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-rw-r--r--modules/gdnative/include/nativescript/godot_nativescript.h2
-rw-r--r--modules/gdnative/nativescript/nativescript.cpp10
2 files changed, 7 insertions, 5 deletions
diff --git a/modules/gdnative/include/nativescript/godot_nativescript.h b/modules/gdnative/include/nativescript/godot_nativescript.h
index d55a802ab9..ba044117e2 100644
--- a/modules/gdnative/include/nativescript/godot_nativescript.h
+++ b/modules/gdnative/include/nativescript/godot_nativescript.h
@@ -40,11 +40,11 @@ extern "C" {
typedef enum {
GODOT_METHOD_RPC_MODE_DISABLED,
GODOT_METHOD_RPC_MODE_REMOTE,
- GODOT_METHOD_RPC_MODE_SYNC,
GODOT_METHOD_RPC_MODE_MASTER,
GODOT_METHOD_RPC_MODE_PUPPET,
GODOT_METHOD_RPC_MODE_SLAVE = GODOT_METHOD_RPC_MODE_PUPPET,
GODOT_METHOD_RPC_MODE_REMOTESYNC,
+ GODOT_METHOD_RPC_MODE_SYNC = GODOT_METHOD_RPC_MODE_REMOTESYNC,
GODOT_METHOD_RPC_MODE_MASTERSYNC,
GODOT_METHOD_RPC_MODE_PUPPETSYNC,
} godot_method_rpc_mode;
diff --git a/modules/gdnative/nativescript/nativescript.cpp b/modules/gdnative/nativescript/nativescript.cpp
index 9ac25fae48..641e4021d8 100644
--- a/modules/gdnative/nativescript/nativescript.cpp
+++ b/modules/gdnative/nativescript/nativescript.cpp
@@ -810,8 +810,6 @@ MultiplayerAPI::RPCMode NativeScriptInstance::get_rpc_mode(const StringName &p_m
return MultiplayerAPI::RPC_MODE_DISABLED;
case GODOT_METHOD_RPC_MODE_REMOTE:
return MultiplayerAPI::RPC_MODE_REMOTE;
- case GODOT_METHOD_RPC_MODE_SYNC:
- return MultiplayerAPI::RPC_MODE_SYNC;
case GODOT_METHOD_RPC_MODE_MASTER:
return MultiplayerAPI::RPC_MODE_MASTER;
case GODOT_METHOD_RPC_MODE_PUPPET:
@@ -846,12 +844,16 @@ MultiplayerAPI::RPCMode NativeScriptInstance::get_rset_mode(const StringName &p_
return MultiplayerAPI::RPC_MODE_DISABLED;
case GODOT_METHOD_RPC_MODE_REMOTE:
return MultiplayerAPI::RPC_MODE_REMOTE;
- case GODOT_METHOD_RPC_MODE_SYNC:
- return MultiplayerAPI::RPC_MODE_SYNC;
case GODOT_METHOD_RPC_MODE_MASTER:
return MultiplayerAPI::RPC_MODE_MASTER;
case GODOT_METHOD_RPC_MODE_PUPPET:
return MultiplayerAPI::RPC_MODE_PUPPET;
+ case GODOT_METHOD_RPC_MODE_REMOTESYNC:
+ return MultiplayerAPI::RPC_MODE_REMOTESYNC;
+ case GODOT_METHOD_RPC_MODE_MASTERSYNC:
+ return MultiplayerAPI::RPC_MODE_MASTERSYNC;
+ case GODOT_METHOD_RPC_MODE_PUPPETSYNC:
+ return MultiplayerAPI::RPC_MODE_PUPPETSYNC;
default:
return MultiplayerAPI::RPC_MODE_DISABLED;
}