////// PoolVector2Array
-#define GODOT_POOL_VECTOR2_ARRAY_SIZE 8
+#define GODOT_POOL_VECTOR2_ARRAY_SIZE sizeof(void *)
#ifndef GODOT_CORE_API_GODOT_POOL_VECTOR2_ARRAY_TYPE_DEFINED
#define GODOT_CORE_API_GODOT_POOL_VECTOR2_ARRAY_TYPE_DEFINED
@@ -93,7 +93,7 @@ typedef struct {
/////// PoolVector3Array
-#define GODOT_POOL_VECTOR3_ARRAY_SIZE 8
+#define GODOT_POOL_VECTOR3_ARRAY_SIZE sizeof(void *)
#ifndef GODOT_CORE_API_GODOT_POOL_VECTOR3_ARRAY_TYPE_DEFINED
#define GODOT_CORE_API_GODOT_POOL_VECTOR3_ARRAY_TYPE_DEFINED
@@ -104,7 +104,7 @@ typedef struct {
/////// PoolColorArray
-#define GODOT_POOL_COLOR_ARRAY_SIZE 8
+#define GODOT_POOL_COLOR_ARRAY_SIZE sizeof(void *)
#ifndef GODOT_CORE_API_GODOT_POOL_COLOR_ARRAY_TYPE_DEFINED
#define GODOT_CORE_API_GODOT_POOL_COLOR_ARRAY_TYPE_DEFINED
diff --git a/modules/gdnative/godot/rid.h b/modules/gdnative/godot/rid.h
index b685157cec..c56ff38735 100644
--- a/modules/gdnative/godot/rid.h
+++ b/modules/gdnative/godot/rid.h
@@ -36,7 +36,7 @@ extern "C" {
#include <stdint.h>
-#define GODOT_RID_SIZE 8
+#define GODOT_RID_SIZE sizeof(void *)
#ifndef GODOT_CORE_API_GODOT_RID_TYPE_DEFINED
#define GODOT_CORE_API_GODOT_RID_TYPE_DEFINED
diff --git a/modules/gdnative/godot/string.cpp b/modules/gdnative/godot/string.cpp
index 3790b6ea95..1282cf95e5 100644
--- a/modules/gdnative/godot/string.cpp
+++ b/modules/gdnative/godot/string.cpp
@@ -232,7 +232,7 @@ godot_int GDAPI godot_string_findn_from(const godot_string *p_self, godot_string
return self->findn(*what, p_from);
}
-godot_int GDAPI find_last(const godot_string *p_self, godot_string p_what) {
+godot_int GDAPI godot_string_find_last(const godot_string *p_self, godot_string p_what) {
const String *self = (const String *)p_self;
String *what = (String *)&p_what;
diff --git a/modules/gdnative/godot/string.h b/modules/gdnative/godot/string.h
index f41626faa1..128448e64e 100644
--- a/modules/gdnative/godot/string.h
+++ b/modules/gdnative/godot/string.h
@@ -37,7 +37,7 @@ extern "C" {
#include <stdint.h>
#include <wchar.h>
-#define GODOT_STRING_SIZE 8
+#define GODOT_STRING_SIZE sizeof(void *)
#ifndef GODOT_CORE_API_GODOT_STRING_TYPE_DEFINED
#define GODOT_CORE_API_GODOT_STRING_TYPE_DEFINED
@@ -82,7 +82,7 @@ godot_int GDAPI godot_string_findmk_from(const godot_string *p_self, const godot
godot_int GDAPI godot_string_findmk_from_in_place(const godot_string *p_self, const godot_array *p_keys, godot_int p_from, godot_int *r_key);
godot_int GDAPI godot_string_findn(const godot_string *p_self, godot_string p_what);
godot_int GDAPI godot_string_findn_from(const godot_string *p_self, godot_string p_what, godot_int p_from);
-godot_int GDAPI find_last(const godot_string *p_self, godot_string p_what);
+godot_int GDAPI godot_string_find_last(const godot_string *p_self, godot_string p_what);
godot_string GDAPI godot_string_format(const godot_string *p_self, const godot_variant *p_values);
godot_string GDAPI godot_string_format_with_custom_placeholder(const godot_string *p_self, const godot_variant *p_values, const char *p_placeholder);
godot_string GDAPI godot_string_hex_encode_buffer(const uint8_t *p_buffer, godot_int p_len);
diff --git a/modules/gdnative/godot/variant.h b/modules/gdnative/godot/variant.h
index fda24db8d4..849ba8bda6 100644
--- a/modules/gdnative/godot/variant.h
+++ b/modules/gdnative/godot/variant.h
@@ -36,7 +36,7 @@ extern "C" {
#include <stdint.h>
-#define GODOT_VARIANT_SIZE 24
+#define GODOT_VARIANT_SIZE (16 + sizeof(void *))
#ifndef GODOT_CORE_API_GODOT_VARIANT_TYPE_DEFINED
#define GODOT_CORE_API_GODOT_VARIANT_TYPE_DEFINED