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-rw-r--r--modules/gdnative/gdnative.cpp14
-rw-r--r--modules/gdnative/gdnative/quaternion.cpp (renamed from modules/gdnative/gdnative/quat.cpp)24
-rw-r--r--modules/gdnative/gdnative/transform_3d.cpp (renamed from modules/gdnative/gdnative/transform.cpp)16
-rw-r--r--modules/gdnative/gdnative/variant.cpp22
-rw-r--r--modules/gdnative/gdnative_api.json52
-rw-r--r--modules/gdnative/gdnative_library_editor_plugin.cpp9
-rw-r--r--modules/gdnative/include/gdnative/callable.h1
-rw-r--r--modules/gdnative/include/gdnative/gdnative.h8
-rw-r--r--modules/gdnative/include/gdnative/quaternion.h (renamed from modules/gdnative/include/gdnative/quat.h)26
-rw-r--r--modules/gdnative/include/gdnative/signal.h1
-rw-r--r--modules/gdnative/include/gdnative/transform_3d.h (renamed from modules/gdnative/include/gdnative/transform.h)24
-rw-r--r--modules/gdnative/include/gdnative/variant.h16
-rw-r--r--modules/gdnative/include/pluginscript/godot_pluginscript.h11
-rw-r--r--modules/gdnative/include/text/godot_text.h3
-rw-r--r--modules/gdnative/include/xr/godot_xr.h6
-rw-r--r--modules/gdnative/nativescript/godot_nativescript.cpp24
-rw-r--r--modules/gdnative/nativescript/nativescript.cpp326
-rw-r--r--modules/gdnative/nativescript/nativescript.h34
-rw-r--r--modules/gdnative/pluginscript/pluginscript_instance.cpp43
-rw-r--r--modules/gdnative/pluginscript/pluginscript_instance.h13
-rw-r--r--modules/gdnative/pluginscript/pluginscript_language.cpp4
-rw-r--r--modules/gdnative/pluginscript/pluginscript_language.h1
-rw-r--r--modules/gdnative/pluginscript/pluginscript_script.cpp97
-rw-r--r--modules/gdnative/pluginscript/pluginscript_script.h15
-rw-r--r--modules/gdnative/register_types.cpp2
-rw-r--r--modules/gdnative/tests/test_variant.h2
-rw-r--r--modules/gdnative/text/text_server_gdnative.cpp10
-rw-r--r--modules/gdnative/text/text_server_gdnative.h2
-rw-r--r--modules/gdnative/videodecoder/video_stream_gdnative.cpp32
-rw-r--r--modules/gdnative/xr/xr_interface_gdnative.cpp49
-rw-r--r--modules/gdnative/xr/xr_interface_gdnative.h2
31 files changed, 267 insertions, 622 deletions
diff --git a/modules/gdnative/gdnative.cpp b/modules/gdnative/gdnative.cpp
index 86bd8b820d..7c3b76e4d7 100644
--- a/modules/gdnative/gdnative.cpp
+++ b/modules/gdnative/gdnative.cpp
@@ -33,6 +33,7 @@
#include "core/config/project_settings.h"
#include "core/core_constants.h"
#include "core/io/file_access_encrypted.h"
+#include "core/os/dir_access.h"
#include "core/os/file_access.h"
#include "core/os/os.h"
@@ -159,6 +160,8 @@ void GDNativeLibrary::_get_property_list(List<PropertyInfo> *p_list) const {
}
void GDNativeLibrary::set_config_file(Ref<ConfigFile> p_config_file) {
+ ERR_FAIL_COND(p_config_file.is_null());
+
set_singleton(p_config_file->get_value("general", "singleton", default_singleton));
set_load_once(p_config_file->get_value("general", "load_once", default_load_once));
set_symbol_prefix(p_config_file->get_value("general", "symbol_prefix", default_symbol_prefix));
@@ -333,9 +336,18 @@ bool GDNative::initialize() {
// On OSX the exported libraries are located under the Frameworks directory.
// So we need to replace the library path.
String path = ProjectSettings::get_singleton()->globalize_path(lib_path);
- if (!FileAccess::exists(path)) {
+ DirAccess *da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
+
+ if (!da->file_exists(path) && !da->dir_exists(path)) {
path = OS::get_singleton()->get_executable_path().get_base_dir().plus_file("../Frameworks").plus_file(lib_path.get_file());
}
+
+ if (da->dir_exists(path)) { // Target library is a ".framework", add library base name to the path.
+ path = path.plus_file(path.get_file().get_basename());
+ }
+
+ memdelete(da);
+
#else
String path = ProjectSettings::get_singleton()->globalize_path(lib_path);
#endif
diff --git a/modules/gdnative/gdnative/quat.cpp b/modules/gdnative/gdnative/quaternion.cpp
index 8ebcf7c91f..62bcbbd382 100644
--- a/modules/gdnative/gdnative/quat.cpp
+++ b/modules/gdnative/gdnative/quaternion.cpp
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* quat.cpp */
+/* quaternion.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -28,31 +28,31 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#include "gdnative/quat.h"
+#include "gdnative/quaternion.h"
-#include "core/math/quat.h"
+#include "core/math/quaternion.h"
-static_assert(sizeof(godot_quat) == sizeof(Quat), "Quat size mismatch");
+static_assert(sizeof(godot_quaternion) == sizeof(Quaternion), "Quaternion size mismatch");
#ifdef __cplusplus
extern "C" {
#endif
-void GDAPI godot_quat_new(godot_quat *p_self) {
- memnew_placement(p_self, Quat);
+void GDAPI godot_quaternion_new(godot_quaternion *p_self) {
+ memnew_placement(p_self, Quaternion);
}
-void GDAPI godot_quat_new_copy(godot_quat *r_dest, const godot_quat *p_src) {
- memnew_placement(r_dest, Quat(*(Quat *)p_src));
+void GDAPI godot_quaternion_new_copy(godot_quaternion *r_dest, const godot_quaternion *p_src) {
+ memnew_placement(r_dest, Quaternion(*(Quaternion *)p_src));
}
-godot_real_t GDAPI *godot_quat_operator_index(godot_quat *p_self, godot_int p_index) {
- Quat *self = (Quat *)p_self;
+godot_real_t GDAPI *godot_quaternion_operator_index(godot_quaternion *p_self, godot_int p_index) {
+ Quaternion *self = (Quaternion *)p_self;
return (godot_real_t *)&self->operator[](p_index);
}
-const godot_real_t GDAPI *godot_quat_operator_index_const(const godot_quat *p_self, godot_int p_index) {
- const Quat *self = (const Quat *)p_self;
+const godot_real_t GDAPI *godot_quaternion_operator_index_const(const godot_quaternion *p_self, godot_int p_index) {
+ const Quaternion *self = (const Quaternion *)p_self;
return (const godot_real_t *)&self->operator[](p_index);
}
diff --git a/modules/gdnative/gdnative/transform.cpp b/modules/gdnative/gdnative/transform_3d.cpp
index bfaaa13db2..8bd2a68d63 100644
--- a/modules/gdnative/gdnative/transform.cpp
+++ b/modules/gdnative/gdnative/transform_3d.cpp
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* transform.cpp */
+/* transform_3d.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -28,22 +28,22 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#include "gdnative/transform.h"
+#include "gdnative/transform_3d.h"
-#include "core/math/transform.h"
+#include "core/math/transform_3d.h"
-static_assert(sizeof(godot_transform) == sizeof(Transform), "Transform size mismatch");
+static_assert(sizeof(godot_transform3d) == sizeof(Transform3D), "Transform3D size mismatch");
#ifdef __cplusplus
extern "C" {
#endif
-void GDAPI godot_transform_new(godot_transform *p_self) {
- memnew_placement(p_self, Transform);
+void GDAPI godot_transform3d_new(godot_transform3d *p_self) {
+ memnew_placement(p_self, Transform3D);
}
-void GDAPI godot_transform_new_copy(godot_transform *r_dest, const godot_transform *p_src) {
- memnew_placement(r_dest, Transform(*(Transform *)p_src));
+void GDAPI godot_transform3d_new_copy(godot_transform3d *r_dest, const godot_transform3d *p_src) {
+ memnew_placement(r_dest, Transform3D(*(Transform3D *)p_src));
}
#ifdef __cplusplus
diff --git a/modules/gdnative/gdnative/variant.cpp b/modules/gdnative/gdnative/variant.cpp
index 7801e21ab2..24f50a94f5 100644
--- a/modules/gdnative/gdnative/variant.cpp
+++ b/modules/gdnative/gdnative/variant.cpp
@@ -143,10 +143,10 @@ void GDAPI godot_variant_new_plane(godot_variant *r_dest, const godot_plane *p_p
memnew_placement_custom(dest, Variant, Variant(*plane));
}
-void GDAPI godot_variant_new_quat(godot_variant *r_dest, const godot_quat *p_quat) {
+void GDAPI godot_variant_new_quaternion(godot_variant *r_dest, const godot_quaternion *p_quaternion) {
Variant *dest = (Variant *)r_dest;
- const Quat *quat = (const Quat *)p_quat;
- memnew_placement_custom(dest, Variant, Variant(*quat));
+ const Quaternion *quaternion = (const Quaternion *)p_quaternion;
+ memnew_placement_custom(dest, Variant, Variant(*quaternion));
}
void GDAPI godot_variant_new_aabb(godot_variant *r_dest, const godot_aabb *p_aabb) {
@@ -161,9 +161,9 @@ void GDAPI godot_variant_new_basis(godot_variant *r_dest, const godot_basis *p_b
memnew_placement_custom(dest, Variant, Variant(*basis));
}
-void GDAPI godot_variant_new_transform(godot_variant *r_dest, const godot_transform *p_trans) {
+void GDAPI godot_variant_new_transform3d(godot_variant *r_dest, const godot_transform3d *p_trans) {
Variant *dest = (Variant *)r_dest;
- const Transform *trans = (const Transform *)p_trans;
+ const Transform3D *trans = (const Transform3D *)p_trans;
