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-rw-r--r--modules/gdnative/pluginscript/pluginscript_instance.cpp6
-rw-r--r--modules/gdnative/pluginscript/pluginscript_instance.h12
-rw-r--r--modules/gdnative/pluginscript/pluginscript_language.cpp36
-rw-r--r--modules/gdnative/pluginscript/pluginscript_language.h17
-rw-r--r--modules/gdnative/pluginscript/pluginscript_loader.cpp4
-rw-r--r--modules/gdnative/pluginscript/pluginscript_loader.h6
-rw-r--r--modules/gdnative/pluginscript/pluginscript_script.cpp5
-rw-r--r--modules/gdnative/pluginscript/pluginscript_script.h24
-rw-r--r--modules/gdnative/pluginscript/register_types.cpp6
-rw-r--r--modules/gdnative/pluginscript/register_types.h4
10 files changed, 87 insertions, 33 deletions
diff --git a/modules/gdnative/pluginscript/pluginscript_instance.cpp b/modules/gdnative/pluginscript/pluginscript_instance.cpp
index 7d17a7d5ab..432aa80325 100644
--- a/modules/gdnative/pluginscript/pluginscript_instance.cpp
+++ b/modules/gdnative/pluginscript/pluginscript_instance.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -32,7 +32,7 @@
// Godot imports
#include "core/os/os.h"
-#include "core/variant.h"
+#include "core/variant/variant.h"
// PluginScript imports
#include "pluginscript_language.h"
diff --git a/modules/gdnative/pluginscript/pluginscript_instance.h b/modules/gdnative/pluginscript/pluginscript_instance.h
index 690d1a0432..536eb550e0 100644
--- a/modules/gdnative/pluginscript/pluginscript_instance.h
+++ b/modules/gdnative/pluginscript/pluginscript_instance.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -32,7 +32,7 @@
#define PLUGINSCRIPT_INSTANCE_H
// Godot imports
-#include "core/script_language.h"
+#include "core/object/script_language.h"
// PluginScript imports
#include <pluginscript/godot_pluginscript.h>
@@ -44,10 +44,10 @@ class PluginScriptInstance : public ScriptInstance {
private:
Ref<PluginScript> _script;
- Object *_owner;
+ Object *_owner = nullptr;
Variant _owner_variant;
- godot_pluginscript_instance_data *_data;
- const godot_pluginscript_instance_desc *_desc;
+ godot_pluginscript_instance_data *_data = nullptr;
+ const godot_pluginscript_instance_desc *_desc = nullptr;
public:
_FORCE_INLINE_ Object *get_owner() { return _owner; }
diff --git a/modules/gdnative/pluginscript/pluginscript_language.cpp b/modules/gdnative/pluginscript/pluginscript_language.cpp
index bccbe95033..3ed1dcaca9 100644
--- a/modules/gdnative/pluginscript/pluginscript_language.cpp
+++ b/modules/gdnative/pluginscript/pluginscript_language.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -29,9 +29,9 @@
/*************************************************************************/
// Godot imports
+#include "core/config/project_settings.h"
#include "core/os/file_access.h"
#include "core/os/os.h"
-#include "core/project_settings.h"
// PluginScript imports
#include "pluginscript_language.h"
#include "pluginscript_script.h"
@@ -142,6 +142,10 @@ bool PluginScriptLanguage::supports_builtin_mode() const {
return _desc.supports_builtin_mode;
}
+bool PluginScriptLanguage::can_inherit_from_file() const {
+ return _desc.can_inherit_from_file;
+}
+
int PluginScriptLanguage::find_function(const String &p_function, const String &p_code) const {
if (_desc.find_function) {
return _desc.find_function(_data, (godot_string *)&p_function, (godot_string *)&p_code);
@@ -398,6 +402,32 @@ void PluginScriptLanguage::reload_tool_script(const Ref<Script> &p_script, bool
#endif
}
+bool PluginScriptLanguage::handles_global_class_type(const String &p_type) const {
+ return p_type == "PluginScript";
+}
+
+String PluginScriptLanguage::get_global_class_name(const String &p_path, String *r_base_type, String *r_icon_path) const {
+ if (!p_path.is_empty()) {
+ Ref<PluginScript> script = ResourceLoader::load(p_path, "PluginScript");
+ if (script.is_valid()) {
+ if (r_base_type) {
+ *r_base_type = script->get_instance_base_type();
+ }
+ if (r_icon_path) {
+ *r_icon_path = script->get_script_class_icon_path();
+ }
+ return script->get_script_class_name();
+ }
+ if (r_base_type) {
+ *r_base_type = String();
+ }
+ if (r_icon_path) {
+ *r_icon_path = String();
+ }
+ }
+ return String();
+}
+
void PluginScriptLanguage::lock() {
_lock.lock();
}
diff --git a/modules/gdnative/pluginscript/pluginscript_language.h b/modules/gdnative/pluginscript/pluginscript_language.h
index dd6758713f..226b039265 100644
--- a/modules/gdnative/pluginscript/pluginscript_language.h
+++ b/modules/gdnative/pluginscript/pluginscript_language.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -34,9 +34,9 @@
// Godot imports
#include "core/io/resource_loader.h"
#include "core/io/resource_saver.h"
-#include "core/map.h"
-#include "core/script_language.h"
-#include "core/self_list.h"
+#include "core/object/script_language.h"
+#include "core/templates/map.h"
+#include "core/templates/self_list.h"
// PluginScript imports
#include "pluginscript_loader.h"
#include <pluginscript/godot_pluginscript.h>
@@ -78,7 +78,7 @@ public:
virtual Script *create_script() const;
virtual bool has_named_classes() const;
virtual bool supports_builtin_mode() const;
- virtual bool can_inherit_from_file() { return true; }
+ virtual bool can_inherit_from_file() const;
virtual int find_function(const String &p_function, const String &p_code) const;
virtual String make_function(const String &p_class, const String &p_name, const PackedStringArray &p_args) const;
virtual Error complete_code(const String &p_code, const String &p_path, Object *p_owner, List<ScriptCodeCompletionOption> *r_options, bool &r_force, String &r_call_hint);
@@ -122,6 +122,11 @@ public:
virtual void frame();
+ /* GLOBAL CLASSES */
+
+ virtual bool handles_global_class_type(const String &p_type) const;
+ virtual String get_global_class_name(const String &p_path, String *r_base_type = nullptr, String *r_icon_path = nullptr) const;
+
void lock();
void unlock();
diff --git a/modules/gdnative/pluginscript/pluginscript_loader.cpp b/modules/gdnative/pluginscript/pluginscript_loader.cpp
index 4feee4f4a5..cd1879a13e 100644
--- a/modules/gdnative/pluginscript/pluginscript_loader.cpp
+++ b/modules/gdnative/pluginscript/pluginscript_loader.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/gdnative/pluginscript/pluginscript_loader.h b/modules/gdnative/pluginscript/pluginscript_loader.h
index 35fc79c2ca..7b1a7f5423 100644
--- a/modules/gdnative/pluginscript/pluginscript_loader.h
+++ b/modules/gdnative/pluginscript/pluginscript_loader.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -34,7 +34,7 @@
// Godot imports
#include "core/io/resource_loader.h"
#include "core/io/resource_saver.h"
-#include "core/script_language.h"
+#include "core/object/script_language.h"
class PluginScriptLanguage;
diff --git a/modules/gdnative/pluginscript/pluginscript_script.cpp b/modules/gdnative/pluginscript/pluginscript_script.cpp
index 87c6288806..31e6a81975 100644
--- a/modules/gdnative/pluginscript/pluginscript_script.cpp
+++ b/modules/gdnative/pluginscript/pluginscript_script.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -302,6 +302,7 @@ Error PluginScript::reload(bool p_keep_state) {
_data = manifest.data;
_name = *(StringName *)&manifest.name;
_tool = manifest.is_tool;
+ _icon_path = *(String *)&manifest.icon_path;
Dictionary *members = (Dictionary *)&manifest.member_lines;
for (const Variant *key = members->next(); key != nullptr; key = members->next(key)) {
diff --git a/modules/gdnative/pluginscript/pluginscript_script.h b/modules/gdnative/pluginscript/pluginscript_script.h
index 9cd38cd4b4..1c86f2056d 100644
--- a/modules/gdnative/pluginscript/pluginscript_script.h
+++ b/modules/gdnative/pluginscript/pluginscript_script.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -32,7 +32,9 @@
#define PLUGINSCRIPT_SCRIPT_H
// Godot imports
-#include "core/script_language.h"
+
+#include "core/doc_data.h"
+#include "core/object/script_language.h"
// PluginScript imports
#include "pluginscript_language.h"
#include <pluginscript/godot_pluginscript.h>
@@ -67,6 +69,7 @@ private:
String _source;
String _path;
StringName _name;
+ String _icon_path;
protected:
static void _bind_methods();
@@ -82,6 +85,14 @@ protected:
virtual void _placeholder_erased(PlaceHolderScriptInstance *p_placeholder) override;
#endif
public:
+ String get_script_class_name() const {
+ return _name;
+ }
+
+ String get_script_class_icon_path() const {
+ return _icon_path;
+ }
+
virtual bool can_instance() const override;
virtual Ref<Script> get_base_script() const override; //for script inheritance
@@ -97,6 +108,13 @@ public:
// TODO: load_source_code only allow utf-8 file, should handle bytecode as well ?
virtual Error load_source_code(const String &p_path);
+#ifdef TOOLS_ENABLED
+ virtual const Vector<DocData::ClassDoc> &get_documentation() const override {
+ static Vector<DocData::ClassDoc> docs;
+ return docs;
+ }
+#endif // TOOLS_ENABLED
+
virtual bool has_method(const StringName &p_method) const override;
virtual MethodInfo get_method_info(const StringName &p_method) const override;
diff --git a/modules/gdnative/pluginscript/register_types.cpp b/modules/gdnative/pluginscript/register_types.cpp
index 97a48b0e89..b94538b2f7 100644
--- a/modules/gdnative/pluginscript/register_types.cpp
+++ b/modules/gdnative/pluginscript/register_types.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -30,11 +30,11 @@
#include "register_types.h"
+#include "core/config/project_settings.h"
#include "core/io/resource_loader.h"
#include "core/io/resource_saver.h"
#include "core/os/dir_access.h"
#include "core/os/os.h"
-#include "core/project_settings.h"
#include "scene/main/scene_tree.h"
#include "pluginscript_language.h"
diff --git a/modules/gdnative/pluginscript/register_types.h b/modules/gdnative/pluginscript/register_types.h
index c6a64b4f40..2118f668e9 100644
--- a/modules/gdnative/pluginscript/register_types.h
+++ b/modules/gdnative/pluginscript/register_types.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */