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Diffstat (limited to 'modules/gdnative/tests/test_variant.h')
-rw-r--r-- | modules/gdnative/tests/test_variant.h | 204 |
1 files changed, 204 insertions, 0 deletions
diff --git a/modules/gdnative/tests/test_variant.h b/modules/gdnative/tests/test_variant.h new file mode 100644 index 0000000000..5284bf26f0 --- /dev/null +++ b/modules/gdnative/tests/test_variant.h @@ -0,0 +1,204 @@ +/*************************************************************************/ +/* test_variant.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef TEST_GDNATIVE_VARIANT_H +#define TEST_GDNATIVE_VARIANT_H + +#include <gdnative/gdnative.h> +#include <gdnative/variant.h> + +#include "tests/test_macros.h" + +namespace TestGDNativeVariant { + +TEST_CASE("[GDNative Variant] New Variant with copy") { + godot_variant src; + godot_variant_new_int(&src, 42); + + godot_variant copy; + godot_variant_new_copy(©, &src); + + CHECK(godot_variant_as_int(©) == 42); + CHECK(godot_variant_get_type(©) == GODOT_VARIANT_TYPE_INT); + + godot_variant_destroy(&src); + godot_variant_destroy(©); +} + +TEST_CASE("[GDNative Variant] New Variant with Nil") { + godot_variant val; + godot_variant_new_nil(&val); + + CHECK(godot_variant_get_type(&val) == GODOT_VARIANT_TYPE_NIL); + + godot_variant_destroy(&val); +} + +TEST_CASE("[GDNative Variant] New Variant with bool") { + godot_variant val; + godot_variant_new_bool(&val, true); + + CHECK(godot_variant_as_bool(&val)); + CHECK(godot_variant_get_type(&val) == GODOT_VARIANT_TYPE_BOOL); + + godot_variant_destroy(&val); +} + +TEST_CASE("[GDNative Variant] New Variant with float") { + godot_variant val; + godot_variant_new_float(&val, 4.2); + + CHECK(godot_variant_as_float(&val) == 4.2); + CHECK(godot_variant_get_type(&val) == GODOT_VARIANT_TYPE_FLOAT); + + godot_variant_destroy(&val); +} + +TEST_CASE("[GDNative Variant] New Variant with String") { + String str = "something"; + + godot_variant val; + godot_variant_new_string(&val, (godot_string *)&str); + godot_string gd_str = godot_variant_as_string(&val); + String *result = (String *)&gd_str; + + CHECK(*result == String("something")); + CHECK(godot_variant_get_type(&val) == GODOT_VARIANT_TYPE_STRING); + + godot_variant_destroy(&val); + godot_string_destroy(&gd_str); +} + +TEST_CASE("[GDNative Variant] Variant call") { + String str("something"); + godot_variant self; + godot_variant_new_string(&self, (godot_string *)&str); + + godot_variant ret; + + godot_string_name method; + godot_string_name_new_with_latin1_chars(&method, "is_valid_identifier"); + + godot_variant_call_error error; + godot_variant_call(&self, &method, NULL, 0, &ret, &error); + + CHECK(godot_variant_get_type(&ret) == GODOT_VARIANT_TYPE_BOOL); + CHECK(godot_variant_as_bool(&ret)); + + godot_variant_destroy(&ret); + godot_variant_destroy(&self); + godot_string_name_destroy(&method); +} + +TEST_CASE("[GDNative Variant] Variant evaluate") { + godot_variant one; + godot_variant_new_int(&one, 1); + godot_variant two; + godot_variant_new_int(&two, 2); + + godot_variant three; + bool valid = false; + + godot_variant_evaluate(GODOT_VARIANT_OP_ADD, &one, &two, &three, &valid); + + CHECK(godot_variant_get_type(&three) == GODOT_VARIANT_TYPE_INT); + CHECK(godot_variant_as_int(&three) == 3); + CHECK(valid); + + godot_variant_destroy(&one); + godot_variant_destroy(&two); + godot_variant_destroy(&three); +} + +TEST_CASE("[GDNative Variant] Variant set/get named") { + godot_string_name x; + godot_string_name_new_with_latin1_chars(&x, "x"); + + Vector2 vec(0, 0); + godot_variant self; + godot_variant_new_vector2(&self, (godot_vector2 *)&vec); + + godot_variant set; + godot_variant_new_float(&set, 1.0); + + bool set_valid = false; + godot_variant_set_named(&self, &x, &set, &set_valid); + + bool get_valid = false; + godot_variant get = godot_variant_get_named(&self, &x, &get_valid); + + CHECK(get_valid); + CHECK(set_valid); + CHECK(godot_variant_get_type(&get) == GODOT_VARIANT_TYPE_FLOAT); + CHECK(godot_variant_as_float(&get) == 1.0); + + godot_string_name_destroy(&x); + godot_variant_destroy(&self); + godot_variant_destroy(&set); + godot_variant_destroy(&get); +} + +TEST_CASE("[GDNative Variant] Get utility function argument name") { + godot_string_name function; + godot_string_name_new_with_latin1_chars(&function, "pow"); + + godot_string arg_name = godot_variant_get_utility_function_argument_name(&function, 0); + + String *arg_name_str = (String *)&arg_name; + + CHECK(*arg_name_str == "base"); + + godot_string_destroy(&arg_name); + godot_string_name_destroy(&function); +} + +TEST_CASE("[GDNative Variant] Get utility function list") { + int count = godot_variant_get_utility_function_count(); + + godot_string_name *c_list = (godot_string_name *)godot_alloc(count * sizeof(godot_string_name)); + godot_variant_get_utility_function_list(c_list); + + List<StringName> cpp_list; + Variant::get_utility_function_list(&cpp_list); + + godot_string_name *cur = c_list; + + for (const List<StringName>::Element *E = cpp_list.front(); E; E = E->next()) { + const StringName &cpp_name = E->get(); + StringName *c_name = (StringName *)cur++; + + CHECK(*c_name == cpp_name); + } + + godot_free(c_list); +} +} // namespace TestGDNativeVariant + +#endif // TEST_GDNATIVE_VARIANT_H |