memnew_placement_custom(dest, Variant, Variant(*trans));
}
@@ -378,10 +378,10 @@ godot_plane GDAPI godot_variant_as_plane(const godot_variant *p_self) {
return raw_dest;
}
-godot_quat GDAPI godot_variant_as_quat(const godot_variant *p_self) {
- godot_quat raw_dest;
+godot_quaternion GDAPI godot_variant_as_quaternion(const godot_variant *p_self) {
+ godot_quaternion raw_dest;
const Variant *self = (const Variant *)p_self;
- Quat *dest = (Quat *)&raw_dest;
+ Quaternion *dest = (Quaternion *)&raw_dest;
*dest = *self;
return raw_dest;
}
@@ -402,10 +402,10 @@ godot_basis GDAPI godot_variant_as_basis(const godot_variant *p_self) {
return raw_dest;
}
-godot_transform GDAPI godot_variant_as_transform(const godot_variant *p_self) {
- godot_transform raw_dest;
+godot_transform3d GDAPI godot_variant_as_transform3d(const godot_variant *p_self) {
+ godot_transform3d raw_dest;
const Variant *self = (const Variant *)p_self;
- Transform *dest = (Transform *)&raw_dest;
+ Transform3D *dest = (Transform3D *)&raw_dest;
*dest = *self;
return raw_dest;
}
diff --git a/modules/gdnative/gdnative_api.json b/modules/gdnative/gdnative_api.json
index 59b078f2b6..175a6a3c91 100644
--- a/modules/gdnative/gdnative_api.json
+++ b/modules/gdnative/gdnative_api.json
@@ -469,7 +469,7 @@
]
},
{
- "name": "godot_variant_new_quat",
+ "name": "godot_variant_new_quaternion",
"return_type": "void",
"arguments": [
[
@@ -477,8 +477,8 @@
"r_dest"
],
[
- "const godot_quat *",
- "p_quat"
+ "const godot_quaternion *",
+ "p_quaternion"
]
]
},
@@ -511,7 +511,7 @@
]
},
{
- "name": "godot_variant_new_transform",
+ "name": "godot_variant_new_transform3d",
"return_type": "void",
"arguments": [
[
@@ -519,7 +519,7 @@
"r_dest"
],
[
- "const godot_transform *",
+ "const godot_transform3d *",
"p_trans"
]
]
@@ -893,8 +893,8 @@
]
},
{
- "name": "godot_variant_as_quat",
- "return_type": "godot_quat",
+ "name": "godot_variant_as_quaternion",
+ "return_type": "godot_quaternion",
"arguments": [
[
"const godot_variant *",
@@ -923,8 +923,8 @@
]
},
{
- "name": "godot_variant_as_transform",
- "return_type": "godot_transform",
+ "name": "godot_variant_as_transform3d",
+ "return_type": "godot_transform3d",
"arguments": [
[
"const godot_variant *",
@@ -3866,35 +3866,35 @@
]
},
{
- "name": "godot_quat_new",
+ "name": "godot_quaternion_new",
"return_type": "void",
"arguments": [
[
- "godot_quat *",
+ "godot_quaternion *",
"p_self"
]
]
},
{
- "name": "godot_quat_new_copy",
+ "name": "godot_quaternion_new_copy",
"return_type": "void",
"arguments": [
[
- "godot_quat *",
+ "godot_quaternion *",
"r_dest"
],
[
- "const godot_quat *",
+ "const godot_quaternion *",
"p_src"
]
]
},
{
- "name": "godot_quat_operator_index",
+ "name": "godot_quaternion_operator_index",
"return_type": "godot_real_t *",
"arguments": [
[
- "godot_quat *",
+ "godot_quaternion *",
"p_self"
],
[
@@ -3904,11 +3904,11 @@
]
},
{
- "name": "godot_quat_operator_index_const",
+ "name": "godot_quaternion_operator_index_const",
"return_type": "const godot_real_t *",
"arguments": [
[
- "const godot_quat *",
+ "const godot_quaternion *",
"p_self"
],
[
@@ -4344,25 +4344,25 @@
]
},
{
- "name": "godot_transform_new",
+ "name": "godot_transform3d_new",
"return_type": "void",
"arguments": [
[
- "godot_transform *",
+ "godot_transform3d *",
"r_dest"
]
]
},
{
- "name": "godot_transform_new_copy",
+ "name": "godot_transform3d_new_copy",
"return_type": "void",
"arguments": [
[
- "godot_transform *",
+ "godot_transform3d *",
"r_dest"
],
[
- "const godot_transform *",
+ "const godot_transform3d *",
"p_src"
]
]
@@ -5073,7 +5073,7 @@
},
{
"name": "godot_xr_get_reference_frame",
- "return_type": "godot_transform",
+ "return_type": "godot_transform3d",
"arguments": []
},
{
@@ -5145,7 +5145,7 @@
"p_controller_id"
],
[
- "godot_transform *",
+ "godot_transform3d *",
"p_transform"
],
[
@@ -5716,7 +5716,7 @@
]
},
{
- "name": "godot_packed_glyph_array_invert",
+ "name": "godot_packed_glyph_array_reverse",
"return_type": "void",
"arguments": [
[
diff --git a/modules/gdnative/gdnative_library_editor_plugin.cpp b/modules/gdnative/gdnative_library_editor_plugin.cpp
index dfb26c13e3..b4ac0d886e 100644
--- a/modules/gdnative/gdnative_library_editor_plugin.cpp
+++ b/modules/gdnative/gdnative_library_editor_plugin.cpp
@@ -131,7 +131,7 @@ void GDNativeLibraryEditor::_on_item_button(Object *item, int column, int id) {
EditorFileDialog::FileMode mode = EditorFileDialog::FILE_MODE_OPEN_FILE;
if (id == BUTTON_SELECT_DEPENDENCES) {
mode = EditorFileDialog::FILE_MODE_OPEN_FILES;
- } else if (treeItem->get_text(0) == "iOS") {
+ } else if (treeItem->get_text(0) == "iOS" || treeItem->get_text(0) == "macOS") {
mode = EditorFileDialog::FILE_MODE_OPEN_ANY;
}
@@ -278,11 +278,10 @@ GDNativeLibraryEditor::GDNativeLibraryEditor() {
platforms["X11"] = platform_linux;
NativePlatformConfig platform_osx;
- platform_osx.name = "Mac OSX";
+ platform_osx.name = "macOS";
platform_osx.entries.push_back("64");
- platform_osx.entries.push_back("32");
- platform_osx.library_extension = "*.dylib";
- platforms["OSX"] = platform_osx;
+ platform_osx.library_extension = "*.framework; Framework, *.dylib; Dynamic Library";
+ platforms["macOS"] = platform_osx;
NativePlatformConfig platform_haiku;
platform_haiku.name = "Haiku";
diff --git a/modules/gdnative/include/gdnative/callable.h b/modules/gdnative/include/gdnative/callable.h
index b84b0c1f1f..1d52ca7a68 100644
--- a/modules/gdnative/include/gdnative/callable.h
+++ b/modules/gdnative/include/gdnative/callable.h
@@ -37,6 +37,7 @@ extern "C" {
#include <stdint.h>
+// Alignment hardcoded in `core/variant/callable.h`.
#define GODOT_CALLABLE_SIZE (16)
#ifndef GODOT_CORE_API_GODOT_CALLABLE_TYPE_DEFINED
diff --git a/modules/gdnative/include/gdnative/gdnative.h b/modules/gdnative/include/gdnative/gdnative.h
index 9af9226a79..d8c290f6bd 100644
--- a/modules/gdnative/include/gdnative/gdnative.h
+++ b/modules/gdnative/include/gdnative/gdnative.h
@@ -149,9 +149,9 @@ typedef void godot_object;
#include <gdnative/plane.h>
-/////// Quat
+/////// Quaternion
-#include <gdnative/quat.h>
+#include <gdnative/quaternion.h>
/////// AABB
@@ -161,9 +161,9 @@ typedef void godot_object;
#include <gdnative/basis.h>
-/////// Transform
+/////// Transform3D
-#include <gdnative/transform.h>
+#include <gdnative/transform_3d.h>
/////// Color
diff --git a/modules/gdnative/include/gdnative/quat.h b/modules/gdnative/include/gdnative/quaternion.h
index 00abdb4404..75754e6ab5 100644
--- a/modules/gdnative/include/gdnative/quat.h
+++ b/modules/gdnative/include/gdnative/quaternion.h
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* quat.h */
+/* quaternion.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -28,8 +28,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifndef GODOT_QUAT_H
-#define GODOT_QUAT_H
+#ifndef GODOT_QUATERNION_H
+#define GODOT_QUATERNION_H
#ifdef __cplusplus
extern "C" {
@@ -37,24 +37,24 @@ extern "C" {
#include <gdnative/math_defs.h>
-#define GODOT_QUAT_SIZE (sizeof(godot_real_t) * 4)
+#define GODOT_QUATERNION_SIZE (sizeof(godot_real_t) * 4)
-#ifndef GODOT_CORE_API_GODOT_QUAT_TYPE_DEFINED
-#define GODOT_CORE_API_GODOT_QUAT_TYPE_DEFINED
+#ifndef GODOT_CORE_API_GODOT_QUATERNION_TYPE_DEFINED
+#define GODOT_CORE_API_GODOT_QUATERNION_TYPE_DEFINED
typedef struct {
- uint8_t _dont_touch_that[GODOT_QUAT_SIZE];
-} godot_quat;
+ uint8_t _dont_touch_that[GODOT_QUATERNION_SIZE];
+} godot_quaternion;
#endif
#include <gdnative/gdnative.h>
-void GDAPI godot_quat_new(godot_quat *p_self);
-void GDAPI godot_quat_new_copy(godot_quat *r_dest, const godot_quat *p_src);
-godot_real_t GDAPI *godot_quat_operator_index(godot_quat *p_self, godot_int p_index);
-const godot_real_t GDAPI *godot_quat_operator_index_const(const godot_quat *p_self, godot_int p_index);
+void GDAPI godot_quaternion_new(godot_quaternion *p_self);
+void GDAPI godot_quaternion_new_copy(godot_quaternion *r_dest, const godot_quaternion *p_src);
+godot_real_t GDAPI *godot_quaternion_operator_index(godot_quaternion *p_self, godot_int p_index);
+const godot_real_t GDAPI *godot_quaternion_operator_index_const(const godot_quaternion *p_self, godot_int p_index);
#ifdef __cplusplus
}
#endif
-#endif // GODOT_QUAT_H
+#endif // GODOT_QUATERNION_H
diff --git a/modules/gdnative/include/gdnative/signal.h b/modules/gdnative/include/gdnative/signal.h
index f4dc17e089..41a76d0510 100644
--- a/modules/gdnative/include/gdnative/signal.h
+++ b/modules/gdnative/include/gdnative/signal.h
@@ -37,6 +37,7 @@ extern "C" {
#include <stdint.h>
+// Alignment hardcoded in `core/variant/callable.h`.
