diff options
Diffstat (limited to 'modules/gdnative/videodecoder/video_stream_gdnative.cpp')
-rw-r--r-- | modules/gdnative/videodecoder/video_stream_gdnative.cpp | 22 |
1 files changed, 12 insertions, 10 deletions
diff --git a/modules/gdnative/videodecoder/video_stream_gdnative.cpp b/modules/gdnative/videodecoder/video_stream_gdnative.cpp index 8d6f167d04..9bb1186269 100644 --- a/modules/gdnative/videodecoder/video_stream_gdnative.cpp +++ b/modules/gdnative/videodecoder/video_stream_gdnative.cpp @@ -61,8 +61,8 @@ int64_t GDAPI godot_videodecoder_file_seek(void *ptr, int64_t pos, int whence) { // file FileAccess *file = reinterpret_cast<FileAccess *>(ptr); - size_t len = file->get_len(); if (file) { + size_t len = file->get_len(); switch (whence) { case SEEK_SET: { // Just for explicitness @@ -117,18 +117,20 @@ bool VideoStreamPlaybackGDNative::open_file(const String &p_file) { file = FileAccess::open(p_file, FileAccess::READ); bool file_opened = interface->open_file(data_struct, file); - num_channels = interface->get_channels(data_struct); - mix_rate = interface->get_mix_rate(data_struct); + if (file_opened) { + num_channels = interface->get_channels(data_struct); + mix_rate = interface->get_mix_rate(data_struct); - godot_vector2 vec = interface->get_texture_size(data_struct); - texture_size = *(Vector2 *)&vec; + godot_vector2 vec = interface->get_texture_size(data_struct); + texture_size = *(Vector2 *)&vec; - pcm = (float *)memalloc(num_channels * AUX_BUFFER_SIZE * sizeof(float)); - memset(pcm, 0, num_channels * AUX_BUFFER_SIZE * sizeof(float)); - pcm_write_idx = -1; - samples_decoded = 0; + pcm = (float *)memalloc(num_channels * AUX_BUFFER_SIZE * sizeof(float)); + memset(pcm, 0, num_channels * AUX_BUFFER_SIZE * sizeof(float)); + pcm_write_idx = -1; + samples_decoded = 0; - texture->create((int)texture_size.width, (int)texture_size.height, Image::FORMAT_RGBA8, Texture::FLAG_FILTER | Texture::FLAG_VIDEO_SURFACE); + texture->create((int)texture_size.width, (int)texture_size.height, Image::FORMAT_RGBA8, Texture::FLAG_FILTER | Texture::FLAG_VIDEO_SURFACE); + } return file_opened; } |