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-/*************************************************************************/
-/* xr_interface_gdnative.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#ifndef XR_INTERFACE_GDNATIVE_H
-#define XR_INTERFACE_GDNATIVE_H
-
-#include "modules/gdnative/gdnative.h"
-#include "servers/xr/xr_interface.h"
-
-/**
- @authors Hinsbart & Karroffel & Mux213
-
- This subclass of our AR/VR interface forms a bridge to GDNative.
-*/
-
-class XRInterfaceGDNative : public XRInterface {
- GDCLASS(XRInterfaceGDNative, XRInterface);
-
- void cleanup();
-
-protected:
- const godot_xr_interface_gdnative *interface;
- void *data;
-
- static void _bind_methods();
-
-public:
- /** general interface information **/
- XRInterfaceGDNative();
- ~XRInterfaceGDNative();
-
- void set_interface(const godot_xr_interface_gdnative *p_interface);
-
- virtual StringName get_name() const override;
- virtual int get_capabilities() const override;
-
- virtual bool is_initialized() const override;
- virtual bool initialize() override;
- virtual void uninitialize() override;
-
- /** specific to AR **/
- virtual bool get_anchor_detection_is_enabled() const override;
- virtual void set_anchor_detection_is_enabled(bool p_enable) override;
- virtual int get_camera_feed_id() override;
-
- /** rendering and internal **/
- virtual Size2 get_render_targetsize() override;
- virtual uint32_t get_view_count() override;
- virtual Transform3D get_camera_transform() override;
- virtual Transform3D get_transform_for_view(uint32_t p_view, const Transform3D &p_cam_transform) override;
-
- // we expose a Vector<float> version of this function to GDNative
- Vector<float> _get_projection_for_eye(XRInterface::Eyes p_eye, real_t p_aspect, real_t p_z_near, real_t p_z_far);
-
- // and a CameraMatrix version to XRServer
- virtual CameraMatrix get_projection_for_view(uint32_t p_view, real_t p_aspect, real_t p_z_near, real_t p_z_far) override;
-
- virtual Vector<BlitToScreen> commit_views(RID p_render_target, const Rect2 &p_screen_rect) override;
-
- virtual void process() override;
- virtual void notification(int p_what) override;
-
- // deprecated
- virtual void commit_for_eye(XRInterface::Eyes p_eye, RID p_render_target, const Rect2 &p_screen_rect) override;
- virtual unsigned int get_external_texture_for_eye(XRInterface::Eyes p_eye) override;
-};
-
-#endif // XR_INTERFACE_GDNATIVE_H