#define GODOT_SIGNAL_SIZE (16)
#ifndef GODOT_CORE_API_GODOT_SIGNAL_TYPE_DEFINED
diff --git a/modules/gdnative/include/gdnative/transform.h b/modules/gdnative/include/gdnative/transform_3d.h
index 3861b5683a..97ad451e9b 100644
--- a/modules/gdnative/include/gdnative/transform.h
+++ b/modules/gdnative/include/gdnative/transform_3d.h
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* transform.h */
+/* transform_3d.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -28,8 +28,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifndef GODOT_TRANSFORM_H
-#define GODOT_TRANSFORM_H
+#ifndef GODOT_TRANSFORM3D_H
+#define GODOT_TRANSFORM3D_H
#ifdef __cplusplus
extern "C" {
@@ -37,22 +37,24 @@ extern "C" {
#include <gdnative/math_defs.h>
-#define GODOT_TRANSFORM_SIZE (sizeof(godot_real_t) * 12)
+#define GODOT_TRANSFORM3D_SIZE (sizeof(godot_real_t) * 12)
-#ifndef GODOT_CORE_API_GODOT_TRANSFORM_TYPE_DEFINED
-#define GODOT_CORE_API_GODOT_TRANSFORM_TYPE_DEFINED
+#ifndef GODOT_CORE_API_GODOT_TRANSFORM3D_TYPE_DEFINED
+#define GODOT_CORE_API_GODOT_TRANSFORM3D_TYPE_DEFINED
typedef struct {
- uint8_t _dont_touch_that[GODOT_TRANSFORM_SIZE];
-} godot_transform;
+ uint8_t _dont_touch_that[GODOT_TRANSFORM3D_SIZE];
+} godot_transform3d;
#endif
#include <gdnative/gdnative.h>
-void GDAPI godot_transform_new(godot_transform *p_self);
-void GDAPI godot_transform_new_copy(godot_transform *r_dest, const godot_transform *p_src);
+void GDAPI godot_transform3d_new(godot_transform3d *p_self);
+void GDAPI godot_transform3d_new_copy(godot_transform3d *r_dest, const godot_transform3d *p_src);
+godot_vector3 GDAPI *godot_transform3d_operator_index(godot_transform3d *p_self, godot_int p_index);
+const godot_vector3 GDAPI *godot_transform3d_operator_index_const(const godot_transform3d *p_self, godot_int p_index);
#ifdef __cplusplus
}
#endif
-#endif // GODOT_TRANSFORM_H
+#endif // GODOT_TRANSFORM3D_H
diff --git a/modules/gdnative/include/gdnative/variant.h b/modules/gdnative/include/gdnative/variant.h
index 3e06ed9aa4..dd4f76cf57 100644
--- a/modules/gdnative/include/gdnative/variant.h
+++ b/modules/gdnative/include/gdnative/variant.h
@@ -56,10 +56,10 @@ typedef enum godot_variant_type {
GODOT_VARIANT_TYPE_VECTOR3I,
GODOT_VARIANT_TYPE_TRANSFORM2D,
GODOT_VARIANT_TYPE_PLANE,
- GODOT_VARIANT_TYPE_QUAT,
+ GODOT_VARIANT_TYPE_QUATERNION,
GODOT_VARIANT_TYPE_AABB,
GODOT_VARIANT_TYPE_BASIS,
- GODOT_VARIANT_TYPE_TRANSFORM,
+ GODOT_VARIANT_TYPE_TRANSFORM3D,
// misc types
GODOT_VARIANT_TYPE_COLOR,
@@ -177,14 +177,14 @@ typedef void (*godot_ptr_utility_function)(void *r_return, const void **p_argume
#include <gdnative/node_path.h>
#include <gdnative/packed_arrays.h>
#include <gdnative/plane.h>
-#include <gdnative/quat.h>
+#include <gdnative/quaternion.h>
#include <gdnative/rect2.h>
#include <gdnative/rid.h>
#include <gdnative/signal.h>
#include <gdnative/string.h>
#include <gdnative/string_name.h>
-#include <gdnative/transform.h>
#include <gdnative/transform2d.h>
+#include <gdnative/transform_3d.h>
#include <gdnative/variant.h>
#include <gdnative/vector2.h>
#include <gdnative/vector3.h>
@@ -208,10 +208,10 @@ void GDAPI godot_variant_new_vector3(godot_variant *r_dest, const godot_vector3
void GDAPI godot_variant_new_vector3i(godot_variant *r_dest, const godot_vector3i *p_v3);
void GDAPI godot_variant_new_transform2d(godot_variant *r_dest, const godot_transform2d *p_t2d);
void GDAPI godot_variant_new_plane(godot_variant *r_dest, const godot_plane *p_plane);
-void GDAPI godot_variant_new_quat(godot_variant *r_dest, const godot_quat *p_quat);
+void GDAPI godot_variant_new_quaternion(godot_variant *r_dest, const godot_quaternion *p_quaternion);
void GDAPI godot_variant_new_aabb(godot_variant *r_dest, const godot_aabb *p_aabb);
void GDAPI godot_variant_new_basis(godot_variant *r_dest, const godot_basis *p_basis);
-void GDAPI godot_variant_new_transform(godot_variant *r_dest, const godot_transform *p_trans);
+void GDAPI godot_variant_new_transform3d(godot_variant *r_dest, const godot_transform3d *p_trans);
void GDAPI godot_variant_new_color(godot_variant *r_dest, const godot_color *p_color);
void GDAPI godot_variant_new_string_name(godot_variant *r_dest, const godot_string_name *p_s);
void GDAPI godot_variant_new_node_path(godot_variant *r_dest, const godot_node_path *p_np);
@@ -243,10 +243,10 @@ godot_vector3 GDAPI godot_variant_as_vector3(const godot_variant *p_self);
godot_vector3i GDAPI godot_variant_as_vector3i(const godot_variant *p_self);
godot_transform2d GDAPI godot_variant_as_transform2d(const godot_variant *p_self);
godot_plane GDAPI godot_variant_as_plane(const godot_variant *p_self);
-godot_quat GDAPI godot_variant_as_quat(const godot_variant *p_self);
+godot_quaternion GDAPI godot_variant_as_quaternion(const godot_variant *p_self);
godot_aabb GDAPI godot_variant_as_aabb(const godot_variant *p_self);
godot_basis GDAPI godot_variant_as_basis(const godot_variant *p_self);
-godot_transform GDAPI godot_variant_as_transform(const godot_variant *p_self);
+godot_transform3d GDAPI godot_variant_as_transform3d(const godot_variant *p_self);
godot_color GDAPI godot_variant_as_color(const godot_variant *p_self);
godot_string_name GDAPI godot_variant_as_string_name(const godot_variant *p_self);
godot_node_path GDAPI godot_variant_as_node_path(const godot_variant *p_self);
diff --git a/modules/gdnative/include/pluginscript/godot_pluginscript.h b/modules/gdnative/include/pluginscript/godot_pluginscript.h
index cbd65e3772..34ed4f097d 100644
--- a/modules/gdnative/include/pluginscript/godot_pluginscript.h
+++ b/modules/gdnative/include/pluginscript/godot_pluginscript.h
@@ -56,11 +56,12 @@ typedef struct {
int p_argcount, godot_variant_call_error *r_error);
void (*notification)(godot_pluginscript_instance_data *p_data, int p_notification);
+ godot_string (*to_string)(godot_pluginscript_instance_data *p_data, godot_bool *r_valid);
//this is used by script languages that keep a reference counter of their own
//you can make make Ref<> not die when it reaches zero, so deleting the reference
//depends entirely from the script.
- // Note: You can set those function pointer to nullptr if not needed.
+ // Note: You can set those function pointer to nullptr if not needed.
void (*refcount_incremented)(godot_pluginscript_instance_data *p_data);
bool (*refcount_decremented)(godot_pluginscript_instance_data *p_data); // return true if it can die
} godot_pluginscript_instance_desc;
@@ -120,12 +121,12 @@ typedef struct {
const char *name;
const char *type;
const char *extension;
- const char **recognized_extensions; // nullptr terminated array
+ const char **recognized_extensions; // nullptr terminated array
godot_pluginscript_language_data *(*init)();
void (*finish)(godot_pluginscript_language_data *p_data);
- const char **reserved_words; // nullptr terminated array
- const char **comment_delimiters; // nullptr terminated array
- const char **string_delimiters; // nullptr terminated array
+ const char **reserved_words; // nullptr terminated array
+ const char **comment_delimiters; // nullptr terminated array
+ const char **string_delimiters; // nullptr terminated array
godot_bool has_named_classes;
godot_bool supports_builtin_mode;
godot_bool can_inherit_from_file;
diff --git a/modules/gdnative/include/text/godot_text.h b/modules/gdnative/include/text/godot_text.h
index 86fc745134..f3c50e6f87 100644
--- a/modules/gdnative/include/text/godot_text.h
+++ b/modules/gdnative/include/text/godot_text.h
@@ -118,6 +118,7 @@ typedef struct {
godot_vector2 (*font_get_glyph_kerning)(void *, godot_rid *, uint32_t, uint32_t, int);
godot_vector2 (*font_draw_glyph)(void *, godot_rid *, godot_rid *, int, const godot_vector2 *, uint32_t, const godot_color *);
godot_vector2 (*font_draw_glyph_outline)(void *, godot_rid *, godot_rid *, int, int, const godot_vector2 *, uint32_t, const godot_color *);
+ bool (*font_get_glyph_contours)(void *, godot_rid *, int, uint32_t, godot_packed_vector3_array *, godot_packed_int32_array *, bool *);
float (*font_get_oversampling)(void *);
void (*font_set_oversampling)(void *, float);
godot_packed_string_array (*get_system_fonts)(void *);
@@ -213,7 +214,7 @@ godot_bool GDAPI godot_packed_glyph_array_has(godot_packed_glyph_array *p_self,
void GDAPI godot_packed_glyph_array_sort(godot_packed_glyph_array *p_self);
-void GDAPI godot_packed_glyph_array_invert(godot_packed_glyph_array *p_self);
+void GDAPI godot_packed_glyph_array_reverse(godot_packed_glyph_array *p_self);
void GDAPI godot_packed_glyph_array_push_back(godot_packed_glyph_array *p_self, const godot_glyph *p_data);
diff --git a/modules/gdnative/include/xr/godot_xr.h b/modules/gdnative/include/xr/godot_xr.h
index 7eaf1c7ec3..e09244f3f9 100644
--- a/modules/gdnative/include/xr/godot_xr.h
+++ b/modules/gdnative/include/xr/godot_xr.h
@@ -57,7 +57,7 @@ typedef struct {
godot_bool (*initialize)(void *);
void (*uninitialize)(void *);
