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-rw-r--r--modules/gdnative/xr/SCsub6
-rw-r--r--modules/gdnative/xr/config.py6
-rw-r--r--modules/gdnative/xr/register_types.cpp40
-rw-r--r--modules/gdnative/xr/register_types.h37
-rw-r--r--modules/gdnative/xr/xr_interface_gdnative.cpp428
-rw-r--r--modules/gdnative/xr/xr_interface_gdnative.h91
6 files changed, 608 insertions, 0 deletions
diff --git a/modules/gdnative/xr/SCsub b/modules/gdnative/xr/SCsub
new file mode 100644
index 0000000000..0b2db3b504
--- /dev/null
+++ b/modules/gdnative/xr/SCsub
@@ -0,0 +1,6 @@
+#!/usr/bin/env python
+
+Import("env")
+Import("env_gdnative")
+
+env_gdnative.add_source_files(env.modules_sources, "*.cpp")
diff --git a/modules/gdnative/xr/config.py b/modules/gdnative/xr/config.py
new file mode 100644
index 0000000000..d22f9454ed
--- /dev/null
+++ b/modules/gdnative/xr/config.py
@@ -0,0 +1,6 @@
+def can_build(env, platform):
+ return True
+
+
+def configure(env):
+ pass
diff --git a/modules/gdnative/xr/register_types.cpp b/modules/gdnative/xr/register_types.cpp
new file mode 100644
index 0000000000..da3a7dc4b8
--- /dev/null
+++ b/modules/gdnative/xr/register_types.cpp
@@ -0,0 +1,40 @@
+/*************************************************************************/
+/* register_types.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "register_types.h"
+#include "xr_interface_gdnative.h"
+
+void register_xr_types() {
+ ClassDB::register_class<XRInterfaceGDNative>();
+ ClassDB::add_compatibility_class("ARVRInterfaceGDNative", "XRInterfaceGDNative");
+}
+
+void unregister_xr_types() {
+}
diff --git a/modules/gdnative/xr/register_types.h b/modules/gdnative/xr/register_types.h
new file mode 100644
index 0000000000..2501d28651
--- /dev/null
+++ b/modules/gdnative/xr/register_types.h
@@ -0,0 +1,37 @@
+/*************************************************************************/
+/* register_types.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef XR_REGISTER_TYPES_H
+#define XR_REGISTER_TYPES_H
+
+void register_xr_types();
+void unregister_xr_types();
+
+#endif // XR_REGISTER_TYPES_H
diff --git a/modules/gdnative/xr/xr_interface_gdnative.cpp b/modules/gdnative/xr/xr_interface_gdnative.cpp
new file mode 100644
index 0000000000..0451945139
--- /dev/null
+++ b/modules/gdnative/xr/xr_interface_gdnative.cpp
@@ -0,0 +1,428 @@
+/*************************************************************************/
+/* xr_interface_gdnative.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "xr_interface_gdnative.h"
+#include "core/input/input_filter.h"
+#include "servers/rendering/rendering_server_globals.h"
+#include "servers/xr/xr_positional_tracker.h"
+
+void XRInterfaceGDNative::_bind_methods() {
+ ADD_PROPERTY_DEFAULT("interface_is_initialized", false);
+ ADD_PROPERTY_DEFAULT("ar_is_anchor_detection_enabled", false);
+}
+
+XRInterfaceGDNative::XRInterfaceGDNative() {
+ print_verbose("Construct gdnative interface\n");
+
+ // we won't have our data pointer until our library gets set
+ data = nullptr;
+
+ interface = nullptr;
+}
+
+XRInterfaceGDNative::~XRInterfaceGDNative() {
+ print_verbose("Destruct gdnative interface\n");
+
+ if (interface != nullptr && is_initialized()) {
+ uninitialize();
+ };
+
+ // cleanup after ourselves
+ cleanup();
+}
+
+void XRInterfaceGDNative::cleanup() {
+ if (interface != nullptr) {
+ interface->destructor(data);
+ data = nullptr;
+ interface = nullptr;
+ }
+}
+
+void XRInterfaceGDNative::set_interface(const godot_xr_interface_gdnative *p_interface) {
+ // this should only be called once, just being paranoid..
+ if (interface) {
+ cleanup();
+ }
+
+ // bind to our interface
+ interface = p_interface;
+
+ // Now we do our constructing...
+ data = interface->constructor((godot_object *)this);
+}
+
+StringName XRInterfaceGDNative::get_name() const {
+
+ ERR_FAIL_COND_V(interface == nullptr, StringName());
+
+ godot_string result = interface->get_name(data);
+
+ StringName name = *(String *)&result;
+
+ godot_string_destroy(&result);
+
+ return name;
+}
+
+int XRInterfaceGDNative::get_capabilities() const {
+ int capabilities;
+
+ ERR_FAIL_COND_V(interface == nullptr, 0); // 0 = None
+
+ capabilities = interface->get_capabilities(data);
+
+ return capabilities;
+}
+
+bool XRInterfaceGDNative::get_anchor_detection_is_enabled() const {
+
+ ERR_FAIL_COND_V(interface == nullptr, false);
+
+ return interface->get_anchor_detection_is_enabled(data);
+}
+
+void XRInterfaceGDNative::set_anchor_detection_is_enabled(bool p_enable) {
+
+ ERR_FAIL_COND(interface == nullptr);
+
+ interface->set_anchor_detection_is_enabled(data, p_enable);
+}
+
+int XRInterfaceGDNative::get_camera_feed_id() {
+
+ ERR_FAIL_COND_V(interface == nullptr, 0);
+
+ return (unsigned int)interface->get_camera_feed_id(data);
+}
+
+bool XRInterfaceGDNative::is_stereo() {
+ bool stereo;
+
+ ERR_FAIL_COND_V(interface == nullptr, false);
+
+ stereo = interface->is_stereo(data);
+
+ return stereo;
+}
+
+bool XRInterfaceGDNative::is_initialized() const {
+
+ ERR_FAIL_COND_V(interface == nullptr, false);
+
+ return interface->is_initialized(data);
+}
+
+bool XRInterfaceGDNative::initialize() {
+ ERR_FAIL_COND_V(interface == nullptr, false);
+
+ bool initialized = interface->initialize(data);
+
+ if (initialized) {
+ // if we successfully initialize our interface and we don't have a primary interface yet, this becomes our primary interface
+
+ XRServer *xr_server = XRServer::get_singleton();
+ if ((xr_server != nullptr) && (xr_server->get_primary_interface() == nullptr)) {
+ xr_server->set_primary_interface(this);
+ };
+ };
+
+ return initialized;
+}
+
+void XRInterfaceGDNative::uninitialize() {
+ ERR_FAIL_COND(interface == nullptr);
+
+ XRServer *xr_server = XRServer::get_singleton();
+ if (xr_server != nullptr) {
+ // Whatever happens, make sure this is no longer our primary interface
+ xr_server->clear_primary_interface_if(this);
+ }
+
+ interface->uninitialize(data);
+}
+
+Size2 XRInterfaceGDNative::get_render_targetsize() {
+
+ ERR_FAIL_COND_V(interface == nullptr, Size2());
+
+ godot_vector2 result = interface->get_render_targetsize(data);
+ Vector2 *vec = (Vector2 *)&result;
+
+ return *vec;
+}
+
+Transform XRInterfaceGDNative::get_transform_for_eye(XRInterface::Eyes p_eye, const Transform &p_cam_transform) {
+ Transform *ret;
+
+ ERR_FAIL_COND_V(interface == nullptr, Transform());
+
+ godot_transform t = interface->get_transform_for_eye(data, (int)p_eye, (godot_transform *)&p_cam_transform);
+
+ ret = (Transform *)&t;
+
+ return *ret;
+}
+
+CameraMatrix XRInterfaceGDNative::get_projection_for_eye(XRInterface::Eyes p_eye, real_t p_aspect, real_t p_z_near, real_t p_z_far) {
+ CameraMatrix cm;
+
