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-rw-r--r--modules/gdnative/pluginscript/pluginscript_instance.cpp5
-rw-r--r--modules/gdnative/pluginscript/pluginscript_language.cpp9
-rw-r--r--modules/gdnative/pluginscript/pluginscript_script.cpp49
-rw-r--r--modules/gdnative/pluginscript/pluginscript_script.h4
4 files changed, 36 insertions, 31 deletions
diff --git a/modules/gdnative/pluginscript/pluginscript_instance.cpp b/modules/gdnative/pluginscript/pluginscript_instance.cpp
index 52d112bc93..931ab0bfe4 100644
--- a/modules/gdnative/pluginscript/pluginscript_instance.cpp
+++ b/modules/gdnative/pluginscript/pluginscript_instance.cpp
@@ -84,8 +84,9 @@ Variant PluginScriptInstance::call(const StringName &p_method, const Variant **p
godot_variant ret = _desc->call_method(
_data, (godot_string_name *)&p_method, (const godot_variant **)p_args,
p_argcount, (godot_variant_call_error *)&r_error);
- Variant *var_ret = (Variant *)&ret;
- return *var_ret;
+ Variant var_ret = *(Variant *)&ret;
+ godot_variant_destroy(&ret);
+ return var_ret;
}
#if 0 // TODO: Don't rely on default implementations provided by ScriptInstance ?
diff --git a/modules/gdnative/pluginscript/pluginscript_language.cpp b/modules/gdnative/pluginscript/pluginscript_language.cpp
index 2405afc677..8018178bd5 100644
--- a/modules/gdnative/pluginscript/pluginscript_language.cpp
+++ b/modules/gdnative/pluginscript/pluginscript_language.cpp
@@ -45,7 +45,11 @@ void PluginScriptLanguage::init() {
}
String PluginScriptLanguage::get_type() const {
- return String(_desc.type);
+ // We should use _desc.type here, however the returned type is used to
+ // query ClassDB which would complain given the type is not registered
+ // from his point of view...
+ // To solve this we just use a more generic (but present in ClassDB) type.
+ return String("PluginScript");
}
String PluginScriptLanguage::get_extension() const {
@@ -99,6 +103,7 @@ Ref<Script> PluginScriptLanguage::get_template(const String &p_class_name, const
if (_desc.get_template_source_code) {
godot_string src = _desc.get_template_source_code(_data, (godot_string *)&p_class_name, (godot_string *)&p_base_class_name);
script->set_source_code(*(String *)&src);
+ godot_string_destroy(&src);
}
return script;
}
@@ -168,7 +173,7 @@ Error PluginScriptLanguage::complete_code(const String &p_code, const String &p_
for (int i = 0; i < options.size(); i++) {
r_options->push_back(String(options[i]));
}
- Error err = *(Error *)tmp;
+ Error err = *(Error *)&tmp;
return err;
}
return ERR_UNAVAILABLE;
diff --git a/modules/gdnative/pluginscript/pluginscript_script.cpp b/modules/gdnative/pluginscript/pluginscript_script.cpp
index b4525ff8aa..5ae7926f1b 100644
--- a/modules/gdnative/pluginscript/pluginscript_script.cpp
+++ b/modules/gdnative/pluginscript/pluginscript_script.cpp
@@ -131,13 +131,10 @@ ScriptInstance *PluginScript::instance_create(Object *p_this) {
#endif
}
- PluginScript *top = this;
- // TODO: can be optimized by storing a PluginScript::_base_parent direct pointer
- while (top->_ref_base_parent.is_valid())
- top = top->_ref_base_parent.ptr();
- if (top->_native_parent) {
- if (!ClassDB::is_parent_class(p_this->get_class_name(), top->_native_parent)) {
- String msg = "Script inherits from native type '" + String(top->_native_parent) + "', so it can't be instanced in object of type: '" + p_this->get_class() + "'";
+ StringName base_type = get_instance_base_type();
+ if (base_type) {
+ if (!ClassDB::is_parent_class(p_this->get_class_name(), base_type)) {
+ String msg = "Script inherits from native type '" + String(base_type) + "', so it can't be instanced in object of type: '" + p_this->get_class() + "'";
// TODO: implement PluginscriptLanguage::debug_break_parse
// if (ScriptDebugger::get_singleton()) {
// _language->debug_break_parse(get_path(), 0, msg);
@@ -210,29 +207,31 @@ Error PluginScript::reload(bool p_keep_state) {
// TODO: GDscript uses `ScriptDebugger` here to jump into the parsing error
return err;
}
+
+ // Script's parent is passed as base_name which can make reference to a
+ // ClassDB name (i.e. `Node2D`) or a resource path (i.e. `res://foo/bar.gd`)
+ StringName *base_name = (StringName *)&manifest.base;
+ if (*base_name) {
+
+ if (ClassDB::class_exists(*base_name)) {
+ _native_parent = *base_name;
+ } else {
+ Ref<Script> res = ResourceLoader::load(*base_name);
+ if (res.is_valid()) {
+ _ref_base_parent = res;
+ } else {
+ String name = *(StringName *)&manifest.name;
+ ERR_EXPLAIN(_path + ": Script '" + name + "' has an invalid parent '" + *base_name + "'.");
+ ERR_FAIL_V(ERR_PARSE_ERROR);
+ }
+ }
+ }
+
_valid = true;
// Use the manifest to configure this script object
_data = manifest.data;
_name = *(StringName *)&manifest.name;
_tool = manifest.is_tool;
- // Base name is either another PluginScript or a regular class accessible
- // through ClassDB
- StringName *base_name = (StringName *)&manifest.base;
- for (SelfList<PluginScript> *e = _language->_script_list.first(); e != NULL; e = e->next()) {
- if (e->self()->_name == *base_name) {
- // Found you, base is a PluginScript !
- _ref_base_parent = Ref<PluginScript>(e->self());
- break;
- }
- }
- if (!_ref_base_parent.is_valid()) {
- // Base is a native ClassDB
- if (!ClassDB::class_exists(*base_name)) {
- ERR_EXPLAIN("Unknown script '" + String(_name) + "' parent '" + String(*base_name) + "'.");
- ERR_FAIL_V(ERR_PARSE_ERROR);
- }
- _native_parent = *base_name;
- }
Dictionary *members = (Dictionary *)&manifest.member_lines;
for (const Variant *key = members->next(); key != NULL; key = members->next(key)) {
diff --git a/modules/gdnative/pluginscript/pluginscript_script.h b/modules/gdnative/pluginscript/pluginscript_script.h
index 6b343ad844..1be9e907c2 100644
--- a/modules/gdnative/pluginscript/pluginscript_script.h
+++ b/modules/gdnative/pluginscript/pluginscript_script.h
@@ -53,7 +53,7 @@ private:
bool _tool;
bool _valid;
- Ref<PluginScript> _ref_base_parent;
+ Ref<Script> _ref_base_parent;
StringName _native_parent;
SelfList<PluginScript> _script_list;
@@ -112,7 +112,7 @@ public:
virtual void update_exports();
virtual void get_script_method_list(List<MethodInfo> *r_methods) const;
- virtual void get_script_property_list(List<PropertyInfo> *r_propertieslist) const;
+ virtual void get_script_property_list(List<PropertyInfo> *r_properties) const;
virtual int get_member_line(const StringName &p_member) const;