godot_vector2 (*get_render_targetsize)(const void *);
- godot_transform (*get_transform_for_eye)(void *, godot_int, godot_transform *);
+ godot_transform3d (*get_transform_for_eye)(void *, godot_int, godot_transform3d *);
void (*fill_projection_for_eye)(void *, godot_float *, godot_int, godot_float, godot_float, godot_float);
void (*commit_for_eye)(void *, godot_int, godot_rid *, godot_rect2 *);
void (*process)(void *);
@@ -70,7 +70,7 @@ void GDAPI godot_xr_register_interface(const godot_xr_interface_gdnative *p_inte
// helper functions to access XRServer data
godot_float GDAPI godot_xr_get_worldscale();
-godot_transform GDAPI godot_xr_get_reference_frame();
+godot_transform3d GDAPI godot_xr_get_reference_frame();
// helper functions for rendering
void GDAPI godot_xr_blit(godot_int p_eye, godot_rid *p_render_target, godot_rect2 *p_rect);
@@ -79,7 +79,7 @@ godot_int GDAPI godot_xr_get_texid(godot_rid *p_render_target);
// helper functions for updating XR controllers
godot_int GDAPI godot_xr_add_controller(char *p_device_name, godot_int p_hand, godot_bool p_tracks_orientation, godot_bool p_tracks_position);
void GDAPI godot_xr_remove_controller(godot_int p_controller_id);
-void GDAPI godot_xr_set_controller_transform(godot_int p_controller_id, godot_transform *p_transform, godot_bool p_tracks_orientation, godot_bool p_tracks_position);
+void GDAPI godot_xr_set_controller_transform(godot_int p_controller_id, godot_transform3d *p_transform, godot_bool p_tracks_orientation, godot_bool p_tracks_position);
void GDAPI godot_xr_set_controller_button(godot_int p_controller_id, godot_int p_button, godot_bool p_is_pressed);
void GDAPI godot_xr_set_controller_axis(godot_int p_controller_id, godot_int p_axis, godot_float p_value, godot_bool p_can_be_negative);
godot_float GDAPI godot_xr_get_controller_rumble(godot_int p_controller_id);
diff --git a/modules/gdnative/nativescript/godot_nativescript.cpp b/modules/gdnative/nativescript/godot_nativescript.cpp
index b2abf8b8ae..b10a747568 100644
--- a/modules/gdnative/nativescript/godot_nativescript.cpp
+++ b/modules/gdnative/nativescript/godot_nativescript.cpp
@@ -70,8 +70,7 @@ void GDAPI godot_nativescript_register_class(void *p_gdnative_handle, const char
const NativeScriptDesc *b = desc.base_data;
while (b) {
- desc.rpc_count += b->rpc_count;
- desc.rset_count += b->rset_count;
+ desc.rpc_methods.append_array(b->rpc_methods);
b = b->base_data;
}
@@ -94,8 +93,6 @@ void GDAPI godot_nativescript_register_tool_class(void *p_gdnative_handle, const
desc.destroy_func = p_destroy_func;
desc.is_tool = true;
desc.base = p_base;
- desc.rpc_count = 0;
- desc.rset_count = 0;
if (classes->has(p_base)) {
desc.base_data = &(*classes)[p_base];
@@ -103,8 +100,7 @@ void GDAPI godot_nativescript_register_tool_class(void *p_gdnative_handle, const
const NativeScriptDesc *b = desc.base_data;
while (b) {
- desc.rpc_count += b->rpc_count;
- desc.rset_count += b->rset_count;
+ desc.rpc_methods.append_array(b->rpc_methods);
b = b->base_data;
}
@@ -126,13 +122,16 @@ void GDAPI godot_nativescript_register_method(void *p_gdnative_handle, const cha
method.method = p_method;
method.rpc_mode = p_attr.rpc_type;
method.rpc_method_id = UINT16_MAX;
- if (p_attr.rpc_type != GODOT_METHOD_RPC_MODE_DISABLED) {
- method.rpc_method_id = E->get().rpc_count;
- E->get().rpc_count += 1;
- }
method.info = MethodInfo(p_function_name);
E->get().methods.insert(p_function_name, method);
+
+ if (p_attr.rpc_type != GODOT_METHOD_RPC_MODE_DISABLED) {
+ MultiplayerAPI::RPCConfig nd;
+ nd.name = String(p_name);
+ nd.rpc_mode = MultiplayerAPI::RPCMode(p_attr.rpc_type);
+ E->get().rpc_methods.push_back(nd);
+ }
}
void GDAPI godot_nativescript_register_property(void *p_gdnative_handle, const char *p_name, const char *p_path, godot_nativescript_property_attributes *p_attr, godot_nativescript_property_set_func p_set_func, godot_nativescript_property_get_func p_get_func) {
@@ -144,11 +143,6 @@ void GDAPI godot_nativescript_register_property(void *p_gdnative_handle, const c
NativeScriptDesc::Property property;
property.default_value = *(Variant *)&p_attr->default_value;
property.getter = p_get_func;
- property.rset_mode = p_attr->rset_type;
- if (p_attr->rset_type != GODOT_METHOD_RPC_MODE_DISABLED) {
- property.rset_property_id = E->get().rset_count;
- E->get().rset_count += 1;
- }
property.setter = p_set_func;
property.info = PropertyInfo((Variant::Type)p_attr->type,
p_path,
diff --git a/modules/gdnative/nativescript/nativescript.cpp b/modules/gdnative/nativescript/nativescript.cpp
index 0025f4bb06..03e25f49e6 100644
--- a/modules/gdnative/nativescript/nativescript.cpp
+++ b/modules/gdnative/nativescript/nativescript.cpp
@@ -41,6 +41,8 @@
#include "core/os/file_access.h"
#include "core/os/os.h"
+#include "main/main.h"
+
#include "scene/main/scene_tree.h"
#include "scene/resources/resource_format_text.h"
@@ -413,245 +415,11 @@ void NativeScript::get_script_property_list(List<PropertyInfo> *p_list) const {
}
}
-Vector<ScriptNetData> NativeScript::get_rpc_methods() const {
- Vector<ScriptNetData> v;
-
- NativeScriptDesc *script_data = get_script_desc();
-
- while (script_data) {
- for (Map<StringName, NativeScriptDesc::Method>::Element *E = script_data->methods.front(); E; E = E->next()) {
- if (E->get().rpc_mode != GODOT_METHOD_RPC_MODE_DISABLED) {
- ScriptNetData nd;
- nd.name = E->key();
- nd.mode = MultiplayerAPI::RPCMode(E->get().rpc_mode);
- v.push_back(nd);
- }
- }
-
- script_data = script_data->base_data;
- }
-
- return v;
-}
-
-uint16_t NativeScript::get_rpc_method_id(const StringName &p_method) const {
- NativeScriptDesc *script_data = get_script_desc();
-
- while (script_data) {
- Map<StringName, NativeScriptDesc::Method>::Element *E = script_data->methods.find(p_method);
- if (E) {
- return E->get().rpc_method_id;
- }
-
- script_data = script_data->base_data;
- }
-
- return UINT16_MAX;
-}
-
-StringName NativeScript::get_rpc_method(uint16_t p_id) const {
- ERR_FAIL_COND_V(p_id == UINT16_MAX, StringName());
-
- NativeScriptDesc *script_data = get_script_desc();
-
- while (script_data) {
- for (Map<StringName, NativeScriptDesc::Method>::Element *E = script_data->methods.front(); E; E = E->next()) {
- if (E->get().rpc_method_id == p_id) {
- return E->key();
- }
- }
-
- script_data = script_data->base_data;
- }
-
- return StringName();
-}
-
-MultiplayerAPI::RPCMode NativeScript::get_rpc_mode_by_id(uint16_t p_id) const {
- ERR_FAIL_COND_V(p_id == UINT16_MAX, MultiplayerAPI::RPC_MODE_DISABLED);
-
- NativeScriptDesc *script_data = get_script_desc();
-
- while (script_data) {
- for (Map<StringName, NativeScriptDesc::Method>::Element *E = script_data->methods.front(); E; E = E->next()) {
- if (E->get().rpc_method_id == p_id) {
- switch (E->get().rpc_mode) {
- case GODOT_METHOD_RPC_MODE_DISABLED:
- return MultiplayerAPI::RPC_MODE_DISABLED;
- case GODOT_METHOD_RPC_MODE_REMOTE:
- return MultiplayerAPI::RPC_MODE_REMOTE;
- case GODOT_METHOD_RPC_MODE_MASTER:
- return MultiplayerAPI::RPC_MODE_MASTER;
- case GODOT_METHOD_RPC_MODE_PUPPET:
- return MultiplayerAPI::RPC_MODE_PUPPET;
- case GODOT_METHOD_RPC_MODE_REMOTESYNC:
- return MultiplayerAPI::RPC_MODE_REMOTESYNC;
- case GODOT_METHOD_RPC_MODE_MASTERSYNC:
- return MultiplayerAPI::RPC_MODE_MASTERSYNC;
- case GODOT_METHOD_RPC_MODE_PUPPETSYNC:
- return MultiplayerAPI::RPC_MODE_PUPPETSYNC;
- default:
- return MultiplayerAPI::RPC_MODE_DISABLED;
- }
- }
- }
-
- script_data = script_data->base_data;
- }
-
- return MultiplayerAPI::RPC_MODE_DISABLED;
-}
-
-MultiplayerAPI::RPCMode NativeScript::get_rpc_mode(const StringName &p_method) const {
- NativeScriptDesc *script_data = get_script_desc();
-
- while (script_data) {
- Map<StringName, NativeScriptDesc::Method>::Element *E = script_data->methods.find(p_method);
- if (E) {
- switch (E->get().rpc_mode) {
- case GODOT_METHOD_RPC_MODE_DISABLED:
- return MultiplayerAPI::RPC_MODE_DISABLED;
- case GODOT_METHOD_RPC_MODE_REMOTE:
- return MultiplayerAPI::RPC_MODE_REMOTE;
- case GODOT_METHOD_RPC_MODE_MASTER:
- return MultiplayerAPI::RPC_MODE_MASTER;
- case GODOT_METHOD_RPC_MODE_PUPPET:
- return MultiplayerAPI::RPC_MODE_PUPPET;
- case GODOT_METHOD_RPC_MODE_REMOTESYNC:
- return MultiplayerAPI::RPC_MODE_REMOTESYNC;
- case GODOT_METHOD_RPC_MODE_MASTERSYNC:
- return MultiplayerAPI::RPC_MODE_MASTERSYNC;
- case GODOT_METHOD_RPC_MODE_PUPPETSYNC:
- return MultiplayerAPI::RPC_MODE_PUPPETSYNC;
- default:
- return MultiplayerAPI::RPC_MODE_DISABLED;
- }
- }
-
- script_data = script_data->base_data;
- }
-
- return MultiplayerAPI::RPC_MODE_DISABLED;
-}
-
-Vector<ScriptNetData> NativeScript::get_rset_properties() const {
- Vector<ScriptNetData> v;
-
- NativeScriptDesc *script_data = get_script_desc();
-
- while (script_data) {
- for (OrderedHashMap<StringName, NativeScriptDesc::Property>::Element E = script_data->properties.front(); E; E = E.next()) {
- if (E.get().rset_mode != GODOT_METHOD_RPC_MODE_DISABLED) {