+ ERR_FAIL_COND_V(interface == nullptr, CameraMatrix());
+
+ interface->fill_projection_for_eye(data, (godot_real *)cm.matrix, (godot_int)p_eye, p_aspect, p_z_near, p_z_far);
+
+ return cm;
+}
+
+unsigned int XRInterfaceGDNative::get_external_texture_for_eye(XRInterface::Eyes p_eye) {
+
+ ERR_FAIL_COND_V(interface == nullptr, 0);
+
+ return (unsigned int)interface->get_external_texture_for_eye(data, (godot_int)p_eye);
+}
+
+void XRInterfaceGDNative::commit_for_eye(XRInterface::Eyes p_eye, RID p_render_target, const Rect2 &p_screen_rect) {
+
+ ERR_FAIL_COND(interface == nullptr);
+
+ interface->commit_for_eye(data, (godot_int)p_eye, (godot_rid *)&p_render_target, (godot_rect2 *)&p_screen_rect);
+}
+
+void XRInterfaceGDNative::process() {
+ ERR_FAIL_COND(interface == nullptr);
+
+ interface->process(data);
+}
+
+void XRInterfaceGDNative::notification(int p_what) {
+ ERR_FAIL_COND(interface == nullptr);
+
+ interface->notification(data, p_what);
+}
+
+/////////////////////////////////////////////////////////////////////////////////////
+// some helper callbacks
+
+extern "C" {
+
+void GDAPI godot_xr_register_interface(const godot_xr_interface_gdnative *p_interface) {
+ // Must be on a version 4 plugin
+ ERR_FAIL_COND_MSG(p_interface->version.major < 4, "GDNative XR interfaces build for Godot 3.x are not supported.");
+
+ Ref<XRInterfaceGDNative> new_interface;
+ new_interface.instance();
+ new_interface->set_interface((const godot_xr_interface_gdnative *)p_interface);
+ XRServer::get_singleton()->add_interface(new_interface);
+}
+
+godot_real GDAPI godot_xr_get_worldscale() {
+ XRServer *xr_server = XRServer::get_singleton();
+ ERR_FAIL_NULL_V(xr_server, 1.0);
+
+ return xr_server->get_world_scale();
+}
+
+godot_transform GDAPI godot_xr_get_reference_frame() {
+ godot_transform reference_frame;
+ Transform *reference_frame_ptr = (Transform *)&reference_frame;
+
+ XRServer *xr_server = XRServer::get_singleton();
+ if (xr_server != nullptr) {
+ *reference_frame_ptr = xr_server->get_reference_frame();
+ } else {
+ godot_transform_new_identity(&reference_frame);
+ }
+
+ return reference_frame;
+}
+
+void GDAPI godot_xr_blit(godot_int p_eye, godot_rid *p_render_target, godot_rect2 *p_rect) {
+ // blits out our texture as is, handy for preview display of one of the eyes that is already rendered with lens distortion on an external HMD
+ XRInterface::Eyes eye = (XRInterface::Eyes)p_eye;
+#if 0
+ RID *render_target = (RID *)p_render_target;
+#endif
+ Rect2 screen_rect = *(Rect2 *)p_rect;
+
+ if (eye == XRInterface::EYE_LEFT) {
+ screen_rect.size.x /= 2.0;
+ } else if (p_eye == XRInterface::EYE_RIGHT) {
+ screen_rect.size.x /= 2.0;
+ screen_rect.position.x += screen_rect.size.x;
+ }
+#ifndef _MSC_VER
+#warning this needs to be redone
+#endif
+#if 0
+ RSG::rasterizer->blit_render_target_to_screen(*render_target, screen_rect, 0);
+#endif
+}
+
+godot_int GDAPI godot_xr_get_texid(godot_rid *p_render_target) {
+ // In order to send off our textures to display on our hardware we need the opengl texture ID instead of the render target RID
+ // This is a handy function to expose that.
