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-rw-r--r--modules/gdnative/pluginscript/pluginscript_instance.cpp2
-rw-r--r--modules/gdnative/pluginscript/pluginscript_instance.h2
-rw-r--r--modules/gdnative/pluginscript/pluginscript_script.cpp8
-rw-r--r--modules/gdnative/pluginscript/pluginscript_script.h4
4 files changed, 8 insertions, 8 deletions
diff --git a/modules/gdnative/pluginscript/pluginscript_instance.cpp b/modules/gdnative/pluginscript/pluginscript_instance.cpp
index ed1c0af3ed..feae81397e 100644
--- a/modules/gdnative/pluginscript/pluginscript_instance.cpp
+++ b/modules/gdnative/pluginscript/pluginscript_instance.cpp
@@ -100,7 +100,7 @@ String PluginScriptInstance::to_string(bool *r_valid) {
return str_ret;
}
-const Vector<MultiplayerAPI::RPCConfig> PluginScriptInstance::get_rpc_methods() const {
+const Vector<Multiplayer::RPCConfig> PluginScriptInstance::get_rpc_methods() const {
return _script->get_rpc_methods();
}
diff --git a/modules/gdnative/pluginscript/pluginscript_instance.h b/modules/gdnative/pluginscript/pluginscript_instance.h
index 25b62ae8ab..bdae265db2 100644
--- a/modules/gdnative/pluginscript/pluginscript_instance.h
+++ b/modules/gdnative/pluginscript/pluginscript_instance.h
@@ -71,7 +71,7 @@ public:
void set_path(const String &p_path);
- virtual const Vector<MultiplayerAPI::RPCConfig> get_rpc_methods() const;
+ virtual const Vector<Multiplayer::RPCConfig> get_rpc_methods() const;
virtual void refcount_incremented();
virtual bool refcount_decremented();
diff --git a/modules/gdnative/pluginscript/pluginscript_script.cpp b/modules/gdnative/pluginscript/pluginscript_script.cpp
index 5380858582..2b4ceda49d 100644
--- a/modules/gdnative/pluginscript/pluginscript_script.cpp
+++ b/modules/gdnative/pluginscript/pluginscript_script.cpp
@@ -334,9 +334,9 @@ Error PluginScript::reload(bool p_keep_state) {
// rpc_mode is passed as an optional field and is not part of MethodInfo
Variant var = v["rpc_mode"];
if (var != Variant()) {
- MultiplayerAPI::RPCConfig nd;
+ Multiplayer::RPCConfig nd;
nd.name = mi.name;
- nd.rpc_mode = MultiplayerAPI::RPCMode(int(var));
+ nd.rpc_mode = Multiplayer::RPCMode(int(var));
// TODO Transfer Channel
if (_rpc_methods.find(nd) == -1) {
_rpc_methods.push_back(nd);
@@ -345,7 +345,7 @@ Error PluginScript::reload(bool p_keep_state) {
}
// Sort so we are 100% that they are always the same.
- _rpc_methods.sort_custom<MultiplayerAPI::SortRPCConfig>();
+ _rpc_methods.sort_custom<Multiplayer::SortRPCConfig>();
Array *signals = (Array *)&manifest.signals;
for (int i = 0; i < signals->size(); ++i) {
@@ -484,7 +484,7 @@ int PluginScript::get_member_line(const StringName &p_member) const {
return -1;
}
-const Vector<MultiplayerAPI::RPCConfig> PluginScript::get_rpc_methods() const {
+const Vector<Multiplayer::RPCConfig> PluginScript::get_rpc_methods() const {
return _rpc_methods;
}
diff --git a/modules/gdnative/pluginscript/pluginscript_script.h b/modules/gdnative/pluginscript/pluginscript_script.h
index 838195147f..1a12a130d1 100644
--- a/modules/gdnative/pluginscript/pluginscript_script.h
+++ b/modules/gdnative/pluginscript/pluginscript_script.h
@@ -61,7 +61,7 @@ private:
Map<StringName, PropertyInfo> _properties_info;
Map<StringName, MethodInfo> _signals_info;
Map<StringName, MethodInfo> _methods_info;
- Vector<MultiplayerAPI::RPCConfig> _rpc_methods;
+ Vector<Multiplayer::RPCConfig> _rpc_methods;
Set<Object *> _instances;
//exported members
@@ -136,7 +136,7 @@ public:
virtual int get_member_line(const StringName &p_member) const override;
- virtual const Vector<MultiplayerAPI::RPCConfig> get_rpc_methods() const override;
+ virtual const Vector<Multiplayer::RPCConfig> get_rpc_methods() const override;
PluginScript();
void init(PluginScriptLanguage *language);