- ScriptNetData nd;
- nd.name = E.key();
- nd.mode = MultiplayerAPI::RPCMode(E.get().rset_mode);
- v.push_back(nd);
- }
- }
- script_data = script_data->base_data;
- }
-
- return v;
-}
-
-uint16_t NativeScript::get_rset_property_id(const StringName &p_variable) const {
- NativeScriptDesc *script_data = get_script_desc();
-
- while (script_data) {
- OrderedHashMap<StringName, NativeScriptDesc::Property>::Element E = script_data->properties.find(p_variable);
- if (E) {
- return E.get().rset_property_id;
- }
-
- script_data = script_data->base_data;
- }
-
- return UINT16_MAX;
-}
-
-StringName NativeScript::get_rset_property(uint16_t p_id) const {
- ERR_FAIL_COND_V(p_id == UINT16_MAX, StringName());
-
- NativeScriptDesc *script_data = get_script_desc();
-
- while (script_data) {
- for (OrderedHashMap<StringName, NativeScriptDesc::Property>::Element E = script_data->properties.front(); E; E = E.next()) {
- if (E.get().rset_property_id == p_id) {
- return E.key();
- }
- }
-
- script_data = script_data->base_data;
- }
-
- return StringName();
-}
-
-MultiplayerAPI::RPCMode NativeScript::get_rset_mode_by_id(uint16_t p_id) const {
- ERR_FAIL_COND_V(p_id == UINT16_MAX, MultiplayerAPI::RPC_MODE_DISABLED);
-
+const Vector<MultiplayerAPI::RPCConfig> NativeScript::get_rpc_methods() const {
NativeScriptDesc *script_data = get_script_desc();
+ ERR_FAIL_COND_V(!script_data, Vector<MultiplayerAPI::RPCConfig>());
- while (script_data) {
- for (OrderedHashMap<StringName, NativeScriptDesc::Property>::Element E = script_data->properties.front(); E; E = E.next()) {
- if (E.get().rset_property_id == p_id) {
- switch (E.get().rset_mode) {
- case GODOT_METHOD_RPC_MODE_DISABLED:
- return MultiplayerAPI::RPC_MODE_DISABLED;
- case GODOT_METHOD_RPC_MODE_REMOTE:
- return MultiplayerAPI::RPC_MODE_REMOTE;
- case GODOT_METHOD_RPC_MODE_MASTER:
- return MultiplayerAPI::RPC_MODE_MASTER;
- case GODOT_METHOD_RPC_MODE_PUPPET:
- return MultiplayerAPI::RPC_MODE_PUPPET;
- case GODOT_METHOD_RPC_MODE_REMOTESYNC:
- return MultiplayerAPI::RPC_MODE_REMOTESYNC;
- case GODOT_METHOD_RPC_MODE_MASTERSYNC:
- return MultiplayerAPI::RPC_MODE_MASTERSYNC;
- case GODOT_METHOD_RPC_MODE_PUPPETSYNC:
- return MultiplayerAPI::RPC_MODE_PUPPETSYNC;
- default:
- return MultiplayerAPI::RPC_MODE_DISABLED;
- }
- }
- }
-
- script_data = script_data->base_data;
- }
-
- return MultiplayerAPI::RPC_MODE_DISABLED;
-}
-
-MultiplayerAPI::RPCMode NativeScript::get_rset_mode(const StringName &p_variable) const {
- NativeScriptDesc *script_data = get_script_desc();
-
- while (script_data) {
- OrderedHashMap<StringName, NativeScriptDesc::Property>::Element E = script_data->properties.find(p_variable);
- if (E) {
- switch (E.get().rset_mode) {
- case GODOT_METHOD_RPC_MODE_DISABLED:
- return MultiplayerAPI::RPC_MODE_DISABLED;
- case GODOT_METHOD_RPC_MODE_REMOTE:
- return MultiplayerAPI::RPC_MODE_REMOTE;
- case GODOT_METHOD_RPC_MODE_MASTER:
- return MultiplayerAPI::RPC_MODE_MASTER;
- case GODOT_METHOD_RPC_MODE_PUPPET:
- return MultiplayerAPI::RPC_MODE_PUPPET;
- case GODOT_METHOD_RPC_MODE_REMOTESYNC:
- return MultiplayerAPI::RPC_MODE_REMOTESYNC;
- case GODOT_METHOD_RPC_MODE_MASTERSYNC:
- return MultiplayerAPI::RPC_MODE_MASTERSYNC;
- case GODOT_METHOD_RPC_MODE_PUPPETSYNC:
- return MultiplayerAPI::RPC_MODE_PUPPETSYNC;
- default:
- return MultiplayerAPI::RPC_MODE_DISABLED;
- }
- }
-
- script_data = script_data->base_data;
- }
-
- return MultiplayerAPI::RPC_MODE_DISABLED;
+ return script_data->rpc_methods;
}
String NativeScript::get_class_documentation() const {
@@ -1044,46 +812,10 @@ Ref<Script> NativeScriptInstance::get_script() const {
return script;
}
-Vector<ScriptNetData> NativeScriptInstance::get_rpc_methods() const {
+const Vector<MultiplayerAPI::RPCConfig> NativeScriptInstance::get_rpc_methods() const {
return script->get_rpc_methods();
}
-uint16_t NativeScriptInstance::get_rpc_method_id(const StringName &p_method) const {
- return script->get_rpc_method_id(p_method);
-}
-
-StringName NativeScriptInstance::get_rpc_method(uint16_t p_id) const {
- return script->get_rpc_method(p_id);
-}
-
-MultiplayerAPI::RPCMode NativeScriptInstance::get_rpc_mode_by_id(uint16_t p_id) const {
- return script->get_rpc_mode_by_id(p_id);
-}
-
-MultiplayerAPI::RPCMode NativeScriptInstance::get_rpc_mode(const StringName &p_method) const {
- return script->get_rpc_mode(p_method);
-}
-
-Vector<ScriptNetData> NativeScriptInstance::get_rset_properties() const {
- return script->get_rset_properties();
-}
-
-uint16_t NativeScriptInstance::get_rset_property_id(const StringName &p_variable) const {
- return script->get_rset_property_id(p_variable);
-}
-
-StringName NativeScriptInstance::get_rset_property(uint16_t p_id) const {
- return script->get_rset_property(p_id);
-}
-
-MultiplayerAPI::RPCMode NativeScriptInstance::get_rset_mode_by_id(uint16_t p_id) const {
- return script->get_rset_mode_by_id(p_id);
-}
-
-MultiplayerAPI::RPCMode NativeScriptInstance::get_rset_mode(const StringName &p_variable) const {
- return script->get_rset_mode(p_variable);
-}
-
ScriptLanguage *NativeScriptInstance::get_language() {
return NativeScriptLanguage::get_singleton();
}
@@ -1248,6 +980,7 @@ void NativeScriptLanguage::init() {
if (generate_c_api(E->next()->get()) != OK) {
ERR_PRINT("Failed to generate C API\n");
}
+ Main::cleanup(true);
exit(0);
}
@@ -1257,6 +990,7 @@ void NativeScriptLanguage::init() {
if (generate_c_builtin_api(E->next()->get()) != OK) {
ERR_PRINT("Failed to generate C builtin API\n");
}
+ Main::cleanup(true);
exit(0);
}
#endif
@@ -1285,6 +1019,10 @@ void NativeScriptLanguage::finish() {
void NativeScriptLanguage::get_reserved_words(List<String> *p_words) const {
}
+bool NativeScriptLanguage::is_control_flow_keyword(String p_keyword) const {
+ return false;
+}
+
void NativeScriptLanguage::get_comment_delimiters(List<String> *p_delimiters) const {
}
@@ -1729,6 +1467,46 @@ void NativeScriptLanguage::unregister_script(NativeScript *script) {
Map<String, Ref<GDNative>>::Element *G = library_gdnatives.find(script->lib_path);
if (G && G->get()->get_library()->is_reloadable()) {
+ // ONLY if the library is marked as reloadable, and no more instances of its scripts exist do we unload the library
+
+ // First remove meta data related to the library
+ Map<String, Map<StringName, NativeScriptDesc>>::Element *L = library_classes.find(script->lib_path);
+ if (L) {
+ Map<StringName, NativeScriptDesc> classes = L->get();
+
+ for (Map<StringName, NativeScriptDesc>::Element *C = classes.front(); C; C = C->next()) {
+ // free property stuff first
+ for (OrderedHashMap<StringName, NativeScriptDesc::Property>::Element P = C->get().properties.front(); P; P = P.next()) {
+ if (P.get().getter.free_func) {
+ P.get().getter.free_func(P.get().getter.method_data);
+ }
+
+ if (P.get().setter.free_func) {
+ P.get().setter.free_func(P.get().setter.method_data);
+ }
+ }
+
+ // free method stuff
+ for (Map<StringName, NativeScriptDesc::Method>::Element *M = C->get().methods.front(); M; M = M->next()) {
+ if (M->get().method.free_func) {
+ M->get().method.free_func(M->get().method.method_data);
+ }
+ }
+
+ // free constructor/destructor
+ if (C->get().create_func.free_func) {
+ C->get().create_func.free_func(C->get().create_func.method_data);
+ }
+
+ if (C->get().destroy_func.free_func) {
+ C->get().destroy_func.free_func(C->get().destroy_func.method_data);
+ }
+ }
+
+ library_classes.erase(script->lib_path);
+ }
+
+ // now unload the library
G->get()->terminate();
library_gdnatives.erase(G);
}
diff --git a/modules/gdnative/nativescript/nativescript.h b/modules/gdnative/nativescript/nativescript.h
index d6ba2bbec1..1756321281 100644
--- a/modules/gdnative/nativescript/nativescript.h
+++ b/modules/gdnative/nativescript/nativescript.h
@@ -62,8 +62,6 @@ struct NativeScriptDesc {
godot_nativescript_property_get_func getter;
PropertyInfo info;
Variant default_value;
- int rset_mode = 0;
- uint16_t rset_property_id;
String documentation;
};
@@ -72,9 +70,8 @@ struct NativeScriptDesc {
String documentation;
};
- uint16_t rpc_count = 0;
Map<StringName, Method> methods;
- uint16_t rset_count = 0;
+ Vector<MultiplayerAPI::RPCConfig> rpc_methods;
OrderedHashMap<StringName, Property> properties;
Map<StringName, Signal> signals_; // QtCreator doesn't like the name signals
StringName base;
@@ -90,8 +87,8 @@ struct NativeScriptDesc {
bool is_tool = false;
inline NativeScriptDesc() {
- zeromem(&create_func, sizeof(godot_nativescript_instance_create_func));
- zeromem(&destroy_func, sizeof(godot_nativescript_instance_destroy_func));
+ memset(&create_func, 0, sizeof(godot_nativescript_instance_create_func));
+ memset(&destroy_func, 0, sizeof(godot_nativescript_instance_destroy_func));
}
};
@@ -178,17 +175,7 @@ public:
virtual void get_script_method_list(List<MethodInfo> *p_list) const override;
virtual void get_script_property_list(List<PropertyInfo> *p_list) const override;