+#if 0
+ RID *render_target = (RID *)p_render_target;
+
+ RID eye_texture = RSG::storage->render_target_get_texture(*render_target);
+#endif
+
+#ifndef _MSC_VER
+#warning need to obtain this ID again
+#endif
+ uint32_t texid = 0; //RS::get_singleton()->texture_get_texid(eye_texture);
+
+ return texid;
+}
+
+godot_int GDAPI godot_xr_add_controller(char *p_device_name, godot_int p_hand, godot_bool p_tracks_orientation, godot_bool p_tracks_position) {
+ XRServer *xr_server = XRServer::get_singleton();
+ ERR_FAIL_NULL_V(xr_server, 0);
+
+ InputFilter *input = InputFilter::get_singleton();
+ ERR_FAIL_NULL_V(input, 0);
+
+ XRPositionalTracker *new_tracker = memnew(XRPositionalTracker);
+ new_tracker->set_name(p_device_name);
+ new_tracker->set_type(XRServer::TRACKER_CONTROLLER);
+ if (p_hand == 1) {
+ new_tracker->set_hand(XRPositionalTracker::TRACKER_LEFT_HAND);
+ } else if (p_hand == 2) {
+ new_tracker->set_hand(XRPositionalTracker::TRACKER_RIGHT_HAND);
+ }
+
+ // also register as joystick...
+ int joyid = input->get_unused_joy_id();
+ if (joyid != -1) {
+ new_tracker->set_joy_id(joyid);
+ input->joy_connection_changed(joyid, true, p_device_name, "");
+ }
+
+ if (p_tracks_orientation) {
+ Basis orientation;
+ new_tracker->set_orientation(orientation);
+ }
+ if (p_tracks_position) {
+ Vector3 position;
+ new_tracker->set_position(position);
+ }
+
+ // add our tracker to our server and remember its pointer
+ xr_server->add_tracker(new_tracker);
+
+ // note, this ID is only unique within controllers!
+ return new_tracker->get_tracker_id();
+}
+
+void GDAPI godot_xr_remove_controller(godot_int p_controller_id) {
+ XRServer *xr_server = XRServer::get_singleton();
+ ERR_FAIL_NULL(xr_server);
+
+ InputFilter *input = InputFilter::get_singleton();
+ ERR_FAIL_NULL(input);
+
+ XRPositionalTracker *remove_tracker = xr_server->find_by_type_and_id(XRServer::TRACKER_CONTROLLER, p_controller_id);
+ if (remove_tracker != nullptr) {
+ // unset our joystick if applicable
+ int joyid = remove_tracker->get_joy_id();
+ if (joyid != -1) {
+ input->joy_connection_changed(joyid, false, "", "");
+ remove_tracker->set_joy_id(-1);
+ }
+
+ // remove our tracker from our server
+ xr_server->remove_tracker(remove_tracker);
+ memdelete(remove_tracker);
+ }
+}
+
+void GDAPI godot_xr_set_controller_transform(godot_int p_controller_id, godot_transform *p_transform, godot_bool p_tracks_orientation, godot_bool p_tracks_position) {
+ XRServer *xr_server = XRServer::get_singleton();
+ ERR_FAIL_NULL(xr_server);
+
+ XRPositionalTracker *tracker = xr_server->find_by_type_and_id(XRServer::TRACKER_CONTROLLER, p_controller_id);
+ if (tracker != nullptr) {
+ Transform *transform = (Transform *)p_transform;
+ if (p_tracks_orientation) {
+ tracker->set_orientation(transform->basis);
+ }
+ if (p_tracks_position) {
+ tracker->set_rw_position(transform->origin);
+ }
+ }
+}
+
+void GDAPI godot_xr_set_controller_button(godot_int p_controller_id, godot_int p_button, godot_bool p_is_pressed) {
+ XRServer *xr_server = XRServer::get_singleton();
+ ERR_FAIL_NULL(xr_server);
+
+ InputFilter *input = InputFilter::get_singleton();
+ ERR_FAIL_NULL(input);
+
+ XRPositionalTracker *tracker = xr_server->find_by_type_and_id(XRServer::TRACKER_CONTROLLER, p_controller_id);
+ if (tracker != nullptr) {
+ int joyid = tracker->get_joy_id();
+ if (joyid != -1) {
+ input->joy_button(joyid, p_button, p_is_pressed);
+ }
+ }
+}
+
+void GDAPI godot_xr_set_controller_axis(godot_int p_controller_id, godot_int p_axis, godot_real p_value, godot_bool p_can_be_negative) {
+ XRServer *xr_server = XRServer::get_singleton();
+ ERR_FAIL_NULL(xr_server);
+
+ InputFilter *input = InputFilter::get_singleton();
+ ERR_FAIL_NULL(input);
+
+ XRPositionalTracker *tracker = xr_server->find_by_type_and_id(XRServer::TRACKER_CONTROLLER, p_controller_id);
+ if (tracker != nullptr) {
+ int joyid = tracker->get_joy_id();
+ if (joyid != -1) {
+ InputFilter::JoyAxis jx;
+ jx.min = p_can_be_negative ? -1 : 0;
+ jx.value = p_value;
+ input->joy_axis(joyid, p_axis, jx);
+ }
+ }
+}
+
+godot_real GDAPI godot_xr_get_controller_rumble(godot_int p_controller_id) {
+ XRServer *xr_server = XRServer::get_singleton();
+ ERR_FAIL_NULL_V(xr_server, 0.0);
+
+ XRPositionalTracker *tracker = xr_server->find_by_type_and_id(XRServer::TRACKER_CONTROLLER, p_controller_id);
+ if (tracker != nullptr) {
+ return tracker->get_rumble();
+ }
+
+ return 0.0;
+}
+}
diff --git a/modules/gdnative/xr/xr_interface_gdnative.h b/modules/gdnative/xr/xr_interface_gdnative.h
new file mode 100644
index 0000000000..64f1282a7e
--- /dev/null
+++ b/modules/gdnative/xr/xr_interface_gdnative.h
@@ -0,0 +1,91 @@
+/*************************************************************************/
+/* xr_interface_gdnative.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef XR_INTERFACE_GDNATIVE_H
+#define XR_INTERFACE_GDNATIVE_H
+
+#include "modules/gdnative/gdnative.h"
+#include "servers/xr/xr_interface.h"
+
+/**
+ @authors Hinsbart & Karroffel & Mux213
+
+ This subclass of our AR/VR interface forms a bridge to GDNative.
+*/
+
+class XRInterfaceGDNative : public XRInterface {
+ GDCLASS(XRInterfaceGDNative, XRInterface);
+
+ void cleanup();
+
+protected:
+ const godot_xr_interface_gdnative *interface;
+ void *data;
+
+ static void _bind_methods();
+
+public:
+ /** general interface information **/
+ XRInterfaceGDNative();
+ ~XRInterfaceGDNative();
+
+ void set_interface(const godot_xr_interface_gdnative *p_interface);
+
+ virtual StringName get_name() const;
+ virtual int get_capabilities() const;
+
+ virtual bool is_initialized() const;
+ virtual bool initialize();
+ virtual void uninitialize();
+
+ /** specific to AR **/
+ virtual bool get_anchor_detection_is_enabled() const;
+ virtual void set_anchor_detection_is_enabled(bool p_enable);
+ virtual int get_camera_feed_id();
+
+ /** rendering and internal **/
+ virtual Size2 get_render_targetsize();
+ virtual bool is_stereo();
+ virtual Transform get_transform_for_eye(XRInterface::Eyes p_eye, const Transform &p_cam_transform);
+
+ // we expose a Vector<float> version of this function to GDNative
+ Vector<float> _get_projection_for_eye(XRInterface::Eyes p_eye, real_t p_aspect, real_t p_z_near, real_t p_z_far);
+
+ // and a CameraMatrix version to XRServer
+ virtual CameraMatrix get_projection_for_eye(XRInterface::Eyes p_eye, real_t p_aspect, real_t p_z_near, real_t p_z_far);
+
+ virtual unsigned int get_external_texture_for_eye(XRInterface::Eyes p_eye);
+ virtual void commit_for_eye(XRInterface::Eyes p_eye, RID p_render_target, const Rect2 &p_screen_rect);
+
+ virtual void process();
+ virtual void notification(int p_what);
+};
+
+#endif // XR_INTERFACE_GDNATIVE_H