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Diffstat (limited to 'modules/gdnative/pluginscript/pluginscript_language.h')
-rw-r--r-- | modules/gdnative/pluginscript/pluginscript_language.h | 131 |
1 files changed, 131 insertions, 0 deletions
diff --git a/modules/gdnative/pluginscript/pluginscript_language.h b/modules/gdnative/pluginscript/pluginscript_language.h new file mode 100644 index 0000000000..a48dde97ce --- /dev/null +++ b/modules/gdnative/pluginscript/pluginscript_language.h @@ -0,0 +1,131 @@ +/*************************************************************************/ +/* pluginscript_language.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* http://www.godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef PLUGINSCRIPT_LANGUAGE_H +#define PLUGINSCRIPT_LANGUAGE_H + +// Godot imports +#include "core/io/resource_loader.h" +#include "core/io/resource_saver.h" +#include "core/map.h" +#include "core/script_language.h" +#include "core/self_list.h" +// PluginScript imports +#include "pluginscript_loader.h" +#include <pluginscript/godot_pluginscript.h> + +class PluginScript; +class PluginScriptInstance; + +class PluginScriptLanguage : public ScriptLanguage { + friend class PluginScript; + friend class PluginScriptInstance; + + ResourceFormatLoaderPluginScript *_resource_loader; + ResourceFormatSaverPluginScript *_resource_saver; + const godot_pluginscript_language_desc _desc; + godot_pluginscript_language_data *_data; + + Mutex *_lock; + SelfList<PluginScript>::List _script_list; + +public: + virtual String get_name() const; + + _FORCE_INLINE_ ResourceFormatLoaderPluginScript *get_resource_loader() { return _resource_loader; }; + _FORCE_INLINE_ ResourceFormatSaverPluginScript *get_resource_saver() { return _resource_saver; }; + + /* LANGUAGE FUNCTIONS */ + virtual void init(); + virtual String get_type() const; + virtual String get_extension() const; + virtual Error execute_file(const String &p_path); + virtual void finish(); + + /* EDITOR FUNCTIONS */ + virtual void get_reserved_words(List<String> *p_words) const; + virtual void get_comment_delimiters(List<String> *p_delimiters) const; + virtual void get_string_delimiters(List<String> *p_delimiters) const; + virtual Ref<Script> get_template(const String &p_class_name, const String &p_base_class_name) const; + virtual bool validate(const String &p_script, int &r_line_error, int &r_col_error, String &r_test_error, const String &p_path = "", List<String> *r_functions = NULL) const; + virtual Script *create_script() const; + virtual bool has_named_classes() const; + virtual bool can_inherit_from_file() { return true; } + virtual int find_function(const String &p_function, const String &p_code) const; + virtual String make_function(const String &p_class, const String &p_name, const PoolStringArray &p_args) const; + virtual Error complete_code(const String &p_code, const String &p_base_path, Object *p_owner, List<String> *r_options, bool &r_force, String &r_call_hint); + virtual void auto_indent_code(String &p_code, int p_from_line, int p_to_line) const; + virtual void add_global_constant(const StringName &p_variable, const Variant &p_value); + + /* MULTITHREAD FUNCTIONS */ + + //some VMs need to be notified of thread creation/exiting to allocate a stack + // void thread_enter() {} + // void thread_exit() {} + + /* DEBUGGER FUNCTIONS */ + + virtual String debug_get_error() const; + virtual int debug_get_stack_level_count() const; + virtual int debug_get_stack_level_line(int p_level) const; + virtual String debug_get_stack_level_function(int p_level) const; + virtual String debug_get_stack_level_source(int p_level) const; + virtual void debug_get_stack_level_locals(int p_level, List<String> *p_locals, List<Variant> *p_values, int p_max_subitems = -1, int p_max_depth = -1); + virtual void debug_get_stack_level_members(int p_level, List<String> *p_members, List<Variant> *p_values, int p_max_subitems = -1, int p_max_depth = -1); + virtual void debug_get_globals(List<String> *p_locals, List<Variant> *p_values, int p_max_subitems = -1, int p_max_depth = -1); + virtual String debug_parse_stack_level_expression(int p_level, const String &p_expression, int p_max_subitems = -1, int p_max_depth = -1); + + // virtual Vector<StackInfo> debug_get_current_stack_info() { return Vector<StackInfo>(); } + + virtual void reload_all_scripts(); + virtual void reload_tool_script(const Ref<Script> &p_script, bool p_soft_reload); + + /* LOADER FUNCTIONS */ + + virtual void get_recognized_extensions(List<String> *p_extensions) const; + virtual void get_public_functions(List<MethodInfo> *p_functions) const; + virtual void get_public_constants(List<Pair<String, Variant> > *p_constants) const; + + virtual void profiling_start(); + virtual void profiling_stop(); + + virtual int profiling_get_accumulated_data(ProfilingInfo *p_info_arr, int p_info_max); + virtual int profiling_get_frame_data(ProfilingInfo *p_info_arr, int p_info_max); + + virtual void frame(); + + void lock(); + void unlock(); + + PluginScriptLanguage(const godot_pluginscript_language_desc *desc); + virtual ~PluginScriptLanguage(); +}; + +#endif // PLUGINSCRIPT_LANGUAGE_H |