- virtual Vector<ScriptNetData> get_rpc_methods() const override;
- virtual uint16_t get_rpc_method_id(const StringName &p_method) const override;
- virtual StringName get_rpc_method(uint16_t p_id) const override;
- virtual MultiplayerAPI::RPCMode get_rpc_mode_by_id(uint16_t p_id) const override;
- virtual MultiplayerAPI::RPCMode get_rpc_mode(const StringName &p_method) const override;
-
- virtual Vector<ScriptNetData> get_rset_properties() const override;
- virtual uint16_t get_rset_property_id(const StringName &p_variable) const override;
- virtual StringName get_rset_property(uint16_t p_id) const override;
- virtual MultiplayerAPI::RPCMode get_rset_mode_by_id(uint16_t p_id) const override;
- virtual MultiplayerAPI::RPCMode get_rset_mode(const StringName &p_variable) const override;
+ virtual const Vector<MultiplayerAPI::RPCConfig> get_rpc_methods() const override;
String get_class_documentation() const;
String get_method_documentation(const StringName &p_method) const;
@@ -226,17 +213,7 @@ public:
String to_string(bool *r_valid);
virtual Ref<Script> get_script() const;
- virtual Vector<ScriptNetData> get_rpc_methods() const;
- virtual uint16_t get_rpc_method_id(const StringName &p_method) const;
- virtual StringName get_rpc_method(uint16_t p_id) const;
- virtual MultiplayerAPI::RPCMode get_rpc_mode_by_id(uint16_t p_id) const;
- virtual MultiplayerAPI::RPCMode get_rpc_mode(const StringName &p_method) const;
-
- virtual Vector<ScriptNetData> get_rset_properties() const;
- virtual uint16_t get_rset_property_id(const StringName &p_variable) const;
- virtual StringName get_rset_property(uint16_t p_id) const;
- virtual MultiplayerAPI::RPCMode get_rset_mode_by_id(uint16_t p_id) const;
- virtual MultiplayerAPI::RPCMode get_rset_mode(const StringName &p_variable) const;
+ virtual const Vector<MultiplayerAPI::RPCConfig> get_rpc_methods() const;
virtual ScriptLanguage *get_language();
@@ -336,6 +313,7 @@ public:
virtual Error execute_file(const String &p_path);
virtual void finish();
virtual void get_reserved_words(List<String> *p_words) const;
+ virtual bool is_control_flow_keyword(String p_keyword) const;
virtual void get_comment_delimiters(List<String> *p_delimiters) const;
virtual void get_string_delimiters(List<String> *p_delimiters) const;
virtual Ref<Script> get_template(const String &p_class_name, const String &p_base_class_name) const;
diff --git a/modules/gdnative/pluginscript/pluginscript_instance.cpp b/modules/gdnative/pluginscript/pluginscript_instance.cpp
index 432aa80325..ed1c0af3ed 100644
--- a/modules/gdnative/pluginscript/pluginscript_instance.cpp
+++ b/modules/gdnative/pluginscript/pluginscript_instance.cpp
@@ -93,44 +93,15 @@ void PluginScriptInstance::notification(int p_notification) {
_desc->notification(_data, p_notification);
}
-Vector<ScriptNetData> PluginScriptInstance::get_rpc_methods() const {
- return _script->get_rpc_methods();
-}
-
-uint16_t PluginScriptInstance::get_rpc_method_id(const StringName &p_variable) const {
- return _script->get_rpc_method_id(p_variable);
-}
-
-StringName PluginScriptInstance::get_rpc_method(uint16_t p_id) const {
- return _script->get_rpc_method(p_id);
-}
-
-MultiplayerAPI::RPCMode PluginScriptInstance::get_rpc_mode_by_id(uint16_t p_id) const {
- return _script->get_rpc_mode_by_id(p_id);
-}
-
-MultiplayerAPI::RPCMode PluginScriptInstance::get_rpc_mode(const StringName &p_method) const {
- return _script->get_rpc_mode(p_method);
+String PluginScriptInstance::to_string(bool *r_valid) {
+ godot_string ret = _desc->to_string(_data, r_valid);
+ String str_ret = *(String *)&ret;
+ godot_string_destroy(&ret);
+ return str_ret;
}
-Vector<ScriptNetData> PluginScriptInstance::get_rset_properties() const {
- return _script->get_rset_properties();
-}
-
-uint16_t PluginScriptInstance::get_rset_property_id(const StringName &p_variable) const {
- return _script->get_rset_property_id(p_variable);
-}
-
-StringName PluginScriptInstance::get_rset_property(uint16_t p_id) const {
- return _script->get_rset_property(p_id);
-}
-
-MultiplayerAPI::RPCMode PluginScriptInstance::get_rset_mode_by_id(uint16_t p_id) const {
- return _script->get_rset_mode_by_id(p_id);
-}
-
-MultiplayerAPI::RPCMode PluginScriptInstance::get_rset_mode(const StringName &p_variable) const {
- return _script->get_rset_mode(p_variable);
+const Vector<MultiplayerAPI::RPCConfig> PluginScriptInstance::get_rpc_methods() const {
+ return _script->get_rpc_methods();
}
void PluginScriptInstance::refcount_incremented() {
diff --git a/modules/gdnative/pluginscript/pluginscript_instance.h b/modules/gdnative/pluginscript/pluginscript_instance.h
index 536eb550e0..25b62ae8ab 100644
--- a/modules/gdnative/pluginscript/pluginscript_instance.h
+++ b/modules/gdnative/pluginscript/pluginscript_instance.h
@@ -63,6 +63,7 @@ public:
virtual Variant call(const StringName &p_method, const Variant **p_args, int p_argcount, Callable::CallError &r_error);
virtual void notification(int p_notification);
+ virtual String to_string(bool *r_valid);
virtual Ref<Script> get_script() const;
@@ -70,17 +71,7 @@ public:
void set_path(const String &p_path);
- virtual Vector<ScriptNetData> get_rpc_methods() const;
- virtual uint16_t get_rpc_method_id(const StringName &p_method) const;
- virtual StringName get_rpc_method(uint16_t p_id) const;
- virtual MultiplayerAPI::RPCMode get_rpc_mode_by_id(uint16_t p_id) const;
- virtual MultiplayerAPI::RPCMode get_rpc_mode(const StringName &p_method) const;
-
- virtual Vector<ScriptNetData> get_rset_properties() const;
- virtual uint16_t get_rset_property_id(const StringName &p_variable) const;
- virtual StringName get_rset_property(uint16_t p_id) const;
- virtual MultiplayerAPI::RPCMode get_rset_mode_by_id(uint16_t p_id) const;
- virtual MultiplayerAPI::RPCMode get_rset_mode(const StringName &p_variable) const;
+ virtual const Vector<MultiplayerAPI::RPCConfig> get_rpc_methods() const;
virtual void refcount_incremented();
virtual bool refcount_decremented();
diff --git a/modules/gdnative/pluginscript/pluginscript_language.cpp b/modules/gdnative/pluginscript/pluginscript_language.cpp
index 3ed1dcaca9..1360cf0299 100644
--- a/modules/gdnative/pluginscript/pluginscript_language.cpp
+++ b/modules/gdnative/pluginscript/pluginscript_language.cpp
@@ -77,6 +77,10 @@ void PluginScriptLanguage::get_reserved_words(List<String> *p_words) const {
}
}
+bool PluginScriptLanguage::is_control_flow_keyword(String p_keyword) const {
+ return false;
+}
+
void PluginScriptLanguage::get_comment_delimiters(List<String> *p_delimiters) const {
if (_desc.comment_delimiters) {
const char **w = _desc.comment_delimiters;
diff --git a/modules/gdnative/pluginscript/pluginscript_language.h b/modules/gdnative/pluginscript/pluginscript_language.h
index 226b039265..957bf355ca 100644
--- a/modules/gdnative/pluginscript/pluginscript_language.h
+++ b/modules/gdnative/pluginscript/pluginscript_language.h
@@ -71,6 +71,7 @@ public:
/* EDITOR FUNCTIONS */
virtual void get_reserved_words(List<String> *p_words) const;
+ virtual bool is_control_flow_keyword(String p_keyword) const;
virtual void get_comment_delimiters(List<String> *p_delimiters) const;
virtual void get_string_delimiters(List<String> *p_delimiters) const;
virtual Ref<Script> get_template(const String &p_class_name, const String &p_base_class_name) const;
diff --git a/modules/gdnative/pluginscript/pluginscript_script.cpp b/modules/gdnative/pluginscript/pluginscript_script.cpp
index 31e6a81975..6bb11d3e8f 100644
--- a/modules/gdnative/pluginscript/pluginscript_script.cpp
+++ b/modules/gdnative/pluginscript/pluginscript_script.cpp
@@ -212,6 +212,8 @@ ScriptInstance *PluginScript::instance_create(Object *p_this) {
}
bool PluginScript::instance_has(const Object *p_this) const {
+ ERR_FAIL_COND_V(!_language, false);
+
_language->lock();
bool hasit = _instances.has((Object *)p_this);
_language->unlock();
@@ -310,10 +312,9 @@ Error PluginScript::reload(bool p_keep_state) {
}
Array *methods = (Array *)&manifest.methods;
_rpc_methods.clear();
- _rpc_variables.clear();
if (_ref_base_parent.is_valid()) {
+ /// XXX TODO Should this be _rpc_methods.append_array(...)
_rpc_methods = _ref_base_parent->get_rpc_methods();
- _rpc_variables = _ref_base_parent->get_rset_properties();
}
for (int i = 0; i < methods->size(); ++i) {
Dictionary v = (*methods)[i];
@@ -322,9 +323,10 @@ Error PluginScript::reload(bool p_keep_state) {
// rpc_mode is passed as an optional field and is not part of MethodInfo
Variant var = v["rpc_mode"];
if (var != Variant()) {
- ScriptNetData nd;
+ MultiplayerAPI::RPCConfig nd;
nd.name = mi.name;
- nd.mode = MultiplayerAPI::RPCMode(int(var));
+ nd.rpc_mode = MultiplayerAPI::RPCMode(int(var));
+ // TODO Transfer Channel
if (_rpc_methods.find(nd) == -1) {
_rpc_methods.push_back(nd);
}
@@ -332,7 +334,7 @@ Error PluginScript::reload(bool p_keep_state) {
}
// Sort so we are 100% that they are always the same.
- _rpc_methods.sort_custom<SortNetData>();
+ _rpc_methods.sort_custom<MultiplayerAPI::SortRPCConfig>();
Array *signals = (Array *)&manifest.signals;
for (int i = 0; i < signals->size(); ++i) {
@@ -346,21 +348,8 @@ Error PluginScript::reload(bool p_keep_state) {
PropertyInfo pi = PropertyInfo::from_dict(v);
_properties_info[pi.name] = pi;
_properties_default_values[pi.name] = v["default_value"];
- // rset_mode is passed as an optional field and is not part of PropertyInfo
- Variant var = v["rset_mode"];
- if (var != Variant()) {
- ScriptNetData nd;
- nd.name = pi.name;
- nd.mode = MultiplayerAPI::RPCMode(int(var));
- if (_rpc_variables.find(nd) == -1) {
- _rpc_variables.push_back(nd);
- }
- }
}
- // Sort so we are 100% that they are always the same.
- _rpc_variables.sort_custom<SortNetData>();
-
#ifdef TOOLS_ENABLED
/*for (Set<PlaceHolderScriptInstance*>::Element *E=placeholders.front();E;E=E->next()) {
@@ -441,10 +430,10 @@ Error PluginScript::load_source_code(const String &p_path) {
FileAccess *f = FileAccess::open(p_path, FileAccess::READ, &err);
ERR_FAIL_COND_V_MSG(err, err, "Cannot open file '" + p_path + "'.");
- int len = f->get_len();
+ uint64_t len = f->get_length();
sourcef.resize(len + 1);
uint8_t *w = sourcef.ptrw();
- int r = f->get_buffer(w, len);
+ uint64_t r = f->get_buffer(w, len);
f->close();
memdelete(f);
ERR_FAIL_COND_V(r != len, ERR_CANT_OPEN);
@@ -484,76 +473,10 @@ int PluginScript::get_member_line(const StringName &p_member) const {
return -1;
}
-Vector<ScriptNetData> PluginScript::get_rpc_methods() const {
+const Vector<MultiplayerAPI::RPCConfig> PluginScript::get_rpc_methods() const {
return _rpc_methods;
}
-uint16_t PluginScript::get_rpc_method_id(const StringName &p_method) const {
- ASSERT_SCRIPT_VALID_V(UINT16_MAX);
- for (int i = 0; i < _rpc_methods.size(); i++) {
- if (_rpc_methods[i].name == p_method) {
- return i;
- }
- }
- return UINT16_MAX;
-}
-
-StringName PluginScript::get_rpc_method(const uint16_t p_rpc_method_id) const {
- ASSERT_SCRIPT_VALID_V(StringName());
- if (p_rpc_method_id >= _rpc_methods.size()) {
- return StringName();
- }
- return _rpc_methods[p_rpc_method_id].name;
-}
-
-MultiplayerAPI::RPCMode PluginScript::get_rpc_mode_by_id(const uint16_t p_rpc_method_id) const {
- ASSERT_SCRIPT_VALID_V(MultiplayerAPI::RPC_MODE_DISABLED);
- if (p_rpc_method_id >= _rpc_methods.size()) {
- return MultiplayerAPI::RPC_MODE_DISABLED;
- }
- return _rpc_methods[p_rpc_method_id].mode;
-}
-
-MultiplayerAPI::RPCMode PluginScript::get_rpc_mode(const StringName &p_method) const {
- ASSERT_SCRIPT_VALID_V(MultiplayerAPI::RPC_MODE_DISABLED);
- return get_rpc_mode_by_id(get_rpc_method_id(p_method));
-}
-
-Vector<ScriptNetData> PluginScript::get_rset_properties() const {
- return _rpc_variables;
-}
-
-uint16_t PluginScript::get_rset_property_id(const StringName &p_property) const {
- ASSERT_SCRIPT_VALID_V(UINT16_MAX);
- for (int i = 0; i < _rpc_variables.size(); i++) {
- if (_rpc_variables[i].name == p_property) {
- return i;
- }
- }
- return UINT16_MAX;
-}
-
-StringName PluginScript::get_rset_property(const uint16_t p_rset_property_id) const {
- ASSERT_SCRIPT_VALID_V(StringName());
- if (p_rset_property_id >= _rpc_variables.size()) {
- return StringName();
- }
- return _rpc_variables[p_rset_property_id].name;
-}
-
-MultiplayerAPI::RPCMode PluginScript::get_rset_mode_by_id(const uint16_t p_rset_property_id) const {
- ASSERT_SCRIPT_VALID_V(MultiplayerAPI::RPC_MODE_DISABLED);
- if (p_rset_property_id >= _rpc_variables.size()) {
- return MultiplayerAPI::RPC_MODE_DISABLED;
- }
- return _rpc_variables[p_rset_property_id].mode;
-}
-
-MultiplayerAPI::RPCMode PluginScript::get_rset_mode(const StringName &p_variable) const {
- ASSERT_SCRIPT_VALID_V(MultiplayerAPI::RPC_MODE_DISABLED);
- return get_rset_mode_by_id(get_rset_property_id(p_variable));
-}
-
PluginScript::PluginScript() :
_script_list(this) {
}
diff --git a/modules/gdnative/pluginscript/pluginscript_script.h b/modules/gdnative/pluginscript/pluginscript_script.h
index 1c86f2056d..97989a19d8 100644
--- a/modules/gdnative/pluginscript/pluginscript_script.h
+++ b/modules/gdnative/pluginscript/pluginscript_script.h
@@ -61,8 +61,7 @@ private:
Map<StringName, PropertyInfo> _properties_info;
Map<StringName, MethodInfo> _signals_info;
Map<StringName, MethodInfo> _methods_info;
- Vector<ScriptNetData> _rpc_methods;
- Vector<ScriptNetData> _rpc_variables;
+ Vector<MultiplayerAPI::RPCConfig> _rpc_methods;
Set<Object *> _instances;
//exported members
@@ -137,17 +136,7 @@ public:
virtual int get_member_line(const StringName &p_member) const override;
- virtual Vector<ScriptNetData> get_rpc_methods() const override;
- virtual uint16_t get_rpc_method_id(const StringName &p_method) const override;
- virtual StringName get_rpc_method(const uint16_t p_rpc_method_id) const override;
- virtual MultiplayerAPI::RPCMode get_rpc_mode_by_id(const uint16_t p_rpc_method_id) const override;
- virtual MultiplayerAPI::RPCMode get_rpc_mode(const StringName &p_method) const override;
-
- virtual Vector<ScriptNetData> get_rset_properties() const override;
- virtual uint16_t get_rset_property_id(const StringName &p_property) const override;
- virtual StringName get_rset_property(const uint16_t p_rset_property_id) const override;
- virtual MultiplayerAPI::RPCMode get_rset_mode_by_id(const uint16_t p_rpc_method_id) const override;
- virtual MultiplayerAPI::RPCMode get_rset_mode(const StringName &p_variable) const override;
+ virtual const Vector<MultiplayerAPI::RPCConfig> get_rpc_methods() const override;
PluginScript();
void init(PluginScriptLanguage *language);
diff --git a/modules/gdnative/register_types.cpp b/modules/gdnative/register_types.cpp
index d08bde9e23..cf19c0c44c 100644
--- a/modules/gdnative/register_types.cpp
+++ b/modules/gdnative/register_types.cpp
@@ -363,7 +363,7 @@ void unregister_gdnative_types() {
print_line(String("aabb:\t") + itos(sizeof(AABB)));
print_line(String("rid:\t") + itos(sizeof(RID)));
print_line(String("string:\t") + itos(sizeof(String)));
- print_line(String("transform:\t") + itos(sizeof(Transform)));
+ print_line(String("transform:\t") + itos(sizeof(Transform3D)));
print_line(String("transfo2D:\t") + itos(sizeof(Transform2D)));
print_line(String("variant:\t") + itos(sizeof(Variant)));
print_line(String("vector2:\t") + itos(sizeof(Vector2)));
diff --git a/modules/gdnative/tests/test_variant.h b/modules/gdnative/tests/test_variant.h
index aeceb6e68f..2850036604 100644
--- a/modules/gdnative/tests/test_variant.h
+++ b/modules/gdnative/tests/test_variant.h
@@ -107,7 +107,7 @@ TEST_CASE("[GDNative Variant] Variant call") {
godot_string_name_new_with_latin1_chars(&method, "is_valid_identifier");
godot_variant_call_error error;
- godot_variant_call(&self, &method, NULL, 0, &ret, &error);
+ godot_variant_call(&self, &method, nullptr, 0, &ret, &error);
CHECK(godot_variant_get_type(&ret) == GODOT_VARIANT_TYPE_BOOL);
CHECK(godot_variant_as_bool(&ret));
diff --git a/modules/gdnative/text/text_server_gdnative.cpp b/modules/gdnative/text/text_server_gdnative.cpp
index 7cd8de5f2e..bc4b1ac134 100644
--- a/modules/gdnative/text/text_server_gdnative.cpp
+++ b/modules/gdnative/text/text_server_gdnative.cpp
@@ -359,6 +359,12 @@ Vector2 TextServerGDNative::font_draw_glyph_outline(RID p_font, RID p_canvas, in
return advance;
}
+bool TextServerGDNative::font_get_glyph_contours(RID p_font, int p_size, uint32_t p_index, Vector<Vector3> &r_points, Vector<int32_t> &r_contours, bool &r_orientation) const {
+ ERR_FAIL_COND_V(interface == nullptr, false);
+ ERR_FAIL_COND_V(interface->font_get_glyph_contours == nullptr, false);
+ return interface->font_get_glyph_contours(data, (godot_rid *)&p_font, p_size, p_index, (godot_packed_vector3_array *)&r_points, (godot_packed_int32_array *)&r_contours, (bool *)&r_orientation);
+}
+
float TextServerGDNative::font_get_oversampling() const {
ERR_FAIL_COND_V(interface == nullptr, 1.f);
return interface->font_get_oversampling(data);
@@ -841,9 +847,9 @@ void GDAPI godot_packed_glyph_array_sort(godot_packed_glyph_array *p_self) {
self->sort();
}
-void GDAPI godot_packed_glyph_array_invert(godot_packed_glyph_array *p_self) {
+void GDAPI godot_packed_glyph_array_reverse(godot_packed_glyph_array *p_self) {
Vector<TextServer::Glyph> *self = (Vector<TextServer::Glyph> *)p_self;
- self->invert();
+ self->reverse();
}
void GDAPI godot_packed_glyph_array_push_back(godot_packed_glyph_array *p_self, const godot_glyph *p_data) {
diff --git a/modules/gdnative/text/text_server_gdnative.h b/modules/gdnative/text/text_server_gdnative.h
index 931bb44885..7e42b16fe1 100644
--- a/modules/gdnative/text/text_server_gdnative.h
+++ b/modules/gdnative/text/text_server_gdnative.h
@@ -126,6 +126,8 @@ public:
virtual Vector2 font_draw_glyph(RID p_font, RID p_canvas, int p_size, const Vector2 &p_pos, uint32_t p_index, const Color &p_color = Color(1, 1, 1)) const override;
virtual Vector2 font_draw_glyph_outline(RID p_font, RID p_canvas, int p_size, int p_outline_size, const Vector2 &p_pos, uint32_t p_index, const Color &p_color = Color(1, 1, 1)) const override;
+ virtual bool font_get_glyph_contours(RID p_font, int p_size, uint32_t p_index, Vector<Vector3> &r_points, Vector<int32_t> &r_contours, bool &r_orientation) const override;
+
virtual float font_get_oversampling() const override;
virtual void font_set_oversampling(float p_oversampling) override;
diff --git a/modules/gdnative/videodecoder/video_stream_gdnative.cpp b/modules/gdnative/videodecoder/video_stream_gdnative.cpp
index f2fb0a2fdc..8b0434c7dd 100644
--- a/modules/gdnative/videodecoder/video_stream_gdnative.cpp
+++ b/modules/gdnative/videodecoder/video_stream_gdnative.cpp
@@ -47,11 +47,7 @@ godot_int GDAPI godot_videodecoder_file_read(void *ptr, uint8_t *buf, int buf_si
// if file exists
if (file) {
- long bytes_read = file->get_buffer(buf, buf_size);
- // No bytes to read => EOF
- if (bytes_read == 0) {
- return 0;
- }
+ int64_t bytes_read = file->get_buffer(buf, buf_size);
return bytes_read;
}
return -1;
@@ -62,41 +58,35 @@ int64_t GDAPI godot_videodecoder_file_seek(void *ptr, int64_t pos, int whence) {
FileAccess *file = reinterpret_cast<FileAccess *>(ptr);
if (file) {
- size_t len = file->get_len();
+ int64_t len = file->get_length();
switch (whence) {
case SEEK_SET: {
- // Just for explicitness
- size_t new_pos = static_cast<size_t>(pos);
- if (new_pos > len) {
+ if (pos > len) {
return -1;
}
- file->seek(new_pos);
- pos = static_cast<int64_t>(file->get_position());
- return pos;
+ file->seek(pos);
+ return file->get_position();
} break;
case SEEK_CUR: {
// Just in case it doesn't exist
- if (pos < 0 && (size_t)-pos > file->get_position()) {
+ if (pos < 0 && -pos > (int64_t)file->get_position()) {
return -1;
}
- pos = pos + static_cast<int>(file->get_position());
- file->seek(pos);
- pos = static_cast<int64_t>(file->get_position());
- return pos;
+ file->seek(file->get_position() + pos);
+ return file->get_position();
} break;
case SEEK_END: {
// Just in case something goes wrong
- if ((size_t)-pos > len) {
+ if (-pos > len) {
return -1;
}
file->seek_end(pos);
- pos = static_cast<int64_t>(file->get_position());
- return pos;
+ return file->get_position();
} break;
default: {
// Only 4 possible options, hence default = AVSEEK_SIZE
// Asks to return the length of file
- return static_cast<int64_t>(len);
+ return len;
} break;
}
}
diff --git a/modules/gdnative/xr/xr_interface_gdnative.cpp b/modules/gdnative/xr/xr_interface_gdnative.cpp
index 5bbf70174c..258fb75000 100644
--- a/modules/gdnative/xr/xr_interface_gdnative.cpp
+++ b/modules/gdnative/xr/xr_interface_gdnative.cpp
@@ -173,14 +173,14 @@ Size2 XRInterfaceGDNative::get_render_targetsize() {
return *vec;
}
-Transform XRInterfaceGDNative::get_transform_for_eye(XRInterface::Eyes p_eye, const Transform &p_cam_transform) {
- Transform *ret;
+Transform3D XRInterfaceGDNative::get_transform_for_eye(XRInterface::Eyes p_eye, const Transform3D &p_cam_transform) {
+ Transform3D *ret;
- ERR_FAIL_COND_V(interface == nullptr, Transform());
+ ERR_FAIL_COND_V(interface == nullptr, Transform3D());
- godot_transform t = interface->get_transform_for_eye(data, (int)p_eye, (godot_transform *)&p_cam_transform);
+ godot_transform3d t = interface->get_transform_for_eye(data, (int)p_eye, (godot_transform3d *)&p_cam_transform);
- ret = (Transform *)&t;
+ ret = (Transform3D *)&t;
return *ret;
}
@@ -241,15 +241,15 @@ godot_float GDAPI godot_xr_get_worldscale() {
return xr_server->get_world_scale();
}
-godot_transform GDAPI godot_xr_get_reference_frame() {
- godot_transform reference_frame;
- Transform *reference_frame_ptr = (Transform *)&reference_frame;
+godot_transform3d GDAPI godot_xr_get_reference_frame() {
+ godot_transform3d reference_frame;
+ Transform3D *reference_frame_ptr = (Transform3D *)&reference_frame;
XRServer *xr_server = XRServer::get_singleton();
if (xr_server != nullptr) {
*reference_frame_ptr = xr_server->get_reference_frame();
} else {
- memnew_placement(&reference_frame, Transform);
+ memnew_placement(&reference_frame, Transform3D);
}
return reference_frame;
@@ -301,7 +301,8 @@ godot_int GDAPI godot_xr_add_controller(char *p_device_name, godot_int p_hand, g
Input *input = Input::get_singleton();
ERR_FAIL_NULL_V(input, 0);
- XRPositionalTracker *new_tracker = memnew(XRPositionalTracker);
+ Ref<XRPositionalTracker> new_tracker;
+ new_tracker.instance();
new_tracker->set_tracker_name(p_device_name);
new_tracker->set_tracker_type(XRServer::TRACKER_CONTROLLER);
if (p_hand == 1) {
@@ -340,8 +341,8 @@ void GDAPI godot_xr_remove_controller(godot_int p_controller_id) {
Input *input = Input::get_singleton();
ERR_FAIL_NULL(input);
- XRPositionalTracker *remove_tracker = xr_server->find_by_type_and_id(XRServer::TRACKER_CONTROLLER, p_controller_id);
- if (remove_tracker != nullptr) {
+ Ref<XRPositionalTracker> remove_tracker = xr_server->find_by_type_and_id(XRServer::TRACKER_CONTROLLER, p_controller_id);
+ if (remove_tracker.is_valid()) {
// unset our joystick if applicable
int joyid = remove_tracker->get_joy_id();
if (joyid != -1) {
@@ -351,17 +352,17 @@ void GDAPI godot_xr_remove_controller(godot_int p_controller_id) {
// remove our tracker from our server
xr_server->remove_tracker(remove_tracker);
- memdelete(remove_tracker);
+ remove_tracker.unref();
}
}
-void GDAPI godot_xr_set_controller_transform(godot_int p_controller_id, godot_transform *p_transform, godot_bool p_tracks_orientation, godot_bool p_tracks_position) {
+void GDAPI godot_xr_set_controller_transform(godot_int p_controller_id, godot_transform3d *p_transform, godot_bool p_tracks_orientation, godot_bool p_tracks_position) {
XRServer *xr_server = XRServer::get_singleton();
ERR_FAIL_NULL(xr_server);
- XRPositionalTracker *tracker = xr_server->find_by_type_and_id(XRServer::TRACKER_CONTROLLER, p_controller_id);
- if (tracker != nullptr) {
- Transform *transform = (Transform *)p_transform;
+ Ref<XRPositionalTracker> tracker = xr_server->find_by_type_and_id(XRServer::TRACKER_CONTROLLER, p_controller_id);
+ if (tracker.is_valid()) {
+ Transform3D *transform = (Transform3D *)p_transform;
if (p_tracks_orientation) {
tracker->set_orientation(transform->basis);
}
@@ -378,8 +379,8 @@ void GDAPI godot_xr_set_controller_button(godot_int p_controller_id, godot_int p
Input *input = Input::get_singleton();
ERR_FAIL_NULL(input);
- XRPositionalTracker *tracker = xr_server->find_by_type_and_id(XRServer::TRACKER_CONTROLLER, p_controller_id);
- if (tracker != nullptr) {
+ Ref<XRPositionalTracker> tracker = xr_server->find_by_type_and_id(XRServer::TRACKER_CONTROLLER, p_controller_id);
+ if (tracker.is_valid()) {
int joyid = tracker->get_joy_id();
if (joyid != -1) {
input->joy_button(joyid, p_button, p_is_pressed);
@@ -394,11 +395,11 @@ void GDAPI godot_xr_set_controller_axis(godot_int p_controller_id, godot_int p_a
Input *input = Input::get_singleton();
ERR_FAIL_NULL(input);
- XRPositionalTracker *tracker = xr_server->find_by_type_and_id(XRServer::TRACKER_CONTROLLER, p_controller_id);
- if (tracker != nullptr) {
+ Ref<XRPositionalTracker> tracker = xr_server->find_by_type_and_id(XRServer::TRACKER_CONTROLLER, p_controller_id);
+ if (tracker.is_valid()) {
int joyid = tracker->get_joy_id();
if (joyid != -1) {
- Input::JoyAxis jx;
+ Input::JoyAxisValue jx;
jx.min = p_can_be_negative ? -1 : 0;
jx.value = p_value;
input->joy_axis(joyid, p_axis, jx);
@@ -410,8 +411,8 @@ godot_float GDAPI godot_xr_get_controller_rumble(godot_int p_controller_id) {
XRServer *xr_server = XRServer::get_singleton();
ERR_FAIL_NULL_V(xr_server, 0.0);
- XRPositionalTracker *tracker = xr_server->find_by_type_and_id(XRServer::TRACKER_CONTROLLER, p_controller_id);
- if (tracker != nullptr) {
+ Ref<XRPositionalTracker> tracker = xr_server->find_by_type_and_id(XRServer::TRACKER_CONTROLLER, p_controller_id);
+ if (tracker.is_valid()) {
return tracker->get_rumble();
}
diff --git a/modules/gdnative/xr/xr_interface_gdnative.h b/modules/gdnative/xr/xr_interface_gdnative.h
index 84bd8fc731..42098ebeff 100644
--- a/modules/gdnative/xr/xr_interface_gdnative.h
+++ b/modules/gdnative/xr/xr_interface_gdnative.h
@@ -73,7 +73,7 @@ public:
/** rendering and internal **/
virtual Size2 get_render_targetsize() override;
virtual bool is_stereo() override;
- virtual Transform get_transform_for_eye(XRInterface::Eyes p_eye, const Transform &p_cam_transform) override;
+ virtual Transform3D get_transform_for_eye(XRInterface::Eyes p_eye, const Transform3D &p_cam_transform) override;
// we expose a Vector<float> version of this function to GDNative
Vector<float> _get_projection_for_eye(XRInterface::Eyes p_eye, real_t p_aspect, real_t p_z_near, real_t p_z_far);